Last update:
Tue May 28 08:38:01 MDT 2024
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Arjan Egges and
Sumedha Kshirsagar and
Nadia Magnenat-Thalmann Generic personality and emotion
simulation for conversational agents . . 1--13
Douglas Fidaleo and
Ulrich Neumann Analysis of co-articulation regions for
performance-driven facial animation . . 15--26
Doug DeCarlo and
Matthew Stone and
Corey Revilla and
Jennifer J. Venditti Specifying and animating facial signals
for discourse in embodied conversational
agents . . . . . . . . . . . . . . . . . 27--38
Stefan Kopp and
Ipke Wachsmuth Synthesizing multimodal utterances for
conversational agents . . . . . . . . . 39--52
Scott A. King and
Richard E. Parent Animating song . . . . . . . . . . . . . 53--61
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Maria Ferre and
Anna Puig and
Dani Tost A framework for fusion methods and
rendering techniques of multimodal
volume data . . . . . . . . . . . . . . 63--77
Kamiar Aminian and
Bijan Najafi Capturing human motion using body-fixed
sensors: outdoor measurement and
clinical applications . . . . . . . . . 79--94
Jonathan Dinerstein and
Parris K. Egbert and
Hugo de Garis and
Nelson Dinerstein Fast and learnable behavioral and
cognitive modeling for virtual character
animation . . . . . . . . . . . . . . . 95--108
Galina Pasko and
Alexander Pasko and
Tosiyasu Kunii Space-time blending . . . . . . . . . . 109--121
Nadia Magnenat-Thalmann Editorial . . . . . . . . . . . . . . . 123--124
Sang Il Park and
Hyun Joon Shin and
Tae Hoon Kim and
Sung Yong Shin On-line motion blending for real-time
locomotion generation . . . . . . . . . 125--138
Enhua Wu and
Youquan Liu and
Xuehui Liu An improved study of real-time fluid
simulation on GPU . . . . . . . . . . . 139--146
Jeong-mo Hong and
Chang-hun Kim Controlling fluid animation with
geometric potential . . . . . . . . . . 147--157
Matthias Müller and
Simon Schirm and
Matthias Teschner and
Bruno Heidelberger and
Markus Gross Interaction of fluids with deformable
solids . . . . . . . . . . . . . . . . . 159--171
Lin Shi and
Yizhou Yu Inviscid and incompressible fluid
simulation on triangle meshes . . . . . 173--181
Kevin Steele and
David Cline and
Parris K. Egbert and
Jonathan Dinerstein Modeling and rendering viscous liquids 183--192
Ye Duan and
Jing Hua and
Hong Qin HapticFlow: PDE-based mesh editing with
haptics . . . . . . . . . . . . . . . . 193--200
Chunxia Xiao and
Wenting Zheng and
Qunsheng Peng and
A. R. Forrest Robust morphing of point-sampled
geometry . . . . . . . . . . . . . . . . 201--210
Jian Chang and
Jian J. Zhang Mesh-free deformations . . . . . . . . . 211--218
Wen Wu and
Pheng Ann Heng A hybrid condensed finite element model
with GPU acceleration for interactive
$3$D soft tissue cutting . . . . . . . . 219--227
Harald Schmidl and
Ming C. Lin Geometry-driven physical interaction
between avatars and virtual environments 229--236
Iris R. Wang and
Justin W. L. Wan and
Gladimir V. G. Baranoski Physically-based simulation of plant
leaf growth . . . . . . . . . . . . . . 237--244
Min Je Park and
Sung Yong Shin Example-based motion cloning . . . . . . 245--257
Shih-Pin Chao and
Chih-Yi Chiu and
Shi-Nine Yang and
Tsang-Gang Lin Tai Chi synthesizer: a motion synthesis
framework based on key-postures and
motion instructions . . . . . . . . . . 259--268
P. Ravindra De Silva and
Nadia Bianchi-Berthouze Modeling human affective postures: an
information theoretic characterization
of posture features . . . . . . . . . . 269--276
Jong-Chul Yoon and
In-Kwon Lee and
Jung-Ju Choi Editing noise . . . . . . . . . . . . . 277--287
Prasun Mathur and
Chhavi Upadhyay and
Parag Chaudhuri and
Prem Kalra A measure for mesh compression of
time-variant geometry . . . . . . . . . 289--296
Elisabetta Bevacqua and
Catherine Pelachaud Expressive audio-visual speech . . . . . 297--304
Douglas W. Cunningham and
Manfred Nusseck and
Christian Wallraven and
Heinrich H. Bülthoff The role of image size in the
recognition of conversational facial
expressions . . . . . . . . . . . . . . 305--310
Toni Conde and
Daniel Thalmann An artificial life environment for
autonomous virtual agents with
multi-sensorial and multi-perceptive
features . . . . . . . . . . . . . . . . 311--318
Luca Chittaro and
Milena Serra Behavioral programming of autonomous
characters based on probabilistic
automata and personality . . . . . . . . 319--326
John R. Lee and
Andrew B. Williams Behavior development through task
oriented discourse . . . . . . . . . . . 327--337
Naoko Matsumoto and
Akifumi Tokosumi and
Yoko Hirai Affection for cohabitant toy dolls . . . 339--346
A. Bastanfard and
O. Bastanfard and
H. Takahashi and
M. Nakajima Toward anthropometrics simulation of
face rejuvenation and skin cosmetic . . 347--352
John Ryan and
Carol O'Sullivan and
Christopher Bell Real-time interactive volumetric
animation of the heart's electrical
cycle from automatically synchronized
ECG . . . . . . . . . . . . . . . . . . 353--360
Diane Perchet and
Catalin I. Fetita and
Laurence Vial and
Françoise Prêteux and
George Caillibotte and
Gabriela Sbiêrlea-Apiou and
Marc Thiriet Virtual investigation of pulmonary
airways in volumetric computed
tomography . . . . . . . . . . . . . . . 361--376
Lydia Yahia-Cherif and
Benjamin Gilles and
Tom Molet and
Nadia Magnenat-Thalmann Motion capture and visualization of the
hip joint with dynamic MRI and optical
systems . . . . . . . . . . . . . . . . 377--385
Yizhou Yu and
Qing Wu Video metamorphosis using dense flow
fields . . . . . . . . . . . . . . . . . 387--397
David K. Wagg and
Mark S. Nixon Automated markerless extraction of
walking people using deformable contour
models . . . . . . . . . . . . . . . . . 399--406
Jianhui Zhao and
Ling Li Human motion reconstruction from
monocular images using genetic
algorithms . . . . . . . . . . . . . . . 407--414
Kyung Ho Jang and
Dong Hoon Lee and
Soon Ki Jung A moving planar mirror based approach
for cultural reconstruction . . . . . . 415--423
M. L. Yuan and
S. K. Ong and
Andrew Y. C. Nee The virtual interaction panel: an easy
control tool in augmented reality
systems . . . . . . . . . . . . . . . . 425--432
William Baxter and
Yuanxin Liu and
Ming C. Lin A viscous paint model for interactive
applications . . . . . . . . . . . . . . 433--441
Han-Bing Yan and
Shi-Min Hu and
Ralph Martin Morphing based on strain field
interpolation . . . . . . . . . . . . . 443--452
Haitao Wang and
Jian J. Zhang and
Stan Z. Li and
Yangsheng Wang Shape and texture preserved
non-photorealistic rendering . . . . . . 453--461
\`Alex Méndez-Feliu and
Mateu Sbert Combining light animation with
obscurances for glossy environments . . 463--470
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
E. Cerezo and
F. J. Seron Rendering natural waters taking
fluorescence into account . . . . . . . 471--484
Jiyong Ma and
Ronald Cole and
Bryan Pellom and
Wayne Ward and
Barbara Wise Accurate automatic visible speech
synthesis of arbitrary $3$D models based
on concatenation of diviseme motion
capture data . . . . . . . . . . . . . . 485--500
Adrien Bartoli and
Navneet Dalal and
Radu Horaud Motion Panoramas . . . . . . . . . . . . 501--517
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--ii
S. Nicolau and
A. Garcia and
X. Pennec and
L. Soler and
N. Ayache An augmented reality system to guide
radio-frequency tumour ablation . . . . 1--10
George Papagiannakis and
Sébastien Schertenleib and
Brian O'Kennedy and
Marlene Arevalo-Poizat and
Nadia Magnenat-Thalmann and
Andrew Stoddart and
Daniel Thalmann Mixing virtual and real scenes in the
site of ancient Pompeii . . . . . . . . 11--24
Valery Adzhiev and
Peter Comninos and
Maxim Kazakov and
Alexander Pasko Functionally based augmented sculpting 25--39
Mark Ashdown and
Peter Robinson Remote collaboration on desk-sized
displays . . . . . . . . . . . . . . . . 41--51
Jinho Lee and
Lance C. Burton and
Raghu Machiraju and
Donna S. Reese Efficient rendering of multiblock
curvilinear grids with complex
boundaries . . . . . . . . . . . . . . . 53--68
Yoo-Joo Choi and
Min Hong and
Min-Hyung Choi and
Myoung-Hee Kim Adaptive surface-deformable model with
shape-preserving spring . . . . . . . . 69--83
Tosiyasu Kunii and
Hock Soon Seah Editorial . . . . . . . . . . . . . . . i--ii
Dong Hoon Lee and
Soon Ki Jung Multiple path-based approach to
image-based street walkthrough . . . . . 85--95
Jiang Yu Zheng and
Min Shi Mapping cityscapes into cyberspace for
visualization . . . . . . . . . . . . . 97--107
Xiang Yuan and
Yam San Chee Design and evaluation of Elva: an
embodied tour guide in an interactive
virtual art gallery . . . . . . . . . . 109--119
Michal Masa and
Jiri Zara and
Pavel Smetana eGaLab: a new dimension for artists . . 121--127
Patricio Inostroza Real-time update of eye features on the
$3$D head model texture . . . . . . . . 129--136
George Baciu and
Ming Lin and
Rynson W. H. Lau and
Daniel Thalmann Foreword . . . . . . . . . . . . . . . . 137--139
Nitin Jain and
Ilknur Kabul and
Naga K. Govindaraju and
Dinesh Manocha and
Ming Lin Multi-resolution collision handling for
cloth-like simulations . . . . . . . . . 141--151
Wingo Sai-Keung Wong and
George Baciu GPU-based intrinsic collision detection
for deformable surfaces . . . . . . . . 153--161
Pascal Volino and
Nadia Magnenat-Thalmann Implicit midpoint integration and
adaptive damping for efficient cloth
simulation . . . . . . . . . . . . . . . 163--175
J. Dequidt and
D. Marchal and
L. Grisoni Time-critical animation of deformable
solids . . . . . . . . . . . . . . . . . 177--187
Xiaohu Guo and
Hong Qin Real-time meshless deformation . . . . . 189--200
Lars Wilke and
Tom Calvert and
Rhonda Ryman and
Ilene Fox From dance notation to human animation:
The LabanDancer project . . . . . . . . 201--211
Taku Komura and
Edmond S. L. Ho and
Rynson W. H. Lau Animating reactive motion using
momentum-based inverse kinematics . . . 213--223
Clifford K. F. So and
George Baciu Entropy-based motion extraction for
motion capture animation . . . . . . . . 225--235
Masaki Oshita Motion control with strokes . . . . . . 237--244
Sven Thüring and
Jörn Herwig and
Alfred Schmitt Silhouette-based motion capture for
interactive VR-systems including a rear
projection screen . . . . . . . . . . . 245--257
Gazihan Alankus and
A. Alphan Bayazit and
O. Burchan Bayazit Automated motion synthesis for dancing
characters . . . . . . . . . . . . . . . 259--271
Tao Yu and
Xiaojie Shen and
Qilei Li and
Weidong Geng Motion retrieval based on movement
notation language . . . . . . . . . . . 273--282
Carlos Busso and
Zhigang Deng and
Ulrich Neumann and
Shrikanth Narayanan Natural head motion synthesis driven by
acoustic prosodic features . . . . . . . 283--290
Bongcheol Park and
Heejin Chung and
Tomoyuki Nishita and
Sung Yong Shin A feature-based approach to facial
expression cloning . . . . . . . . . . . 291--303
Yueting Zhuang and
Jun Xiao and
Yizi Wu and
Tao Yang and
Fei Wu Automatic generation of human animation
based on motion programming . . . . . . 305--318
Robson R. Lemos and
Jon Rokne and
Gladimir V. G. Baranoski and
Yasuo Kawakami and
Toshiyuki Kurihara Modeling and simulating the deformation
of human skeletal muscle based on
anatomy and physiology . . . . . . . . . 319--330
Johannes Strassner and
Marion Langer Virtual humans with personalized
perception and dynamic levels of
knowledge . . . . . . . . . . . . . . . 331--342
Takeshi Sakuma and
Tomohiko Mukai and
Shigeru Kuriyama Psychological model for animating
crowded pedestrians . . . . . . . . . . 343--351
Byungkwon Kang and
Insung Ihm and
Chandrajit Bajaj Extending the photon mapping method for
realistic rendering of hot gaseous
fluids . . . . . . . . . . . . . . . . . 353--363
Insung Ihm and
Deukhyun Cha and
Byungkwon Kang Controllable local monotonic cubic
interpolation in fluid animations . . . 365--375
Changbo Wang and
Zhangye Wang and
Qi Zhou and
Chengfang Song and
Yu Guan and
Qunsheng Peng Dynamic modeling and rendering of grass
wagging in wind . . . . . . . . . . . . 377--389
Xiaogang Jin and
Shengjun Liu and
Charlie C. L. Wang and
Jieqing Feng and
Hanqiu Sun Blob-based liquid morphing . . . . . . . 391--403
Jin-Kyung Hong and
Chang-Hun Kim Animating smoke with dynamic balance . . 405--414
Sung Min Hong and
Bruce Simpson and
Gladimir V. G. Baranoski Interactive venation-based leaf shape
modeling . . . . . . . . . . . . . . . . 415--427
Tom Van Laerhoven and
Frank Van Reeth Real-time simulation of watery paint . . 429--439
Haitao He and
Duanqing Xu Real-time cartoon animation of smoke . . 441--449
Yanwen Guo and
Jin Wang and
Xiang Zeng and
Zhongyi Xie and
Hanqiu Sun and
Qunsheng Peng Image and video retexturing . . . . . . 451--461
Jie Qiu and
Hock Soon Seah and
Feng Tian and
Quan Chen and
Zhongke Wu Enhanced auto coloring with hierarchical
region matching . . . . . . . . . . . . 463--473
Naoki Tamura and
Henry Johan and
Tomoyuki Nishita Deferred shadowing for real-time
rendering of dynamic scenes under
environment illumination . . . . . . . . 475--486
Chao-Hung Lin and
Tong-Yee Lee and
Hung-Kuo Chu and
Chih-Yuan Yao Progressive mesh metamorphosis . . . . . 487--498
Zhengwen Fan and
Xiaogang Jin and
Jieqing Feng and
Hanqiu Sun Mesh morphing using polycube-based
cross-parameterization . . . . . . . . . 499--508
Yunfan Bao and
Xiaohu Guo and
Hong Qin Physically based morphing of
point-sampled surfaces . . . . . . . . . 509--518
Tong-Yee Lee and
Ping-Hsien Lin and
Shaur-Uei Yan and
Chun-Hao Lin Mesh decomposition using motion
information from animation sequences . . 519--529
Katsutsugu Matsuyama and
Tadahiro Fujimoto and
Kazunobu Muraoka and
Norishige Chiba Generation of tree movement sound
effects . . . . . . . . . . . . . . . . 531--545
Heewon Kye and
Byeong-Seok Shin and
Yeong Gil Shin and
Helen Hong Shear-rotation-warp volume rendering . . 547--557
Frederic Vexo Book Review: \booktitleVirtual reality
technology (2nd edn). Grigore C. Burdea
and Philippe Coiffet, Wiley, New York,
2003. No. of pages: xvi + 444. ISBN
0-471-36089-9 . . . . . . . . . . . . . 559--560
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Qingping Lin and
Weihua Wang and
Liang Zhang and
Jim Mee Ng and
Chor Ping Low Behaviour-based multiplayer
collaborative interaction management . . 1--19
Alon Lerner and
Yiorgos Chrysanthou and
Daniel Cohen-Or Efficient cells-and-portals partitioning 21--40
George Baciu and
Bartholomew K. C. Iu Motion retargeting in the presence of
topological variations . . . . . . . . . 41--57
Yaohua Hu and
Luiz Velho and
Xin Tong and
Baining Guo and
Harry Shum Realistic, real-time rendering of ocean
waves . . . . . . . . . . . . . . . . . 59--67
Gary K. L. Cheung and
Rynson W. H. Lau and
Frederick W. B. Li Efficient rendering of deformable
objects for real-time applications . . . 69--81
Rynson W. H. Lau and
Daniel Cohen-Or and
Baining Guo and
John Buchanan Game technologies . . . . . . . . . . . i--ii
Huaisheng Zhang and
Wei Hua and
Qing Wang and
Hujun Bao Fast display of large-scale forest with
fidelity . . . . . . . . . . . . . . . . 83--97
Bed\vrich Bene\vs and
Václav T\ve\vsínský and
Jan Horny\vs and
Sanjiv K. Bhatia Hydraulic erosion . . . . . . . . . . . 99--108
Julien Pettre and
Jean-Paul Laumond A motion capture-based control-space
approach for walking mannequins . . . . 109--126
Christos J. Bouras and
Alexandros Panagopoulos and
Thrasyvoulos Tsiatsos Implementation of $3$D mesh streaming
and compression techniques in NVEs . . . 127--140
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--ii
Nadia Magnenat-Thalmann and
Enhua Wu and
Ana Paiva and
Dinesh Pai Editorial . . . . . . . . . . . . . . . 141--144
Tosiyasu L. Kunii and
Kenji Ohmori A kaleidoscope as a cyberworld and its
animation: linear architecture and
modeling based on an incrementally
modular abstraction hierarchy . . . . . 145--153
Junghyun Ahn and
Seungwoo Oh and
Kwangyun Wohn Optimized motion simplification for
crowd animation . . . . . . . . . . . . 155--165
Shih-Pin Chao and
Shi-Nine Yang and
Tsang-Gang Lin An LMA-Effort simulator with dynamics
parameters for motion capture animation 167--177
Pieter Jorissen and
Joan De Boeck and
Wim Lamotte Bringing haptics and physical simulation
together: haptic travel through physical
worlds . . . . . . . . . . . . . . . . . 179--187
Quan Chen and
Feng Tian and
HockSoon Seah and
Zhongke Wu and
Jie Qiu and
Melikhov Konstantin DBSC-based animation enhanced with
feature and motion . . . . . . . . . . . 189--198
Christopher Hartman and
Bed\vrich Bene\vs Autonomous boids . . . . . . . . . . . . 199--206
Gutemberg Guerra-Filho and
Yiannis Aloimonos Understanding visuo-motor primitives for
motion synthesis and analysis . . . . . 207--217
Hyun Joon Shin and
Jehee Lee Motion synthesis and editing in
low-dimensional spaces . . . . . . . . . 219--227
Yi Wang and
Zhi-Qiang Liu and
Li-Zhu Zhou Key-styling: learning motion style for
real-time synthesis of $3$D animation 229--237
Celso de Melo and
Ana Paiva Multimodal expression in virtual humans 239--248
Edward Brown and
Neil Barrett A Wizard-of-Oz platform for embodied
conversational agents . . . . . . . . . 249--257
A. García-Rojas and
F. Vexo and
D. Thalmann and
A. Raouzaiou and
K. Karpouzis and
S. Kollias and
L. Moccozet and
N. Magnenat-Thalmann Emotional face expression profiles
supported by virtual human ontology . . 259--269
Bing Tang and
Zhigeng Pan and
Le Zheng and
Mingmin Zhang Interactive generation of falling
motions . . . . . . . . . . . . . . . . 271--279
Xiaosong Yang and
Arun Somasekharan and
Jian J. Zhang Curve skeleton skinning for human and
creature characters . . . . . . . . . . 281--292
Xiaosong Yang and
Jian J. Zhang Automatic muscle generation for
character skin deformation . . . . . . . 293--303
Guofeng Zhang and
Xueying Qin and
Xiaobo An and
Wei Chen and
Hujun Bao As-consistent-As-possible compositing of
virtual objects and video sequences . . 305--314
Jinho Park and
Nambin Heo and
Sunghee Choi and
Sung Yong Shin Tour into the picture with water surface
reflection and object movements . . . . 315--324
Sébastien Paris and
Stéphane Donikian and
Nicolas Bonvalet Environmental abstraction and path
planning techniques for realistic crowd
simulation . . . . . . . . . . . . . . . 325--335
Khaled Mamou and
Titus Zaharia and
Françoise Prêteux A skinning approach for dynamic $3$D
mesh compression . . . . . . . . . . . . 337--346
Alexis Heloir and
Nicolas Courty and
Sylvie Gibet and
Franck Multon Temporal alignment of communicative
gesture sequences . . . . . . . . . . . 347--357
Chi-Min Hsieh and
Annie Luciani Minimal dynamic modeling for dance verbs 359--369
Ali Arya and
Lisa N. Jefferies and
James T. Enns and
Steve DiPaola Facial actions as visual cues for
personality . . . . . . . . . . . . . . 371--382
Jin Huang and
Hongxin Zhang and
Xiaohan Shi and
Xinguo Liu and
Hujun Bao Interactive mesh deformation with pseudo
material effects . . . . . . . . . . . . 383--392
Marcos García and
César Mendoza and
Luis Pastor and
Angel Rodríguez Optimized linear FEM for modeling
deformable objects . . . . . . . . . . . 393--402
Hongbin Zhu and
Xuehui Liu and
Youquan Liu and
Enhua Wu Simulation of miscible binary mixtures
based on lattice Boltzmann method . . . 403--410
Federico Avanzini and
Paolo Crosato Integrating physically based sound
models in a multimodal rendering
architecture . . . . . . . . . . . . . . 411--419
Yu Zhang and
Norman I. Badler Synthesis of $3$D faces using
region-based morphing under intuitive
control . . . . . . . . . . . . . . . . 421--432
Tong-Yee Lee and
Chih-Yuan Yao and
Hung-Kuo Chu and
Ming-Jen Tai and
Cheng-Chieh Chen Generating genus-$n$-to-$m$ mesh
morphing using spherical
parameterization . . . . . . . . . . . . 433--443
Julien Pettré and
Pablo de Heras Ciechomski and
Jonathan Ma\"\im and
Barbara Yersin and
Jean-Paul Laumond and
Daniel Thalmann Real-time navigating crowds: scalable
simulation and rendering . . . . . . . . 445--455
Toni Conde and
Daniel Thalmann An integrated perception for autonomous
virtual agents: active and predictive
perception . . . . . . . . . . . . . . . 457--468
Shao-Shin Hung and
Damon Shing-Min Liu Using prefetching to improve walkthrough
latency . . . . . . . . . . . . . . . . 469--478
Jieun Lee and
Seung-Hyun Yoon and
Myung-Soo Kim Realistic human hand deformation . . . . 479--489
Eiji Sugisaki and
Yosuke Kazama and
Shigeo Morishima and
Natsuko Tanaka and
Akiko Sato Hair motion cloning from cartoon
animation sequences . . . . . . . . . . 491--499
Won-Sook Lee and
Andrew Soon Facial shape and $3$D skin . . . . . . . 501--512
Taku Komura and
Wai-Chun Lam Real-time locomotion control by sensing
gloves . . . . . . . . . . . . . . . . . 513--525
Oren Tropp and
Ayellet Tal and
Ilan Shimshoni A fast triangle to triangle intersection
test for collision detection . . . . . . 527--535
Matthijs Douze and
Vincent Charvillat Real-time generation of augmented video
sequences by background tracking . . . . 537--550
Tsai-Yen Li and
Je-Ren Chen Procedural rhythmic character animation:
an interactive Chinese lion dance . . . 551--564
E. Pennestr\`\i and
E. Pezzuti and
P. P. Valentini and
L. Vita Computer-aided virtual reconstruction of
Italian ancient clocks . . . . . . . . . 565--572
Yu Guan and
Wei Chen and
Lincan Zou and
Long Zhang and
Qunsheng Peng Modeling and rendering of realistic
waterfall scenes with dynamic texture
sprites . . . . . . . . . . . . . . . . 573--583
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . iii--iii
Benjamin Schaeffer and
Peter Brinkmann and
George Francis and
Camille Goudeseune and
Jim Crowell and
Hank Kaczmarski Myriad: scalable VR via peer-to-peer
connectivity, PC clustering, and
transient inconsistency . . . . . . . . 1--17
Nicholas F. Polys and
Seonho Kim and
Doug A. Bowman Effects of information layout, screen
size, and field of view on user
performance in information-rich virtual
environments . . . . . . . . . . . . . . 19--38
Kousuke Nakashima and
Takashi Machida and
Kiyoshi Kiyokawa and
Haruo Takemura A $2$D-$3$D integrated tabletop
environment for multi-user collaboration 39--56
Michael Aron and
Gilles Simon and
Marie-Odile Berger Use of inertial sensors to support video
tracking . . . . . . . . . . . . . . . . 57--68
Barbara Solenthaler and
Jürg Schläfli and
Renato Pajarola A unified particle model for fluid-solid
interactions . . . . . . . . . . . . . . 69--82
Gurminder Singh and
Rynson W. H. Lau and
Yiorgos Chrysanthou Guest editors' introduction for the
first three papers of this issue:
advances in virtual reality software and
technology . . . . . . . . . . . . . . . i--ii
Soraia R. Musse and
Cláudio R. Jung and
Julio C. S. Jacques, Jr. and
Adriana Braun Using computer vision to simulate the
motion of virtual agents . . . . . . . . 83--93
Hoi-Chau Leung and
Kin-Chuen Hui Deformation by examples: a density flow
approach . . . . . . . . . . . . . . . . 95--105
Roland Geraerts and
Mark H. Overmars The corridor map method: a general
framework for real-time high-quality
path planning . . . . . . . . . . . . . 107--119
Jangho Lee and
Jun Lee and
HyungSeok Kim and
Jee-In Kim Believable interaction with a
quasi-tangible tabletop interface . . . 121--132
Neeharika Adabala and
Manik Varma and
Kentaro Toyama Computer aided generation of stylized
maps . . . . . . . . . . . . . . . . . . 133--140
Hyewon Seo and
Frederic Cordier and
Kyunghi Hong A breast modeler based on analysis of
breast scans . . . . . . . . . . . . . . 141--151
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--i
Hui Chen and
Hanqiu Sun and
Xiaogang Jin Interactive soft-touch dynamic
deformations . . . . . . . . . . . . . . 153--163
Hua Xiong and
Haoyu Peng and
Aihong Qin and
Jiaoying Shi Parallel strategies of occlusion culling
on cluster of GPUs . . . . . . . . . . . 165--177
Wingo Sai-Keung Wong and
George Baciu Robust continuous collision detection
for interactive deformable surfaces . . 179--192
Tom van der Schaaf and
Desmond Germans and
Henri E. Bal and
Michal Koutek Lessons learned from building and
calibrating the ICWall, a stereo tiled
display . . . . . . . . . . . . . . . . 193--210
Mark Green and
Wai Leng Lee Automatic design and layout of $3$D user
interfaces . . . . . . . . . . . . . . . 211--224
Hanqiu Sun and
Enhua Wu and
George Baciu Guest Editors' Introduction: special
issue on ACM VRCIA 2006 . . . . . . . . i--ii
Jan Bender Impulse-based dynamic simulation in
linear time . . . . . . . . . . . . . . 225--233
Tong-Yee Lee and
Chao-Hung Lin and
Hung-Kuo Chu and
Yu-Shuen Wang and
Shao-Wei Yen and
Chang-Rung Tsai Mesh pose-editing using examples . . . . 235--245
Difei Lu and
Xiuzi Ye and
Guomin Zhou Animating by example . . . . . . . . . . 247--257
Shiguang Liu and
Zhangye Wang and
Zheng Gong and
Lei Huang and
Qunsheng Peng Physically based animation of sandstorm 259--269
Jianwei Hu and
Ligang Liu and
Guozhao Wang Dual Laplacian morphing for triangular
meshes . . . . . . . . . . . . . . . . . 271--277
Eun-Jung Lee and
Ji-yong Kwon and
In-Kwon Lee Caricature video . . . . . . . . . . . . 279--288
Ya-Lun Zeng and
Charlie Irawan Tan and
Wen-Kai Tai and
Mau-Tsuen Yang and
Cheng-Chin Chiang and
Chin-Chen Chang A momentum-based deformation system for
granular material . . . . . . . . . . . 289--300
Jin Huang and
Xinguo Liu and
Haiyang Jiang and
Qing Wang and
Hujun Bao Gradient-based shell generation and
deformation . . . . . . . . . . . . . . 301--309
Min Je Park and
Jieun Cho Organizing motions with a nominal
description . . . . . . . . . . . . . . 311--318
M. García and
J. M. Espadero and
L. Pastor and
A. Rodríguez SPEM: a new haptic rendering method
based on time coherence . . . . . . . . 319--328
Theodore Kim and
Ming Lin Stable advection-reaction-diffusion with
arbitrary anisotropy . . . . . . . . . . 329--338
Hui Chen and
Wen Wu and
Hanqiu Sun and
Pheng-Ann Heng Dynamic touch-enabled virtual palpation 339--348
Michael Meredith and
Steve Maddock Approximating character biomechanics
with real-time weighted inverse
kinematics . . . . . . . . . . . . . . . 349--359
N. Courty and
T. Corpetti Crowd motion capture . . . . . . . . . . 361--370
Long Zhang and
Yubo Zhang and
Zhongding Jiang and
Luying Li and
Wei Chen and
Qunsheng Peng Precomputing data-driven tree animation 371--382
Shang-Ping Ting and
Suiping Zhou Quartz: an autonomous navigation system
for MOUT simulations . . . . . . . . . . 383--394
Yan Li and
Jinhui Yu and
Kwan-liu Ma and
Jiaoying Shi $3$D paper-cut modeling and animation 395--403
Jinhui Yu and
Xinan Jiang and
Haiying Chen and
Cheng Yao Real-time cartoon water animation . . . 405--414
Chao-Hung Lai and
Jiunn-Lin Wu Temporal texture synthesis by
patch-based sampling and morphing
interpolation . . . . . . . . . . . . . 415--428
Jian Chang and
Daniel X. Shepherd and
Jian J. Zhang Cosserat-beam-based dynamic response
modelling . . . . . . . . . . . . . . . 429--436
Jian J. Zhang and
Xiaosong Yang and
Yunfeng Zhao Bar-net driven skinning for character
animation . . . . . . . . . . . . . . . 437--446
Seung-Ho Shin and
Chang-Hun Kim Target-driven liquid animation with
interfacial discontinuities . . . . . . 447--453
Yongxia Zhou and
Xiehua Sun and
Xiangyang Lan and
Shengyou Lin Fast smoke simulation of moving object 455--461
Taesoo Kwon and
Sung Yong Shin A steering model for on-line locomotion
synthesis . . . . . . . . . . . . . . . 463--472
Simon Pilgrim and
Anthony Steed and
Alberto Aguado Progressive skinning for character
animation . . . . . . . . . . . . . . . 473--481
Yanwen Guo and
Fuyan Zhang and
Chunxiao Liu and
Hanqiu Sun and
Qunsheng Peng Learning-based $3$D face detection using
geometric context . . . . . . . . . . . 483--492
Schubert R. Carvalho and
Ronan Boulic and
Daniel Thalmann Interactive low-dimensional human motion
synthesis by combining motion models and
PIK . . . . . . . . . . . . . . . . . . 493--503
Jieun Lee and
Myung-Soo Kim Human hand adaptation using sweeps:
generating animatable hand models . . . 505--516
Yuru Pei and
Hongbin Zha Stylized synthesis of facial speech
motions . . . . . . . . . . . . . . . . 517--526
Subhajit Sanyal and
Subhashis Banerjee and
Prem K. Kalra Designing quality walkthroughs . . . . . 527--538
Changbo Wang and
Zhangye Wang and
Qunsheng Peng Real-time rendering of sky scene
considering scattering and refraction 539--548
Jen-Yu Peng and
I-Chen Lin and
Jui-Hsiang Chao and
Yan-Ju Chen and
Gwo-Hao Juang Interactive and flexible motion
transition . . . . . . . . . . . . . . . 549--558
M. Badawi and
S. Donikian The generic description and management
of interaction between autonomous agents
and objects in an informed virtual
environment . . . . . . . . . . . . . . 559--569
Jun Yu and
Yueting Zhuang and
Jun Xiao and
Cheng Chen Adaptive control in cartoon data reusing 571--582
Masaki Oshita Real-time hair simulation on GPU with a
dynamic wisp model . . . . . . . . . . . 583--593
Nadia Magnenat-Thalmann and
Sung Yong Shin and
Fabian Di Fiore and
Daniel Thalmann and
Frank Van Reeth Editorial . . . . . . . . . . . . . . . i--iv
Nadia Magnenat-Thalmann and
Daniel Thalmann and
Gurminder Singh and
Georges Papagiannakis Editorial . . . . . . . . . . . . . . . 1--2
George Papagiannakis and
Gurminder Singh and
Nadia Magnenat-Thalmann A survey of mobile and wireless
technologies for augmented reality
systems . . . . . . . . . . . . . . . . 3--22
István Barakonyi and
Dieter Schmalstieg Augmented reality agents for user
interface adaptation . . . . . . . . . . 23--35
Atsuro Ueki and
Masa Inakage Facilitating public awareness --- the
design of information distribution for
communication in future workplaces . . . 37--47
Takashi Matsumoto and
Sho Hashimoto and
Naohito Okude The embodied Web: embodied Web-services
interaction with an umbrella for
augmented city experiences . . . . . . . 49--66
Ignacio Mansa and
Aiert Amundarain and
Luis Matey and
Alejandro García-Alonso Analysis of coherence strategies for
stereo occlusion culling . . . . . . . . 67--77
Anonymous Call for Papers: Special Issue on
Medical Applications of Computer
Graphics . . . . . . . . . . . . . . . . 78--78
Marcelo Kallmann Analytical inverse kinematics with body
posture control . . . . . . . . . . . . 79--91
Man Hee Lee and
In Kyu Park Image-based modeling of $3$D objects
with curved surfaces . . . . . . . . . . 93--109
F. P. Vidal and
N. W. John and
A. E. Healey and
D. A. Gould Simulation of ultrasound guided needle
puncture using patient specific data
with $3$D textures and volume haptics 111--127
Seunghyun Han and
Mingyu Lim and
Dongman Lee and
Soon J. Hyun A scalable interest management scheme
for distributed virtual environments . . 129--149
Anderson Maciel and
Suvranu De An efficient dynamic point algorithm for
line-based collision detection in real
time virtual environments involving
haptics . . . . . . . . . . . . . . . . 151--163
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . i--ii
Ryo Kondo and
Ken Anjyo Directable animation of elastic bodies
with point-constraints . . . . . . . . . 165--173
Byungkuk Choi and
Mi You and
Junyong Noh Extended spatial keyframing for complex
character animation . . . . . . . . . . 175--188
Etienne Lyard and
Nadia Magnenat-Thalmann Motion adaptation based on character
shape . . . . . . . . . . . . . . . . . 189--198
Gengdai Liu and
Zhigeng Pan and
Zuoyan Lin Style subspaces for character animation 199--209
Jeff K. T. Tang and
Howard Leung and
Taku Komura and
Hubert P. H. Shum Emulating human perception of motion
similarity . . . . . . . . . . . . . . . 211--221
Sujeong Kim and
Stephane Redon and
Young J. Kim View-dependent dynamics of articulated
bodies . . . . . . . . . . . . . . . . . 223--233
Xuecheng Liu and
Tianlu Mao and
Shihong Xia and
Yong Yu and
Zhaoqi Wang Facial animation by optimized
blendshapes from motion capture data . . 235--245
Shin-ichi Kawamoto and
Tatsuo Yotsukura and
Ken Anjyo and
Satoshi Nakamura Efficient lip-synch tool for $3$D
cartoon animation . . . . . . . . . . . 247--257
Diana Arellano and
Javier Varona and
Francisco J. Perales Generation and visualization of
emotional states in virtual characters 259--270
Linbo Luo and
Suiping Zhou and
Wentong Cai and
Malcolm Yoke Hean Low and
Feng Tian and
Yongwei Wang and
Xian Xiao and
Dan Chen Agent-based human behavior modeling for
crowd simulation . . . . . . . . . . . . 271--281
Ioannis Karamouzas and
Mark H. Overmars Adding variation to path planning . . . 283--293
Renato Silveira and
Edson Prestes and
Luciana P. Nedel Managing coherent groups . . . . . . . . 295--305
M. Haciomeroglu and
R. G. Laycock and
A. M. Day Dynamically populating large urban
environments with ambient virtual humans 307--317
Jiayi Xu and
Xiaogang Jin and
Yizhou Yu and
Tian Shen and
Mingdong Zhou Shape-constrained flock animation . . . 319--330
Andrew Park and
Tom Calvert A social agent pedestrian model . . . . 331--340
Chunxia Xiao and
Shu Liu and
Hongbo Fu and
Chengchun Lin and
Chengfang Song and
Zhiyong Huang and
Fazhi He and
Qunsheng Peng Video completion and synthesis . . . . . 341--353
Yueting Zhuang and
Jun Yu and
Jun Xiao and
Cheng Chen Perspective-aware cartoon clips
synthesis . . . . . . . . . . . . . . . 355--364
Tom Van Laerhoven and
Fabian Di Fiore and
Frank Van Reeth Hand-painted animation with intelligent
brushes . . . . . . . . . . . . . . . . 365--374
Jinhui Yu and
Jing Liao and
John Patterson Modeling the interaction between objects
and cartoon water . . . . . . . . . . . 375--385
Leilei Xu and
Hanqiu Sun and
Lifeng Wang Multi-resolution parametric synthesis of
manipulative dynamic textures . . . . . 387--398
Guangyu Zou and
Jing Hua and
Ming Dong and
Hong Qin Surface matching with salient keypoints
in geodesic scale space . . . . . . . . 399--410
Yanzhen Wang and
Kai Xu and
Yueshan Xiong and
Zhi-Quan Cheng $2$D shape deformation based on rigid
square matching . . . . . . . . . . . . 411--420
William Moss and
Ming C. Lin and
Dinesh Manocha Constraint-based motion synthesis for
deformable models . . . . . . . . . . . 421--431
L. H. You and
Xiaosong Yang and
Jian J. Zhang Dynamic skin deformation with
characteristic curves . . . . . . . . . 433--444
Heni Ben Amor and
Guido Heumer and
Bernhard Jung and
Arnd Vitzthum Grasp synthesis from low-dimensional
probabilistic grasp models . . . . . . . 445--454
Jinho Park and
Younghwi Kim and
Daehyeon Wi and
Nahyup Kang and
Sung Yong Shin and
Junyong Noh A unified handling of immiscible and
miscible fluids . . . . . . . . . . . . 455--467
Jeong-Mo Hong and
Jong-Chul Yoon and
Chang-Hun Kim Divergence-constrained moving least
squares for fluid simulation . . . . . . 469--477
SeungWoo Oh and
Junyong Noh and
Kwangyun Wohn A physically faithful multigrid method
for fast cloth simulation . . . . . . . 479--492
Chuan Zhou and
Xiaogang Jin and
Charlie C. L. Wang Shear buckling and dynamic bending in
cloth simulation . . . . . . . . . . . . 493--503
Shang-Ping Ting and
Suiping Zhou Snap: a time critical decision-making
framework for MOUT simulations . . . . . 505--514
Youngjun Kim and
Kunwoo Lee and
Wontae Kim $3$D virtual simulator for breast
plastic surgery . . . . . . . . . . . . 515--526
Kyoungju Park Physiologically correct animation of the
heart . . . . . . . . . . . . . . . . . 527--535
Gerard J. Kim and
Hong Qin and
Nadia Magnenat-Thalmann Editorial . . . . . . . . . . . . . . . i--iv
S. Rueda and
P. Morillo and
J. M. Orduña A comparative study of awareness methods
for peer-to-peer distributed virtual
environments . . . . . . . . . . . . . . 537--552
Fan Zhang and
Hanqiu Sun and
Chong Zhao and
Lifeng Wang Generalized minimum-norm perspective
shadow maps . . . . . . . . . . . . . . 553--567
Liying Wang and
Wei Hua and
Hujun Bao Procedural modeling of urban zone by
optimization . . . . . . . . . . . . . . 569--578
M. Gillies and
X. Pan and
M. Slater and
J. Shawe-Taylor Responsive listening behavior . . . . . 579--589
Umberto Castellani and
Vincent Gay-Bellile and
Adrien Bartoli Robust deformation capture from temporal
range data for surface rendering . . . . 591--603
James N. Anderson and
Nancie Davidson and
Hazel Morton and
Mervyn A. Jack Language learning with interactive
virtual agent scenarios and speech
recognition: Lessons learned . . . . . . 605--619
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . iii--iv
Taek Hee Lee and
Yeoung Gil Shin Coherence aware GPU-based ray casting
for virtual colonoscopy . . . . . . . . 1--9
Sukhyun Lim and
Koojoo Kwon and
Byeong-Seok Shin GPU-based interactive visualization
framework for ultrasound datasets . . . 11--23
H. Çakmak and
H. Maaß and
C. Trantakis and
G. Strauß and
E. Nowatius and
U. Kühnapfel Haptic ventriculostomy simulation in a
grid environment . . . . . . . . . . . . 25--38
Sofía Bayona and
José Manuel Fernández-Arroyo and
Pilar Bayona and
Luis Pastor A new assessment methodology for virtual
reality surgical simulators . . . . . . 39--52
Lazhari Assassi and
Caecilia Charbonnier and
Jérôme Schmid and
Pascal Volino and
Nadia Magnenat-Thalmann From MRI to anatomical simulation of the
hip joint . . . . . . . . . . . . . . . 53--66
Ge Jin and
Nakhoon Baek and
James K. Hahn and
Steven Bielamowicz and
Rajat Mittal and
Raymond Walsh Image guided medialization laryngoplasty 67--77
James Kwangjune Hahn and
Nadia Magnenat Thalmann Special issue ``Physiological Human'' iii--iii
Anton Nijholt and
Arjan Egges and
Herwin van Welbergen Editorial . . . . . . . . . . . . . . . i--iv
William Baxter and
Pascal Barla and
Ken Anjyo $N$-way morphing for 2D animation . . . 79--87
Xiubo Liang and
Qilei Li and
Xiang Zhang and
Shun Zhang and
Weidong Geng Performance-driven motion choreographing
with accelerometers . . . . . . . . . . 89--99
Chih-Yuan Yao and
Hung-Kuo Chu and
Tao Ju and
Tong-Yee Lee Compatible quadrangulation by sketching 101--109
Helena Grillon and
Daniel Thalmann Simulating gaze attention behaviors for
crowds . . . . . . . . . . . . . . . . . 111--119
JunJun Pan and
Xiaosong Yang and
Xin Xie and
Philip Willis and
Jian J. Zhang Automatic rigging for animation
characters with $3$D silhouette . . . . 121--131
Jin Huang and
Hanqiu Sun and
Kun Zhou and
Hujun Bao Real-time dynamics for geometric
textures in shell . . . . . . . . . . . 133--141
Hideki Todo and
Ken Anjyo and
Takeo Igarashi Stylized lighting for cartoon shader . . 143--152
Mustafa Kasap and
Parag Chaudhuri and
Nadia Magnenat-Thalmann Fast EMG-data driven skin deformation 153--161
Tim Burrell and
Dirk Arnold and
Stephen Brooks Advected river textures . . . . . . . . 163--173
Wenwu Yang and
Jieqing Feng $2$D shape manipulation via
topology-aware rigid grid . . . . . . . 175--184
Hanli Zhao and
Ran Fan and
Charlie C. L. Wang and
Xiaogang Jin and
Yuwei Meng Fireworks controller . . . . . . . . . . 185--194
H. C. van Vugt and
J. F. Hoorn and
E. A. Konijn Interactive engagement with embodied
agents: an empirically validated
framework . . . . . . . . . . . . . . . 195--204
Bin Sheng and
Hanqiu Sun and
Gang Yang and
Enhua Wu Furstyling on angle-split shell textures 205--213
Seungtaik Oh and
Younghee Kim and
Byung-Seok Roh Impulse-based rigid body interaction in
SPH . . . . . . . . . . . . . . . . . . 215--224
Zhang Liang and
Jun Xiao and
Yueting Zhuang and
Cheng Chen Competitive motion synthesis based on
hybrid control . . . . . . . . . . . . . 225--235
Kejia Ye and
Baocai Yin and
Lichun Wang CSLML: a markup language for expressive
Chinese sign language synthesis . . . . 237--245
Yoojin Jang and
Insung Ihm Chemical kinetics-assisted, path-based
smoke simulation . . . . . . . . . . . . 247--256
Pak-San Liew and
Ching-Ling Chin and
Zhiyong Huang Development of a computational cognitive
architecture for intelligent virtual
character . . . . . . . . . . . . . . . 257--266
Cheng Chen and
Yueting Zhuang and
Jun Xiao and
Zhang Liang Perceptual $3$D pose distance estimation
by boosting relational geometric
features . . . . . . . . . . . . . . . . 267--277
Shaojun Hu and
Tadahiro Fujimoto and
Norishige Chiba Pseudo-dynamics model of a cantilever
beam for animating flexible leaves and
branches in wind field . . . . . . . . . 279--287
Jeong-Sik Kim and
Soo-Mi Choi Symmetric deformation of $3$D face scans
using facial features and curvatures . . 289--300
Yong Zhao and
Xinguo Liu and
Chunxia Xiao and
Qunsheng Peng A unified shape editing framework based
on tetrahedral control mesh . . . . . . 301--310
Kai Bao and
Hui Zhang and
Lili Zheng and
Enhua Wu Pressure corrected SPH for fluid
animation . . . . . . . . . . . . . . . 311--320
Jieun Lee and
Myung-Soo Kim and
Seung-Hyun Yoon Patches: character skinning with local
deformation layer . . . . . . . . . . . 321--331
Xiaosong Yang and
Richard Southern and
Jian Jun Zhang Fast simulation of skin sliding . . . . 333--342
Khaled Mamou and
Titus Zaharia and
Françoise Prêteux TFAN: a low complexity $3$D mesh
compression algorithm . . . . . . . . . 343--354
Marc Gissler and
Ruediger Schmedding and
Matthias Teschner Time-critical collision handling for
deformable modeling . . . . . . . . . . 355--364
Makoto Ohta and
Yoshihiro Kanamori and
Tomoyuki Nishita Deformation and fracturing using
adaptive shape matching with stiffness
adjustment . . . . . . . . . . . . . . . 365--373
Jae Woo Kim and
Hesham Fouad and
John L. Sibert and
James K. Hahn Perceptually motivated automatic dance
motion generation for music . . . . . . 375--384
Hubert P. H. Shum and
Taku Komura and
Pranjul Yadav Angular momentum guided motion
concatenation . . . . . . . . . . . . . 385--394
Eiji Sugisaki and
Hock Soon Seah and
Feng Tian and
Shigeo Morishima Interactive shadowing for $2$D Anime . . 395--404
Nicholas Beato and
Yunjun Zhang and
Mark Colbert and
Kazumasa Yamazawa and
Charles E. Hughes Interactive chroma keying for mixed
reality . . . . . . . . . . . . . . . . 405--415
He Yan and
Zhangye Wang and
Jian He and
Xi Chen and
Changbo Wang and
Qunsheng Peng Real-time fluid simulation with adaptive
SPH . . . . . . . . . . . . . . . . . . 417--426
Shang-Ping Ting and
Suiping Zhou Dealing with dynamic changes in time
critical decision-making for MOUT
simulations . . . . . . . . . . . . . . 427--436
Henriette Cramer and
Nicander Kemper and
Alia Amin and
Bob Wielinga and
Vanessa Evers `Give me a hug': the effects of touch
and autonomy on people's responses to
embodied social agents . . . . . . . . . 437--445
Libor Vá\vsa and
Václav Skala Combined compression and simplification
of dynamic $3$D meshes . . . . . . . . . 447--456
Rida T. Farouki and
Carlotta Giannelli Spatial camera orientation control by
rotation-minimizing directed frames . . 457--472
Pau Baiget and
Carles Fernández and
Xavier Roca and
Jordi Gonz\`alez Generation of augmented video sequences
combining behavioral animation and
multi-object tracking . . . . . . . . . 473--489
Nadia Magnenat-Thalmann Editorial . . . . . . . . . . . . . . . iii--iii
Franck Multon and
Richard Kulpa and
Ludovic Hoyet and
Taku Komura Interactive animation of virtual humans
based on motion capture data . . . . . . 491--500
Peter Quax and
Fabian Di Fiore and
Wim Lamotte and
Frank Van Reeth Efficient distribution of
emotion-related data through a networked
virtual environment architecture . . . . 501--510
Eiichi Yoshida and
Jean-Paul Laumond and
Claudia Esteves and
Oussama Kanoun and
Anthony Mallet and
Takeshi Sakaguchi and
Kazuhito Yokoi Motion autonomy for humanoids:
experiments on HRP-2 No. 14 . . . . . . 511--522
Zhidong Xiao and
Hammadi Nait-Charif and
Jian J. Zhang Real time automatic skeleton and motion
estimation for character animation . . . 523--531
Shawn Singh and
Mubbasir Kapadia and
Petros Faloutsos and
Glenn Reinman SteerBench: a benchmark suite for
evaluating steering behaviors . . . . . 533--548
Arjan Egges and
Arno Kamphuis and
Mark Overmars Guest editors' introduction: Special
issue on gaming . . . . . . . . . . . . iii--iv
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . iii--iii
Qingqiong Deng and
Xiaopeng Zhang and
Gang Yang and
Marc Jaeger Multiresolution foliage for forest
rendering . . . . . . . . . . . . . . . 1--23
Sun-Uk Hwang and
Beom-Chan Lee and
Jeha Ryu and
Kwan H. Lee and
Yong-Gu Lee Adaptive haptic rendering for
time-varying haptic and video frame
rates in multi-modal interactions . . . 25--38
Nicolas Stoiber and
Renaud Seguier and
Gaspard Breton Facial animation retargeting and control
based on a human appearance space . . . 39--54
I-Chen Lin and
Wen-Hsing Chang and
Yung-Sheng Lo and
Jen-Yu Peng and
Chan-Yu Lin Image-based detail reconstruction of
non-Lambertian surfaces . . . . . . . . 55--68
Daniel Thalmann and
Zhiyong Huang Editorial Issue VRCAI'08 . . . . . . . . i--ii
Hanhoon Park and
Jihyun Oh and
Byung-Kuk Seo and
Jong-Il Park Automatic confidence adjustment of
visual cues in model-based camera
tracking . . . . . . . . . . . . . . . . 69--79
Guangzheng Fei and
Won-Sook Lee and
Zijun Xin and
Huikai Dong and
Chris Joslin PASCAL: physics augmented space canvases
for animating locomotion . . . . . . . . 81--89
Yimin Wang and
Jianmin Zheng Tubular triangular mesh parameterization
and applications . . . . . . . . . . . . 91--102
J. Zhang and
S. K. Ong and
A. Y. C. Nee Development of an AR system achieving in
situ machining simulation on a 3-axis
CNC machine . . . . . . . . . . . . . . 103--115
Corey Manders and
Farzam Farbiz and
Tang Ka Yin and
Yuan Miaolong and
Chua Gim Guan A gesture control system for intuitive
$3$D interaction with virtual objects 117--129
Stéphane Donikian and
Elisabeth André and
Shi-Min Hu and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . 131--135
Jia Pan and
Liangjun Zhang and
Ming C. Lin and
Dinesh Manocha A hybrid approach for simulating human
motion in constrained environments . . . 137--149
Yin Yang and
Guodong Rong and
Luis Torres and
Xiaohu Guo Real-time hybrid solid simulation:
spectral unification of deformable and
rigid materials . . . . . . . . . . . . 151--159
William Steptoe and
Oyewole Oyekoya and
Anthony Steed Eyelid kinematics for virtual characters 161--171
Jochen Süßmuth and
Michael Zollhöfer and
Günther Greiner Animation transplantation . . . . . . . 173--182
Nicolas Pronost and
Anders Sandholm and
Daniel Thalmann Correlative joint definition for motion
analysis and animation . . . . . . . . . 183--192
Xiang Li and
Jun Xu and
Yangchun Ren and
Weidong Geng Animating cartoon faces by multi-view
drawings . . . . . . . . . . . . . . . . 193--201
Robin J. S. Sloan and
Brian Robinson and
Ken Scott-Brown and
Fhionna Moore and
Malcolm Cook Choreographing emotional facial
expressions . . . . . . . . . . . . . . 203--213
Toni Vanhala and
Veikko Surakka and
Harri Siirtola and
Kari-Jouko Räihä and
Beno\^\it Morel and
Laurent Ach Virtual proximity and facial expressions
of computer agents regulate human
emotions and attention . . . . . . . . . 215--224
Celso M. de Melo and
Patrick Kenny and
Jonathan Gratch Real-time expression of affect through
respiration . . . . . . . . . . . . . . 225--234
Jun Wu and
Yuen-Shan Leung and
Charlie C. L. Wang and
Dangxiao Wang and
Yuru Zhang Smooth force rendering on coarse
polygonal meshes . . . . . . . . . . . . 235--244
Marcos García and
Miguel Anguel Otaduy and
Carol O'Sullivan Perceptually validated global/local
deformations . . . . . . . . . . . . . . 245--254
Kyung-Gun Na and
Moon-Ryul Jung Weighted local shape blending for facial
motion retargetting . . . . . . . . . . 255--265
Matthew Schuerman and
Shawn Singh and
Mubbasir Kapadia and
Petros Faloutsos Situation agents: agent-based
externalized steering logic . . . . . . 267--276
Jun Yu and
Dongquan Liu and
Hock Soon Seah Transductive graph based cartoon
synthesis . . . . . . . . . . . . . . . 277--288
Xuezhong Xiao and
Hua Huang and
Lizhuang Ma RBF network-based temporal color
morphing . . . . . . . . . . . . . . . . 289--296
L. H. You and
Xiaosong Yang and
X. Y. You and
Xiaogang Jin and
Jian J. Zhang Shape manipulation using physically
based wire deformations . . . . . . . . 297--309
Jun Lee and
DongKyum Kim and
HyungSeok Kim and
Carloa Henzel and
Jee-In Kim and
MinGyu Lim Real-time fur simulation and rendering 311--320
Yanli Liu and
Xueying Qin and
Guanyu Xing and
Qunsheng Peng A new approach to outdoor illumination
estimation based on statistical analysis
for augmented reality . . . . . . . . . 321--330
Sheng-hui Liao and
Ruo-feng Tong and
Jian-Ping Geng and
Min Tang Inhomogeneous volumetric Laplacian
deformation for rhinoplasty planning and
simulation system . . . . . . . . . . . 331--341
Yujian Gao and
Qinping Zhao and
Aimin Hao and
T. M. Sezgin and
N. A. Dodgson Automatic construction of $3$D
animatable facial avatars . . . . . . . 343--354
Wei Feng and
Hongxin Zhang and
Jin Huang and
Caoyu Wang and
Hujun Bao Repairing topological inconsistency of
mesh sequences . . . . . . . . . . . . . 355--364
Youngeun Lee and
Young J. Kim Simple and parallel proximity algorithms
for general polygonal models . . . . . . 365--374
Jaewoo Seo and
Yeongho Seol and
Daehyeon Wi and
Younghui Kim and
Junyong Noh Rigging transfer . . . . . . . . . . . . 375--386
Nan Hu and
Suiping Zhou and
Zhongke Wu and
Mingquan Zhou and
Benjamin Eng Keong Cho Spatial-temporal patterns and pedestrian
simulation . . . . . . . . . . . . . . . 387--399
Kai Bao and
Xiaolong Wu and
Hui Zhang and
Enhua Wu Volume fraction based miscible and
immiscible fluid animation . . . . . . . 401--410
Chen Tang and
Sheng Li and
Guoping Wang and
Yutong Zang Stable stylized wireframe rendering . . 411--421
Jaewoong Jeon and
Hyunho Jang and
Soon-Bum Lim and
Yoon-Chul Choy A sketch interface to empower novices to
create $3$D animations . . . . . . . . . 423--432
B. J. H. van Basten and
P. W. A. M. Peeters and
A. Egges The step space: example-based
footprint-driven motion synthesis . . . 433--441
N. Courty and
A. Cuzol Conditional stochastic simulation for
character animation . . . . . . . . . . 443--452
Anton Gerdelan and
Carol O'Sullivan A genetic-fuzzy system for optimising
agent steering . . . . . . . . . . . . . 453--461
Sejin Oh and
Woonhyuk Baek and
Woontack Woo Synthetic vision-based perceptual
attention for augmented reality agents 463--472
Sin-Hwa Kang and
Jonathan Gratch Virtual humans elicit socially anxious
interactants' verbal self-disclosure . . 473--482
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . 483--484
Hui Chen and
Hanqiu Sun and
Xiaogang Jin Haptic-constraint modeling based on
interactive metaballs . . . . . . . . . 485--497
Chunyong Ma and
Ge Chen and
Yong Han and
Yongyang Qi and
Yong Chen An integrated VR--GIS navigation
platform for city/region simulation . . 499--507
Jiejie Zhu and
Zhigeng Pan and
Chao Sun and
Wenzhi Chen Handling occlusions in video-based
augmented reality using depth
information . . . . . . . . . . . . . . 509--521
Hyewon Seo and
Joon-Won Bang and
Ji-Man Park and
Soo-Hyun Jeon $3$D billiards game with haptic
interface . . . . . . . . . . . . . . . 523--530
Soo Jeong Kim and
Kyung Jun Gil and
HyungSeok Kim and
Sang Boem Lim and
Jee-in Kim Adaptive interactions in shared virtual
environments for heterogeneous devices 531--543
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . 545--545
Jane Hwang and
Gerard J. Kim Provision and maintenance of presence
and immersion in hand-held virtual
reality through motion based interaction 547--559
Jonas Spillmann and
Matthias Harders Inextensible elastic rods with torsional
friction based on Lagrange multipliers 561--572
C. Buche and
P. Chevaillier and
A. Nédélec and
M. Parenthoën and
J. Tisseau Fuzzy cognitive maps for the simulation
of individual adaptive behaviors . . . . 573--587
Hongquan Sun and
Jiqing Han Particle-based realistic simulation of
fluid--solid interaction . . . . . . . . 589--595
Anonymous Issue Information . . . . . . . . . . . i--ii
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . 1--1
Cihan Halit and
Tolga Capin Multiscale motion saliency for keyframe
extraction from motion capture sequences 3--14
Jun He and
Caiming Zhang and
Yu Wei and
Weitao Li Feature sensitive deformation for
triangular mesh models . . . . . . . . . 15--25
Andreas A. Vasilakis and
Ioannis Fudos GPU rigid skinning based on a refined
skeletonization method . . . . . . . . . 27--46
Shiqi Li and
Chi Xu Efficient lookup table based camera pose
estimation for augmented reality . . . . 47--58
B. J. H. van Basten and
A. Egges and
R. Geraerts Combining path planners and motion
graphs . . . . . . . . . . . . . . . . . 59--78
Anonymous Issue Information . . . . . . . . . . . i--ii
Zhigeng Pan and
Nadia Magnenat-Thalmann and
Jinxiang Chai Editorial . . . . . . . . . . . . . . . 79--80
Jing Liao and
Jinhui Yu and
John Patterson Modeling ocean waves and interaction
between objects and ocean water for
cartoon animation . . . . . . . . . . . 81--89
Qizhi Yu and
Fabrice Neyret and
Anthony Steed Feature-based vector simulation of water
waves . . . . . . . . . . . . . . . . . 91--98
Chen Huang and
Hanqiu Sun and
Shiguang Liu and
Ping Li Interactive soft-fabrics watering
simulation on GPU . . . . . . . . . . . 99--106
Shengfeng He and
Hon-Cheng Wong and
Wai-Man Pang and
Un-Hong Wong Real-time smoke simulation with improved
turbulence by spatial adaptive vorticity
confinement . . . . . . . . . . . . . . 107--114
Ning Liu and
Xiaowei He and
Sheng Li and
Guoping Wang Meshless simulation of brittle fracture 115--124
Jian Zhu and
Yuanzhang Chang and
Enhua Wu Realistic, fast, and controllable
simulation of solid combustion . . . . . 125--132
Cédric Buche and
Anne Jeannin-Girardon and
Pierre De Loor Simulation theory and anticipation for
interactive virtual character in an
uncertain world . . . . . . . . . . . . 133--139
Nan Xiang and
Haiying Zhao and
Xiaojian Zhou and
Mingliang Xu and
Abdennour El Rhalibi and
Yu Wu UEGM: uncertain emotion generator under
multi-stimulus . . . . . . . . . . . . . 141--149
Shawn Singh and
Mubbasir Kapadia and
Glenn Reinman and
Petros Faloutsos Footstep navigation for dynamic crowds 151--158
Ko-Yun Liu and
Wan-Chun Ma and
Chun-Fa Chang and
Chuan-Chang Wang and
Paul Debevec A framework for locally retargeting and
rendering facial performance . . . . . . 159--167
Ludovic Dutreve and
Alexandre Meyer and
Sada Bouakaz Easy acquisition and real-time animation
of facial wrinkles . . . . . . . . . . . 169--176
Chung-Yeon Lee and
Sangyong Lee and
Seongah Chin Multi-layer structural wound synthesis
on $3$D face . . . . . . . . . . . . . . 177--185
Jaewon Song and
Byungkuk Choi and
Yeongho Seol and
Junyong Noh Characteristic facial retargeting . . . 187--194
Michael Zollhöfer and
Michael Martinek and
Günther Greiner and
Marc Stamminger and
Jochen Süßmuth Automatic reconstruction of personalized
avatars from $3$D face scans . . . . . . 195--202
Jing Tong and
Mingmin Zhang and
Xueqin Xiang and
Huaqing Shen and
Hao Yan and
Zhengming Chen $3$D body scanning with hairstyle using
one time-of-flight camera . . . . . . . 203--211
Jun Pan and
Jian-min Wang and
Shun-ting Cao and
Xiao-nan Luo Interactive sign language synthesis
based on adaptive display resolution
visibility for ubiquitous devices . . . 213--220
Jun Xiao and
Yinfu Feng and
Wenyuan Hu Predicting missing markers in human
motion capture using $l_1$-sparse
representation . . . . . . . . . . . . . 221--228
Liqun Deng and
Howard Leung and
Naijie Gu and
Yang Yang Real-time mocap dance recognition for an
interactive dancing game . . . . . . . . 229--237
I-Cheng Yeh and
Chao-Hung Lin and
Hung-Jen Chien and
Tong-Yee Lee Efficient camera path planning algorithm
for human motion overview . . . . . . . 239--250
Weixin Si and
Zhiyong Yuan and
Xiangyun Liao and
Zhaoliang Duan and
Yihua Ding and
Jianhui Zhao $3$D soft tissue warping dynamics
simulation based on force asynchronous
diffusion model . . . . . . . . . . . . 251--259
D. Huang and
W. Tang and
T. R. Wan and
N. W. John and
D. Gould and
Y. Ding and
Y. Chen A new approach to haptic rendering of
guidewires for use in minimally invasive
surgical simulation . . . . . . . . . . 261--268
Sheng-Hui Liao and
Yixiong Liang and
Ling-Zhi Li and
Bei-Ji Zou and
Xing-Hao Zhu and
Wei Ai Practical craniofacial surgery simulator
based on GPU accelerated lattice shape
matching . . . . . . . . . . . . . . . . 269--276
Yanjun Peng and
Ruisheng Jia and
Yuanhong Wang and
Mingmin Zhang A virtual endoscopy system for virtual
medicine . . . . . . . . . . . . . . . . 277--284
Lu Chen and
Jin Huang and
Hongxin Zhang and
Wei Hua GPU-friendly shape interpolation based
on trajectory warping . . . . . . . . . 285--294
Min-Wen Chao and
Chao-Hung Lin and
Chih-Chieh Chang and
Tong-Yee Lee A graph-based shape matching scheme for
$3$D articulated objects . . . . . . . . 295--305
Chong Zhao and
Hanqiu Sun and
Kaihuai Qin Efficient wavelet-based geometry
compression . . . . . . . . . . . . . . 307--315
Huicheol Hwang and
Kyehyun Kim and
Roger Blanco i Ribera and
Junyong Noh Stereoscopic image generation of
background terrain scenes . . . . . . . 317--323
Tom Van Laerhoven and
Fabian Di Fiore and
William Van Haevre and
Frank Van Reeth Paint-on-glass animation: the fellowship
of digital paint and artisanal control 325--332
Anonymous Issue Information . . . . . . . . . . . 1--2
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial Issue 22.4 . . . . . . . . . . 333--333
Min Meng and
Lubin Fan and
Ligang Liu iCutter: a direct cut-out tool for $3$D
shapes . . . . . . . . . . . . . . . . . 335--342
Inmaculada Rodriguez and
Anna Puig and
Marc Esteva Cross-platform management of intelligent
objects behaviors in serious virtual
environments . . . . . . . . . . . . . . 343--350
Gengdai Liu and
Mingliang Xu and
Zhigeng Pan and
Abdennour El Rhalibi Human motion generation with multifactor
models . . . . . . . . . . . . . . . . . 351--359
Elena Kokkinara and
Oyewole Oyekoya and
Anthony Steed Modelling selective visual attention for
autonomous virtual characters . . . . . 361--369
Jean-Paul Gourret and
Amir Hariri and
Philippe Liverneaux Explicit and implicit animation with
fuzzy constraints of a versatile
multi-body system for virtual hand
surgery . . . . . . . . . . . . . . . . 371--392
Marcos Slomp and
Matthew W. Johnson and
Toru Tamaki and
Kazufumi Kaneda Photorealistic real-time rendering of
spherical raindrops with hierarchical
reflective and refractive maps . . . . . 393--404
Anonymous Issue Information . . . . . . . . . . . 1--2
Anonymous Editorial . . . . . . . . . . . . . . . 405--405
Daniel Raunhardt and
Ronan Boulic Immersive singularity-free full-body
interactions with reduced marker set . . 407--419
Anne-Hél\`ene Olivier and
Richard Kulpa and
Julien Pettré and
Armel Crétual A step-by-step modeling, analysis and
annotation of locomotion . . . . . . . . 421--433
Edmond S. L. Ho and
Taku Komura A finite state machine based on topology
coordinates for wrestling games . . . . 435--443
Stéphane Donikian and
Paolo Petta A survey of research work in computer
science and cognitive science dedicated
to the modeling of reactive human
behaviors . . . . . . . . . . . . . . . 445--455
Yun-Feng Chou and
Zen-Chung Shih Comic character animation using Bayesian
estimation . . . . . . . . . . . . . . . 457--470
Jun Xu and
Xiang Li and
Yangchun Ren and
Weidong Geng Performance-driven animation of
hand-drawn cartoon faces . . . . . . . . 471--483
Anonymous Issue Information . . . . . . . . . . . 1--2
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . 485--485
Changbo Wang and
Chenhui Li and
Jinqiu Dai and
Yang Li Adaptive lattice-based light rendering
of participating media . . . . . . . . . 487--498
Yijiang Zhang and
Julien Pettré and
Jan Ond\vrej and
Xueying Qin and
Qunsheng Peng and
Stéphane Donikian Online inserting virtual characters into
dynamic video scenes . . . . . . . . . . 499--510
Jong-Hyuk Kim and
Jung-Ju Choi and
Christoph M. Hoffmann Pose space parameterization and style
transfer of skin deformation . . . . . . 511--518
Jianping Hu and
Xiuping Liu and
Qi Xie Subdivision connectivity remeshing and
its applications . . . . . . . . . . . . 519--528
Kyusung Cho and
Jinki Jung and
Sang-Wook Lee and
Sang Ok Lim and
Hyun Seung Yang Real-time recognition and tracking for
augmented reality books . . . . . . . . 529--541
Ilkay Ulusoy and
Erdem Akagunduz and
Murat Yirci Anatomical and dynamic volume spline
model applied to facial soft tissue . . 543--554
Anonymous Issue Information . . . . . . . . . . . i--ii
Daniel Thalmann and
Saad Ali and
Petros Faloutsos Editorial for the CAVW special issue on
real-time crowd simulation . . . . . . . 1--1
Armel Ulrich Kemloh Wagoum and
Mohcine Chraibi and
Jonas Mehlich and
Armin Seyfried and
Andreas Schadschneider Efficient and validated simulation of
crowds for an evacuation assistant . . . 3--15
Libo Sun and
Alexander Shoulson and
Pengfei Huang and
Nicole Nelson and
Wenhu Qin and
Ani Nenkova and
Norman I. Badler Animating synthetic dyadic conversations
with variations based on context and
agent attributes . . . . . . . . . . . . 17--32
A. Beacco and
C. Andujar and
N. Pelechano and
B. Spanlang Efficient rendering of animated
characters through optimized per-joint
impostors . . . . . . . . . . . . . . . 33--47
Soraia R. Musse and
Vinicius J. Cassol and
Cláudio R. Jung Towards a quantitative approach for
comparing crowds . . . . . . . . . . . . 49--57
Wouter G. van Toll and
Atlas F. Cook Iv and
Roland Geraerts Real-time density-based crowd simulation 59--69
Anonymous Editorial Board . . . . . . . . . . . . i--ii
Anonymous Editorial issue 23.2 . . . . . . . . . . 71--71
Sandy Brand and
Rafael Bidarra Multi-core scalable and efficient
pathfinding with Parallel Ripple Search 73--85
Thomas Lopez and
Fabrice Lamarche and
Tsai-Yen Li Space-time planning in changing
environments: using dynamic objects for
accessibility . . . . . . . . . . . . . 87--99
Dan Casas and
Margara Tejera and
Jean-Yves Guillemaut and
Adrian Hilton Parametric animation of
performance-captured mesh sequences . . 101--111
Witawat Rungjiratananon and
Yoshihiro Kanamori and
Napaporn Metaaphanon and
Yosuke Bando and
Bing-Yu Chen and
Tomoyuki Nishita Animating strings with twisting, tearing
and flicking effects . . . . . . . . . . 113--124
Natapon Pantuwong and
Masanori Sugimoto A novel template-based automatic rigging
algorithm for articulated-character
animation . . . . . . . . . . . . . . . 125--141
Anonymous Issue Information . . . . . . . . . . . i--ii
Anonymous Editorial . . . . . . . . . . . . . . . 143--144
Kai Jiang and
Xiaowu Chen and
Yu Zhang and
Qinping Zhao Video event representation and inference
on And-Or graph . . . . . . . . . . . . 145--154
Jinmo Kim and
Hyungje Cho Efficient modeling of numerous trees by
introducing growth volume for real-time
virtual ecosystems . . . . . . . . . . . 155--165
Ming Zeng and
Lin Liang and
Xinguo Liu and
Hujun Bao Video-driven state-aware facial
animation . . . . . . . . . . . . . . . 167--178
Yang Shen and
Xiao Lin and
Yan Gao and
Bin Sheng and
Qisong Liu Video composition by optimized $3$D
mean-value coordinates . . . . . . . . . 179--190
Dongwann Kang and
Yongjin Ohn and
Myounghun Han and
Kyunghyun Yoon Generation of coherent mosaic
animations: enhancement and evaluation
of temporal coherence . . . . . . . . . 191--202
Yusuke Yoshiyasu and
Nobutoshi Yamazaki Example-based inverse kinematics using
cage . . . . . . . . . . . . . . . . . . 203--213
Charlie Irawan Tan and
Wen Kai Tai Characteristics preserving racer
animation: a data-driven race path
synthesis in formation space . . . . . . 215--223
Yusuke Yoshiyasu and
Nobutoshi Yamazaki Detail-aware spatial deformation
transfer . . . . . . . . . . . . . . . . 225--233
Wan-Chun Ma and
Yi-Hua Wang and
Graham Fyffe and
Bing-Yu Chen and
Paul Debevec A blendshape model that incorporates
physical interaction . . . . . . . . . . 235--243
Sang Won Lee and
Kang Hoon Lee Interactive buildup of animation
sequences with captured motion data . . 245--251
Young-Min Kang and
Chang-Sik Cho Photorealistic cloth in real-time
applications . . . . . . . . . . . . . . 253--265
Meng Yang and
Longsheng Jiang and
Xiaosheng Li and
Youquan Liu and
Xuehui Liu and
Enhua Wu Interactive coupling between a tree and
raindrops . . . . . . . . . . . . . . . 267--277
Changbo Wang and
Qiang Zhang and
Huajun Xiao and
Qiuyan Shen Simulation of multiple fluids with
solid--liquid phase transition . . . . . 279--289
Seungtaik Oh and
Seunghyup Shin and
Hyeryeong Jun Practical simulation of hierarchical
brittle fracture . . . . . . . . . . . . 291--300
Khalid Djado and
Richard Egli and
Fabrice Granger Particle-based drop animation on meshes
in real time . . . . . . . . . . . . . . 301--309
Thomas Jund and
Pierre Kraemer and
David Cazier A unified structure for crowd simulation 311--320
Cathy Ennis and
Carol O'Sullivan Perceptually plausible formations for
virtual conversers . . . . . . . . . . . 321--329
Ahyoung Choi and
Celso De Melo and
Woontack Woo and
Jonathan Gratch Affective engagement to emotional facial
expressions of embodied social agents in
a decision-making game . . . . . . . . . 331--342
Weizi Li and
Zichao Di and
Jan M. Allbeck Crowd distribution and location
preference . . . . . . . . . . . . . . . 343--351
Xiaowu Chen and
Hengyuan Zhang and
Qinping Zhao Virtual calligraphic carving through
smoothness scalar field and
brush-pressure distribution . . . . . . 353--361
Hyeon-Joong Kim and
A. Cengiz Öztireli and
Markus Gross and
Soo-Mi Choi Adaptive surface splatting for facial
rendering . . . . . . . . . . . . . . . 363--373
Peng Du and
Min Tang and
Ruofeng Tong Fast continuous collision culling with
deforming noncollinear filters . . . . . 375--383
Myungsoo Bae and
Jinwook Kim and
Young J. Kim User-guided volumetric approximation
using swept sphere volumes for
physically based animation . . . . . . . 385--394
Youquan Liu and
Yanyun Chen and
Wen Wu and
Nelson Max and
Enhua Wu Physically based object withering
simulation . . . . . . . . . . . . . . . 395--406
Xu Zhao and
Zhong Zhou and
Ye Duan and
Wei Wu Detail-feature-preserving surface
reconstruction . . . . . . . . . . . . . 407--416
Hwan-Jik Lee and
Hyun Joon Shin and
Jung-Ju Choi Single image summarization of $3$D
animation using depth images . . . . . . 417--424
Luis F. Gutiérrez and
Iker Aguinaga and
Matthias Harders and
Félix Ramos Speeding up the simulation of deformable
objects through mesh improvement . . . . 425--433
John Ferraris and
Feng Tian and
Christos Gatzidis Feature-based probabilistic texture
blending with feature variations for
terrains . . . . . . . . . . . . . . . . 435--445
Yong Zhao and
Bin Pan and
Chunxia Xiao and
Qunsheng Peng Dual-domain deformation transfer for
triangular meshes . . . . . . . . . . . 447--456
Marco Fratarcangeli Position-based facial animation
synthesis . . . . . . . . . . . . . . . 457--466
Anonymous Issue Information . . . . . . . . . . . i--ii
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial Issue 23.5 . . . . . . . . . . 467--467
Mingyang Zhu and
Huaijiang Sun and
Rongyi Lan and
Bin Li Human motion retrieval using topic model 469--476
Xuqiang Shao and
Zhong Zhou and
Wei Wu Particle-based simulation of bubbles in
water--solid interaction . . . . . . . . 477--487
Hoeryong Jung and
Doo Yong Lee Real-time cutting simulation of meshless
deformable object using dynamic bounding
volume hierarchy . . . . . . . . . . . . 489--501
Hugo Álvarez and
Ibai Leizea and
Diego Borro A new marker design for a robust marker
tracking system against occlusions . . . 503--518
Yong Zhao and
Jianhui Liu Volumetric subspace mesh deformation
with structure preservation . . . . . . 519--532
Anonymous Issue Information: Issue Information . . i--ii
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial Issue 23.6 . . . . . . . . . . 533--533
Wouter G. van Toll and
Atlas F. Cook IV and
Roland Geraerts A navigation mesh for dynamic
environments . . . . . . . . . . . . . . 535--546
Dan Zong and
Chunpeng Li and
Shihong Xia and
Zhaoqi Wang Planning interactive task for
intelligent characters . . . . . . . . . 547--557
Chao Jin and
Thomas Fevens and
Sudhir Mudur Optimized keyframe extraction for $3$D
character animations . . . . . . . . . . 559--568
Brian F. Allen and
Nadia Magnenat-Thalmann and
Daniel Thalmann Politeness improves interactivity in
dense crowds . . . . . . . . . . . . . . 569--578
Anonymous Issue Information: Issue Information . . i--ii
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial Issue 24.1 . . . . . . . . . . 1--1
Ahmad Abdul Karim and
Thibaut Gaudin and
Alexandre Meyer and
Axel Buendia and
Saida Bouakaz Procedural locomotion of multilegged
characters in dynamic environments . . . 3--15
Amit Kumar and
Aparajita Ojha Natural path planning using wavelet
noise in static environment . . . . . . 17--24
Yanzhen Wang and
Yueshan Xiong and
Kai Xu and
Dong Liu vKASS: a surgical procedure simulation
system for arthroscopic anterior
cruciate ligament reconstruction . . . . 25--41
Siddharth Hegde and
Christos Gatzidis and
Feng Tian Painterly rendering techniques: a
state-of-the-art review of current
approaches . . . . . . . . . . . . . . . 43--64
Llyr ap Cenydd and
Bill Teahan An embodied approach to arthropod
animation . . . . . . . . . . . . . . . 65--83
Anonymous Issue Information: Issue Information . . i--ii
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial Issue 24.2 . . . . . . . . . . 85--85
Ting-Chieh Huang and
Yi-Jheng Huang and
Wen-Chieh Lin Special Issue Paper: Real-time horse
gait synthesis . . . . . . . . . . . . . 87--95
Guanyang Liu and
Keke Lu Networked multiplayer cooperative
interaction using decoupled motion
control method in a shared virtual
environment with haptic, visual and
movement feedback . . . . . . . . . . . 97--109
C. Buche and
P. De Loor Anticipatory behavior in virtual
universe, application to a virtual
juggler . . . . . . . . . . . . . . . . 111--125
André Neubauer and
Rupert Brooks and
Iman Brouwer and
Patricia Debergue and
Denis Laroche Haptic collision handling for simulation
of transnasal surgery . . . . . . . . . 127--141
Murat Haciomeroglu and
Cumhur Yigit Ozcan and
Oner Barut and
Levent Seckin and
Hayri Sever Hardware-accelerated dynamic clustering
of virtual crowd members . . . . . . . . 143--153
Anonymous Issue Information: Issue Information . . i--ii
Daniel Thalmann and
Tolga Capin and
Selim Balcisoy Editorial . . . . . . . . . . . . . . . 153--154
Seung In Park and
Francis Quek and
Yong Cao Simulating and animating social
dynamics: embedding small pedestrian
groups in crowds . . . . . . . . . . . . 155--164
Libo Sun and
Xiaona Li and
Wenhu Qin Simulating realistic crowd based on
agent trajectories . . . . . . . . . . . 165--172
Jin Hyoung Park and
Francisco Arturo Rojas and
Hyun Seung Yang A collision avoidance behavior model for
crowd simulation based on psychological
findings . . . . . . . . . . . . . . . . 173--183
Hwi-Ryong Jung and
Sun-Tae Kim and
Junyong Noh and
Jeong-Mo Hong A heterogeneous CPU--GPU parallel
approach to a multigrid Poisson solver
for incompressible fluid simulation . . 185--193
Nadir Akinci and
Jens Cornelis and
Gizem Akinci and
Matthias Teschner Coupling elastic solids with smoothed
particle hydrodynamics fluids . . . . . 195--203
Guijuan Zhang and
Dianjie Lu and
Dengming Zhu and
Lei Lv and
Hong Liu and
Xiangxu Meng Rigid-motion-inspired liquid character
animation . . . . . . . . . . . . . . . 205--213
Feibin Chen and
Changbo Wang and
Buying Xie and
Hong Qin Flexible and rapid animation of brittle
fracture using the smoothed particle
hydrodynamics formulation . . . . . . . 215--224
Nima Nikfetrat and
Won-Sook Lee Fire pattern analysis and synthesis
using EigenFires and motion transitions 225--235
Jinmo Kim and
Daeyeoul Kim and
Hyungje Cho Procedural modeling of trees based on
convolution sums of divisor functions
for real-time virtual ecosystems . . . . 237--246
Kiwon Um and
Tae-Yong Kim and
Youngdon Kwon and
JungHyun Han Porous deformable shell simulation with
surface water flow and saturation . . . 247--254
Hongyu Wu and
Xiaowu Chen and
Mengxia Yang and
Zhihong Fang Facial performance illumination transfer
from a single video using interpolation
in non-skin region . . . . . . . . . . . 255--263
Chunxiao Liu and
Hong Li and
Qunsheng Peng and
Xun Wang and
Enhua Wu Relighting abstracted image via salient
edge-guided luminance field optimization 265--274
Cheng-Guo Huang and
Tsung-Shian Huang and
Wen-Chieh Lin and
Jung-Hong Chuang Physically based cosmetic rendering . . 275--283
Norman Jaklin and
Atlas Cook IV and
Roland Geraerts Real-time path planning in heterogeneous
environments . . . . . . . . . . . . . . 285--295
Mi You and
Taekwon Jang and
Seunghoon Cha and
Jihwan Kim and
Junyong Noh Realistic paint simulation based on
fluidity, diffusion, and absorption . . 297--306
Dongxue Liang and
Kyoungju Park Pencil drawing animation from a video 307--316
Jaesung Park and
Minsub Shim and
Seon-Young Park and
Yunku Kang and
Myung-Soo Kim Realistic deformation of $3$D human
blood vessels . . . . . . . . . . . . . 317--325
Maher Ben Moussa and
Nadia Magnenat-Thalmann Toward socially responsible agents:
integrating attachment and learning in
emotional decision-making . . . . . . . 327--334
JeeHang Lee and
Tingting Li and
Julian Padget Towards polite virtual agents using
social reasoning techniques . . . . . . 335--343
Linbo Luo and
Haiyan Yin and
Wentong Cai and
Michael Lees and
Suiping Zhou Interactive scenario generation for
mission-based virtual training . . . . . 345--354
Gokcen Cimen and
Hacer Ilhan and
Tolga Capin and
Hasmet Gurcay Classification of human motion based on
affective state descriptors . . . . . . 355--363
Guoliang Luo and
Frederic Cordier and
Hyewon Seo Compression of $3$D mesh sequences by
temporal segmentation . . . . . . . . . 365--375
Moon-Hwan Jeong and
Hyeong-Seok Ko Draft-space warping: grading of clothes
based on parametrized draft . . . . . . 377--386
Yadang Chen and
Chuanyan Hao and
Zhongmou Cai and
Wen Wu and
Enhua Wu Live accurate and dense reconstruction
from a handheld camera . . . . . . . . . 387--397
Tian Qi and
Yinfu Feng and
Jun Xiao and
Yueting Zhuang and
Xiaosong Yang and
Jianjun Zhang A semantic feature for human motion
retrieval . . . . . . . . . . . . . . . 399--407
Siwang Li and
Jin Huang and
Mathieu Desbrun and
Xiaogang Jin Interactive elastic motion editing
through space--time position constraints 409--417
T. Le Naour and
N. Courty and
S. Gibet Spatiotemporal coupling with the $3$D+t
motion Laplacian . . . . . . . . . . . . 419--428
Gamze Bozgeyikli and
Evren Bozgeyikli and
Veysi \.I\csler Introducing tangible objects into motion
controlled gameplay using Microsoft
Kinect\TM . . . . . . . . . . . . . . . 429--441
Anonymous Issue Information: Issue Information . . i--ii
Nadia Magnenat-Thalmann Editorial Issue 24.5 . . . . . . . . . . 443--443
Yuanfeng Zhu and
Ajay Sundar Ramakrishnan and
Bernd Hamann and
Michael Neff A system for automatic animation of
piano performances . . . . . . . . . . . 445--457
Mathieu Perriollat and
Adrien Bartoli A computational model of bounded
developable surfaces with application to
image-based three-dimensional
reconstruction . . . . . . . . . . . . . 459--476
F. Tence and
L. Gaubert and
J. Soler and
P. De Loor and
C. Buche Chameleon: online learning for
believable behaviors based on humans
imitation in computer games . . . . . . 477--495
Mingqi Yu and
Hongyan Quan Fluid surface reconstruction based on
specular reflection model . . . . . . . 497--510
Oktar Ozgen and
Selcuk Sumengen and
Marcelo Kallmann and
Carlos Fm Coimbra and
Selim Balcisoy Simulating colliding flows in smoothed
particle hydrodynamics with fractional
derivatives . . . . . . . . . . . . . . 511--523
Anonymous Issue Information: Issue Information . . i--ii
Marcelo Kallmann and
Kostas Bekris and
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial Issue 24.6 . . . . . . . . . . 525--525
Peter Sandilands and
Myung Geol Choi and
Taku Komura Interaction capture using magnetic
sensors . . . . . . . . . . . . . . . . 527--538
Junghyun Ahn and
Stephane Gobron and
Daniel Thalmann and
Ronan Boulic Asymmetric facial expressions: revealing
richer emotions for embodied
conversational agents . . . . . . . . . 539--551
Robert Backman and
Marcelo Kallmann Designing controllers for physics-based
characters with motion networks . . . . 553--563
Jongmin Kim and
Yeongho Seol and
Jehee Lee Human motion reconstruction from sparse
$3$D motion sensors using kernel
CCA-based regression . . . . . . . . . . 565--576
Anonymous Issue Information . . . . . . . . . . . i--ii
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial Issue 25.1 . . . . . . . . . . 1--1
Andrew Feng and
Yazhou Huang and
Yuyu Xu and
Ari Shapiro Fast, automatic character animation
pipelines . . . . . . . . . . . . . . . 3--16
Mika T. Rantanen and
Martti Juhola Using probabilistic roadmaps in changing
environments . . . . . . . . . . . . . . 17--31
Yan Shi and
Fangtian Ying and
Xuan Chen and
Zhigeng Pan and
Jinhui Yu Restoration of traditional Chinese
shadow play --- Piying art from tangible
interaction . . . . . . . . . . . . . . 33--43
Jianxin Luo and
Guyu Hu and
Guiqiang Ni Dual-space ray casting for height field
rendering . . . . . . . . . . . . . . . 45--56
Zhiying He and
Xiaohui Liang and
Jian Wang and
Qinping Zhao and
Chengyu Guo Flexible editing of human motion by
three-way decomposition . . . . . . . . 57--68
Paolo Tripicchio and
Claudio Loconsole and
Andrea Piarulli and
Emanuele Ruffaldi and
Franco Tecchia and
Massimo Bergamasco On multiuser perspectives in passive
stereographic virtual environments . . . 69--81
Xuequan Lu and
Wenzhi Chen and
Mingliang Xu and
Zonghui Wang and
Zhigang Deng and
Yangdong Ye AA-FVDM: an accident-avoidance full
velocity difference model for animating
realistic street-level traffic in rural
scenes . . . . . . . . . . . . . . . . . 83--97
Anonymous Issue information . . . . . . . . . . . i--ii
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial Issue 25.2 . . . . . . . . . . 99--100
Mingmin Zhang and
Zhigeng Pan and
Xixi Huang and
Nan Xiang and
Shuwen Wang and
Pengyu Zhu Call for Papers: EasyHome: an online
virtual home decoration system . . . . . 101--113
Weitao Li and
Yuanfeng Zhou and
Caiming Zhang and
Xuemei Li Robust multi-level partition of unity
implicits from triangular meshes . . . . 115--127
Can Kirmizibayrak and
Mike Wakid and
Yeny Yim and
Dimitre Hristov and
James K. Hahn Interactive focus $+$ context medical
data exploration and editing . . . . . . 129--141
Chunxiao Zhang and
Eric Dubois and
Yan Zhao Virtual cubic panorama synthesis based
on triangular reprojection . . . . . . . 143--154
Shuai Li and
Qinping Zhao and
Shengfa Wang and
Aimin Hao and
Hong Qin Interactive deformation and cutting
simulation directly using
patient-specific volumetric images . . . 155--169
Lei Lv and
Tianlu Mao and
Xuecheng Liu and
Zhaoqi Wang Optimization-based group performance
deducing . . . . . . . . . . . . . . . . 171--184
Tianchen Xu and
Wen Wu and
Enhua Wu Real-time generation of
smoothed-particle hydrodynamics-based
special effects in character animation 185--198
Anonymous Issue information . . . . . . . . . . . i--ii
Anonymous Editorial: Editorial . . . . . . . . . . 199--200
Ari Shapiro and
Andrew Feng and
Ruizhe Wang and
Hao Li and
Mark Bolas and
Gerard Medioni and
Evan Suma Rapid avatar capture and simulation
using commodity depth sensors . . . . . 201--211
Michael Zollhöfer and
Justus Thies and
Matteo Colaianni and
Marc Stamminger and
Günther Greiner Interactive model-based reconstruction
of the human head using an RGB-D sensor 213--222
Susana Castillo and
Christian Wallraven and
Douglas W. Cunningham The semantic space for facial
communication . . . . . . . . . . . . . 225--233
Xiaoxin Fang and
Bin Sheng and
Wen Wu and
Zengzhi Fan and
Lizhuang Ma Real-time depth-of-field rendering using
single-layer composition . . . . . . . . 235--243
Shengchuan Zhou and
Innfarn Yoo and
Bedrich Benes and
Ge Chen A hybrid level-of-detail representation
for large-scale urban scenes rendering 245--255
Shamima Yasmin and
Nan Du and
James Chen and
Yusheng Feng A haptic-enabled novel approach to
cardiovascular visualization . . . . . . 257--271
Zhangpeng Tang and
Jun Xiao and
Yinfu Feng and
Xiaosong Yang and
Jian Zhang Human motion retrieval based on freehand
sketch . . . . . . . . . . . . . . . . . 273--281
Na Lv and
Yan Huang and
Zhiquan Feng and
Jingliang Peng A genetic algorithm approach to human
motion capture data segmentation . . . . 283--292
Tian Qi and
Jun Xiao and
Yueting Zhuang and
Hanzhi Zhang and
Xiaosong Yang and
Jianjun Zhang and
Yinfu Feng Real-time motion data annotation via
action string . . . . . . . . . . . . . 293--302
Liuyang Zhou and
Lifeng Shang and
Hubert P. H. Shum and
Howard Leung Human motion variation synthesis with
multivariate Gaussian processes . . . . 303--311
Masaki Oshita Interactive motion synthesis with
optimal blending . . . . . . . . . . . . 313--321
YoungBeom Kim and
JungHyun Han Bulging-free dual quaternion skinning 323--331
Sybren A. Stüvel and
Nadia Magnenat-Thalmann and
Daniel Thalmann and
Arjan Egges and
A. Frank van der Stappen Hierarchical structures for collision
checking between virtual characters . . 333--342
Thomas Pitiot and
David Cazier and
Thomas Jund and
Arash Habibi and
Pierre Kraemer Deformable polygonal agents in crowd
simulation . . . . . . . . . . . . . . . 343--352
Xinjie Wang and
Linling Zhou and
Zhigang Deng and
Xiaogang Jin Flock morphing animation . . . . . . . . 353--362
Xuequan Lu and
Zonghui Wang and
Mingliang Xu and
Wenzhi Chen and
Zhigang Deng A personality model for animating
heterogeneous traffic behaviors . . . . 363--373
Mei Ling Chu and
Paolo Parigi and
Kincho Law and
Jean-Claude Latombe Modeling social behaviors in an
evacuation simulator . . . . . . . . . . 375--384
Hua Wang and
Tianlu Mao and
Xingchen Kang and
Zhaoqi Wang An all-in-one efficient lane-changing
model for virtual traffic . . . . . . . 385--393
Linbo Luo and
Haiyan Yin and
Wentong Cai and
Michael Lees and
Nasri Bin Othman and
Suiping Zhou Towards a data-driven approach to
scenario generation for serious games 395--404
Cameron D. Pelkey and
Jan M. Allbeck Populating semantic virtual environments 405--412
Yong Zhao and
Junyu Dong and
Bin Pan and
Chunxia Xiao Hierarchical mesh deformation with shape
preservation . . . . . . . . . . . . . . 413--422
Chen Yang and
Shuai Li and
Lili Wang and
Aimin Hao and
Hong Qin Real-time physical deformation and
cutting of heterogeneous objects via
hybrid coupling of meshless approach and
finite element method . . . . . . . . . 423--435
Shunsuke Saito and
Nobuyuki Umetani and
Shigeo Morishima Macroscopic and microscopic deformation
coupling in up-sampled cloth simulation 437--446
Xue Chen and
Jieqing Feng Adaptive skeleton-driven cages for mesh
sequences . . . . . . . . . . . . . . . 447--455
Min Gyu Choi Real-time simulation of ductile fracture
with oriented particles . . . . . . . . 457--465
Ben Yang and
Xiaogang Jin Turbulence synthesis for
shape-controllable smoke animation . . . 467--474
Shiguang Liu and
Yixin Xu and
Junyong Noh and
Yiying Tong Visual fluid animation via lifting
wavelet transform . . . . . . . . . . . 475--485
Thomas Lopez and
Pierre Chevaillier and
Valérie Gouranton and
Paul Evrard and
Florian Nouviale and
Mukesh Barange and
Rozenn Bouville and
Bruno Arnaldi Collaborative virtual training with
physical and communicative autonomous
agents . . . . . . . . . . . . . . . . . 487--495
Pablo Almajano and
Maite Lopez-Sanchez and
Inmaculada Rodriguez and
Tomas Trescak Assistant agents to advice users in
hybrid structured 3D virtual
environments . . . . . . . . . . . . . . 497--506
Nahid Karimaghalou and
Ulysses Bernardet and
Steve DiPaola A model for social spatial behavior in
virtual characters . . . . . . . . . . . 507--519
Anonymous Issue information . . . . . . . . . . . i--ii
Anonymous Editorial Issue 25.5-6 . . . . . . . . . 519--519
Logah Perumal Euler angles: conversion of arbitrary
rotation sequences to specific rotation
sequence . . . . . . . . . . . . . . . . 521--529
Hubert P. H. Shum and
Ludovic Hoyet and
Edmond S. L. Ho and
Taku Komura and
Franck Multon Natural preparation behavior synthesis 531--542
Qiao Huang and
Jie Yang Person re-identification with local
descriptors across multicameras . . . . 543--551
Wei Ling-yu A faster triangle-to-triangle
intersection test algorithm . . . . . . 553--559
Bong-gyu Jang and
Gerard Jounghyun Kim Evaluation of grounded isometric
interface for whole-body navigation in
virtual environments . . . . . . . . . . 561--575
Anonymous Issue information . . . . . . . . . . . i--ii
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial Issue 26.1 . . . . . . . . . . 1--1
Changbo Wang and
Qiang Zhang and
Fanlong Kong and
Yusheng Gao Fast animation of debris flow with mixed
adaptive grid refinement . . . . . . . . 3--14
Lin Zhang and
Fei Dou and
Zhong Zhou and
Wei Wu Streaming $3$D deforming surfaces with
dynamic resolution control . . . . . . . 15--28
Xiaoqiang Zhu and
Xiaogang Jin and
Lihua You Analytical solutions for tree-like
structure modelling using subdivision
surfaces . . . . . . . . . . . . . . . . 29--42
Chen Huang and
Jian Zhu and
Hanqiu Sun and
Enhua Wu Parallel-optimizing SPH fluid simulation
for realistic VR environments . . . . . 43--54
Mark Warburton and
Steve Maddock Physically-based forehead animation
including wrinkles . . . . . . . . . . . 55--68
Sang-Gil Lee and
Byeong-Seok Shin Contour-based polygonal ambient
occlusion using a single-depth texture 69--77
Xuqiang Shao and
Zhong Zhou and
Jinsong Zhang and
Wei Wu Realistic and stable simulation of
turbulent details behind objects in
smoothed-particle hydrodynamics fluids 79--94
Anonymous Issue information . . . . . . . . . . . i--ii
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial issue 26.2 . . . . . . . . . . 95--96
Ben Jones and
Jovan Popovic and
James McCann and
Wilmot Li and
Adam Bargteil Dynamic sprites: artistic authoring of
interactive animations . . . . . . . . . 97--108
Dan Gerszewski and
Ladislav Kavan and
Peter-Pike Sloan and
Adam W. Bargteil Basis enrichment and solid--fluid
coupling for model-reduced fluid
simulation . . . . . . . . . . . . . . . 109--117
Kai Ninomiya and
Mubbasir Kapadia and
Alexander Shoulson and
Francisco Garcia and
Norman Badler Planning approaches to constraint-aware
navigation in dynamic environments . . . 119--139
Zhanpeng Huang and
Liang Han and
Guanghong Gong A local adaptive Catmull--Rom to reduce
numerical dissipation of semi-Lagrangian
advection . . . . . . . . . . . . . . . 141--146
Xavier Bonaventura and
Jianwei Guo and
Weiliang Meng and
Miquel Feixas and
Xiaopeng Zhang and
Mateu Sbert $3$D shape retrieval using viewpoint
information-theoretic measures . . . . . 147--156
Taekwon Jang and
Junyong Noh A geometric approach to animating thin
surface features in smoothed particle
hydrodynamics water . . . . . . . . . . 161--172
Chuhua Xian and
Guiqing Li and
Yunhui Xiong Efficient and effective cage generation
by region decomposition . . . . . . . . 173--184
Naoki Sasaki and
Hsiang-Ting Chen and
Daisuke Sakamoto and
Takeo Igarashi Facetons: face primitives for building
$3$D architectural models in virtual
environments . . . . . . . . . . . . . . 185--194
Anonymous Issue Information . . . . . . . . . . . i--ii
Anonymous Editorial . . . . . . . . . . . . . . . 195--196
Shan Yang and
Ming Lin Simultaneous estimation of elasticity
for multiple deformable bodies . . . . . 197--206
Hui Liang and
Jian Chang and
Xiaosong Yang and
Lihua You and
Shaojun Bian and
Jian Jun Zhang Advanced ordinary differential equation
based head modelling for Chinese
marionette art preservation . . . . . . 207--216
Gökçen Çimen and
Zümra Kavafo\uglu and
Ersan Kavafo\uglu and
Tolga Çapìn and
Ha\vsmet Gürcay Skill learning based catching motion
control . . . . . . . . . . . . . . . . 217--225
David Vogt and
Ben Lorenz and
Steve Grehl and
Bernhard Jung Behavior generation for interactive
virtual humans using context-dependent
interaction meshes and automated
constraint extraction . . . . . . . . . 227--235
Juzheng Zhang and
Jianmin Zheng and
Nadia Magnenat-Thalmann PCMD: personality-characterized mood
dynamics model toward personalized
virtual characters . . . . . . . . . . . 237--245
Jaroslaw Kochanowicz and
Ah-Hwee Tan and
Daniel Thalmann Dramaturgical and dissonance theories in
explicit social context modeling for
complex agents . . . . . . . . . . . . . 247--257
Dongsik Jo and
Ki-Hong Kim and
Gerard Jounghyun Kim SpaceTime: adaptive control of the
teleported avatar for improved AR
tele-conference experience . . . . . . . 259--269
Arjun Nagendran and
Anthony Steed and
Brian Kelly and
Ye Pan Symmetric telepresence using robotic
humanoid surrogates . . . . . . . . . . 271--280
Junfeng Yao and
Lei Lan and
Wenlin Lin and
Yingying She and
Binbin Zhang Realistic and stable animation of cloth 281--289
Moon-Hwan Jeong and
Dong-Hoon Han and
Hyeong-Seok Ko Garment capture from a photograph . . . 291--300
Zhiqiang Pang and
Yong Zhao and
Chunxia Xiao Effective skeletons extraction for
animated surfaces based on geometry
propagation . . . . . . . . . . . . . . 301--309
Xingzi Zhang and
Alexei Sourin Image-inspired haptic interaction . . . 311--319
Junjun Pan and
Junxuan Bai and
Xin Zhao and
Aimin Hao and
Hong Qin Real-time haptic manipulation and
cutting of hybrid soft tissue models by
extended position-based dynamics . . . . 321--335
Jiaxiang Guo and
Zhiyong Yuan and
Xiangyun Liao and
Yaoyi Bai and
Qianfeng Lai GPU-assisted real-time coupling of blood
flow and vessel wall . . . . . . . . . . 337--345
Seungho Baek and
Kiwon Um and
JungHyun Han Muddy water animation with different
details . . . . . . . . . . . . . . . . 347--355
Xiaoyong Zhang and
Shiguang Liu SPH fluid control with self-adaptive
turbulent details . . . . . . . . . . . 357--366
Charles Welton Ferreira Barbosa and
Yoshinori Dobashi and
Tsuyoshi Yamamoto Adaptive cloud simulation using position
based fluids . . . . . . . . . . . . . . 367--375
Glen Berseth and
Muhammad Usman and
Brandon Haworth and
Mubbasir Kapadia and
Petros Faloutsos Environment optimization for crowd
evacuation . . . . . . . . . . . . . . . 377--386
Sai-Keung Wong and
Pao-Kun Tang and
Fu-Shun Li and
Zong-Min Wang and
Shih-Ting Yu Guidance path scheduling using particle
swarm optimization in crowd simulation 387--395
Tianlu Mao and
Hua Wang and
Zhigang Deng and
Zhaoqi Wang An efficient lane model for complex
traffic simulation . . . . . . . . . . . 397--403
Qianwen Chao and
Zhigang Deng and
Xiaogang Jin Vehicle--pedestrian interaction for
mixed traffic simulation . . . . . . . . 405--412
Sai-Keung Wong and
I-Ting Fu Hybrid-based snow simulation and snow
rendering with shell textures . . . . . 413--421
Yong-Joon Kim and
Jong-Hwa Woo and
Myung-Soo Kim and
Gershon Elber Interactive tree modeling and
deformation with collision detection and
avoidance . . . . . . . . . . . . . . . 423--432
Jianfang Li and
Min Liu and
Weiwei Xu and
Haiyi Liang and
Ligang Liu Boundary-dominant flower blooming
simulation . . . . . . . . . . . . . . . 433--443
Namjung Kim and
SaeWoon Oh and
Kyoungju Park Giant soap bubble creation model . . . . 445--455
Kyungyong Yang and
Kibeom Youn and
Kyungho Lee and
Jehee Lee Controllable data sampling in the space
of human poses . . . . . . . . . . . . . 457--467
Ismail Khalid Kazmi and
Lihua You and
Xiaosong Yang and
Xiaogang Jin and
Jian J. Zhang Efficient sketch-based creation of
detailed character models through
data-driven mesh deformations . . . . . 469--481
Anonymous Issue information . . . . . . . . . . . i--ii
Anonymous Issue information . . . . . . . . . . . i--ii
Cory D. Boatright and
Mubbasir Kapadia and
Jennie M. Shapira and
Norman I. Badler Generating a multiplicity of policies
for agent steering in crowd simulation 483--494
Amit Kumar and
Aparajita Ojha Anticipated velocity based guidance
strategy for wheeled mobile evader
amidst stationary and moving obstacles
in bounded environment . . . . . . . . . 495--507
Rongkai Guo and
Gayani Samaraweera and
John Quarles Mobility impaired users respond
differently than healthy users in
virtual environments . . . . . . . . . . 509--526
Jong-Hyun Kim and
Chang-Hun Kim and
Jung Lee A hybrid SDF for the detailed
representation of liquid--solid mixed
surfaces . . . . . . . . . . . . . . . . 527--536
Anonymous Issue information . . . . . . . . . . . i--ii
Markus Zank and
Thomas Nescher and
Andreas Kunz Predicting audio step feedback for real
walking in virtual environments . . . . 537--547
Theodore Kotsilieris and
George T. Karetsos and
Ioannis Anagnostopoulos and
Nikoletta A. Dimopoulou Interconnecting distributed virtual
worlds using Metabots: performance
evaluation against the traditional
client-server model . . . . . . . . . . 549--561
Der-Lor Way and
Cheng-Han Hsieh $3$D street art illusions: embedding
chalk stylized rendering of $3$D objects
into a pavement photo . . . . . . . . . 563--575
Yuanfeng Zhou and
Caiming Zhang and
Pengbo Bo Efficient tetrahedral mesh generation
based on sampling optimization . . . . . 577--587
Anonymous Issue information . . . . . . . . . . . 1--2
Liang Zhang and
Guido Brunnett Combining inverse blending and
Jacobian-based inverse kinematics to
improve accuracy in human motion
generation . . . . . . . . . . . . . . . 3--13
Zhanpeng Huang and
Guanghong Gong and
Liang Han Vortex particle smoke simulation with an
octree data structure . . . . . . . . . 14--23
Samuel Lemercier and
Jean-Michel Auberlet Towards more behaviours in crowd
simulation . . . . . . . . . . . . . . . 24--34
Andreas Aristidou and
Yiorgos Chrysanthou and
Joan Lasenby Extending FABRIK with model constraints 35--57
S. Ali Etemad and
Ali Arya and
Avi Parush and
Steve DiPaola Perceptual validity in animation of
human motion . . . . . . . . . . . . . . 58--71
Guang Chen and
Jituo Li and
Bei Wang and
Jiping Zeng and
Guodong Lu and
Dongliang Zhang Reconstructing $3$D human models with a
Kinect . . . . . . . . . . . . . . . . . 72--85
Anonymous Issue information . . . . . . . . . . . 87--88
J. Octavio Gutierrez-Garcia and
Luis-Felipe Rodríguez Corruptible social agents . . . . . . . 89--102
Crispin Deul and
Patrick Charrier and
Jan Bender Position-based rigid-body dynamics . . . 103--112
Yong Sun Kim and
Yongwan Kim and
Ki-Hong Kim Interactive digital graffiti canvas
system . . . . . . . . . . . . . . . . . 113--121
Daying Lu and
Dengming Zhu and
Zhaoqi Wang and
Jinzhu Gao Efficient level of detail for
texture-based flow visualization . . . . 123--140
Wen Tang and
Tao Ruan Wan and
Donjing Huang Interactive thin elastic materials . . . 141--150
Luca Vezzaro and
Davide Zerbato and
Paolo Fiorini Interactive constrained dynamics for
rigid and deformable objects . . . . . . 151--162
Jun Lee and
Mingyu Lim and
SungJun Park and
HyungSeok Kim and
Heedong Ko and
Jee-In Kim Approximate resolution of asynchronous
conflicts among sequential
collaborations in dynamic virtual
environments . . . . . . . . . . . . . . 163--180
Anonymous Issue information . . . . . . . . . . . 181--182
Anonymous Editorial . . . . . . . . . . . . . . . 183--184
Yanzhen Wang and
Ferdinand Serracino-Inglott and
Xiaodong Yi and
Xue-Feng Yuan and
Xue-Jun Yang Real-time Simulation of Catheterization
in Endovascular Surgeries . . . . . . . 185--194
Glen Berseth and
Mubbasir Kapadia and
Petros Faloutsos ACCLMesh: curvature-based navigation
mesh generation . . . . . . . . . . . . 195--204
Kang Hoon Lee and
Myung Geol Choi A path browser for exploratory motion
assembly . . . . . . . . . . . . . . . . 205--212
Myung Geol Choi and
Kang Hoon Lee Points-based user interface for
character posing . . . . . . . . . . . . 213--220
Chenlei Wu and
Takashi Kanai Data-driven detailed hair animation for
game characters . . . . . . . . . . . . 221--230
Junjie Xue and
Gang Zhao and
Wenlei Xiao An efficient GPU out-of-core framework
for interactive rendering of large-scale
CAD models . . . . . . . . . . . . . . . 231--240
Ping Li and
Hanqiu Sun Density-enhanced perceptual mosaic on
GPU . . . . . . . . . . . . . . . . . . 241--249
Guiqing Li and
Yaobin Ouyang and
Guodong Wei and
Zhibang Zhang and
Aihua Mao Enhanced rig-space simulation . . . . . 250--261
Se-Joon Chung and
Nancy Pollard Predictable behavior during contact
simulation: a comparison of selected
physics engines . . . . . . . . . . . . 262--270
Jong-Hyun Kim and
Jaeho Im and
Chang-Hun Kim and
Jung Lee Subtle features of ice with cloudy
effects and scratches from collision
damage . . . . . . . . . . . . . . . . . 271--279
Kun Qian and
Tao Jiang and
Meili Wang and
Xiaosong Yang and
Jianjun Zhang Energized soft tissue dissection in
surgery simulation . . . . . . . . . . . 280--289
Yanzhen Wang and
Ferdinand Serracino-Inglott and
Xiaodong Yi and
Xue-Jun Yang and
Xue-Feng Yuan An interactive computer-based simulation
system for endovascular aneurysm repair
surgeries . . . . . . . . . . . . . . . 290--300
Shuang Liu and
Xiaosong Yang and
Zhao Wang and
Zhidong Xiao and
Jianjun Zhang Real-time facial expression transfer
with single video camera . . . . . . . . 301--310
Simon Senecal and
Louis Cuel and
Andreas Aristidou and
Nadia Magnenat-Thalmann Continuous body emotion recognition
system during theater performances . . . 311--320
Sohaib Laraba and
Joëlle Tilmanne Dance performance evaluation using
hidden Markov models . . . . . . . . . . 321--329
Jaroslaw Kochanowicz and
Ah-Hwee Tan and
Daniel Thalmann Social context cognition crowd-sourcing
and semi-automatic parametrization . . . 330--339
Xin Yang and
Qi Liu and
Pengfei Zhang and
Lutong Xin and
Dongsheng Zhou and
Yuxin Wang and
Qiang Zhang and
Xiaopeng Wei DKD: a fast $k$--$d$ tree update design
for dynamic scenes . . . . . . . . . . . 340--350
Tianhao Gao and
Wencheng Wang and
Honglei Han Efficient view selection by measuring
proxy information . . . . . . . . . . . 351--357
Ulises Olivares and
Héctor G. Rodríguez and
Arturo García and
Félix F. Ramos Efficient construction of bounding
volume hierarchies into a complete
octree for ray tracing . . . . . . . . . 358--368
Yingying Wang and
Kerstin Ruhland and
Michael Neff and
Carol O'Sullivan Walk the talk: coordinating gesture with
locomotion for conversational characters 369--377
Daseong Han and
Seokpyo Hong and
Junyong Noh and
Xiaogang Jin and
Joseph S. Shin Online real-time locomotive motion
transformation based on biomechanical
observations . . . . . . . . . . . . . . 378--384
Ning Liu and
Dengming Zhu and
Zhaoqi Wang and
Hong Qin and
Jianfeng Zhan and
Jinzhu Gao Pipelining image compositing in
heterogeneous networking environments 385--393
Ning Liu and
Dengming Zhu and
Zhaoqi Wang and
Yi Wei and
Min Shi Progressive light volume for interactive
volumetric illumination . . . . . . . . 394--404
Liqun Cui and
Chunyong Ma and
Ge Chen Physical-based spatio-temporal
resolution enhancement of scalar data
for fluid visualization . . . . . . . . 405--414
Cheng Yang and
Xubo Yang and
Xiangyun Xiao Data-driven projection method in fluid
simulation . . . . . . . . . . . . . . . 415--424
Takuya Imai and
Yoshihiro Kanamori and
Jun Mitani Real-time screen-space liquid rendering
with complex refractions . . . . . . . . 425--434
Myung Geol Choi and
Kang Hoon Lee Interactive control of big-object
manipulation animation . . . . . . . . . 435--442
Jong-In Choi and
Sun-Jeong Kim and
Chang-Hun Kim and
Jung Lee Let's be a virtual juggler . . . . . . . 443--450
Anonymous Issue information . . . . . . . . . . . 451--453
Wei Ma and
Yu Zhang and
Luwei Yang and
Lijuan Duan Graph-cut based interactive image
segmentation with randomized texton
searching . . . . . . . . . . . . . . . 454--465
Laixiang Wen and
Ning Xie and
Jinyuan Jia Fast accessing Web3D contents using
lightweight progressive meshes . . . . . 466--483
Jakub Valcik and
Jan Sedmidubsky and
Pavel Zezula Assessing similarity models for
human-motion retrieval applications . . 484--500
Xing Weiwei and
Wang Weiqiang and
Bao Peng and
Sun Liya and
Tong Leiming A novel method for automated human
behavior segmentation . . . . . . . . . 501--514
Anonymous Issue information . . . . . . . . . . . 515--517
Nadia Magnenat-Thalmann and
Daniel Thalmann Editorial Issue 27.6 . . . . . . . . . . 518--518
Mingfei Wang and
Jinyuan Jia and
Ning Xie and
Chenxi Zhang Interest-driven avatar
neighbor-organizing for P2P transmission
in distributed virtual worlds . . . . . 519--531
Masaki Oshita and
Hayato Oshima and
Yuta Senju and
Syun Morishige Character motion synthesis by principal
component analysis and motion control
interface by hands . . . . . . . . . . . 532--545
Xun Wang and
Wenwu Yang and
Wangbin Kou and
Bailin Yang and
Guozheng Wang Topology-aware moving least square
deformation for $2$D characters . . . . 546--555
Mohammadali Hajizadeh and
Hossein Ebrahimnezhad Predictive compression of animated $3$D
models by optimized weighted blending of
key-frames . . . . . . . . . . . . . . . 556--576
Anonymous Issue information . . . . . . . . . . . ??
Bastiaan J. Boom and
Sergio Orts-Escolano and
Xin X. Ning and
Steven McDonagh and
Peter Sandilands and
Robert B. Fisher Interactive light source position
estimation for augmented reality with an
RGB-D camera . . . . . . . . . . . . . . ??
Congkun Chen and
Yun Sheng and
Fang Li and
Guixu Zhang and
Hassan Ugail A PDE-based head visualization method
with CT data . . . . . . . . . . . . . . ??
Jorge Eduardo Ramírez Flores and
Antonio Susín Sánchez Segmentation-based skinning . . . . . . ??
Francis Laclé and
Nicolas Pronost A scalable geometrical model for
musculotendon units . . . . . . . . . . ??
Angel Zaldivar Pino and
Manuel Gonzalez Bedia and
Francisco José Serón Arbeloa Modeling flocks with perceptual agents
from a dynamicist perspective . . . . . ??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial Issue 28.1 . . . . . . . . . . ??
Anonymous Issue information . . . . . . . . . . . e1735:1--e1735:??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial Issue 28.2 . . . . . . . . . . e1753:1--e1753:??
Jong-Hyun Kim and
Chang-Hun Kim and
Jung Lee Incorporating particle motion into an
ADF for fast coupling of fluids with
rigid and deformable solids . . . . . . e1689:1--e1689:??
Rodrigo Baravalle and
Leonardo Scandolo and
Claudio Delrieux and
Cristian García Bauza and
Elmar Eisemann Realistic modeling of porous materials e1719:1--e1719:??
Andre Possani-Espinosa and
J. Octavio Gutierrez-Garcia and
Isaac Vargas Gordillo Determining personality traits of racing
game players using the open racing car
simulator: toward believable virtual
drivers . . . . . . . . . . . . . . . . e1722:1--e1722:??
Monssef Alsweis and
Oliver Deussenn and
Jia Liu Simulation and visualization of adapting
venation patterns . . . . . . . . . . . e1723:1--e1723:??
Kun Qian and
Junxuan Bai and
Xiaosong Yang and
Junjun Pan and
Jianjun Zhang Essential techniques for laparoscopic
surgery simulation . . . . . . . . . . . e1724:1--e1724:??
Dele Cui and
Yun Sheng and
Guixu Zhang Image-based embroidery modeling and
rendering . . . . . . . . . . . . . . . e1725:1--e1725:??
Anonymous Editorial . . . . . . . . . . . . . . . ??
Anonymous Issue information . . . . . . . . . . . ??
Seungho Baek and
JungHyun Han Simulation of thin liquid jets with
threads . . . . . . . . . . . . . . . . ??
J. Timothy Balint and
Jan Allbeck ALET: Agents Learning their Environment
through Text . . . . . . . . . . . . . . ??
Zhongxuan Cai and
Xuefeng Chang and
Yanzhen Wang and
Xiaodong Yi and
Xue-Jun Yang Distributed control for flocking and
group maneuvering of nonholonomic agents ??
Andrew Feng and
Evan Suma Rosenberg and
Ari Shapiro Just-in-time, viable, $3$-D avatars from
scans . . . . . . . . . . . . . . . . . ??
Shihui Guo and
Meili Wang and
Gabriel Notman and
Jian Chang and
Jianjun Zhang and
Minghong Liao Simulating collective transport of
virtual ants . . . . . . . . . . . . . . ??
Brandon Haworth and
Muhammad Usman and
Glen Berseth and
Mubbasir Kapadia and
Petros Faloutsos On density-flow relationships during
crowd evacuation . . . . . . . . . . . . ??
Erik Herrmann and
Martin Manns and
Han Du and
Somayeh Hosseini and
Klaus Fischer Accelerating statistical human motion
synthesis using space partitioning data
structures . . . . . . . . . . . . . . . ??
Jaeho Im and
Jong-Hyun Kim and
Wook Kim and
Nuri Park and
Taehyeong Kim and
Young Bin Kim and
Jung Lee and
Chang-Hun Kim Visual simulation of rapidly freezing
water based on crystallization . . . . . ??
Sunjin Jung and
Seokpyo Hong and
Kyungmin Cho and
Haegwang Eom and
Byungkuk Choi and
Junyong Noh Age-related gait motion transformation
based on biomechanical observations . . ??
Sin-Hwa Kang and
David M. Krum and
Peter Khooshabeh and
Thai Phan and
Chien-Yen Chang and
Ori Amir and
Rebecca Lin Social influence of humor in virtual
human counselor's self-disclosure . . . ??
Oyundolgor Khorloo and
Enkhbayar Altantsetseg Constructive approach for smoke plume
animation using turbulent toroidal
vortices . . . . . . . . . . . . . . . . ??
Kangsoo Kim and
Divine Maloney and
Gerd Bruder and
Jeremy N. Bailenson and
Gregory F. Welch The effects of virtual human's spatial
and behavioral coherence with physical
objects on social presence in AR . . . . ??
Boris Kravchenko and
Gladimir V. G. Baranoski and
Tenn Francis Chen and
Erik Miranda and
Spencer R. Van Leeuwen High-fidelity iridal light transport
simulations at interactive rates . . . . ??
Sohaib Laraba and
Mohammed Brahimi and
Joëlle Tilmanne and
Thierry Dutoit $3$D skeleton-based action recognition
by representing motion capture sequences
as $2$D-RGB images . . . . . . . . . . . ??
Youjin Lee and
Sukwon Lee and
Sung-Hee Lee Multifinger interaction between remote
users in avatar-mediated telepresence ??
Jiwon Lee and
Kisung Jeong and
Jinmo Kim MAVE: Maze-based immersive virtual
environment for new presence and
experience . . . . . . . . . . . . . . . ??
Xiangyun Liao and
Weixin Si and
Biao Xu and
Zhiyong Yuan and
Qiong Wang and
Pheng-Ann Heng Filament-based realistic turbulent wake
synthesis . . . . . . . . . . . . . . . ??
Chunxiao Liu and
Yiyun Shen and
Yaqi Shao and
Jinwei Zhao and
Xun Wang Sky detection- and texture
smoothing-based high-visibility haze
removal from images and videos . . . . . ??
Sahil Narang and
Andrew Best and
Andrew Feng and
Sin-hwa Kang and
Dinesh Manocha and
Ari Shapiro Motion recognition of self and others on
realistic $3$D avatars . . . . . . . . . ??
Syuhei Sato and
Keisuke Mizutani and
Yoshinori Dobashi and
Tomoyuki Nishita and
Tsuyoshi Yamamoto Feedback control of fire simulation
based on computational fluid dynamics ??
Yvain Tisserand and
Louis Cuel and
Nadia Magnenat-Thalmann Automatic $3$D garment positioning based
on surface metric . . . . . . . . . . . ??
Jordi L. Vermeulen and
Arne Hillebrand and
Roland Geraerts A comparative study of $k$-nearest
neighbour techniques in crowd simulation ??
Yutong Wang and
Luyuan Wang and
Zhigang Deng and
Xiaogang Jin Topologically consistent leafy tree
morphing . . . . . . . . . . . . . . . . ??
Zerrin Yumak and
Bram van den Brink and
Arjan Egges Autonomous social gaze model for an
interactive virtual character in
real-life settings . . . . . . . . . . . ??
Jeongsu Yun and
Myungbae Son and
Byungyoon Choi and
Theodore Kim and
Sung-Eui Yoon Physically inspired, interactive
lightning generation . . . . . . . . . . ??
Shenfan Zhang and
Fanlong Kong and
Chen Li and
Changbo Wang and
Hong Qin Hybrid modeling of multiphysical
processes for particle-based volcano
animation . . . . . . . . . . . . . . . ??
Yongqiang Zhang and
Shuang Liu and
Xiaosong Yang and
Jianjun Zhang and
Daming Shi Supervised coordinate descent method
with a $3$D bilinear model for face
alignment and tracking . . . . . . . . . ??
Xiaoqiang Zhu and
Lei Song and
Lihua You and
Mengyao Zhu and
Xiangyang Wang and
Xiaogang Jin Brush2Model: Convolution surface-based
brushes for $3$D modelling in
head-mounted display-based virtual
environments . . . . . . . . . . . . . . ??
Anonymous Issue information . . . . . . . . . . . ??
Abdullah Bulbul and
Rozenn Dahyot Populating virtual cities using social
media . . . . . . . . . . . . . . . . . ??
Marios Kyriakou and
Xueni Pan and
Yiorgos Chrysanthou Interaction with virtual crowd in
Immersive and semi-Immersive Virtual
Reality systems . . . . . . . . . . . . ??
Hui Liang and
Jian Chang and
Shujie Deng and
Can Chen and
Ruofeng Tong and
Jian Jun Zhang Exploitation of multiplayer interaction
and development of virtual puppetry
storytelling using gesture control and
stereoscopic devices . . . . . . . . . . ??
Mihai Polceanu and
Cédric Buche Computational mental simulation: a
review . . . . . . . . . . . . . . . . . ??
Yuxing Qiu and
Lipeng Yang and
Shuai Li and
Qing Xia and
Hong Qin and
Aimin Hao Novel fluid detail enhancement based on
multi-layer depth regression analysis
and FLIP fluid simulation . . . . . . . ??
Sybren A. Stüvel and
A. Frank van der Stappen and
Arjan Egges Perception of collisions between virtual
characters . . . . . . . . . . . . . . . ??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial Issue 28.5 . . . . . . . . . . ??
Anonymous Issue information . . . . . . . . . . . ??
Kan Chen and
Henry Johan Interactive authoring of bending and
twisting motions of short plants using
hand gestures . . . . . . . . . . . . . ??
Jiaxu Chen and
Long Zhang and
Xiaoxu Li and
Bo Zhang and
Zhongfu Ye Locally controlled as-rigid-as-possible
deformation for $2$D characters . . . . ??
Brandon Haworth and
Muhammad Usman and
Glen Berseth and
Mahyar Khayatkhoei and
Mubbasir Kapadia and
Petros Faloutsos CODE: Crowd-optimized design of
environments . . . . . . . . . . . . . . ??
Jong-Hyun Kim and
Wook Kim and
Young Bin Kim and
Jaeho Im and
Jung Lee and
Sun-Jeong Kim Robust handling of clumping and
stiffness in wet hair animation . . . . ??
Angel Zaldivar Pino and
Manuel Gonzalez Bedia and
Francisco José Seron Arbeloa A parsimonious model for locomotor in
virtual agents based on dynamical
coupling with the environment . . . . . ??
Ana Lucia Cruz Ruiz and
Charles Pontonnier and
Jonathan Levy and
Georges Dumont A synergy-based control solution for
overactuated characters: Application to
throwing . . . . . . . . . . . . . . . . ??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial Issue 28.6 . . . . . . . . . . ??
Xin Yang and
Wanchao Su and
Jian Deng and
Xiaogang Jin and
Guozhen Tan and
Zhigeng Pan Real-virtual fusion model for traffic
animation . . . . . . . . . . . . . . . ??
Anonymous Issue information . . . . . . . . . . . e1789:1--e1789:??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial Issue 29.1 . . . . . . . . . . e1803:1--e1803:??
Kim J. L. Nevelsteen Virtual world, defined from a
technological perspective and applied to
video games, mixed reality, and the
Metaverse . . . . . . . . . . . . . . . e1752:1--e1752:??
Tsung-Yu Tsai and
Sai-Keung Wong and
Yi-Hung Chou and
Guan-Wen Lin Directing virtual crowds based on
dynamic adjustment of navigation fields e1765:1--e1765:??
Gang Feng and
Shiguang Liu Detail-preserving SPH fluid control with
deformation constraints . . . . . . . . e1781:1--e1781:??
Soonhyeon Kwon and
Younguk Kim and
Kihyuk Kim and
Sungkil Lee Heterogeneous volume deformation and
animation authoring with density-aware
moving least squares . . . . . . . . . . e1784:1--e1784:??
Ka-Hou Chan and
Wei Ke and
Sio-Kei Im Particle-mesh coupling in the
interaction of fluid and deformable
bodies with screen space refraction
rendering . . . . . . . . . . . . . . . e1787:1--e1787:??
Xuqiang Shao and
Wei Wu and
Baoyi Wang Position-based simulation of cloth
wetting phenomena . . . . . . . . . . . e1788:1--e1788:??
Xiaoyong Zhang and
Shiguang Liu Cover Image . . . . . . . . . . . . . . i--i
Anonymous Issue Information . . . . . . . . . . . e1790:1--e1790:??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial Issue 29.2 . . . . . . . . . . e1809:1--e1809:??
Bartlomiej Waszak Limbless movement simulation with a
particle-based system . . . . . . . . . e1795:1--e1795:??
Min Jiang and
Richard Southern and
Jiang J. Zhang Energy-based dissolution simulation
using SPH sampling . . . . . . . . . . . e1798:1--e1798:??
Ashish Dhiman and
Dhaval Solanki and
Ashu Bhasin and
Abhijit Das and
Uttama Lahiri An intelligent, adaptive,
performance-sensitive, and virtual
reality-based gaming platform for the
upper limb . . . . . . . . . . . . . . . e1800:1--e1800:??
Xiaoyong Zhang and
Shiguang Liu Parallel SPH fluid control with dynamic
details . . . . . . . . . . . . . . . . e1801:1--e1801:??
Dayal R. Parhi and
Chinmaya Sahu and
Priyadarshi Biplab Kumar Navigation of multiple humanoid robots
using hybrid adaptive swarm-adaptive ant
colony optimisation technique . . . . . e1802:1--e1802:??
Yao Lu and
Shang Zhao and
Naji Younes and
James K. Hahn Cover Image, Volume 29, Issue 5 . . . . e1863:1--e1863:??
Anonymous Issue Information . . . . . . . . . . . e1793:1--e1793:??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial Issue 29.5 . . . . . . . . . . e1862:1--e1862:??
Christos Kyrlitsias and
Despina Michael-Grigoriou Asch conformity experiment using
immersive virtual reality . . . . . . . e1804:1--e1804:??
Yu Zhu and
Shiying Li and
Xi Luo and
Kang Zhu and
Qiang Fu and
Xilin Chen and
Huixing Gong and
Jingyi Yu A shared augmented virtual environment
for real-time mixed reality applications e1805:1--e1805:??
Umut Agil and
Ugur Güdükbay A group-based approach for gaze behavior
of virtual crowds incorporating
personalities . . . . . . . . . . . . . e1806:1--e1806:??
Yao Lu and
Shang Zhao and
Naji Younes and
James K. Hahn Accurate nonrigid $3$D human body
surface reconstruction using commodity
depth sensors . . . . . . . . . . . . . e1807:1--e1807:??
Wanrong Huang and
Yanzhen Wang and
Xiaodong Yi and
Xue-Jun Yang Distributed coordination with
connectivity maintenance for
nonholonomic robots . . . . . . . . . . e1856:1--e1856:??
Kai Wang and
Shiguang Liu Example-based synthesis for sound of
ocean waves caused by bubble dynamics e1857:1--e1857:??
Anonymous Issue Information . . . . . . . . . . . e1794:1--e1794:??
Erion Plaku and
Sara Rashidian and
Stefan Edelkamp Multi-group motion planning in virtual
environments . . . . . . . . . . . . . . e1688:1--e1688:??
Amir H. Rabbani and
Michiel van de Panne and
Paul G. Kry Anticipatory balance control and
dimension reduction . . . . . . . . . . e1726:1--e1726:??
Masaki Oshita and
Yuta Senju Generating hand motion from body motion
based on hand pose estimation . . . . . e1730:1--e1730:??
Aline Normoyle and
Sophie Jörg The effect of animation controller and
avatar on player perceptions . . . . . .
Krzysztof Krejtz and
Andrew Duchowski and
Heng Zhou and
Sophie Jörg and
Anna Niedzielska Perceptual evaluation of synthetic gaze
jitter . . . . . . . . . . . . . . . . . e1745:1--e1745:??
Zumra Kavafoglu and
Ersan Kavafoglu and
Arjan Egges Robust standing control with posture
optimization . . . . . . . . . . . . . . e1746:1--e1746:??
Matthias Schröder and
Thomas Waltemate and
Jonathan Maycock and
Tobias Röhlig and
Helge Ritter and
Mario Botsch Design and evaluation of reduced marker
layouts for hand motion capture . . . . e1751:1--e1751:??
Anonymous Issue Information . . . . . . . . . . . e1849:1--e1849:??
Safak Burak Çevikbas and
Veysi Isler Phaneros: Visibility-based framework for
massive peer-to-peer virtual
environments . . . . . . . . . . . . . . e1808:1--e1808:??
Xuejin Chen and
Haoming Jiang and
Tingting Xuan and
Lihan Huang and
Ligang Liu Designing deployable $3$D scissor
structures with ball-and-socket joints e1848:1--e1848:??
Rob Dupre and
Vasileios Argyriou A human and group behavior simulation
evaluation framework utilizing
composition and video analysis . . . . . e1844:1--e1844:??
Yanlin Luo and
Bin Gao and
Yiyi Deng and
Xiaoming Zhu and
Tianzi Jiang and
Xudong Zhao and
Zhengyi Yang Automated brain extraction and immersive
exploration of its layers in virtual
reality for the rhesus macaque MRI data
sets . . . . . . . . . . . . . . . . . . e1841:1--e1841:??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial issue 30.1 . . . . . . . . . . e1872:1--e1872:??
Ye Tian and
Yong Hu and
Xukun Shen A multi-GPU finite element computation
and hybrid collision handling process
framework for brain deformation
simulation . . . . . . . . . . . . . . . e1846:1--e1846:??
Anonymous Issue Information . . . . . . . . . . . e1850:1--e1850:??
Priyadarshi Biplab Kumar and
Saktiswarup Mohapatra and
Dayal R. Parhi An intelligent navigation of humanoid
NAO in the light of classical approach
and computational intelligence . . . . . e1858:1--e1858:??
Mingyuan Li and
Xiaoheng Jiang and
Ningbo Gu and
Weiwei Xu and
Junxiao Xue and
Bing Zhou and
Mingliang Xu Disassembling a $3$D mechanism for
efficient packing . . . . . . . . . . . e1861:1--e1861:??
Cumhur Yigit Ozcan and
Ebru Akcapinar Sezer and
Murat Haciomeroglu A time-based global path planning
strategy for crowd navigation . . . . . e1864:1--e1864:??
Sahithi Podila and
Ying Zhu Animating predator and prey fish
interactions . . . . . . . . . . . . . . e1866:1--e1866:??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial issue 30.2 . . . . . . . . . . e1876:1--e1876:??
Nuttapon Vanakittistien and
Attawith Sudsang and
Nuttapong Chentanez Game-ready $3$D hair model from a small
set of images . . . . . . . . . . . . . e1855:1--e1855:??
Nuttapon Vanakittistien and
Attawith Sudsang and
Nuttapong Chentanez Game-ready $3$D hair model from a small
set of images . . . . . . . . . . . . . e1855:1--e1855:??
Lin Wang and
Hyuncheol Kim and
Imgyu Kim and
Soonhung Han A visual simulation of ocean floating
wind power system . . . . . . . . . . . e1859:1--e1859:??
Anonymous Issue Information . . . . . . . . . . . e1860:1--e1860:??
Berk Cebeci and
Ufuk Celikcan and
Tolga K. Capin A comprehensive study of the affective
and physiological responses induced by
dynamic virtual reality environments . . e1893:1--e1893:??
Constantinos Charalambous and
Zerrin Yumak and
A. Frank van der Stappen Audio-driven emotional speech animation
for interactive virtual characters . . . e1892:1--e1892:??
Qiang Chen and
Guoliang Luo and
Yang Tong and
Xiaogang Jin and
Zhigang Deng Shape-constrained flying insects
animation . . . . . . . . . . . . . . . e1902:1--e1902:??
Myung Geol Choi and
Ji Hye Lee and
Wansu Ha and
Kang Hoon Lee Optimal close-up views for precise $3$D
manipulation . . . . . . . . . . . . . . e1884:1--e1884:??
Pierre Ecormier-Nocca and
Julien Pettré and
Pooran Memari and
Marie-Paule Cani Image-based authoring of herd animations e1903:1--e1903:??
Rodolfo Migon Favaretto and
Roberto Rosa dos Santos and
Soraia Raupp Musse and
Felipe Vilanova and
Angelo Brandelli Costa Investigating cultural aspects in the
fundamental diagram using convolutional
neural networks and virtual agent
simulation . . . . . . . . . . . . . . . e1899:1--e1899:??
Yong Hou and
Hangzai Luo and
Wanqing Zhao and
Xiang Zhang and
Jun Wang and
Jinye Peng Multilayer feature descriptors fusion
CNN models for fine-grained visual
recognition . . . . . . . . . . . . . . e1897:1--e1897:??
Zhongyuan Hu and
Haoran Xie and
Tsukasa Fukusato and
Takahiro Sato and
Takeo Igarashi Cover Image . . . . . . . . . . . . . . e1912:1--e1912:??
Zhongyuan Hu and
Haoran Xie and
Tsukasa Fukusato and
Takahiro Sato and
Takeo Igarashi Sketch2VF: Sketch-based flow design with
conditional generative adversarial
network . . . . . . . . . . . . . . . . e1889:1--e1889:??
Jiawei Huang and
Shiguang Liu Inside Cover Image . . . . . . . . . . . e1913:1--e1913:??
Jiawei Huang and
Shiguang Liu Robust simultaneous localization and
mapping in low-light environment . . . . e1895:1--e1895:??
Seungwoo Je and
Yekaterina Abileva and
Andrea Bianchi and
Jean-Charles Bazin A computational approach for spider
web-inspired fabrication of string art e1904:1--e1904:??
Yuxi Jin and
Ping Li and
Bin Sheng and
Yongwei Nie and
Jinman Kim and
Enhua Wu SRNPD: Spatial rendering network for
pencil drawing stylization . . . . . . . e1890:1--e1890:??
Claudia Krogmeier and
Christos Mousas and
David Whittinghill Human-virtual character interaction:
Toward understanding the influence of
haptic feedback . . . . . . . . . . . . e1883:1--e1883:??
T. Le Naour and
N. Courty and
S. Gibet Skeletal mesh animation driven by few
positional constraints . . . . . . . . . e1900:1--e1900:??
Ping Li and
Yuxi Jin and
Bin Sheng and
Di Lin and
Yongwei Nie and
Enhua Wu Multiview-coherent disocclusion
synthesis using connected regions
optimization . . . . . . . . . . . . . . e1894:1--e1894:??
Kuan-Yu Liu and
Matias Volonte and
Yu-Chun Hsu and
Sabarish V. Babu and
Sai-Keung Wong Interaction with proactive and reactive
agents in box manipulation tasks in
virtual environments . . . . . . . . . . e1881:1--e1881:??
Fabrizio Nunnari and
Alexis Heloir Yet another low-level agent handler . . e1891:1--e1891:??
Masaki Oshita Agent navigation using deep learning
with agent space heat map for crowd
simulation . . . . . . . . . . . . . . . e1878:1--e1878:??
Chen Peng and
Zipeng Zhao and
Chen Li and
Changbo Wang and
Hong Qin and
Hongyan Quan Data-driven retrieval of spray details
with random forest-based distance . . . e1901:1--e1901:??
Manhui Sun and
Shaowu Yang and
Henzhu Liu Scale-aware camera localization in $3$D
LiDAR maps with a monocular visual
odometry . . . . . . . . . . . . . . . . e1879:1--e1879:??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . e1911:1--e1911:??
Bo-Jyun Wu and
Sai-Keung Wong and
Ta-Wei Li Virtual titration laboratory experiment
with differentiated instruction . . . . e1882:1--e1882:??
Xueguang Xie and
Xiao Zhai and
Fei Hou and
Aimin Hao and
Hong Qin Multitask learning on monocular water
images: Surface reconstruction and image
synthesis . . . . . . . . . . . . . . . e1896:1--e1896:??
Xin Yang and
Haoran Wang and
Shaozhe Chen and
Xinglin Piao and
Dongsheng Zhou and
Qiang Zhang and
Baocai Yin and
Xiaopeng Wei Cascaded network with deep intensity
manipulation for scene understanding . . e1888:1--e1888:??
Zhongyao Yang and
Shiguang Liu An optimization on water wave
diffraction approximation based on wave
packets . . . . . . . . . . . . . . . . e1886:1--e1886:??
Anastasios Yiannakides and
Andreas Aristidou and
Yiorgos Chrysanthou Real-time $3$D human pose and motion
reconstruction from monocular RGB videos e1887:1--e1887:??
Xun Zhang and
Davide Schaumann and
Brandon Haworth and
Petros Faloutsos and
Mubbasir Kapadia Coupling agent motivations and spatial
behaviors for authoring multiagent
narratives . . . . . . . . . . . . . . . e1898:1--e1898:??
Xiaoqiang Zhu and
Lei Song and
Nan Wang and
Ruiheng Zhang and
Shenshuai Chen and
Xiangyang Wang and
Mengyao Zhu and
Lihua You and
Zhigang Deng and
Xiaogang Jin Screwing assembly oriented interactive
model segmentation in HMD VR environment e1880:1--e1880:??
Anonymous Issue Information . . . . . . . . . . . e1853:1--e1853:??
Oktar Ozgen and
Marcelo Kallmann and
Eric Brown An SPH model to simulate the dynamic
behavior of shear thickening fluids . . e1870:1--e1870:??
Huayue Wu An adaptive character skinning algorithm
based on the property of real skin . . . e1868:1--e1868:??
Wei Xiang and
Jiaping Ren and
Kuan Wang and
Zhigang Deng and
Xiaogang Jin Biologically inspired ant colony
simulation . . . . . . . . . . . . . . . e1867:1--e1867:??
Xi Zhao and
Zhenqiang Su and
Xinyu Yang Building hierarchical structures for
$3$D scenes based on normalized cut . . e1869:1--e1869:??
Anonymous Issue Information . . . . . . . . . . . e1854:1--e1854:??
Jacky C. P. Chan and
Hubert P. H. Shum and
He Wang and
Li Yi and
Wei Wei and
Edmond S. L. Ho A generic framework for editing and
synthesizing multimodal data with
relative emotion strength . . . . . . . e1871:1--e1871:??
Yuhang Huang and
Yonghang Yu and
Takashi Kanai Predicting brittle fracture surface
shape from a versatile database . . . . e1865:1--e1865:??
Quan Jiang and
Xiliang Chen Landslide-generated wave hazard
prediction based on multiphase flow
model of DualSPHysics . . . . . . . . . e1874:1--e1874:??
Na Liu and
Xingce Wang and
Shaolong Liu and
Zhongke Wu and
Jiale He and
Peng Cheng and
Chunyan Miao and
Nadia Magnenat Thalmann Hierarchical planning-based crowd
formation . . . . . . . . . . . . . . . e1875:1--e1875:??
Enrico Ronchi and
David Mayorga and
Ruggiero Lovreglio and
Jonathan Wahlqvist and
Daniel Nilsson Mobile-powered head-mounted displays
versus cave automatic virtual
environment experiments for evacuation
research . . . . . . . . . . . . . . . . e1873:1--e1873:??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial Issue 30.6 . . . . . . . . . . e1918:1--e1918:??
Bailin Yang and
Zhaoyi Jiang and
Jiantao Shangguan and
Frederick W. B. Li and
Chao Song and
Yibo Guo and
Mingliang Xu Compressed dynamic mesh sequence for
progressive streaming . . . . . . . . . e1847:1--e1847:??
Anonymous Issue Information . . . . . . . . . . . e1905:1--e1905:??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial issue 31.1 . . . . . . . . . . e1921:1--e1921:??
Zhang Xiao and
Yang Deling Literature review: the distributed
postproduction of cultural knowledge for
artworks in online museums . . . . . . . e1877:1--e1877:??
Wang Bin and
Liu Weibin and
Xing Weiwei Motion capture data segmentation using
Riemannian manifold learning . . . . . . e1885:1--e1885:??
Jure Demsar and
Will Blewitt and
Iztok Lebar Bajec A hybrid model for simulating grazing
herds in real time . . . . . . . . . . . e1914:1--e1914:??
Wei Cao and
Zhixin Yang and
Xiaohua Ren and
Luan Lyu and
Bob Zhang and
Yanci Zhang and
Enhua Wu An improved solution for deformation
simulation of nonorthotropic geometric
models . . . . . . . . . . . . . . . . . e1915:1--e1915:??
Xiaoyu Cui and
Ruifan Cai and
Xiangjun Tang and
Zhigang Deng and
Xiaogang Jin Cover Image . . . . . . . . . . . . . . e1926:1--e1926:??
Anonymous Issue Information . . . . . . . . . . . e1906:1--e1906:??
Daniel Thalmann and
Nadia Magnenat Thalmann Editorial issue 31.2 . . . . . . . . . . e1925:1--e1925:??
M. Hassaballah and
Abdelraheem M. Aly and
A. Abdelnaim Interactive fluid flow simulation in
computer graphics using incompressible
smoothed particle hydrodynamics . . . . e1916:1--e1916:??
Xianxuan Lin and
Xun Wang and
Frederick W. B. Li and
Jinyu Li and
Bailin Yang and
Kaili Zhang and
Tianxiang Wei Example-based image recoloring in an
indoor environment . . . . . . . . . . . e1917:1--e1917:??
Xiaoyu Cui and
Ruifan Cai and
Xiangjun Tang and
Zhigang Deng and
Xiaogang Jin Sketch-based shape-constrained fireworks
simulation in head-mounted virtual
reality . . . . . . . . . . . . . . . . e1920:1--e1920:??
Anonymous Issue Information . . . . . . . . . . . e1907:1--e1907:??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial issue 31.3 . . . . . . . . . . e1930:1--e1930:??
Manoj K. Muni and
Dayal R. Parhi and
Priyadarshi Biplab Kumar Implementation of grey wolf optimization
controller for multiple humanoid
navigation . . . . . . . . . . . . . . . e1919:1--e1919:??
Lianyao Wu and
Wanggen Wan and
Xiaoqing Yu and
Chunkai Ye and
A. A. M. Muzahid A novel augmented reality framework
based on monocular semi-dense
simultaneous localization and mapping e1922:1--e1922:??
Jongmin Kim and
Yeongho Seol and
Hoemin Kim and
Taesoo Kwon Interactive character posing with
efficient collision handling . . . . . . e1923:1--e1923:??
Wei Xiang and
Xinran Yao and
He Wang and
Xiaogang Jin Cover Image . . . . . . . . . . . . . .
Yu Zhang and
Zhongke Wu and
Xingce Wang Cover Image . . . . . . . . . . . . . .
Jian Jun Zhang and
Nadia Magnenat Thalmann and
Daniel Thalmann and
Xiaosong Yang and
Weiwei Xu and
Jian Chang and
Feng Tian Editorial . . . . . . . . . . . . . . . e1968:1--e1968:??
Wei Xiang and
Xinran Yao and
He Wang and
Xiaogang Jin FASTSWARM: a data-driven framework for
real-time flying insect swarm simulation e1957:1--e1957:??
Chien-Yuan Chen and
Sai-Keung Wong and
Wen-Yun Liu Generation of small groups with rich
behaviors from natural language
interface . . . . . . . . . . . . . . . e1960:1--e1960:??
Wen-Yun Liu and
Sai-Keung Wong and
Chien-Yuan Chen A natural language interface with casual
users for crowd animation . . . . . . . e1965:1--e1965:??
Jie Liao and
Yanping Fu and
Qingan Yan and
Chunxia Xiao Folding patch correspondence for
multiview stereo . . . . . . . . . . . . e1938:1--e1938:??
Jing Zhao and
Wenjing Yang and
Mingliang Yang and
Wanrong Huang and
Qiong Yang and
Hongguang Zhang One-shot video-based person
re-identification with variance
subsampling algorithm . . . . . . . . . e1964:1--e1964:??
Jie Liao and
Yanping Fu and
Qingan Yan and
Chunxia Xiao Transparent object segmentation from
casually captured videos . . . . . . . . e1950:1--e1950:??
Zhangmeng Chen and
Junjun Pan and
Xiaosong Yang and
Hong Qin Hybrid features for skeleton-based
action recognition based on network
fusion . . . . . . . . . . . . . . . . . e1952:1--e1952:??
Shimin Zhao and
Miaomiao Chen and
Pengjie Wang and
Ying Cao and
Pingping Zhang and
Xin Yang RGB-D salient object detection via deep
fusion of semantics and details . . . . e1954:1--e1954:??
Yu Tian and
Wenjing Yang and
Qingsong Liu and
Qiong Yang Deep supervised multimodal semantic
autoencoder for cross-modal retrieval e1962:1--e1962:??
Alexandros Koilias and
Christos Mousas and
Christos-Nikolaos Anagnostopoulos I feel a moving crowd surrounds me:
Exploring tactile feedback during
immersive walking in a virtual crowd . . e1963:1--e1963:??
Claudia Krogmeier and
Christos Mousas Eye fixations and electrodermal activity
during low-budget virtual reality
embodiment . . . . . . . . . . . . . . . e1941:1--e1941:??
Ghazanfar Ali and
Myungho Lee and
Jae-In Hwang Automatic text-to-gesture rule
generation for embodied conversational
agents . . . . . . . . . . . . . . . . . e1944:1--e1944:??
Egemen Ertugrul and
Han Zhang and
Fang Zhu and
Ping Lu and
Ping Li and
Bin Sheng and
Enhua Wu Embedding $3$D models in offline
physical environments . . . . . . . . . e1959:1--e1959:??
Peng Yu and
Junjun Pan and
Hong Qin and
Aimin Hao and
Haipeng Wang Real-time suturing simulation for
virtual reality medical training . . . . e1940:1--e1940:??
Qi Feng and
Hubert P. H. Shum and
Shigeo Morishima Resolving hand-object occlusion for
mixed reality with joint deep learning
and model optimization . . . . . . . . . e1956:1--e1956:??
Jan-Philipp Tauscher and
Alexandra Witt and
Sebastian Bosse and
Fabian W. Schottky and
Steve Grogorick and
Susana Castillo and
Marcus Magnor Exploring neural and peripheral
physiological correlates of simulator
sickness . . . . . . . . . . . . . . . . e1953:1--e1953:??
Jian Zhu and
Silong Li and
Ruichu Cai and
Zhifeng Hao and
Guoheng Huang and
Bin Sheng and
Enhua Wu Animating turbulent fluid with a robust
and efficient high-order advection
method . . . . . . . . . . . . . . . . . e1951:1--e1951:??
Lijie Yang and
Tianchen Xu and
Jixiang Du and
Hongbo Zhang and
Enhua Wu Brushwork master: Chinese ink painting
synthesis for animating brushwork
process . . . . . . . . . . . . . . . . e1949:1--e1949:??
Seong Uk Kim and
Hanyoung Jang and
Jongmin Kim A variational U-Net for motion
retargeting . . . . . . . . . . . . . . e1947:1--e1947:??
Yachun Fan and
Feng Tian and
Xiaohui Tan and
Housen Cheng Facial expression animation through
action units transfer in latent space e1946:1--e1946:??
Yanran Li and
Lingteng Qiu and
Li Wang and
Fangde Liu and
Zhao Wang and
Sebastian Iulian Poiana and
Xiaosong Yang and
Jianjun Zhang Densely connected GCN model for motion
prediction . . . . . . . . . . . . . . . e1958:1--e1958:??
Yu Zhang and
Zhongke Wu and
Xingce Wang Dynamic disk B-spline curves . . . . . . e1955:1--e1955:??
Xinyue Liu and
Xingce Wang and
Zhongke Wu Extending B-spline by piecewise
polynomial . . . . . . . . . . . . . . . e1942:1--e1942:??
Zhaoxuan Zhang and
Kun Li and
Xuefeng Yin and
Xinglin Piao and
Yuxin Wang and
Xin Yang and
Baocai Yin Point cloud semantic scene segmentation
based on coordinate convolution . . . . e1948:1--e1948:??
Dan Zhang and
Chenlei Lv and
Na Liu and
Zhongke Wu and
Xingce Wang Book Review: \booktitle$3$D face
modeling from single image based on
discrete shape space . . . . . . . . . . e1943:1--e1943:??
Yi-Chun Tseng and
Sai-Keung Wong Transferring video to dynamic relief
structures with water interaction . . . e1961:1--e1961:??
Nan Xiang and
Ruibin Wang and
Tao Jiang and
Li Wang and
Yanran Li and
Xiaosong Yang and
Jianjun Zhang Sketch-based modeling with a
differentiable renderer . . . . . . . . e1939:1--e1939:??
Zehao Ye and
Guiqing Li and
Biyuan Yao and
Chuhua Xian HAO-CNN: Filament-aware hair
reconstruction based on volumetric
vector fields . . . . . . . . . . . . . e1945:1--e1945:??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial Issue 31.6 . . . . . . . . . . e1982:1--e1982:??
Rostislav Netek and
Tomas Burian and
Martin Macecek From 360${}^\circ $ camera toward to
virtual map app: Designing low-cost
pilot study . . . . . . . . . . . . . . e1924:1--e1924:??
Dhana Frerichs and
Andrew Vidler and
Christos Gatzidis Computer graphics simulation of natural
mummification by desiccation . . . . . . e1927:1--e1927:??
Alexandros Koilias and
Michael G. Nelson and
Christos-Nikolaos Anagnostopoulos and
Christos Mousas Immersive walking in a virtual crowd:
the effects of the density, speed, and
direction of a virtual crowd on human
movement behavior . . . . . . . . . . . e1928:1--e1928:??
Vincent Magnoux and
Beno\^\it Ozell Real-time visual and physical cutting of
a meshless model deformed on a
background grid . . . . . . . . . . . . e1929:1--e1929:??
Zili Zhang and
Yunfei Li and
Bailin Yang and
Frederick W. B. Li and
Xiaohui Liang Target-driven cloud evolution using
position-based fluids . . . . . . . . . e1937:1--e1937:??
Jiajun Shi and
Chen Li and
Changbo Wang and
Hong Qin and
Gaoqi He An advanced hybrid smoothed particle
hydrodynamics-fluid implicit particle
method on adaptive grid for condensation
simulation . . . . . . . . . . . . . . . e1967:1--e1967:??
Anonymous Issue Information . . . . . . . . . . . e1931:1--e1931:??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial issue 32.1 . . . . . . . . . . e1991:1--e1991:??
Shiguang Liu and
Si Gao and
Siqi Xu Animating explosion with exploding sound
and rigid-body sound . . . . . . . . . . e1970:1--e1970:??
Jian Zhu and
Silong Li and
Ruichu Cai and
Zhifeng Hao and
Guoheng Huang and
Bin Sheng and
Enhua Wu Compensating the vorticity loss during
advection with an adaptive vorticity
confinement force . . . . . . . . . . . e1973:1--e1973:??
Yi Han and
Qianwen Chao and
Xiaogang Jin A simplified force model for mixed
traffic simulation . . . . . . . . . . . e1974:1--e1974:??
Hong Guo and
Shanchen Zou and
Chuying Lai and
Hongxin Zhang PhyCoVIS: a visual analytic tool of
physical coordination for cheer and
dance training . . . . . . . . . . . . . e1975:1--e1975:??
Chenxu Xu and
Wenjie Yu and
Yanran Li and
Xuequan Lu and
Meili Wang and
Xiaosong Yang KeyFrame extraction for human motion
capture data via multiple binomial
fitting . . . . . . . . . . . . . . . . e1976:1--e1976:??
Qiang Chen and
Guoliang Luo and
Yang Tong and
Xiaogang Jin and
Zhigang Deng A linear wave propagation-based
simulation model for dense and polarized
crowds . . . . . . . . . . . . . . . . . e1977:1--e1977:??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial issue 32.2 . . . . . . . . . . e1994:1--e1994:??
Dong Yang and
Wenjing Yang and
Minglong Li and
Qiong Yang Role-based attention in deep
reinforcement learning for games . . . . e1978:1--e1978:??
Jie Liao and
Mengqiang Wei and
Yanping Fu and
Qingan Yan and
Chunxia Xiao Dense multiview stereo based on image
texture enhancement . . . . . . . . . . e1979:1--e1979:??
Alessandro Bruno and
Morgan Moore and
Jinglu Zhang and
Stéphane Lancette and
Ville P. Ward and
Jian Chang Toward a head movement-based system for
multilayer digital content exploration e1980:1--e1980:??
Andrzej Grabowski and
Kamil Jach The use of virtual reality in the
training of professionals: with the
example of firefighters . . . . . . . . e1981:1--e1981:??
Benjamin S. Botha M. Sc Csi and
Lizette de Wet Ph.D and
Yvonne Botma Ph.D Experts' review of a virtual environment
for virtual clinical simulation in South
Africa . . . . . . . . . . . . . . . . . e1983:1--e1983:??
Jong-Hyun Kim and
Jung Lee Synthesizing Large-Scale Fluid
Simulations with Surface and Wave Foams
via Sharp Wave Pattern and Cloudy Foam e1984:1--e1984:??
Anonymous Issue Information . . . . . . . . . . . e2027:1--e2027:??
Won Sook Lee and
Chris Joslin and
Daniel Thalmann and
Eric Paquette and
Sung-Hee Lee Editorial issue 32.3 . . . . . . . . . . e2030:1--e2030:??
Shao-Chieh Chen and
Guan-Ting Liu and
Sai-Keung Wong Generation of multiagent animation for
object transportation using deep
reinforcement learning and blend-trees e2017:1--e2017:??
Dixuan Cui and
Dominic Kao and
Christos Mousas Toward understanding embodied
human-virtual character interaction
through virtual and tactile hugging . . e2009:1--e2009:??
Angshuman Mazumdar and
Christos Mousas Synthesizing affective virtual reality
multicharacter experiences . . . . . . . e2004:1--e2004:??
Dixuan Cui and
David Whittinghill and
Atsushi Fukada and
Christos Mousas and
Nicoletta Adamo Interacting with virtual instructors:
the effect of gender and years of study
on the perception of in-game instructors e2026:1--e2026:??
Chao Sun and
Srinivasan Ramachandran and
Eric Paquette and
Won-Sook Lee Single-view procedural braided hair
modeling through braid unit
identification . . . . . . . . . . . . . e2007:1--e2007:??
Fangyu Wu and
Chaoyi Pang and
Bailing Zhang FaceCaps for facial expression
recognition . . . . . . . . . . . . . . e2021:1--e2021:??
Songze Lei and
Baihua Dong and
Yonggang Li and
Feng Xiao and
Feng Tian Iris recognition based on few-shot
learning . . . . . . . . . . . . . . . . e2018:1--e2018:??
Jiahui Mao and
Tingting Li and
Feiyu Zhang and
Meili Wang and
Jian Chang and
Xuequan Lu Bas-relief layout arrangement via
automatic method optimization . . . . . e2012:1--e2012:??
Xiaoyan Hu and
Xizhao Bao and
Shunbo Xie and
Guoli Wei Unsupervised motion capture data
segmentation based on topic model . . . e2005:1--e2005:??
Chi Zhou and
Zhangjiong Lai and
Suzhen Wang and
Lincheng Li and
Xiaohan Sun and
Yu Ding Learning a deep motion interpolation
network for human skeleton animations e2003:1--e2003:??
Léon Victor and
Alexandre Meyer and
Sa\"\ida Bouakaz Learning-based pose edition for
efficient and interactive design . . . . e2013:1--e2013:??
Jongmin Kim and
Yeongho Seol and
Taesoo Kwon Interactive multi-character motion
retargeting . . . . . . . . . . . . . . e2015:1--e2015:??
Aytek Aman and
Serkan Demirci and
Ugur Güdükbay and
Ingo Wald Multi-level tetrahedralization-based
accelerator for ray-tracing animated
scenes . . . . . . . . . . . . . . . . . e2024:1--e2024:??
Nianchen Deng and
Zhenyi He and
Xubo Yang Render-based factorization for additive
light field display . . . . . . . . . . e2010:1--e2010:??
Maolin Wu and
Shiguang Liu and
Qing Xu Improved divergence-free smoothed
particle hydrodynamics via priority of
divergence-free solver and SOR . . . . . e2006:1--e2006:??
Qiaorui Chen and
Shuai Zhang and
Yao Zheng Parallel realistic visualization of
particle-based fluid . . . . . . . . . . e2019:1--e2019:??
Huisi Wu and
Yifan Li and
Le Chen and
Xueting Liu and
Ping Li Deep boundary-aware semantic image
segmentation . . . . . . . . . . . . . . e2023:1--e2023:??
Hengfeng Zha and
Rui Liu and
Xin Yang and
Dongsheng Zhou and
Qiang Zhang and
Xiaopeng Wei ASFNet: Adaptive multiscale segmentation
fusion network for real-time semantic
segmentation . . . . . . . . . . . . . . e2022:1--e2022:??
Zezi Xu and
Shuangjiu Xiao Spatial semantic graph enhanced
monocular SLAM System . . . . . . . . . e2025:1--e2025:??
Yu Zhou and
Zhihua Chen and
Bin Sheng and
Ping Li and
Jinman Kim and
Enhua Wu AFF-Dehazing: Attention-based feature
fusion network for low-light image
Dehazing . . . . . . . . . . . . . . . . e2011:1--e2011:??
Zechen Bai and
Naiming Yao and
Nidhi Mishra and
Hui Chen and
Hongan Wang and
Nadia Magnenat Thalmann Enhancing Emotional Experience by
Building Emotional Virtual Characters in
VR Volleyball Games . . . . . . . . . . e2008:1--e2008:??
Ylva Ferstl and
Michael Neff and
Rachel McDonnell ExpressGesture: Expressive gesture
generation from speech through database
matching . . . . . . . . . . . . . . . . e2016:1--e2016:??
Naheem Noah and
Sanchari Das Exploring evolution of augmented and
virtual reality education space in 2020
through systematic literature review . . e2020:1--e2020:??
Xiaojun Liu and
Changyan He and
Hantao Zhao and
Jinyuan Jia and
Chang Liu Building information modeling indoor
path planning: a lightweight approach
for complex BIM building . . . . . . . . e2014:1--e2014:??
Anonymous Issue Information . . . . . . . . . . . e1935:1--e1935:??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial issue 32.5 . . . . . . . . . . e2034:1--e2034:??
Monan Wang and
Jiaqi Cao A review of collision detection for
deformable objects . . . . . . . . . . . e1987:1--e1987:??
Priyadarshi B. Kumar and
Dayal R. Parhi and
Mukesh Sethy Humanoid navigation: a firefly based
approach . . . . . . . . . . . . . . . . e1969:1--e1969:??
Oguzhan Tastan and
Yusuf Sahillioglu Human body reconstruction from limited
number of points . . . . . . . . . . . . e1995:1--e1995:??
Jong-Chul Yoon and
HyeongYeop Kang Interactive learning in the classroom: a
mobile augmented reality assistance
application for learning . . . . . . . . e1989:1--e1989:??
Yunsik Cho and
Jiewon Kang and
Jaekyung Jeon and
Jongchan Park and
Mingyu Kim and
Jinmo Kim X-person asymmetric interaction in
virtual and augmented realities . . . . e1985:1--e1985:??
Lin Zhuo and
Zhen Liu and
Tingting Liu and
Chih-Chieh Hung and
Yanjie Chai Modeling crowd emotion from emergent
event video . . . . . . . . . . . . . . e1988:1--e1988:??
Zhiyong Chen and
Xiaowei Chen and
Yong Ma and
Shihui Guo and
Yipeng Qin and
Minghong Liao Human posture tracking with flexible
sensors for motion recognition . . . . . e1993:1--e1993:??
Anonymous Issue Information . . . . . . . . . . . e1936:1--e1936:??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial Issue 32.6 . . . . . . . . . . e2037:1--e2037:??
Kun Qian and
Meili Wang and
Yaqing Cui Simulation ready anatomy model
generation pipeline for virtual surgery e1986:1--e1986:??
Muhammad Usman and
Brandon Haworth and
Petros Faloutsos and
Mubbasir Kapadia Simulation-as-a-Service: Analyzing Crowd
Movements in Virtual Environments . . . e1990:1--e1990:??
Junxuan Bai and
Rong Dai and
Ju Dai and
Junjun Pan EmoDescriptor: a hybrid feature for
emotional classification in dance
movements . . . . . . . . . . . . . . . e1996:1--e1996:??
Donya Ghafourzadeh and
Sahel Fallahdoust and
Cyrus Rahgoshay and
Andre Beauchamp and
Adeline Aubame and
Tiberiu Popa and
Eric Paquette Local control editing paradigms for
part-based 3D face morphable models . . e2028:1--e2028:??
David Antonio Gómez Jáuregui and
Tom Giraud and
Brice Isableu and
Jean-Claude Martin Design and evaluation of postural
interactions between users and a
listening virtual agent during a
simulated job interview . . . . . . . . e2029:1--e2029:??
Anonymous Issue Information . . . . . . . . . . . e1997:1--e1997:??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial Issue 33.1 . . . . . . . . . . e2042:1--e2042:??
Yuling Yan and
Lijun Zhang and
Minye Chen AGRMTS: a virtual aircraft maintenance
training system using gesture
recognition based on PSO-BPNN model . . e2031:1--e2031:??
Junsong Zhang and
Shaoqiang Zhu and
Kunxiang Liu and
Xiaoyu Liu UGSC-GAN: User-guided sketch
colorization with deep convolution
generative adversarial networks . . . . e2032:1--e2032:??
Assia Messaci and
Nadia Zenati and
Mahmoud Belhocine and
Samir Otmane \pkgZoom-fwd: Efficient technique for
$3$D gestual interaction with distant
and occluded objects in virtual reality e2033:1--e2033:??
Wen Zhou and
Wenying Jiang and
Biao Jie and
Weixin Bian Multiagent evacuation framework for a
virtual fire emergency scenario based on
generative adversarial imitation
learning . . . . . . . . . . . . . . . . e2035:1--e2035:??
Jingjing Zhang and
Jingsheng Lei and
Shengying Yang and
Xinqi Yang Semantic interaction learning for
fine-grained vehicle recognition . . . . e2036:1--e2036:??
Anonymous Issue Information . . . . . . . . . . . e1998:1--e1998:??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial Issue 33.2 . . . . . . . . . . e2049:1--e2049:??
Ege Tekgün and
Muhtar Ç. Uludagli and
Hüseyin Akcan and
Burak Erdeniz Virtual body anthropomorphism increases
drift in self-location: Further support
for the humanoid shape rule . . . . . . e2038:1--e2038:??
Ke Li and
Hantao Zhao and
Qian Zhang and
Jinyuan Jia CEBOW: a Cloud-Edge-Browser Online Web3D
approach for visualizing large BIM
scenes . . . . . . . . . . . . . . . . . e2039:1--e2039:??
Yuzhu Dong and
Sophie Jörg and
Eakta Jain Is the avatar scared? Pupil as a
perceptual cue . . . . . . . . . . . . . e2040:1--e2040:??
Osman Güler and
Serkan Savas Stereoscopic $3$D teaching material
usability analysis for interactive
boards . . . . . . . . . . . . . . . . . e2041:1--e2041:??
Alexandra Sierra Rativa and
Marie Postma and
Menno van Zaanen The uncanny valley of a virtual animal e2043:1--e2043:??
Anonymous Issue Information . . . . . . . . . . . e2095:1--e2095:??
Anonymous Editorial . . . . . . . . . . . . . . . e2097:1--e2097:??
Yifan Chu and
Zhen Liu and
Tingting Liu and
Yumeng Zhao and
Yanjie Chai Seismic evacuation simulation in a
dynamic indoor environment . . . . . . . e2074:1--e2074:??
Libo Sun and
Yuke Qu and
Wenhu Qin Crowd navigation in an unknown and
complex environment based on deep
reinforcement learning . . . . . . . . . e2062:1--e2062:??
Yaqiang Li and
Tianlu Mao and
Ruoyu Meng and
Qinyuan Yan and
Zhaoqi Wang DeepORCA: Realistic crowd simulation for
varying scenes . . . . . . . . . . . . . e2067:1--e2067:??
Chien-Chou Wong and
Cheng-En Cai and
Hao-Ming Tsai and
Guan-Ting Liu and
Sai-Keung Wong Generation of cart-pulling animation in
a multiagent environment using deep
learning . . . . . . . . . . . . . . . . e2081:1--e2081:??
Nedjma Cadi Yazli and
Evangelia Baka and
Nadia Magnenat-Thalmann and
Danae Kaplanidi and
Nikolaos Partarakis and
Effie Karuzaki and
Manos Zidianakis and
Andreas Pattakos and
Xenophon Zabulis Modeling craftspeople for cultural
heritage: a case study . . . . . . . . . e2075:1--e2075:??
Xiao Lin and
Zhen Liu and
Tingting Liu and
Yanjie Chai A personalized and emotion based virtual
simulation model for pedestrian-vehicle
collision avoidance . . . . . . . . . . e2089:1--e2089:??
Lanfeng Zhou and
Mingyue Kong and
Ziwei Liu and
Ling Li Vision sensor-based SLAM problem for
small UAVs in dynamic indoor
environments . . . . . . . . . . . . . . e2088:1--e2088:??
Dan Song and
Teng Wang and
Chumeng Zhang and
Xuanya Li and
Ruofeng Tong Source-enhanced prototypical alignment
for single image $3$D model retrieval e2065:1--e2065:??
Jing Shang and
Meili Wang Variety decorative bas-relief generation
based on normal prediction and transfer e2068:1--e2068:??
Ziwei Chen and
Desheng Lyu Procedural generation of virtual
pavilions via a deep convolutional
generative adversarial network . . . . . e2063:1--e2063:??
Shasha Li and
Yuehu Liu and
Wei Su Single-image human mesh reconstruction
by parallel spatial feature aggregation e2084:1--e2084:??
Hui Liang and
Xiaohang Dong and
Xiaoxiao Liu and
Junjun Pan and
Jingyue Zhang and
Ruicong Wang A semantic-driven generation of $3$D
Chinese opera performance scenes . . . . e2077:1--e2077:??
Oyundolgor Khorloo and
Erdenebat Ulambayar and
Enkhbayar Altantsetseg Virtual reconstruction of the ancient
city of Karakorum . . . . . . . . . . . e2087:1--e2087:??
Wenhu Qin and
Ran Tao and
Libo Sun and
Kaiyue Dong Muscle-driven virtual human motion
generation approach based on deep
reinforcement learning . . . . . . . . . e2092:1--e2092:??
Guillermo Elías Alonso and
Xiaogang Jin Skeleton-level control for multi-agent
simulation through deep reinforcement
learning . . . . . . . . . . . . . . . . e2079:1--e2079:??
Che-Jui Chang and
Long Zhao and
Sen Zhang and
Mubbasir Kapadia Disentangling audio content and emotion
with adaptive instance normalization for
expressive facial animation synthesis e2076:1--e2076:??
Qing Xu and
Feng Liu and
Ziwang Fu and
Aimin Zhou and
Jiayin Qi AeS-GCN: Attention-enhanced
semantic-guided graph convolutional
networks for skeleton-based action
recognition . . . . . . . . . . . . . . e2070:1--e2070:??
Jianguo Shi and
Yu Xiu and
Ganyi Tang Research on occlusion block face
recognition based on feature point
location . . . . . . . . . . . . . . . . e2094:1--e2094:??
Yuanhao Wu and
Chenxing Wang Parallel-branch network for $3$D human
pose and shape estimation in video . . . e2078:1--e2078:??
Eunjung Ju and
Kwang-yun Kim and
Jaehoon Lee and
Sungjin Yoon and
Myung Geol Choi Interactive exploration of drapes by
simulation parameters . . . . . . . . . e2058:1--e2058:??
Aoran Lv and
Yuanpeng Zhu and
Chuhua Xian Efficient cloth simulation based on the
material point method . . . . . . . . . e2073:1--e2073:??
Liyan Chen and
Zhangwu Chen and
Lianhui Lin and
Qi Ye and
Shihui Guo and
Juncong Lin Augmenting deep land use prediction with
randomized simulation . . . . . . . . . e2071:1--e2071:??
Shengjie Ma and
Hongzhi Wu and
Zhong Ren and
Kun Zhou A multiresolution network architecture
for deferred neural lighting . . . . . . e2060:1--e2060:??
Zhaoxi Yu and
Gang Yang and
Zihui Xu Realistic simulation of hydraulic
erosion on slope . . . . . . . . . . . . e2080:1--e2080:??
Jingyao Liu and
Zhigang Deng and
Tianlu Mao and
Zhaoqi Wang R-CTM: a data-driven macroscopic
simulation model for heterogeneous
traffic . . . . . . . . . . . . . . . . e2091:1--e2091:??
Zhengxin Pan and
Fangyu Wu and
Bailing Zhang Kernel triplet loss for image-text
retrieval . . . . . . . . . . . . . . . e2093:1--e2093:??
Hao Wang and
Mingchuan Yang and
Zheng Li and
Zhenhua Liu and
Jie Hu and
Ziwang Fu and
Feng Liu SCANET: Improving multimodal
representation and fusion with sparse-
and cross-attention for multimodal
sentiment analysis . . . . . . . . . . . e2090:1--e2090:??
Zhihua Chen and
Yu Zhou and
Ran Li and
Ping Li and
Bin Sheng SCPA-Net: Self-calibrated pyramid
aggregation for image dehazing . . . . . e2061:1--e2061:??
Cai Guo and
Qian Wang and
Hong-Ning Dai and
Ping Li VDN: Variant-depth network for motion
deblurring . . . . . . . . . . . . . . . e2066:1--e2066:??
Jin Dai and
Xinyu Zhang Automatic image caption generation using
deep learning and multimodal attention e2072:1--e2072:??
Yang Shen and
Xinyu Wang and
Zhangmeng Chen and
Qi Sun and
Xu Zhang and
Hui Liang and
Junjun Pan Intelligent recognition of portrait
sketch components for child autism
assessment . . . . . . . . . . . . . . . e2059:1--e2059:??
Chengzhang Zhu and
Han Wang and
Yalong Xiao and
Yulan Dai and
Zixi Liu and
Beiji Zou OVS-Net: an effective feature extraction
network for optical coherence tomography
angiography vessel segmentation . . . . e2096:1--e2096:??
Weiyue Lin and
Haoran Hong and
Yingying She and
Baorong Yang Landscape Rippling: Context-based
water-mediated interaction design . . . e2064:1--e2064:??
Fu-Chia Yang and
Christos Mousas and
Nicoletta Adamo Holographic sign language avatar
interpreter: a user interaction study in
a mixed reality classroom . . . . . . . e2082:1--e2082:??
Tiemeng Li and
Yangyang Zhu Functional narrative animation as visual
feedback for interactions in $3$D
visualization . . . . . . . . . . . . . e2086:1--e2086:??
Zhigeng Pan and
Zihan Wang and
Qingshu Yuan and
Qianyu Meng and
Jiaxin Liu and
Kailiang Shou and
Xiaoyan Sun A spatial augmented reality based
circuit experiment and comparative study
with the conventional one . . . . . . . e2069:1--e2069:??
Qiang Li and
Tian Luo and
Jingjing Wang The role of digital interactive
technology in cultural heritage
learning: Evaluating a mid-air
gesture-based interactive media of
Ruihetu . . . . . . . . . . . . . . . . e2085:1--e2085:??
Haoyang Zhang and
Mingmin Zhang and
Zhigeng Pan and
Mingliang Cao and
Yongheng Li and
Yong Zhong and
Ganglin Chen and
Xin Liu GiantScope: a simulation microscopy for
middle school biological experiment
education . . . . . . . . . . . . . . . e2083:1--e2083:??
Anonymous Issue Information . . . . . . . . . . . e2001:1--e2001:??
Jinman Kim and
George Papagiannakis and
Bin Sheng and
Daniel Thalmann Special issue on computer graphics
international 2022 part 1 . . . . . . . e2126:1--e2126:??
Zhenjing Yu and
Junyin Tan and
Sheng Li Simulation of collective pursuit-evasion
behavior with runtime situational
awareness . . . . . . . . . . . . . . . e2124:1--e2124:??
Wenhan Dou and
Shanshan Gao and
Deqian Mao and
Honghao Dai and
Chenhao Zhang and
Yuanfeng Zhou Tooth instance segmentation based on
capturing dependencies and receptive
field adjustment in cone beam computed
tomography . . . . . . . . . . . . . . . e2100:1--e2100:??
Werner Palfinger Continuous remeshing for inverse
rendering . . . . . . . . . . . . . . . e2101:1--e2101:??
Yuki Endo and
Yoshihiro Kanamori Controlling StyleGANs using rough
scribbles via one-shot learning . . . . e2102:1--e2102:??
Jingfang Yin and
Dengming Zhu and
Min Shi and
Zhaoxin Li and
Ming Duan and
Xiangyuan Mi and
Zhaoqi Wang MoFiM: a morphable fish modeling method
for underwater binocular vision system e2104:1--e2104:??
Muna Almushyti and
Frederick W. B. Li Distillation of human--object
interaction contexts for action
recognition . . . . . . . . . . . . . . e2107:1--e2107:??
Jiayu Lin and
Jiefeng Li and
Yingying She and
Lin Lin and
Hang Wu and
E. Zhang and
Jiayi Lei and
Wei Huang and
Jufeng Li Using a social robot for children with
autism: a therapist-robot interactive
model . . . . . . . . . . . . . . . . . e2109:1--e2109:??
Jose Ysique-Neciosup and
Nilton Mercado-Chavez and
Willy Ugarte DeepHistory: a convolutional neural
network for automatic animation of
museum paintings . . . . . . . . . . . . e2110:1--e2110:??
Yihao Li and
Tianyu Huang and
Yifan Liu and
Xiaojun Chang and
Gangyi Ding Anchor-based crowd formation
transformation . . . . . . . . . . . . . e2111:1--e2111:??
Tsukasa Fukusato and
Ryohei Shibata and
Seung-Tak Noh and
Takeo Igarashi Cover Image . . . . . . . . . . . . . . e2134:1--e2134:??
Anonymous Issue Information . . . . . . . . . . . e2002:1--e2002:??
Jinman Kim and
George Papagiannakis and
Bin Sheng and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . e2133:1--e2133:??
Christoph Schröder-Dering and
Gabriel Zachmann and
René Weller Dynparity: Dynamic disparity adjustment
to avoid stereo window violations on
stationary stereoscopic displays . . . . e2099:1--e2099:??
Mathieu Chambe and
Rémi Cozot and
Olivier Le Meur Deep learning for assessing the
aesthetics of professional photographs e2105:1--e2105:??
Mehmet Bahadir Askin and
Ufuk Celikcan Learning based versus heuristic based: a
comparative analysis of visual saliency
prediction in immersive virtual reality e2106:1--e2106:??
Libo Sun and
Xiaokai Zhang and
Wenhu Qin Research on target recognition and
tracking in mobile augmented reality
assisted maintenance . . . . . . . . . . e2112:1--e2112:??
Chen Peng and
Zaili Tu and
Sheng Qiu and
Chen Li and
Changbo Wang and
Hong Qin Learning frequency-aware convolutional
neural network for spatio-temporal
super-resolution water surface waves . . e2116:1--e2116:??
Tsukasa Fukusato and
Ryohei Shibata and
Seung-Tak Noh and
Takeo Igarashi Interactive texture editing for garment
line drawings . . . . . . . . . . . . . e2117:1--e2117:??
Zhijie Zhang and
Jianmin Zheng and
Nadia Magnenat Thalmann Engagement estimation of the elderly
from wild multiparty human-robot
interaction . . . . . . . . . . . . . . e2120:1--e2120:??
Dongjin Huang and
Shuhua Zhou and
Ziyang Zeng and
Yongsheng Shi Efficient angiography simulation for
complex vessels . . . . . . . . . . . . e2118:1--e2118:??
Haruka Takahashi and
Yoshihiro Kanamori and
Yuki Endo $3$D terrain estimation from a single
landscape image . . . . . . . . . . . . e2119:1--e2119:??
Anonymous Issue Information . . . . . . . . . . . e2052:1--e2052:??
Jinman Kim and
George Papagiannakis and
Bin Sheng and
Daniel Thalmann Editorial . . . . . . . . . . . . . . . e2144:1--e2144:??
Libo Sun and
Jiahui Yan and
Wenhu Qin Path planning for multiple agents in an
unknown environment using soft actor
critic and curriculum learning . . . . . e2113:1--e2113:??
Jiawen Zhang and
Chen Li and
Changbo Wang and
Gaoqi He ORCANet: Differentiable multi-parameter
learning for crowd simulation . . . . . e2114:1--e2114:??
Hui Wu and
Changbo Wang and
Gaoqi He Dynamic leader role modeling for
self-organizing crowd evacuation
simulation . . . . . . . . . . . . . . . e2115:1--e2115:??
Tianlu Mao and
Zhong Fang and
Qinyuan Yan and
Ruoyu Meng and
Shaohua Liu and
Zhaoqi Wang Data-driven based double-layer bicycle
simulation model . . . . . . . . . . . . e2121:1--e2121:??
Jing Wang and
Tingting Liu and
Zhen Liu and
Yanjie Chai Exploring the influencing factors of
wall-following behavior in a virtual
reality fire evacuation game . . . . . . e2122:1--e2122:??
Yan Luo and
Fang Liu and
Yingying She and
Baorong Yang A context-aware mobile augmented reality
pet interaction model to enhance user
experience . . . . . . . . . . . . . . . e2123:1--e2123:??
Tao Xu and
Xinheng Wang and
Xie Lun and
Hang Pan and
Zhiliang Wang ADReFV: Face video dataset based on
human-computer interaction for
Alzheimer's disease recognition . . . . e2127:1--e2127:??
Xiaoliang Cui and
Dawar Khan and
Zhenbang He and
Zhanglin Cheng Fusing surveillance videos and
three-dimensional scene: a mixed reality
system . . . . . . . . . . . . . . . . . e2129:1--e2129:??
Anonymous Issue Information . . . . . . . . . . . e2053:1--e2053:??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial Issue 34.2 . . . . . . . . . . e2152:1--e2152:??
Diego Mazala and
Claudio Esperança and
Ricardo Marroquim Laplacian face blending . . . . . . . . e2044:1--e2044:??
Ulas Gulec and
Ilkin Sevgi Isler and
Mehmet Harun Doganay and
Muruvet Gokcen and
Mert Ali Gozcu and
Merve Denizci Nazligul Power-VR: Interactive $3$D virtual
environment to increase motivation
levels of powerlifters during training
sessions . . . . . . . . . . . . . . . . e2045:1--e2045:??
Jinyu Li and
Xin Zhou and
Bangbang Yang and
Guofeng Zhang and
Xun Wang and
Hujun Bao RLP-VIO: Robust and lightweight
plane-based visual-inertial odometry for
augmented reality . . . . . . . . . . . e2046:1--e2046:??
Ruizhe Li and
Ryo Oji and
Issei Fujishiro Controllable automatic generation of
non-player characters in $3$D anime
style . . . . . . . . . . . . . . . . . e2047:1--e2047:??
Cheng Shang and
Hongke Zhao and
MeiLi Wang and
XiaoLong Wang and
Yu Jiang and
Qiang Gao Individual identification of cashmere
goats via method of fusion of multiple
optimization . . . . . . . . . . . . . . e2048:1--e2048:??
Jia Chen and
Haidongqing Yuan and
Yi Zhang and
Ruhan He and
Jinxing Liang DCR-Net: Dilated convolutional residual
network for fashion image retrieval . . e2050:1--e2050:??
Yi-Jheng Huang Detecting color boundaries on $3$D
surfaces by applying edge-detection
image filters on a quad-remeshing . . . e2051:1--e2051:??
Xue Du and
Xiujuan Sun and
Kunpeng Wang and
Junlong Yang and
Chuanjiang Wang Underwater image enhancement method
based on entropy weight fusion . . . . . e2098:1--e2098:??
Ana Agi\'c and
Lidija Mandi\'c and
Lea Skorin-Kapov The impact of locomotion techniques on
user experience on virtual reality on
light of different scene contrasts . . . e2103:1--e2103:??
Zafar Masood and
Zheng Jiangbin and
Muhammad Irfan and
Idrees Ahmad High-performance virtual globe GPU
terrain rendering using game engine . . e2108:1--e2108:??
Anonymous Issue Information . . . . . . . . . . . e2192:1--e2192:??
Xunjin Zou and
Yunqing Ye and
Zhenmin Zhu and
Qiang Chen Crowd evacuation simulation in flowing
fluids . . . . . . . . . . . . . . . . . e2161:1--e2161:??
Eleni Evripidou and
Andreas Aristidou and
Panayiotis Charalambous Collaborative museum heist with
reinforcement learning . . . . . . . . . e2158:1--e2158:??
Fariha Iffath and
Marina Gavrilova RAIF: a deep learning-based architecture
for multi-modal aesthetic biometric
system . . . . . . . . . . . . . . . . . e2163:1--e2163:??
Ran Wei and
Pengjie Wang SeTGAN: Semantic-text guided face image
generation . . . . . . . . . . . . . . . e2155:1--e2155:??
Libo Sun and
Ting Tang and
Yuke Qu and
Wenhu Qin Bidirectional temporal feature for $3$D
human pose and shape estimation from a
video . . . . . . . . . . . . . . . . . e2187:1--e2187:??
Qing Li and
Tingting Liu and
Zhen Liu and
Yanjie Chai Emotionally intelligent virtual tour
guide in handling group conflicts:
Effect on user outcomes . . . . . . . . e2153:1--e2153:??
Pengfei Liu and
Yang Zhou and
Xilei Wei and
Qizhong Su and
Weipeng Song and
Qilong Kou and
Xiaogang Jin Character hit reaction animations using
physics and inverse kinematics . . . . . e2170:1--e2170:??
Hritik Trivedi and
Christos Mousas Human-virtual crowd interaction: Towards
understanding the effects of crowd
avoidance proximity in an immersive
virtual environment . . . . . . . . . . e2169:1--e2169:??
Zhuangzhuang Miao and
Yong Zhang and
Xinglin Piao and
Yi Chu and
Baocai Yin Region feature smoothness assumption for
weakly semi-supervised crowd counting e2173:1--e2173:??
Marcin Barszcz and
Krzysztof Dziedzic and
Maria Skublewska-Paszkowska and
Pawel Powroznik $3$D scanning digital models for virtual
museums . . . . . . . . . . . . . . . . e2154:1--e2154:??
Shigeng Yang and
Mengxiao Yin and
Ming Li and
Guiqing Li and
Kan Chang and
Feng Yang $3$D mesh pose transfer based on
skeletal deformation . . . . . . . . . . e2156:1--e2156:??
Hui Liang and
Haoming Xu and
Yi Wang and
Junjun Pan and
Jialin Fu and
Xiangwen Pang Virtual emotional gestures to assist in
the examination of the mental health of
the deaf-mutes . . . . . . . . . . . . . e2165:1--e2165:??
Mathew Randall and
Carlo Harvey and
Ian Williams Online alignment of human motion using
forward plotting-dynamic time warping e2166:1--e2166:??
Mathew Randall and
Carlo Harvey and
Ian Williams Correlation as a measure for alignment
and similarity of human motions . . . . e2157:1--e2157:??
Yingfei Yu and
Wei Xiang and
Xiaogang Jin Multi-level crowd simulation using
social LSTM . . . . . . . . . . . . . . e2180:1--e2180:??
Yashas Joshi and
Charalambos (Charis) Poullis Enabling saccadic redirection through
real-time saccade prediction . . . . . . e2167:1--e2167:??
Ritesh Sharma and
Marcelo Kallmann Spatially distributed lane planning for
navigation in $3$D environments . . . . e2162:1--e2162:??
Hamila Mailee and
Sinan Sonlu and
Ugur Güdükbay Personality expression in cartoon animal
characters using Sasang typology . . . . e2164:1--e2164:??
Aolin Che and
Jing-Hua Yang and
Cai Guo and
Hong-Ning Dai and
Haoran Xie and
Ping Li AEGAN: Generating imperceptible face
synthesis via autoencoder-based
generative adversarial network . . . . . e2160:1--e2160:??
Wenchen Guo and
Yiyuan Huang and
Zhirui Chen and
Zixun Zhang and
Guoyu Sun and
Qingxiang Zeng and
Xiao Li The ``rebirth'' of traditional musical
instrument: an interactive installation
based on augmented reality and
somatosensory technology to empower the
exhibition of chimes . . . . . . . . . . e2171:1--e2171:??
Xiumin Shang and
Tengyu Xu and
Ioannis Karamouzas and
Marcelo Kallmann Constraint-based multi-agent
reinforcement learning for collaborative
tasks . . . . . . . . . . . . . . . . . e2182:1--e2182:??
Zaili Tu and
Chen Peng and
Chen Li and
Chenhui Wang and
Long Liu and
Changbo Wang and
Hong Qin MPM-driven dynamic desiccation cracking
and curling in unsaturated soils . . . . e2172:1--e2172:??
Wenchen Guo and
Shucheng Li and
Zixun Zhang and
Zhirui Chen and
KuoHsiang Chang and
Su Wang A ``magic world'' for children: Design
and development of a serious game to
improve spatial ability . . . . . . . . e2181:1--e2181:??
Sai-Keung Wong and
Xu-Tao Wei Animation generation for object
transportation with a rope using deep
reinforcement learning . . . . . . . . . e2168:1--e2168:??
Yingying She and
Qing Wang and
Fang Liu and
Lin Lin and
Baorong Yang and
Bin Hu An interaction design model for virtual
reality mindfulness meditation using
imagery-based transformation and
positive feedback . . . . . . . . . . . e2184:1--e2184:??
JaeHyun Lee and
Seung-wook Kim and
Kiwon Um and
Min Hyung Kee and
JungHyun Han Inversion alleviation for stable elastic
body simulation . . . . . . . . . . . . e2183:1--e2183:??
Yunong Wang and
Fei Hou and
Wencheng Wang FFT-based efficient Poisson solver in
nonrectangular domain . . . . . . . . . e2185:1--e2185:??
Anonymous Issue Information . . . . . . . . . . . e2056:1--e2056:??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial Issue 34.5 . . . . . . . . . . e2222:1--e2222:??
Anonymous Issue Information . . . . . . . . . . . e2056:1--e2056:??
Junheng Fang and
Lihua You and
Ehtzaz Chaudhry and
Jian Zhang State-of-the-art improvements and
applications of position based dynamics e2143:1--e2143:??
Taeyoung Kim and
Inkyu An and
Sung-eui Yoon Inexpensive indoor acoustic material
estimation for realistic sound
propagation . . . . . . . . . . . . . . e2131:1--e2131:??
Tingting Li and
Meili Wang and
Xiaoxiao Liu and
Hui Liang and
Jian Chang and
Jian Jun Zhang Point cloud synthesis with stochastic
differential equations . . . . . . . . . e2140:1--e2140:??
Hui Liang and
Xiaohang Dong and
Junjun Pan and
Xiangyu Zheng Virtual scene generation promotes shadow
puppet art conservation . . . . . . . . e2148:1--e2148:??
Sandhya Rani Sahoo and
Ratnakar Dash and
Ramesh Kumar Mohapatra A customized deep learning framework for
skin lesion classification using
dermoscopic images . . . . . . . . . . . e2132:1--e2132:??
Franco Sarbia and
Marco Cirelli and
Oliviero Giannini and
Mattia Cera and
Pier Paolo Valentini and
Ettore Pennestr\`\i Virtual testing of a new conjecture for
the stone ascending device in Egyptian
pyramids by means of a multibody
dynamics simulation . . . . . . . . . . e2125:1--e2125:??
Jothi Prakash Venugopal and
Arul Antran Vijay Subramanian and
Jegathesh Peatchimuthu The realm of metaverse: a survey . . . . e2150:1--e2150:??
Xiaokun Wang and
Tiancheng Wang and
Jiamin Wang and
Yanrui Xu and
Xiaojuan Ban and
Houbin Huang and
Zhihong Zhu and
Jian Chang and
Jian Jun Zhang Implicit smoothed particle hydrodynamics
model for simulating incompressible
fluid-elastic coupling . . . . . . . . . e2146:1--e2146:??
Yanrui Xu and
Chongming Song and
Xiaokun Wang and
Xiaojuan Ban and
Jiamin Wang and
Yalan Zhang and
Jian Chang Spatial adaptivity with boundary
refinement for smoothed particle
hydrodynamics fluid simulation . . . . . e2136:1--e2136:??
Shuqing Yu and
Zhihao Wang and
Shuowen Zhou and
Xiaosong Yang and
Chao Wu and
Zhao Wang PerimetryNet: a multiscale fine grained
deep network for three-dimensional eye
gaze estimation using visual field
analysis . . . . . . . . . . . . . . . . e2141:1--e2141:??
Ye Zhang and
Fangpeng Yan and
Xiang Ji and
Bo Wang and
Dingzhong Feng A study on finger vein recognition with
few samples based on residual connected
meta-learning . . . . . . . . . . . . . e2130:1--e2130:??
Wenshu Zhang and
Yinyu Nie and
Shihui Guo and
Jian Chang and
Jianjun Zhang and
Ruofeng Tong Struct2Hair: a hair shape descriptor for
hairstyle modeling . . . . . . . . . . . e2128:1--e2128:??
Rustam Akhunov and
Rene Winchenbach and
Andreas Kolb Evaluation of particle-based smoothed
particle hydrodynamics boundary handling
approaches in computer animation . . . . e2138:1--e2138:??
Numan Ali and
Sehat Ullah and
Muhammad Raees The effect of task specific aids on
students' performance and minimization
of cognitive load in a virtual reality
chemistry laboratory . . . . . . . . . . e2194:1--e2194:??
Anonymous FFT-based efficient Poisson solver in
nonrectangular domain . . . . . . . . . e2195:1--e2195:??
Anonymous Issue Information . . . . . . . . . . . e2057:1--e2057:??
Dixuan Cui and
Christos Mousas Exploring the effects of virtual hand
appearance on midair typing efficiency e2189:1--e2189:??
Bing Han and
Chao Yao and
Xiaokun Wang and
Jian Chang and
Xiaojuan Ban HandDGCL: Two-hand $3$D reconstruction
based disturbing graph contrastive
learning . . . . . . . . . . . . . . . . e2186:1--e2186:??
Rahul Jain and
Ram Kumar Karsh and
Abul Abbas Barbhuiya Linked motion image-based dynamic hand
gesture recognition . . . . . . . . . . e2137:1--e2137:??
Xiaoyun Ji and
Lanfeng Zhou Location of acupuncture points based on
graph convolution and $3$D deep learning
in virtual humans . . . . . . . . . . . e2159:1--e2159:??
Lingyu Li and
Tianyu Huang and
Yihao Li and
Peng Li Trajectory-BERT: Pre-training and
fine-tuning bidirectional transformers
for crowd trajectory enhancement . . . . e2190:1--e2190:??
Hong Lin and
Chenchen Xu and
Chun Liu FAEC-GAN: an unsupervised face-to-anime
translation based on edge enhancement
and coordinate attention . . . . . . . . e2135:1--e2135:??
Jian Lu and
Yinghao Gong and
Yanran Zhou and
Chengxian Ma and
Tingting Huang CHAN: Skeleton based action recognition
by multi-level feature learning . . . . e2193:1--e2193:??
Di Qi and
Suvranu De Split and join: an efficient approach
for simulating stapled intestinal
anastomosis in virtual reality . . . . . e2151:1--e2151:??
Sahadeb Shit and
Dibyendu Kumar Das and
Dip Narayan Ray and
Bappadittya Roy An encoder-decoder based CNN
architecture using end to end dehaze and
detection network for proper image
visualization and detection . . . . . . e2147:1--e2147:??
Chaehan So and
Anel Khvan and
Wonjun Choi Natural conversations with a virtual
being: How user experience with a
current conversational AI model compares
to expectations . . . . . . . . . . . . e2149:1--e2149:??
Nadia Magnenat Thalmann and
Daniel Thalmann Editorial issue 34.6 . . . . . . . . . . e2227:1--e2227:??
Alessandro Visconti and
Davide Calandra and
Fabrizio Lamberti Comparing technologies for conveying
emotions through realistic avatars in
virtual reality-based metaverse
experiences . . . . . . . . . . . . . . e2188:1--e2188:??
Jiwei Zhang and
Haiyuan Wu and
Qian Chen and
Hirotaka Hachiya Multi-feature subspace representation
network for person re-identification via
bird's-eye view image . . . . . . . . . e2145:1--e2145:??
Shenghuan Zhao and
Yaxue Ni and
Guozheng Dong and
Jianglan Tian and
Yulin Chen Comparing three XR technologies in
reviewing performance-based building
design: a pilot study of façade
fenestrations . . . . . . . . . . . . . e2139:1--e2139:??
Jing Zhao and
Mengmeng Sun and
Feng Wang and
Xiaolong Wang and
Jian Zhang and
Yong Tang A rapid diffusion simulation method of
multiple-fluid coupling combined with
MPM and PFM . . . . . . . . . . . . . . e2142:1--e2142:??
Zaiping Zhu and
Lihua You and
Jian Jun Zhang Vectorizing binary image boundaries with
symmetric shape detection, bisection and
optimal parameterization . . . . . . . . e2191:1--e2191:??
Umme Aiman and
Tanvir Ahmad Angle based hand gesture recognition
using graph convolutional network . . . e2207:1--e2207:??
Kenta Akita and
Yuki Morimoto and
Reiji Tsuruno Hand-drawn anime line drawing
colorization of faces with texture
details . . . . . . . . . . . . . . . . e2198:1--e2198:??
Anonymous Issue Information . . . . . . . . . . . e2174:1--e2174:??
Xiyu Bao and
Yulong Bian and
Meng Qi and
Ran Liu and
Wei Gai and
Juan Liu and
Hongqiu Luan and
Chenglei Yang and
Yu Wang A toolkit for automatically generating
and modifying VR hierarchy tile menus e2208:1--e2208:??
Yonghua Chen and
Xubo Yang Can manipulating control-display ratio
dynamically really work in changing
pseudo-haptic weight? . . . . . . . . . e2205:1--e2205:??
Elena Dzardanova and
Vasiliki Nikolakopoulou and
Vlasios Kasapakis and
Spyros Vosinakis and
Ioannis Xenakis and
Damianos Gavalas Exploring the impact of non-verbal cues
on user experience in immersive virtual
reality . . . . . . . . . . . . . . . . e2224:1--e2224:??
Mengying Gao and
Pengjie Wang Personalized facial makeup transfer
based on outline correspondence . . . . e2199:1--e2199:??
Mohamed Amine Guerroudji and
Kahina Amara and
Mohamed Lichouri and
Nadia Zenati and
Mostefa Masmoudi A $3$D visualization-based augmented
reality application for brain tumor
segmentation . . . . . . . . . . . . . . e2223:1--e2223:??
Zhipeng Hu and
Jilin Tang and
Lincheng Li and
Jie Hou and
Haoran Xin and
Xin Yu and
Jiajun Bu MarkerNet: a divide-and-conquer solution
to motion capture solving from raw
markers . . . . . . . . . . . . . . . . e2228:1--e2228:??
Dong-Min Kim and
JeongHyeon Ahn and
Seung-wook Kim and
Jongmin Lee and
Myungho Kim and
JungHyun Han Real-time reconstruction of pipes using
RGB-D cameras . . . . . . . . . . . . . e2197:1--e2197:??
Hao Li and
Ju Dai and
Rui Zeng and
Junxuan Bai and
Zhangmeng Chen and
Junjun Pan Foot-constrained spatial-temporal
transformer for keyframe-based complex
motion synthesis . . . . . . . . . . . . e2217:1--e2217:??
Qiang Li and
Peng Wang and
Zexue Liu and
Changsheng Wang How generous interface affect user
experience and behavior: Evaluating the
information display interface for museum
cultural heritage . . . . . . . . . . . e2212:1--e2212:??
Chaochao Li and
Qiong Wu Heterogeneous group path planning
algorithm based on data and mechanism
model . . . . . . . . . . . . . . . . . e2220:1--e2220:??
Xuanfeng Li and
Jian Lu and
Jian Zhou and
Wei Liu and
Kaibing Zhang Multi-temporal scale aggregation
refinement graph convolutional network
for skeleton-based action recognition e2221:1--e2221:??
Xunxiang Li and
Yufang Huang and
Ziyan Jiang and
Yi Liu and
Yiru Hou Rendering and presentation of $3$D
digital ink landscape painting . . . . . e2215:1--e2215:??
Qiang Li and
Peng Wang and
Zexue Liu and
Haoyan Zhang and
Yujie Song and
Yuxin Zhang Using scaffolding theory in serious
games to enhance traditional Chinese
murals culture learning . . . . . . . . e2213:1--e2213:??
Chao Liang and
Qinghua Wang and
Yunlin Chen and
Minjie Tang Wav2Lip-HR: Synthesising clear
high-resolution talking head in the wild e2226:1--e2226:??
Yu Liu and
Enquan Huang and
Ziyu Zhou and
Kexuan Wang and
Shu Liu $3$D facial attractiveness prediction
based on deep feature fusion . . . . . . e2203:1--e2203:??
Hongjun Liu and
Chao Yao and
Yalan Zhang and
Xiaojuan Ban GestureTeach: a gesture guided online
teaching interactive model . . . . . . . e2218:1--e2218:??
Jingwen Ren and
Hongwei Lin Nonlinear cloth simulation with
isogeometric analysis . . . . . . . . . e2204:1--e2204:??
Libo Sun and
Rui Tian and
Wenhu Qin Physical based motion reconstruction
from videos using musculoskeletal model e2209:1--e2209:??
Takuma Torii Hand-painted yuzen-dyeing simulation for
online handcraft experience . . . . . . e2200:1--e2200:??
Haoxiang Wang and
Xiaoping Che and
Enyao Chang and
Chenxin Qu and
Yao Luo and
Zhenlin Wei How to set safety boundary in virtual
reality: a dynamic approach based on
user motion prediction . . . . . . . . . e2210:1--e2210:??
Wu Xinru A novel jigsaw game with eye-tracking: a
multimodel interaction based on
psycholinguistics for ADHD therapeutic e2214:1--e2214:??
Yuan Xiong and
Tong Chen and
Tianjing Li and
Zhong Zhou DreamWalk: Dynamic remapping and
multiperspectivity for large-scale
redirected walking . . . . . . . . . . . e2196:1--e2196:??
Yixin Xu and
Shiguang Liu Botanical-based simulation of color
change in fruit ripening: Taking tomato
as an example . . . . . . . . . . . . . e2225:1--e2225:??
Yifeng Yu and
Jiangbo Qian and
Chong Wang and
Yihong Dong and
Baisong Liu Animation line art colorization based on
the optical flow method . . . . . . . . e2229:1--e2229:??
Chenyu Zang and
Wei Gai and
Haodong Li and
Chenzhi Xing and
Wenfei Wang and
Dongli Li and
Gaorong Lv and
Chenglei Yang Supporting foot interaction of reaction
time training system . . . . . . . . . . e2219:1--e2219:??
Bo Zhang and
Huiping Shi and
Xinyu Wang An auxiliary development framework for
lightweight RPG games based on Unity3D e2206:1--e2206:??
Xiangyang Zhou and
Sinuo Liu and
Haokai Zeng and
Xiaokun Wang and
Xiaojuan Ban Efficient and high precision
target-driven fluid simulation based on
spatial geometry features . . . . . . . e2202:1--e2202:??
Dian Zhou and
Shiguang Liu and
Qing Xu Music conditioned $2$D hand gesture
dance generation with HGS . . . . . . . e2211:1--e2211:??
Xiaoqiang Zhu and
Xinsheng Yao and
Junjie Zhang and
Mengyao Zhu and
Lihua You and
Xiaosong Yang and
Jianjun Zhang and
He Zhao and
Dan Zeng TMSDNet: Transformer with multi-scale
dense network for single and multi-view
$3$D reconstruction . . . . . . . . . . e2201:1--e2201:??
Anonymous Issue Information . . . . . . . . . . . e2175:1--e2175:??
Darren Bellenger and
Minsi Chen and
Zhijie Xu Facial emotion recognition with a
reduced feature set for video game and
metaverse avatars . . . . . . . . . . . e2230:1--e2230:??
Lalit Kumar and
Dushyant Kumar Singh Diversified realistic face image
generation GAN for human subjects in
multimedia content creation . . . . . . e2232:1--e2232:??
Wen Zehua and
Guo Xiaoyang Feasibility study of virtual reality in
audiovisual environment: Assessment of
university cafeteria acoustic
environment . . . . . . . . . . . . . . e2231:1--e2231:??
Anonymous Issue Information . . . . . . . . . . . e2176:1--e2176:??
Jianlu Cai and
Frederick W. B. Li and
Fangzhe Nan and
Bailin Yang Multi-style cartoonization: Leveraging
multiple datasets with generative
adversarial networks . . . . . . . . . . e2269:1--e2269:??
Zhe Guo and
Bingxin Wei and
Qinglin Cai and
Jiayi Liu and
Yi Wang POST: Prototype-oriented similarity
transfer framework for cross-domain
facial expression recognition . . . . . e2260:1--e2260:??
Yi Huang and
Xutian Deng and
Xujie Zhao and
Wenxuan Xie and
Zhiyong Yuan and
Jianhui Zhao Uniform gradient magnetic field and
spatial localization method based on
Maxwell coils for virtual surgery
simulation . . . . . . . . . . . . . . . e2247:1--e2247:??
Heejo Jeong and
Seung-wook Kim and
JaeHyun Lee and
Kiwon Um and
Min Hyung Kee and
JungHyun Han Momentum-preserving inversion
alleviation for elastic material
simulation . . . . . . . . . . . . . . . e2249:1--e2249:??
Jeyoung Lee and
Hochul Kang PIPformers: Patch based inpainting with
vision transformers for generalize
paintings . . . . . . . . . . . . . . . e2270:1--e2270:??
Bo Li and
Shiguang Liu A multi-species material point method
with a mixture model . . . . . . . . . . e2239:1--e2239:??
Bowen Li and
Wei Li and
Jingqi Wang and
Weiliang Meng and
Jiguang Zhang and
Xiaopeng Zhang SocialVis: Dynamic social visualization
in dense scenes via real-time
multi-object tracking and proximity
graph construction . . . . . . . . . . . e2272:1--e2272:??
Xuanqi Lin and
Yong Zhang and
Shun Wang and
Xinglin Piao and
Baocai Yin Multiagent trajectory prediction with
global-local scene-enhanced social
interaction graph network . . . . . . . e2237:1--e2237:??
Shuaibin Wang and
Li Li and
Juan Wang and
Tao Peng and
Zhenwei Li Highlight mask-guided adaptive residual
network for single image highlight
detection and removal . . . . . . . . . e2271:1--e2271:??
Tianyi Wang and
Shiguang Liu Multi-scale edge aggregation
mesh-graph-network for character
secondary motion . . . . . . . . . . . . e2241:1--e2241:??
Zhiyong Xiao and
Feng Yu and
Li Liu and
Tao Peng and
Xinrong Hu and
Minghua Jiang DSANet: a lightweight hybrid network for
human action recognition in virtual
sports . . . . . . . . . . . . . . . . . e2274:1--e2274:??
Weifeng Xu and
Pengjie Wang and
Xiaosong Yang FrseGAN: Free-style editable facial
makeup transfer based on GAN combined
with transformer . . . . . . . . . . . . e2235:1--e2235:??
Shibiao Xu and
Miao Hua and
Jiguang Zhang and
Zhaohui Zhang and
Xiaopeng Zhang Key-point-guided adaptive convolution
and instance normalization for
continuous transitive face reenactment
of any person . . . . . . . . . . . . . e2256:1--e2256:??
Sipeng Yang and
Hongyu Huang and
Ying Sophie Huang and
Xiaogang Jin Facial action units detection using
temporal context and feature
reassignment . . . . . . . . . . . . . . e2246:1--e2246:??
Xudong Yang and
Aoran Lyu and
Chuhua Xian and
Hongmin Cai Microfacet rendering with diffraction
compensation . . . . . . . . . . . . . . e2253:1--e2253:??
Jianming Ye and
Zhen Liu and
Tingting Liu and
Yanhui Wu and
Yuanyi Wang Crowd evacuation simulation based on
hierarchical agent model and
physics-based character control . . . . e2263:1--e2263:??
Muyang Zhang and
Jinming Yang and
Yuewei Xian and
Wei Li and
Jiaming Gu and
Weiliang Meng and
Jiguang Zhang and
Xiaopeng Zhang AG-SDM: Aquascape generation based on
stable diffusion model with low-rank
adaptation . . . . . . . . . . . . . . . e2252:1--e2252:??
Jiaxiu Zhang and
Meng Yang and
Xiaomin Li and
Qun'ou Jiang and
Heng Zhang and
Weiliang Meng Two-particle debris flow simulation
based on SPH . . . . . . . . . . . . . . e2261:1--e2261:??
Yisheng Zhang and
Shiguang Liu UnderwaterImage2IR: Underwater impulse
response generation via dual-path
pre-trained networks and conditional
generative adversarial networks . . . . e2243:1--e2243:??
Wenqing Zhao and
Jianlin Zhu and
Jin Huang and
Ping Li and
Bin Sheng GAN-Based Multi-Decomposition Photo
Cartoonization . . . . . . . . . . . . . e2248:1--e2248:??
Peichi Zhou and
Chen Li and
Jian Zhang and
Changbo Wang and
Hong Qin and
Long Liu A novel transformer-based graph
generation model for vectorized road
design . . . . . . . . . . . . . . . . . e2267:1--e2267:??