#include "hc_pass.h" void FUNCTION(fft_halfcomplex,pass_4) (const BASE in[], const size_t istride, BASE out[], const size_t ostride, const size_t product, const size_t n, const gsl_complex twiddle1[], const gsl_complex twiddle2[], const gsl_complex twiddle3[]) { size_t i, j, k, k1, jump; size_t factor, q, m, product_1; i = 0; j = 0; factor = 4; m = n / factor; q = n / product; product_1 = product / factor; jump = (factor - 1) * q; for (k1 = 0; k1 < product_1; k1++) { const size_t from0 = 4 * k1 * q; const size_t from1 = from0 + 2 * q - 1; const size_t from2 = from1 + 2 * q; const double z0_real = VECTOR(in,istride,from0); const double z1_real = VECTOR(in,istride,from1); const double z1_imag = VECTOR(in,istride,from1 + 1); const double z2_real = VECTOR(in,istride,from2); const double t1_real = z0_real + z2_real; const double t2_real = 2 * z1_real; const double t3_real = z0_real - z2_real; const double t4_imag = 2 * z1_imag; const size_t to0 = q * k1; const size_t to1 = to0 + m; const size_t to2 = to1 + m; const size_t to3 = to2 + m; VECTOR(out,ostride,to0) = t1_real + t2_real; VECTOR(out,ostride,to1) = t3_real - t4_imag; VECTOR(out,ostride,to2) = t1_real - t2_real; VECTOR(out,ostride,to3) = t3_real + t4_imag; } if (q == 1) return; for (k = 1; k < (q + 1) / 2; k++) { const double w1_real = GSL_REAL(twiddle1[k - 1]); const double w1_imag = GSL_IMAG(twiddle1[k - 1]); const double w2_real = GSL_REAL(twiddle2[k - 1]); const double w2_imag = GSL_IMAG(twiddle2[k - 1]); const double w3_real = GSL_REAL(twiddle3[k - 1]); const double w3_imag = GSL_IMAG(twiddle3[k - 1]); for (k1 = 0; k1 < product_1; k1++) { const size_t from0 = 4 * k1 * q + 2 * k - 1; const size_t from1 = from0 + 2 * q; const size_t from2 = 4 * k1 * q - 2 * k + 2 * q - 1; const size_t from3 = from2 + 2 * q; const double z0_real = VECTOR(in,istride,from0); const double z0_imag = VECTOR(in,istride,from0 + 1); const double z1_real = VECTOR(in,istride,from1); const double z1_imag = VECTOR(in,istride,from1 + 1); const double z2_real = VECTOR(in,istride,from3); const double z2_imag = -VECTOR(in,istride,from3 + 1); const double z3_real = VECTOR(in,istride,from2); const double z3_imag = -VECTOR(in,istride,from2 + 1); /* compute x = W(4) z */ /* t1 = z0 + z2 */ const double t1_real = z0_real + z2_real; const double t1_imag = z0_imag + z2_imag; /* t2 = z1 + z3 */ const double t2_real = z1_real + z3_real; const double t2_imag = z1_imag + z3_imag; /* t3 = z0 - z2 */ const double t3_real = z0_real - z2_real; const double t3_imag = z0_imag - z2_imag; /* t4 = (z1 - z3) */ const double t4_real = (z1_real - z3_real); const double t4_imag = (z1_imag - z3_imag); /* x0 = t1 + t2 */ const double x0_real = t1_real + t2_real; const double x0_imag = t1_imag + t2_imag; /* x1 = t3 + i t4 */ const double x1_real = t3_real - t4_imag; const double x1_imag = t3_imag + t4_real; /* x2 = t1 - t2 */ const double x2_real = t1_real - t2_real; const double x2_imag = t1_imag - t2_imag; /* x3 = t3 - i t4 */ const double x3_real = t3_real + t4_imag; const double x3_imag = t3_imag - t4_real; const size_t to0 = k1 * q + 2 * k - 1; const size_t to1 = to0 + m; const size_t to2 = to1 + m; const size_t to3 = to2 + m; VECTOR(out,ostride,to0) = x0_real; VECTOR(out,ostride,to0 + 1) = x0_imag; VECTOR(out,ostride,to1) = w1_real * x1_real - w1_imag * x1_imag; VECTOR(out,ostride,to1 + 1) = w1_imag * x1_real + w1_real * x1_imag; VECTOR(out,ostride,to2) = w2_real * x2_real - w2_imag * x2_imag; VECTOR(out,ostride,to2 + 1) = w2_imag * x2_real + w2_real * x2_imag; /* to3 = w3 * x3 */ VECTOR(out,ostride,to3) = w3_real * x3_real - w3_imag * x3_imag; VECTOR(out,ostride,to3 + 1) = w3_real * x3_imag + w3_imag * x3_real; } } if (q % 2 == 1) return; for (k1 = 0; k1 < product_1; k1++) { const size_t from0 = 4 * k1 * q + q - 1; const size_t from1 = from0 + 2 * q; const double z0_real = VECTOR(in,istride,from0); const double z0_imag = VECTOR(in,istride,from0 + 1); const double z1_real = VECTOR(in,istride,from1); const double z1_imag = VECTOR(in,istride,from1 + 1); const double t1_real = sqrt (2.0) * (z0_imag + z1_imag); const double t2_real = sqrt (2.0) * (z0_real - z1_real); const double x0_real = 2 * (z0_real + z1_real); const double x1_real = t2_real - t1_real; const double x2_real = 2 * (z1_imag - z0_imag); const double x3_real = -(t2_real + t1_real); const size_t to0 = k1 * q + q - 1; const size_t to1 = to0 + m; const size_t to2 = to1 + m; const size_t to3 = to2 + m; VECTOR(out,ostride,to0) = x0_real; VECTOR(out,ostride,to1) = x1_real; VECTOR(out,ostride,to2) = x2_real; VECTOR(out,ostride,to3) = x3_real; } return; }