Last update:
Fri Apr 13 14:12:45 MDT 2018
Richard Rouse, III Gaming and graphics: toiling with tools 5--9 Bill Hibbard Visfiles: UK team surveys Web-based visualization . . . . . . . . . . . . . 10--12 Thomas G. West Images and reversals: is visualization no longer a new new thing? . . . . . . . 13--14 Zhigeng Pan and Pheng-ann Heng and Rynson W. H. Lau Computer graphics around the world: computer graphics in Hong Kong . . . . . 15--19 Colleen Cleary Professional chapters: professional chapters update . . . . . . . . . . . . 20--21 Dena Eber and Rosalee Wolfe Education: teaching computer graphics visual literacy to art and computer science students . . . . . . . . . . . . 24--26 Anonymous Student gallery: imaginary worlds . . . 27--29 Carl Machover Computer graphics pioneers: looking back\ldotsto what's ahead . . . . . . . 30--32 Bob Ellis Public policy: domain names, digital television, CFP2000, ACM book on intellectual property and third on-line survey . . . . . . . . . . . . . . . . . 33--34 George S. Carson Standards pipeline: work with the SEDRIS organization begins . . . . . . . . . . 35--36 Jonathan Corson-Rikert Conference reports: report of the workshop on rendering, perception, and measurement . . . . . . . . . . . . . . 37--39 Bill Hibbard Contributions: from the Guest Editor . . 40--40 Paula T. McCaslin and Philip A. McDonald and Edward J. Szoke $3$D visualization development at NOAA forecast systems laboratory . . . . . . 41--44 Theresa-Marie Rhyne Two stepping information technology with visualization: a viewpoint from the U.S. EPA Scientific Visualization Center . . 45--47 Ugo Taddei and Olaf David and Christian Michl Application of VisAD in hydrological modeling and simulation . . . . . . . . 48--50 Douglas H. Deutschman and Catherine Devine and Linda A. Buttel The role of visualization in understanding a complex forest simulation model . . . . . . . . . . . . 51--55 David M. McQueen and Charles S. Peskin A three-dimensional computer model of the human heart for studying cardiac fluid dynamics . . . . . . . . . . . . . 56--60 Stephen G. Eick Visualizing multi-dimensional data . . . 61--67 Robert Bosch and Chris Stolte and Diane Tang and John Gerth and Mendel Rosenblum and Pat Hanrahan Rivet: a flexible environment for computer systems visualization . . . . . 68--73 Russell M. Taylor, II Practical scientific visualization examples . . . . . . . . . . . . . . . . 74--79
Gordon Cameron It's time for the next Web revolution 4--5 James Hague Are virtual worlds worth it? . . . . . . 7--10 Eric Shaffer and Daniel A. Reed Real-time immersive performance visualization and steering . . . . . . . 11--14 Thomas G. West Is a visualization language possible? 15--16 Dena Eber and Rosalee Wolfe Teaching computer graphics visual literacy to art and computer science students: advantages, resources and opportunities . . . . . . . . . . . . . 22--24 Carl Machover Green and Hopgood share UK computer graphics history . . . . . . . . . . . . 28--30 Bob Ellis Committee addresses controversial subjects\ldotsand other topics . . . . . 31--33 Theresa-Maria Rhyne ACM SIGGRAPH outreach to the computer games community: a report on the Game Developers Conference 2000 . . . . . . . 34--34 Timothy Childs and Don Brutzman Web$3$D roundUP: looking backward and forwards . . . . . . . . . . . . . . . . 35--36 Aaron E. Walsh Universal media: media-rich content for bandwidth-starved devices . . . . . . . 37--41 Bruce Damer and Stuart Gold Avatars98 and Avatars99: pioneering the medium of $3$D Internet cyberconferences 42--42 Randy Pausch and Clifton Forlines Alice: model, paint & animate --- easy-to-use interactive graphics for the Web . . . . . . . . . . . . . . . . . . 42--43 Ed Sims Virtual communicator characters . . . . 44--44 Andy Best IceBorg: between a rock and a very cold place . . . . . . . . . . . . . . . . . 44--45 Paul Diefenbach Open worlds: diary of roundUP presenter 46--46 Shane Carroll Deepwave: music visualization . . . . . 47--47 Abe Megahed Hypercosm: making $3$D programming accessible . . . . . . . . . . . . . . . 47--48 Don Brutzman Virtual kelp forest exhibit . . . . . . 48--49 Kai Strehlke Roomz . . . . . . . . . . . . . . . . . 49--50 Georg Mnich Mystery house . . . . . . . . . . . . . 50--51 Mike McCann Remotely operated vehicle (ROV) dive visualization . . . . . . . . . . . . . 51--51 Stephen N. Matsuba VRML dream on-line performance . . . . . 52--53 Sampath Jagannathan Escher Web-based toy . . . . . . . . . . 53--54 Pekka Parnanen Interactive $3$D interface for e-business solutions . . . . . . . . . . 54--55 Robert Rothfarb and Philippe Van Nedervelde SimsalaGrimm: fairy-tale themed on-line $3$D community . . . . . . . . . . . . . 55--56 Mandee Tatum Active Worlds . . . . . . . . . . . . . 56--57 Ivan Klima Lunar landing in Web$3$D . . . . . . . . 57--58 Samanth Pinney Streaming $3$D over the Web . . . . . . 59--59 Kathleen Ruiz Virtual environments/$3$DWeb . . . . . . 59--60 Barrett Fox Funnelvision Web cartoon . . . . . . . . 60--61 Cati Laporte Avatar, get a life . . . . . . . . . . . 61--62 Alex Shamson MagicBlossom . . . . . . . . . . . . . . 62--63 Claudia Cavallar Why participate in the Web$3$D roundUP? 63--64 Carrie Sim ``They all suck!'' (whereas we've been running too fast to do anything but exhale) . . . . . . . . . . . . . . . . 64--65 Frederick Shaul twirl --- $3$D microbrowser . . . . . . 65--66 Patrick Keller and Christian Babski la\_fabrique: a Web$3$D electronic museum for the binary years . . . . . . 66--68 Tae-Ha Park Virtual show hostess --- Sunny . . . . . 68--68
Anonymous Is the technology up to the task? . . . 3--4 Mark Barrett Graphics: the language of interactive storytelling . . . . . . . . . . . . . . 7--10 Bill Hibbard Confessions of a visualization skeptic 11--13 Thomas G. West Enormous eyes and tiny grasping hands 14--15 Scott Lang Chapters continue to grow . . . . . . . 16--21 David S. Ebert and Dan Bailey A collaborative and interdisciplinary computer animation course . . . . . . . 22--26 D. A. Duce and F. R. A. Hopgood Computer graphics in the UK: a few people, places and events . . . . . . . 30--33 Bob Ellis An open discussion on public policy . . 34--37 George S. Carson Spatial standardization . . . . . . . . 38--41 Theresa-Marie Rhyne Carto BOF meets at SIGGRAPH 2000 . . . . 42--49
Karen Sullivan About the Cover: Stirring It Up . . . . 3--4 Richard Rouse III Gaming and Graphics: Computer Games, Not Computer Movies . . . . . . . . . . . . 5--7 Bill Hibbard Visualization spaces . . . . . . . . . . 8--10 Bill Hibbard Visfiles: Visual Spaces . . . . . . . . 8--10 Thomas G. West Images and Reversals: When the World Plague was Stopped by a Visual Artist 11--12 Thomas G. West When the world plague was stopped by a digital artist . . . . . . . . . . . . . 11--12 Anonymous Chapters Listing . . . . . . . . . . . . 13--14 Rosalee Wolfe Education: Rendering $+$ Modeling $+$ Animation $+$ Postprocessing $=$ Computer Graphics . . . . . . . . . . . 15--18 Rosalee Wolfe and John L. Lowther and Ching-Kuang Shene Rendering + modeling + animation + postprocessing = computer graphics . . . 15--18 Carl Machover Computer Graphics Pioneers: Opportunities and Remembrances . . . . . 19--20 Bob Ellis and Myles Losch and Eugen H. Spafford Public Policy: Public Policy Update . . 21--23 Anonymous ACM SIGGRAPH 2001 Elections: Nominating Committee Report . . . . . . . . . . . . 25--25 Anonymous SIGGRAPH Executive Committee Minutes . . 26--27 Anonymous Announcements . . . . . . . . . . . . . 29--30 Teresa Lang Comics from the Other Side . . . . . . . 32--32
Gordon Cameron Using computer graphics to better understand our world . . . . . . . . . . 3--3 Richard Rouse Games on the verge of a nervous breakdown: emotional content in computer games . . . . . . . . . . . . . . . . . 6--10 Bill Hibbard Super-intelligent machines . . . . . . . 11--13 Thomas G. West Visual thinkers and Nobel Prizes . . . . 14--15 John W. Belcher and R. Mark Bessette MIT educators share success . . . . . . 18--21 Carl Machover The history of versaCAD . . . . . . . . 22--23 David Nelson and Bob Ellis and Laurie Reinhart SIGGRAPH public policy committee activity detailed . . . . . . . . . . . 24--28
Richard Rouse, III Gaming and graphics: the console and PC: separated at birth? . . . . . . . . . . 5--9 Bill Hibbard Vis files: NEC supercomputer visualization efforts . . . . . . . . . 10--13 Jiaoying Shi and Zhigeng Pan Computer graphics around the world: computer graphics in China: an overview 22--27 Karen Sullivan From the Guest Editor . . . . . . . . . 28--29 Craig Caldwell Preproduction: the industry secret . . . 30--31 Julie Goldstein Concept mapping, mind mapping and creativity: documenting the creative process for computer animators . . . . . 32--35 Brian Lemay Ancient layout scrolls found in archeological dig: can these old principles be applied to the advanced technology of tomorrow? . . . . . . . . 36--36 Wayne Gilbert Exploring options . . . . . . . . . . . 38--39 Ed Hooks Adrenaline moments and conflict: two essentials for good storytelling . . . . 40--41 Jef Awada Animating on stage . . . . . . . . . . . 42--44 John Lasseter Tricks to animating characters with a computer . . . . . . . . . . . . . . . . 45--47 Ed J. Cheetham The nuts and bolts of animation . . . . 48--52 Claudia Cumbie-Jones Threading a sophomore computer animation curriculum . . . . . . . . . . . . . . . 53--56
Bill Hibbard and Bill Lorensen and Jim Miller Visualization toolkit extreme testing 8--11 Alain Chesnais and Jose Encarnação and Dietmar Saupe and Marc Alexa Computer graphics in Germany . . . . . . 14--21 Ken Knowlton and Carl Machover On frustrations of collaborating with artists . . . . . . . . . . . . . . . . 22--24 Teresa Lang Comics from the other side . . . . . . . 42--42
Bill Hibbard Vis files: computational field visualization . . . . . . . . . . . . . 5--9 Carl Machover Computer graphics pioneers: the Giloi's school of computer graphics . . . . . . 12--16 Bob Ellis Public policy: SIGGRAPH 2001 spurs activity . . . . . . . . . . . . . . . . 17--20
Patricia Galvis-Assmus From the Editor . . . . . . . . . . . . 2--2 Karen Sullivan Adaptively Sampled Distance Fields . . . 3--3 Bill Hibbard Building $3$D User Interface Components Using a Visualization Library . . . . . 4--7 Chris Crawford Artists Against Anatomists . . . . . . . 8--10 Anonymous Chapters Listing . . . . . . . . . . . . 11--12 Ben Wyrick and Bob Ellis and Myles Losch Public Policy Issues Heat Up, Attract Audience . . . . . . . . . . . . . . . . 13--15 Anonymous ACM SIGGRAPH 2002 Elections . . . . . . 17--31 Anonymous ACM SIGGRAPH Executive Committee Minutes: Meeting October 28, 2001, Atlanta, GA; Conference Call, September 19, 2001; Meeting August 18, 2001, Los Angeles, CA . . . . . . . . . . . . . . 32--35 Anonymous Calendar . . . . . . . . . . . . . . . . 37--37 Anonymous Eighth Eurographics Workshop on Virtual Environments . . . . . . . . . . . . . . 37--37 Anonymous Call for Papers: Pacific Graphics 2002 38--38 Anonymous ACM SIGGRAPH Membership Application . . 39--39 Teresa Lang Comics from the Other Side . . . . . . . 40--40
Bill Hibbard Social synthetic characters . . . . . . 5--7 Etta Di Leo Are you getting all that you can out of ACM SIGGRAPH? . . . . . . . . . . . . . 8--9 Bob Ellis Stay informed: participate in public policy discussion . . . . . . . . . . . 13--22 Terri Leker End-to-end content creation with desktop production studios . . . . . . . . . . . 23--26 Vladan Zdravkovic and Eva Carling and Anders Hast and Stefan Seipel University of Gävle prepares students for entry into industry . . . . . . . . . . 27--32 Marc Downie and Bill Tomlinson and Bruce Blumberg Developing an aesthetic: character-based interactive installations . . . . . . . 33--36 Teresa Lang Comics from the other side . . . . . . . 48--48 Anonymous Chapters . . . . . . . . . . . . . . . . ?? Anonymous Contributions . . . . . . . . . . . . . ?? Anonymous Public policy . . . . . . . . . . . . . ?? Anonymous Vis files . . . . . . . . . . . . . . . ??
Hans Westman Making visible the creative process of the artist . . . . . . . . . . . . . . . 3--4 Eric B. Lum and Kwan-Liu Ma Interactivity is the key to expressive visualization . . . . . . . . . . . . . 5--9 Thomas G. West Thinking like Einstein on the Hokule'a: the continuing puzzle of the visual . . 10--12 Bob Ellis Public policy committee continues efforts . . . . . . . . . . . . . . . . 16--21 Alain Chesnais and Jose Encarnação and Chang-Hun Kim and Myoung-Hee Kim and Myung-Soo Kim Computer graphics in Korea . . . . . . . 22--26 Robert M. Blomgren and David J. Kasik Early investigation, formulation and use of NURBS at Boeing . . . . . . . . . . . 27--32 Dena Elisabeth Eber The SIGGRAPH 2002 art gallery: process and product . . . . . . . . . . . . . . 33--39 Teresa Lang Comics from the other side . . . . . . . 48--48 Anonymous About the cover . . . . . . . . . . . . ?? Anonymous Computer graphics around the world . . . ?? Anonymous Computer graphics pioneers . . . . . . . ?? Anonymous Conference report . . . . . . . . . . . ?? Anonymous Images and reversals . . . . . . . . . . ?? Anonymous Public policy . . . . . . . . . . . . . ?? Anonymous Visfiles . . . . . . . . . . . . . . . . ??
Hans Westman There is so much more to the SIGGRAPH conference than tired feet . . . . . . . 3--4 Bill Hibbard and Michael Böttinger and Martin Schultz and Joachim Biercamp Visualization in earth system science 5--9 Etta Di Leo Starting an ACM SIGGRAPH chapter . . . . 10--11 Bob Ellis Progress made at SIGGRAPH 2002 provides direction for 2003 . . . . . . . . . . . 15--19 Anonymous About the cover . . . . . . . . . . . . ?? Anonymous Chapters . . . . . . . . . . . . . . . . ?? Anonymous Public policy . . . . . . . . . . . . . ?? Anonymous VISFILES . . . . . . . . . . . . . . . . ??
Bill Hibbard Should standard oil own the roads? . . . 5--6 Charles Bestor Installation art: image and reality . . 16--18 Phillip M. Sauter VR2Go\TM: a new method for virtual reality development . . . . . . . . . . 19--24 Kevin Abt Modeling Pittsburgh \ldots with the fewest possible polygons . . . . . . . . 25--26 Remington Scott Creating virtual learning environments is much closer than we think . . . . . . 26--26 Thom Jones AirlinX digital information system provides welcoming $3$D to travelers . . 27--28 Anonymous VISFILES . . . . . . . . . . . . . . . . ??
Hans Westman Computer art comes of age . . . . . . . 3--3 Bill Hibbard VisBio: a biological tool for visualization and analysis . . . . . . . 5--7 Anonymous About the cover . . . . . . . . . . . . ?? Anonymous VisFiles . . . . . . . . . . . . . . . . ??
Hans Westman Communication and the growth of information . . . . . . . . . . . . . . 3--3 Bill Hibbard Large operational user of visualization 5--9 Steve Pitzel An animator at Intel . . . . . . . . . . 18--19 Dena Elisabeth Eber The SIGGRAPH 2003 art gallery: state of art in digital arts . . . . . . . . . . 20--28 Akira Wakita and Fumio Matsumoto Information visualization with Web3D: spatial visualization of human activity area and its condition . . . . . . . . . 29--33 Anonymous About the cover . . . . . . . . . . . . ?? Anonymous VisFiles . . . . . . . . . . . . . . . . ??
Hans Westman Computer graphics: defining the literal meaning of images . . . . . . . . . . . 3--3 Bill Hibbard Goodbye . . . . . . . . . . . . . . . . 4--6 Francis X. McAfee Computer graphics research in the humanities at the center for electronic communication . . . . . . . . . . . . . 13--16 Remington Scott Sparking life: notes on the performance capture sessions for the \em Lord of the Rings: the Two Towers . . . . . . . . . 17--21
Patricia Galvis-Assmus A mixed offering for our readers . . . . 2--2 Hans Westman The exploration and discovery of computer graphics . . . . . . . . . . . 3--3 Kwan-Liu Ma Visualization: a quickly emerging field 4--7 Peter Braccio A behind the scenes look at The Guerilla Studio: the long, strange trip to SIGGRAPH 2003 . . . . . . . . . . . . . 12--21 Mark Thomas A graphics pipeline for making $3$D as cool as text . . . . . . . . . . . . . . 22--25 Kristinn R. Thórisson and Christopher Pennock and Thor List and John DiPirro Artificial intelligence in computer graphics: a constructionist approach . . 26--30 Anonymous About the cover . . . . . . . . . . . . ?? Anonymous From the editor . . . . . . . . . . . . ?? Anonymous VISFILES . . . . . . . . . . . . . . . . ??
Patricia Galvis-Assmus Gearing up for SIGGRAPH 2004 . . . . . . 2--2 Hans Westman What you see is what you get: the hidden value of abstractions . . . . . . . . . 3--3 Gordon Kindlmann and Richard A. Normann and Arun Badi and Charles Keller and Greg M. Jones and Christopher R. Johnson Scientific visualization in small animal imaging . . . . . . . . . . . . . . . . 4--7 Peter Herzog Janimation animation \ldots . . . . . . 8--9 Curtis Beeson and Kevin Bjorke Skin in the ``Dawn'' demo . . . . . . . 14--19 Carl J. Huhn Standing at the crossroads of art & technology . . . . . . . . . . . . . . . 20--20 Anonymous About the cover . . . . . . . . . . . . ?? Anonymous From the editor . . . . . . . . . . . . ?? Anonymous Members at work . . . . . . . . . . . . ?? Anonymous Visfiles . . . . . . . . . . . . . . . . ??
Patricia Galvis-Assmus ACM SIGGRAPH: a year-long experience . . 2--2 Hans Westman The frustrations and joys of computer graphics . . . . . . . . . . . . . . . . 3--3 Terry S. Yoo and Kwan-Liu Ma Taking stock of visualization in scientific computing . . . . . . . . . . 4--6 Jen Zen Painting in air . . . . . . . . . . . . 7--9 Michael Masucci Quantum entanglement and the EZTV online museum . . . . . . . . . . . . . . . . . 14--17 Christian Theobalt and Joel Carranza and Marcus A. Magnor and Hans-Peter Seidel $3$D video: being part of the movie . . 18--20 Bahman Kalantari A new visual art medium: polynomiography 21--23 Vishal Dar In the age of digital ornamentation . . 24--24 Pamela Kleibrink Thompson Oppor-toon-ities in animation and computer graphics . . . . . . . . . . . 25--27 Anonymous About the cover . . . . . . . . . . . . ?? Anonymous From the editor . . . . . . . . . . . . ?? Anonymous Members at work . . . . . . . . . . . . ?? Anonymous VISFILES . . . . . . . . . . . . . . . . ??
Patricia Galvis-Assmus ACM SIGGRAPH: individual experiences shared for the good of all . . . . . . . 2--2 Hans Westman Playing the game: preparing for a career in computer graphics . . . . . . . . . . 3--3 Kwan-Liu Ma Visualization for security . . . . . . . 4--6 Anna Ursyn Creation and instruction work together 7--10 Martin Talbot Challenges fuel excitement for work . . 11--13 Andrew Woo Focus on ACM SIGGRAPH Canadian chapters 14--17 Judy Brown Visual learning in science and engineering . . . . . . . . . . . . . . 22--23 Steve Cunningham and Werner Hansmann and Cary Laxer and Jiaoying Shi The beginning computer graphics course in computer science . . . . . . . . . . 24--25 Anonymous About the cover . . . . . . . . . . . . ?? Anonymous Chapters . . . . . . . . . . . . . . . . ?? Anonymous Conference reports . . . . . . . . . . . ?? Anonymous From the editor . . . . . . . . . . . . ?? Anonymous Members at work . . . . . . . . . . . . ?? Anonymous VISFILES . . . . . . . . . . . . . . . . ??
Stephen N. Spencer Learning through computer-generated visualization . . . . . . . . . . . . . 2--2 Hans Westman Game technology extends its reach . . . 3--3 Kwan-Liu Ma Teaching visualization . . . . . . . . . 4--5 Susan Varnum Web-based learning fills a need . . . . 6--7 Sue Blackman Serious games \ldots and less! . . . . . 12--16 Mark Billinghurst and Raphael Grasset and Julian Looser Designing augmented reality interfaces 17--22 Anonymous About the cover . . . . . . . . . . . . ?? Anonymous Contributions . . . . . . . . . . . . . ?? Anonymous From the editor . . . . . . . . . . . . ?? Anonymous Members at work . . . . . . . . . . . . ?? Anonymous Visfiles . . . . . . . . . . . . . . . . ??
Stephen N. Spencer The end \ldots and the beginning! . . . 2--3 Hans Westman Computer graphics: what's it all about? 4--4 Helwig Hauser Toward new grounds in visualization . . 5--8 Gary R. Greenfield Doing ``neat stuff'' . . . . . . . . . . 9--12 Adam Cohen and Matthew Kapfhammer Energy and education: an ACM SIGGRAPH student chapter update . . . . . . . . . 13--13 Mark Billinghurst and Raphaël Grasset and Richard Green and Michael Haller Inventing the future down under: the Human Interface Technology Laboratory New Zealand [HIT Lab NZ] . . . . . . . . 18--23 Robin Cain Teaching $3$D modeling and animation in the high schools . . . . . . . . . . . . 24--25 Anonymous About the cover . . . . . . . . . . . . ?? Anonymous Chapters . . . . . . . . . . . . . . . . ?? Anonymous Contributions . . . . . . . . . . . . . ?? Anonymous From the editor . . . . . . . . . . . . ?? Anonymous Members at work . . . . . . . . . . . . ?? Anonymous Visfiles . . . . . . . . . . . . . . . . ??
Hans Westman Finding your way in Computer Graphics 1:1--1:?? Hans Westman Making it real . . . . . . . . . . . . . 2:1--2:?? Eden Ashley Umble Making it real: the future of stereoscopic $3$D film technology . . . 3:1--3:?? Douglas Easterly Ricardo Miranda Zúñiga: a multimedia artist focused on social commentary . . 4:1--4:?? Scott Owen Message from the president . . . . . . . 5:1--5:??
Hans Westman Finding your way in computer graphics 1:1--1:?? Matt Duncan and Matthew Kelley and Jeffrey Jacobson High school graduate refines gyromouse interface for virtual reality: pre-teens play crucial role . . . . . . . . . . . 2:1--2:?? Eric Sloss Ben Fry finding methods of visualizing data accepts Nierenberg chair of design at Carnegie Mellon . . . . . . . . . . . 3:1--3:?? Patrick Bannan and Thomas Netzband The animated short: a student's perspective . . . . . . . . . . . . . . 4:1--4:??
Hans Westman At depths with computer graphics . . . . 1:1--1:?? Chris Rowland and Steve Flack Visualising the invisible: visualising historic shipwrecks . . . . . . . . . . 2:1--2:?? Anders Willstedt Visual effects in Sweden: the little engine that could . . . . . . . . . . . 3:1--3:?? Chuck Wardin A conference much bigger than first perceived . . . . . . . . . . . . . . . 4:1--4:?? Jen Grey TEATIME at Boston ACM SIGGRAPH 2006 . . 5:1--5:?? Hamish Millar High dynamic range ('HDR') technology 6:1--6:?? Hamish Millar Videogames: content and responsibility 7:1--7:?? Chris Isaac Larnder Augmented perception via cartoon rendering: reflections on a real-time video-to-cartoon system . . . . . . . . 8:1--8:?? Kurt Debattista Innovations in rendering . . . . . . . . 9:1--9:?? Jared Bendis SWAG me, baby! . . . . . . . . . . . . . 10:1--10:??
Valerie Tuffy ACM SIGGRAPH Singapore Chapter Trip to Bangkok . . . . . . . . . . . . . . . . 1--27
George A. J. Sparling Graphics and the symbolization of ideas 1:1--1:?? James Dargie Modeling techniques: movies vs. games 2:1--2:??
Joe Rohde From myth to mountain: insights into virtual placemaking . . . . . . . . . . 1:1--1:?? Kenneth Wittlief Stereoscopic $3$D film and animation: getting it right . . . . . . . . . . . . 2:1--2:?? Kwan-Liu Ma VisFiles: the next surge of visualization research . . . . . . . . . 3:1--3:??
Hans Westman This issue . . . . . . . . . . . . . . . 1--1 Sharon Eisenberg SIGGRAPHICON . . . . . . . . . . . . . . 1--2 Daniel Lingafelter SIGGRAPH 2007: report from Daniel Lingafelter . . . . . . . . . . . . . . 1--2 Trina Teo The little things . . . . . . . . . . . 1--2 Liming Zhao SIGGRAPH 2007: Liming Zhao, report from Univ. Penn student chapter . . . . . . . 1--2 Mark Busse Fear and loafers in San Diego . . . . . 1--3 Peter Petersen Art in the digital age from a personal perspective . . . . . . . . . . . . . . 1--3 Kwan-Liu Ma Creating a collaborative space to share data, visualization, and knowledge . . . 1--4 Hans Westman SIGGRAPH Asia . . . . . . . . . . . . . 1--7 Givon Zirkind AFIS data compression: an example of how domain specific compression algorithms can produce very high compression ratios 1--36
Hans Westman From the editor . . . . . . . . . . . . 1:1--1:?? Anton van den Hengel and Anthony Dick Image based modelling with VideoTrace 2:1--2:?? Philip Swinstead A match made in Hollywood heaven: how video games made animation and filmmaking (a lot) easier . . . . . . . 3:1--3:?? Samuel Edsall The future of television graphics . . . 4:1--4:??
Hans Westman From the editor: Facts through fiction 1:1--1:?? Murat Kurt and Muhammed Gökhan Cinsdikici Representing BRDFs using SOMs and MANs 2:1--2:?? Jon Amakawa Exploring the world of 16th Century Japanese castles and samurai in real-time $3$D . . . . . . . . . . . . . 3:1--3:?? Peter Rautek and Stefan Bruckner and Eduard Gröller and Ivan Viola VisFiles: Illustrative visualization: new technology or useless tautology? . . 4:1--4:?? Neil Schneider Breaking the stereoscopic $3$D paradox 5:1--5:?? Neil Schneider Dr. Robert Cailliau, co-developer of the WWW: part one . . . . . . . . . . . . . 6:1--6:?? Neil Schneider Dr. Robert Cailliau, co-developer of the WWW: part two . . . . . . . . . . . . . 7:1--7:?? Rick Barry SIGGRAPH 2008 SpaceTime --- Second Life exhibition . . . . . . . . . . . . . . . 8:1--8:?? Brad Kolacinski Education: If you animate it, they will come . . . . . . . . . . . . . . . . . . 9:1--9:??
Hans Westman Building bridges: science, the arts & technology . . . . . . . . . . . . . . . 1:1--1:?? Elizabeth A. Raga and Stuart S. Sumida Anatomical considerations in facial motion capture . . . . . . . . . . . . . 2:1--2:?? Orang Dialameh iVisit agitating for the evolution of fixed-mobile tele-presence and augmented reality . . . . . . . . . . . . . . . . 3:1--3:?? Murat Kurt and Dave Edwards A survey of BRDF models for computer graphics . . . . . . . . . . . . . . . . 4:1--4:?? Carlos D. Correa Visualizing what lies inside . . . . . . 5:1--5:?? Jack Lew Connecting the dots by crossing borders 6:1--6:??