Last update:
Sat Oct 14 15:45:28 MDT 2017
Gregory M. Nielson and Thomas A. Foley and David A. Lane Towards animating ray-traced volume visualization . . . . . . . . . . . . . 2--8 Takeyuki Wakabayashi and Nelson Max and Nobuhiko Hayashi Computer Simulation and Animation of Muscle Cross-Bridge Motion . . . . . . . 9--14 Susan Amkraut and Michael Girard Eurhythmy: Concept and Process . . . . . 15--17 Daniel Thalmann and Olivier Renault and Nadia Magnenat Thalmann A vision-based approach to behavioural animation . . . . . . . . . . . . . . . 18--21 Tosiyasu L. Kunii and Xiaoyang Mao and Issei Fujishiro A Translucent Display Algorithm for G-Octree Represented Grey-Scale Images 22--25 Norman I. Badler and Welton Becket Imperfection for Realistic Image Synthesis . . . . . . . . . . . . . . . 26--32 Samuel J. Leffler and William T. Reeves and Eben F. Ostby The Menv Modelling and Animation Environment . . . . . . . . . . . . . . 33--40
M. Grazia Mattei Animation in Italy . . . . . . . . . . . 42--43 J. H. Pittman The render button: how a high-end graphics company developed a personal graphics product . . . . . . . . . . . . 44--48 S. P. Mudur and Sumanta N. Pattanaik Multidimensional Illumination Functions for Visualization of Complex $3$D Environments . . . . . . . . . . . . . . 49--58 G. M. Nielson and K. Voegele An annotated bibliography of scientific visualization . . . . . . . . . . . . . 59--65 G. Ridsdale Connectionist modelling of skill dynamics . . . . . . . . . . . . . . . . 66--72 D. Terzopoulos and K. Waters Physically-based facial modelling, analysis, and animation . . . . . . . . 73--80
G. M. Nielson and K. Voegele An annotated bibliography of scientific visualization. 2 . . . . . . . . . . . . 2--8 G. Wyvill and P. Sharp Commercial animation using a solid modeller . . . . . . . . . . . . . . . . 9--15 C. W. A. M. van Overveld The generalized display processor as an approach to real-time interactive $3$-D computer animation . . . . . . . . . . . 16--25 H. Muller and J. Winckler and S. Grzybek and M. Otte and B. Stoll and F. Equoy and N. Higelin The program animation system PASTIS . . 26--33 H. Yamashita and T. Johkoh and S. Takita and E. Nakamae Interactive visualization of three-dimensional magnetic fields . . . 34--40
F. I. Parke Perception-based animation rendering . . 44--51 H. Pottmann and H. Hagen and A. Divivier Visualizing functions on a surface . . . 52--58 M. K. De Leon Branching object generation and animation system with cubic Hermite interpolation . . . . . . . . . . . . . 60--67 D. Terzopoulos and J. Platt and K. Fleischer Heating and melting deformable models 68--73 David Zeltzer and Michael B. Johnson Motor planning: an architecture for specifying and controlling the behaviour of virtual actors . . . . . . . . . . . 74--80
M.-P. Gascuel and A. Verroust and C. Puech A modelling system for complex deformable bodies suited to animation and collision processing . . . . . . . . 82--91 A. M. LeBlanc and R. Turner and D. Thalmann Rendering hair using pixel blending and shadow buffers . . . . . . . . . . . . . 92--97 S. Todd and W. Latham and P. Hughes Computer sculpture design and animation 98--105 N. Vasilonikolidakis and G. J. Clapworthy Inverse Lagrangian dynamics for animating articulated models . . . . . . 106--113 P. Queau The virtues and the vertigo of the virtual . . . . . . . . . . . . . . . . 114--115
J. Lewis Automated Lip-Sync: Background and Techniques . . . . . . . . . . . . . . . 118--122 K. Waters and D. Terzopoulos Modelling and Animating Faces Using Scanned Data . . . . . . . . . . . . . . 123--128 S. DiPaola Extending the Range of Facial Types . . 129--131 M. Shinya and M.-C. Forgue Interference detection through rasterization . . . . . . . . . . . . . 132--134 Kwan-Liu Ma and M. F. Cohen and J. S. Painter Volume seeds: a volume exploration technique . . . . . . . . . . . . . . . 135--140 R. E. Rosenblum and W. E. Carlson and E. Tripp, III Simulating the structure and dynamics of human hair: modelling, rendering and animation . . . . . . . . . . . . . . . 141--148
Christopher Giertsen Creative Parameter Selection for Volume Visualization . . . . . . . . . . . . . 1--11 Susanna Wei and Norman I. Badler Graphical Displays of Human Strength Data . . . . . . . . . . . . . . . . . . 13--22 Masa Inakage Infinite Reflection Models for the Visual Arts . . . . . . . . . . . . . . 23--29 Karl Sims Choreographed Image Flow . . . . . . . . 31--43 Erik Van Loon and C. W. A. M. Van Overveld Hanging Cloths and Dangling Rods: a Unified Approach to Constraints in Computer Animation . . . . . . . . . . . 45--59
T. Miyazawa and K. Koyamada A high-speed integrated renderer for interpreting multiple $3$D volume data 65--83 S. Yoshimoto Ballerinas generated by a personal computer . . . . . . . . . . . . . . . . 85--90 L. Bates and B. Wyvill and C. Yao The visualization of knots and braids 91--104 J. P. Gourret and P. Afflard Three-dimensional texture generator supervised by a small number of parameters . . . . . . . . . . . . . . . 105--127 A. Doi and A. Koide A cell-transverse display algorithm for regular and rectilinear $3$D grid data 129--143
N. M. Thalmann and D. Thalmann Six-hundred indexed references on computer animation . . . . . . . . . . . 147--174 C. Munkel and D. W. Heermann Visualization of polymer systems . . . . 175--181 G. Miller and E. Hoffert and S. E. Chen and E. Patterson and D. Blackketter and S. Rubin and S. A. Applin and D. Yim and J. Hannan The Virtual Museum: interactive $3$D navigation of a multimedia database . . 183--197
M. Friedell and S. Kochhar and M. V. Lapolla and J. Marks Integrated software, process, algorithm and application visualization . . . . . 201--218 R. E. Parent Shape transformation by boundary representation interpolation: a recursive approach to establishing face correspondences . . . . . . . . . . . . 219--239
C. M. Liddell and D. Hansen Visualizing Complex Biological Interactions in the Soil Ecosystem . . . 3--12 M. J. Zyda and D. R. Pratt and W. D. Osborne and J. G. Monahan NPSNET: Real-time Collision Detection and Response . . . . . . . . . . . . . . 13--24 G. Hégron Rolling on a Smooth Biparametric Surface 25--32 M. E. Goss and I. P. Page Normal Vector Generation for Sampled Data Using Fourier Filtering . . . . . . 33--50 (or 33--49??) A. Rappoport The same origin ray set query for realistic illumination: algorithm and analysis . . . . . . . . . . . . . . . . 51--60
J. Lee and T. L. Kunii Computer Animated Visual Translation from Natural Language to Sign Language 63--78 S. Jimenez and A. Luciani and O. Raoult Physical Simulation of Land Vehicles with Obstacle Avoidance and Various Terrain Interactions . . . . . . . . . . 79--94 V. Kühn and W. Müller Advanced Object-oriented Methods and Concepts for Simulations of Multi-body Systems . . . . . . . . . . . . . . . . 95--112 (or 95--111??) J. K. Kearney and S. Hansen and J. F. Cremer Programming Mechanical Simulations . . . 113--130 (or 113--129??)
Sumanta N. Pattanaik and S. P. Mudur Computation of Global Illumination in a Participating Medium by Monte Carlo Simulation . . . . . . . . . . . . . . . 133--152 Wen-Bang Liu and Ming-Tat Ko and Buei-Chuan Chang Sequential-goal Constraints for Computer Animation . . . . . . . . . . . . . . . 153--164 (or 153--163??) D. Bechmann and N. Dubreuil Animation Through Space and Time Based on a Space Deformation Model . . . . . . 165--184
A. Stösser and W. Leister and F. Meyer \em Illusion --- Creating a Mock Reality 187--198 T. C. Palmer and E. V. Simpson and W. M. Smith A Language for the Classification and Shading of Multivariate Volume Data . . 199--212 (or 199--211??) D. S. Ebert Design and Animation of Volume Density Functions . . . . . . . . . . . . . . . 213--232 C. W. A. M. Van Overveld Building Blocks for Goal-directed Motion 233--250
N. Chiba and S. Ohkawa and K. Muraoka and M. Miura Visual Simulation of Botanical Trees based on Virtual Heliotropism and Dormancy Break . . . . . . . . . . . . . 3--16 (or 3--15??) C. W. A. M. Van Overveld A Simple Approximation to Rigid Body Dynamics for Computer Animation . . . . 17--36 N. Chiba and K. Muraoka and H. Takahashi and M. Miura Two-dimensional Visual Simulation of Flames, Smoke and the Spread of Fire . . 37--54 (or 37--53??) G. Van\ve\vcek, Jr. Back-face Culling Applied to Collision Detection of Polyhedra . . . . . . . . . 55--63
C. Giertsen Direct Volume Rendering of Multiple Scalar Fields . . . . . . . . . . . . . 69--84 D. P. Miller and R. E. Parent An Articulated Limb Motion Planner for Optimized Movement . . . . . . . . . . . 85--123
Josep Vilaplana and Xavier Pueyo Multilevel Use of Coherence for Complex Radiosity Environments . . . . . . . . . 129--142 (or 129--141?) C. W. A. M. van Overveld and Hyeongseok Ko Small Steps for Mankind: Towards a Kinematically Driven Dynamic Simulation of Curved Path Walking . . . . . . . . . 143--166 D. Ruprecht and H. Müller Deformed Cross-dissolves for Image Interpolation in Scientific Visualization . . . . . . . . . . . . . 167--181
Anonymous Pacific Graphics '93 Conference . . . . ?? Myung-Soo Kim and Eun-Joo Park and Hwan-Yong Lee Modelling and Animation of Generalized Cylinders with Variable Radius Offset Space Curves . . . . . . . . . . . . . . 189--207 (or 189--208??) M. Terasawa and F. Kimura Collision Response for Deformable Models Based on Hertz's Contact Theory . . . . 209--224 Moon-Ryul Jung and N. Badler and T. Noma Animated human agents with motion planning capability for $3$D-space postural goals . . . . . . . . . . . . . 225--246 J.-I. Nakamura and T. Kaku and K. Hyun and T. Noma and S. Yoshida Automatic Background Music Generation based on Actors' Mood and Motions . . . 247--264 H. Kambe and N. Yamasaki and Myeong Won Lee Super TEX-SIM: Interactive Textile Design and Simulation . . . . . . . . . 265--279 (or 265--280??)
H. Mallinder The Modelling of Large Waterfalls using String Texture . . . . . . . . . . . . . 3--10 D. Bechmann and N. Dubreuil Order-controlled Free-form Animation . . 11--32 S. K. Semwal and P. G. Swann Applying Ray Casting to the Flow Visualization Data using Linear and B-spline Hyperpatch Interpolation . . . 33--48 (or 33--47??) B. Erkan and B. Özgüç Object-oriented Motion Abstraction . . . 49--66 (or 49--65??)
A. Lamouret and M.-P. Gascuel and J.-D. Gascuel Combining Physically-based Simulation of Colliding Objects with Trajectory Control . . . . . . . . . . . . . . . . 71--90 A. Tunbridge and H. Jones An L-Systems Approach to the Modelling of Fungal Growth . . . . . . . . . . . . 91--108 (or 91--107??) J. K. Hahn and J. Geigel and Jong Won Lee and L. Gritz and T. Takala and S. Mishra An Integrated Approach to Motion and Sound . . . . . . . . . . . . . . . . . 109--124 (or 109--123??)
L. Gritz and J. K. Hahn Genetic Programming for Articulated Figure Motion . . . . . . . . . . . . . 129--142 D. Tang and J. T. Ngo and J. Marks $ {N} $-body Spacetime Constraints . . . 143--154 N. Chiba and S. Sanakanishi and K. Yokoyama and I. Ootawara and K. Muraoka and N. Saito Visual Simulation of Water Currents using a Particle-based Behavioural Model 155--172 (or 155--171??) L. L. Fedenczuk and B. Wyvill Visualization of Connectivity in Octree Based Models . . . . . . . . . . . . . . 173--190 (or 173--189??)
Yin Wu and N. Magnenat Thalmann and D. Thalmann A Dynamic Wrinkle Model in Facial Animation and Skin Ageing . . . . . . . 195--206 (or 195--205??) Yong Zhou and Zesheng Tang Subvolume Projection: A Full Exploitation of Function Coherence for Volume Rendering . . . . . . . . . . . . 207--218 En-Hua Wu A Radiosity Solution for Random Fractal Surfaces . . . . . . . . . . . . . . . . 219--230 (or 219--229??) J. C. Paul and P. M. Deville and C. Winkler Modelling Radiative Properties of Light Sources and Surfaces . . . . . . . . . . 231--240
Nadia Magnenat Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . 1--1 Seung-Yong Lee and Kyung-Yong Chwa and James Hahn and Sung Yong Shin Image Morphing Using Deformation Techniques . . . . . . . . . . . . . . . 3--24 (or 3--23??) Shin-Ya Miyazaki and Takami Yasuda and Shigeki Yokoi and Jun-Ichiro Toriwaki An Origami Playing Simulator in the Virtual Space . . . . . . . . . . . . . 25--42 Myoung-Jun Kim and Myung-Soo Kim and Sung Yong Shin A Compact Differential Formula for the First Derivative of a Unit Quaternion Curve . . . . . . . . . . . . . . . . . 43--58 (or 43--57??)
Nadia Magnenat Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . ii Patrizia Palamidese A Camera Motion Metaphor Based on Film Grammar . . . . . . . . . . . . . . . . 61--78 Norishige Chiba and Ken Ohshida and Kazunobu Muraoka and Nobuji Saito Visual Simulation of Leaf Arrangement and Autumn Colours . . . . . . . . . . . 79--94 (or 79--93??) Myung-Soo S. Kim and Kee-Won W. Nam Hermite Interpolation of Solid Orientations with Circular Blending Quaternion Curves . . . . . . . . . . . 95--110 Hanqiu Sun Complexity Analysis of Modular Specification and Processing of Scene Animations . . . . . . . . . . . . . . . 111--120 (or 111--119??)
Anonymous Computer Graphics Technology for the Exploration of the Sea CES '95 . . . . . ?? Bodo Urban Editorial . . . . . . . . . . . . . . . 123--124 S. T. Tuohy and N. M. Patrikalakis Non-linear Data Representation for Ocean Exploration and Visualization . . . . . 125--139 (or 135--140??) M. A. Fedak and P. Lovell and B. J. McConnell MAMVIS: A Marine Mammal Behaviour Visualization System . . . . . . . . . . 141--147 (or 141--148??) S. Hankin and D. E. Harrison and J. Osborne and J. Davison and K. O'Brien A strategy and a tool, Ferret, for closely integrated visualization and analysis . . . . . . . . . . . . . . . . 149--157 (or 149--158??) Chris Dodge and Frank Majewski and Beate Marx and Hans Pfeiffenberger and Manfred Reinke Providing Global Access to Marine Data Via the World Wide Web . . . . . . . . . 159--168 I. L. Herlin and I. Cohen and S. Bouzidi Image Processing for Sequences of Oceanographic Images . . . . . . . . . . 169--176 Bianca Falcidieno and Stefano Orgolesu and Corrado Pizzi and Antonella Sanguineti and Michela Spagnuolo High Fidelity Digital Terrain Modelling for the Reconstruction of the Antarctic Sea Floor . . . . . . . . . . . . . . . 177--187 (or 177--188??)
Nadia Magnenat Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . 191--191 L. Lucas and F. Trunde and N. Bonnet Time-dependent $3$D Data Sets Rendering: An Extension of the Morphing Technique 193--210 (or 193--209??) Helwig Löffelmann and Eduard Gröller Ray Tracing with Extended Cameras . . . 211--228 (or 211--227??) Dinkar N. Bhat and Joseph K. Kearney On Animating Whip-type Motions . . . . . 229--250 (or 229--249??)
Nadia Magnenat Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . 1--1 C. W. A. M. Van Overveld and B. Wyvill Polygon Inflation for Animated Models: A Method for the Extrusion of Arbitrary Polygon Meshes . . . . . . . . . . . . . 3--16 Roni Yagel and John Meeker Priority-driven Ray Tracing . . . . . . 17--32 Jürgen Döllner and Klaus Hinrichs Object-oriented $3$D Modelling, Animation and Interaction . . . . . . . 33--64
Nadia Magnenat Thalmann and Daniel Thalmann and Sung Yong Shin and Tosiyasu L. Kunii and Myung-Soo Kim Editorial: Special Issue of Pacific Graphics 95 . . . . . . . . . . . . . . 67--68 Kwansik Kim and Gershon Elber A Symbolic Approach to Freeform Parametric Surface Blends . . . . . . . 69--80 Yue Man Sun and Wenping Wang and Francis Y. L. Chin Interpolating Polyhedral Models using Intrinsic Shape Parameters . . . . . . . 81--96 Cheol-Hi Lee and Yeong Gil Shin A Terrain Rendering Method using Vertical Ray Coherence . . . . . . . . . 97--114 (or 97--112??) Yoshinori Dobashi and Tomoyuki Nishita and Kazufumi Kaneda and Hideo Yamashita A fast display method of sky colour using basis functions . . . . . . . . . 115--127
Nadia Magnenat Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . 129--129 Francis Lazarus and Anne Verroust Metamorphosis of Cylinder-like Objects 131--146 Karol Myszkowski and Oleg G. Okunev and Tosiyasu L. Kunii and Masumi Ibusuki Modelling of Human Jaw Motion in Sliding Contact . . . . . . . . . . . . . . . . 147--163 Chueh-Wei Chang and Suh-Yin Lee Automatic Cel Painting in Computer-assisted Cartoon Production using Similarity Recognition . . . . . . 165--185
Nadia Magnenat Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . 189--189 Norishige Chiba and Kazunobu Muraoka and Akio Doi and Junya Hosokawa Rendering of Forest Scenery Using $3$D Textures . . . . . . . . . . . . . . . . 191--199 David E. Breen Cost Minimization for Animated Geometric Models in Computer Graphics . . . . . . 201--220 Xavier Pueyo and Dani Tost and Ignacio Martin and Blanca Garcia Radiosity for Dynamic Environments . . . 221--231
Nadia Magnenat Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . 1--1 Akio Doi and Takayuki Itoh Acceleration Radiosity Solutions through the use of Hemisphere-base Formfactor Calculation . . . . . . . . . . . . . . 3--15 Christopher Betts Fast Rendering of Relativistic Objects 17--31 Xuguang Wang and Jean Pierre Verriest A Geometric Algorithm to Predict the Arm Reach Posture for Computer-aided Ergonomic Evaluation . . . . . . . . . . 33--47
Nadia Magnenat Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . 51--51 Chin-Chen Chang and Zen-Chung Shih Tighter Error Bounds and Weighted Error Metrics for Hierarchical Radiosity . . . 53--63 Michael Gleicher and Peter Litwinowicz Constraint-based Motion Adaptation . . . 65--94 Mikio Shinya and Takeaki Mori and Noriyoshi Osumi Periodic Motion Synthesis and Fourier Compression . . . . . . . . . . . . . . 95--107
N. M. Thalmann and D. Thalmann Special Issue on Pacific Graphics '97 111 Nadia Magnenat Thalmann and Daniel Thalmann and Yeong Gil Shin and James K. Hahn Editorial . . . . . . . . . . . . . . . 111--112 Tien-Tsin Wong and Pheng-Ann Heng and Siu-Hang Or and Wai-Yin Ng Illumination of Image-based Objects . . 113--127 Reinhard Klein and Daniel Cohen-Or and Tobias Hüttner Incremental View-dependent Multiresolution Triangulation of Terrain 129--143 Cheol-Hi Lee and Yun-Mo Koo and Yeong Gil Shin Template-based rendering of run-length-encoded volumes . . . . . . . 145--161 Jiung-Yao Huang and Chao-Tsou Fang-Tsou and Jia-Lin Chang and Ai-Jye Lee SharedWeb --- A Shared Virtual Environment Over the World Wide Web . . 163--182
Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . 183--183 N. Chiba and K. Muraoka and K. Fujita An Erosion Model Based on Velocity Fields for the Visual Simulation of Mountain Scenery . . . . . . . . . . . . 185--194 D. Meneveaux and K. Bouatouch and E. Maisel and R. Delmont A New Partitioning Method for Architectural Environments . . . . . . . 195--213 Jin Fan and Qifu Wang and Shiang-Fong Chen and Matthew M. F. Yuen and C. C. Chan A Spring-Mass Model-Based Approach for Warping Cloth Patterns on $3$D Objects 215--227 Andrea Sanna and Paolo Montuschi An Efficient Algorithm for Ray Casting of CSG Animation Frames . . . . . . . . 229--242 Matthias Buck and Elmar Schömer Interactive Rigid Body Manipulation with Obstacle Contacts . . . . . . . . . . . 243--257 F. Duckstein Extension of Validity Calculation to Moving Objects Within a Virtual Reality System Using Frame-to-Frame Coherence 259--272
Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . 1--1 Patrizia Palamidese Computer-aided staging . . . . . . . . . 3--14 Kazufumi Kaneda and Shinya Ikeda and Hideo Yamashita Animation of water droplets moving down a surface . . . . . . . . . . . . . . . 15--26 Qing Zhang and Youetsu Sato and Jun-ya Takahashi and Kazunobu Muraoka and Norishige Chiba Simple cellular automaton-based simulation of ink behaviour and its application to Suibokuga-like $3$D rendering of trees . . . . . . . . . . . 27--37 Franck Multon and Laure France and Marie-Paule Cani-Gascuel and Giles Debunne Computer animation of human walking: a survey . . . . . . . . . . . . . . . . . 39--54
Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . 55--55 Taku Komura and Yoshihisa Shinagawa and Tosiyasu L. Kunii Calculation and visualization of the dynamic ability of the human body . . . 57--78 Eric LaMar and Bernd Hamann and Kenneth I. Joy High-quality rendering of smooth isosurfaces . . . . . . . . . . . . . . 79--90 Byeong-Seok Shin Efficient normal estimation using variable-size operator . . . . . . . . . 91--107 Gavin Miller and Sally Grisedale and Kenneth T. Anderson $3$Desque: interface elements for a $3$D graphical user interface . . . . . . . . 109--119
Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . 121--121 Wencheng Wang and Enhua Wu and Nelson Max A selective rendering method for data visualization . . . . . . . . . . . . . 123--131 Yun-Mo Koo and Cheol-Hi Lee and Yeong-Gil Shin Object-order template-based approach for stereoscopic volume rendering . . . . . 133--142 Stéphane Gobron and Norishige Chiba $3$D surface cellular automata and their applications . . . . . . . . . . . . . . 143--158 Peter L. Williams and Samuel P. Uselton Metrics and generation specifications for comparing volume-rendered images . . 159--178
Nadia Magnenat Thalmann and Yoshihisa Shinagawa and Hung Chuan Teh Editorial . . . . . . . . . . . . . . . 179--180 George Baciu and Wingo Sai-Keung Wong and Hanqiu Sun RECODE: an image-based collision detection algorithm . . . . . . . . . . 181--192 Golam Ashraf and Kok Cheong Wong Dust and water splashing models for hopping figures . . . . . . . . . . . . 193--213 Young-Min Kang and Hwan-Gue Cho and Ee-Taek Lee An efficient control over human running animation with extension of planar hopper model . . . . . . . . . . . . . . 215--224 Gladimir V. G. Baranoski and Jon G. Rokne A non-deterministic reconstruction approach for isotropic reflectances and transmittances . . . . . . . . . . . . . 225--231 Hujun Bao and Li Chen and Jianguo Ying and Qunsheng Peng Non-linear view interpolation . . . . . 233--241
Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . 1--1 Ken Tsutsuguchi and Satoshi Shimada and Yasuhito Suenaga and Noboru Sonehara and Sakuichi Ohtsuka Human walking animation based on foot reaction force in the three-dimensional virtual world . . . . . . . . . . . . . 3--16 Yannick Rémion and Jean-Michel Nourrit and Didier Gillard A dynamic animation engine for generic spline objects . . . . . . . . . . . . . 17--26 Jean-Christophe Gonzato and Bertrand Le Saëc On modelling and rendering ocean scenes 27--37 Stéphanie Prévost and Laurent Lucas An efficient voxel-based visualization system from an implicit skeletal surface characterization . . . . . . . . . . . . 39--49 Jocelyne Troccaz and Delphine Henry and Noureddine Laieb and Guillaume Champleboux and Jean-Luc Bosson and Olivier Pichot Simulators for medical training: application to vascular ultrasound imaging . . . . . . . . . . . . . . . . 51--65
Nadia Magnenat Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . 67--67 Steven Abrams and Peter K. Allen Computing swept volumes . . . . . . . . 69--82 Hanqiu Sun and Mark Green A framework for interactive responsive animation . . . . . . . . . . . . . . . 83--94 Didier Arqu\`es and Eric Felgines and Sylvain Michelin and Karine Zampieri Realistic rendering with turbulent flows 95--104 Markus Oesker and Heiko Hecht and Bernhard Jung Psychological Evidence for Unconscious Processing of Detail in Real-time Animation of Multiple Characters . . . . 105--112
Franz-Erich Wolter and Nicholas M. Patrikalakis Editorial . . . . . . . . . . . . . . . 113--113 Reinhard Koch and Marc Pollefeys and Luc Van Gool Realistic surface reconstruction of $3$D scenes from uncalibrated image sequences 115--127 Michael Kofler and Michael Gervautz and Michael Gruber R-trees for organizing and visualizing $3$D GIS databases . . . . . . . . . . . 129--143 S. Weik and J. Wingbermühle and W. Niem Creation of flexible anthropomorphic models for $3$D videoconferencing using shape from silhouettes . . . . . . . . . 145--154 Janis P. Y. Wong and Rynson W. H. Lau and Lizhuang Ma Virtual $3$D Sculpting . . . . . . . . . 155--166
Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . 167--167 Andrew Gildfind and Michael A. Gigante and Ghassan Al-Qaimari Evolving performance control systems for digital puppetry . . . . . . . . . . . . 169--183 Daniel Weiskopf and Ute Kraus and Hanns Ruder Illumination and acceleration in the visualization of special relativity: a comment on fast rendering of relativistic objects . . . . . . . . . . 185--195 P. Meseure and C. Chaillou A deformable body model for surgical simulation . . . . . . . . . . . . . . . 197--208 Shyue-Wu Wang and Zen-Chung Shih and Ruei-Chuan Chang An improved rendering technique for ray tracing Bézier and B-spline surfaces . . 209--219
Anonymous Editorial . . . . . . . . . . . . . . . 221--222 Kwang-Jin Choi and Hyeong-Seok Ko Online motion retargetting . . . . . . . 223--235 Tsukasa Noma and Kyoji Oishi and Hiroshi Futsuhara and Hiromi Baba and Takeshi Ohashi and Toshiaki Ejima A motion generator approach to translating human motion from video to animation . . . . . . . . . . . . . . . 237--248 Armin Bruderlin A method to generate wet and broken-up animal fur . . . . . . . . . . . . . . . 249--259 Sylvain Brandel and Dominique Bechmann and Yves Bertrand Thickening: an operation for animation 261--277 Neeharika Adabala and Swami Manohar Modeling and rendering of gaseous phenomena using particle maps . . . . . 279--293
Mark Meyer and Gilles Debunne and Mathieu Desbrun and Alan H. Barr Interactive animation of cloth-like objects in virtual reality . . . . . . . 1--12 Hua Zhong and Ying-Qing Xu and Baining Guo and Heung-Yeung Shum Realistic and efficient rendering of free-form knitwear . . . . . . . . . . . 13--22 Jun'ichi Hoshino and Masanobu Yamamoto and Hirofumi Saito A match moving technique for merging CG cloth and human movie sequences . . . . 23--29 C. Anagnostopoulos and D. Vergados and E. Kayafas and V. Loumos and G. Stassinopoulos A computer vision approach for textile quality control . . . . . . . . . . . . 31--44 Frédéric Cordier and Pascal Volino and Nadia Magnenat-Thalmann Integrating deformations between bodies and clothes . . . . . . . . . . . . . . 45--53 Nadia Magnenat-Thalmann and Bernd Eberhardt Editorial . . . . . . . . . . . . . . . i--i
Soo-Mi Choi and Myoung-Hee Kim Motion visualization of human left ventricle with a time-varying deformable model for cardiac diagnosis . . . . . . 55--66 Byoungwon Choe and Hanook Lee and Hyeong-Seok Ko Performance-driven muscle-based facial animation . . . . . . . . . . . . . . . 67--79 Dongkyoo Lee and Hee-Jung Bae and Chang Tae Kim and Dong-Chun Lee and Dae-Hyun Jung and Nam-Kyung Lee and Kyoo-Ho Lee and Nakhoon Baek and J. Won Lee and Kwan Woo Ryu and James K. Hahn Reproducing works of Calder . . . . . . 81--91 Gonzalo Besuievsky and Xavier Pueyo Animating radiosity environments through the Multi-Frame Lighting Method . . . . 93--106 Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Scott A. King and Richard E. Parent A $3$D parametric tongue model for animated speech . . . . . . . . . . . . 107--115 Maciej Kalisiak and Michiel van de Panne A grasp-based motion planning algorithm for character animation . . . . . . . . 117--129 X. Skapin and P. Lienhardt Using Cartesian product for animation 131--144 Stephen A. Ehmann and Arthur D. Gregory and Ming C. Lin A touch-enabled system for multi-resolution modeling and $3$D painting . . . . . . . . . . . . . . . . 145--157 Kyoung-Su Oh and Byeong-Seok Shin and Yeong Gil Shin Mobility culling: an efficient rendering algorithm using temporal coherence . . . 159--166 Susumu Handa and Hiroshi Kashiwagi and Toshikazu Takada Visualization techniques for $3$D vector fields: an application to electrostatic fields of molecules . . . . . . . . . . 167--180 Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Ergun Akleman and Zeki Melek and Jeff S. Haberl Function-based flow modeling and animation . . . . . . . . . . . . . . . 181--189 Bed\vrich Bene\vs and Enrique Espinosa Using particles for $3$D texture sculpting . . . . . . . . . . . . . . . 191--201 Charles E. Hughes and J. Michael Moshell and Dean Reed and Diane Z. Chase and Arlen F. Chase The Caracol Time Travel Project . . . . 203--214 Isaac Rudomín and Roberto Pérez-Urbiola and Maria Elena Melón and Jose Luis Castillo Multilayer garments using isosurfaces and physics . . . . . . . . . . . . . . 215--226 Zicheng Liu and Zhengyou Zhang and Chuck Jacobs and Michael Cohen Rapid modeling of animated faces from video . . . . . . . . . . . . . . . . . 227--240 Isaac Rudomin Editorial . . . . . . . . . . . . . . . i--i
Markus Grabner Advanced techniques for interactive visualization of multi-resolution meshes 241--252 A. Vilanova Bartrolí and R. Wegenkittl and E. Gröller Projected slabs: approximation of perspective projection and error analysis . . . . . . . . . . . . . . . . 253--262 Alexander Bornik and Konrad Karner and Joachim Bauer and Franz Leberl and Heinz Mayer High-quality texture reconstruction from multiple views . . . . . . . . . . . . . 263--276 Ji\vrí Bittner and Vlastimil Havran Exploiting coherence in hierarchical visibility algorithms . . . . . . . . . 277--286 Roman urikovi and Silvester Czanner and Hirofumi Inoue Growth animation of human organs . . . . 287--295 B. Schmitt and A. Pasko and V. Adzhiev and C. Schlick Constructive texturing based on hypervolume modeling . . . . . . . . . . 297--310 Roman urikovi and Andrej Ferko Editorial . . . . . . . . . . . . . . . iii--iv
J. P. Janssen and M. Egmont-Petersen and E. A. Hendriks and M. J. T. Reinders and R. J. van der Geest and P. C. W. Hogendoorn and J. H. C. Reiber Scale-invariant segmentation of dynamic contrast-enhanced perfusion MR images with inherent scale selection . . . . . 1--19 J. P. Janssen and M. Egmont-Petersen and E. A. Hendriks and M. J. T. Reinders and R. J. van der Geest and P. C. W. Hogendoorn and J. H. C. Reiber Scale-invariant segmentation of dynamic contrast-enhanced perfusion MR images with inherent scale selection . . . . . 1--19 Cynthia D. Bruyns and Steven Senger and Anil Menon and Kevin Montgomery and Simon Wildermuth and Richard Boyle A survey of interactive mesh-cutting techniques and a new method for implementing generalized interactive mesh cutting using virtual tools . . . . 21--42 Cynthia D. Bruyns and Steven Senger and Anil Menon and Kevin Montgomery and Simon Wildermuth and Richard Boyle A survey of interactive mesh-cutting techniques and a new method for implementing generalized interactive mesh cutting using virtual tools . . . . 21--42 F. Evesque and S. Gerlach and R. D. Hersch Building 3D anatomical scenes on the Web 43--52 F. Evesque and S. Gerlach and R. D. Hersch Building 3D anatomical scenes on the Web 43--52 J. G. Snedeker and M. Bajka and J. M. Hug and G. Székely and P. Niederer The creation of a high-fidelity finite element model of the kidney for use in trauma research . . . . . . . . . . . . 53--64 J. G. Snedeker and M. Bajka and J. M. Hug and G. Székely and P. Niederer The creation of a high-fidelity finite element model of the kidney for use in trauma research . . . . . . . . . . . . 53--64 Neculai Archip and Pierre-Jean Erard and Jean-Marie Haefliger and Jean-Francois Germond Lung metastasis detection and visualization on CT images: a knowledge-based method . . . . . . . . . 65--76 Neculai Archip and Pierre-Jean Erard and Jean-Marie Haefliger and Jean-Francois Germond Lung metastasis detection and visualization on CT images: a knowledge-based method . . . . . . . . . 65--76 Frank Langlotz State-of-the-art in orthopaedic surgical navigation with a focus on medical image modalities . . . . . . . . . . . . . . . 77--83 Frank Langlotz State-of-the-art in orthopaedic surgical navigation with a focus on medical image modalities . . . . . . . . . . . . . . . 77--83 Matthias Harders and Simon Wildermuth and Gábor Székely New paradigms for interactive 3D volume segmentation . . . . . . . . . . . . . . 85--95 Matthias Harders and Simon Wildermuth and Gábor Székely New paradigms for interactive 3D volume segmentation . . . . . . . . . . . . . . 85--95 Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Guillaume Picinbono and Jean-Christophe Lombardo and Hervé Delingette and Nicholas Ayache Improving realism of a surgery simulator: linear anisotropic elasticity, complex interactions and force extrapolation . . . . . . . . . . 147--167 Prabir K. Pal and Biswajit Sarkar A language to model animation out of behaviour-embedded graphical components 169--185 Shu-Kai Yang and Chin-Chen Chang and Ding-Zhou Duan and Ming-Fen Lin A novel progressive modelling algorithm for 3D models . . . . . . . . . . . . . 187--198 Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Marc Pollefeys and Luc Van Gool Visual modelling: from images to images 199--209 Mei Han and Takeo Kanade A perspective factorization method for Euclidean reconstruction with uncalibrated cameras . . . . . . . . . . 211--223 Li Zhang and Guillaume Dugas-Phocion and Jean-Sebastien Samson and Steven M. Seitz Single-view modelling of free-form scenes . . . . . . . . . . . . . . . . . 225--235 Yi-Ping Hung and Chu-Song Chen and Yu-Pao Tsai and Szu-Wei Lin Augmenting panoramas with object movies by generating novel views with disparity-based view morphing . . . . . 237--247 Xin Tong and Jinxiang Chai and Heung-Yeung Shum Layered lumigraph with LOD control . . . 249--261 Teck Khim Ng and Tat-Seng Chua Editorial . . . . . . . . . . . . . . . iii--iv
Frédéric Devillers and Stéphane Donikian and Fabrice Lamarche and Jean-François Taille A programming environment for behavioural animation . . . . . . . . . 263--274 Luo Zhongxiang and Zhuang Yueting and Liu Feng and Pan Yunhe Multiple animated characters motion fusion . . . . . . . . . . . . . . . . . 275--285 M. F. P. Gillies and N. A. Dodgson Eye movements and attention for behavioural animation . . . . . . . . . 287--300 Catherine Pelachaud and Isabella Poggi Subtleties of facial expressions in embodied agents . . . . . . . . . . . . 301--312 Jeremy N. Bailenson and Andrew C. Beall and Jim Blascovich Gaze and task performance in shared virtual environments . . . . . . . . . . 313--320 Daniel Ballin and Jeff Rickel and Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--ii
KyungHa Min and In-Kwon Lee and Chan-Mo Park Adaptive space decomposition for fast visualization of soft objects . . . . . 1--19 Chen Yanyun and Hanqiu Sun and Lin Hui and Enhua Wu Modelling and rendering of snowy natural scenery using multi-mapping techniques 21--30 Julian Faraway Regression modeling of motion with endpoint constraints . . . . . . . . . . 31--41 Gladimir V. G. Baranoski and Jon G. Rokne and Peter Shirley and Trond S. Trondsen and Rui Bastos Simulating the aurora . . . . . . . . . 43--59 Nadia Magnenat-Thalmann and Daniël Thalmann Editorial . . . . . . . . . . . . . . . iii--iii
Haixin Chen and Jürgen Hesser and Reinhard Männer Ray casting free-form deformed-volume objects . . . . . . . . . . . . . . . . 61--72 Kazunori Hase and Kazuo Miyashita and Sooyol Ok and Yoshiki Arakawa Human gait simulation with a neuromusculoskeletal model and evolutionary computation . . . . . . . . 73--92 In Kyu Park and Sang Wook Lee and Sang Uk Lee Shape-adaptive 3-D mesh simplification based on local optimality measurement 93--109 Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Martin Kampel and Robert Sablatnig An automated pottery archival and reconstruction system . . . . . . . . . 111--120 J. Taylor and J.-A. Beraldin and G. Godin and L. Cournoyer and R. Baribeau and F. Blais and M. Rioux and J. Domey NRC 3D imaging technology for museum and heritage applications . . . . . . . . . 121--138 Hyun S. Yang and Taewoo Han and Juho Lee Reconstruction of dynamic 3D scene based on visual hull and view morphing . . . . 139--148 V. Cappellini and M. Barni and M. Corsini and A. De Rosa and A. Piva ArtShop: an art-oriented image-processing tool for cultural heritage applications . . . . . . . . . 149--158 Geeske Bakker and Frans Meulenberg and Jan de Rode Truth and credibility as a double ambition: reconstruction of the built past, experiences and dilemmas . . . . . 159--167 Nadia Magnenat-Thalmann and Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Zhaowei Fan and Huagen Wan and Shuming Gao IBCD: a fast collision detection algorithm based on image space using OBB 169--181 Tomohito Masuda and Setsuo Imazu and Supatana Auethavekiat and Tsuyoshi Furuya and Kunihiko Kawakami and Katsushi Ikeuchi Shape difference visualization for ancient bronze mirrors through 3D range images . . . . . . . . . . . . . . . . . 183--196 Toshio Moriya and Kei Utsugi and Fumiko Beniyama and Haruo Takeda Image modification for immersive projection display based on pseudo-projection models . . . . . . . . 197--210 Mingmin Zhang and Zhigeng Pan and Pheng-Ann Heng Time-critical rendering algorithm with incorporation of LoD, visibility culling and object impostor . . . . . . . . . . 211--223 Daniel Pletinckx and Neil Silberman and Dirk Callebaut Heritage presentation through interactive storytelling: a new multimedia database approach . . . . . . 225--231
Greg Burdea and Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i Anja Rutten and Sue Cobb and Helen Neale and Steven Kerr and Anne Leonard and Sarah Parsons and Peter Mitchell The AS interactive project: single-user and collaborative virtual environments for people with high-functioning autistic spectrum disorders . . . . . . 233--241 Hiroaki Yano and Kaori Kasai and Hideyuki Saitou and Hiroo Iwata Development of a gait rehabilitation system using a locomotion interface . . 243--252 Olivier Martin and Benjamin Julian and Laurence Boissieux and Jean-Dominique Gascuel and Claude Prablanc Evaluating online control of goal-directed arm movement while standing in virtual visual environment 253--260 Rachel Kizony and Noomi Katz and Patrice L. (Tamar) Weiss Adapting an immersive virtual reality system for rehabilitation . . . . . . . 261--268 Antonio Camurri and Barbara Mazzarino and Gualtiero Volpe and Pietro Morasso and Federica Priano and Cristina Re Application of multimedia techniques in the physical rehabilitation of Parkinson's patients . . . . . . . . . . 269--278