#include #include #include #include #include /* Inline swap and copy functions for moving objects around */ static inline void swap (void * base, size_t size, size_t i, size_t j) { register char * a = size * i + (char *) base ; register char * b = size * j + (char *) base ; register size_t s = size ; if (i == j) return ; do { char tmp = *a; *a++ = *b; *b++ = tmp; } while (--s > 0); } static inline void copy (void * dest, size_t i, void * src, size_t j, size_t size) { register char * a = size * i + (char *) dest ; register char * b = size * j + (char *) src ; register size_t s = size ; do { *a++ = *b++; } while (--s > 0); } /* Randomly permute (shuffle) N indices Supply an array x[N] with nmemb members, each of size size and on return it will be shuffled into a random order. The algorithm is from Knuth, SemiNumerical Algorithms, v2, p139, who cites Moses and Oakford, and Durstenfeld */ void gsl_ran_shuffle (const gsl_rng * r, void * base, size_t n, size_t size) { size_t i ; for (i = n - 1; i > 0; i--) { size_t j = (i + 1) * gsl_rng_uniform (r); swap (base, size, i, j) ; } } void * gsl_ran_choose (const gsl_rng * r, void * dest, size_t k, void * src, size_t n, size_t size) { size_t i, j = 0; /* Choose k out of n items, return an array x[] of the k items. These items will prevserve the relative order of the original input -- you can use shuffle() to randomize the output if you wish */ if (k > n) { GSL_ERROR_RETURN ("k is greater than n, cannot sample more than n items", GSL_EINVAL, 0) ; } for (i = 0; i < n && j < k; i++) { if ((n - i) * gsl_rng_uniform (r) < k - j) { copy (dest, j, src, i, size) ; j++ ; } } return dest; } void * gsl_ran_sample (const gsl_rng * r, void * dest, size_t k, void * src, size_t n, size_t size) { size_t i, j = 0; /* Choose k out of n items, with replacement */ if (k > n) { GSL_ERROR_RETURN ("k is greater than n, cannot sample more than n items", GSL_EINVAL, 0) ; } for (i = 0; i < k; i++) { j = n * gsl_rng_uniform (r) ; copy (dest, i, src, j, size) ; } return dest; }