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The double version takes RGB values in the range 0.0 to 1.0. The
uchar version takes RGB values in the range 0 to 255.
fl_color_chooser() pops up a window to let the user pick an arbitrary RGB color.
They can pick the hue and saturation in the "hue box" on the left
(hold down CTRL to just change the saturation), and the brighness using
the vertical slider. Or they can type the 8-bit numbers into the RGB
Fl_Value_Input fields, or drag the mouse across them to adjust them. The
pull-down menu lets the user set the input fields to show RGB, HSV, or
8-bit RGB (0 to 255).
This returns non-zero if the user picks ok, and updates the RGB
values. If the user picks cancel or closes the window this returns
zero and leaves RGB unchanged.
If you use the color chooser on an 8-bit screen, it will allocate
all the available colors, leaving you no space to exactly represent the
color the user picks! You can however use
fl_rectf() to fill a region with a simulated color using dithering.
fl_show_colormap() pops up a panel of the 256 colors you can access with
fl_color() and lets the user pick one of them. It returns the new color
index, or the old one if the user types ESC or clicks outside the
window.
Displays a printf-style message in a pop-up box with an "OK" button,
waits for the user to hit the button. The message will wrap to fit the
window, or may be many lines by putting \n characters into it. The enter key is a shortcut for the OK
button.
Same as fl_message() except for the "!" symbol.
Displays a printf-style message in a pop-up box with an "Yes" and "No"
button and waits for the user to hit a button. The return value is 1
if the user hits Yes, 0 if they pick No. The enter key is a shortcut
for Yes and ESC is a shortcut for No.
Shows the message with three buttons below it marked with the strings
b0, b1, and b2. Returns 0, 1, or 2 depending on which button is hit. ESC is a
shortcut for button 0 and the enter key is a shortcut for button 1.
Notice the "misordered" position of the buttons. You can hide buttons
by passing NULL as their labels.
Pops up a window displaying a string, lets the user edit it, and
return the new value. The cancel button returns NULL. The returned pointer is only valid until the next time
fl_input() is called. Due to back-compatability, the arguments to any printf commands
in the label are after the default value.
Same as fl_input() except an Fl_Secret_Input field is used.
Change the font and font size used for the messages in all the popups.
Returns a pointer to the box at the left edge of all the popups. You
can alter the font, color, or label (including making it a Pixmap),
before calling the functions.
FLTK provides a "tab completion" file chooser that makes it easy to
choose files from large directories. This file chooser has several
unique features, the major one being that the Tab key completes
filenames like it does in Emacs or tcsh, and the list always shows all
possible completions.
fl_file_chooser() pops up the file chooser, waits for the user to pick a file or
Cancel, and then returns a pointer to that filename or NULL if Cancel is chosen.
message is a string used to title the window.
pattern is used to limit the files listed in a directory to those
matching the pattern. This matching is done by
filename_match(). Use NULL to show all files.
fname is a default filename to fill in the chooser with. If this is
NULL then the last filename that was choosen is used (unless that had
a different pattern, in which case just the last directory with no name
is used). The first time the file chooser is called this defaults to a
blank string.
The returned value points at a static buffer that is only good until
the next time fl_file_chooser() is called.
Set a function that is called every time the user clicks a file in the
currently popped-up file chooser. This could be used to preview the
contents of the file. It has to be reasonably fast, and cannot create
FLTK windows.
This is a portable and const-correct wrapper for the fl_scandir function. d is the name of a directory (it does not matter if it has a
trailing slash or not). For each file in that directory a "dirent"
structure is created. The only portable thing about a dirent is that
dirent.d_name is the nul-terminated file name. An array of pointers to
these dirents is created and a pointer to the array is returned in
*list. The number of entries is given as a return value. If there is
an error reading the directory a number less than zero is returned, and
errno has the reason (errno does not work under WIN32). The files are sorted in
"alphanumeric" order, where an attempt is made to put unpadded numbers
in consecutive order.
You can free the returned list of files with the following code:
for (int i = return_value; i > 0;) free((void*)(list[--i]));
free((void*)list);
Returns non-zero if the file exists and is a directory.
Returns a pointer to the character after the last slash, or to the
start of the filename if there is none.
Returns a pointer to the last period in filename_name(f), or a pointer to the trailing nul if none.
Does strcpy(filename_ext(f), ext ? ext : ""). Returns a pointer to f.
Splits in at each slash character. Replaces any occurrance of $X with getenv("X") (leaving it as $X if the environment variable does not exist). Replaces any
occurances of ~X with user X's home directory (leaving it as ~X if the user does not exist). Any resulting double slashes cause
everything before the second slash to be deleted. Copies the result to
out (in and out may be the same buffer). Returns non-zero if any changes were
made. In true retro programming style, it is up to you to provide a
buffer big enough for the result. 1024 characters should be enough.
If in does not start with a slash, this prepends the current working
directory to in and then deletes any occurances of . and x/.. from the result, which it copies to out (in and out may be the same buffer). Returns non-zero if any changes were
made. In true retro programming style, it is up to you to provide a
buffer big enough for the result. 1024 characters should be enough.
Returns true if f matches pattern. The following syntax is used by pattern:
- * matches any sequence of 0 or more characters.
- ? matches any single character.
- [set] matches any character in the set. Set can contain any single
characters, or a-z to represent a range. To match ] or - they must be
the first characters. To match ^ or ! they must not be the first
characters.
- [^set]or [!set] matches any character not in the set.
- {X|Y|Z}or {X,Y,Z} matches any one of the subexpressions literally.
- \x quotes the character x so it has no special meaning.
- x all other characters must be matched exactly.
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Add file descriptor fd to listen to. When the fd becomes ready for reading the callback is done. The callback is
passed the fd and the arbitrary void * argument. Fl::wait() will return immediately after calling the callback.
The second version takes a when bitfield, with the bits FL_READ, FL_WRITE, and FL_EXCEPT defined, to indicate when the callback should be done.
There can only be one callback of each type for a file descriptor.
Fl::remove_fd() gets rid of all the callbacks for a given file descriptor.
Under UNIX any file descriptor can be monitored (files, devices, pipes, sockets,
etc.) Due to limitations in Microsoft Windows, WIN32 applications can
only monitor sockets.
Install a function to parse unrecognized events. If FLTK cannot
figure out what to do with an event, it calls each of these functions
(most recent first) until one of them returns non-zero. If none of
them returns non zero then the event is ignored. Events that cause
this to be called are:
- FL_SHORTCUT events that are not recognized by any widget. This lets you
provide global shortcut keys.
- System events that FLTK does not recognize. See
fl_xevent.
- Some other events when the widget FLTK selected returns zero from its
handle() method. Exactly which ones may change in future versions,
however.
Adds a callback function that is called by Fl::wait() when there is nothing to do. This can be used for background
processing.
Warning: this can absorb all your machine's time!
You can have multiple idle callbacks. To remove an idle callback use Fl::remove_idle().
Only Fl::wait() calls the idle callbacks. Fl::wait(time), Fl::check(), and Fl::ready() ignore them so that these functions may be called by the idle
callbacks themselves without having to worry about recursion.
The idle callback can call any FLTK functions. However if you call
something that calls Fl::wait() (such as a message pop-up) you should first remove the idle
callback so that it does not recurse.
Add a one-shot timeout callback. The timeout will happen as soon as
possible after t seconds after the last time wait() was called. The optional void * argument is passed to the callback.
This code will print "TICK" each second on stdout, no matter what
else the user or program does:
void callback(void *) {
printf("TICK\n");
Fl::add_timeout(1.0,callback);
}
main() {
Fl::add_timeout(1.0,callback);
Fl::run();
}
Consume a single switch from argv, starting at word i. Returns the number of words eaten (1 or 2, or 0 if it is not
recognized) and adds the same value to i. You can use this function if you prefer to control the
incrementing through the arguments yourself.
FLTK provides an entirely optional command-line switch parser. You don't have to call it if you
don't like them! Everything it can do can be done with other calls to
FLTK.
To use the switch parser, call Fl::args(...) near the start of your program. This does not open the display, instead switches that need the display open are
stashed into static variables. Then you must display your first window by calling
window->show(argc,argv), which will do anything stored in the static variables.
callback lets you define your own switches. It is called with the same
argc and argv, and with i the index of each word. The callback should return zero if the
switch is unrecognized, and not change i. It should return non-zero if the switch is recognized, and add
at least 1 to i (it can add more to consume words after the switch). This
function is called before any other tests, so you can override any FLTK
switch.
On return i is set to the index of the first non-switch. This is either:
- The first word that does not start with '-'.
- The word '-' (used by many programs to name stdin as a file)
- The first unrecognized switch (return value is 0).
- argc
The return value is i unless an unrecognized switch is found, in which case it is zero.
If your program takes no arguments other than switches you should
produce an error if the return value is less than argc.
All switches may be abbreviated to two letters and case is ignored:
- -display host:n.n The X display to use (ignored under WIN32).
- -geometry WxH+X+Y The window position and size will be modified according the the
standard X geometry string.
- -name string Fl_Window::xclass(string) will be done to the window, possibly
changing its icon.
- -title string Fl_Window::label(string) will be done to the window, changing
both its title and the icontitle.
- -iconic Fl_Window::iconize() will be done to the window.
- -bg color XParseColor is used to lookup the passed color and then
Fl::background() is done. Under WIN32 only color names of the form
"#xxxxxx" are understood.
- -bg2 color XParseColor is used to lookup the passed color and then
Fl::background2() is done.
- -fg color XParseColor is used to lookup the passed color and then
Fl::foreground() is done.
The second form of Fl::args() is useful if your program does not have command line switches of
its own. It parses all the switches, and if any are not recognized it
calls Fl::abort(Fl::help).
Changes fl_color(FL_GRAY) to the given color, and changes the gray ramp from 32 to 56 to
black to white. These are the colors used as backgrounds by almost all
widgets and used to draw the edges of all the boxtypes.
Changes fl_color(FL_WHITE) and the same colors as Fl::foreground(). This color is used as a background by Fl_Input and other text widgets.
Get or set the widget that is below the mouse. This is for
highlighting buttons. It is not used to send FL_PUSH or FL_MOVE directly, for several obscure reasons, but those events typically
go to this widget. This is also the first widget tried for
FL_SHORTCUT events.
If you change the belowmouse widget, the previous one and all
parents (that don't contain the new widget) are sent FL_LEAVE events. Changing this does not send FL_ENTER to this or any widget, because sending FL_ENTER is supposed to test if the widget wants the mouse (by it returning non-zero from
handle()).
Returns the height offset for the given boxtype.
Returns the width offset for the given boxtype.
Returns the X offset for the given boxtype.
Returns the Y offset for the given boxtype.
This does the same thing as Fl::wait(0), except because it does not have to return the elapsed time value
it can be implemented faster on certain systems. Use this to interrupt
a big calculation:
while (!calculation_done()) {
calculate();
Fl::check();
if (user_hit_abort_button()) break;
}
This returns non-zero if any windows are displayed, and 0 if no
windows are displayed.
If true then flush() will do something.
Sets the X display to use for all windows. This function is ignored
under WIN32.
Enables the symbol drawing code.
Returns which mouse button was pressed. This returns garbage if the
most recent event was not a FL_PUSH or FL_RELEASE event.
The first form returns non-zero if the most recent FL_PUSH or FL_KEYBOARD was a "double click". Returns N-1 for N clicks. A double click
is counted if the same button is pressed again while
event_is_click() is true.
The second form directly sets the number returned by
Fl::event_clicks(). This can be used to set it to zero so that later code does not
think an item was double-clicked.
Returns non-zero if the current event_x and event_y put it inside the widget or inside an arbitrary bounding box.
You should always call this rather than doing your own comparison so
you are consistent about edge effects.
The first form returns non-zero if the mouse has not moved far enough
and not enough time has passed since the last FL_PUSH or FL_KEYBOARD event for it to be considered a "drag" rather than a "click".
You can test this on FL_DRAG, FL_RELEASE, and FL_MOVE events. The second form clears the value returned by
Fl::event_is_click(). Useful to prevent the next click from being counted as a double-click or to make a popup menu
pick an item with a single click. Don't pass non-zero to this.
Fl::event_key() returns which key on the keyboard was last pushed.
Fl::event_key(int) returns true if the given key was held down (or pressed) during the last event. This is constant until the next event is read
from the server.
Fl::get_key(int) returns true if the given key is held down now. Under X this requires a round-trip to the server and is much slower than Fl::event_key(int).
Keys are identified by the unshifted values. FLTK defines a set of symbols that should work on most
modern machines for every key on the keyboard:
- All keys on the main keyboard producing a printable ASCII
character use the value of that ASCII character (as though shift,
ctrl, and caps lock were not on). The space bar is 32.
- All keys on the numeric keypad producing a printable ASCII
character use the value of that ASCII character plus FL_KP. The highest possible value is FL_KP_Last so you can range-check to see if something is on the keypad.
- All numbered function keys use the number on the function key plus
FL_F. The highest possible number is FL_F_Last, so you can range-check a value.
- Buttons on the mouse are considered keys, and use the button
number (where the left button is 1) plus FL_Button.
- All other keys on the keypad have a symbol: FL_Escape,
FL_BackSpace, FL_Tab, FL_Enter, FL_Print, FL_Scroll_Lock, FL_Pause,
FL_Insert, FL_Home, FL_Page_Up, FL_Delete, FL_End, FL_Page_Down,
FL_Left, FL_Up, FL_Right, FL_Down, FL_Shift_L, FL_Shift_R,
FL_Control_L, FL_Control_R, FL_Caps_Lock, FL_Alt_L, FL_Alt_R,
FL_Meta_L, FL_Meta_R, FL_Menu, FL_Num_Lock, FL_KP_Enter. Be careful not to confuse these with the very similar, but
all-caps, symbols used by
Fl::event_state().
On X Fl::get_key(FL_Button+n) does not work.
On WIN32 Fl::get_key(FL_KP_Enter) and Fl::event_key(FL_KP_Enter) do not work.
Returns the length of the text in Fl::event_text(). There will always be a nul at this position in the text.
However there may be a nul before that if the keystroke translates to
a nul character or you paste a nul character.
This is a bitfield of what shift states were on and what mouse buttons
were held down during the most recent event. The second version
returns non-zero if any of the passed bits are turned on. The legal
bits are:
- FL_SHIFT
- FL_CAPS_LOCK
- FL_CTRL
- FL_ALT
- FL_NUM_LOCK
- FL_META
- FL_SCROLL_LOCK
- FL_BUTTON1
- FL_BUTTON2
- FL_BUTTON3
X servers do not agree on shift states, and FL_NUM_LOCK, FL_META, and
FL_SCROLL_LOCK may not work. The values were selected to match the
XFree86 server on Linux. In addition there is a bug in the way X works
so that the shift state is not correctly reported until the first event
after the shift key is pressed or released.
Returns the ASCII text (in the future this may be UTF-8) produced by
the last FL_KEYBOARD or FL_PASTEM or possibly other event. A zero-length string is returned for
any keyboard function keys that do not produce text. This pointer
points at a static buffer and is only valid until the next event is
processed.
Under X this is the result of calling XLookupString().
Returns the mouse position of the event relative to the Fl_Window it was passed to.
Returns the mouse position on the screen of the event. To find the
absolute position of an Fl_Window on the screen, use the difference between
event_x_root(),event_y_root() and event_x(),event_y().
Returns the first top-level window in the widget hierarchy.
Causes all the windows that need it to be redrawn and graphics forced
out through the pipes. This is what wait() does before looking for events.
Get or set the widget that will receive FL_KEYBOARD events.
If you change Fl::focus(), the previous widget and all parents (that don't contain the new
widget) are sent FL_UNFOCUS events. Changing the focus does not send FL_FOCUS to this or any widget, because sending FL_FOCUS is supposed to test if the widget wants the focus (by it returning non-zero from
handle()).
Changes fl_color(FL_BLACK). Also changes FL_INACTIVE_COLOR and FL_SELECTION_COLOR to be a ramp between this and FL_WHITE.
Frees the specified color from the colormap, if applicable. If
overlay is non-zero then the color is freed from the overlay colormap.
Returns the color index or RGB value for the given FLTK color index.
static const char *Fl::get_font_name(int
face, int *attributes = 0)
Get a human-readable string describing the family of this face. This
is useful if you are presenting a choice to the user. There is no
guarantee that each face has a different name. The return value points
to a static buffer that is overwritten each call.
The integer pointed to by attributes (if the pointer is not zero) is set to zero, FL_BOLD or FL_ITALIC or FL_BOLD | FL_ITALIC. To locate a "family" of fonts, search forward and back for a
set with non-zero attributes, these faces along with the face with a
zero attribute before them constitute a family.
int get_font_sizes(int face, int *&sizep)
Return an array of sizes in sizep. The return value is the length of this array. The sizes are
sorted from smallest to largest and indicate what sizes can be given to
fl_font() that will be matched exactly (fl_font() will pick the closest size for other sizes). A zero in the first
location of the array indicates a scalable font, where any size works,
although the array may list sizes that work "better" than others.
Warning: the returned array points at a static buffer that is
overwritten each call. Under X this will open the display.
static void Fl::get_mouse(int &x, int &y)
Return where the mouse is on the screen by doing a round-trip query to
the server. You should use Fl::event_x_root() and Fl::event_y_root() if possible, but this is necessary if you are not sure if a mouse
event has been processed recently (such as to position your first
window). If the display is not open, this will open it.
static void Fl::get_system_colors()
Read the user preference colors from the system and use them to call
Fl::foreground(), Fl::background(), and Fl::background2(). This is done by Fl_Window::show(argc,argv) before applying the -fg and -bg switches.
Currently this only does something on WIN32. In future versions for
X it may read the window manager (KDE, Gnome, etc.) setup as well.
static int Fl::gl_visual(int)
This does the same thing as
Fl::visual(int) but also requires OpenGL drawing to work. This must be done if you want to draw in normal windows with OpenGL with
gl_start() and gl_end(). It may be useful to call this so your X windows use the same
visual as an Fl_Gl_Window, which on some servers will reduce colormap flashing.
See Fl_Gl_Window for a list of additional values for the argument.
static void Fl::grab(Fl_Window static Fl_Window
*Fl::grab()
This is used when pop-up menu systems are active. Send all events to
the passed window no matter where the pointer or focus is (including in
other programs). The window does not have to be shown(), this lets the handle() method of a "dummy" window override all event handling and allows
you to map and unmap a complex set of windows (under both X and WIN32
some window must be mapped because the system interface needs a window
id).
Fl::event_x() and Fl::event_y()
are undefined if the passed widget is not a
mapped Fl_Window. Use Fl::event_x_root() and Fl::event_y_root() instead.
Be careful that your program does not enter an infinite loop
while grab() is on. On X this will lock up your screen!
The second function returns the current grab window, or NULL if none.
static int Fl::h()
Returns the height of the screen in pixels.
static int Fl::handle(int, Fl_Window *)
Sends the event to a window for processing. Returns non-zero if any
widget uses the event.
static const char *Fl::help
This is the usage string that is displayed if Fl::args() detects an invalid argument on the command-line.
static Fl_Window *Fl::modal()
The modal() window has its handle() method called for all events, and no other windows will have
handle() called. If grab() has been done then this is equal to grab(). Otherwise this is the most recently shown() window with modal() true, or NULL if there are no modal() windows shown().
static Fl_Window *Fl::next_window(Fl_Window *)
Returns the next top-level window in the widget hierarchy.
static void Fl::own_colormap()
Makes FLTK use its own colormap. This may make FLTK display better
and will reduce conflicts with other programs that want lots of colors.
However the colors may flash as you move the cursor between windows.
This does nothing if the current visual is not colormapped.
static void Fl::paste(Fl_Widget *receiver)
Set things up so the receiver widget will be called with an
FL_PASTE event some time in the future. The reciever should be prepared to
be called directly by this, or for it to happen later, or possibly not at all. This allows the window system to take as long as necessary to
retrieve the paste buffer (or even to screw up completely) without
complex and error-prone synchronization code in FLTK.
static Fl_Widget *Fl::pushed() const
static void Fl::pushed(Fl_Widget *)
Get or set the widget that is being pushed. FL_DRAG or FL_RELEASE (and any more FL_PUSH) events will be sent to this widget.
If you change the pushed widget, the previous one and all parents
(that don't contain the new widget) are sent FL_RELEASE events. Changing this does not send FL_PUSH to this or any widget, because sending FL_PUSH is supposed to test if the widget wants the mouse (by it returning non-zero from
handle()).
static Fl_Widget *Fl::readqueue()
All Fl_Widgets that don't have a callback defined use a default callback that
puts a pointer to the widget in this queue, and this method reads the
oldest widget out of this queue.
static int Fl::ready()
Returns non-zero if there are pending timeouts or events or file
descriptors. This does not call Fl::flush() or any callbacks, which is useful if your program is in a state
where such callbacks are illegal:
while (!calculation_done()) {
calculate();
if (Fl::ready()) {
do_expensive_cleanup();
Fl::check();
if (user_hit_abort_button()) break;
}
}
static void Fl::redraw()
Redraws all widgets.
static void Fl::release()
Turn off the grab() behavior.
static void Fl::remove_idle(void (*cb)(void *),
void *= 0)
Removes the specified idle callback.
static void Fl::remove_timeout(void
(*cb)(void *), void *= 0)
Removes a timeout callback. It is harmless to remove a timeout
callback that no longer exists.
static Fl::run()
Runs FLTK until there are no windows displayed, and then returns a
zero. Fl::run() is exactly equivalent to:
while (Fl::wait());
return 0;
static void Fl::selection(Fl_Widget *owner, const
char *stuff, int len)
static const char* Fl::selection()
static int Fl::selection_length()
The first form changes the current selection. The block of text is
copied to an internal buffer by FLTK (be careful if doing this in
response to an FL_PASTE as this may be the same buffer returned by event_text()). The selection_owner() widget is set to the passed owner (possibly sending
FL_SELECTIONCLEAR to the previous owner). The second form looks at the buffer
containing the current selection. The contents of this buffer are
undefined if this program does not own the current selection.
static Fl_Widget *Fl::selection_owner()
const
static void Fl::selection_owner(Fl_Widget *)
The single-argument selection_owner(x) call can be used to move the selection to another widget or to
set the owner to NULL, without changing the actual text of the selection.
FL_SELECTIONCLEAR is sent to the previous selection owner, if any.
Copying the buffer every time the selection is changed is
obviously wasteful, especially for large selections. An interface will
probably be added in a future version to allow the selection to be made
by a callback function. The current interface will be emulated on top
of this.
static void Fl::set_boxtype(Fl_Boxtype,
Fl_Box_Draw_F *, uchar, uchar, uchar, uchar)
static void Fl::set_boxtype(Fl_Boxtype, Fl_Boxtype from)
The first form sets the function to call to draw a specific boxtype.
The second form copies the from boxtype.
static void Fl::set_color(Fl_Color, uchar r,
uchar g, uchar b)
Sets an entry in the fl_color index table. You can set it to any 8-bit RGB color. The color
is not allocated until fl_color(i) is used.
static int Fl::set_font(int face, const char *)
static int Fl::set_font(int face, int from)
The first form changes a face. The string pointer is simply stored,
the string is not copied, so the string must be in static memory.
The second form copies one face to another.
int Fl::set_fonts(const char * = 0)
FLTK will open the display, and add every font on the server to the
face table. It will attempt to put "families" of faces together, so
that the normal one is first, followed by bold, italic, and bold
italic.
The optional argument is a string to describe the set of fonts to
add. Passing NULL will select only fonts that have the ISO8859-1 character set (and
are thus usable by normal text). Passing "-*" will select all fonts
with any encoding as long as they have normal X font names with dashes
in them. Passing "*" will list every font that exists (on X this may
produce some strange output). Other values may be useful but are
system dependent. With WIN32 NULL selects fonts with ISO8859-1 encoding and non-NULL selects all fonts.
The return value is how many faces are in the table after this is
done.
static void Fl::set_labeltype(Fl_Labeltype,
Fl_Label_Draw_F *, Fl_Label_Measure_F *)
static void Fl:set_labeltype(Fl_Labeltype, Fl_Labeltype from)
The first form sets the functions to call to draw and measure a
specific labeltype.
The second form copies the from labeltype.
int Fl::test_shortcut(ulong) const
Test the current event, which must be an FL_KEYBOARD or FL_SHORTCUT, against a shortcut value (described in
Fl_Button). Returns non-zero if there is a match. Not to be confused with Fl_Widget::test_shortcut().
static int Fl::visual(int)
Selects a visual so that your graphics are drawn correctly. This does
nothing if the default visual satisfies the capabilities, or if no
visual satisfies the capabilities, or on systems that don't have such
brain-dead notions.
Only the following combinations do anything useful:
- Fl::visual(FL_RGB)
Full/true color (if there are several depths FLTK chooses the
largest). Do this if you use fl_draw_image for much better (non-dithered) output.
- Fl::visual(FL_RGB8)
Full color with at least 24 bits of color. FL_RGB will always pick this if available, but if not it will happily
return a less-than-24 bit deep visual. This call fails if 24 bits are
not available.
- Fl::visual(FL_DOUBLE|FL_INDEX)
Hardware double buffering. Call this if you are going to use
Fl_Double_Window.
- Fl::visual(FL_DOUBLE|FL_RGB)
- Fl::visual(FL_DOUBLE|FL_RGB8)
Hardware double buffering and full color.
This returns true if the system has the capabilities by default or
FLTK suceeded in turing them on. Your program will still work even if
this returns false (it just won't look as good).
static int Fl::w()
Returns the width of the screen in pixels.
static int wait()
static double wait(double time)
Calls the idle function if any, then calls any pending timeout
functions, then calls Fl::flush(). If there are any windows displayed it then waits some time for
events (zero if there is an idle(), the shortest timeout if there are
any timeouts, or forever) and calls the handle() function on those
events, and then returns non-zero.
Your program can check its global state and update things after each
call to Fl::wait(), which can be very useful in complex programs.
If there are no windows (this is checked after the idle and timeouts
are called) then Fl::wait() returns zero without waiting for any events. Your program can
either exit at this point, or call show() on some window so the GUI can continue to operate. The second
form of Fl::wait() waits only a certain amount of time for anything to happen. This
does the same as wait() except if the given time (in seconds) passes it returns. The
return value is how much time remains. If the return value is zero or
negative then the entire time period elapsed.
If you do several wait(time) calls in a row, the subsequent ones are measured from when the
first one is called, even if you do time-consuming calculations after
they return. This allows you to accurately make something happen at
regular intervals. This code will accurately call A() once per second (as long as it takes less than a second to
execute):
for (;;) {
for (float time = 1.0; time > 0; ) time = Fl::wait(time);
A();
}
static void (*Fl::warning)(const char *, ...)
static void (*Fl::error)(const char *, ...)
static void (*Fl::fatal)(const char *, ...)
FLTK will call these to print messages when unexpected conditions
occur. By default they fprintf to stderr, and Fl::error and Fl::fatal call exit(1). You can override the behavior by setting the function pointers
to your own routines.
Fl::warning means that there was a recoverable problem, the display may be
messed up but the user can probably keep working (all X protocol errors
call this). Fl::error means there is a recoverable error, but the display is so messed
up it is unlikely the user can continue (very little calls this now).
Fl::fatal must not return, as FLTK is in an unusable state, however your
version may be able to use longjmp or an exception to continue, as long as it does not call FLTK
again.
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