Last update:
Wed Nov 8 10:56:28 MST 2023
J. W. Martin Computer Graphics Software Workshop
Report . . . . . . . . . . . . . . . . . 10--13
P. J. W. ten Hagen The Area of Graphics Standardization . . 14--16
W. Strasser Graphics systems . . . . . . . . . . . . 17--19
R. A. Guedj Better human-machine interaction. A
tough and unescapable challenge . . . . 20--25
D. A. Duce Gino Users' Group Meeting . . . . . . . 42--46
C. D. Osland Metafiles at Albuquerque . . . . . . . . 47--49
G. Enderle Standardization of Graphics Metafiles 50--57
W. T. Hewitt and
R. J. Hubbold and
A. C. Arnold Raster Graphics at the University of
Manchester . . . . . . . . . . . . . . . 58--70
K. W. Brodlie and
G. E. Pfaff Report on the EEC Workshop on Graphics
Certification Defining a Device for
Certification Miltenberg/Darmstadt, FRG,
25--28 April 1982 . . . . . . . . . . . 88--90
D. S. H. Rosenthal Report on: SIGGRAPH Workshop on Graphics
Input Interaction Techniques . . . . . . 91--91
D. A. Duce The EEC Workshop on Formal Specification
of Graphics Software Standards . . . . . 92--95
M. Tamminen Hidden Lines using the EXCELL Method . . 96--105
Ivan Herman A Parser Generator for Interactive
Command Languages . . . . . . . . . . . 106--115
J. Encarnacao An Approach for CAD-System Simulation 116--123
R. Gnatz Relying on Abstraction to Facilitate
Graphics Programming . . . . . . . . . . 124--128
M. A. Sabin A Short Term Step in the Development of
$3$D Graphics Standards . . . . . . . . 129--132
K. W. Brodlie and
D. L. Fisher and
G. G. Tolton and
T. W. Lambert The development of the NAG Graphical
Supplement . . . . . . . . . . . . . . . 133--142
A. C. Kilgour An Overview of $3$D Graphics . . . . . . 143--152
Anonymous Computer Graphics in Europe . . . . . . 173--174
H. W. Kuhlmann NCGA '82 . . . . . . . . . . . . . . . . 175--175
H. K. Watkins Impressions of the EUROGRAPHICS '82
Exhibition . . . . . . . . . . . . . . . 176--176
R. M. Kidd Impressions of EUROGRAPHICS '82 . . . . 177--178
D. B. Arnold and
D. J. Earl and
D. Lord and
G. P. McKeown and
W. J. Milne and
A. Norris-Sherborn Experiences in the Use of Colour Raster
Graphics at the University of East
Anglia . . . . . . . . . . . . . . . . . 185--190
T. Mikami Computer Graphics Applications in Japan 191--193
J. van den Bos Introduction to Man-Computer
Communication . . . . . . . . . . . . . 194--203
P. J. W. ten Hagen The Review of GKS Version 7.0, The
Finishing Touch . . . . . . . . . . . . 204--212
G. Enderle GKS-implementations. Overview and
inquiry . . . . . . . . . . . . . . . . 15--22
K. W. Brodlie and
G. E. Pfaff Report on the EEC Workshop on
Certification of Graphics Software ---
Rixensart, Belgium . . . . . . . . . . . 23--24
S. P. Mudur Graphics related activities at NCSDCT,
Bombay . . . . . . . . . . . . . . . . . 25--29
E. A. Edmonds Image Handling --- The Bringing Together
of Computer Graphics and Image
Processing . . . . . . . . . . . . . . . 30--34
P. R. Cockrell A New General Purpose Method for Large
Volume Production of Contour Charts . . 35--47
W. J. Milne Geography Algorithms Project . . . . . . 48--56
M. J. McCullagh Automatic Contouring of Faulted Seismic
Data Sets . . . . . . . . . . . . . . . 57--66
D. H. Straayer Graphics Standards: The Pace Quickens 67--75
J. J. Combremont and
M. Roch and
J. Weber Interactive computer graphics applied to
chemistry: experiences and new
developments . . . . . . . . . . . . . . 89--96
D. S. H. Rosenthal The GKS Input Facilities and How to Use
Them . . . . . . . . . . . . . . . . . . 97--103
A. T. D. Munro SADIST: an Interactive Editor for
Structured Analysis . . . . . . . . . . 104--114
J. L. Encarnacao and
R. Lindner and
M. Mehl and
G. Pfaff and
W. Strasser A VLSI Implementation of the Graphics
Standard GKS . . . . . . . . . . . . . . 115--121
M. Mantyla Set Operations of GWB . . . . . . . . . 122--134
P. A. Koparkar and
S. P. Mudur The Development of Programs for the
Processing of Parametric Curves . . . . 135--144
H. W. Franke The New Visual Age: The Influence of
Computer Graphics on Art and Society . . 145--152
R. Gnatz An Algebraic Approach to the
Standardization and the Certification of
Graphics Software . . . . . . . . . . . 153--166
P. J. W. ten Hagen Report on the 6th Meeting of
ISO/TC97/SC5/WG2 Computer Graphics . . . 189--191
G. Enderle SIGGRAPH '83 Report . . . . . . . . . . 193--195
A. Sweeney and
H. K. Watkins Report of EUROGRAPHICS '83, Zagreb,
Yugoslavia . . . . . . . . . . . . . . . 200--202
F. R. A. Hopgood and
J. Encarnacao and
P. J. W. ten Hagen and
R. D. Bergeron and
W. T. Hewitt and
C. D. Osland and
D. A. Duce Reports of EUROGRAPHICS '83 Panel
Sessions . . . . . . . . . . . . . . . . 203--206
T. Strothotte and
B. Funt Raster Display of a Rotating Object
Using Parallel Processing . . . . . . . 209--217
F. R. A. Hopgood and
C. Prosser Single user workstations . . . . . . . . 219--223
R. J. Haw and
R. C. Munchmeyer Geodesic Curves on Patched Polynomial
Surfaces . . . . . . . . . . . . . . . . 225--232
K. W. Brodlie and
G. Pfaff An Algorithmic Interpretation of the GKS
TEXT Primitive . . . . . . . . . . . . . 233--241
L. Kjelldahl A Method for Choosing Tickmarks on a
Nonlinear Scale . . . . . . . . . . . . 243--248
R. Diamond Applications of Computer Graphics in
Molecular Biology . . . . . . . . . . . 3--11
G. T. Russell and
D. M. Lane CAD for Intelligent Activity of an
Autonomous Submersible System . . . . . 13--27
H. E. Bez and
A. Filipe A New Method of Curve Parameterization
with Applications in Computer Aided
Design . . . . . . . . . . . . . . . . . 29--34
K. Arya A Functional Approach to Picture
Manipulation . . . . . . . . . . . . . . 35--45
P. L. Mills The Systolic Pixel: a Visible Surface
Algorithm for VLSI . . . . . . . . . . . 47--59
T. R. Heywood and
B. N. Galton and
J. Gillett and
A. J. Morffew and
P. Quarendon and
S. J. P. Todd and
W. V. Wright The Winchester Graphics System: a
Technical Overview . . . . . . . . . . . 61--69
J. Schoenhut and
S. Contin Implementation and Comparison of
Different Presentation Layer Codings for
Efficient Transfer of GKS Metafiles . . 71--78
I. Herman Managing Multiple Context-Frames through
GKS . . . . . . . . . . . . . . . . . . 79--82
N. Magnenat-Thalmann and
N. Chourot and
D. Thalmann Colour Gradation, Shading and Texture
Using a Limited Terminal . . . . . . . . 83--90
J. van den Bos and
M. van Naelten and
W. Teunissen IDECAP: Interactive Pictorial
Information System for Demographic and
Environmental Planning Applications . . 91--102
J. Barbi\vc and
F. Dacar and
M. \vSpegel Oriented Geometric Objects in Computer
Graphics and Numerical Control . . . . . 103--110
W. T. Hewitt Computer Graphics Forum --- Algorithm
Section . . . . . . . . . . . . . . . . 111--114
R. J. Hubbold and
I. Page Nicograph '83 Conference Report . . . . 115--116
G. Léon Lastra Report on a Geometric Modelling Course 117--118
S. Turk Computer Graphics Education . . . . . . 139--145
P. J. Willis Colour Graphics and the Fifth Generation
Workstation . . . . . . . . . . . . . . 147--152
M. Mac an Airchinnigh The Specification and Implementation of
GKS Application Software in ADA . . . . 153--167
G. Enderle Seeheim Workshop on User Interface
Management Systems --- First Report . . 169--170
H. J. Strubbe Role, Model, Structure and Construction
of a UIMS --- Working Group Report . . . 171--174
G. Enderle The Interface of the UIMS to the
Application --- Working Group Report . . 175--179
G. Enderle GKS Implementations Overview --- Second
Edition . . . . . . . . . . . . . . . . 181--189
R. M. Kidd EUROGRAPHICS 2nd UK Conference (report) 191--192
D. Arnold and
G. Hall and
G. Reynolds Proposals for Configurable Models of
Graphics Systems . . . . . . . . . . . . 201--208
H. Chiyokura and
F. Kimura A New Surface Interpolation Method for
Irregular Curve Models . . . . . . . . . 209--218
M. Szilvási-Nagy An Algorithm for Determining the
Intersection of Two Simple Polyhedra . . 219--225
Anonymous WG2 --- The ISO Working Group on
Computer Graphics . . . . . . . . . . . 227--231
J. R. Gallop Report on the 7th meeting of
ISO/TC97/SC5/WG2 --- Computer Graphics 233--238
Anonymous EUROGRAPHICS --- The First Five Years
Status and Activities of the European
Association for Computer Graphics . . . 239--242
M. Slater GKS in Pascal . . . . . . . . . . . . . 259--267
T. Casciani and
B. Falcidieno and
G. Fasciolo and
C. Pienovi An Algorithm for Constructing a Quadtree
from Polygonal Regions . . . . . . . . . 269--274
D. Straayer and
J. Maynard Computer graphics, metafile coding
efficiency . . . . . . . . . . . . . . . 275--286
J. Schoenhut More on Computer Graphics Metafile
Coding Efficiency . . . . . . . . . . . 287--288
Jonathan E. Steinhart Proposal for GKS Output Level 3 Segment
Hierarchy and Editing . . . . . . . . . 289--297
W. T. Hewitt PHIGS --- Programmer's Hierarchical
Interactive Graphics System . . . . . . 299--300
C. D. Osland and
A. H. Francis Metafile Standards . . . . . . . . . . . 301--303
Mark Green Report on Dialogue Specification Tools 305--313
J. Truckenbrod Computer Art . . . . . . . . . . . . . . 315--318
F. R. A. Hopgood SIGGRAPH '84 . . . . . . . . . . . . . . 319--320
D. B. Arnold Report on the ANSC X3H3 Meeting at
Carmel, Oct 1st--5th '84 . . . . . . . . 321--322
J. J. van Wijk and
F. W. Jansen and
W. F. Bronsvoort Some Issues in Designing User Interfaces
to $3$D Raster Graphics . . . . . . . . 5--10
Sabine Coquillart Displaying Random Fields . . . . . . . . 11--19
D. Jackel The graphics PARCUM system: a $3$D
memory based computer architecture for
processing and display of solid models 21--32
Ernst Piller A General-Purpose Multi-Microprocessor
Raster Graphics Display System with
Anti-Aliasing . . . . . . . . . . . . . 33--41
R. R. Martin and
C. Anderson A Proposal for an ALGOL 68 Binding of
GKS . . . . . . . . . . . . . . . . . . 43--57
A. Kilgour Report on the CREST Advanced Course on
$3$D Computer Graphics University of
Glasgow, 27th August --- 7th September,
1984 . . . . . . . . . . . . . . . . . . 59--60
A. Scheller Report on the MICROGRAPHICS Workshop . . 61--62
M. Mac an Airchinnigh Seeheim Workshop on User Interface
Management Systems: Report of the
Working Group on the User's Conceptual
Model . . . . . . . . . . . . . . . . . 63--69
C. Bouville and
R. Brusq and
J. L. Dubois and
I. Marchal Generating High Quality Pictures by
Ray-Tracing . . . . . . . . . . . . . . 87--99
R. Lindner A Prefiltering Raster Scan Algorithm . . 101--110
M. L. V. Pitteway and
P. M. Olive Filtering Edges by Pixel Integration . . 111--116
Ludwig Stenger HDTV --- a New High Definition
Television System . . . . . . . . . . . 117--125
Gerald M. Murch Colour Graphics --- Blessing or
Ballyhoo? . . . . . . . . . . . . . . . 127--135
R. J. Haw An Application of Geodesic Curves to
Sail Design . . . . . . . . . . . . . . 137--139
B. Reffin Smith Computers and Art . . . . . . . . . . . 141--147
K. W. Brodlie and
M. Gobel Report on Workshop on Validation of
Graphics Software . . . . . . . . . . . 149--150
Anonymous EUROGRAPHICS (UK) Conference . . . . . . ??
J. Pink EUROGRAPHICS UK Chapter Conference . . . 172--175
Robert Aish $3$D Icons and Architectural CAD . . . . 177--186
Terry D. Westrup and
W. Kegel and
J. Gras User Interaction with an Environment for
Image Processing and Graphics . . . . . 187--202
Philip Willis and
David Milford Browsing High Definition Colour Pictures 203--208
P. A. Firby and
D. J. Stone Interference in Computer Graphics . . . 209--216
Marion S. Cottingham A Compressed data Structure for Surface
Representation . . . . . . . . . . . . . 217--228
T. H. Gossling and
S. T. S. Stokes APEX and STRETCH: a practical form for
the conic arc . . . . . . . . . . . . . 229--237
C. J. Nicol Modelling Solids in Four Dimensions . . 239--244
I. Herman and
J. Reviczky A General Device Driver for GKS . . . . 245--250
D. A. Duce Concerning the Specification of User
Interfaces . . . . . . . . . . . . . . . 251--258
D. R. Gibson and
D. A. Duce GKS Graphics and Text Processing . . . . 259--270
Gary S. Goldman Micro-Based CAD: a Production Tool for
Manufacturing Engineering . . . . . . . 287--300
M. D. Prince A survey of electronics R and D in the
USA . . . . . . . . . . . . . . . . . . 301--318
S. Ansaldi and
K. De Floriani and
B. Falcidieno An Edge-Face Relational Scheme for
Boundary Representations . . . . . . . . 319--332
D. A. Duce and
E. V. C. Fielding Better Understanding Through Formal
Specification . . . . . . . . . . . . . 333--348
David B. Arnold and
Gillian Hall and
Graham J. Reynolds GKS Programming in a PHIGS Environment 349--358
Leila de Floriani and
Giuliana Dettori An Interpolant with Tension Defined over
Triangles . . . . . . . . . . . . . . . 359--362
Dao-Ning Ying and
Xing Feng Arbitrary Area Filling in a Fast
Procedure . . . . . . . . . . . . . . . 363--370
Olov Fahlander Moving Picture Synthesis at Linköping
University . . . . . . . . . . . . . . . 371--374
K. Reumann and
G. Griebel and
K. Mildenstein Manufacturing Models of Biomedical
Objects via CAD/CAM and GKS . . . . . . 375--382
Peter R. Bono Report of the Timberline Meeting of ISO
TC97/SC21/WG2 `Computer Graphics' . . . 383--386
Madeleine Sparks Graphics language bindings --- the what
and why . . . . . . . . . . . . . . . . 387--392
D. S. Greenaway EUROGRAPHICS '85 --- a Personal View . . 399--406
A. J. Matthew Polygonal Clipping of Polylines . . . . 407--414
John G. Cleary and
Brian M. Wyvill and
Graham M. Birtwistle and
Reddy Vatti Multiprocessor Ray Tracing . . . . . . . 3--12
A. L. Thomas Overlap Operations and Raster Graphics 13--32
Michael S. Parsons Generating Lines Using Quadgraph
Patterns . . . . . . . . . . . . . . . . 33--39
W. Hübner and
Z. I. Markov GKS Based Graphics Programming in Prolog 41--50
S. Cavaliere and
M. Fantini and
A. Turtur Text, images and graphics management
system for editorial environment . . . . 51--56
Den Denham High Performance Colour Displays for
Computer Graphics . . . . . . . . . . . 57--63
Roy Joosten Integration of Town Planning,
Landscaping and $3$D Architecture:
Results and Future Enhancements since
CAMP '83 . . . . . . . . . . . . . . . . 65--69
A. Mumford Loughborough Workshop Report: Scientific
Software based on GKS . . . . . . . . . 71--72
I. Navazo and
D. Ayala and
P. Brunet A Geometric Modeller Based on the Exact
Octtree Representation of Polyhedra . . 91--104
Yogesh N. Shinde and
S. P. Mudur Algorithms for Handling the Fill Area
Primitive of GKS . . . . . . . . . . . . 105--117
H. Schumann and
A. Kotzauer A Method of Displaying Transformed
Picture Rectangles Using GKS Raster
Functions . . . . . . . . . . . . . . . 119--123
A. Chryssafis Anti-Aliasing of Computer-Generated
Images: a Picture Independent Approach 125--129
Stephen Bright and
Susan Laflin Shading of Solid Voxel Models . . . . . 131--137
Anonymous EUROGRAPHICS (UK) Conference . . . . . . 151--157 (or 131--157??)
Graham J. Reynolds A Token Based Graphics System . . . . . 139--145
R. Morrison and
A. L. Florianis and
A. Dearle and
M. P. Atkinson An Integrated Graphics Programming
Environment . . . . . . . . . . . . . . 147--157
H. R. Arabnia and
M. A. Oliver Fast Operations on Raster Images with
SIMD Machine Architectures . . . . . . . 179--188
H. Müller Image Generation by Space Sweep . . . . 189--195
M. Szilvasi-Nagy Two Algorithms for Decomposing a
Polyhedron into Convex Parts . . . . . . 197--201
C. A. Pickover A Monte Carlo Approach for $ \epsilon $
Placement in Fractal-Dimension
Calculations for Waveform Graphs . . . . 203--209
Ron Poet and
E. James Milner-White Displaying Relevant Features of Protein
Molecules . . . . . . . . . . . . . . . 211--215
Mary B. Kelly First Time Classroom Computer Graphics 217--220
A. J. Matthew EUROGRAPHICS UK 1986 Glasgow Conference 225--232
J. Owen Computer Graphics and CAD Literature ---
a Keyword-Indexed Bibliography . . . . . 233--263
S. S. Abi-Ezzi The Priority Tree, a HL/HSR Approach for
PHIGS . . . . . . . . . . . . . . . . . 283--289
T. H. Gossling Beyond Hershey: a Representation of
Fonts for Computer Graphics . . . . . . 291--295
Kavi Arya A Functional Approach to Animation . . . 297--311
C. A. Pickover Biomorphs: Computer Displays of
Biological Forms Generated from
Mathematical Feedback Loops . . . . . . 313--316
Kaining Gu and
Zesheng Tang and
Jiaguang Sun Reconstruction of $3$D Objects from
Orthographic Projections . . . . . . . . 317--323
Malcolm Sabin A Survey of Contouring Methods . . . . . 325--339
D. Thalmann and
N. Magnenat-Thalmann Artificial Intelligence in
Three-Dimensional Computer Animation . . 341--348
D. A. Duce Teaching Workshop --- December 1985 . . 349--352
T. M. Morrow EUROGRAPHICS '86 --- a Personal View . . 353--354
F. R. A. Hopgood and
D. A. Duce Ausgraph '86 . . . . . . . . . . . . . . 355--356
H. R. Arabnia and
M. A. Oliver Arbitrary Rotation of Raster Images with
SIMD Machine Architectures . . . . . . . 3--11
F. R. Belch An Economic High Performance Pixel
Memory with $3$-D Solids Capability . . 13--25
C. A. Pickover Graphics, Bifurcation, Order and Chaos 26--33
P. J. Willis Visual Simulation of Atmospheric Haze 35--41
Richard Williams Preserving the Area of Regions . . . . . 43--48
J. E. Richards Filling Complex Polygons by Region-Fill
Methods on Raster Graphics Terminals . . 49--54
K. Robinson ACM SIGGRAPH '86, Dallas, Texas, 18--22
August . . . . . . . . . . . . . . . . . 55--62
S. C. Marsh and
R. L. Grimsdale Using Abstract Data Types to Define
Large-Scale World Models for Image
Generation Systems . . . . . . . . . . . 77--85
Ken Brodlie and
Lofton Henderson and
Anne Mumford The CGM --- a Metafile for GKS? . . . . 87--90
L. Moltedo and
A. Noferini An Implementer's View of CGM in GKS
Environment . . . . . . . . . . . . . . 91--101
W. R. Franklin and
V. Akman A Simple and Efficient Haloed Line
Algorithm for Hidden Line Elimination 103--109
Howard K. Watkins Graphics in Reservoir Simulation . . . . 111--117
Anonymous Eurographics (UK) Annual Conference . . 111--155
Balbir S. Barn and
Philip Willis Graphical Interaction Management . . . . 119--124
Geoff Watters and
Philip Willis UltraPaint: a New Approach to a Painting
System . . . . . . . . . . . . . . . . . 125--132
Philip Willis and
Geoff Watters Scan Converting Extruded Lines at Ultra
High Definition . . . . . . . . . . . . 133--140
Manjula Patel and
Roger J. Hubbold A Scanline Method for Solid Model
Display . . . . . . . . . . . . . . . . 141--150
Ramzan Mohamed An Experiment in Algorithm Animation
using SMALLTALK on a Macintosh . . . . . 151--155
Owen M. Densmore and
David S. H. Rosenthal A User-Interface Toolkit in
Object-Oriented PostScript . . . . . . . 171--179
Jan van den Bos RasterCalc: Calculus for Operations on
Graphics Colour Rasters . . . . . . . . 181--193
Ivan Herman and
Janos Reviczky New Methods for Improving the GKS Fill
Area Output Primitive . . . . . . . . . 195--201
D. Krishnan and
L. M. Patnaik Systolic architecture for Boolean
Operations on Polygons and Polyhedra . . 203--210
J. E. Richards Some Aspects of Binding GKS to C++ . . . 211--218
V. Milanese ADA and NIL: Two Concurrent Languages
for GKS . . . . . . . . . . . . . . . . 219--233
Jon Owen Computer Graphics and CAD Literature: a
Keyword-Indexed Biography . . . . . . . 235--254
Aart Bijl Making Drawings Talk: Pictures in Minds
and Machines . . . . . . . . . . . . . . 289--298
Fopke Klok Evaluation of Standard Graphics Packages 299--307
J. E. Dubois and
P. Cayzergues and
G. Georgoulis Graphic Acquisition and Retrieval of
Stereochemical Information . . . . . . . 309--316
J. P. Gourret and
J. Paille Irregular Polygon Fill Using Contour
Encoding . . . . . . . . . . . . . . . . 317--325
Tadashi Naruse and
Masaharu Yoshida and
Tokiichiro Takahashi and
Seiichiro Naito Sight --- a Dedicated Computer Graphics
Machine . . . . . . . . . . . . . . . . 327--334
F. Richard Graphical Analysis of Complex O.D.E.
Solutions . . . . . . . . . . . . . . . 335--341
Vaclav Skala An Intersecting Modification to the
Bresenham Algorithm for Hidden-Line
Solution . . . . . . . . . . . . . . . . 343--347
R. van Liere and
P. J. W. ten Hagen Logical Input Devices and Interaction 349--357
H. Waldschmidt An Editor for Constructing Graphics with
\TeX . . . . . . . . . . . . . . . . . . 359--364
T. Howard A View of Eurographics '87 . . . . . . . 365--366
Anonymous GKS Review Workshop . . . . . . . . . . 367--369
Miente Bakker Adding Name Sets and Workstation Filters
to GKS: a Future Extension . . . . . . . 3--7
V. Milanese A Prolog Environment for GKS-Based
Graphics . . . . . . . . . . . . . . . . 9--20
F. Neelamkavil and
L. Beare Techniques for Animation on
Microcomputers . . . . . . . . . . . . . 21--27
J. Rangel-Mondragon and
S. J. Abas Computer Generation of Penrose Tilings 29--37
W. Roberts and
M. Slater and
K. Drake and
A. Simmins and
A. Davison and
P. Williams First Impressions of NeWS . . . . . . . 39--57
R. Carr and
J. Pink Report on the ``CGM in the Real World''
Workshop (NBS, Washington) . . . . . . . 59--60
U. Claussen The Second Eurographics Workshop on
Graphics Hardware . . . . . . . . . . . 61--61
Guy Fontenier and
Pascal Gros Architectures of Graphic Processors for
Interactive $2$D Graphics . . . . . . . 79--89
D. Bland and
T. Bonnet The Use of Digital Signal Processors in
Computer Graphics . . . . . . . . . . . 91--96
Anonymous 6th Annual EUROGRAPHICS (UK) Conference 91--134
Luis A. Pineda and
Ewan Klein and
John Lee GRAFLOG: Understanding Drawings through
Natural Language . . . . . . . . . . . . 97--103
Kevin W. Waite Modelling Natural Branching Structures 105--115
C. A. Wood and
P. D. Gray and
A. C. Kilgour Experience with Chisl, a Configurable
Hierarchical Interface Specification
Language . . . . . . . . . . . . . . . . 117--127
John F. S. Yau and
Neil D. Duffy A Texture Mapping Approach to $3$-D
Facial Image Synthesis . . . . . . . . . 129--134
K. M. Crennell Report on the Third Alvey Vision
Conference, Cambridge, September 1987 135--137
P. J. Willis and
G. W. Watters Colour Raster Operations . . . . . . . . 151--159
Jean-François F. Dufourd Construction of Interactive Programs in
Computer Graphics . . . . . . . . . . . 161--176
A. M. Day Planar Convex Hull Algorithms in Theory
and Practice . . . . . . . . . . . . . . 177--193
Michel Roch and
Jacques Weber and
Christian Pellegrini $3$D Images of Molecular Properties by
Triangulation of Contour Lines . . . . . 195--201
V. Milanese A Proposal for a Distributed Model of
GKS Based on Prolog . . . . . . . . . . 203--213
Jon Owen Computer Graphics and Computer-Aided
Design Literature: a Keyword-Indexed
Bibliography for the Year 1987 . . . . . 215--226
A. Mumford Integrating at NCGA . . . . . . . . . . 229--230
Anonymous Eurographics Workshop on Conformance
Testing of the Computer Graphics
Interface (CGI) . . . . . . . . . . . . 231--232
Kadi Bouatouch Theoretical Developments on Polygonal
Approximation of Parametric Surfaces for
Ray Tracing . . . . . . . . . . . . . . 257--264
I. Herman and
J. Reviczky Some remarks on the modelling clip
problem . . . . . . . . . . . . . . . . 265--271
Aydin Kaya and
Bulent Ozguc Continuous Processing of Images through
User Sketched Functional Blocks . . . . 273--280
Xavier Pueyo and
Daniela Tost A Survey of Computer Animation . . . . . 281--300
Bengt-Olaf Schneider A Processor for an Object-Oriented
Rendering System . . . . . . . . . . . . 301--310
H. J. Schouten and
P. J. W. ten Hagen Dialogue Cell Resource Model and Basic
Dialogue Cells . . . . . . . . . . . . . 311--322
Mel Slater A Top Down Method for Interactive
Drawing . . . . . . . . . . . . . . . . 323--329
Theoharis Theoharis and
Ian Page Incremental Polygon Rendering on a SIMD
Processor Array . . . . . . . . . . . . 331--341
G. L. Lastra and
E. N. Rüdinger A Note on Random Thresholding for Colour
Synthesis . . . . . . . . . . . . . . . 343--346
Jürgen Bettels and
Peter R. Bono and
Eileen McGinnis and
Joachim Rix Guidelines for Determining When to Use
GKS and When to Use PHIGS . . . . . . . 347--354
H. K. Watkins Report on the Eurographics '88
Conference . . . . . . . . . . . . . . . 359--360
E. Blake Report on the Third Eurographics
Workshop on Graphics Hardware . . . . . 361--362
H.-P. Seidel Report on the International Conference
``Theory and Practice of Geometric
Modelling'' . . . . . . . . . . . . . . 363--363
H. R. Arabnia and
M. A. Oliver A Transputer Network for Fast Operations
on Digitised Images . . . . . . . . . . 3--11
D. B. Arnold and
M. R. Hinds On Implementing Parallel GKS . . . . . . 13--19
Laszlo Neumann and
Attila Neumann Photosimulation: Interreflection with
Arbitrary Reflectance Models and
Illuminations . . . . . . . . . . . . . 21--34
Pierre van Berkel SIAS: Strokes Interpreted Animated
Sequences . . . . . . . . . . . . . . . 35--47
K. M. Wyrwas and
W. T. Hewitt A Survey of GKS and PHIGS
Implementations . . . . . . . . . . . . 49--59
V. Suzjevic Report of the Third International
Conference on Computer Graphics,
Yugoslavia . . . . . . . . . . . . . . . 60--60
A. L. Lakshminarasimhan and
Mandayam Srivas A Framework for Functional Specification
and Transformation of Hidden Surface
Elimination Algorithms . . . . . . . . . 75--98
Michael S. Parsons Image Representations using Miranda Laws 99--106
Theoharis Theoharis and
Ian Page Two Parallel Methods for Polygon
Clipping . . . . . . . . . . . . . . . . 107--114
Nadia Magnenat-Thalmann and
Daniel Thalmann The Problematics of Human Prototyping
and Animation . . . . . . . . . . . . . 115--123
A. M. Mumford The CGM Today and Tomorrow . . . . . . . 125--128
T. H. Gossling The Line-Picture Attribute . . . . . . . 129--132
Nigel W. John and
Philip J. Willis The Controller animation system . . . . 133--138
J.-R. Perez-Cazares and
R. Rannou Developing an Animated Local Network
Simulator . . . . . . . . . . . . . . . 139--142
Michael Plummer and
David Penna Mass Market Applications for Real Time
$3$D Graphics . . . . . . . . . . . . . 143--150
Stephen Rush and
Wendy J. Milne Using a Transputer Ring to Transform
Raster Images . . . . . . . . . . . . . 151--158
F. J. Smith and
S. Leitch The Incremental Display of a
Single-Valued Curve . . . . . . . . . . 159--165
Rumen D. Andreev Algorithm for Clipping Arbitrary
Polygons . . . . . . . . . . . . . . . . 183--191
Xiangping Chen and
Daoning Ying Polygon Triangulation Algorithm as a
Powerful Core Processor of PLAN-I . . . 193--198
B. W. Heal Hidden octree node removal as a pipeline
process . . . . . . . . . . . . . . . . 199--206
Wolfgang Hübner and
Manuel de Lancastre Towards an Object-Oriented Interaction
Model for Graphics User Interfaces . . . 207--217
Gergely Krammer Notes on the Mathematics of the PHIGS
Viewing Pipeline . . . . . . . . . . . . 219--226
A. Paoluzzi and
M. Rosina and
R. Scopigno A Parallel HW/SW Environment for Image
Synthesis . . . . . . . . . . . . . . . 227--236
M. Zachrisen Yet another Remark on the Modelling Clip
Problem . . . . . . . . . . . . . . . . 237--238
Jochem Poller and
Stefan Noll and
Joachim Rix Migration of GKS/GKS-3D and PHIGS
Discussed under the View of the Computer
Graphics Reference Model . . . . . . . . 239--248
Jon Owen Computer Graphics and Computer-Aided
Design Literature: a Keyword-Indexed
Bibliography for the Year 1988 . . . . . 249--261
T. L. J. Howard An Annotated PHIGS Bibliography . . . . 262--265
D. A. Duce EUROGRAPHICS UK Chapter Conference ---
CGM Demonstration . . . . . . . . . . . 266--266
R. S. S. Pieters Kwiers Report on the Third EUROGRAPHICS
Workshop on Intelligent CAD . . . . . . 267--268
Chakib Bennis and
Andre Gagalowicz $2$-D Macroscopic texture synthesis . . 291--300
Ivan Herman On the Projective Invariant
Representation of Conics in Computer
Graphics . . . . . . . . . . . . . . . . 301--314
A. A. M. Kuijk and
E. H. Blake Faster Phong Shading via Angular
Interpolation . . . . . . . . . . . . . 315--324
D. Thomas and
Arun N. Netravali and
D. S. Fox Anti-aliased Ray Tracing with Covers . . 325--336
Manjula Patel A Method for the Representation,
Evaluation and Display of CSG Models in
PHIGS and PHIGS+ . . . . . . . . . . . . 337--345
G. Hegron and
P. Palamidese and
D. Thalmann Motion control of animation, simulation
and visualization . . . . . . . . . . . 347--352
L. Kjelldahl Doctoral Theses in Computer Graphics . . 353--358
J. Owen Book Reviews . . . . . . . . . . . . . . 359--360
David Arnold Report on the EUROGRAPHICS '89
Conference . . . . . . . . . . . . . . . 361--366
U. Claussen Report on the Fourth EUROGRAPHICS
Workshop on Graphics Hardware . . . . . 367--368
F. W. Jansen What's new? --- Report on SIGGRAPH '89 369--369
M. van Emmerik Report on the International conference
on CAD and CG, Beijing, China . . . . . 370--370
Miente Bakker Parametric surfaces in PHIGS PLUS. A new
chance for patterning and hatching? . . 3--8
Janez Barbi\vc and
Marjan \vSpegel Language for Description of Geometric
Configurations . . . . . . . . . . . . . 9--13
D. A. Duce and
R. van Liere and
P. J. W. ten Hagen An Approach to Hierarchical Input
Devices . . . . . . . . . . . . . . . . 15--26
Charles X. Durand and
Daniel Faguy Rational Zoom of Bit Maps Using B-Spline
Interpolation in Computerized $2$-D
Animation . . . . . . . . . . . . . . . 27--37
Vitaliano Milanese KA$ \Delta $MO$ \Sigma $: a Clausal
Language for CAD Modeling Systems with
Morphological Constraints . . . . . . . 39--51
Martin Prime and
D. Faguy User Interface Management Systems. A
Current Product Review . . . . . . . . . 53--76
Allan Davison and
Mel Slater and
Mark Smith Graphics object management in the X
Window System . . . . . . . . . . . . . 93--99
Josef Hübl and
Ivan Herman Modelling Clip: Some More Results . . . 101--107
Anthony C. Cook and
Christopher B. Jones A Prolog Rule-Based System for
Cartographic Name Placement . . . . . . 109--126
Alastair N. Horn IFSs and interactive image synthesis . . 127--137
T. L. J. Howard TopDraw: a Structure Network Visualiser
for PHIGS . . . . . . . . . . . . . . . 139--147
Thierry Pun and
Edwin Blake Relationships between Image Synthesis
and Analysis: Towards Unification? . . . 149--163
W. T. Hewitt Curves for Computer Graphics Standards
--- Workshop Report . . . . . . . . . . 165--169
Jan van den Bos and
Chris Laffra Project DIGIS --- Building Interactive
Applications by Direct Manipulation . . 181--193
J. D. Bovey A Browser for Large Directed Graphs . . 195--204
B. W. Heal Node Partitioning in an Octree Display
Pipeline . . . . . . . . . . . . . . . . 205--211
M. Visvalingam and
J. D. Whyatt The Douglas--Peucker Algorithm for Line
Simplification: Re-evaluation through
Visualization . . . . . . . . . . . . . 213--228
Greg Rogers and
Kelvin Sung and
William Kubitz Combining Graphics and Windowing
Standards in the XGKS System . . . . . . 229--237
J. Zamorano Flores and
F. Pérez Costoya and
J. Carretero Pérez and
L. M. Gomez Henriquez and
A. Pérez Ambite Using GKS Concurrently: a Practical
Solution . . . . . . . . . . . . . . . . 239--244
Salim S. Abi-Ezzi and
Michael J. Wozny Factoring a Homogeneous Transformation
for a more Efficient Graphics Pipeline 245--255
Jon Owen Computer graphics and computer-aided
design literature: a keyword-indexed
bibliography for the year 1989 . . . . . 257--267
Lars Kjelldahl Doctoral Theses in Computer Graphics . . 269--271
Anne Mumford Report of the Eurographics UK Conference 273--273
D. A. Duce Yugraph '90 . . . . . . . . . . . . . . 275--276
K. W. Brodlie Workshop Report --- Future Developments
in Computer Graphics Teaching.
Eurographics Workshop, University of
Leeds, Easter 1989 . . . . . . . . . . . 277--281
Farhad Arbab Report on the Fourth Eurographics
Workshop on Intelligent CAD . . . . . . 283--284
Daan Otten Report on the First Eurographics
Workshop on Object-Oriented Graphics . . 285--286
C. E. Vandoni and
D. A. Duce Revisions to the EUROGRAPHICS Bye-laws 295--296
A. M. Day The Implementation of a $2$D Convex Hull
Algorithm using Perturbation . . . . . . 309--316
Michael French GosiP: a GKS-3D shell for PHIGS . . . . 317--326
Huw Jones Dürer, Gaskets and Barnsley's Chaos Game 327--332
Yevgeni P. Kuzmin An Efficient Circle-Drawing Algorithm 333--336
T. A. Theoharis and
A. R. L. Travis and
N. E. Wiseman $3$D Display: Synthetic Image Generation
and Visual Effect Simulation . . . . . . 337--348
Jintong Wu Simulating Natural Light . . . . . . . . 349--353
Maarten J. G. M. van Emmerik A Direct Manipulation Technique for
Specifying $3$D Object Transformations
with a $2$D Input Device . . . . . . . . 355--361
J. Owen Book Reviews . . . . . . . . . . . . . . 363--364
P. Kent and
R. D. Bergeron Report on EUROGRAPHICS'90 . . . . . . . 365--370
Y. Le Lous Report on the First EUROGRAPHICS
Workshop on Visualization in Scientific
Computing . . . . . . . . . . . . . . . 371--372
G. Hegron Report on the First EUROGRAPHICS
Workshop on Animation and Simulation . . 373--374
S. Daun Report on the EUROGRAPHICS Workshop on
Relation of PDLs and Graphics Systems 375--376
K. Bouatouch Report on the EUROGRAPHICS Workshop on
Photosimulation, Realism and Physics in
Computer Graphics . . . . . . . . . . . 377--378
P. F. Lister Report on the Fifth EUROGRAPHICS
Workshop on Graphics Hardware . . . . . 379--380
D. A. Duce Report on the EUROGRAPHICS Workshop on
User Interface Management Systems . . . 381--384
D. Arnold and
D. Duce and
D. Sutcliffe Report on the EUROGRAPHICS/ARGOSI
Workshop on Graphics and Networking . . 385--387
P. ten Hagen and
J. Schönhut EUROPE'92 --- The Computer Graphics
Market: Challenge and Opportunity. A R&D
Institute's View of a Workshop Held in
Darmstadt in December 1989 . . . . . . . 388--388
A. Maeder Report on AUSGRAPH'90, the Australian
Graphics Conference . . . . . . . . . . 389--389
Stephen J. Adelson and
Jeffrey B. Bentley and
In Seok Chong and
Larry F. Hodges and
Joseph Winograd Simultaneous Generation of Stereoscopic
Views . . . . . . . . . . . . . . . . . 3--10
Ljiljana B. Damnjanovic The Formal Specification of Level 1a of
GKS . . . . . . . . . . . . . . . . . . 11--25
Jan Hardenbergh and
James Michener Integrating PHIGS and User Interface
Systems . . . . . . . . . . . . . . . . 27--36
F. Neelamkavil and
O. Mullarney A Methodology and Tool Set for
Supporting the Development of Graphical
User Interfaces . . . . . . . . . . . . 37--47
Philip Willis and
Andrew Hunter A Picture Archive Browser . . . . . . . 49--59
Miente Bakker Triangle Sets in PHIGS PLUS: a Valuable
Link with Finite Element Modeling . . . 61--65
Mieczys\law Szyszkowicz Block Iterations in the Complex Plane 67--70
Lars Kjelldahl Doctoral Theses in Computer Graphics . . 71--74
João Duarte Dunha 3rd Portuguese Computer Graphics
Conference . . . . . . . . . . . . . . . 75--75
R. R. Martin and
M. M. Anguh Quadtrees, Transforms and Image Coding 91--96
Andrew Hunter and
Philip Willis Classification of Quad-encoding
Techniques . . . . . . . . . . . . . . . 97--112
Len Norton-Wayne Inspection of lace using machine vision 113--119
Robert J. Oddy and
Philip J. Willis A Physically Based Colour Model . . . . 121--127
J. W. Patterson and
S. G. Hoggar and
J. R. Logie Inverse Displacement Mapping . . . . . . 129--139
Mieczys\law Szyszkowicz A Survey of Several Root-Finding Methods
in the Complex Plane . . . . . . . . . . 141--144
L. Richard Speer A Cross-Indexed Guide to the Ray Tracing
Literature . . . . . . . . . . . . . . . 145--174
Toby Howard Book Reviews . . . . . . . . . . . . . . 175--178
Malcolm Austen Report of the 9th Eurographics UK
Conference . . . . . . . . . . . . . . . 179--180
Alain Mangen and
Nadine Lasudry Search for the Intersection Polygon of
any Two Polygons: Application to the
Garment Industry . . . . . . . . . . . . 195--208
Dirk Soede and
Farhad Arbab and
Ivan Herman and
Paul J. W. ten Hagen The GKS Input Model in \sc Manifold . . 209--224
M. Visvalingam and
J. D. Whyatt Cartographic algorithms: problems of
implementation and evaluation and the
impact of digitising errors . . . . . . 225--235
C. Yao and
J. Rokne Fat Curves . . . . . . . . . . . . . . . 237--248
Miente Bakker At last an ISO C binding of GKS . . . . 249--254
Mieczys\law Szyszkowicz Computer Art from Numerical Methods . . 255--259
L. Kjelldahl A Short Report from the Eurographics
Multimedia Workshop, 18--19 April, 1991,
held in Stockholm . . . . . . . . . . . 260--260
Frits H. Post and
Andrea J. S. Hin Report on the Second Eurographics
Workshop on Visualization in Scientific
Computing . . . . . . . . . . . . . . . 261--264
Toby Howard Book Reviews . . . . . . . . . . . . . . 265--269
Lars Kjelldahl Doctoral Theses in Computer Graphics . . 270--272
Anonymous Eurographics '92 . . . . . . . . . . . . 273--273
Anonymous ARGOST Workshop on Distributed Window
Systems . . . . . . . . . . . . . . . . 274--274
Jari Ojala and
Kenji Inoue and
Ken Sasaki and
Masaharu Takano Development of an Intelligent Wheelchair
Using Computer Graphics Animation and
Simulation . . . . . . . . . . . . . . . 285--295
Neelam Bhalla and
S. Balasundaram Object-Oriented Data Modelling for
Graphics Databases: a Declarative
Approach . . . . . . . . . . . . . . . . 297--308
Philip Fong and
Hans-Peter P. Seidel Control Points for Multivariate B-Spline
Surfaces over Arbitrary Triangulations 309--317
Patrice S\'eébold and
Karine Slowinski The Shortest Way to Draw a Connected
Picture . . . . . . . . . . . . . . . . 319--327
C. Pickover From Math Comes Beauty: Monkey Curves,
Spirals, and Saddles . . . . . . . . . . 329--331
Cliff Pickover Million-Point Sculptures . . . . . . . . 333--336
Toby Howard Book Reviews . . . . . . . . . . . . . . 337--342
Lars Kjelldahl Doctoral Theses in Computer Graphics . . 343--344
Toby Howard and
Judith R. Brown Eurographics '91: Vienna, Austria ---
2--6 September 1991 . . . . . . . . . . 345--352
Frederik W. Jansen Report on the Second Eurographics
Workshop on Rendering, Barcelona, 13--15
May 1991 . . . . . . . . . . . . . . . . 353--355
R. Veltkamp Report on the Second EUROGRAPHICS
Workshop on Object-Oriented Graphics . . 357--358
D. A. Duce Report on the EUROGRAPHICS Workshop on
Formal Methods in Computer Graphics . . 359--361
A. A. M. Kuijk Report on the Sixth Eurographics
Workshop on Graphics Hardware . . . . . 363--364
Gérad Hégron Report on the Second Eurographics
Workshop on Animation and Simulation . . 365--366
David Arnold EUROGRAPHICS '92: Cambridge, England ---
7--11 September 1992 . . . . . . . . . . 367--372
S. Dulli and
V. Milanese A graphic programming environment based
on KA Delta MO Sigma . . . . . . . . . . 3--16
D. A. Duce and
L. B. Damnjanovic Formal specification in the revision of
GKS: an illustrative example . . . . . . 17--30
P. F. Lopes and
M. R. Gomes A computer model for pinscreen
simulation: a new animation paradigm . . 31--42
S. J. Abas and
A. Salman Geometric and group-theoretic methods
for computer graphic studies of Islamic
symmetric patterns . . . . . . . . . . . 43--53
B. Urban and
T. Haberstroh Ray tracing and graphics standards . . . 55--60
Bennan Wang and
Shi Yin The fractal nature of an ecological
model . . . . . . . . . . . . . . . . . 61--64
J. Owen Computer graphics literature: a
keyword-indexed bibliography for the
year 1990 . . . . . . . . . . . . . . . 65--75
R. C. Veltkamp Survey of continuities of curves and
surfaces . . . . . . . . . . . . . . . . 93--112
L. Sastry User interface management systems for
engineering applications . . . . . . . . 113--129
M. Slater and
K. Drake and
A. Davison and
E. Kordakis and
A. Billyard and
E. Miranda A statistical comparison of two hidden
surface techniques: the scan-line and
$z$-buffer algorithms . . . . . . . . . 131--138
F. Ascani and
L. Moltedo PHIFI: a PHIGS interactive system for
the visualization of scalar and vector
fields . . . . . . . . . . . . . . . . . 139--149
N. Anantakrishnan and
L. A. Piegl Integer de Casteljau algorithm for
rasterizing NURBS curves . . . . . . . . 151--162
T. Horvath and
G. Marton and
P. Risztics and
L. Szirmay-Kalos Ray coherence between a sphere and a
convex polyhedron . . . . . . . . . . . 163--172
B. A. Barsky Geometric continuity: basic theory and
applications . . . . . . . . . . . . . . C459
A. Bouras and
B. Shariat and
D. Vandorpe A simple description of complex curves C425--C433
M. Chen and
P. Townsend and
C. Y. Wang A development environment for
constructing graph-based editing tools C345--C355
Y. Chrysanthou and
M. Slater Computing dynamic changes to BSP trees C321--C332
D. R. Clark InterHyper MultiOOP using ClothesPEG: an
assessment of the multimedia morass . . C461
T. Cockshott and
J. Patterson and
D. England Modelling the texture of paint . . . . . C217--C226, C476
V. de Mey and
C. Breiteneder and
L. Dami and
S. Gibbs and
D. Tsichritzis Visual composition and multimedia . . . C9--C22
I. A. Essa and
S. Sclaroff and
A. Pentland A unified approach for physical and
geometric modeling for graphics and
animation . . . . . . . . . . . . . . . C129--C138, C470--C471
G. P. Faconti and
N. Zani and
F. Paterno' The input model of standard graphics
systems revisited by formal
specification . . . . . . . . . . . . . C237--C251
B. Falcidieno and
O. Ratto Two-manifold cell-decomposition of
$r$-sets . . . . . . . . . . . . . . . . C391--C404
W. Felger and
F. Schroder The visualization input
pipeline-enabling semantic interaction
in scientific visualization . . . . . . C139--C151
Khun Yee Fung and
T. M. Nicholl and
A. K. Dewdney A run-length slice line drawing
algorithm without division operations C267--C277 (or C267--277??)
E. Groller Fractals and solid modeling . . . . . . C415--C424, C484--C485
G. V. Guimaraes Baranoski The parametric differential method: an
alternative to the calculation of form
factors . . . . . . . . . . . . . . . . C193--C204, C474
W. Hall and
D. Simmons An open model for hypermedia and its
application to geographical information
systems . . . . . . . . . . . . . . . . C1--C7
A. Haritsis and
D. Gillies and
C. William Realistic generation and real time
animation of images of the human colon C367--C379, C482
P. S. Heckbert Radiosity in flatland . . . . . . . . . C181--C192, C474
E. J. Holden and
G. G. Roy The graphical translation of English
text into Signed English in the hand
sign translator system . . . . . . . . . C357--C366
Y. H. Hsu and
Y. S. Kuo HAGI, a high-level application/graphics
interface . . . . . . . . . . . . . . . C71--C80
D. Kalra and
A. H. Barr Modeling with time and events in
computer animation . . . . . . . . . . . C45--C58
P. Kalra and
A. Mangili and
N. M. Thalmann and
D. Thalmann Simulation of facial muscle actions
based on rational free form deformations C59--C69, C466
T. King Pandora: an experiment in distributed
multimedia . . . . . . . . . . . . . . . C23--C34
Eng-Kiat Koh and
D. D. Hearn Fast generation and surface structuring
methods for terrain and other natural
phenomena . . . . . . . . . . . . . . . C169--C180, C472--C473
A. J. F. Kok and
F. W. Jansen Adaptive sampling of area light sources
in ray tracing including diffuse
interreflection . . . . . . . . . . . . C289--C298, C479
G. Krammer A line clipping algorithm and its
analysis . . . . . . . . . . . . . . . . C253--C266
M. A. Krokos and
M. Slater Interactive shape control of
interpolating B-splines . . . . . . . . C435--C447
T. Kuhme and
M. Schneider-Hufschmidt SX/Tools --- an open design environment
for adaptable multimedia user interfaces C93--C105
E. Languenou and
K. Bouatouch and
P. Tellier An adaptive discretization method for
radiosity . . . . . . . . . . . . . . . C205--C216, C475
Wing Hung Lau and
N. Wiseman Accurate image generation and
interactive image editing with the
A-buffer . . . . . . . . . . . . . . . . C279--C288
Lizhuang Ma and
Youdong Liang and
Qunsheng Peng Equidistant smoothing of polyhedra with
arbitrary topologies . . . . . . . . . . C405--C414
P. Nehlig and
D. Ghazanfarpour Affine texture mapping and antialiasing
using integer arithmetic . . . . . . . . C227--C236, C477
T. Oshima and
S. Yuasa and
K. Sakanoshita and
Y. Ogata A CAD system for color design of a car C381--C390, C483
J. W. Patterson and
G. Cockton Composing hierarchically structured
images . . . . . . . . . . . . . . . . . C311--C320
L. A. Pineda Reference, synthesis and constraint
satisfaction . . . . . . . . . . . . . . C333--C344
G. Sakas and
R. Westermann A functional approach to the visual
simulation of gaseous turbulence . . . . C107--C117, C467--C468
M. Shinya and
A. Fournier Stochastic motion-motion under the
influence of wind . . . . . . . . . . . C119--C128, C469
P. Siltanen and
C. Woodward Normal orientation methods for $3$D
offset curves, sweep surfaces and
skinning . . . . . . . . . . . . . . . . C449--C457
K. Sung Area sampling buffer: tracing rays with
Z-buffer hardware . . . . . . . . . . . C299--C310, C480--C481
P. Willis and
R. Oddy Rendering NURB regions for $2$D
animation . . . . . . . . . . . . . . . C35--C44, C465
R. Yagel and
A. Kaufman Template-based volume viewing . . . . . C153--C167
T. Z.-Y. Zhou and
W. J. Kubitz An object-oriented view of the user
interface . . . . . . . . . . . . . . . C81--C92
Ronan Boulic and
Daniel Thalmann Combined direct and inverse kinematic
control for articulated figure motion
editing . . . . . . . . . . . . . . . . 189--202
Michael Gervautz Consistent schemes for addressing
surfaces when ray tracing transparent
CSG objects . . . . . . . . . . . . . . 203--211
M. D. J. McNeill and
B. C. Shah and
M.-P. Hebert and
P. F. Lister and
R. L. Grimsdale Performance of space subdivision
techniques in ray tracing . . . . . . . 213--220
Jonathan P. Bowen X: Why Z? . . . . . . . . . . . . . . . 221--234
Ari Rappoport An efficient adaptive algorithm for
constructing the convex differences tree
of a simple polygon . . . . . . . . . . 235--240
J. D. Day A new two dimensional line clipping
algorithm for small windows . . . . . . 241--245
J. Owen Computer graphics and computer-aided
design literature: a keyword-indexed
bibliography for the year 1991 . . . . . 247--259
Kaihuai Qin and
Jiaguang Sun and
Xuefu Wang Representing conics using NURBS of
degree two . . . . . . . . . . . . . . . 285--291
J. C. Highfield and
H. E. Bez Hidden surface elimination on parallel
processors . . . . . . . . . . . . . . . 293--307
A. Santos A cooperative architecture for
hypermedia editing --- CoMEdiA . . . . . 309--322
X. Chen and
P. Lienhardt Modelling and programming evolutions of
surfaces . . . . . . . . . . . . . . . . 323--341
D. A. Duce and
F. Paterno A formal specification of a graphics
system in the framework of the Computer
Graphics Reference Model . . . . . . . . 3--20
Yong-Kui Liu The generation of circular arcs on
hexagonal grids . . . . . . . . . . . . 21--26
Yong-Kui Liu The generation of straight lines on
hexagonal grids . . . . . . . . . . . . 27--31
K. W. Chung and
H. S. Y. Chan Symmetrical patterns from dynamics . . . 33--40
C. A. Pickover and
L. Rudolph Electronic kaleidoscopes for the mind 41--46
B. M. Collins Data visualization: a keyword
bibliography . . . . . . . . . . . . . . 47--73
J. M. Van Campenhout and
R. Lasure PRIP-a parallel raster image processor 95--104
S. Y. Hsu and
L. R. Chow and
H. C. Liu A new approach for the generation of
circles . . . . . . . . . . . . . . . . 105--109
A. Della Ventura and
P. Ongaro and
R. Schettini Pictorial editing by shape matching
techniques . . . . . . . . . . . . . . . 111--122
D. C. Sutcliffe and
J. R. Gallop and
R. Maybury and
R. A. Day and
D. A. Duce and
G. J. Reynolds The ARGOSI classification scheme for
graphics and networking applications . . 123--130
S. N. Pattanaik and
S. P. Mudur The potential equation and importance in
illumination computations . . . . . . . 131--136
W. Wang and
G. G. Grinstein A survey of $3$D solid reconstruction
from $2$D projection line drawings . . . 137--158
J. Hubl A note on $3$D-clip optimisation . . . . 159--160
M. Abellanas and
J. Garcia and
G. Hernandez and
F. Hurtado and
O. Serra and
J. Urrutia Updating polygonizations . . . . . . . . C143--C152
F. Arbab and
I. Herman and
G. J. Reynolds An object model for multimedia
programming . . . . . . . . . . . . . . C101--C113
N. I. Badler Graphical behaviors and animated agents C513
Hujun Bao and
Qunsheng Peng A progressive radiosity algorithm for
scenes containing curved surfaces . . . C399--C408
R. Barr GIS-product or function? . . . . . . . . C510
P. Blasi and
B. Le Saec and
C. Schlick A rendering algorithm for discrete
volume density objects . . . . . . . . . C201--C210
M. Bordegoni and
M. Hemmje A dynamic gesture language and graphical
feedback for interaction in a $3$D user
interface . . . . . . . . . . . . . . . C1--C11
C. Busch and
M. H. Gross Interactive neural network texture
analysis and visualization for surface
reconstruction in medical imaging . . . C49--C60
P. Cignoni and
C. Montani and
R. Perego and
R. Scopigno Parallel $3$D Delaunay triangulation . . C129--C142
D. Cohen and
A. Shaked Photo-realistic imaging of digital
terrains . . . . . . . . . . . . . . . . C363--C373
P. Coltelli and
G. Faconti and
F. Marfori On the application of quantization and
dithering techniques to history of arts C351--C362
A. Daldegan and
N. M. Thalmann and
T. Kurihara and
D. Thalmann An integrated system for modeling,
animating and rendering hair . . . . . . C211--C221
L. B. Damnjanovic and
D. A. Duce and
S. K. Robinson GKS-9x: some implementation
considerations . . . . . . . . . . . . . C295--C313
H. de Bruin and
P. Bouwman and
J. van den Bos DIGIS-a graphical user interface design
environment for nonprogrammers . . . . . C13--C24
L. De Floriani and
D. Mirra and
E. Puppo Extracting contour lines from a
hierarchical surface model . . . . . . . C249--C260
S. Donikian and
G. Hegron A declarative design method for $3$D
scene sketch modeling . . . . . . . . . C223--C236
G. Drettakis and
E. Fiume Accurate and consistent reconstruction
of illumination functions using
structured sampling . . . . . . . . . . C273--C284
D. J. Duke and
M. D. Harrison Abstract interaction objects . . . . . . C25--C36
Mingxian Fa and
T. Fernando and
P. M. Dew Direct $3$D manipulation techniques for
interactive constraint-based solid
modelling . . . . . . . . . . . . . . . C237--C248
P. Furtado and
J. C. Teixeira Storage support for multidimensional
discrete data in multimedia databases C89--C100
M. J. Gerald-Yamasaki Cooperative visualization of
computational fluid dynamics . . . . . . C497--C508
B. Guo Nonsplitting macro patches for implicit
cubic spline surfaces . . . . . . . . . C433--C445
H. Hagen and
St. Hahmann and
G.-P. Bonneau Variational surface design and surface
interrogation . . . . . . . . . . . . . C447--C459
G. Knittel Verve-voxel engine for real-time
visualization and examination . . . . . C37--C48
R. Koch Automatic reconstruction of buildings
from stereoscopic image sequences . . . C339--C350
T. Laakko and
M. Mantyla Introducing blending operations in
feature models . . . . . . . . . . . . . C165--C176
H. Maurel and
Y. Duthen and
R. Caubet A $4$D ray tracing . . . . . . . . . . . C285--C294
S. Michelin and
G. Maffeis and
D. Arques and
J. C. Grossetie Form factor calculation: a new
expression with implementations on a
parallel T.Node computer . . . . . . . . C421--C432
H. P. Moreton and
C. H. Sequin Scale-invariant minimum-cost curves:
fair and robust design implements . . . C473--C484
G. M. Nielson and
A. Kaufman and
F. Post Data visualization . . . . . . . . . . . C509
H.-G. Pagendarm and
B. Walter A prototype of a cooperative
visualization workplace for the
aerodynamicist . . . . . . . . . . . . . C485--C496
J. W. Patterson Fast spheres . . . . . . . . . . . . . . C61--C71
N. Pla-Garcia Boolean operations and spatial
complexity of face octrees . . . . . . . C153--C164
G. G. Robertson Information visualization using $3$D
interactive animation . . . . . . . . . C512
G. Saka and
F. Schroder and
H.-J. Koppert Pseudo-satellite film using fractal
clouds to enhance animated weather
forecasting . . . . . . . . . . . . . . C329--C338
V. Samara DaScript3D: integrating $3$D graphics in
a page description language . . . . . . C315--C327
H. Samet Geographic information systems . . . . . C511
A. Santos and
B. Tritsch Using multimedia to support cooperative
editing . . . . . . . . . . . . . . . . C73--C87
M. Sbert An integral geometry based method for
fast form-factor computation . . . . . . C409--C420
F. J. Seron and
J. J. Torrens and
J. A. Magallon Quality control of an interpolation
method for discontinuous parametric
surfaces . . . . . . . . . . . . . . . . C461--C471
L. A. Shirman and
S. S. Abi-Ezzi The cone of normals technique for fast
processing of curved patches . . . . . . C261--C272
K. Tadamura and
E. Nakamae and
K. Kaneda and
M. Baba and
H. Yamashita and
T. Nishita Modeling of skylight and rendering of
outdoor scenes . . . . . . . . . . . . . C189--C200
R. C. Veltkamp $3$D computational morphology . . . . . C115--C127
F. Yamaguchi and
M. Niizeki A new paradigm for geometric processing C177--C188
P. Roudier and
B. Peroche and
M. Perrin Landscapes synthesis achieved through
erosion and deposition process
simulation . . . . . . . . . . . . . . . 375--383
T. Nishita and
E. Nakamae A new radiosity approach using area
sampling for parametric patches . . . . 385--398
Jizhou Sun and
L. Q. Zou and
R. L. Grimsdale The determination of form-factors by
lookup table . . . . . . . . . . . . . . 191--198
I. Gargantini and
H. H. Atkinson Ray tracing an octree: numerical
evaluation of the first intersection . . 199--210
S. Tokumasu and
I. Harashima and
N. Nakajima Spanning a $ C^1 $-surface over a given
wireframe . . . . . . . . . . . . . . . 211--218
M. Wainer and
Ting Tan A library for developing PHIGS
programming tools in a PEX environment 219--229
J. Owen Computer graphics and computer-aided
design literature: a keyword-indexed
bibliography for the year 1992 . . . . . 231--242
L. Moltedo and
S. Morigi ANIMA: an interactive tool for
scientific data animation . . . . . . . 277--288
A. G. Voloboj The method of dynamic palette
construction in realistic visualization
systems . . . . . . . . . . . . . . . . 289--296
P. A. Brivio and
D. Marini A fractal method for digital elevation
model construction and its application
to a mountain region . . . . . . . . . . 297--309
J. C. Torres and
B. Clares Graphic objects: a mathematical abstract
model for computer graphics . . . . . . 311--327
A. Ng and
M. Slater A multiprocessor implementation of
radiosity . . . . . . . . . . . . . . . 329--342
R. Endl and
M. Sommer Classification of ray-generators in
uniform subdivisions and octrees for ray
tracing . . . . . . . . . . . . . . . . 3--19
A. R. Clare and
A. M. Day Experiments in the parallel computation
of $3$D convex hulls . . . . . . . . . . 21--36
A. R. Dixon and
G. H. Kirby and
D. P. M. Wills A data structure for artificial terrain
generation . . . . . . . . . . . . . . . 37--47
M. Kuroda and
S. Furukawa and
F. Kimura Controllable locality in $ C^2 $
interpolating curves by
B2-splines/S-splines . . . . . . . . . . 49--55
M. Holton Strands, gravity and botanical tree
imagery . . . . . . . . . . . . . . . . 57--67
W. Leister Computer generated copper plates . . . . 69--77
E. P. Lafortune and
Y. D. Willems A Theoretical Framework for Physically
Based Rendering . . . . . . . . . . . . 97--107
R. R. Lewis Making Shaders More Physically Plausible 109--120
C. Schlick A Survey of Shading and Reflectance
Models . . . . . . . . . . . . . . . . . 121--131
G. Simiakakis and
A. M. Day Five-dimensional Adaptive Subdivision
for Ray Tracing . . . . . . . . . . . . 133--140
P. Schröder and
S. J. Gortler and
M. F. Cohen and
P. Hanrahan Wavelet Projections for Radiosity . . . 141--151
C. Gotsman Constant-Time Filtering by Singular
Value Decomposition . . . . . . . . . . 153--163
S. S. Abi-Ezzi and
S. Subramaniam Fast Dynamic Tessellation of Trimmed
NURBS Surfaces . . . . . . . . . . . . . C/107--C/126
A. Agrawal and
A. A. G. Requicha A Paradigm for the Robust Design of
Algorithms for Geometric Modeling . . . C/33--C/44
M. Akeo and
H. Hashimoto and
T. Kobayashi and
T. Shibusawa Computer Graphics System for Reproducing
Three-dimensional Shape from Idea Sketch C/477--C/488
N. Arad Designing and Implementing a
Grid-Distortion Mapping Based on
Variational Principles . . . . . . . . . C/259--C/270
V. Branco and
A. Costa and
F. Nunes Ferreira Sketching $3$D Models with $2$D
Interaction Devices . . . . . . . . . . C/489--C/502
B. P. Buttenfield Multimedia and Proactive Graphics in GIS C/513
P. Cignoni and
C. Montani and
R. Scopigno MagicSphere: an Insight Tool for $3$D
Data Visualization . . . . . . . . . . . C/317--C/328
A. M. Day and
S. M. Turner and
D. B. Arnold Improved Visualisation of Marine Data:
Algae and Acid Rain . . . . . . . . . . C/361--C/370
P. M. Deville and
S. Merzouk and
D. Cazier and
J. C. Paul Spectral Data Modeling for a Lighting
Application . . . . . . . . . . . . . . C/97--C/106
A. R. Dixon and
G. H. Kirby and
D. P. M. Wills Towards Context Dependent Interpolation
of Digital Elevation Models . . . . . . C/23--C/32
Y. Dobashi and
K. Kaneda and
T. Nakashima and
H. Yamashita and
T. Nishita and
K. Tadamura Skylight for Interior Lighting Design C/85--C/96
D. A. Duce and
D. J. Duke and
P. J. W. ten Hagen and
G. J. Reynolds PREMO --- An Initial Approach to a
Formal Definition . . . . . . . . . . . C/393--C/406
M. Feda and
W. Purgathofer A Median Cut Algorithm for Efficient
Sampling of Radiosity Functions . . . . C/433--C/442
A. Fournier and
J. Buchanan Chebyshev Polynomials for Boxing and
Intersections of Parametric Curves and
Surfaces . . . . . . . . . . . . . . . . C/127--C/142
T. Frühauf Raycasting of Nonregularly Structured
Volume Data . . . . . . . . . . . . . . C/293--C/303
C. Giertse and
A. Lucas $3$D visualization for $2$D GIS: an
analysis of the users' needs and a
review of techniques . . . . . . . . . . C/1--C/12
C. Giertsen and
A. Lucas $3$D Visualization for $2$D GIS: an
Analysis of the Users' Needs and a
Review of Techniques . . . . . . . . . . C/01
K. C. Graf and
M. Suter and
J. Hagger and
D. Nuesch Computer Graphics and Remote Sensing ---
a Synthesis for Environmental Planning
and Civil Engineering . . . . . . . . . C/13--C/22
G. Greiner Variational Design and Fairing of Spline
Surfaces . . . . . . . . . . . . . . . . C/143--C/154
B. Hausmann and
H.-P. Seidel Visualization of Regular Polytopes in
Three and Four Dimensions . . . . . . . C/305--C/316
T. L. Hilton and
P. K. Egbert Vector Fields: an Interactive Tool for
Animation, Modeling and Simulation with
Physically Based $3$D Particle Systems
and Soft Objects . . . . . . . . . . . . C/329--C/338
C. T. Howie and
E. H. Blake The Mesh Propagation Algorithm for
Isosurface Construction . . . . . . . . C/65--C/74
M. W. Jones and
Min Chen A New Approach to the Construction of
Surfaces from Contour Data . . . . . . . C/75--C/84
C. Machover Yes\ldots There are Still too many
Unsolved Problems in Computer Graphics! C/515
P. W. Nehlig and
D. A. Duce GKS-9x: The Design Output Primitive, an
Approach to a Specification . . . . . . C/381--C/392
T. Nishita and
E. Nakamae A Method for Displaying Metaballs by
using Bézier Clipping . . . . . . . . . . C/271--C/280
F. Paterno and
A. Leonardi A Semantics-Based Approach for the
Design and Implementation of Interaction
Objects . . . . . . . . . . . . . . . . C/195--C/204
S. N. Pattanaik and
K. Bouatouch Fast Wavelet Radiosity Method . . . . . C/407--C/420
M. Paulin and
J.-P. Jessel Adaptive Mesh Generation for Progressive
Radiosity: a Ray-tracing Based Algorithm C/421--C/432
T. Pudet Real Time Fitting of Hand-Sketched
Pressure Brushstrokes . . . . . . . . . C/205--C/220
P. Ris and
D. Arques Parallel Ray Tracing Based upon a
Multilevel Topological Knowledge
Acquisition of the Scene . . . . . . . . C/221--C/232
R. P. Ronfard and
J. R. Rossignac Triangulating Multiply-Connected
Polygons: a Simple, yet Efficient
Algorithm . . . . . . . . . . . . . . . C/281--C/292
J. Rossignac and
A. Kaul AGRELs and BIPs: Metamorphosis as a
Bézier Curve in the Space of Polyhedra C/179--C/184
R. M. Sanso and
D. Thalmann A Hand Control and Automatic Grasping
System for Synthetic Actors . . . . . . C/167--C/177
R. Schleich and
M. J. Dürst Beyond WYSIWYG: Display of Hidden
Information in Graphics Editors . . . . C/185--C/194
C. Schlick An Inexpensive BRDF Model for
Physically-Based Rendering . . . . . . . C/233--C/246
H.-P Seidel Splines in Computer Graphics and CAD/CIM C/514
Ph. Slusallek and
Th. Pflaum and
H.-P. Seidel Implementing RenderMan --- Practice,
Problems and Enhancements . . . . . . . C/443--C/454
T. Strothotte and
B. Preim and
A. Raab and
J. Schumann and
D. R. Forsey How to Render Frames and Influence
People . . . . . . . . . . . . . . . . . C/455--C/466
K. Sugihara A Robust and Consistent Algorithm for
Intersecting Convex Polyhedra . . . . . C/45--C/54
Behnam Tabatabai and
Emanuela A. Sessarego and
Harald F. Mayer Volume Rendering on Non-Regular Grids C/247--C/258
T. Tanaka and
T. Takahashi Cross Scan Buffer and its applications C/467--C/476
J. C. Torres and
B. Clares A Formal Approach to the Specification
of Graphic Object Functions . . . . . . C/371--C/380
P. R. van Nieuwenhuizen and
O. Kiewiet and
W. F. Bronsvoort An Integrated Line Tracking and
Vectorization Algorithm . . . . . . . . C/349--C/359
T. van Walsum and
F. H. Post Selective Visualization of Vector Fields C/339--C/347
P. Volino and
N. M. Thalmann Efficient Self-Collision Detection on
Smoothly Discretized Surface Animations
using Geometrical Shape Regularity . . . C/155--C/166
Jiann-Rong Wu and
Ming Ouhyoung Reducing the Latency in Head-Mounted
Displays by a Novel Prediction Method
using Grey System Theory . . . . . . . . C/503--C/512
N. Yoshida and
M. Shiokawa and
F. Yamaguchi Solid Modeling Based on a New Paradigm C/55--C/64
N. Pla-Garcia Recovering a Smooth Boundary
Representation from an Edge Quadtree and
from a Face Octree . . . . . . . . . . . 189--198
F. Paterno and
I. Campari and
R. Scopigno The Design and Specification of a Visual
Language: An Example for Customising
Geographic Information Systems
Functionalities . . . . . . . . . . . . 199--210
R. Schettini Deriving spectral reflectance functions
of computer- simulated object colours 211--217
Yong-Kui Liu An All-Integer Algorithm for Drawing
Anti-aliased Straight Lines . . . . . . 219--221
Y. P. Kuzmin Ray Traversal of Spatial Structures . . 223--227
M. Preston and
W. T. Hewitt Animation using NURBS . . . . . . . . . 229--241
P. Palamidese and
A. Crise Animations to Represent Multivariate
Data . . . . . . . . . . . . . . . . . . 243--248
A. Mikheev and
M. Nozik and
J. Rubinstein Computation of offset curves by the
Huygens principle . . . . . . . . . . . 249--252
J. Owen Computer Graphics and Computer-Aided
Design Literature: a Keyword-Indexed
Bibliography for the Year 1993 . . . . . 253--266
C. M. Ng and
D. W. Bustard A New Real Time Geometric Transformation
Matrix and its Efficient VLSI
Implementation . . . . . . . . . . . . . 285--292
I. D. Benest A Schematic Entry Drawing Capability in
a Linearised Hypermedia System . . . . . 293--303
G. Kurtenbach and
T. P. Moran and
W. Buxton Contextual Animation of Gestural
Commands . . . . . . . . . . . . . . . . 305--314
Sang Mah and
T. W. Calvert and
W. Havens A Constraint-Based Reasoning Framework
for Behavioural Animation . . . . . . . 315--324
D. Meyers Multiresolution Tiling . . . . . . . . . 325--340
Hans Peter Nielsen Line Clipping Using Semi-Homogeneous
Coordinates . . . . . . . . . . . . . . 3--16
Chandrasekhar Narayanaswami Efficient Parallel Gouraud Shading and
Linear Interpolation over Triangles . . 17--24
Gershon Elber Symbolic and Numeric Computation in
Curve Interrogation . . . . . . . . . . 25--34
Nur Arad and
Daniel Reisfeld Image Warping Using Few Anchor Points
and Radial Functions . . . . . . . . . . 35--46
Eugene Fiume Isometric Piecewise Polynomial Curves 47--58
Walid G. Aref and
Hanan Samet An Algorithm for Perspective Viewing of
Objects Represented by Octrees . . . . . 59--66
L. Kjelldahl Doctoral Theses . . . . . . . . . . . . 67
Anthony Steed and
Mel Slater $3$D Interaction with the Desktop Bat 97--104
I. J. Palmer and
R. L. Grimsdale Collision Detection for Animation using
Sphere-Trees . . . . . . . . . . . . . . 105--116
M. Patel Colouration Issues in Computer Generated
Facial Animation . . . . . . . . . . . . 117--126
Stefan Röll and
Axel Haase and
Markus von Kienlin Fast Generation of Leakproof Surfaces
from Well-Defined Objects by a Modified
Marching Cubes Algorithm . . . . . . . . 127--138
Pavel Zemcik and
Alan Chalmers Optimised CSG Tree Evaluation for Space
Subdivision . . . . . . . . . . . . . . 139--146
P. W. Nehlig and
J.-P. Reveilles Fractals and Quasi-Affine
Transformations . . . . . . . . . . . . 147--158 (or 147--157??)
Anonymous EUROGRAPHICS '95 Maastricht, Call for
Participation . . . . . . . . . . . . . 164
Anonymous Fifth EUROGRAPHICS Workshop on
Programming Paradigms in Graphics . . . 167
Anonymous Sixth EUROGRAPHICS Workshop on Animation
and Simulation . . . . . . . . . . . . . 169
Anonymous Cover Competition . . . . . . . . . . . 171
Anonymous Join Now! . . . . . . . . . . . . . . . 176
Anonymous Network Service . . . . . . . . . . . . 177
K. H. Ahlers and
A. Kramer and
D. E. Breen and
P.-Y. Chevalier and
C. Crampton and
E. Rose and
M. Tuceryan and
R. T. Whitaker and
D. Greer Distributed Augmented Reality for
Collaborative Design Applications . . . C/3--C/14
D. Arques and
S. Michelin A New Radiosity Approach for Regular
Objects: Application to Ruled Surfaces C/299--C/310
J.-F. Balaguer and
E. Gobbetti Sketching $3$D Animations . . . . . . . C/241--C/258
S. Bandi and
D. Thalmann An Adaptive Spatial Subdivision of the
Object Space for Fast Collision
Detection of Animated Rigid Bodies . . . C/259--C/270
Hujun Bao and
Jianguo Ying and
Qunsheng Peng Shading with Curve Light Sources . . . . C/217--C/227
S. Benford and
D. Snowdon and
C. Greenhalgh and
R. Ingram and
L. Knox and
C. Brown VR-VIBE: a Virtual Environment for
Co-operative Information Retrieval . . . C/349--C/360
Eric Bittar and
Nicolas Tsingos and
Marie-Paule Gascuel Automatic Reconstruction of Unstructured
$3$D Data: Combining Medial Axis and
Implicit Surfaces . . . . . . . . . . . C/457--C/468
R. Boulic and
T. Capin and
Z. Huang and
P. Kalra and
B. Lintermann and
N. Magnenat-Thalmann and
L. Moccozet and
T. Molet and
I. Pandzic and
K. Saar and
A. Schmitt and
J. Shen and
D. Thalmann The HUMANOID Environment for Interactive
Animation of Multiple Deformable Human
Characters . . . . . . . . . . . . . . . C/337--C/348
Fred P. Brooks, Jr. Realizing Virtual Worlds . . . . . . . . C/481
E. Burton Thoughtful Drawings: a Computational
Model of the Cognitive Nature of
Children's Drawing . . . . . . . . . . . C/159--C/170
Chr Busch and
M. Eberle Morphological Operations for Color-Coded
Images . . . . . . . . . . . . . . . . . C/193--C/204
Wenli Cai and
Tianzhou Chen and
Jiaoying Ski Rendering of Surface and Volume Details
in Volume Data . . . . . . . . . . . . . C/421--C/430
Robert Cailliau The state of the World-Wide Web . . . . C/395
F. Cazals and
G. Drettakis and
C. Puech Filtering, Clustering and Hierarchy
Construction: a New Solution for
Ray-Tracing Complex Scenes . . . . . . . C/371--C/382
D. Cohen-Or and
S. Fleishman An Incremental Alignment Algorithm for
Parallel Volume Rendering . . . . . . . C/123--C/133
D. Cohen-Or and
A. Shaked Visibility and Dead-Zones in Digital
Terrain Maps . . . . . . . . . . . . . . C/171--C/180
Michael F. Cohen Optimization in the Design of Shape and
Motion . . . . . . . . . . . . . . . . . C/1
Wen-Kai Dai and
Zen-Chung Shih and
Ruei-Chuan Chang Synthesizing feather textures in
Galliformes . . . . . . . . . . . . . . C/407--C/420
Y. Dobashi and
K. Kaneda and
H. Nakatani and
H. Yamashita and
T. Nishita A Quick Rendering Method Using Basis
Functions for Interactive Lighting
Design . . . . . . . . . . . . . . . . . C/229--C/240
D. J. Duke Reasoning About Gestural Interaction . . C/55--C/66
M. Haindl and
B. De Ruiter The MADE Help System . . . . . . . . . . C/149--C/157
J. Hesser and
R. Männer and
G. Knittel and
W. Strasser and
H. Pfister and
A. Kaufman Three Architectures for Volume Rendering C/111--C/122
J. K. Johnstone and
J. P. Williams A Rational Model of the Surface Swept by
a Curve . . . . . . . . . . . . . . . . C/77--C/88
M. King Syntax Channelling and Other Issues
affecting Innovation in the Graphical
User Interface . . . . . . . . . . . . . C/43--C/54
A. Kolb and
H. Pottmann and
H.-P. Seidel Fair Surface Reconstruction Using
Quadratic Functionals . . . . . . . . . C/469--C/479
Rung-Huei Liang and
Ming Ouhyoung A Real-time Continuous Alphabetic Sign
Language to Speech Conversion VR System C/67--C/76
L. Lippert and
M. H. Gross Fast Wavelet Based Volume Rendering by
Accumulation of Transparent Texture Maps C/431--C/443
M. Maruya Generating a Texture Map from
Object-Surface Texture Data . . . . . . C/397--C/405
T. Mazuryk and
M. Gervautz Two-Step Prediction and Image Deflection
for Exact Head Tracking in Virtual
Environments . . . . . . . . . . . . . . C/29--C/41
R. Mencl A Graph-Based Approach to Surface
Reconstruction . . . . . . . . . . . . . C/445--C/456
H. Noser and
D. Thalmann Synthetic Vision and Audition for
Digital Actors . . . . . . . . . . . . . C/325--C/336
R. Pfeifle and
H.-P. Seidel Spherical Triangular B-Splines with
Application to Data Fitting . . . . . . C/89--C/96
Ph. Slusallek and
Th. Pflaum and
H.-P. Seidel Using Procedural RenderMan Shaders for
Global Illumination . . . . . . . . . . C/311--C/324
S. Sona Snibbe A Direct Manipulation Interface for $3$D
Computer Animation . . . . . . . . . . . C/271--C/283
N. Stolte and
R. Caubet Discrete Ray-Tracing of Huge Voxel
Spaces . . . . . . . . . . . . . . . . . C/383--C/394
S. Takahashi and
T. Ikeda and
Y. Shinagawa and
T. L. Kunii and
M. Ueda Algorithms for Extracting Correct
Critical Points and Constructing
Topological Graphs from Discrete
Geographical Elevation Data . . . . . . C/181--C/192
T. Tanaka and
T. Takahashi Fast Shadowing Algorithm for Linear
Light Sources . . . . . . . . . . . . . C/205--C/216
J. E. A. Van Hintum and
G. J. Reynolds A multimedia constraint system (or: do
we have it MADE) . . . . . . . . . . . . C/135--C/148
F. Van Reeth and
K. Coninx and
S. De Backer and
E. Flerackers Realizing $3$D visual programming
environments within a virtual
environment . . . . . . . . . . . . . . C/361--C/370
R. C. Veltkamp and
W. Wesselink Modeling $3$D Curves of Minimal Energy C/97--C/110
R. T. Whitaker and
C. Crampton and
D. E. Breen and
M. Tuceryan and
E. Rose Object Calibration for Augmented Reality C/15--C/27
Yizhou Yu and
Qunsheng Peng Multiresolution B-Spline Radiosity . . . C/285--C/298
V. V. Savchenko and
A. A. Pasko and
O. G. Okunev and
T. L. Kunii Function Representation of Solids
Reconstructed from Scattered Surface
Points and Contours . . . . . . . . . . 181--188
M. J. Keates and
R. J. Hubbold Interactive Ray Tracing on a Virtual
Shared-Memory Parallel Computer . . . . 189--202
J.-M. Dischler and
D. Ghazanfarpour A Geometrical Based Method for Highly
Complex Structured Textures Generation 203--215
P. Morer and
A. M. Garcia-Alonso and
J. Flaquer Optimization of a Priority List
Algorithm for $3$-D Rendering of
Buildings . . . . . . . . . . . . . . . 217--227
Wing Hung Lau and
N. Wiseman The Compositing Buffer: a Flexible
Method for Image Generation and Image
Editing . . . . . . . . . . . . . . . . 229--238
Anonymous EUROGRAPHICS '96, Call for Participation 247
Anonymous Cover Competition . . . . . . . . . . . 251
Anonymous Join Now! . . . . . . . . . . . . . . . 257
Anonymous Network Services . . . . . . . . . . . . 258
J. R. Logie and
J. W. Patterson Inverse Displacement Mapping in the
General Case . . . . . . . . . . . . . . 261--273
Yevgeny P. Kuzmin Bresenham's Line Generation Algorithm
with Built-in Clipping . . . . . . . . . 275--280
Robert Juan-Arinyo Domain Extension of Isothetic Polyhedra
with Minimal CSG Representation . . . . 281--293
Jon Owen Computer graphics and computer-aided
design literature: a keyword-indexed
bibliography for the year 1994 . . . . . 295--306
Anonymous EUROGRAPHICS '96, Call for Participation 313
Anonymous Cover Competition . . . . . . . . . . . 316
Anonymous 7th EUROGRAPHICS Workshop on Rendering 317
Anonymous EUROGRAPHICS '98 --- Call for Offers to
Host EG '98 . . . . . . . . . . . . . . 318
Anonymous EUROGRAPHICS '95 Maastricht . . . . . . 323
Anonymous Gunter Enderle Award . . . . . . . . . . 325
Anonymous EUROGRAPHICS UK '95 . . . . . . . . . . 327
Anonymous 1st EUROGRAPHICS International Workshop
on Implicit Surfaces . . . . . . . . . . 329
Anonymous 6th EUROGRAPHICS Workshop on Rendering 331
Anonymous 10th EUROGRAPHICS Workshop on Computer
Graphics Hardware . . . . . . . . . . . 333
Anonymous SIGGRAPH '95, Los Angeles . . . . . . . 335
R. Heinze A Method for Displaying Metaballs by
using Bézier Clipping . . . . . . . . . . 337
Anonymous General Assembly Minutes . . . . . . . . 339
Anonymous Auditor's Report . . . . . . . . . . . . 344
Anonymous EUROGRAPHICS UK Chapter 14th AGM . . . . 345
Anonymous Join Now! . . . . . . . . . . . . . . . 347
Anonymous Network Service . . . . . . . . . . . . 348
Anonymous Refereed Papers . . . . . . . . . . . . ??
Wayne L. Wooten and
Jessica K. Hodgins Animation of Human Diving . . . . . . . 3--13
Ron Pfeifle and
Hans-Peter Seidel Fitting Triangular B-Splines to
Functional Scattered Data . . . . . . . 15--23
Alexis Lamouret and
Marie-Paule Gascuel Scripting Interactive Physically-Based
Motions with Relative Paths and
Synchronization . . . . . . . . . . . . 25--34
Michael D. McCool Accelerated Evaluation of Box Splines
via a Parallel Inverse FFT . . . . . . . 35--45
Maria-Elena Algorri and
Francis Schmitt Surface Reconstruction from Unstructured
$3$D Data . . . . . . . . . . . . . . . 47--60
Vaclav Skala An efficient algorithm for line clipping
by convex and non-convex polyhedra in $
E^3 $ . . . . . . . . . . . . . . . . . 61--68
Anonymous Eurographics '96, Call for Participation 75
Anonymous 11th EG Workshop on Graphics Hardware 79
Anonymous Cover Competition . . . . . . . . . . . 87
Anonymous 5th EG Workshop on Programming Paradigms
in Graphics . . . . . . . . . . . . . . 89
Anonymous Join Now! . . . . . . . . . . . . . . . 93
Anonymous Network Services . . . . . . . . . . . . 94
R. L. Grimsdale and
C. W. Chang The Layout Design Language: a Technique
for Generating Layout Plans . . . . . . 97--106
Martin J. Turner and
Neil E. Wiseman Efficient Lossless Image Contour Coding 107--117
Patrick Callet Pertinent Data for Modelling Pigmented
Materials in Realistic Rendering . . . . 119--127
Martin Rumpf and
Alfred Schmidt and
Kunibert G. Siebert Functions Defining Arbitrary Meshes ---
a Flexible Interface between Numerical
Data and Visualization Routines . . . . 129--141
M. Bercovier and
O. Volpin Energy Duality Methods for Piecewise
Bézier Curve Construction . . . . . . . . 143--154
I. J. Grimstead and
R. R. Martin Incremental Line Labelling for Sketch
Input of Solid Models . . . . . . . . . 155--166
Anonymous Eurographics '96, Call for Participation 171
Anonymous Eurographics UK '97 Conference . . . . . 175
Anonymous Cover Competition . . . . . . . . . . . 183
Anonymous Join Now! . . . . . . . . . . . . . . . 185
Anonymous Network Service . . . . . . . . . . . . 187--187
Maria-Elena Algorri and
Francis Schmitt Mesh Simplification . . . . . . . . . . C77--C86
C. Andujar and
D. Ayala and
P. Brunet and
R. Joan-Arinyo and
J. Sole Automatic Generation of Multiresolution
Boundary Representations . . . . . . . . C87--C96, C463--C464
Anonymous European Association for Computer
Graphics 17th Annual Conference and
Exhibition. EUROGRAPHICS '96 . . . . . . ??
Gill Barequet and
Bernard Chazelle and
Leonidas J. Guibas and
Joseph S. B. Mitchell and
Ayellet Tal BOXTREE: a Hierarchical Representation
for Surfaces in $3$D . . . . . . . . . . C387--C396, C484
M. O. Berger and
C. Chevrier and
G. Simon Compositing Computer and Video Image
Sequences: Robust Algorithms for the
Reconstruction of the Camera Parameters C23--C32, C457--C458
P. Beylot and
F. Gingins and
P. Kalra and
N. Magnenat Thalmann and
W. Maurel and
D. Thalmann and
J. Fasel $3$D Interactive Topological Modeling
using Visible Human Dataset . . . . . . C33--C44, C459--C460
Kadi Bouatouch and
S. N. Pattanaik and
Eric Zeghers Computation of higher order illumination
with a non- deterministic approach . . . C327--C337, C480
David E. Breen and
Ross T. Whitaker and
Eric Rose and
Mihran Tuceryan Interactive Occlusion and Automatic
Object Placement for Augmented Reality C11--C22
Morten Bro-Nielsen and
Stephane Cotin Real-time Volumetric Deformable Models
for Surgery Simulation using Finite
Elements and Condensation . . . . . . . C57--C66, C461
John W. Buchanan Special Effects with Half-toning . . . . C97--C108
Benoit Crespin and
Carole Blanc and
Christophe Schlick Implicit Sweep Objects . . . . . . . . . C165--C174, C468
Yoshinori Dobashi and
Kazufumi Kaneda and
Hideo Yamashita and
Tomoyuki Nishita Method for Calculation of Sky Light
Luminance Aiming at an Interactive
Architectural Design . . . . . . . . . . C109--C118, C465--C466
L. Miguel Encarnacao and
Jürgen Fechter and
Thomas Grunert and
Wolfgang Strasser A platform for user-tailored interaction
development in $2$D, $3$D, and VR . . . C433--C442
François Faure An Energy-Based Approach for Contact
Force Computation . . . . . . . . . . . C357--C366
E. Galin and
S. Akkouche Blob Metamorphosis based on Minkowski
Sums . . . . . . . . . . . . . . . . . . C143--C153, C467
Djamchid Ghazanfarpour and
Jean-Michel M. Dischler Generation of $3$D Texture Using
Multiple $2$D Models Analysis . . . . . C311--C323, C478--C479
Guenther Greiner and
Joachim Loos and
Wieger Wesselink Data Dependent Thin Plate Energy and its
Use in Interactive Surface Modeling . . C175--C185, C469
Helmut Haase Symbiosis of Virtual Reality and
Scientific Visualization System . . . . C443--C451, C486
Michael B. Haley and
Edwin H. Blake Incremental Volume Rendering Using
Hierarchical Compression . . . . . . . . C45--C55
Masatake Higashi and
Hideo Tsutamori and
Mamoru Hosaka Generation of Smooth Surfaces by
Controlling Curvature Variation . . . . C187--C196
Merlin Hughes and
Anselmo A. Lastra and
Edward Saxe Simplification of Global-Illumination
Meshes . . . . . . . . . . . . . . . . . C339--C345, C481--C482
D. Hutchinson and
F. Lin and
W. T. Hewitt Surface Graph Sketching . . . . . . . . C301--C310, C477
Konrad F. Karner and
Heinz Mayer and
Michael Gervautz An Image based Measurement System for
Anisotropic Reflection . . . . . . . . . C119--C128
Leif Kobbelt Interpolatory Subdivision on Open
Quadrilateral Nets with Arbitrary
Topology . . . . . . . . . . . . . . . . C409--C420, C485
Timo Laakko and
Martti Mantyla Incremental constraint modelling in a
feature modelling system . . . . . . . . C367--C376
Franz Madritsch and
Michael Gervautz CCD-camera based optical beacon tracking
for virtual and augmented reality . . . C207--C216
Ouhyoung Ming and
Yung-Yu Chuang and
Rung-Huei Liang Reusable Radiosity Objects . . . . . . . C347--C356, C483
S. Munch and
M. Stangenberg Intelligent Control for Haptic Displays C217--C226
J. M. Oliva and
M. Perrin and
S. Coquillart $3$D Reconstruction of Complex
Polyhedral Shapes from Contours using a
Simplified Generalized Voronoi Diagram C397--C408
Rachel Orti and
Stephane Riviere and
Fredo Durand and
Claude Puech Radiosity for Dynamic Scenes in Flatland
with the Visibility Complex . . . . . . C237--C248
François Poulet and
Michel Lucas Modelling Megalithic Sites . . . . . . . C279--C288
Martin Preston and
Terry Hewitt Integrating Computer Animation and
Multimedia . . . . . . . . . . . . . . . C377--C386
E. Promayon and
P. Baconnier and
C. Puech Physically-Based Deformations
Constrained in Displacements and Volume C155--C164
V. Ranjan and
A. Fournier Matching and Interpolation of Shapes
using Unions of Circles . . . . . . . . C129--C142
Remi Ronfard and
Jarek Rossignac Full-range Approximation of Triangulated
Polyhedra . . . . . . . . . . . . . . . C67--C76, C462
Germot Schaufler and
Wolfgang Sturzlinger A Three-Dimensional Image Cache for
Virtual Reality . . . . . . . . . . . . C227--C235, C471--C472
Dieter Schmalstieg and
Michael Gervautz Demand-Driven Geometry Transmission for
Distributed Virtual Environments . . . . C421--C432
Ariel Shamir and
Ari Rappoport Extraction of Typographic Elements from
Outline Representations of Fonts . . . . C259--C268, C473--C474
Jean-Paul P. Smets-Solanes Vector Field Based Texture Mapping of
Animated Implicit Objects . . . . . . . C289--C300, C475--C476
Oded Sudarsky and
Craig Gotsman Output-Sensitive Visibility Algorithms
for Dynamic Scenes with Applications to
Virtual Reality . . . . . . . . . . . . C249--C258
Russell Turner and
Enrico Gobbetti and
Ian Soboroff Head-Tracked Stereo Viewing with
Two-Handed $3$D Interaction for Animated
Character Construction . . . . . . . . . C197--C206, C470
Chems Eddine Zair and
Eric Tosan Fractal Modeling using Free Form
Techniques . . . . . . . . . . . . . . . C269--C278
Y. Zakai and
A. Rappoport Three-Dimensional Modeling and Effects
on Still Images . . . . . . . . . . . . C3--C10, C455--C456
S. T. Bryson Opportunities and Challenges in Virtual
Reality Applications . . . . . . . . . . 1--1
Yaron Zakai and
Ari Rappoport Three-dimensional modeling and effects
on still images . . . . . . . . . . . . 3--10
Stefan Muench and
Martin Stangenberg Intelligent control for haptic displays 217--226
V. Watson $3$D, Interactive, Scientific
Expeditions on the World Wide Web and
Remote, Collaborative Visualization over
the Internet . . . . . . . . . . . . . . 325--325
Ming Ouhyoung and
Yung-Yu Chuang and
Rung-Huei Liang Reusable radiosity objects . . . . . . . 347--356
T. Laako and
M. Mantyla Incremental Constraint Modelling in a
Feature Modelling System . . . . . . . . 367--376
D. Salesin Image Editing, Image Querying, and Video
Clip Art: Three Multiresolution
Applications in Computer Graphics . . . 452--452
Anonymous Colour Section . . . . . . . . . . . . . 453
M. Reddy SCROOGE: Perceptually-Driven Polygon
Reduction . . . . . . . . . . . . . . . 191--203
Raja P. K. Banerjee and
Jarek R. Rossignac Topologically exact evaluation of
polyhedra defined in CSG with loose
primitives . . . . . . . . . . . . . . . 205--217
M. Daniel Using a Convex Pyramid to Bound Surface
Normal Vectors . . . . . . . . . . . . . 219--227
Sandeep Kochhar and
Jim Hall A Unified, Object-Oriented Graphics
System and Software Architecture for
Visualising CAD/CAM Presentations . . . 229--248
T. F. Wiegand Interactive Rendering of CSG Models . . 249--261
Antonio Palacios and
Lee M. Gross and
Alyn P. Rockwood Dynamics and Chaos: The Spherical
Pendulum . . . . . . . . . . . . . . . . 263--270
Anonymous Eurographics '97 . . . . . . . . . . . . 277
Anonymous Eurographics UK '97 Conference . . . . . 278
Anonymous A Mancunian View of the 14th EG UK
Conference . . . . . . . . . . . . . . . 279
Anonymous 15th AGM Report . . . . . . . . . . . . 281
Anonymous Join Now! . . . . . . . . . . . . . . . 283
Luiz Henrique de Figueiredo and
Jorge Stolfi Adaptive enumeration of implicit
surfaces with affine arithmetic . . . . 287--296
S. Gibson and
R. J. Hubbold Efficient hierarchical refinement and
clustering for radiosity in complex
environments . . . . . . . . . . . . . . 297--310
Mark W. Jones The production of volume data from
triangular meshes using voxelisation . . 311--318
Mathieu Desbrun and
Nicolas Tsingos and
Marie-Paule Gascuel Adaptive sampling of implicit surfaces
for interactive modelling and animation 319--325
Luiz Velho and
Jonas Gomes Approximate conversion of parametric to
implicit surfaces . . . . . . . . . . . 327--337
Mark de Berg Trends and Developments in Computational
Geometry . . . . . . . . . . . . . . . . 3--30
Jules Bloomenthal Bulge Elimination in Convolutional
Surfaces . . . . . . . . . . . . . . . . 31--41
Irena Notkin and
Craig Gotsman Parallel Progressive Ray-tracing . . . . 43--55
Henrik Wann Jensen Rendering Caustics on Non-Lambertian
Surfaces . . . . . . . . . . . . . . . . 57--64
Parag Havaldar and
Mi-Suen Lee and
Gérard Medioni Synthesizing Novel Views from
Unregistered $2$-D Images . . . . . . . 65--73
Anonymous Eurographics '97 . . . . . . . . . . . . 85--85
Anonymous 1998 Cover competition . . . . . . . . . 86--86
Anonymous Join Now! . . . . . . . . . . . . . . . 87--87
Anonymous Network Service . . . . . . . . . . . . 88--88
Anonymous Book Reviews . . . . . . . . . . . . . . ??
Anonymous EG Eurographics '97: Annual Conference
of the European Association for Computer
Graphics . . . . . . . . . . . . . . . . ??
Anonymous EG Network Service . . . . . . . . . . . ??
Anonymous Prize Competition: 1998 Cover Photograph ??
Günther Greiner Calendar of Events . . . . . . . . . . . ??
Hans-Peter Seidel and
Sabine Coquillart Editorial . . . . . . . . . . . . . . . ??
John C. Hart Implicit Representations of Rough
Surfaces . . . . . . . . . . . . . . . . 91--99
Chengfu Yao and
Jon G. Rokne Applying Rounding-Up Integral Linear
Interpolation to the Scan-Conversion of
Filled Polygons . . . . . . . . . . . . 101--106
Erin Shaw Hierarchical Radiosity for Dynamic
Environments . . . . . . . . . . . . . . 107--118
Borut \vZalik and
Gordon Clapworthy and
\vCrtomir Oblon\vsek An Efficient Code-Based Voxel-Traversing
Algorithm . . . . . . . . . . . . . . . 119--128
S. Gibson and
R. J. Hubbold Perceptually-Driven Radiosity . . . . . 129--141
Anonymous Image Credit to G. Elber . . . . . . . . 141
Anonymous 1998 Cover competition . . . . . . . . . 154
Anonymous Join Now! . . . . . . . . . . . . . . . 155
Anonymous Network Service . . . . . . . . . . . . 156
Anonymous Book Reviews . . . . . . . . . . . . . . ??
Anonymous 1998 Cover Competition . . . . . . . . . ??
Anonymous Calender of Events . . . . . . . . . . . ??
Sabine Coquillart and
Hans-Peter Seidel Editorial . . . . . . . . . . . . . . . ??
Jon G. Rokne Applying Rounding-Up Integral Linear
Interpolation to the Scan-Conversion of
Filled Polygons . . . . . . . . . . . . ??
Eric Andr\`es and
Philippe Nehlig and
Jean Françon Tunnel-Free Supercover $3$D Polygons and
Polyhedra . . . . . . . . . . . . . . . ??
Eric Andres and
Philippe Nehlig and
Jean Francon Tunnel-Free Supercover $3$D Polygons and
Polyhedra . . . . . . . . . . . . . . . C3--C13
Fabrice Aubert and
Dominique Bechmann Animation by Deformation of Space--time
Objects . . . . . . . . . . . . . . . . C57--C66
Gladimir V. G. Baranoski and
Jon G. Rokne An Algorithmic Reflectance and
Transmittance Model for Plant Tissue . . C141--C150
J.-M. Dischler and
D. Ghazanfarpour A Procedural Description of Geometric
Textures by Spectral and Spatial
Analysis of Profiles . . . . . . . . . . C129--C141
Henry Fuchs Building Telepresence Systems:
Translating Science Fiction Ideas into
Reality . . . . . . . . . . . . . . . . C189
Ajeetkumar Gaddipatti and
Raghu Machiraju and
Roni Yagel Steering Image Generation with Wavelet
Based Perceptual Metric . . . . . . . . C241--C251
Samory Kakez and
Vania Conan and
Pascal Bisson Virtually Documented Environments: a New
Interface Paradigm for Task-oriented
Access to Information . . . . . . . . . C319--C327
Roman Kazinnik and
Gershon Elber Orthogonal Decomposition of Non-Uniform
Bspline Spaces using Wavelets . . . . . C27--C38
Leif Kobbelt and
Marc Stamminger and
Hans-Peter Seidel Using Subdivision on Hierarchical Data
to Reconstruct Radiosity Distribution C347--C355
Taku Komura and
Yoshihisa Shinagawa and
Tosiyasu L. Kunii A Muscle-based Feed-forward Controller
of the Human Body . . . . . . . . . . . C165
Taku Komura and
Yoshihisa Shinagawa and
Tosiyasu L. Kunii Muscle-based feed-forward controller of
the human body . . . . . . . . . . . . . C165--C176
S. Krishnan and
M. Gopi and
D. Manocha and
M. Mine Interactive Boundary Computation of
Boolean Combinations of Sculptured
Solids . . . . . . . . . . . . . . . . . C67--C78
Shigeru Kuriyama and
Keihachiro Tachibana Polyhedral Surface Modeling with a
Diffusion System . . . . . . . . . . . . C39--C46
Paul Lalonde and
Alain Fournier Generating Reflected Directions from
BRDF Data . . . . . . . . . . . . . . . C293--C300
Frederick W. B. Li and
Rynson W. H. Lau and
Mark Green Interactive Rendering of Deforming NURBS
Surfaces . . . . . . . . . . . . . . . . C47--C56
L. Lippert and
M. H. Gross and
C. Kurmann Compression Domain Volume Rendering for
Distributed Environments . . . . . . . . C95--C107
Céline Loscos Interactive High-Quality Soft Shadows in
Scenes with Moving Objects . . . . . . . ??
Celine Loscos and
George Drettakis Interactive High-Quality Soft Shadows in
Scenes with Moving Objects . . . . . . . C219--C230
Yair Mann and
Daniel Cohen-Or Selective Pixel Transmission for
Navigating in Remote Virtual
Environments . . . . . . . . . . . . . . C201--C206
Ashton E. W. Mason and
Edwin H. Blake Automatic Hierarchical Level of Detail
Optimization in Computer Animation . . . C191--C199
Hiroyuki Nakamura and
Masatake Higashi and
Mamoru Hosaka Robust Computation of Intersection Graph
between Two Solids . . . . . . . . . . . C79--C88
László Neumann and
Attila Neumann and
Philippe Bekaert Radiosity with Well Distributed Ray Sets C261--C269
Tomoyuki Nishita and
Hiroshi Iwasaki and
Yoshinori Dobashi and
Eihachiro Nakamae A Modeling and Rendering Method for Snow
by Using Metaballs . . . . . . . . . . . C357--C364
Igor Sunday Pandzic and
Elwin Lee and
Nadia Magnenat Thalmann and
Tolga K. Capin and
Daniel Thalmann A Flexible Architecture for Virtual
Humans in Networked Collaborative
Virtual Environments . . . . . . . . . . C177--C188
Jörg Peters and
Ahmad Nasri Computing Volumes of Solids Enclosed by
Recursive Subdivision Surfaces . . . . . C89--C94
Peter Robinson and
Dan Sheppard and
Richard Watts and
Robert Harding and
Steve Lay A Framework for Interacting with Paper C329--C334
Jarek Rossignac Finally Everyone Can Work With Highly
Complex $3$D Models . . . . . . . . . . C1
I. Ari Sadarjoen and
Frits H. Post Deformable Surface Techniques for Field
Visualization . . . . . . . . . . . . . C109--C116
Mateu Sbert Optimal Source Selection in Shooting
Random Walk Monte Carlo Radiosity . . . C301--C308
François Sillion and
George Drettakis and
Benoit Bodelet Efficient Impostor Manipulation for
Real-Time Visualization of Urban Scenery C207--C218
François X. Sillion A Million Polygons, a Million Pixels:
Which is Heavier? . . . . . . . . . . . C370
Jos Stam Stochastic Dynamics: Simulating the
Effects of Turbulence on Flexible
Structures . . . . . . . . . . . . . . . C159--C164
Marc Stamminger and
Philipp Slusallek and
Hans-Peter Seidel Bounded Radiosity --- Illumination on
General Surfaces and Clusters . . . . . C309--C317
Zsolt Szalavári and
Michael Gervautz The Personal Interaction Panel --- a
Two-Handed Interface for Augmented
Reality . . . . . . . . . . . . . . . . C335--C346
László Szirmay-Kalos and
Tibor Fóris and
László Neumann and
Balázs Csébfalvi An Analysis of Quasi-Monte Carlo
Integration Applied to the
Transillumination Radiosity Method . . . C271--C281
Toshimitsu Tanaka and
Tokiichiro Takahashi Fast Analytic Shading and Shadowing for
Area Light Sources . . . . . . . . . . . C231--C240
Toshimitsu Tanaka and
Noboru Ohnishi Painting-like Image Emphasis based on
Human Vision Systems . . . . . . . . . . C253--C260
Grit Thuermer and
Charles A. Wüthrich Normal computation for discrete surfaces
in 3D space . . . . . . . . . . . . . . C15--C26
Grit Thürmer and
Charles A. Wüthrich Normal Computation for Discrete Surfaces
in $3$D Space . . . . . . . . . . . . . C15
Marcelo Walter and
Alain Fournier Growing and Animating Polygonal Models
of Animals . . . . . . . . . . . . . . . C151--C158
LiFeng Wang and
David Botta and
Chris Ellefson and
Alain Fournier Modelling the Garden of Perfect
Brightness . . . . . . . . . . . . . . . C365--C369
Rüdiger Westermann and
Thomas Ertl A Multiscale Approach to Integrated
Volume Segmentation and Rendering . . . C117--C127
Yizhou Yu and
Hong Wu A Rendering Equation for Specular
Transfers and Its Integration into
Global Illumination . . . . . . . . . . C283--C292
D. Wang and
I. Herman and
G. J. Reynolds The Open Inventor Toolkit and the PREMO
Standard . . . . . . . . . . . . . . . . 159--175
Baining Guo and
Jai Menon and
Brian Willette Surface Reconstruction Using Alpha
Shapes . . . . . . . . . . . . . . . . . 177--190
Tzvetomir Ivanov Vassilev Interactive Sculpting with Deformable
Nonuniform B-Splines . . . . . . . . . . 191--199
D. Jack\`el and
B. Walter Modeling and Rendering of the Atmosphere
Using Mie-Scattering . . . . . . . . . . 201--210
Michiel van de Panne From Footprints to Animation . . . . . . 211--223
Toby Howard Book Reviews . . . . . . . . . . . . . . 225
Anonymous Eurographics'98 . . . . . . . . . . . . 233
Anonymous 8th EG Workshop on Visualization in
Scientific Computing . . . . . . . . . . 235
Anonymous 4th EG Workshop on Graphics and
Visualization Education . . . . . . . . 237
Anonymous EG UK '97 Conference . . . . . . . . . . 239
Anonymous EG UK 16th Annual General Meeting . . . 241
Anonymous Network Services . . . . . . . . . . . . 244
Anonymous Calendar of Events . . . . . . . . . . . ??
Anonymous Eighth Eurographics Workshop on
Visualization in Scientific Computing:
Boulogne-sur-Mer, France, April 28--30,
1997 . . . . . . . . . . . . . . . . . . ??
Anonymous Eurographics UK Chapter 16th Annual
General Meeting: University of East
Anglia, Norwich, March 25, 1997 . . . . ??
Anonymous Fifteenth Annual Conference Eurographics
UK '97: University of East Anglia,
Norwich, March 24--26, 1997 . . . . . . ??
Anonymous Fourth Eurographics Workshop on Graphics
and Visualization Education (GVE):
Poitiers, France, August 24--25, 1996 ??
Anonymous Join Now! . . . . . . . . . . . . . . . 243
Sabine Coquillart and
Hans-Peter Seidel Editorial . . . . . . . . . . . . . . . ??
Michiel van de Panne From Footprints to Animation . . . . . . ??
Nur Arad and
Gershon Elber Isometric Texture Mapping for Free-form
Surfaces . . . . . . . . . . . . . . . . 247--256
Jim X. Chen Multiple Segment Line Scan-conversion 257--268
Chris Hand A Survey of $3$D Interaction Techniques 269--281
Eric Ferley and
Marie-Paule Cani-Gascuel and
Dominique Attali Skeletal Reconstruction of Branching
Shapes . . . . . . . . . . . . . . . . . 283--293
Angela Roesch and
Matthias Ruhl and
Dietmar Saupe Interactive visualization of implicit
surfaces with singularities . . . . . . 295--306
Anonymous Auditor's Report . . . . . . . . . . . . ??
Anonymous Book Reviews . . . . . . . . . . . . . . ??
Anonymous Calendar of Events . . . . . . . . . . . ??
Anonymous Eurographics '97 Awards . . . . . . . . ??
Anonymous Eurographics '97: Budapest, Hungary,
September 4--8, 1997 . . . . . . . . . . ??
Anonymous Eurographics '98 . . . . . . . . . . . . ??
Anonymous Eurographics '98: call for contributions ??
Anonymous Eurographics 1998 Cover Competition . . ??
Anonymous 5th EG Workshop on DSV-IS: call for
participation . . . . . . . . . . . . . ??
Anonymous 9th EG Workshop on Rendering: call for
participation . . . . . . . . . . . . . ??
Anonymous General Assembly minutes . . . . . . . . ??
Anonymous Impressions of SIGGRAPH '97: Los
Angeles, August 3rd--8th 1997 . . . . . ??
Anonymous Join Now! . . . . . . . . . . . . . . . ??
Anonymous Network Service . . . . . . . . . . . . ??
Sabine Coquillart and
Hans-Peter Seidel Editorial . . . . . . . . . . . . . . . ??
Angela Rösch and
Matthias Ruhl and
Dietmar Saupe Interactive Visualization of Implicit
Surfaces with Singularities . . . . . . ??
Gilles Rougeron and
Bernard Péroche Color Fidelity in Computer Graphics: a
Survey . . . . . . . . . . . . . . . . . 3
Martin Fischer An Algorithm for Dynamic Color
Management . . . . . . . . . . . . . . . 17
Jon Genetti and
Dan Gordon and
Glen Williams Adaptive Supersampling in Object Space
Using Pyramidal Rays . . . . . . . . . . 29
A. James and
A. M. Day The Priority Face Determination Tree for
Hidden Surface Removal . . . . . . . . . 55
Bernd Lintermann and
Oliver Deussen A Modelling Method and User Interface
for Creating Plants . . . . . . . . . . 73
Anonymous Eurographics '98 announcement . . . . . 89
Anonymous Eurographics '98: Call for Short
Presentations . . . . . . . . . . . . . 91
Anonymous 9th EG Workshop on Rendering --- Call
for Participation . . . . . . . . . . . 93
Anonymous 9th Eurographics Workshop on
Visualization in Scientific Computing 95
Anonymous 2nd EG Workshop on Parallel Graphics and
Visualization --- Call for Contributions 97
Anonymous 5th Eurographics Workshop on Design,
Specification and Verification of
Interactive Systems, DSV-IS '98:
Modelling and Design . . . . . . . . . . 99
Anonymous 8th EG Workshop on Rendering . . . . . . 101
Anonymous 8th EG Workshop on Computer Animation
and Simulation . . . . . . . . . . . . . 103
Anonymous Siggraph/EG Workshop on Graphics
Hardware . . . . . . . . . . . . . . . . 105
Anonymous 6th EG Workshop on Programming Paradigms
in Graphics (WPPG97) . . . . . . . . . . 107
Anonymous Join Now! . . . . . . . . . . . . . . . 109
Anonymous Network Service . . . . . . . . . . . . 110
Anonymous Book Reviews . . . . . . . . . . . . . . ??
Anonymous Calendar of Events . . . . . . . . . . . ??
Anonymous Eurographics '98: Discovering New
Realities . . . . . . . . . . . . . . . ??
Anonymous 2nd Eurographics Workshop on Parallel
Graphics & Visualization: Call for
Contributions . . . . . . . . . . . . . ??
Anonymous 9th Eurographics Workshop on Rendering:
Call for Participation . . . . . . . . . ??
Farhad Arbab and
Philipp Slusallek Sixth Eurographics Workshop on
Programming Paradigms in Graphics
(WPPG97) . . . . . . . . . . . . . . . . ??
Sabine Coquillart and
Hans-Peter Seidel Editorial . . . . . . . . . . . . . . . ??
Julie Dorsey and
Philipp Slusallek 8th Eurographics Workshop on Rendering ??
Bengt-Olaf Schneider Siggraph/Eurographics Workshop on
Graphics Hardware . . . . . . . . . . . ??
Daniel Thalmann and
Michiel van de Panne 8th Eurographics Workshop on Computer
Animation and Simulation . . . . . . . . ??
Anonymous Book Reviews . . . . . . . . . . . . . . ??
Anonymous Join Now! . . . . . . . . . . . . . . . ??
Anonymous Network Service . . . . . . . . . . . . ??
P. Cignoni and
C. Rocchini and
R. Scopigno Metro: Measuring Error on Simplified
Surfaces . . . . . . . . . . . . . . . . ??
Sabine Coquillart and
Hans-Peter Seidel Editorial . . . . . . . . . . . . . . . ??
D. A. Duce Ninth Eurographics Workshop on
Visualization in Scientific Computing,
Blaubeuren, Germany, April 20--22 1998 ??
Günther Greiner Calendar of Events . . . . . . . . . . . ??
Ivan Herman and
Maylis Delest and
Guy Melancon Tree Visualisation and Navigation Clues
for Information Visualisation . . . . . ??
P. Markopoulos and
P. Johnson Fifth Eurographics Workshop on Design
Specification and Verification of
Interactive Systems, Abingdon, UK, June
3--5 1998 . . . . . . . . . . . . . . . ??
Jon McCormack and
Andrei Sherstyuk Creating and Rendering Convolution
Surfaces . . . . . . . . . . . . . . . . ??
Russell Turner and
Enrico Gobbetti Interactive Construction and Animation
of Layered Elastically Deformable
Characters . . . . . . . . . . . . . . . ??
B. C. Vemuri and
Y. Cao and
L. Chen Fast Collision Detection Algorithms with
Applications to Particle Flow . . . . . ??
Z. Ai Molecular Dynamics Simulation in Virtual
Environments . . . . . . . . . . . . . . ??
Anonymous Author Index . . . . . . . . . . . . . . ??
Anonymous Colour Illustrations . . . . . . . . . . ??
Srikanth Bandi and
Daniel Thalmann Space Discretization for Efficient Human
Navigation . . . . . . . . . . . . . . . ??
Hujun Bao and
Qunsheng Peng Interactive $3$D Morphing . . . . . . . ??
John W. Buchanan Simulating Wood Using a Voxel Approach ??
J. M. Buhmann and
D. W. Fellner and
M. Held and
J. Ketterer and
J. Puzicha Dithered Color Quantization . . . . . . ??
Wenli Cai and
Georgios Sakas Maximum Intensity Projection Using
Splatting in Sheared Object Space . . . ??
Daniel Cohen-Or and
Gadi Fibich and
Dan Halperin and
Eyal Zadicario Conservative Visibility and Strong
Occlusion for Viewspace Partitioning of
Densely Occluded Scenes . . . . . . . . ??
Andries van Dam Frontiers in User-Computer Interaction ??
J. M. Dischler and
D. Ghazanfarpour and
R. Freydier Anisotropic Solid Texture Synthesis
Using Orthogonal $2$D Views . . . . . . ??
Roman Durikovic and
Kazufumi Kaneda and
Hideo Yamashita Animation of Biological Organ Growth
Based on $L$-systems . . . . . . . . . . ??
José Encarnação Anno 2010 --- Remembering Our Future:
Challenges and Frontiers of Human-Media
Technology as the Kernel for
Human-Centered Computing . . . . . . . . ??
F. Nunes Ferreira and
Martin Göbel Preface . . . . . . . . . . . . . . . . ??
James D. Foley The Convergence of Graphics and Imaging ??
Cindy Grimm and
Matthew Ayers A Framework for Synchronized Editing of
Multiple Curve Representations . . . . . ??
Roberto Grosso and
Thomas Ertl Progressive Iso-Surface Extraction from
Hierarchical $3$D Meshes . . . . . . . . ??
P. Howlett and
W. T. Hewitt Mass-Spring Simulation using Adaptive
Non-Active Points . . . . . . . . . . . ??
Frank Jardillier and
Eric Languénou Screen-Space Constraints for Camera
Movements: the Virtual Cameraman . . . . ??
Rolf M. Koch and
Albert A. Bosshard Emotion Editing using Finite Elements ??
S. Krishnan and
M. Gopi and
M. Lin and
D. Manocha and
A. Pattekar Rapid and Accurate Contact Determination
between Spline Models using ShellTrees ??
Tong-Yee Lee and
Young-Ching Lin and
Y. N. Sun and
Leeween Lin Fast Feature-Based Metamorphosis and
Operator Design . . . . . . . . . . . . ??
J. Loos and
Ph. Slusallek and
H.-P. Seidel Using Wavefront Tracing for the
Visualization and Optimization of
Progressive Lenses . . . . . . . . . . . ??
Tain-chi Lu and
Chuanwen Chiang and
Ming-tang Lin and
Chungnan Lee A Collaborative Scene Editor for VRML
Worlds . . . . . . . . . . . . . . . . . ??
I. Martín and
X. Pueyo and
D. Tost A Two-Pass Hardware-Based Method for
Hierarchical Radiosity . . . . . . . . . ??
M. Meißner and
B. Eberhardt The Art of Knitted Fabrics, Realistic &
Physically Based Modelling of Knitted
Patterns . . . . . . . . . . . . . . . . ??
László Neumann and
Kresimir Matkovic and
Werner Purgathofer Perception Based Color Image Difference ??
Eric Paquette and
Pierre Poulin and
George Drettakis A Light Hierarchy for Fast Rendering of
Scenes with Many Lights . . . . . . . . ??
Tae-Joon Park and
Sung Yong Shin and
Seungyong Lee Optical Flow Rendering . . . . . . . . . ??
Tim Poston and
Tien-Tsin Wong and
Pheng-Ann Heng Multiresolution Isosurface Extraction
with Adaptive Skeleton Climbing . . . . ??
I. Poupyrev and
T. Ichikawa and
S. Weghorst and
M. Billinghurst Egocentric Object Manipulation in
Virtual Environments: Empirical
Evaluation of Interaction Techniques . . ??
S. H. Martin Roth and
Markus H. Gross and
Silvio Turello and
Friedrich R. Carls A Bernstein--Bézier Based Approach to
Soft Tissue Simulation . . . . . . . . . ??
Peter-Pike J. Sloan and
David M. Weinstein and
J. Dean Brederson Importance Driven Texture Coordinate
Optimization . . . . . . . . . . . . . . ??
M. Stamminger and
H. Schirmacher and
Ph. Slusallek and
H.-P. Seidel Getting Rid of Links in Hierarchical
Radiosity . . . . . . . . . . . . . . . ??
L. Streit and
J. Buchanan Importance Driven Halftoning . . . . . . ??
Holger Theisel and
Matthias Kreuseler An Enhanced Spring Model for Information
Visualization . . . . . . . . . . . . . ??
Yigang Wang and
Hujun Bao and
Qunsheng Peng Accelerated Walkthroughs of Virtual
Environments Based on Visibility
Preprocessing and Simplification . . . . ??
Henrik Weimer and
Joe Warren Subdivision Schemes for Thin Plate
Splines . . . . . . . . . . . . . . . . ??
Jacques Zaninetti and
Xavier Serpaggi and
Bernard Péroche A Vector Approach for Global
Illumination in Ray Tracing . . . . . . ??
J. M. Zheng and
K. W. Chan and
I. Gibson A New Approach for Direct Manipulation
of Free-Form Curve . . . . . . . . . . . ??
Qing-hong Zhu and
Yan Chen and
Arie Kaufman Real-time Biomechanically-based Muscle
Volume Deformation using FEM . . . . . . ??
Anonymous Announcements . . . . . . . . . . . . . ??
Anonymous Announcements . . . . . . . . . . . . . ??
Anonymous 1998 Annual Index . . . . . . . . . . . ??
Anonymous Book Reviews . . . . . . . . . . . . . . ??
Anonymous Calendar of Events . . . . . . . . . . . ??
Anonymous Calendar of Events . . . . . . . . . . . ??
Anonymous Event Reports . . . . . . . . . . . . . ??
Anonymous Eurographics Reports . . . . . . . . . . ??
L. Brun and
C. Secroun A Fast Algorithm for Inverse Colormap
Computation . . . . . . . . . . . . . . ??
Sabine Coquillart and
Hans-Peter Seidel Editorial . . . . . . . . . . . . . . . ??
D. A. Duce and
D. Giorgetti and
C. S. Cooper and
J. R. Gallop and
I. J. Johnson and
K. Robinson and
C. D. Seelig Reference Models for Distributed
Cooperative Visualization . . . . . . . ??
D. J. Duke and
I. Herman Programming Paradigms in an
Object-Oriented Multimedia Standard . . ??
Nicolas Holzschuch and
François Sillion An Exhaustive Error-Bounding Algorithm
for Hierarchical Radiosity . . . . . . . ??
László Neumann and
Kre\vsimir Matkovi\'c and
Attila Neumann and
Werner Purgathofer Incident Light Metering in Computer
Graphics . . . . . . . . . . . . . . . . ??
Anonymous Announcements . . . . . . . . . . . . . ??
Anonymous Eurographics . . . . . . . . . . . . . . ??
Anonymous Event Reports . . . . . . . . . . . . . ??
Jim X. Chen and
Xusheng Wang Approximate Line Scan-Conversion and
Antialiasing . . . . . . . . . . . . . . ??
Sabine Coquillart and
Hans-Peter Seidel Editorial . . . . . . . . . . . . . . . ??
Reynald Dumont and
Kadi Bouatouch and
Philippe Gosselin A Progressive Algorithm for Three Point
Transport . . . . . . . . . . . . . . . ??
P. Hall Nonphotorealistic Rendering by
$Q$-mapping . . . . . . . . . . . . . . ??
K. C. Hui and
Z. H. Jiang Tetrahedra Based Adaptive Polygonization
of Implicit Surface Patches . . . . . . ??
Insung Ihm and
Sanghun Park Wavelet-Based $3$D Compression Scheme
for Interactive Visualization of Very
Large Volume Data . . . . . . . . . . . ??
Robert W. Sumner and
James F. O'Brien and
Jessica K. Hodgins Animating Sand, Mud, and Snow . . . . . ??
Anonymous Book Reviews . . . . . . . . . . . . . . ??
Anonymous Calendar of Events . . . . . . . . . . . ??
Anonymous Erratum . . . . . . . . . . . . . . . . ??
Anonymous Eurographics . . . . . . . . . . . . . . ??
Anonymous Event Reports . . . . . . . . . . . . . ??
Sabine Coquillart and
Hans-Peter Seidel Editorial . . . . . . . . . . . . . . . ??
Adrian Leu and
Min Chen Modelling and Rendering Graphics Scenes
Composed of Multiple Volumetric Datasets ??
Faramarz F. Samavati and
Richard H. Bartels Multiresolution Curve and Surface
Representation: Reversing Subdivision
Rules by Least-Squares Data Fitting . . ??
Guillermo Savransky and
Dan Dimerman and
Craig Gotsman Modeling and Rendering Escher-Like
Impossible Scenes . . . . . . . . . . . ??
Andrei Sherstyuk Fast Ray Tracing of Implicit Surfaces ??
Russell Turner and
Song Li and
Enrico Gobbetti Metis --- An Object-Oriented Toolkit for
Constructing Virtual Reality
Applications . . . . . . . . . . . . . . ??
Remco C. Veltkamp Generic Geometric Programming in the
Computational Geometry Algorithms
Library . . . . . . . . . . . . . . . . ??
Brian Wyvill and
Andrew Guy and
Eric Galin Extending the CSG Tree. Warping,
Blending and Boolean Operations in an
Implicit Surface Modeling System . . . . ??
Anonymous A Practical Analysis of Clustering
Strategies for Hierarchical Radiosity
(Supplementary material) . . . . . . . . ??
Daniel Bielser and
Volker A. Maiwald and
Markus H. Gross Interactive Cuts through $3$-Dimensional
Soft Tissue . . . . . . . . . . . . . . ??
Christophe Bordeux and
Ronan Boulic and
Daniel Thalmann An Efficient and Flexible Perception
Pipeline for Autonomous Agents . . . . . ??
V. Boyer and
J. J. Bourdin Fast Lines: a Span by Span Method . . . ??
Wenli Cai and
Georgios Sakas Data Intermixing and Multi-volume
Rendering . . . . . . . . . . . . . . . ??
João Comba and
James T. Klosowski and
Nelson Max and
Joseph S. B. Mitchell and
Cláudio T. Silva and
Peter L. Williams Fast Polyhedral Cell Sorting for
Interactive Rendering of Unstructured
Grids . . . . . . . . . . . . . . . . . ??
G. M. Cortelazzo and
L. Lucchese A New Method of Image Mosaicking and Its
Application to Cultural Heritage
Representation . . . . . . . . . . . . . ??
Xavier Decoret and
François Sillion and
Gernot Schaufler and
Julie Dorsey Multi-layered impostors for accelerated
rendering . . . . . . . . . . . . . . . ??
Jihad El-Sana and
Amitabh Varshney Generalized View-Dependent
Simplification . . . . . . . . . . . . . ??
Gershon Elber Interactive Line Art Rendering of
Freeform Surfaces . . . . . . . . . . . ??
L. M. Encarnação and
O. Bimber and
D. Schmalstieg and
S. D. Chandler A Translucent Sketchpad for the Virtual
Table Exploring Motion-based Gesture
Recognition . . . . . . . . . . . . . . ??
Nathalie Farenc and
Ronan Boulic and
Daniel Thalmann An Informed Environment Dedicated to the
Simulation of Virtual Humans in Urban
Context . . . . . . . . . . . . . . . . ??
Miquel Feixas and
Esteve del Acebo and
Philippe Bekaert and
Mateu Sbert An Information Theory Framework for the
Analysis of Scene Complexity . . . . . . ??
M. Fontana and
F. Giannini and
M. Meirana A Free Form Feature Taxonomy . . . . . . ??
M. Froumentin and
P. Willis An Efficient $ 2 \frac {1}{2}D $
Rendering and Compositing System . . . . ??
Andrew Glassner Active Storytelling . . . . . . . . . . ??
J. Hamel and
T. Strothotte Capturing and Re-Using Rendition Styles
for Non-Photorealistic Rendering . . . . ??
Jean-Marc Hasenfratz and
Cyrille Damez and
François Sillion and
George Drettakis A Practical Analysis of Clustering
Strategies for Hierarchical Radiosity ??
Leif P. Kobbelt and
Jens Vorsatz and
Ulf Labsik and
Hans-Peter Seidel A Shrink Wrapping Approach to Remeshing
Polygonal Surfaces . . . . . . . . . . . ??
Seungyong Lee Interactive Multiresolution Editing of
Arbitrary Meshes . . . . . . . . . . . . ??
Marc A. Levoy The Digital Michelangelo Project . . . . ??
David Liebowitz and
Antonio Criminisi and
Andrew Zisserman Creating Architectural Models from
Images . . . . . . . . . . . . . . . . . ??
B. Lutz and
M. Weintke Virtual Dunhuang Art Cave: a Cave within
a CAVE . . . . . . . . . . . . . . . . . ??
Kenji Matsushita and
Toyohisa Kaneko Efficient and Handy Texture Mapping on
$3$D Surfaces . . . . . . . . . . . . . ??
Jon May Perceptual Principles and Computer
Graphics . . . . . . . . . . . . . . . . ??
S. Mizunoy and
M. Okadayy and
J. Toriwakiy An Interactive Designing System with
Virtual Sculpting and Virtual Woodcut
Printing . . . . . . . . . . . . . . . . ??
Donald D. Nelson and
Elaine Cohen Interactive Mechanical Design Variation
for Haptics and CAD . . . . . . . . . . ??
Peter J. Neugebauer and
Konrad Klein Texturing $3$D Models of Real World
Objects from Multiple Unregistered
Photographic Views . . . . . . . . . . . ??
László Neumann and
Attila Neumannn and
László Szirmay-Kalos Compact Metallic Reflectance Models . . ??
Hartmut Schirmacher and
Wolfgang Heidrich and
Hans-Peter Seidel Adaptive Acquisition of Lumigraphs from
Synthetic Scenes . . . . . . . . . . . . ??
Shamus Smith and
David Duke and
Mieke Massink The Hybrid World of Virtual Environments ??
Ingo Soetebier and
Ralf Dörner and
Norbert Braun Seamless Integration of Databases in VR
for Constructing Virtual Environments ??
Mario Costa Sousa and
John W. Buchanan Computer-Generated Graphite Pencil
Rendering of $3$D Polygonal Models . . . ??
Frank Suykens and
Yves D. Willems Weighted Multipass Methods for Global
Illumination . . . . . . . . . . . . . . ??
László Szirmay-Kalos Stochastic Iteration for Non-diffuse
Global Illumination . . . . . . . . . . ??
Ayellet Tal and
Gershon Elber Image Morphing with Feature Preserving
Texture . . . . . . . . . . . . . . . . ??
O. Veryovka and
J. Buchanan Comprehensive Halftoning of $3$D Scenes ??
J. Vollmer and
R. Mencl and
H. Müller Improved Laplacian Smoothing of Noisy
Surface Meshes . . . . . . . . . . . . . ??
A. Wilson and
E. Larsen and
D. Manocha and
M. C. Lin Partitioning and Handling Massive Models
for Interactive Collision Detection . . ??
Peter Wonka and
Dieter Schmalstieg Occluder Shadows for Fast Walkthroughs
of Urban Environments . . . . . . . . . ??
Jacques Zaninetti and
Pierre Boy and
Bernard Peroche An Adaptive Method for Area Light
Sources and Daylight in Ray Tracing . . ??
Anonymous Announcements . . . . . . . . . . . . . ??
Anonymous Book Reviews . . . . . . . . . . . . . . ??
Anonymous Eurographics . . . . . . . . . . . . . . ??
Anonymous Event Reports . . . . . . . . . . . . . ??
M. Bercovier and
O. Volpin $ G^1 $ Hierarchical Bézier Surface over
Arbitrary Meshes . . . . . . . . . . . . ??
Sabine Coquillart and
Hans-Peter Seidel Editorial . . . . . . . . . . . . . . . ??
Laurent Grisoni and
Carole Blanc and
Christophe Schlick Hermitian B-Splines . . . . . . . . . . ??
Daniel Meneveaux and
Kadi Bouatouch Synchronisation and Load Balancing for
Parallel Hierarchical Radiosity of
Complex Scenes on a Heterogeneous
Computer Network . . . . . . . . . . . . ??
László Neumann and
Attila Neumann and
László Szirmay-Kalos Reflectance Models with Fast Importance
Sampling . . . . . . . . . . . . . . . . ??
Wencheng Wang and
Enhua Wu Adaptable Splatting for Irregular Volume
Rendering . . . . . . . . . . . . . . . ??
Anonymous Book Reviews . . . . . . . . . . . . . . ??
Anonymous Eurographics . . . . . . . . . . . . . . ??
Anonymous Event Reports . . . . . . . . . . . . . ??
Min-Hyung Choi and
James F. Cremer Geometrically-Aware Interactive Object
Manipulation . . . . . . . . . . . . . . ??
Sabine Coquillart and
David Duke Editorial . . . . . . . . . . . . . . . ??
P. De Neve and
K. Denecker and
W. Philips and
I. Lemahieu An Advanced Color Representation for
Lossy Compression of CMYK Prepress
Images . . . . . . . . . . . . . . . . . ??
Mario Costa Sousa and
John W. Buchanan Observational Models of Graphite Pencil
Materials . . . . . . . . . . . . . . . ??
Marc Stamminger and
Annette Scheel and
Xavier Granier and
Frederic Perez-Cazorla and
George Drettakis and
François Sillion Efficient Glossy Global Illumination
with Interactive Viewing . . . . . . . . ??
Oleg Veryovka and
John Buchanan Texture-based Dither Matrices . . . . . ??
Sabine Coquillart and
David Duke Editorial . . . . . . . . . . . . . . . ??
David Duce Carla Vandoni --- a Remarkable Lady . . ??
Shachar Fleishman and
Daniel Cohen-Or and
Dani Lischinski Automatic Camera Placement for
Image-Based Modeling . . . . . . . . . . ??
Amela Sadagic and
Mel Slater Dynamic Polygon Visibility Ordering for
Head-Slaved Viewing in Virtual
Environments . . . . . . . . . . . . . . ??
Roger Hubbold and
Martin Keates Real-Time Simulation of a Stretcher
Evacuation in a Large-Scale Virtual
Environment . . . . . . . . . . . . . . ??
Robert R. Lewis and
Alain Fournier Wavelet Radiative Transfer and Surface
Interaction . . . . . . . . . . . . . . ??
A. James and
A. M. Day Conflict Neutralization on Binary Space
Partitioning . . . . . . . . . . . . . . ??
C. Ureña Computation of Irradiance from Triangles
by Adaptive Sampling . . . . . . . . . . ??
N. Noé and
B. Péroche Hierarchical Reconstruction of BRDFs
using Locally Supported Functions . . . ??
Anonymous Book Reviews . . . . . . . . . . . . . . ??
Anonymous Eurographics . . . . . . . . . . . . . . ??
Marc Alexa and
Wolfgang Müller Representing Animations by Principal
Components . . . . . . . . . . . . . . . ??
Carlos Andújar and
Carlos Saona-Vázquez and
Isabel Navazo and
Pere Brunet Integrating Occlusion Culling and Levels
of Detail through Hardly-Visible Sets ??
Anonymous Colour Section . . . . . . . . . . . . . ??
G. Ashraf and
K. C. Wong Generating Consistent Motion Transition
via Decoupled Framespace Interpolation ??
Marco Attene and
Michela Spagnuolo Automatic surface reconstruction from
point sets in space . . . . . . . . . . ??
George Baciu and
Sai Keung Wong The Impulse Graph: a New Dynamic
Structure For Global Collisions . . . . ??
T. Bebie and
H. Bieri A Video-Based $3$D-Reconstruction of
Soccer Games . . . . . . . . . . . . . . ??
Oliver Benedens and
Christoph Busch Towards Blind Detection of Robust
Watermarks in Polygonal Models . . . . . ??
Fausto Bernardini and
James T. Klosowski and
Jihad El-Sana Directional Discretized Occluders for
Accelerated Occlusion Culling . . . . . ??
Oliver Bimber and
L. Miguel Encarnação and
Dieter Schmalstieg Augmented Reality with Back-Projection
Systems using Transflective Surfaces . . ??
Wenli Cai and
Stefan Walter and
Grigorios Karangelis and
Georgios Sakas Collaborative Virtual Simulation
Environment for Radiotherapy Treatment
Planning . . . . . . . . . . . . . . . . ??
Yao-Xun Chang and
Zen-Chung Shih Physically-Based Patination for
Underground Objects . . . . . . . . . . ??
François Cuny and
Laurent Alonso and
Nicolas Holzschuch A Novel Approach Makes Higher Order
Wavelets Really Efficient for Radiosity ??
Revital Dafner and
Daniel Cohen-Or and
Yossi Matias Context-based Space Filling Curves . . . ??
Oliver Deussen and
Stefan Hiller and
Cornelius van Overveld and
Thomas Strothotte Floating Points: a Method for Computing
Stipple Drawings . . . . . . . . . . . . ??
John Dingliana and
Carol O'Sullivan Graceful Degradation of Collision
Handling in Physically Based Animation ??
Feng Dong and
Meleagros Krokos and
Gordon Clapworthy Fast Volume Rendering and Data
Classification Using Multiresolution in
Min-Max Octrees . . . . . . . . . . . . ??
Haixia Du and
Hong Qin Direct Manipulation and Interactive
Sculpting of PDE Surfaces . . . . . . . ??
Jihad El-Sana and
Yi-Jen Chiang External Memory View-Dependent
Simplification . . . . . . . . . . . . . ??
G. Faconti and
M. Massink and
M. Bordegoni and
F. De Angelis and
S. Booth Haptic Cues for Image Disambiguation . . ??
Torsten Fröhlich and
Marcus Roth Integration of Multidimensional
Interaction Devices in Real-Time
Computer Graphics Applications . . . . . ??
Max Froumentin and
Frédéric Labrosse and
Philip Willis A Vector-based Representation for Image
Warping . . . . . . . . . . . . . . . . ??
Marco Gaiani and
Marcello Balzani and
Federico Uccelli Reshaping the Coliseum in Rome: an
Integrated Data Capture and Modeling
Method at Heritage Sites . . . . . . . . ??
Fabio Ganovelli and
Paolo Cignoni and
Claudio Montani and
Roberto Scopigno A Multiresolution Model for Soft Objects
Supporting Interactive Cuts and
Lacerations . . . . . . . . . . . . . . ??
M. Gopiy and
S. Krishnan and
C. T. Silva Surface Reconstruction based on Lower
Dimensional Localized Delaunay
Triangulation . . . . . . . . . . . . . ??
V. Havran and
J. Bittner LCTS: Ray Shooting using Longest Common
Traversal Sequences . . . . . . . . . . ??
Jean Claude Iehl and
Bernard Péroche An Adaptive Spectral Rendering with a
Perceptual Control . . . . . . . . . . . ??
Denis V. Ivanov and
Yevgeniy P. Kuzmin Color Distribution --- a New Approach to
Texture Compression . . . . . . . . . . ??
W. F. H. Jiménez and
C. Esperança and
A. A. F. Oliveira Efficient Algorithms for Computing
Conservative Portal Visibility
Information . . . . . . . . . . . . . . ??
Bruno Jobard and
Wilfrid Lefer Unsteady Flow Visualization by Animating
Evenly-Spaced Streamlines . . . . . . . ??
Tae-hoon Kim and
Jehee Lee and
Sung Yong Shin Robust Motion Watermarking based on
Multiresolution Analysis . . . . . . . . ??
Leif P. Kobbelt and
Mario Botsch An Interactive Approach to Point Cloud
Triangulation . . . . . . . . . . . . . ??
Leif P. Kobbelt and
Thilo Bareuther and
Hans-Peter Seidel Multiresolution Shape Deformations for
Meshes with Dynamic Vertex Connectivity ??
U. Labsik and
G. Greiner Interpolatory $ \surd 3 $-Subdivision ??
Zhiqiang Lao and
Ling Li Video-based Approach to Human Animation ??
WonSook Lee and
Jin Gu and
Nadia Magnenat-Thalmann Generating Animatable $3$D Virtual
Humans from Photographs . . . . . . . . ??
Xiangyang Li and
Dongming Lu and
Yunhe Pan Virtual Dunhuang Mural Restoration
System in Collaborative Network
Environment . . . . . . . . . . . . . . ??
Jerome Maillot Real Time Local Approximation of
Deformations using Rotations . . . . . . ??
Patrick Min and
Thomas Funkhouser Priority-Driven Acoustic Modeling for
Virtual Environments . . . . . . . . . . ??
S. Mizuno and
T. Kasaura and
T. Okouchi and
S. Yamamoto and
M. Okada and
J. Toriwaki Automatic Generation of Virtual
Woodblocks and Multicolor Woodblock
Printing . . . . . . . . . . . . . . . . ??
Jean-Sébastien Monzani and
Paolo Baerlocher and
Ronan Boulic and
Daniel Thalmann Using an Intermediate Skeleton and
Inverse Kinematics for Motion
Retargeting . . . . . . . . . . . . . . ??
Lukas Mroz and
Helwig Hauser and
Eduard Gröller Interactive High-Quality Maximum
Intensity Projection . . . . . . . . . . ??
Kerstin Müller and
Sven Havemann Subdivision Surface Tesselation on the
Fly using a versatile Mesh Data
Structure . . . . . . . . . . . . . . . ??
Jean-Christophe Nebel Realistic Collision Avoidance of Upper
Limbs Based on Neuroscience Models . . . ??
László Neumann and
Balázs Csébfalvi and
Andreas König and
Eduard Gröller Gradient Estimation in Volume Data using
$4$D Linear Regression . . . . . . . . . ??
Marcin J. Rudolf and
Jacek Raczkowski Modeling the Motion of Dense Smoke in
the Wind Field . . . . . . . . . . . . . ??
A. Scheel and
M. Stamminger and
H.-P. Seidel Tone Reproduction for Interactive
Walkthroughs . . . . . . . . . . . . . . ??
Shamus P. Smith and
David J. Duke Binding Virtual Environments to Toolkit
Capabilities . . . . . . . . . . . . . . ??
Seyoon Tak and
Oh-young Song and
Hyeong-Seok Ko Motion Balance Filtering . . . . . . . . ??
M. Tariniy and
P. Cignoniz and
C. Rocchinix and
R. Scopigno Real Time, Accurate, Multi-Featured
Rendering of Bump Mapped Surfaces . . . ??
Gwenola Thomas and
Stéphane Donikian Modelling virtual cities dedicated to
behavioural animation . . . . . . . . . ??
I. Yoon and
U. Neumann Web-Based Remote Rendering with IBRAC
(Image-Based Rendering Acceleration and
Compression) . . . . . . . . . . . . . . ??
Bob Zeleznik and
Loring Holden and
Michael Capps and
Howard Abrams and
Tim Miller Scene-Graph-As-Bus: Collaboration
between Heterogeneous Stand-alone $3$-D
Graphical Applications . . . . . . . . . ??
Sabine Coquillart and
David Duke Editorial . . . . . . . . . . . . . . . ??
Luiz Velho and
Jonas Gomes Variable Resolution $4$-$k$ Meshes:
Concepts and Applications . . . . . . . ??
Gordon Müller and
Stephan Schäfer and
W. Dieter Fellner Automatic Creation of Object Hierarchies
for Radiosity Clustering . . . . . . . . ??
R. Victor Klassen Filtered Jitter . . . . . . . . . . . . ??
Luc Emering and
Ronan Boulic and
Tom Molet and
Daniel Thalmann Versatile Tuning of Humanoid Agent
Activity . . . . . . . . . . . . . . . . ??
Uwe Schneider A Hybrid Approach for Stroke-Based
Letterform Composition Including
Outline-Based Methods . . . . . . . . . ??
Eric Galin and
Antoine Leclercq and
Samir Akkouche Morphing the BlobTree . . . . . . . . . ??
Jon May Perceptual Principles and Computer
Graphics . . . . . . . . . . . . . . . . ??
Min Chen and
John V. Tucker Constructive Volume Geometry . . . . . . ??
Anonymous Announcements . . . . . . . . . . . . . ??
Anonymous Event Reports . . . . . . . . . . . . . ??
Anonymous Eurographics . . . . . . . . . . . . . . ??
Anonymous Editorial . . . . . . . . . . . . . . . ??
E. Fiume Alain Fournier, 1943--2000: an
Appreciation . . . . . . . . . . . . . . ??
Andreas Schilling Antialiasing of Environment Maps . . . . ??
Michael Doggett and
Anders Kugler and
Wolfgang Straßer Displacement Mapping using Scan
Conversion Hardware Architectures . . . ??
David R. Nadeau and
Jon D. Genetti and
Steve Napear and
Bernard Pailthorpe and
Carter Emmart and
Erik Wesselak and
Dennis Davidson Visualizing Stars and Emission Nebulas ??
Ahmad H. Nasri and
Brian Wyvill A Recursive Subdivision Algorithm for
Piecewise Circular Spline . . . . . . . ??
Jordi Esteve and
Pere Brunet and
Alvar Vinacua Multiresolution for Algebraic Curves and
Surfaces using Wavelets . . . . . . . . ??
A. James and
A. M. Day Erratum: Conflict Neutralization on
Binary Space Partitioning . . . . . . . ??
Huw Jones and
Phil Willis The John Lansdown Award . . . . . . . . ??
Anonymous Eurographics . . . . . . . . . . . . . . ??
Anonymous Editorial . . . . . . . . . . . . . . . ??
Samir Akkouche and
Eric Galin Adaptive Implicit Surface Polygonization
Using Marching Triangles . . . . . . . . ??
Jeffrey Smith and
Andrew Witkin and
David Baraff Fast and Controllable Simulation of the
Shattering of Brittle Objects . . . . . ??
Martin Isenburg Triangle Strip Compression . . . . . . . ??
Grit Thürmer Smoothing Normal Vectors on Discrete
Surfaces While Preserving Slope
Discontinuities . . . . . . . . . . . . ??
Xinguo Liu and
Hujun Bao and
PhengAnn Heng and
TienTsin Wong and
Qunsheng Peng Constrained Fairing for Meshes . . . . . ??
Ken Brodlie and
Jason Wood Recent Advances in Volume Visualization ??
Normand Bri\`ere and
Pierre Poulin Adaptive Representation of Specular
Light . . . . . . . . . . . . . . . . . ??
L. Nonato and
R. Minghim and
M. C. F. Oliveira and
G. Tavares A Novel Approach for Delaunay $3$D
Reconstruction with a Comparative
Analysis in the Light of Applications ??
Anonymous Eurographics . . . . . . . . . . . . . . ??
H. Rushmeier Rendering: Input and Output . . . . . . ??
Chris Hecker Why Games Will Be the Preeminent Art
Form of the 21$^{\rm st}$ Century . . . ??
Markus Gross Are Points the Better Graphics
Primitives? . . . . . . . . . . . . . . ??
J. R. T. Lane and
V. Lalioti Reflective Interaction in Virtual
Environments . . . . . . . . . . . . . . ??
Oliver G. Staadt and
Martin Näf and
Edouard Lamboray and
Stephan Würmlin JAPE: a Prototyping System for
Collaborative Virtual Environments . . . ??
Eyal Teler and
Dani Lischinski Streaming of Complex $3$D Scenes for
Remote Walkthroughs . . . . . . . . . . ??
Petr Felkel and
Mario Bruckschwaiger and
Rainer Wegenkittl Implementation and Complexity of the
Watershed-from-Markers Algorithm
Computed as a Minimal Cost Forest . . . ??
David E. Breen and
Sean Mauch and
Ross T. Whitaker and
Jia Mao $3$D Metamorphosis Between Different
Types of Geometric Models . . . . . . . ??
Ky Giang Nguyen and
Dietmar Saupe Rapid High Quality Compression of Volume
Data for Visualization . . . . . . . . . ??
A. Kunimatsu and
Y. Watanabe and
H. Fujii and
T. Saito and
K. Hiwada and
T. Takahashi and
H. Ueki Fast simulation and rendering techniques
for fluid objects . . . . . . . . . . . ??
Roman Durikovic Animation of Soap Bubble Dynamics,
Cluster Formation and Collision . . . . ??
Mark J. Harris and
Anselmo Lastra Real-Time Cloud Rendering . . . . . . . ??
Holly Rushmeier and
Laurent Balmelli and
Fausto Bernardini Horizon Map Capture . . . . . . . . . . ??
Ilya Eckstein and
Vitaly Surazhsky and
Craig Gotsman Texture Mapping with Hard Constraints ??
Yuya Iwakiri and
Toyohisa Kaneko PC-based Real-time Texture Painting on
Real World Objects . . . . . . . . . . . ??
David Bourguignon and
Marie-Paule Cani and
George Drettakis Drawing for Illustration and Annotation
in $3$D . . . . . . . . . . . . . . . . ??
Der-Lor Way and
Zen-Chung Shih The Synthesis of Rock Textures in
Chinese Landscape Painting . . . . . . . ??
Hyung Woo Kang and
Soon Hyoung Pyo and
Ken-ichi Anjyo and
Sung Yong Shin Tour Into the Picture using a Vanishing
Line and its Extension to Panoramic
Images . . . . . . . . . . . . . . . . . ??
Jörg Haber and
Karol Myszkowski and
Hitoshi Yamauchi and
Hans-Peter Seidel Perceptually Guided Corrective Splatting ??
Ingo Wald and
Philipp Slusallek and
Carsten Benthin and
Markus Wagner Interactive Rendering with Coherent Ray
Tracing . . . . . . . . . . . . . . . . ??
Hartmut Schirmacher and
Li Ming and
Hans-Peter Seidel On-the-Fly Processing of Generalized
Lumigraphs . . . . . . . . . . . . . . . ??
Nicolas Halper and
Ralf Helbing and
Thomas Strothotte A Camera Engine for Computer Games:
Managing the Trade-Off Between
Constraint Satisfaction and Frame
Coherence . . . . . . . . . . . . . . . ??
Bert Freudenberg and
Maic Masuch and
Thomas Strothotte Walk-Through Illustrations:
Frame-Coherent Pen-and-Ink Style in a
Game Engine . . . . . . . . . . . . . . ??
Masaki Oshita and
Akifumi Makinouchi A Dynamic Motion Control Technique for
Human-like Articulated Figures . . . . . ??
Simon Gibson and
Toby Howard and
Roger Hubbold Flexible Image-Based Photometric
Reconstruction using Virtual Light
Sources . . . . . . . . . . . . . . . . ??
Ram Shacked and
Dani Lischinski Automatic Lighting Design using a
Perceptual Quality Metric . . . . . . . ??
Sergey Ershov and
Konstantin Kolchin and
Karol Myszkowski Rendering Pearlescent Appearance Based
On Paint-Composition Modelling . . . . . ??
Charles F. Rose III and
Peter-Pike J. Sloan and
Michael F. Cohen Artist-Directed Inverse-Kinematics Using
Radial Basis Function Interpolation . . ??
Yoshifumi Kitamura and
Tomohiko Higashi and
Takayuki Iida and
Fumio Kishino Interactive Computer Animation of Hand
Gestures using Status Estimation with
Multiple Regression Analysis . . . . . . ??
T. Vassilev and
B. Spanlang and
Y. Chrysanthou Fast Cloth Animation on Walking Avatars ??
Xavier Granier and
George Drettakis Incremental Updates for Rapid Glossy
Global Illumination . . . . . . . . . . ??
Xavier Serpaggi and
Bernard Péroche An Adaptive Method for Indirect
Illumination Using Light Vectors . . . . ??
László Szirmay-Kalos and
Ferenc Csonka and
György Antal Global Illumination as a Combination of
Continuous Random Walk and
Finite-Element Based Iteration . . . . . ??
C. Rocchini and
P. Cignoni and
C. Montani and
P. Pingi and
R. Scopigno A low cost $3$D scanner based on
structured light . . . . . . . . . . . . ??
Jean-Sébastien Monzani and
Angela Caicedo and
Daniel Thalmann Integrating Behavioural Animation
Techniques . . . . . . . . . . . . . . . ??
Michael Hauth and
Olaf Etzmuss A High Performance Solver for the
Animation of Deformable Objects using
Advanced Numerical Methods . . . . . . . ??
Sunil Hadap and
Nadia Magnenat-Thalmann Modeling Dynamic Hair as a Continuum . . ??
L.-M. Reissell and
Dinesh K. Pai Modeling Stochastic Dynamical Systems
for Interactive Simulation . . . . . . . ??
Xunlei Wu and
Michael S. Downes and
Tolga Goktekin and
Frank Tendick Adaptive Nonlinear Finite Elements for
Deformable Body Simulation Using Dynamic
Progressive Meshes . . . . . . . . . . . ??
Satoshi Tanaka and
Akihiro Shibata and
Hiroaki Yamamoto and
Hisakiyo Kotsuru Generalized Stochastic Sampling Method
for Visualization and Investigation of
Implicit Surfaces . . . . . . . . . . . ??
Yutaka Ohtake and
Alexander G. Belyaev Mesh Optimization for Polygonized
Isosurfaces . . . . . . . . . . . . . . ??
B. Mora and
J. P. Jessel and
R. Caubet Visualization of Isosurfaces with
Parametric Cubes . . . . . . . . . . . . ??
Kouki Watanabe and
Alexander G. Belyaev Detection of Salient Curvature Features
on Polygonal Surfaces . . . . . . . . . ??
J. Vorsatz and
C. Rössl and
L. P. Kobbelt and
H.-P. Seidel Feature Sensitive Remeshing . . . . . . ??
Mario Botsch and
Leif Kobbelt Resampling Feature and Blend Regions in
Polygonal Meshes for Surface
Anti-Aliasing . . . . . . . . . . . . . ??
Peter Wonka and
Michael Wimmer and
François X. Sillion Instant Visibility . . . . . . . . . . . ??
S. H. Martin Roth and
Patrick Diezi and
Markus H. Gross Ray Tracing Triangular Bézier Patches . . ??
Pere Brunet and
Isabel Navazo and
Jarek Rossignac and
Carlos Saona-Vázquez Hoops: $3$D Curves as Conservative
Occluders for Cell-Visibility . . . . . ??
Rüdiger Westermann and
Christof Rezk-Salama Real-Time Volume Deformations . . . . . ??
Balázs Csébfalvi and
Lukas Mroz and
Helwig Hauser and
Andreas König and
Eduard Gröler Fast Visualization of Object Contours by
Non-Photorealistic Volume Rendering . . ??
X. Tricoche and
G. Scheuermann and
H. Hagen Tensor Topology Tracking: a
Visualization Method for Time-Dependent
$2$D Symmetric Tensor Fields . . . . . . ??
Jérôme Maillot and
Jos Stam A Unified Subdivision Scheme for
Polygonal Modeling . . . . . . . . . . . ??
Pierre Alliez and
Mathieu Desbrun Valence-Driven Connectivity Encoding for
$3$D Meshes . . . . . . . . . . . . . . ??
Jean-Daniel Boissonnat and
Frédéric Cazals Coarse-to-fine surface simplification
with geometric guarantees . . . . . . . ??
Stephen A. Ehmann and
Ming C. Lin Accurate and Fast Proximity Queries
Between Polyhedra Using Convex Surface
Decomposition . . . . . . . . . . . . . ??
D. Ivanov and
Ye. Kuzmin Spatial Patches --- a Primitive for $3$D
Model Representation . . . . . . . . . . ??
Katja Bühler Linear Interval Estimations for
Parametric Objects Theory and
Application . . . . . . . . . . . . . . ??
David Duke and
Roberto Scopigno Editorial . . . . . . . . . . . . . . . ??
Ming-Shing Su and
Ming-Tat Ko and
Kuo-Young Cheng Control of Feature-point-driven Facial
Animation Using a Hypothetical Face . . ??
Simon Premoze and
Michael Ashikhmin Rendering Natural Waters . . . . . . . . ??
Steffi Beckhaus and
Felix Ritter and
Thomas Strothotte Guided Exploration with Dynamic
Potential Fields: the Cubical Path
System . . . . . . . . . . . . . . . . . ??
Ann McNamara Visual Perception in Realistic Image
Synthesis . . . . . . . . . . . . . . . ??
Wolfgang Heidrich Interactive Display of Global
Illumination Solutions for Non-diffuse
Environments --- a Survey . . . . . . . ??
D. B. Arnold and
A. M. Day and
V. Jennings and
A. Courtenay and
D. A. Duce Haptic Device Control --- Will it Fit
Standardized Input Models? . . . . . . . ??
Ella Barkan and
Dan Gordon CP3: Robust, Output-sensitive Display of
Convex Polyhedra in Scanline Mode . . . ??
Domingo Martín and
Juan Carlos Torres Rendering Silhouettes with Virtual
Lights . . . . . . . . . . . . . . . . . ??
M. Meißner and
D. Bartz and
R. Günther and
W. Straßer Visibility Driven Rasterization . . . . ??
Anonymous Eurographics . . . . . . . . . . . . . . ??
Bernd Lutz Note on Cover Image . . . . . . . . . . ??
David Duke and
Roberto Scopigno Editorial . . . . . . . . . . . . . . . ??
M. Denecker and
P. De Neve and
S. Van Assche and
R. Van de Walle and
I. Lemahieu and
W. Philips Psychovisual Evaluation of Lossy CMYK
Image Compression for Printing
Applications . . . . . . . . . . . . . . ??
Holger Theisel Exact Isosurfaces for Marching Cubes . . ??
Dongliang Zhang and
Matthew M. F. Yuen A Coherence-based Collision Detection
Method for Dressed Human Simulation . . ??
David Duce and
Ivan Herman and
Bob Hopgood Web $2$D Graphics File Formats . . . . . ??
Neeharika Adabala and
Swami Manohar Techniques for Realistic Visualization
of Fluids: a Survey . . . . . . . . . . ??
Anonymous Event Reports . . . . . . . . . . . . . ??
Anonymous Event Reports . . . . . . . . . . . . . ??
Anonymous Eurographics . . . . . . . . . . . . . . ??
David Duke and
Roberto Scopigno Editorial . . . . . . . . . . . . . . . 98--98
Tatiana Surazhsky and
Gershon Elber Artistic Surface Rendering Using Layout
of Text . . . . . . . . . . . . . . . . 99--110
Guangzheng Fei and
Kangying Cai and
Baining Guo and
Enhua Wu An Adaptive Sampling Scheme for
Out-of-Core Simplification . . . . . . . 111--119
Faramarz F. Samavati and
Nezam Mahdavi-Amiri and
Richard H. Bartels Multiresolution Surfaces having
Arbitrary Topologies by a Reverse Doo
Subdivision Method . . . . . . . . . . . 121--136
A. Bogomjakov and
C. Gotsman Universal Rendering Sequences for
Transparent Vertex Caching of
Progressive Meshes . . . . . . . . . . . 137--148
Fausto Bernardini and
Holly Rushmeier The $3$D Model Acquisition Pipeline . . 149--172
Marc Alexa Recent Advances in Mesh Morphing . . . . 173--196
Anonymous Book Reviews . . . . . . . . . . . . . . 197--201
Anonymous Event Reports . . . . . . . . . . . . . 203--206
Anonymous Eurographics . . . . . . . . . . . . . . 207--208
Mathieu Desbrun and
Mark Meyer and
Pierre Alliez Intrinsic Parameterizations of Surface
Meshes . . . . . . . . . . . . . . . . . 209--218
Shymon Shlafman and
Ayellet Tal and
Sagi Katz Metamorphosis of Polyhedral Surfaces
using Decomposition . . . . . . . . . . 219--228
Yunjin Lee and
Seungyong Lee Geometric Snakes for Triangular Meshes 229--238
D. Martín and
J. D. Fekete and
J. C. Torres Flattening $3$D objects using
silhouettes . . . . . . . . . . . . . . 239--248
Tobias Isenberg and
Nick Halper and
Thomas Strothotte Stylizing Silhouettes at Interactive
Rates: From Silhouette Edges to
Silhouette Strokes . . . . . . . . . . . 249--258
Shigeo Takahashi and
Naoya Ohta and
Hiroko Nakamura and
Yuriko Takeshima and
Issei Fujishiro Modeling Surperspective Projection of
Landscapes for Geographical Guide-Map
Generation . . . . . . . . . . . . . . . 259--268
Sigal Ar and
Gil Montag and
Ayellet Tal Deferred, Self-Organizing BSP Trees . . 269--278
Stéphane Redon and
Abderrahmane Kheddary and
Sabine Coquillart Fast Continuous Collision Detection
between Rigid Bodies . . . . . . . . . . 279--288
Éric Marchand and
François Chaumette Virtual Visual Servoing: a framework for
real-time augmented reality . . . . . . 289--298
Songhua Xu and
Min Tang and
Francis Lau and
Yunhe Pan A Solid Model Based Virtual Hairy Brush 299--308
Holger Winnemöller and
Shaun Bangay Geometric Approximations Towards Free
Specular Comic Shading . . . . . . . . . 309--316
Joachim Diepstraten and
Daniel Weiskopf and
Thomas Ertl Transparency in Interactive Technical
Illustrations . . . . . . . . . . . . . 317--326
Frederic Cordier and
Nadia Magnenat-Thalmann Real-time Animation of Dressed Virtual
Humans . . . . . . . . . . . . . . . . . 327--336
Sageev Oore and
Demetri Terzopoulos and
Geoffrey Hinton Local Physical Models for Interactive
Character Animation . . . . . . . . . . 337--346
Dinesh K. Pai STRANDS: Interactive Simulation of Thin
Solids using Cosserat Models . . . . . . 347--352
Vincent Scheib and
Jörg Haber and
Ming C. Lin and
Hans-Peter Seidel Efficient Fitting and Rendering of Large
Scattered Data Sets Using Subdivision
Surfaces . . . . . . . . . . . . . . . . 353--362
Joachim Giesen and
Matthias John Surface reconstruction based on a
dynamical system . . . . . . . . . . . . 363--372
Ryutarou Ohbuchi and
Akio Mukaiyama and
Shigeo Takahashi A Frequency-Domain Approach to
Watermarking $3$D Shapes . . . . . . . . 373--382
Haeyoung Lee and
Pierre Alliez and
Mathieu Desbrun Angle-Analyzer: a Triangle-Quad Mesh
Codec . . . . . . . . . . . . . . . . . 383--392
Bruce Walter and
Sumanta N. Pattanaik and
Donald P. Greenberg Using Perceptual Texture Masking for
Efficient Image Synthesis . . . . . . . 393--399
Jean-Michel Dischler and
Karl Maritaud and
Bruno Lévy and
Djamchid Ghazanfarpour Texture Particles . . . . . . . . . . . 401--410
Laurent Balmelli and
Gabriel Taubin and
Fausto Bernardini Space-Optimized Texture Maps . . . . . . 411--420
Dongho Kim and
James K. Hahn Projective Texture Mapping with Full
Panorama . . . . . . . . . . . . . . . . 421--430
Jörg Ayasse and
Heinrich Müller Sculpturing on Discrete Displacement
Fields . . . . . . . . . . . . . . . . . 431--440
Andrew S. Winter and
Min Chen Image-Swept Volumes . . . . . . . . . . 441--450
Valerio Pascucci Slow Growing Subdivision (SGS) in Any
Dimension: Towards Removing the Curse of
Dimensionality . . . . . . . . . . . . . 451--460
Liu Ren and
Hanspeter Pfister and
Matthias Zwicker Object Space EWA Surface Splatting: a
Hardware Accelerated Approach to High
Quality Point Rendering . . . . . . . . 461--470
Eduardo Hidalgo and
Roger J. Hubbold Hybrid Geometric --- Image Based
Rendering . . . . . . . . . . . . . . . 471--482
Michael Wand and
Wolfgang Straßer Multi-Resolution Rendering of Complex
Animated Scenes . . . . . . . . . . . . 483--491
Dana Cobzas and
Keith Yerex and
Martin Jägersand Dynamic Textures for Image-based
Rendering of Fine-Scale $3$D Structure
and Animation of Non-rigid Motion . . . 493--502
Hiroto Matsuoka and
Tatsuto Takeuchi and
Hitoshi Kitazawa and
Akira Onozawa Representation of Pseudo
Inter-reflection and Transparency by
Considering Characteristics of Human
Vision . . . . . . . . . . . . . . . . . 503--509
Sung Chun Lee and
Soon Ki Jung and
Ram Nevatia Automatic Integration of Facade Textures
into $3$D Building Models with a
Projective Geometry Based Line
Clustering . . . . . . . . . . . . . . . 511--519
Jianning Wang and
Manuel M. Oliveira Improved Scene Reconstruction from Range
Images . . . . . . . . . . . . . . . . . 521--530
Csaba Kelemen and
László Szirmay-Kalos and
György Antal and
Ferenc Csonka A Simple and Robust Mutation Strategy
for the Metropolis Light Transport
Algorithm . . . . . . . . . . . . . . . 531--540
Heinrich Hey and
Werner Purgathofer Advanced Radiance Estimation For Photon
Map Global Illumination . . . . . . . . 541--546
Annette Scheel and
Marc Stamminger and
Hans-Peter Seidel Grid Based Final Gather for Radiosity on
Complex Clustered Scenes . . . . . . . . 547--556
Thomas Kollig and
Alexander Keller Efficient Multidimensional Sampling . . 557--564
Katja Daubert and
Hans-Peter Seidel Hardware-Based Volumetric Knit-Wear . . 575--584
Olga Karpenko and
John F. Hughes and
Ramesh Raskar Free-form sketching with variational
implicit surfaces . . . . . . . . . . . 585--594
Holger Theisel Designing $2$D Vector Fields of
Arbitrary Topology . . . . . . . . . . . 595--604
Udeepta Bordoloi and
Han-Wei Shen Hardware Accelerated Interactive Vector
Field Visualization: a level of detail
approach . . . . . . . . . . . . . . . . 605--614
Anonymous Color Section . . . . . . . . . . . . . 615--656
Lisa Streit and
Wolfgang Heidrich A Biologically-Parameterized Feather
Model . . . . . . . . . . . . . . . . . 665--674
Thomas Ertl Interactive Visualization with
Programmable Graphics Hardware . . . . . ??
Roberto Scopigno $3$D Scanning Technology: Capabilities
and Issues . . . . . . . . . . . . . . . ??
Demetri Terzopoulos Artificial Animals and Humans: From
Physics to Intelligence . . . . . . . . ??
David Duke and
Roberto Scopigno Editorial . . . . . . . . . . . . . . . 659--659
Willem F. Bronsvoort and
Rafael Bidarra and
Alex Noort Feature Model Visualization . . . . . . 661--673
Freek Reinders and
I. Ari Sadarjoen and
Benjamin Vrolijk and
Frits H. Post Vortex Tracking and Visualisation in a
Flow Past a Tapered Cylinder . . . . . . 675--682
Y. Q. Huang and
Y. K. Liu An Algorithm for Line Clipping Against a
Polygon Based on Shearing Transformation 683--688
Masayuki Hisada and
Alexander G. Belyaev and
Tosiyasu L. Kunii A Skeleton-based Approach for Detection
of Perceptually Salient Features on
Polygonal Surfaces . . . . . . . . . . . 689--700
Kei Iwasaki and
Yoshinori Dobashi and
Tomoyuki Nishita An Efficient Method for Rendering
Underwater Optical Effects Using
Graphics Hardware . . . . . . . . . . . 701--711
M. D. J. McNeill and
H. Sayers and
S. Wilson and
P. Mc Kevitt A Spoken Dialogue System for Navigation
in Non-Immersive Virtual Environments 713--723
Noel O'Hara Hierarchical Impostors for the Flocking
Algorithm in $3$D . . . . . . . . . . . 723--731
C. O'Sullivan and
J. Cassell and
H. Vilhjálmsson and
J. Dingliana and
S. Dobbyn and
B. McNamee and
C. Peters and
T. Giang Levels of Detail for Crowds and Groups 733--741
C. Peters and
C. O'Sullivan Synthetic Vision and Memory for
Autonomous Virtual Humans . . . . . . . 743--752
Franco Tecchia and
Celine Loscos and
Yiorgos Chrysanthou Visualizing Crowds in Real-Time . . . . 753--765
Branislav Ulicny and
Daniel Thalmann Towards Interactive Real-Time Crowd
Behavior Simulation . . . . . . . . . . 767--775
Ivan Herman and
Daniel Dardailler SVG Linearization and Accessibility . . 777--786
Alesandro Cecconi and
Martin Galanda Adaptive Zooming in Web Cartography . . 787--799
Tatiana Surazhsky and
Gershon Elber Erratum: Artistic Surface Rendering
Using Layout of Text . . . . . . . . . . 801--802
Anonymous Event Reports . . . . . . . . . . . . . 803--815
Anonymous Eurographics . . . . . . . . . . . . . . 816--832
David Duke and
Roberto Scopigno Editorial . . . . . . . . . . . . . . . 3--4
J. P. Molina Massó and
P. González López Automatic Hybrid Hierarchy Creation: a
Cost-model Based Approach . . . . . . . 5--13
Ku-Jin Kim and
In-Kwon Lee The Perspective Silhouette of a Canal
Surface . . . . . . . . . . . . . . . . 15--22
L. Barthe and
N. A. Dodgson and
M. A. Sabin and
B. Wyvill and
V. Gaildrat Two-dimensional Potential Fields for
Advanced Implicit Modeling Operators . . 23--33
Richard Southern and
James Gain Creation and Control of Real-time
Continuous Level of Detail on
Programmable Graphics Hardware . . . . . 35--48
Zsófia Ruttkay and
Han Noot and
Paul ten Hagen Emotion Disc and Emotion Squares: Tools
to Explore the Facial Expression Space 49--53
Cyrille Damez and
Kirill Dmitriev and
Karol Myszkowski State of the Art Review: State of the
Art in Global Illumination for
Interactive Applications and
High-quality Animations . . . . . . . . 55--77
Jos Stam and
Charles Loop Quad/Triangle Subdivision . . . . . . . 79--85
Ahmad H. Nasri Interpolating an Unlimited Number of
Curves Meeting at Extraordinary Points
on Subdivision Surfaces . . . . . . . . 87--97
Craig Gotsman On the Optimality of Valence-based
Connectivity Coding . . . . . . . . . . 99--102
Anonymous Join Now! . . . . . . . . . . . . . . . 103--103
Anonymous EG Network Service . . . . . . . . . . . 104--104
Anonymous Editorial . . . . . . . . . . . . . . . 106--106
Nikos Platis and
Theoharis Theoharis Progressive Hulls for Intersection
Applications . . . . . . . . . . . . . . 107--116
S. D. Laycock and
A. M. Day Recent Developments and Applications of
Haptic Devices . . . . . . . . . . . . . 117--132
Peter Kipfer and
Frank Reck and
Günther Greiner Local Exact Particle Tracing on
Unstructured Grids . . . . . . . . . . . 133--142
P.-C. Hsu and
C. Lee The Scale Method for Blending Operations
in Functionally-Based Constructive
Geometry . . . . . . . . . . . . . . . . 143--158
Yu Zhang and
Edmond C. Prakash and
Eric Sung Efficient Modeling of An Anatomy-Based
Face and Fast $3$D Facial Expression
Synthesis . . . . . . . . . . . . . . . 159--169
Luiz Henrique de Figueiredo and
Jorge Stolfi and
Luiz Velho Approximating Parametric Curves With
Strip Trees Using Affine Arithmetic . . 171--179
Stephan Würmlin and
Edouard Lamboray and
Oliver G. Staadt and
Markus H. Gross $3$D Video Recorder: a System for
Recording and Playing Free-Viewpoint
Video . . . . . . . . . . . . . . . . . 181--193
Hendrik P. A. Lensch and
Michael Goesele and
Philippe Bekaert and
Jan Kautz and
Marcus A. Magnor and
Jochen Lang and
Hans-Peter Seidel Interactive Rendering of Translucent
Objects . . . . . . . . . . . . . . . . 195--205
Ruigang Yang and
Greg Welch and
Gary Bishop Real-Time Consensus-Based Scene
Reconstruction Using Commodity Graphics
Hardware . . . . . . . . . . . . . . . . 207--216
Anonymous Announcement . . . . . . . . . . . . . . 217--217
Erik Reinhard Fourth Eurographics Workshop on Parallel
Graphics and Visualisation . . . . . . . 218--219
Anonymous Computer Graphics Professionals . . . . 221--221
Anonymous Computer Graphics Forum . . . . . . . . 222--222
Ding-Yun Chen and
Xiao-Pei Tian and
Yu-Te Shen and
Ming Ouhyoung On Visual Similarity Based $3$D Model
Retrieval . . . . . . . . . . . . . . . 223--232
P. C. Hsu and
C. Lee Field Functions for Blending Range
Controls on Soft Objects . . . . . . . . 233--242
Xueying Qin and
Eihachiro Nakamae and
Katsumi Tadamura and
Yasuo Nagai Fast Photo-Realistic Rendering of Trees
in Daylight . . . . . . . . . . . . . . 243--252
Jeong-Mo Hong and
Chang-Hun Kim Animation of Bubbles in Liquid . . . . . 253--262
D. Pritchard and
W. Heidrich Cloth Motion Capture . . . . . . . . . . 263--271
Stephan Bischoff and
Leif Kobbelt Sub-Voxel Topology Control for Level-Set
Surfaces . . . . . . . . . . . . . . . . 273--280
Mark Pauly and
Richard Keiser and
Markus Gross Multi-scale Feature Extraction on
Point-Sampled Surfaces . . . . . . . . . 281--289
I. Navazo and
J. Rossignac and
J. Jou and
R. Shariff ShieldTester: Cell-to-Cell Visibility
Test for Surface Occluders . . . . . . . 291--302
D. Haumont and
O. Debeir and
F. Sillion Volumetric cell-and-portal generation 303--312
Marcelo Kallmann and
Amaury Aubel and
Tolga Abaci and
Daniel Thalmann Planning Collision-Free Reaching Motions
for Interactive Object Manipulation and
Grasping . . . . . . . . . . . . . . . . 313--322
C. Niederberger and
M. Gross Hierarchical and Heterogeneous Reactive
Agents for Real-Time Applications . . . 323--331
H. Theisel and
Ch. Rössl and
H.-P. Seidel Compression of $2$D Vector Fields Under
Guaranteed Topology Preservation . . . . 333--342
Lawrence Ibarria and
Peter Lindstrom and
Jarek Rossignac and
Andrzej Szymczak Out-of-core compression and
decompression of large $n$-dimensional
scalar fields . . . . . . . . . . . . . 343--348
Ziv Bar-Joseph and
Daniel Cohen-Or Hierarchical Context-based Pixel
Ordering . . . . . . . . . . . . . . . . 349--358
D. J. Duke and
P. J. Barnard and
N. Halper and
M. Mellin Rendering and Affect . . . . . . . . . . 359--368
Mario Costa Sousa and
Kevin Foster and
Brian Wyvill and
Faramarz Samavati Precise Ink Drawing of $3$D Models . . . 369--379
Mario Costa Sousa and
Przemys\law Prusinkiewicz A Few Good Lines: Suggestive Drawing of
$3$D Models . . . . . . . . . . . . . . 381--390
Tsunemi Takahashi and
Hiroko Fujii and
Atsushi Kunimatsu and
Kazuhiro Hiwada and
Takahiro Saito and
Ken Tanaka and
Heihachi Ueki Realistic Animation of Fluid with Splash
and Foam . . . . . . . . . . . . . . . . 391--400
Simon Prem\vzoe and
Tolga Tasdizen and
James Bigler and
Aaron Lefohn and
Ross T. Whitaker Particle-Based Simulation of Fluids . . 401--410
Yosuke Bando and
Bing-Yu Chen and
Tomoyuki Nishita Animating Hair with Loosely Connected
Particles . . . . . . . . . . . . . . . 411--418
F. Drago and
K. Myszkowski and
T. Annen and
N. Chiba Adaptive Logarithmic Mapping For
Displaying High Contrast Scenes . . . . 419--426
David Gavilan Ruiz and
Hiroki Takahashi and
Masayuki Nakajima Image Categorization using Color Blobs
in a Mobile Environment . . . . . . . . 427--432
Stefan Brabec and
Hans-Peter Seidel Shadow Volumes on Programmable Graphics
Hardware . . . . . . . . . . . . . . . . 433--440
Markus Denny Solving Geometric Optimization Problems
using Graphics Hardware . . . . . . . . 441--451
M. Gluth and
R. Klein Automatic texture atlas generation from
trimmed NURBS models . . . . . . . . . . 453--461
Frank Suykens and
Karl Berge and
Ares Lagae and
Philip Dutré Interactive Rendering with Bidirectional
Texture Functions . . . . . . . . . . . 463--472
Hendrik P. A. Lensch and
Jochen Lang and
Asla M. Sá and
Hans-Peter Seidel Planned Sampling of Spatially Varying
BRDFs . . . . . . . . . . . . . . . . . 473--482
Mario Botsch and
Leif Kobbelt Multiresolution Surface Representation
Based on Displacement Volumes . . . . . 483--491
Yi-Jen Chiang and
Xiang Lu Progressive Simplification of
Tetrahedral Meshes Preserving All
Isosurface Topologies . . . . . . . . . 493--504
P. Cignoni and
F. Ganovelli and
E. Gobbetti and
F. Marton and
F. Ponchio and
R. Scopigno BDAM --- Batched Dynamic Adaptive Meshes
for High Performance Terrain
Visualization . . . . . . . . . . . . . 505--514
Stefan Hiller and
Heino Hellwig and
Oliver Deussen Beyond Stippling --- Methods for
Distributing Objects on the Plane . . . 515--522
J. Diepstraten and
D. Weiskopf and
T. Ertl Interactive Cutaway Illustrations . . . 523--532
Songhua Xu and
Francis C. M. Lau and
Feng Tang and
Yunhe Pan Advanced Design for a Realistic Virtual
Brush . . . . . . . . . . . . . . . . . 533--542
Per H. Christensen and
David M. Laur and
Julia Fong and
Wayne L. Wooten and
Dana Batali Ray Differentials and Multiresolution
Geometry Caching for Distribution Ray
Tracing in Complex Scenes . . . . . . . 543--552
Kerstin Müller and
Torsten Techmann and
Dieter Fellner Adaptive Ray Tracing of Subdivision
Surfaces . . . . . . . . . . . . . . . . 553--562
Enrico Gobbetti and
Leonardo Span\`o and
Marco Agus Hierarchical Higher Order Face Cluster
Radiosity for Global Illumination
Walkthroughs of Complex Non-Diffuse
Environments . . . . . . . . . . . . . . 563--572
J.-F. Evers-Senne and
R. Koch Image Based Interactive Rendering with
View Dependent Geometry . . . . . . . . 573--582
N. Tarrin and
S. Coquillart and
S. Hasegawa and
L. Bouguila and
M. Sato The Stringed Haptic Workbench: a New
Haptic Workbench Solution . . . . . . . 583--589
Frédéric Boudon and
Przemys\law Prusinkiewicz and
Pavol Federl and
Christophe Godin and
Rados\law Karwowski Interactive Design of Bonsai Tree Models 591--599
Kei Iwasaki and
Yoshinori Dobashi and
Tomoyuki Nishita A Fast Rendering Method for Refractive
and Reflective Caustics Due to Water
Surfaces . . . . . . . . . . . . . . . . 601--609
M. Wand and
W. Straßer Real-Time Caustics . . . . . . . . . . . 611--620
Carsten Benthin and
Ingo Wald and
Philipp Slusallek A Scalable Approach to Interactive
Global Illumination . . . . . . . . . . 621--630
Sumedha Kshirsagar and
Nadia Magnenat-Thalmann Visyllable Based Speech Animation . . . 631--639
V. Blanz and
C. Basso and
T. Poggio and
T. Vetter Reanimating Faces in Images and Video 641--650
Thomas Rieger and
Norbert Braun Narrative Use of Sign Language by a
Virtual Character for the Hearing
Impaired . . . . . . . . . . . . . . . . 651--660
Chandrajit Bajaj Volumetric Filtering, Modeling and
Visualization for Nano-Medicine . . . . ??
Leif Kobbelt Freeform Shape Representations for
Efficient Geometry Processing . . . . . ??
Werner Purgathofer Open Issues in Photo-realistic Rendering ??
Ding-Yun Chen and
Xiao-Pei Tian and
Yu-Te Shen and
Ming Ouhyoung Modelling: On Visual Similarity Based
$3$D Model Retrieval . . . . . . . . . . 223--232
P. C. Hsu and
C. Lee Modelling: Field Functions for Blending
Range Controls on Soft Objects . . . . . 233--242
Xueying Qin and
Eihachiro Nakamae and
Katsumi Tadamura and
Yasuo Nagai Rendering and Animating Nature: Fast
Photo-Realistic Rendering of Trees in
Daylight . . . . . . . . . . . . . . . . 243--252
Jeong-Mo Hong and
Chang-Hun Kim Rendering and Animating Nature:
Animation of Bubbles in Liquid . . . . . 253--262
D. Pritchard and
W. Heidrich Capture and Segmentation: Cloth Motion
Capture . . . . . . . . . . . . . . . . 263--271
Stephan Bischoff and
Leif Kobbelt Capture and Segmentation: Sub-Voxel
Topology Control for Level-Set Surfaces 273--280
Mark Pauly and
Richard Keiser and
Markus Gross Capture and Segmentation: Multi-scale
Feature Extraction on Point-Sampled
Surfaces . . . . . . . . . . . . . . . . 281--289
I. Navazo and
J. Rossignac and
J. Jou and
R. Shariff Visibility: ShieldTester: Cell-to-Cell
Visibility Test for Surface Occluders 291--302
D. Haumont and
O. Debeir and
F. Sillion Visibility: Volumetric cell-and-portal
generation . . . . . . . . . . . . . . . 303--312
Marcelo Kallmann and
Amaury Aubel and
Tolga Abaci and
Daniel Thalmann Collision and Motion: Planning
Collision-Free Reaching Motions for
Interactive Object Manipulation and
Grasping . . . . . . . . . . . . . . . . 313--322
C. Niederberger and
M. Gross Collision and Motion: Hierarchical and
Heterogeneous Reactive Agents for
Real-Time Applications . . . . . . . . . 323--331
H. Theisel and
Ch. Rössl and
H.-P. Seidel Compression: Compression of $2$D Vector
Fields Under Guaranteed Topology
Preservation . . . . . . . . . . . . . . 333--342
Lawrence Ibarria and
Peter Lindstrom and
Jarek Rossignac and
Andrzej Szymczak Compression: Out-of-core compression and
decompression of large $n$-dimensional
scalar fields . . . . . . . . . . . . . 343--348
Ziv Bar-Joseph and
Daniel Cohen-Or Compression: Hierarchical Context-based
Pixel Ordering . . . . . . . . . . . . . 349--358
D. J. Duke and
P. J. Barnard and
N. Halper and
M. Mellin Non-photorealistic Rendering: Rendering
and Affect . . . . . . . . . . . . . . . 359--368
Mario Costa Sousa and
Kevin Foster and
Brian Wyvill and
Faramarz Samavati Non-photorealistic Rendering: Precise
Ink Drawing of $3$D Models . . . . . . . 369--379
Mario Costa Sousa and
Przemys\law Prusinkiewicz Non-photorealistic Rendering: a Few Good
Lines: Suggestive Drawing of $3$D Models 381--390
Tsunemi Takahashi and
Hiroko Fujii and
Atsushi Kunimatsu and
Kazuhiro Hiwada and
Takahiro Saito and
Ken Tanaka and
Heihachi Ueki Animation of Fluids and Hair: Realistic
Animation of Fluid with Splash and Foam 391--400
Simon Prem\vzoe and
Tolga Tasdizen and
James Bigler and
Aaron Lefohn and
Ross T. Whitaker Animation of Fluids and Hair:
Particle-Based Simulation of Fluids . . 401--410
Yosuke Bando and
Bing-Yu Chen and
Tomoyuki Nishita Animation of Fluids and Hair: Animating
Hair with Loosely Connected Particles 411--418
F. Drago and
K. Myszkowski and
T. Annen and
N. Chiba Image Quantization: Adaptive Logarithmic
Mapping For Displaying High Contrast
Scenes . . . . . . . . . . . . . . . . . 419--426
David Gavilan Ruiz and
Hiroki Takahashi and
Masayuki Nakajima Image Quantization: Image Categorization
using Color Blobs in a Mobile
Environment . . . . . . . . . . . . . . 427--432
Stefan Brabec and
Hans-Peter Seidel Hardware-based Graphics: Shadow Volumes
on Programmable Graphics Hardware . . . 433--440
Markus Denny Hardware-based Graphics: Solving
Geometric Optimization Problems using
Graphics Hardware . . . . . . . . . . . 441--451
M. Guthe and
R. Klein Textures and BRDFs: Automatic texture
atlas generation from trimmed NURBS
models . . . . . . . . . . . . . . . . . 453--461
Frank Suykens and
Karl Berge vom and
Ares Lagae and
Philip Dutré Textures and BRDFs: Interactive
Rendering with Bidirectional Texture
Functions . . . . . . . . . . . . . . . 463--472
Hendrik P. A. Lensch and
Jochen Lang and
Asla M. Sá and
Hans-Peter Seidel Textures and BRDFs: Planned Sampling of
Spatially Varying BRDFs . . . . . . . . 473--482
Mario Botsch and
Leif Kobbelt Meshes: Multiresolution Surface
Representation Based on Displacement
Volumes . . . . . . . . . . . . . . . . 483--491
Yi-Jen Chiang and
Xiang Lu Meshes: Progressive Simplification of
Tetrahedral Meshes Preserving All
Isosurface Topologies . . . . . . . . . 493--504
P. Cignoni and
F. Ganovelli and
E. Gobbetti and
F. Marton and
F. Ponchio and
R. Scopigno Meshes: BDAM --- Batched Dynamic
Adaptive Meshes for High Performance
Terrain Visualization . . . . . . . . . 505--514
Stefan Hiller and
Heino Hellwig and
Oliver Deussen Non-photorealistic Rendering and
Painting: Beyond Stippling --- Methods
for Distributing Objects on the Plane 515--522
J. Diepstraten and
D. Weiskopf and
T. Ertl Non-photorealistic Rendering and
Painting: Interactive Cutaway
Illustrations . . . . . . . . . . . . . 523--532
Songhua Xu and
Francis C. M. Lau and
Feng Tang and
Yunhe Pan Non-photorealistic Rendering and
Painting: Advanced Design for a
Realistic Virtual Brush . . . . . . . . 533--542
Per H. Christensen and
David M. Laur and
Julia Fong and
Wayne L. Wooten and
Dana Batali Photorealism: Ray Differentials and
Multiresolution Geometry Caching for
Distribution Ray Tracing in Complex
Scenes . . . . . . . . . . . . . . . . . 543--552
Kerstin Müller and
Torsten Techmann and
Dieter Fellner Photorealism: Adaptive Ray Tracing of
Subdivision Surfaces . . . . . . . . . . 553--562
Enrico Gobbetti and
Leonardo Span\`o and
Marco Agus Photorealism: Hierarchical Higher Order
Face Cluster Radiosity for Global
Illumination Walkthroughs of Complex
Non-Diffuse Environments . . . . . . . . 563--572
J.-F. Evers-Senne and
R. Koch Practice and Experience: Image Based
Interactive Rendering with View
Dependent Geometry . . . . . . . . . . . 573--582
N. Tarrin and
S. Coquillart and
S. Hasegawa and
L. Bouguila and
M. Sato Practice and Experience: The Stringed
Haptic Workbench: a New Haptic Workbench
Solution . . . . . . . . . . . . . . . . 583--589
Frédéric Boudon and
Przemys\law Prusinkiewicz and
Pavol Federl and
Christophe Godin and
Rados\law Karwowski Practice and Experience: Interactive
Design of Bonsai Tree Models . . . . . . 591--599
Kei Iwasaki and
Yoshinori Dobashi and
Tomoyuki Nishita Global Illumination: a Fast Rendering
Method for Refractive and Reflective
Caustics Due to Water Surfaces . . . . . 601--609
M. Wand and
W. Straßer Global Illumination: Real-Time Caustics 611--620
Carsten Benthin and
Ingo Wald and
Philipp Slusallek Global Illumination: a Scalable Approach
to Interactive Global Illumination . . . 621--630
Sumedha Kshirsagar and
Nadia Magnenat-Thalmann Faces and Speech: Visyllable Based
Speech Animation . . . . . . . . . . . . 631--639
V. Blanz and
C. Basso and
T. Poggio and
T. Vetter Faces and Speech: Reanimating Faces in
Images and Video . . . . . . . . . . . . 641--650
Thomas Rieger and
Norbert Braun Faces and Speech: Narrative Use of Sign
Language by a Virtual Character for the
Hearing Impaired . . . . . . . . . . . . 651--660
Chandrajit Bajaj Invited Presentation: Volumetric
Filtering, Modeling and Visualization
for Nano-Medicine . . . . . . . . . . . xvii--xvii
Leif Kobbelt Invited Presentation: Freeform Shape
Representations for Efficient Geometry
Processing . . . . . . . . . . . . . . . xviii--xviii
Werner Purgathofer Invited Presentation: Open Issues in
Photo-realistic Rendering . . . . . . . xix--xix
V. Vinayagamoorthy and
M. Garau and
A. Steed and
M. Slater An Eye Gaze Model for Dyadic Interaction
in an Immersive Virtual Environment:
Practice and Experience . . . . . . . . 1--11
D. Borro and
A. García-Alonso and
L. Matey Approximation of Optimal Voxel Size for
Collision Detection in Maintainability
Simulations within Massive Virtual
Environments . . . . . . . . . . . . . . 13--23
C. Vilbrandt and
G. Pasko and
A. Pasko and
P.-A. Fayolle and
T. Vilbrandt and
J. R. Goodwin and
J. M. Goodwin and
T. L. Kunii Cultural Heritage Preservation Using
Constructive Shape Modeling . . . . . . 25--41
F. Castro and
M. Sbert and
L. Neumann Fast Multipath Radiosity using
Hierarchical Subscenes . . . . . . . . . 43--53
Q. Li and
D. Wills and
R. Phillips and
W. J. Viant and
J. G. Griffiths and
J. Ward Implicit Fitting Using Radial Basis
Functions with Ellipsoid Constraint . . 55--69
Chiew-Lan Tai and
Hongxin Zhang and
Jacky Chun-Kin Fong Prototype Modeling from Sketched
Silhouettes based on Convolution
Surfaces . . . . . . . . . . . . . . . . 71--83
Jan Kautz States of the Art Review: Hardware
Lighting and Shading: a Survey . . . . . 85--112
Andreas Kunz Reports: $ 7^{th} $ International
Workshop on Immersive Projection
Technology and $ 9^{th} $ Eurographics
Workshop on Virtual Environments:
Zurich, Switzerland, 22--23 May, 2003 113--114
SCA 2003 Chairs Reports: Second Annual Symposium on
Computer Animation (SCA 2003): San
Diego, California, 26--27 July 2003 . . 115--116
David Duce and
Juan Carlos Torres Reports: Eurographics 2003: Granada,
Spain, 1--5 September 2003 . . . . . . . 117--118
Leif Kobbelt and
Peter Schöder and
Hugues Hoppe Reports: Symposium on Geometry
Processing: Aachen, Germany, 23--25 June
2003 . . . . . . . . . . . . . . . . . . 119--120
Issei Fujishiro and
Klaus Mueller and
Arie Kaufman Reports: Volume Graphics 2003: Tokyo,
Japan, 7--8 July 2003 . . . . . . . . . 121--122
Ares Lagae and
Vincent Masselus and
Philip Dutre Reports: Eurographics Symposium on
Rendering 2003: (14th Eurographics
Workshop on Rendering) Leuven, Belgium,
25--27 June 2003 . . . . . . . . . . . . 123--123
Anonymous Eurographics: CGForum 2004 Cover Image:
``Blue Cones'' by Csaba Kelemen . . . . 124--125
Anonymous Eurographics: Join Now! . . . . . . . . 126--126
Anonymous Eurographics: Network Service . . . . . 127--127
Anonymous Editorial . . . . . . . . . . . . . . . i--i
David Duke and
Roberto Scopigno Editorial: Computer Graphics Forum . . . 128--128
Cyrille Damez and
Nicolas Holzschuch and
François X. Sillion Space--time Hierarchical Radiosity with
Clustering and Higher-Order Wavelets . . 129--141
A. Formella and
K. Müller A Viewpoint-Dependent Approach to Ray
Trace Free-Form Surfaces . . . . . . . . 143--155
F. Hurtado and
M. Noy and
J.-M. Robert and
V. Sacristán and
S. Skiena Visualizing Objects with Mirrors . . . . 157--166
Y. K. Liu and
B. \vZalik and
H. Yang An Integer One-Pass Algorithm for Voxel
Traversal . . . . . . . . . . . . . . . 167--172
D. Strnad and
N. Guid Modeling Trees with Hypertextures . . . 173--187
Dan Su and
Philip Willis Image Interpolation by Pixel-Level
Data-Dependent Triangulation . . . . . . 189--201
Robert S. Laramee and
Helwig Hauser and
Helmut Doleisch and
Benjamin Vrolijk and
Frits H. Post and
Daniel Weiskopf State of the Art Reviews: The State of
the Art in Flow Visualization: Dense and
Texture-Based Techniques . . . . . . . . 203--221
K. W. Brodlie and
D. A. Duce and
J. R. Gallop and
J. P. R. B. Walton and
J. D. Wood State of the Art Reviews: Distributed
and Collaborative Visualization . . . . 223--251
Henry Fuchs Invited Presentations: Immersive
Integration of Physical and Virtual
Environments . . . . . . . . . . . . . . 268--268
Mathieu Desbrun Invited Presentations: Applied Geometry:
Discrete Differential Calculus for
Graphics . . . . . . . . . . . . . . . . 269--269
Philip Dutré Invited Presentations: Image-based
Relighting, and Computer Vision . . . . 270--270
Jukka Arvo and
Mika Hirvikorpi and
Joonas Tyystjärvi Real-time Illumination and Shadows:
Approximate Soft Shadows win an
Image-Space Flood-Fill Algorithm . . . . 271--279
Chunhui Mei and
Jiaoying Shi and
Fuli Wu Real-time Illumination and Shadows:
Rendering with Spherical Radiance
Transport Maps . . . . . . . . . . . . . 281--290
Mateu Sbert and
László Szécsi and
László Szirmay-Kalos Real-time Illumination and Shadows:
Real-time Light Animation . . . . . . . 291--299
Amit Shesh and
Baoquan Chen Shape modelling: SMARTPAPER: an
Interactive and User Friendly Sketching
System . . . . . . . . . . . . . . . . . 301--310
Jian. J. Zhang and
L. H. You Shape modelling: Fast Surface Modelling
Using a 6th Order PDE . . . . . . . . . 311--320
Sebti Foufou and
Lionel Garnier Shape modelling: Dupin Cyclide Blends
Between Quadric Surfaces for Shape
Modeling . . . . . . . . . . . . . . . . 321--330
Aravind Krishnaswamy and
Gladimir V. G. Baranoski Natural Phenomena and Aging: a
Biophysically-Based Spectral Model of
Light Interaction with Human Skin . . . 331--340
Brett Desbenoit and
Eric Galin and
Samir Akkouche Natural Phenomena and Aging: Simulating
and modeling lichen growth . . . . . . . 341--350
Callum Galbraith and
Lars Mündermann and
Brian Wyvill Natural Phenomena and Aging: Implicit
Visualization and Inverse Modeling of
Growing Trees . . . . . . . . . . . . . 351--360
Carles Bosch and
Xavier Pueyo and
Stéphane Mérillou and
Djamchid Ghazanfarpour Natural Phenomena and Aging: a
Physically-Based Model for Rendering
Realistic Scratches . . . . . . . . . . 361--370
M. Gopi and
David Eppstein Geometry Processing: Single-Strip
Triangulation of Manifolds with
Arbitrary Topology . . . . . . . . . . . 371--379
Sébastien Valette and
Jean-Marc Chassery Geometry Processing: Approximated
Centroidal Voronoi Diagrams for Uniform
Polygonal Mesh Coarsening . . . . . . . 381--389
Klaus Hildebrandt and
Konrad Polthier Geometry Processing: Anisotropic
Filtering of Non-Linear Surface Features 391--400
C. Andujar and
P. Brunet and
A. Chica and
I. Navazo and
J. Rossignac and
A. Vinacua Geometry Processing: Computing Maximal
Tiles and Application to Impostor-Based
Simplification . . . . . . . . . . . . . 401--410
Parag Chaudhuri and
Prem Kalra and
Subhashis Banerjee Stylized Animation and Rendering: a
System for View-Dependent Animation . . 411--420
Johannes Zander and
Tobias Isenberg and
Stefan Schlechtweg and
Thomas Strothotte Stylized Animation and Rendering: High
Quality Hatching . . . . . . . . . . . . 421--430
Daisuke Tasaki and
Shinji Mizuno and
Minoru Okada Stylized Animation and Rendering:
Virtual Drypoint by a Model-driven
Strategy . . . . . . . . . . . . . . . . 431--440
Shuzhen Wang and
Wolfgang Heidrich Image Calibration and Matching: The
Design of an Inexpensive Very High
Resolution Scan Camera System . . . . . 441--450
Ramesh Raskar and
Jeroen van Baar and
Thomas Willwacher and
Srinivas Rao Image Calibration and Matching: Quadric
Transfer for Immersive Curved Screen
Displays . . . . . . . . . . . . . . . . 451--460
Eric Bourque and
Gregory Dudek Image Calibration and Matching:
Procedural Texture Matching and
Transformation . . . . . . . . . . . . . 461--468
Tino Weinkauf and
Holger Theisel and
Hans-Christian Hege and
Hans-Peter Seidel Scientific Visualization: Topological
Construction and Visualization of Higher
Order $3$D Vector Fields . . . . . . . . 469--478
D. Weiskopf Scientific Visualization: Dye Advection
Without the Blur: a Level-Set Approach
for Texture-Based Visualization of
Unsteady Flow . . . . . . . . . . . . . 479--488
Benjamin Mora and
David S. Evert Scientific Visualization: Instant
Volumetric Understanding with
Order-Independent Volume Rendering . . . 489--497
C. Andújar and
P. Vázquez and
M. Fairén Navigation and Crowd Behaviour in
Virtual Environments: Way-Finder: guided
tours through complex walkthrough models 499--508
Fabrice Lamarche and
Stéphane Donikian Navigation and Crowd Behaviour in
Virtual Environments: Crowd of Virtual
Humans: a New Approach for Real Time
Navigation in Complex and Structured
Environments . . . . . . . . . . . . . . 509--518
Mankyu Sung and
Michael Gleicher and
Stephen Chenney Navigation and Crowd Behaviour in
Virtual Environments: Scalable behaviors
for crowd simulation . . . . . . . . . . 519--528
S. Hasegawa and
M. Sato Simulation with Haptics and Sound:
Real-time Rigid Body Simulation for
Haptic Interactions Based on Contact
Volume of Polygonal Objects . . . . . . 529--538
Yoshinori Dobashi and
Tsuyoshi Yamamoto and
Tomoyuki Nishita Simulation with Haptics and Sound:
Synthesizing Sound from Turbulent Field
using Sound Textures for Interactive
Fluid Simulation . . . . . . . . . . . . 539--545
Jeffrey L. Schoner and
Jochen Lang and
Hans-Peter Seidel Simulation with Haptics and Sound:
Measurement-Based Interactive Simulation
of Viscoelastic Solids . . . . . . . . . 547--556
Avneesh Sud and
Miguel A. Otaduy and
Dinesh Manocha Distance Fields and Collision Detection:
DiFi: Fast $3$D Distance Field
Computation Using Graphics Hardware . . 557--566
Jan Klein and
Gabriel Zachmann Distance Fields and Collision Detection:
Point Cloud Collision Detection . . . . 567--576
Xiaobin Wu and
Jörg Peters Distance Fields and Collision Detection:
Interference Detection for Subdivision
Surfaces . . . . . . . . . . . . . . . . 577--584
László Szécsi and
Mateu Sbert and
László Szirmay-Kalos Sampling for Global Illumination:
Combined Correlated and Importance
Sampling in Direct Light Source
Computation and Environment Mapping . . 585--593
Ingo Waldyz and
Johannes Günthery and
Philipp Slusalleky Sampling for Global Illumination:
Balancing Considered Harmful --- Faster
Photon Mapping using the Voxel Volume
Heuristic --- . . . . . . . . . . . . . 595--603
Jean-Philippe Farrugia and
Bernard Péroche Sampling for Global Illumination: a
Progressive Rendering Algorithm Using an
Adaptive Perceptually Based Image Metric 605--614
Ji\vrí Bittner and
Michael Wimmer and
Harald Piringer and
Werner Purgathofer GPU-based Rendering: Coherent
Hierarchical Culling: Hardware Occlusion
Queries Made Useful . . . . . . . . . . 615--624
Daniel Weiskopf and
Tobias Schafhitzel and
Thomas Ertl GPU-based Rendering: GPU-Based Nonlinear
Ray Tracing . . . . . . . . . . . . . . 625--633
Ming Li and
Marcus Magnor and
Hans-Peter Seidel GPU-based Rendering:
Hardware-Accelerated Rendering of Photo
Hulls . . . . . . . . . . . . . . . . . 635--642
Jainhua Wu and
Leif Kobbelt Point-based Techniques: Optimized
Sub-Sampling of Point Sets for Surface
Splatting . . . . . . . . . . . . . . . 643--652
Gaël Guennebaud and
Lo\"\ic Barthe and
Mathias Paulin Point-based Techniques: Deferred
Splatting . . . . . . . . . . . . . . . 653--660
Sören Grimm and
Stefan Bruckner and
Armin Kanitsar and
Eduard Gröller Point-based Techniques: VOTS: VOlume
doTS as a Point-Based Representation of
Volumetric Data . . . . . . . . . . . . 661--668
Volker Blanz and
Kristina Scherbaum and
Thomas Vetter and
Hans-Peter Seidel Retargeting and Animating Faces:
Exchanging Faces in Images . . . . . . . 669--676
Yang Wang and
Xiaolei Huang and
Chan-Su Lee and
Song Zhang and
Zhiguo Li and
Dimitris Samaras and
Dimitris Metaxas and
Ahmed Elgammal and
Peisen Huang Retargeting and Animating Faces: High
Resolution Acquisition, Learning and
Transfer of Dynamic 3-D Facial
Expressions . . . . . . . . . . . . . . 677--686
Kyunggun Na and
Moonryul Jung Retargeting and Animating Faces:
Hierarchical Retargetting of Fine Facial
Motions . . . . . . . . . . . . . . . . 687--695
Chandrajit Bajaj and
Insung Ihm and
Jungki Min and
Jinsang Oh SIMD Optimization of Linear Expressions
for Programmable Graphics Hardware . . . 697--714
Haitao Zhang and
Feng Qiu and
Arie Kaufman Fast Hybrid Approach for Texturing Point
Models . . . . . . . . . . . . . . . . . 715--725
S. Schein and
G. Elber Placement of Deformable Objects . . . . 727--739
M. Platings and
A. M. Day Compression of Large-Scale Terrain Data
for Real-Time Visualization Using a
Tiled Quad Tree . . . . . . . . . . . . 741--759
Roland Schregle and
Jan Wienold Physical Validation of Global
Illumination Methods: Measurement and
Error Analysis . . . . . . . . . . . . . 761--781
Giuseppe Patan\`e and
Michela Spagnuolo and
Bianca Falcidieno Para-Graph: Graph-Based Parameterization
of Triangle Meshes with Arbitrary Genus 783--797
Raquel Urtasun and
Pascal Glardon and
Ronan Boulic and
Daniel Thalmann and
Pascal Fua Style-Based Motion Synthesis . . . . . . 799--812
M. B. Vieira and
P. P. Martins Jr. and
A. A. Araújo and
M. Cord and
S. Philipp-Foliguet Smooth Surface Reconstruction Using
Tensor Fields as Structuring Elements 813--823
Antônio W. Vieira and
Thomas Lewiner and
Luiz Velho and
Hélio Lopes and
Geovan Tavares Stellar Mesh Simplification Using
Probabilistic Optimization . . . . . . . 825--838
S. D. Laycock and
R. G. Laycock and
G. Ryder and
J. Juarez-Comboni and
C. Montes de Oca Reports: SIGGRAPH 2004: Los Angeles,
California, 8--12 August 2004 . . . . . 839--840
Ronan Boulic and
Dinesh K. Pai and
Norman Badler and
Mathieu Desbrun and
Lionel Reveret Reports: ACM/EG Symposium on Computer
Animation 2004 . . . . . . . . . . . . . 841--841
Roberto Scopigno and
Denis Zorin and
Pierre Alliez and
Jean-Daniel Boissonnat Reports: Second Symposium on Geometry
Processing: Nice, France, 8--10 June
2004 . . . . . . . . . . . . . . . . . . 842--842
Mark Ollila Reports: Eurographics Symposium on
Rendering: Norrköping, Sweden, 21--23
June 2004 . . . . . . . . . . . . . . . 843--843
Richard Keiser Reports: EG/IEEE Symposium on
Point-Based Graphics: Zurich,
Switzerland, 2--4 June 2004 . . . . . . 844--844
Michael Doggett and
Anselmo Lastra Reports: Graphics Hardware 2004:
Grenoble, France, 29--30 August 2004 . . 845--845
Anonymous Eurographics: New Eurographics Fellows 846--847
Anonymous Eurographics: 25th EUROGRAPHICS General
Assembly: Grenoble, France, 4 September
2004 . . . . . . . . . . . . . . . . . . 848--852
Anonymous Eurographics: Report of the Statutory
Auditors to the General Meeting of the
Members of Eurographics Association
Geneva . . . . . . . . . . . . . . . . . 853--853
Anonymous Index: Author Index Volume 23 (2004) . . 854--858
David Duke and
Roberto Scopigno Editorial . . . . . . . . . . . . . . . i--i
Pere Brunet and
Phil Willis and
Hans-Peter Seidel Editorial of the EG Chairs: EG Editorial 1--1
G. Li and
W. Ma and
H. Bao A New Interpolatory Subdivision for
Quadrilateral Meshes . . . . . . . . . . 3--16
Feng Dong and
Hai Lin and
Gordon Clapworthy Cutting and Pasting Irregularly Shaped
Patches for Texture Synthesis . . . . . 17--26
Dave Rudolf and
David Mould and
Eric Neufeld A Bidirectional Deposition Model of Wax
Crayons . . . . . . . . . . . . . . . . 27--39
Tom Mertens and
Jan Kautz and
Philippe Bekaert and
Frank Van Reeth and
Hans-Peter Seidel Efficient Rendering of Local Subsurface
Scattering . . . . . . . . . . . . . . . 41--49
Koichi Onoue and
Tomoyuki Nishita An Interactive Deformation System for
Granular Material . . . . . . . . . . . 51--60
M. Teschner and
S. Kimmerle and
B. Heidelberger and
G. Zachmann and
L. Raghupathi and
A. Fuhrmann and
M.-P. Cani and
F. Faure and
N. Magnenat-Thalmann and
W. Strasser and
P. Volino State of the Art Reviews: Collision
Detection for Deformable Objects . . . . 61--81
G. Müller and
J. Meseth and
M. Sattler and
R. Sarlette and
R. Klein State of the Art Reviews: Acquisition,
Synthesis, and Rendering of
Bidirectional Texture Functions . . . . 83--109
Dirk Bartz State of the Art Reviews: Virtual
Endoscopy in Research and Clinical
Practice . . . . . . . . . . . . . . . . 111--126
Anonymous Reports: Eurographics Awards Programme 127--129
Alan Chalmers and
David Arnold Reports: VAST2003 5--7 November 2003 . . 130--131
Co-Chairs Oliver Deussen and
Charles Hanson and
Daniel Keim and
Dietmar Saupe Reports: Vissym04 . . . . . . . . . . . 132--132
Bruno Raffin Reports: 2004 Eurographics Symposium on
Parallel Graphics and Visualization . . 133--133
Anonymous Eurographics: CGForum 2005 Cover Image:
``CrowdBrush'' by Branislav Ulicny,
Pablo De Heras Ciechomski and Mireille
Clavien . . . . . . . . . . . . . . . . 134--135
Anonymous Editorial: EG Editorial . . . . . . . . i--i
Stefan Schlechtweg and
Tobias Germer and
Thomas Strothotte RenderBots --- Multi-Agent Systems for
Direct Image Generation . . . . . . . . 137--148
Aditi Majumder and
M. Gopi Modeling Color Properties of Tiled
Displays . . . . . . . . . . . . . . . . 149--163
Nicholas A. Diakopoulos and
Peter D. Stephenson Anti-Aliased Lines Using Run-Masks . . . 165--172
Frederic Cordier and
Nadia Magnenat-Thalmann A Data-Driven Approach for Real-Time
Clothes Simulation . . . . . . . . . . . 173--183
Masanori Kakimoto and
Kaoru Matsuoka and
Tomoyuki Nishita and
Takeshi Naemura and
Hiroshi Harashima Glare Generation Based on Wave Optics 185--193
Scott Schaefer and
Joe Warren Dual Marching Cubes: Primal Contouring
of Dual Grids . . . . . . . . . . . . . 195--201
G. Ryder and
A. M. Day State of the Art Reviews: Survey of
Real-Time Rendering Techniques for
Crowds . . . . . . . . . . . . . . . . . 203--215
Ken Brodlie and
John Brooke and
Min Chen and
David Chisnall and
Ade Fewings and
Chris Hughes and
Nigel W. John and
Mark W. Jones and
Mark Riding and
Nicolas Roard State of the Art Reviews: Visual
Supercomputing: Technologies,
Applications and Challenges . . . . . . 217--245
David Duke and
Roberto Scopigno Editorial . . . . . . . . . . . . . . . i--i
Marc Christie and
Jean-Marie Normand Interaction: a Semantic Space
Partitioning Approach to Virtual Camera
Composition . . . . . . . . . . . . . . 247--256
Joe Laszlo and
Michael Neff and
Karan Singh Interaction: Predictive Feedback for
Interactive Control of Physics-based
Characters . . . . . . . . . . . . . . . 257--265
K. Foster and
P. Jepp and
B. Wyvill and
M. C. Sousa and
C. Galbraith and
J. A. Jorge Interaction: Pen-and-Ink for BlobTree
Implicit Models . . . . . . . . . . . . 267--276
Jianhua Wu Leif Kobbelt Geometry I: Structure Recovery via
Hybrid Variational Surface Approximation 277--284
Florian Steinke and
Bernhard Schölkopf and
Volker Blanz Geometry I: Support Vector Machines for
$3$D Shape Processing . . . . . . . . . 285--294
ByungMoon Kim and
Jarek Rossignac Geometry I: GeoFilter: Geometric
Selection of Mesh Filter Parameters . . 295--302
Markus Hadwiger and
Christian Sigg and
Henning Scharsach and
Khatja Bühler and
Markus Gross Rendering I: Real-Time Ray-Casting and
Advanced Shading of Discrete Isosurfaces 303--312
Samuli Laine and
Timo Aila Rendering I: Hierarchical Penumbra
Casting . . . . . . . . . . . . . . . . 313--322
Vlastimil Havran and
Robert Herzog and
Hans-Peter Seidel Rendering I: Fast Final Gathering via
Reverse Photon Mapping . . . . . . . . . 323--332
Chunhui Mei and
Voicu Popescu and
Elisha Sacks Rendering I: The Occlusion Camera . . . 335--342
R. Kulpa and
F. Multon and
B. Arnaldi Animation: Morphology-independent
representation of motions for
interactive human-like animation . . . . 343--351
Hyun-Chul Lee and
In-Kwon Lee Animation: Automatic Synchronization of
Background Music and Motion in Computer
Animation . . . . . . . . . . . . . . . 353--361
L. Kavan and
J. \vZára Animation: Fast Collision Detection for
Skeletally Deformable Models . . . . . . 363--372
Zheng Guo and
Kok Cheong Wong Animation: Skinning With Deformable
Chunks . . . . . . . . . . . . . . . . . 373--381
James A. Paterson and
David Claus and
Andrew W. Fitzgibbon Rendering II: BRDF and geometry capture
from extended inhomogeneous samples
using flash photography . . . . . . . . 383--391
Xavier Décoret Rendering II: $N$-Buffers for efficient
depth map query . . . . . . . . . . . . 393--400
Mi\los\law Smyk and
Shin-ichi Kinuwaki and
Roman \Dbarurikovi\vc and
Karol Myszkowski Rendering II: Temporally Coherent
Irradiance Caching for High Quality
Animation Rendering . . . . . . . . . . 401--412
Alfie Abdul-Rahman and
Min Chen Rendering II: Spectral Volume Rendering
based on the Kubelka-Munk Theory . . . . 413--422
Karl Rasche and
Robert Geist and
James Westall Image and Video Processing: Re-coloring
Images for Gamuts of Lower Dimension . . 423--432
Holger Winnemöller and
Ankit Mohan and
Jack Tumblin and
Bruce Gooch Image and Video Processing: Light
Waving: Estimating Light Positions From
Photographs Alone . . . . . . . . . . . 433--438
Volker Scholz and
Timo Stich and
Michael Keckeisen and
Markus Wacker and
Marcus Magnor Image and Video Processing: Garment
Motion Capture Using Color-Coded
Patterns . . . . . . . . . . . . . . . . 439--447
B. P. Tiddeman and
M. R. Stirrat and
D. I. Perrett Image and Video Processing: Towards
Realism in Facial Image Transformation:
Results of a Wavelet MRF Method . . . . 449--456
Pablo Diaz-Gutierrez and
M. Gopi and
Renato Pajarola Geometry II: Hierarchyless
Simplification, Stripification and
Compression of Triangulated
Two-Manifolds . . . . . . . . . . . . . 457--467
Felix Kälberer and
Konrad Polthier and
Ulrich Reitebuch and
Max Wardetzky Geometry II: FreeLence --- Coding with
Free Valences . . . . . . . . . . . . . 469--478
M. Marinov and
L. Kobbelt Geometry II: Automatic Generation of
Structure Preserving Multiresolution
Models . . . . . . . . . . . . . . . . . 479--486
Makoto Okabe and
Shigeru Owada and
Takeo Igarash Modelling Nature: Interactive Design of
Botanical Trees using Freehand Sketches
and Example-based Editing . . . . . . . 487--496
L. Streit and
P. Federl and
M. C. Sousa Modelling Nature: Modelling Plant
Variation Through Growth . . . . . . . . 497--506
S. Behrendt and
C. Colditz and
O. Franzke and
J. Kopf and
O. Deussen Modelling Nature: Realistic real-time
rendering of landscapes using billboard
clouds . . . . . . . . . . . . . . . . . 507--516
Paolo Pingi and
Andrea Fasano and
Paolo Cignoni and
Claudio Montani and
Roberto Scopigno Geometry III: Exploiting the scanning
sequence for automatic registration of
large sets of range maps . . . . . . . . 517--526
Stephan Bischoff and
Leif Kobbelt Geometry III: Structure Preserving CAD
Model Repair . . . . . . . . . . . . . . 527--536
Chien.-Chang Ho and
Fu-Che Wu and
Bing-Yu Chen and
Yung-Yu Chuang and
Ming Ouhyoung Geometry III: Cubical Marching Squares:
Adaptive Feature Preserving Surface
Extraction from Volume Data . . . . . . 537--545
Justin Hensley and
Thorsten Scheuermann and
Greg Coombe and
Montek Singh and
Anselmo Lastra Texture: Fast Summed-Area Table
Generation and its Applications . . . . 547--555
Marco Tarini and
Paolo Cignoni Texture: Pinchmaps: textures with
customizable discontinuities . . . . . . 557--568
A. Nicoll and
J. Meseth and
G. Müller and
R. Klein Texture: Fractional Fourier Texture
Masks: Guiding Near-Regular Texture
Synthesis . . . . . . . . . . . . . . . 569--579
Dan Julius and
Vladislav Kraevoy and
Alla Sheffer Geometry IV: D-Charts: Quasi-Developable
Mesh Segmentation . . . . . . . . . . . 581--590
Chung-Ming Wang and
Yu-Ming Cheng Geometry IV: an Efficient Information
Hiding Algorithm for Polygon Models . . 591--600
Rhaleb Zayer and
Christian Rössl and
Zachi Karni and
Hans-Peter Seidel Geometry IV: Harmonic Guidance for
Surface Deformation . . . . . . . . . . 601--609
Mario Botsch and
Leif Kobbelt Geometry IV: Real-Time Shape Editing
using Radial Basis Functions . . . . . . 611--621
J. Hamill and
R. McDonnell and
S. Dobbyn and
C. O'Sullivan Perception: Perceptual Evaluation of
Impostor Representations for Virtual
Humans and Buildings . . . . . . . . . . 623--633
Grzegorz Krawczyk and
Karol Myszkowski and
Hans-Peter Seidel Perception: Lightness Perception in Tone
Reproduction for High Dynamic Range
Images . . . . . . . . . . . . . . . . . 635--645
Vidya Setlur and
Conrad Albrecht-Buehler and
Amy A. Gooch and
Sam Rossoff and
Bruce Gooch Perception: Semanticons: Visual
Metaphors as File Icons . . . . . . . . 647--656
G. Guennebaud and
L. Barthe and
M. Paulin Points: Interpolatory Refinement for
Real-Time Processing of Point-Based
Geometry . . . . . . . . . . . . . . . . 657--666
Martin Wicke and
Denis Steinemann and
Markus Gross Points: Efficient Animation of
Point-Sampled Thin Shells . . . . . . . 667--676
Bart Adams and
Richard Keiser and
Mark Pauly and
Leonidas J. Guibas and
Markus Gross and
Philip Dutré Points: Efficient Raytracing of
Deforming Point-Sampled Surfaces . . . . 677--684
Jens Krüger and
Rüdiger Westermann GPU & Hardware: GPU Simulation and
Rendering of Volumetric Effects for
Computer Games and Virtual Environments 685--693
László Szirmay-Kalos and
Barnabás Aszódi and
István Lazányi and
Mátyás Premecz GPU & Hardware: Approximate Ray-Tracing
on the GPU with Distance Impostors . . . 695--704
Daniel Cotting and
Remo Ziegler and
Markus Gross and
Henry Fuchs GPU & Hardware: Adaptive Instant
Displays: Continuously Calibrated
Projections Using Per-Pixel Light
Control . . . . . . . . . . . . . . . . 705--714
Steve Collins Invited Presentations: Kinematics,
Dynamics, Biomechanics: Evolution of
Autonomy in Game Animation . . . . . . . xx--xx
Rob Cook Invited Presentations: Movie Making at
Pixar: a Collaboration of Art and
Technology . . . . . . . . . . . . . . . xix--xix
Pat Hanrahan Invited Presentations: Realistic or
Abstract Imagery: The Future of Computer
Graphics? . . . . . . . . . . . . . . . xxi--xxi
Carlos E. Scheidegger and
João L. D. Comba and
Rudnei D. Da Cunha Practical CFD Simulations on
Programmable Graphics Hardware using
SMAC . . . . . . . . . . . . . . . . . . 715--728
Siome Goldenstein and
Christian Vogler and
Luiz Velho Adaptive Deformable Models for Graphics
and Vision . . . . . . . . . . . . . . . 729--741
A. Wojde\l and
L. J. M. Rothkrantz Parametric Generation of Facial
Expressions Based on FACS . . . . . . . 743--757
Jianhui Zhao and
Ling Li and
Kwoh Chee Keong $3$D Posture Reconstruction and Human
Animation from $2$D Feature Points . . . 759--771
Gustavo Patow and
Xavier Pueyo A Survey of Inverse Surface Design From
Light Transport Behavior Specification 773--789
Jordi Esteve and
Pere Brunet and
\`Alvar Vinacua Approximation of a Variable Density
Cloud of Points by Shrinking a Discrete
Membrane . . . . . . . . . . . . . . . . 791--807
K. W. Brodlie and
M. R. Asim and
K. Unsworth Constrained Visualization Using the
Shepard Interpolation Family . . . . . . 809--820
Ken Museth and
David E. Breen and
Ross T. Whitaker and
Sean Mauch and
David Johnson Algorithms for Interactive Editing of
Level Set Models . . . . . . . . . . . . 821--841
Jon Hasselgren and
Tomas Akenine-Möller and
Samuli Laine A Family of Inexpensive Sampling Schemes 843--848
S. D. Laycock and
R. G. Laycock and
A. M. Day Reports: Siggraph 2005 Los Angeles,
California, 31st July--4th August 2005 849--850
Anonymous Eurographics: 26th EUROGRAPHICS General
Assembly . . . . . . . . . . . . . . . . 851--857
Anonymous Eurographics: New EUROGRAPHICS Fellows 858--859
Anonymous Eurographics: Report of the Statutory
Auditors to the General Meeting of the
Members of Eurographics Association
Geneva . . . . . . . . . . . . . . . . . 860--860
Anonymous Index: Author Index Volume 24 (2005) . . ii--vi
David Duke and
Roberto Scopigno Editorial . . . . . . . . . . . . . . . i--i
Phil Willis Obituaries: In Memoriam: Professor Dick
Grimsdale 1929--2005 . . . . . . . . . . 1--2
David Duce Obituaries: In Memoriam: Jürgen Schönhut 3--4
A. Artusi and
C. Gatta and
D. Marini and
W. Purgathofer and
A. Rizzi Speed-up Technique for a Local Automatic
Colour Equalization Model . . . . . . . 5--14
Xiao-Hua Cai and
Yun-Tao Jia and
Xi Wang and
Shi-Min Hu and
Ralph R. Martin Rendering Soft Shadows using
Multilayered Shadow Fins . . . . . . . . 15--28
Katrien Jacobs and
Céline Loscos Classification of Illumination Methods
for Mixed Reality . . . . . . . . . . . 29--51
Juan José Jiménez and
Francisco R. Feito and
Rafael J. Segura and
Carlos J. Ogáyar Particle Oriented Collision Detection
using Simplicial Coverings and
Tetra-Trees . . . . . . . . . . . . . . 53--68
R. G. Laycock and
A. M. Day Image Registration in a Coarse
Three-Dimensional Virtual Environment 69--82
S. Laine and
T. Aila A Weighted Error Metric and Optimization
Method for Antialiasing Patterns . . . . 83--94
E. Martí and
D. Gil and
C. Juli\`a A PBL Experience in the Teaching of
Computer Graphics . . . . . . . . . . . 95--103
J. Zara Virtual Reality Course --- a Natural
Enrichment of Computer Graphics Classes 105--112
F. P. Vidal and
F. Bello and
K. W. Brodlie and
N. W. John and
D. Gould and
R. Phillips and
N. J. Avis State of the Art Review: Principles and
Applications of Computer Graphics in
Medicine . . . . . . . . . . . . . . . . 113--137
Baoquan Chen Reports: 2nd Eurographics Workshop on
Sketch-Based Interfaces and Modeling
Trinity College Dublin, Ireland, August
28--29, 2005
\path=http://www.eg.org/sbm/= . . . . . 139--140
Oliver Deussen Konstanz Reports: 16th Eurographics Workshop on
Rendering Konstanz, Germany, 29th
June--1st July 2005 . . . . . . . . . . 141--141
Mark Mudge and
Nick Ryan and
Roberto Scopigno Reports: VAST 2005 November 7--11, Pisa,
Italy . . . . . . . . . . . . . . . . . 142--142
Anonymous Reports: 4th International Workshop on
Volume Graphics . . . . . . . . . . . . 143--143
Eric Galin and
Pierre Poulin Reports: Eurographics Symposium on
Natural Phenomena . . . . . . . . . . . 144--144
László Neumann and
Mateu Sbert and
Bruce Gooch and
Werner Purgathofer Reports: Computational Aesthetics 2005
Eurographics Workshop on Computational
Aesthetics in Graphics, Visualization
and Imaging Girona, Spain, 18--20 May
2005 . . . . . . . . . . . . . . . . . . 145--146
Anonymous Eurographics: CGForum 2006 Cover Image
``Charles VI, Holy Roman Emperor'' by
Mario Sorman, Christopher Zach, Lukas
Zebedin and Konrad Karner . . . . . . . 147--148
David Duke and
Roberto Scopigno Editorial . . . . . . . . . . . . . . . i--i
D. Fradin and
D. Meneveaux and
P. Lienhardt A Hierarchical Topology-Based Model for
Handling Complex Indoor Scenes . . . . . 149--162
Manuel N. Gamito and
Steve C. Maddock Anti-aliasing with Stratified B-Spline
Filters of Arbitrary Degree . . . . . . 163--172
J. Mahovsky and
B. Wyvill Memory-Conserving Bounding Volume
Hierarchies with Coherent Raytracing . . 173--182
Stavros G. Papageorgiou and
Nikos A. Aspragathos Transformation and Normal Vector
Calculation of Parametrically Defined
Surfaces Based on Dual Vectors and Screw
Theory: Application to Phong's Shading
Model . . . . . . . . . . . . . . . . . 183--195
Oliver Matias van Kaick and
Hélio Pedrini A Comparative Evaluation of Metrics for
Fast Mesh Simplification . . . . . . . . 197--210
Samuel Atlan and
Michael Garland Interactive Multiresolution Editing and
Display of Large Terrains . . . . . . . 211--223
Yang Liu and
George Chen and
Nelson Max and
Christian Hofsetz and
Peter McGuinness Undersampled Light Field Rendering by a
Plane Sweep . . . . . . . . . . . . . . 225--236
Christiane Ulbricht and
Alexander Wilkie and
Werner Purgathofer State of the Art Review: Verification of
Physically Based Rendering Algorithms 237--255
Mathieu Desbrun Reports: Third Eurographics Symposium on
Geometry Processing (in cooperation with
ACM SIGGRAPH): Vienna, Austria, July
4--6, 2005 . . . . . . . . . . . . . . . 257--257
Andreas Neumann Reports: SVG.Open 2005 Conference . . . 258--259
Anonymous Errata . . . . . . . . . . . . . . . . . 261--261
David Duke and
Roberto Scopigno Editorial . . . . . . . . . . . . . . . i--i
U. H. Augsdörfer and
N. A. Dodgson and
M. A. Sabin Geometry: Tuning Subdivision by
Minimising Gaussian Curvature Variation
Near Extraordinary Vertices . . . . . . 263--272
Matt Olson and
Hao Zhang Geometry: Silhouette Extraction in Hough
Space . . . . . . . . . . . . . . . . . 273--282
Zhongping Ji and
Ligang Liu and
Zhonggui Chen and
Guojin Wang Geometry: Easy Mesh Cutting . . . . . . 283--291
David Roger and
Nicolas Holzschuch Rendering: Accurate Specular Reflections
in Real-Time . . . . . . . . . . . . . . 293--302
Jaakko Lehtinen and
Samuli Laine and
Timo Aila Rendering: an Improved Physically-Based
Soft Shadow Volume Algorithm . . . . . . 303--312
Voicu Popescu and
Chunhui Mei and
Jordan Dauble and
Elisha Sacks Rendering: Reflected-Scene Impostors for
Realistic Reflections at Interactive
Rates . . . . . . . . . . . . . . . . . 313--322
Junho Kim and
Sungyul Choe and
Seungyong Lee Geometry Compression and Decompression:
Multiresolution Random Accessible Mesh
Compression . . . . . . . . . . . . . . 323--331
E. Gobbetti and
F. Marton and
P. Cignoni and
M. Di Benedetto and
F. Ganovelli Geometry Compression and Decompression:
C-BDAM --- Compressed Batched Dynamic
Adaptive Meshes for Terrain Rendering 333--342
Chih-Chun Chen and
Jung-Hong Chuang Geometry Compression and Decompression:
Texture Adaptation for Progressive
Meshes . . . . . . . . . . . . . . . . . 343--350
Shaohua Fan and
Stephen Chenney and
Bo Hu and
Kam-Wah Tsui and
Yu-chi Lai Photorealistic and Image Based
Rendering: Optimizing Control Variate
Estimators for Rendering . . . . . . . . 351--357
Michael W. Y. Lam and
Gladimir V. G. Baranoski Photorealistic and Image Based
Rendering: a Predictive Light Transport
Model for the Human Iris . . . . . . . . 359--368
Gero Müller and
Ralf Sarlette and
Reinhard Klein Photorealistic and Image Based
Rendering: Data-driven Local Coordinate
Systems for Image-Based Rendering . . . 369--378
P. Jenke and
M. Wand and
M. Bokeloh and
A. Schilling and
W. Straßer Geometry Reconstruction: Bayesian Point
Cloud Reconstruction . . . . . . . . . . 379--388
Andrei Sharf and
Thomas Lewiner and
Ariel Shamir and
Leif Kobbelt and
Daniel Cohen--Or Geometry Reconstruction: Competing
Fronts for Coarse--to--Fine Surface
Reconstruction . . . . . . . . . . . . . 389--398
Tamy Boubekeur and
Wolfgang Heidrich and
Xavier Granier and
Christophe Schlick Geometry Reconstruction: Volume-Surface
Trees . . . . . . . . . . . . . . . . . 399--406
M. Johnson and
G. J. Brostow and
J. Shotton and
O. Arandjelovic and
V. Kwatra and
R. Cipolla Images and Tone Mapping: Semantic Photo
Synthesis . . . . . . . . . . . . . . . 407--413
Akiko Yoshida and
Rafa\l Mantiuk and
Karol Myszkowski and
Hans-Peter Seidel Images and Tone Mapping: Analysis of
Reproducing Real-World Appearance on
Displays of Varying Dynamic Range . . . 415--426
Kaleigh Smith and
Grzegorz Krawczyk and
Karol Myszkowski and
Hans-Peter Seidel Images and Tone Mapping: Beyond Tone
Mapping: Enhanced Depiction of Tone
Mapped HDR Images . . . . . . . . . . . 427--438
Taehyun Rhee and
J. P. Lewis and
Ulrich Neumann Animation: Real-Time Weighted Pose-Space
Deformation on the GPU . . . . . . . . . 439--448
Takaaki Shiratori and
Atsushi Nakazawa and
Katsushi Ikeuchi Animation: Dancing-to-Music Character
Animation . . . . . . . . . . . . . . . 449--458
Rachel Heck and
Lucas Kovar and
Michael Gleicher Animation: Splicing Upper-Body Actions
with Locomotion . . . . . . . . . . . . 459--466
J. Loviscach Deformations: Wrinkling Coarse Meshes on
the GPU . . . . . . . . . . . . . . . . 467--476
William Baxter and
Ken-ichi Anjyo Deformations: Latent Doodle Space . . . 477--485
Seung-Hyun Yoon and
Myung-Soo Kim Deformations: Sweep-based Freeform
Deformations . . . . . . . . . . . . . . 487--496
Alexander Greß and
Michael Guthe and
Reinhard Klein Animation Rendering: GPU-based Collision
Detection for Deformable Parameterized
Surfaces . . . . . . . . . . . . . . . . 497--506
Sung-Eui Yoon and
Dinesh Manocha Animation Rendering: Cache-Efficient
Layouts of Bounding Volume Hierarchies 507--516
Johannes Günther and
Heiko Friedrich and
Ingo Wald and
Hans-Peter Seidel and
Philipp Slusallek Animation Rendering: Ray Tracing
Animated Scenes using Motion
Decomposition . . . . . . . . . . . . . 517--525
John Schreiner and
Carlos E. Scheidegger and
Shachar Fleishman and
Cláudio T. Silva Mesh Processing: Direct (Re)Meshing for
Efficient Surface Processing . . . . . . 527--536
Martin Marinov and
Leif Kobbelt Mesh Processing: a Robust Two-Step
Procedure for Quad-Dominant Remeshing 537--546
Eitan Grinspun and
Yotam Gingold and
Jason Reisman and
Denis Zorin Mesh Processing: Computing discrete
shape operators on general meshes . . . 547--556
Philip Willis Matting and Compositing: Projective
Alpha Colour . . . . . . . . . . . . . . 557--566
Yu Guan and
Wei Chen and
Xiao Liang and
Zi'ang Ding and
Qunsheng Peng Matting and Compositing: Easy Matting
--- a Stroke Based Approach for
Continuous Image Matting . . . . . . . . 567--576
Mark Grundland and
Rahul Vohra and
Gareth P. Williams and
Neil A. Dodgson Matting and Compositing: Cross Dissolve
Without Cross Fade: Preserving Contrast,
Color and Salience in Image Compositing 577--586
Yun Jang and
Ralf P. Botchen and
Andreas Lauser and
David S. Ebert and
Kelly P. Gaither and
Thomas Ertl Visualization: Enhancing the Interactive
Visualization of Procedurally Encoded
Multifield Data with Ellipsoidal Basis
Functions . . . . . . . . . . . . . . . 587--596
Christof Rezk-Salama and
Andreas Kolb Visualization: Opacity Peeling for
Direct Volume Rendering . . . . . . . . 597--606
T. Weinkauf and
H. Theisel and
H.-C. Hege and
H.-P. Seidel Visualization: Topological Structures in
Two-Parameter-Dependent $2$D Vector
Fields . . . . . . . . . . . . . . . . . 607--616
T. Ijiri and
S. Owada and
T. Igarashi Modelling I: Seamless Integration of
Initial Sketching and Subsequent Detail
Editing in Flower Modeling . . . . . . . 617--624
Philippe Decaudin and
Dan Julius and
Jamie Wither and
Laurence Boissieux and
Alla Sheffer and
Marie-Paule Cani Modelling I: Virtual Garments: a Fully
Geometric Approach for Clothing Design 625--634
C. Walder and
B. Schölkopf and
O. Chapelle Modelling I: Implicit Surface Modelling
with a Globally Regularised Basis of
Compact Support . . . . . . . . . . . . 635--644
V. Blanz and
I. Albrecht and
J. Haber and
H.-P. Seidel Modelling II: Creating Face Models from
Vague Mental Images . . . . . . . . . . 645--654
Gleb Bahmutov and
Voicu Popescu and
Mihai Mudure Modelling II: Efficient Large Scale
Acquisition of Building Interiors . . . 655--662
Pascal Barla and
Simon Breslav and
Joëlle Thollot and
François Sillion and
Lee Markosian Modelling II: Stroke Pattern Analysis
and Synthesis . . . . . . . . . . . . . 663--671
Herbert Edelsbrunner Invited Presentations: a Primer on
Topological Persistence . . . . . . . . xvii--xvii
Reinhard Klein Invited Presentations: Data Preparation
for Real-time High Quality Rendering of
Complex Models . . . . . . . . . . . . . xviii--xviii
Jos Stam Invited Presentations: Towards a Unified
Dynamical Solver for Computer Graphics xix--xix
Maria Andréia and
Formico Rodrigues Guest Editorial: Selected Papers from
the 18th Brazilian Symposium on Computer
Graphics and Image Processing (SIBGRAPI'
2005) . . . . . . . . . . . . . . . . . 673--674
L. Tonietto and
M. Walter and
C. R. Jung A Randomized Approach for Patch-based
Texture Synthesis using Wavelets . . . . 675--684
Thomas Lewiner and
Marcos Craizer and
Hélio Lopes and
Sinésio Pesco and
Luiz Velho and
Esdras Medeiros GEncode: Geometry-driven compression for
General Meshes . . . . . . . . . . . . . 685--695
J. E. Gain and
W. Straßer AFRIGRAPH: Computer Graphics in Africa 697--698
Dirk Staneker and
Dirk Bartz and
Straßer Wolfgang Occlusion-Driven Scene Sorting for
Efficient Culling . . . . . . . . . . . 699--708
Bruce Merry and
Patrick Marais and
James Gain Compression of Dense and Regular Point
Clouds . . . . . . . . . . . . . . . . . 709--716
A. Adamson and
M. Alexa Anisotropic Point Set Surfaces . . . . . 717--724
Lionel Atty and
Nicolas Holzschuch and
Marc Lapierre and
Jean-Marc Hasenfratz and
Charles Hansen and
François X. Sillion Soft Shadow Maps: Efficient Sampling of
Light Source Visibility . . . . . . . . 725--741
Cristina Neacsu and
Karen Daniels Translational Covering of Closed Planar
Cubic B-Spline Curves . . . . . . . . . 743--757
Huiying Xu and
Yinlong Sun Compact Representation of Spectral BRDFs
Using Fourier Transform and Spherical
Harmonic Expansion . . . . . . . . . . . 759--775
Raanan Fattal and
Dani Lischinski Pose Controlled Physically Based Motion 777--787
Olga Sorkine State of the Art Reviews: Differential
Representations for Mesh Processing . . 789--807
Andrew Nealen and
Matthias Müller and
Richard Keiser and
Eddy Boxerman and
Mark Carlson State of the Art Reviews: Physically
Based Deformable Models in Computer
Graphics . . . . . . . . . . . . . . . . 809--836
Jacob Barhak Reports: GRAPP 2006 International
Conference on Computer Graphics Theory
and Applications . . . . . . . . . . . . 837--837
Luis Paulo Santos Reports: 2006 Eurographics Symposium on
Parallel Graphics and Visualization . . 838--838
Alla Sheffer and
Konrad Polthier Reports: Symposium on Geometry
Processing 2006: Cagliari, Italy, June
26--28 2006 . . . . . . . . . . . . . . 839--839
Judy Brown and
Werner Hansmann Reports: Education Programme at
Eurographics 2006 . . . . . . . . . . . 840--841
David Duce Reports: The John Lansdown Award 2006 842--843
Anonymous Eurographics: 27th EUROGRAPHICS General
Assembly . . . . . . . . . . . . . . . . 844--849
Anonymous Eurographics: New EUROGRAPHICS Fellows 850--851
Anonymous Eurographics: Report of the Statutory
Auditors to the General Meeting of the
Members of Eurographics Association
Geneva . . . . . . . . . . . . . . . . . 852--852
Anonymous Index: Author Index Volume 25 (2006) . . 853--857
David Duke and
Roberto Scopigno Editorial . . . . . . . . . . . . . . . i--i
Guillaume Lavoué and
Florent Dupont and
Atilla Baskurt A framework for quad/triangle
subdivision surface fitting: Application
to mechanical objects . . . . . . . . . 1--14
Tianshu Zhou and
Jim X. Chen and
Mark Pullen Accurate Depth of Field Simulation in
Real Time . . . . . . . . . . . . . . . 15--23
K. C. Hui and
A. H. C. Lee and
Y. H. Lai Accelerating Refractive Rendering of
Transparent Objects . . . . . . . . . . 24--33
Hongbo Fu and
Oscar Kin-Chung Au and
Chiew-Lan Tai Effective Derivation of Similarity
Transformations for Implicit Laplacian
Mesh Editing . . . . . . . . . . . . . . 34--45
Markus Giegl and
Michael Wimmer Unpopping: Solving the Image-Space Blend
Problem for Smooth Discrete LOD
Transitions . . . . . . . . . . . . . . 46--49
S. D. Laycock and
A. M. Day A Survey of Haptic Rendering Techniques 50--65
Romain Soulié and
Stéphane Mérillou and
Olivier Terraz and
Djamchid Ghazanfarpour Modeling and Rendering of Heterogeneous
Granular Materials: Granite Application 66--79
John D. Owens and
David Luebke and
Naga Govindaraju and
Mark Harris and
Jens Krüger and
Aaron E. Lefohn and
Timothy J. Purcell State of the Art Review: a Survey of
General-Purpose Computation on Graphics
Hardware . . . . . . . . . . . . . . . . 80--113
Roger Hubbold and
Joaquim Jorge and
Ming Lin Reports: 12$^{th}$ Eurographics
Symposium on Virtual Environments . . . 114--115
Norishige Chiba and
Eric Galin Reports: 2nd EG workshop on Natural
Phenomena September 5th, 2007 Vienna
(Austria) . . . . . . . . . . . . . . . 116--116
R. G. Laycock and
S. D. Laycock and
G. Ryder and
A. M. Day Reports: Siggraph 2006 Boston,
Massachusetts, 30th July--3rd August
2006 . . . . . . . . . . . . . . . . . . 117--118
Werner Purgathofer Reports: EUROGRAPHICS'2006 4 --- 8
September, 2006 Vienna, Austria . . . . 119--122
Anonymous Eurographics: Eurographics Honorary
Fellowship . . . . . . . . . . . . . . . 123--124
Anonymous Eurographics: Eurographics Honorary
Fellowship . . . . . . . . . . . . . . . 125--126
Anonymous Eurographics: Eurographics Fellow . . . 127--128
Anonymous Eurographics: CGForum 2007 Cover Image
``Trillion Triangle Terrain'' by Andreas
Dietrich, Gerd Marmitt and Philipp
Slusallek . . . . . . . . . . . . . . . 129--130
Editors David Duke and
Roberto Scopigno Editorial . . . . . . . . . . . . . . . i--i
M. Sabha and
P. Peers and
P. Dutré Texture Synthesis using Exact
Neighborhood Matching . . . . . . . . . 131--142
P.-P. Vázquez Automatic Light Source Placement for
Maximum Visual Information Recovery . . 143--156
Q. Li Smooth Piecewise Polynomial Blending
Operations for Implicit Shapes . . . . . 157--171
M. Servin and
C. Lacoursi\`ere Massless Cable for Real-time Simulation 172--184
G. Li and
W. Ma A Method for Constructing Interpolatory
Subdivision Schemes and Blending
Subdivisions . . . . . . . . . . . . . . 185--201
E. Eisemann and
X. Décoret On Exact Error Bounds for View-Dependent
Simplification . . . . . . . . . . . . . 202--213
R. Schnabel and
R. Wahl and
R. Klein Efficient RANSAC for Point-Cloud Shape
Detection . . . . . . . . . . . . . . . 214--226
J.-P. Pons and
J.-D. Boissonnat A Lagrangian Approach to Dynamic
Interfaces through Kinetic Triangulation
of the Ambient Space . . . . . . . . . . 227--239
Anonymous Reports: EG2008 --- Call for Papers . . 240--240
Anonymous Reports: Eurographics Symposium on
Rendering Nicosia, Cyprus, June 26--28,
2006 . . . . . . . . . . . . . . . . . . 241--241
Editors David Duke and
Roberto Scopigno Editorial . . . . . . . . . . . . . . . i--i
Nico Galoppo and
Miguel A. Otaduy and
Serhat Tekin and
Markus Gross and
Ming C. Lin Skinning and Mesh Deformation: Soft
Articulated Characters with Fast Contact
Handling . . . . . . . . . . . . . . . . 243--253
Shin Yoshizawa and
Alexander Belyaev and
Hans-Peter Seidel Skinning and Mesh Deformation:
Skeleton-based Variational Mesh
Deformations . . . . . . . . . . . . . . 255--264
Ofir Weber and
Olga Sorkine and
Yaron Lipman and
Craig Gotsman Skinning and Mesh Deformation:
Context-Aware Skeletal Shape Deformation 265--274
Basile Sauvage and
Stefanie Hahmann and
Georges-Pierre Bonneau Skinning and Mesh Deformation: Volume
Preservation of Multiresolution Meshes 275--283
K. Scherbaum and
M. Sunkel and
H.-P. Seidel and
V. Blanz Faces: Prediction of Individual
Non-Linear Aging Trajectories of Faces 285--294
Ig-Jae Kim and
Hyeong-Seok Ko Faces: $3$D Lip-Synch Generation with
Data-Faithful Machine Learning . . . . . 295--301
Soh Masuko and
Junichi Hoshino Faces: Head-eye Animation Corresponding
to a Conversation for CG Characters . . 303--312
L. H. You and
X. S. Yang and
M. Pachulski and
Jian J. Zhang Modeling and Segmentation: Boundary
Constrained Swept Surfaces for Modelling
and Animation . . . . . . . . . . . . . 313--322
Andrei Sharf and
Thomas Lewiner and
Ariel Shamir and
Leif Kobbelt Modeling and Segmentation: On-the-fly
Curve-skeleton Computation for $3$D
Shapes . . . . . . . . . . . . . . . . . 323--328
Lin Lu and
Yi-King Choi and
Wenping Wang and
Myung-Soo Kim Modeling and Segmentation: Variational
$3$D Shape Segmentation for Bounding
Volume Computation . . . . . . . . . . . 329--338
Mario Botsch and
Mark Pauly and
Martin Wicke and
Markus Gross Deformation: Adaptive Space Deformations
Based on Rigid Cells . . . . . . . . . . 339--347
Min Gyu Choi and
Seung Yong Woo and
Hyeong-Seok Ko Deformation: Real-Time Simulation of
Thin Shells . . . . . . . . . . . . . . 349--354
Martin Wicke and
Mario Botsch and
Markus Gross Deformation: a Finite Element Method on
Convex Polyhedra . . . . . . . . . . . . 355--364
Pengbo Bo and
Wenping Wang Surfaces: Geodesic-Controlled
Developable Surfaces for Modeling Paper
Bending . . . . . . . . . . . . . . . . 365--374
Felix Kälberer and
Matthias Nieser and
Konrad Polthier Surfaces: QuadCover --- Surface
Parameterization using Branched
Coverings . . . . . . . . . . . . . . . 375--384
Rong Liu and
Hao Zhang Surfaces: Mesh Segmentation via Spectral
Embedding and Contour Analysis . . . . . 385--394
Maxim Shevtsov and
Alexei Soupikov and
Alexander Kapustin Ray Tracing: Highly Parallel Fast
KD-tree Construction for Interactive Ray
Tracing of Dynamic Scenes . . . . . . . 395--404
P. Cignoni and
M. Di Benedetto and
F. Ganovelli and
E. Gobbetti and
F. Marton and
R. Scopigno Ray Tracing: Ray-Casted BlockMaps for
Large Urban Models Visualization . . . . 405--413
Stefan Popov and
Johannes Günther and
Hans-Peter Seidel and
Philipp Slusallek Ray Tracing: Stackless KD-Tree Traversal
for High Performance GPU Ray Tracing . . 415--424
B. Segovia and
J. C. Iehl and
B. Péroche Global Illumination (1): Metropolis
Instant Radiosity . . . . . . . . . . . 425--434
Remo Ziegler and
Simon Bucheli and
Lukas Ahrenberg and
Marcus Magnor and
Markus Gross Global Illumination (1): a Bidirectional
Light Field --- Hologram Transform . . . 435--446
Martin Fuchs and
Hendrik P. A. Lensch and
Volker Blanz and
Hans-Peter Seidel Global Illumination (1): Superresolution
Reflectance Fields: Synthesizing images
for intermediate light directions . . . 447--456
V. Mihalef and
D. Metaxas and
M. Sussman Fluid and Motion Capture: Textured
Liquids based on the Marker Level Set 457--466
Markus Schlattmann and
Ferenc Kahlesz and
Ralf Sarlette and
Reinhard Klein Fluid and Motion Capture: Markerless 4
gestures 6 DOF real-time visual tracking
of the human hand with automatic
initialization . . . . . . . . . . . . . 467--476
Qian Yu and
Qing Li and
Zhigang Deng Fluid and Motion Capture: Online Motion
Capture Marker Labeling for Multiple
Interacting Articulated Targets . . . . 477--483
Minghao Pan and
Rui Wang Xinguo Liu and
Qunsheng Peng and
Hujun Bao Global Illumination (2): Precomputed
Radiance Transfer Field for Rendering
Interreflections in Dynamic Scenes . . . 485--493
Paul Green and
Jan Kautz and
Frédo Durand Global Illumination (2): Efficient
Reflectance and Visibility
Approximations for Environment Map
Rendering . . . . . . . . . . . . . . . 495--502
Robert Herzog and
Vlastimil Havran and
Shinichi Kinuwaki and
Karol Myszkowski and
Hans-Peter Seidel Global Illumination (2): Global
Illumination using Photon Ray Splatting 503--513
Michael Schwarz and
Marc Stamminger Shadows and Visibility: Bitmask Soft
Shadows . . . . . . . . . . . . . . . . 515--524
Gaël Guennebaud and
Lo\"\ic Barthe and
Mathias Paulin Shadows and Visibility: High-Quality
Adaptive Soft Shadow Mapping . . . . . . 525--533
Elmar Eisemann and
Xavier Décoret Shadows and Visibility: Visibility
Sampling on GPU and Applications . . . . 535--544
Kun Xu and
Yue Gao and
Yong Li and
Tao Ju and
Shi-Min Hu Material and Image Based Rendering:
Real-time homogeneous translucent
material editing . . . . . . . . . . . . 545--552
C. Andújar and
J. Boo and
P. Brunet and
M. Fairén and
I. Navazo and
P. Vázquez and
\`A. Vinacua Material and Image Based Rendering:
Omni-directional Relief Impostors . . . 553--560
Michael Waschbüsch and
Stephan Würmlin and
Markus Gross Material and Image Based Rendering: $3$D
Video Billboard Clouds . . . . . . . . . 561--569
Soonmin Bae and
Frédo Durand Imaging (1): Defocus Magnification . . . 571--579
Grzegorz Krawczyk and
Karol Myszkowski and
Hans-Peter Seidel Imaging (1): Contrast Restoration by
Adaptive Countershading . . . . . . . . 581--590
J. Telleen and
A. Sullivan and
J. Yee and
O. Wang and
P. Gunawardane and
I. Collins and
J. Davis Imaging (1): Synthetic Shutter Speed
Imaging . . . . . . . . . . . . . . . . 591--598
J. Assa and
L. Wolf Image and Color: Diorama Construction
From a Single Image . . . . . . . . . . 599--608
Songhua Xu and
Haisheng Tan and
Xiantao Jiao and
Francis C. M. Lau and
Yunhe Pan Image and Color: a Generic Pigment Model
for Digital Painting . . . . . . . . . . 609--618
Tae-hoon Kim and
Jongwoo Ahn and
Min Gyu Choi Image and Color: Image Dequantization:
Restoration of Quantized Colors . . . . 619--626
Masanori Kakimoto and
Tomoaki Tatsukawa and
Yukiteru Mukai and
Tomoyuki Nishita Imaging (2): Interactive Simulation of
the Human Eye Depth of Field and Its
Correction by Spectacle Lenses . . . . . 627--636
Nico Pietroni and
Miguel A. Otaduy and
Bernd Bickel and
Fabio Ganovelli and
Markus Gross Imaging (2): Texturing Internal Surfaces
from a Few Cross Sections . . . . . . . 637--644
M. Kraus and
M. Strengert Imaging (2): Depth-of-Field Rendering by
Pyramidal Image Processing . . . . . . . 645--654
Alon Lerner and
Yiorgos Chrysanthou and
Dani Lischinski Crowds and Animation: Crowds by Example 655--664
Sébastien Paris and
Julien Pettré and
Stéphane Donikian Crowds and Animation: Pedestrian
Reactive Navigation for Crowd
Simulation: a Predictive Approach . . . 665--674
Michael Neff and
Irene Albrecht and
Hans-Peter Seidel Crowds and Animation: Layered
Performance Animation with Correlation
Maps . . . . . . . . . . . . . . . . . . 675--684
Daniel Cotting and
Markus Gross Interaction, VR, and Visualization:
Interactive Visual Workspaces with
Dynamic Foveal Areas and Adaptive
Composite Interfaces . . . . . . . . . . 685--694
Gerwin De Haan and
René Molenaar and
Michal Koutek and
Frits H. Post Interaction, VR, and Visualization:
Consistent Viewing and Interaction for
Multiple Users in Projection-Based VR
Systems . . . . . . . . . . . . . . . . 695--704
Wei Chen and
Aidong Lu and
David S. Ebert Interaction, VR, and Visualization:
Shape-aware Volume Illustration . . . . 705--714
S. Bruckner and
M. E. Gröller Interaction, VR, and Visualization:
Style Transfer Functions for
Illustrative Volume Rendering . . . . . 715--724
Henrik Wann Jensen Invited Talks: Reverse Engineering
Nature . . . . . . . . . . . . . . . . . xvii--xvii
Radim \vSára Invited Talks: What can Computer
Graphics expect from $3$D Computer
Vision? . . . . . . . . . . . . . . . . xix--xix
Ben Sawyer Invited Talks: Serious Games: Broadening
Games Impact Beyond Entertainment . . . xviii--xviii
S. Beckhaus and
K. J. Blom Teaching, Exploring,
Learning---Developing Tutorials for
In-Class Teaching and Self-Learning . . 725--736
T. A. Davis Graphics-Based Learning in First-Year
Computer Science . . . . . . . . . . . . 737--742
G. V. G. Baranoski and
J. G. Rokne Rendering Plasma Phenomena: Applications
and Challenges . . . . . . . . . . . . . 743--768
A. Coelho and
M. Bessa and
A. Augusto Sousa and
F. Nunes Ferreira Expeditious Modelling of Virtual Urban
Environments with Geospatial L-systems 769--782
L. Rodríguez and
I. Navazo and
\`A. Vinacua Data-driven Tetrahedral Mesh Subdivision 783--793
S. Battiato and
G. Di Blasi and
G. M. Farinella and
G. Gallo Digital Mosaic Frameworks --- An
Overview . . . . . . . . . . . . . . . . 794--812
P. Marais and
J. Gain and
D. Shreiner Distance-Ranked Connectivity Compression
of Triangle Meshes . . . . . . . . . . . 813--823
M. Chen and
C. Correa and
S. Islam and
M. W. Jones and
P.-Y. Shen and
D. Silver and
S. J. Walton and
P. J. Willis Manipulating, Deforming and Animating
Sampled Object Representations . . . . . 824--852
W. B. Langdon Book Review . . . . . . . . . . . . . . 853--853
M. Callieri Book Review: \booktitleOpenGL Shading
Language by Randi J. Rost . . . . . . . 853--854
George Drettakis Reports: Outstanding Technical
Contributions Award 2007 . . . . . . . . 855--855
Mario Botsch Reports: Young Researcher Award 2007 . . 856--856
Jan Kautz Reports: Young Researcher Award 2007 . . 857--857
David Duce Reports: The John Lansdown Award 2007 858--859
Anonymous Reports: 28th EUROGRAPHICS General
Assembly . . . . . . . . . . . . . . . . 860--866
Anonymous Reports: New EUROGRAPHICS Fellows . . . 867--868
Anonymous Reports: Report of the Statutory
Auditors to the General Meeting of the
Members of Eurographics Association
Geneva . . . . . . . . . . . . . . . . . 869--869
Anonymous Reports: CGF Reviewers . . . . . . . . . 870--870
Anonymous Index: Index . . . . . . . . . . . . . . 871--876
Anonymous Erratum . . . . . . . . . . . . . . . . 877--877
David Duke and
Roberto Scopigno Editorial . . . . . . . . . . . . . . . i--i
C. Dyken and
M. Reimers and
J. Seland Real-Time GPU Silhouette Refinement
using Adaptively Blended Bézier Patches 1--12
E. Eisemann and
X. Décoret Occlusion Textures for Plausible Soft
Shadows . . . . . . . . . . . . . . . . 13--23
R. Marroquim and
A. Maximo and
R. Farias and
C. Esperança Volume and Isosurface Rendering with
GPU-Accelerated Cell Projection . . . . 24--35
A. Chica and
J. Williams and
C. Andujar and
P. Brunet and
I. Navazo and
J. Rossignac and
A. Vinacua Pressing: Smooth Isosurfaces with Flats
from Binary Grids . . . . . . . . . . . 36--46
Gilles Valette and
Stéphanie Prévost and
Laurent Lucas and
Joël Léonard A Dynamic Model of Cracks Development
Based on a $3$D Discrete Shrinkage
Volume Propagation . . . . . . . . . . . 47--62
Ron J. Balsys and
K. G. Suffern and
Huw Jones Point-Based Rendering of Non-Manifold
Surfaces . . . . . . . . . . . . . . . . 63--72
Y. K. Liu and
H. Y. Song and
B. \vZalik A General Multi-step Algorithm for Voxel
Traversing Along a Line . . . . . . . . 73--80
Sangwon Lee and
David Feng and
Cindy Grimm and
Bruce Gooch A Sketch-Based User Interface for
Reconstructing Architectural Drawings 81--90
C. Hofsetz and
N. Max and
R. Bastos Object-Space Visibility Ordering for
Point-Based and Volume Rendering . . . . 91--101
T. Boubekeur and
C. Schlick A Flexible Kernel for Adaptive Mesh
Refinement on GPU . . . . . . . . . . . 102--113
Ares Lagae and
Philip Dutré A Comparison of Methods for Generating
Poisson Disk Distributions . . . . . . . 114--129
Adam Moerschell and
John D. Owens Distributed Texture Memory in a
Multi-GPU Environment . . . . . . . . . 130--151
Johannes Mezger and
Bernhard Thomaszewski and
Simon Pabst and
Wolfgang Strasser Report: CGForum 2008 Cover Image . . . . 152--153
L. Liu and
C. Bajaj and
J. O. Deasy and
D. A. Low and
T. Ju Scanning and Reconstruction: Surface
Reconstruction From Non-parallel Curve
Networks . . . . . . . . . . . . . . . . 155--163
Darko Pavi\'c and
Leif Kobbelt Scanning and Reconstruction:
High-Resolution Volumetric Computation
of Offset Surfaces with Feature
Preservation . . . . . . . . . . . . . . 165--174
Alexander Bogomjakov and
Craig Gotsman Scanning and Reconstruction: Reduced
Depth and Visual Hulls of Complex $3$D
Scenes . . . . . . . . . . . . . . . . . 175--182
Robert Herzog and
Shinichi Kinuwaki and
Karol Myszkowski and
Hans-Peter Seidel Perception for Rendering and Animation:
Render2MPEG: a Perception-based
Framework Towards Integrating Rendering
and Video Compression . . . . . . . . . 183--192
Kaleigh Smith and
Pierre-Edouard Landes and
Joëlle Thollot and
Karol Myszkowski Perception for Rendering and Animation:
Apparent Greyscale: a Simple and Fast
Conversion to Perceptually Accurate
Images and Video . . . . . . . . . . . . 193--200
P. S. A. Reitsma and
J. Andrews and
N. S. Pollard Perception for Rendering and Animation:
Effect of Character Animacy and
Preparatory Motion on Perceptual
Magnitude of Errors in Ballistic Motion 201--210
Remo Ziegler and
Simone Croci and
Markus Gross Occlusion and Volume Rendering: Lighting
and Occlusion in a Wave-Based Framework 211--220
Oliver Mattausch and
Ji\vrí Bittner and
Michael Wimmer Occlusion and Volume Rendering: CHC++:
Coherent Hierarchical Culling Revisited 221--230
Marco Agus and
Enrico Gobbetti and
José Antonio Iglesias Guiti\`an and
Fabio Marton and
Giovanni Pintore Occlusion and Volume Rendering: GPU
Accelerated Direct Volume Rendering on
an Interactive Light Field Display . . . 231--240
Michael Eigensatz and
Robert W. Sumner and
Mark Pauly Geometry Processing: Curvature-Domain
Shape Processing . . . . . . . . . . . . 241--250
B. Vallet and
B. Lévy Geometry Processing: Spectral Geometry
Processing with Manifold Harmonics . . . 251--260
D. Brunner and
G. Brunnett Geometry Processing: Fast Force Field
Approximation and its Application to
Skeletonization of Discrete $3$D Objects 261--270
Oliver Wang and
James Davis and
Erika Chuang and
Ian Rickard and
Krystle De Mesa and
Chirag Dave Video and Relighting: Video Relighting
Using Infrared Illumination . . . . . . 271--279
C. Hermans and
C. Vanaken and
T. Mertens and
F. Van Reeth and
P. Bekaert Video and Relighting: Augmented
Panoramic Video . . . . . . . . . . . . 281--290
Massimiliano Corsini and
Marco Callieri and
Paolo Cignoni Video and Relighting: Stereo Light Probe 291--300
Ryan Schmidt and
Karan Singh and
Ravin Balakrishnan Interactive and Sketch-based Techniques:
Sketching and Composing Widgets for $3$D
Manipulation . . . . . . . . . . . . . . 301--310
Eric Bruneton and
Fabrice Neyret Interactive and Sketch-based Techniques:
Real-Time Rendering and Editing of
Vector-based Terrains . . . . . . . . . 311--320
Ryan Schmidt and
Karan Singh Interactive and Sketch-based Techniques:
Sketch-Based Procedural Surface Modeling
and Compositing Using Surface Trees . . 321--330
Thomas Kalbe and
Frank Zeilfelder GPU Rendering and Ray-Casting:
Hardware-Accelerated, High-Quality
Rendering Based on Trivariate Splines
Approximating Volume Data . . . . . . . 331--340
Zhe Fan and
Feng Qiu and
Arie E. Kaufman GPU Rendering and Ray-Casting: Zippy: a
Framework for Computation and
Visualization on a GPU Cluster . . . . . 341--350
Yoshihiro Kanamori and
Zoltan Szego and
Tomoyuki Nishita GPU Rendering and Ray-Casting: GPU-based
Fast Ray Casting for a Large Number of
Metaballs . . . . . . . . . . . . . . . 351--360
Martin Reimers and
Johan Seland GPU Rendering and Ray-Casting: Ray
Casting Algebraic Surfaces using the
Frustum Form . . . . . . . . . . . . . . 361--370
M. Da Silva and
Y. Abe and
J. Popovi\'c Character Animation: Simulation of Human
Motion Data using Short-Horizon
Model-Predictive Control . . . . . . . . 371--380
Eunjung Ju and
Jehee Lee Character Animation: Expressive Facial
Gestures From Motion Capture Data . . . 381--388
Edilson De Aguiar and
Christian Theobalt and
Sebastian Thrun and
Hans-Peter Seidel Character Animation: Automatic
Conversion of Mesh Animations into
Skeleton-based Animations . . . . . . . 389--397
Yuri Pekelny and
Craig Gotsman Character Animation: Articulated Object
Reconstruction and Markerless Motion
Capture from Depth Video . . . . . . . . 399--408
M. Eisemann and
B. De Decker and
M. Magnor and
P. Bekaert and
E. De Aguiar and
N. Ahmed and
C. Theobalt and
A. Sellent Textures and Arrangements: Floating
Textures . . . . . . . . . . . . . . . . 409--418
C. Eisenacher and
S. Lefebvre and
M. Stamminger Textures and Arrangements: Texture
Synthesis From Photographs . . . . . . . 419--428
Takashi Ijiri and
Radomír Mêch and
Takeo Igarashi and
Gavin Miller Textures and Arrangements: an
Example-based Procedural System for
Element Arrangement . . . . . . . . . . 429--436
Florian Steinke and
Matthias Hein and
Jan Peters and
Bernhard Schölkopf Parameterization and Transformations:
Manifold-valued Thin-Plate Splines with
Applications in Computer Graphics . . . 437--448
Mirela Ben-Chen and
Craig Gotsman and
Guy Bunin Parameterization and Transformations:
Conformal Flattening by Curvature
Prescription and Metric Scaling . . . . 449--458
Torsten Langer and
Hans-Peter Seidel Parameterization and Transformations:
Higher Order Barycentric Coordinates . . 459--466
Doyub Kim and
Oh-young Song and
Hyeong-Seok Ko Fluids and Simulation: a Semi-Lagrangian
CIP Fluid Solver without Dimensional
Splitting . . . . . . . . . . . . . . . 467--475
Yoshinori Dobashi and
Yasuhiro Matsuda and
Tsuyoshi Yamamoto and
Tomoyuki Nishita Fluids and Simulation: a Fast Simulation
Method Using Overlapping Grids for
Interactions between Smoke and Rigid
Objects . . . . . . . . . . . . . . . . 477--486
Vivek Kwatra and
Philippos Mordohai and
Rahul Narain and
Sashi Kumar Penta and
Mark Carlsonk and
Marc Pollefeys and
Ming C. Lin Fluids and Simulation: Fluid in Video:
Augmenting Real Video with Simulated
Fluids . . . . . . . . . . . . . . . . . 487--496
Jonas Spillmann and
Matthias Teschner Fluids and Simulation: an Adaptive
Contact Model for the Robust Simulation
of Knots . . . . . . . . . . . . . . . . 497--506
Adam Arbree and
Bruce Walter and
Kavita Bala Rendering and Simplification:
Single-pass Scalable Subsurface
Rendering with Lightcuts . . . . . . . . 507--516
Chih-Wen Chang and
Wen-Chieh Lin and
Tan-Chi Ho and
Tsung-Shian Huang and
Jung-Hong Chuang Rendering and Simplification: Real-Time
Translucent Rendering Using GPU-based
Texture Space Importance Sampling . . . 517--526
Martin Rump and
Gero Müller and
Ralf Sarlette and
Dirk Koch and
Reinhard Klein Rendering and Simplification:
Photo-realistic Rendering of Metallic
Car Paint from Image-Based Measurements 527--536
Amit Shesh and
Baoquan Chen Rendering and Simplification: Efficient
and Dynamic Simplification of Line
Drawings . . . . . . . . . . . . . . . . 537--545
Diego Gutierrez and
Francisco J. Seron and
Adolfo Munoz and
Oscar Anson Rendering Volume Effects: Visualizing
Underwater Ocean Optics . . . . . . . . 547--556
Wojciech Jarosz and
Matthias Zwicker and
Henrik Wann Jensen Rendering Volume Effects: The Beam
Radiance Estimate for Volumetric Photon
Mapping . . . . . . . . . . . . . . . . 557--566
Timo Ropinski and
Jennis Meyer-Spradow and
Stefan Diepenbrock and
Jörg Mensmann and
Klaus Hinrichs Rendering Volume Effects: Interactive
Volume Rendering with Dynamic Ambient
Occlusion and Color Bleeding . . . . . . 567--576
Yael Shor and
Dani Lischinski Imaging and Warping: The Shadow Meets
the Mask: Pyramid-Based Shadow Removal 577--586
Joachim Böttger and
Martin Preiser and
Michael Balzer and
Oliver Deussen Imaging and Warping: Detail-In-Context
Visualization for Satellite Imagery . . 587--596
Andrew Adams and
Natasha Gelfand and
Kari Pulli Imaging and Warping: Viewfinder
Alignment . . . . . . . . . . . . . . . 597--606
Daniel Hubball and
Min Chen and
Phil W. Grant Image-Based Techniques: Image-based
Aging Using Evolutionary Computing . . . 607--616
Su Xuey and
Jiaping Wang and
Xin Tong and
Qionghai Dai and
Baining Guo Image-Based Techniques: Image-based
Material Weathering . . . . . . . . . . 617--626
Minh Hoai Nguyen and
Jean-François Lalonde and
Alexei A. Efros and
Fernando De la Torre Image-Based Techniques: Image-based
Shaving . . . . . . . . . . . . . . . . 627--635
Alexander Bogomjakov and
Craig Gotsman and
Martin Isenburg Points and Meshes: Distortion-Free
Steganography for Polygonal Meshes . . . 637--642
U. Castellani and
M. Cristani and
S. Fantoni and
V. Murino Points and Meshes: Sparse points
matching by combining $3$D mesh saliency
with statistical descriptors . . . . . . 643--652
Gaël Guennebaud and
Marcel Germann and
Markus Gross Points and Meshes: Dynamic Sampling and
Rendering of Algebraic Point Set
Surfaces . . . . . . . . . . . . . . . . 653--662
Vincent Forest and
Lo\"\ic Barthe and
Mathias Paulin Shadows and Lighting: Accurate Shadows
by Depth Complexity Sampling . . . . . . 663--674
Cem Yuksel and
John Keyser Shadows and Lighting: Deep Opacity Maps 675--680
Petrik Clarberg and
Tomas Akenine-Möllery Shadows and Lighting: Practical Product
Importance Sampling for Direct
Illumination . . . . . . . . . . . . . . 681--690
Min H. Kim and
Jan Kautz Imaging and Projectors: Characterization
for High Dynamic Range Imaging . . . . . 691--697
Rafa\l Mantiuk and
Hans-Peter Seidel Imaging and Projectors: Modeling a
Generic Tone-mapping Operator . . . . . 699--708
Ankit Mohan and
Ramesh Raskar and
Jack Tumblin Imaging and Projectors: Agile Spectrum
Imaging: Programmable Wavelength
Modulation for Cameras and Projectors 709--717
Anonymous Invited Talks: Frontmatter . . . . . . . i--xxii
Nicolas Cuntz and
Andreas Kolb and
Robert Strzodka and
Daniel Weiskopf Flow Advection and Geometry Processing:
Particle Level Set Advection for the
Interactive Visualization of Unsteady
$3$D Flow . . . . . . . . . . . . . . . 719--726
Guo-Shi Li and
Xavier Tricoche and
Charles Hansen Flow Advection and Geometry Processing:
Physically-based Dye Advection for Flow
Visualization . . . . . . . . . . . . . 727--734
J. Sahner and
B. Weber and
S. Prohaska and
H. Lamecker Flow Advection and Geometry Processing:
Extraction Of Feature Lines On Surface
Meshes Based On Discrete Morse Theory 735--742
Martijn Wijffelaars and
Roel Vliegen and
Jarke J. Van Wijk and
Erik-Jan Van Der Linden Visualization Tools: Generating Color
Palettes using Intuitive Parameters . . 743--750
Lyn Bartram and
Miao Yao Visualization Tools: Animating Causal
Overlays . . . . . . . . . . . . . . . . 751--758
Danny Holten and
Jarke J. Van Wijk Visualization Tools: Visual Comparison
of Hierarchically Organized Data . . . . 759--766
H. Jänicke and
M. Böttinger and
X. Tricoche and
G. Scheuermann Multivariate Visualization: Automatic
Detection and Visualization of
Distinctive Structures in $3$D Unsteady
Multi-fields . . . . . . . . . . . . . . 767--774
Philipp Muigg and
Johannes Kehrer and
Steffen Oeltze and
Harald Piringer and
Helmut Doleisch and
Bernhard Preim and
Helwig Hauser Multivariate Visualization: a Four-level
Focus+Context Approach to Interactive
Visual Analysis of Temporal Features in
Large Scientific Data . . . . . . . . . 775--782
Robert Sisneros and
C. Ryan Johnson and
Jian Huang Multivariate Visualization: Concurrent
Viewing of Multiple Attribute-Specific
Subspaces . . . . . . . . . . . . . . . 783--790
Sundaresan Raman and
Rephael Wenger Meshes and Volumes: Quality Isosurface
Mesh Generation Using an Extended
Marching Cubes Lookup Table . . . . . . 791--798
B. Chang and
D. Cha and
I. Ihm Meshes and Volumes: Computing Local
Signed Distance Fields for Large
Polygonal Models . . . . . . . . . . . . 799--806
C. Buchart and
D. Borro and
A. Amundarain Meshes and Volumes: GPU Local
Triangulation: an interpolating surface
reconstruction algorithm . . . . . . . . 807--814
A. N. M. Imroz Choudhury and
Kristin C. Potter and
Steven G. Parker Software Visualization: Interactive
Visualization for Memory Reference
Traces . . . . . . . . . . . . . . . . . 815--822
M. Burch and
S. Diehl Software Visualization: TimeRadarTrees:
Visualizing Dynamic Compound Digraphs 823--830
Alexandru Telea and
David Auber Software Visualization: Code Flows:
Visualizing Structural Evolution of
Source Code . . . . . . . . . . . . . . 831--838
C. Rezk-Salama and
S. Todt and
A. Kolb Illustrative and Realistic Volume
Rendering: Raycasting of Light Field
Galleries from Volumetric Data . . . . . 839--846
Peter Rautek and
Stefan Bruckner and
M. Eduard Gröller Illustrative and Realistic Volume
Rendering: Interaction-Dependent
Semantics for Illustrative Volume
Rendering . . . . . . . . . . . . . . . 847--854
W. M. Jainek and
S. Born and
D. Bartz and
W. Straßer and
J. Fischer Illustrative and Realistic Volume
Rendering: Illustrative Hybrid
Visualization and Exploration of
Anatomical and Functional Brain Data . . 855--862
D. F. Keefe and
T. M. O'Brien and
D. B. Baier and
S. M. Gatesy and
E. L. Brainerd and
D. H. Laidlaw Visualization Applications in Life
Sciences: Exploratory Visualization of
Animal Kinematics Using Instantaneous
Helical Axes . . . . . . . . . . . . . . 863--870
Kishore Mosaliganti and
Raghu Machiraju and
Kun Huang and
Gustavo Leone Visualization Applications in Life
Sciences: Geometry-driven Visualization
of Microscopic Structures in Biology . . 871--878
Firdaus Janoos and
Boonthanome Nouansengsy and
Xiaoyin Xu and
Raghu Machiraju and
Stephen T. C. Wong Visualization Applications in Life
Sciences: Classification and Uncertainty
Visualization of Dendritic Spines from
Optical Microscopy Imaging . . . . . . . 879--886
M. A. Westenberg and
S. A. F. T. Van Hijum and
O. P. Kuipers and
J. B. T. M. Roerdink Visualization Applications in Life
Sciences: Visualizing Genome Expression
and Regulatory Network Dynamics in
Genomic and Metabolic Context . . . . . 887--894
Ming Hao and
Daniel A. Keim and
Umeshwar Dayal and
Daniela Oelke and
Chantal Tremblay Visual Analytics: Density Displays for
Data Stream Monitoring . . . . . . . . . 895--902
Thomas Butkiewicz and
Remco Chang and
Zachary Wartell and
William Ribarsky Visual Analytics: Visual Analysis and
Semantic Exploration of Urban LIDAR
Change Detection . . . . . . . . . . . . 903--910
T. May and
J. Kohlhammer Visual Analytics: Towards closing the
analysis gap: Visual generation of
decision supporting schemes from raw
data . . . . . . . . . . . . . . . . . . 911--918
Xiaoyu Wang and
Erin Miller and
Kathleen Smarick and
William Ribarsky and
Remco Chang Visual Analytics: Investigative Visual
Analysis of Global Terrorism . . . . . . 919--926
Hartmut Ziegler and
Daniel A. Keim Visualization Applications: COPERNICUS:
Context-Preserving Engine for Route
Navigation with Interactive
User-modifiable Scaling . . . . . . . . 927--934
Katrin Bidmon and
Sebastian Grottel and
Fabian Bös and
Jürgen Pleiss and
Thomas Ertl Visualization Applications: Visual
Abstractions of Solvent Pathlines near
Protein Cavities . . . . . . . . . . . . 935--942
Jens Bellmann and
Frank Michel and
Eduard Deines and
Martin Hering-Bertram and
Jan Mohring and
Hans Hagen Visualization Applications: Sound
Tracing: Rendering Listener Specific
Acoustic Room Properties . . . . . . . . 943--950
M. Streit and
M. Kalkusch and
K. Kashofer and
D. Schmalstieg Graph Visualization: Navigation and
Exploration of Interconnected Pathways 951--958
O. Gilson and
N. Silva and
P. W. Grant and
M. Chen Graph Visualization: From Web Data to
Visualization via Ontology Mapping . . . 959--966
A. Johannes Pretorius and
Jarke J. Van Wijk Graph Visualization: Visual Inspection
of Multivariate Graphs . . . . . . . . . 967--974
F. Van Ham and
M. Wattenberg Graph Visualization: Centrality Based
Visualization of Small World Graphs . . 975--982
Tobias Isenberg and
Maarten H. Everts and
Jens Grubert and
Sheelagh Carpendale User Studies and User Interaction:
Interactive Exploratory Visualization of
$2$D Vector Fields . . . . . . . . . . . 983--990
Joel P. Martin and
J. Edward Swan II and
Robert J. Moorhead II and
Zhanping Liu and
Shangshu Cai User Studies and User Interaction:
Results of a User Study on $2$D
Hurricane Visualization . . . . . . . . 991--998
Alark Joshi and
Penny Rheingans User Studies and User Interaction:
Evaluation of illustration-inspired
techniques for time-varying data
visualization . . . . . . . . . . . . . 999--1006
Christoph Garth and
Alexander Wiebel and
Xavier Tricoche and
Ken Joy and
Gerik Scheuermann Flow Feature Extraction: Lagrangian
Visualization of Flow-Embedded Surface
Structures . . . . . . . . . . . . . . . 1007--1014
J. C. Anderson and
C. Garth and
M. A. Duchaineau and
K. I. Joy Flow Feature Extraction: Discrete
Multi-Material Interface Reconstruction
for Volume Fraction Data . . . . . . . . 1015--1022
T. Schafhitzel and
J. E. Vollrath and
J. P. Gois and
D. Weiskopf and
A. Castelo and
T. Ertl Flow Feature Extraction:
Topology-Preserving $ \lambda_2 $-based
Vortex Core Line Detection for Flow
Visualization . . . . . . . . . . . . . 1023--1030
K. T. McDonnell and
K. Mueller Parallel Coordinates: Illustrative
Parallel Coordinates . . . . . . . . . . 1031--1038
J. Johansson and
M. Cooper Parallel Coordinates: a Screen Space
Quality Method for Data Abstraction . . 1039--1046
Hong Zhou and
Xiaoru Yuan and
Huamin Qu and
Weiwei Cui and
Baoquan Chen Parallel Coordinates: Visual Clustering
in Parallel Coordinates . . . . . . . . 1047--1054
Christian Rieder and
Felix Ritter and
Matthias Raspe and
Heinz-Otto Peitgen Visualization for Neurology: Interactive
Visualization of Multimodal Volume Data
for Neurosurgical Tumor Treatment . . . 1055--1062
T. Schultz and
N. Sauber and
A. Anwander and
H. Theisel and
H.-P. Seidel Visualization for Neurology: Virtual
Klingler Dissection: Putting Fibers into
Context . . . . . . . . . . . . . . . . 1063--1070
Weri Chen and
Song Zhang and
Stephfan Correia and
David S. Ebert Visualization for Neurology: Abstractive
Representation and Exploration of
Hierarchically Clustered Diffusion
Tensor Fiber Tracts . . . . . . . . . . 1071--1078
Eric Bruneton and
Fabrice Neyret Participating Media: Precomputed
Atmospheric Scattering . . . . . . . . . 1079--1086
Wojciech Jarosz and
Matthias Zwicker and
Henrik Wann Jensen Participating Media: Irradiance
Gradients in the Presence of
Participating Media and Occlusions . . . 1087--1096
Vincent Pegoraro and
Ingo Wald and
Steven G. Parker Participating Media: Sequential Monte
Carlo Adaptation in Low-Anisotropy
Participating Media . . . . . . . . . . 1097--1104
Milo\vs Ha\vsan and
Edgar Velázquez-Armendáriz and
Fabio Pellacini and
Kavita Bala Global Illumination: Tensor Clustering
for Rendering Many-Light Animations . . 1105--1114
David Cline and
Daniel Adams and
Parris Egbert Global Illumination: Table-driven
Adaptive Importance Sampling . . . . . . 1115--1123
Petrik Clarberg and
Tomas Akenine-Möller Local Illumination: Exploiting
Visibility Correlation in Direct
Illumination . . . . . . . . . . . . . . 1125--1136
Dhruv Mahajan and
Yu-Ting Tseng and
Ravi Ramamoorthi Local Illumination: an Analysis of the
In-Out BRDF Factorization for
View-Dependent Relighting . . . . . . . 1137--1145
Jaroslav K\vrivánek and
Mark Colbert Local Illumination: Real-time Shading
with Filtered Importance Sampling . . . 1147--1154
Brent Burley and
Dylan Lacewell Textures: Ptex: Per-Face Texture Mapping
for Production Rendering . . . . . . . . 1155--1164
Yue Dong and
Sylvain Lefebvre and
Xin Tong and
George Drettakis Textures: Lazy Solid Texture Synthesis 1165--1174
Daniel Scherzer and
Michael Wimmer Real Time: Frame Sequential
Interpolation for Discrete
Level-of-Detail Rendering . . . . . . . 1175--1181
Lei Yang and
Pedro V. Sander and
Jason Lawrence Real Time: Geometry-Aware Framebuffer
Level of Detail . . . . . . . . . . . . 1183--1188
K. Boulanger and
K. Bouatouch and
S. Pattanaik Real Time: Rendering Trees with Indirect
Lighting in Real Time . . . . . . . . . 1189--1198
Elmar Eisemann and
Holger Winnemöller and
John C. Hart and
David Salesin Artistic Rendering: Stylized Vector Art
from $3$D Models with Region Support . . 1199--1207
Dongyeon Kim and
Minjung Son and
Yunjin Lee and
Henry Kang and
Seungyong Lee Artistic Rendering: Feature-guided Image
Stippling . . . . . . . . . . . . . . . 1209--1216
Juraj Obert and
Jaroslav K\vrrivánek and
Fabio Pellacini and
Daniel Sýkora and
Sumanta Pattanaik Artistic Rendering: iCheat: a
Representation for Artistic Control of
Indirect Cinematic Lighting . . . . . . 1217--1223
H. Dammertz and
J. Hanika and
A. Keller Ray Tracing 1: Shallow Bounding Volume
Hierarchies for Fast SIMD Ray Tracing of
Incoherent Rays . . . . . . . . . . . . 1225--1233
Ares Lagae and
Philip Dutré Ray Tracing 1: Compact, Fast and Robust
Grids for Ray Tracing . . . . . . . . . 1235--1244
Christian Fuchs and
Michael Heinz and
Marc Levoy and
Hans-Peter Seidel and
Hendrik P. A. Lensch Computational Imaging: Combining
Confocal Imaging and Descattering . . . 1245--1253
Y. Li and
E. Adelson and
A. Agarwala Computational Imaging: ScribbleBoost:
Adding Classification to Edge-Aware
Interpolation of Local Image and Video
Adjustments . . . . . . . . . . . . . . 1255--1264
P. Didyk and
R. Mantiuk and
M. Hein and
H. P. Seidel Computational Imaging: Enhancement of
Bright Video Features for HDR Displays 1265--1274
John Snydre and
Derek Nowrouzezahrai Soft Shadows and Light Fields: Fast Soft
Self-Shadowing on Dynamic Height Fields 1275--1283
Erik Sintorn and
Elmar Eisemann and
Ulf Assarsson Soft Shadows and Light Fields: Sample
Based Visibility for Soft Shadows using
Alias-free Shadow Maps . . . . . . . . . 1285--1292
J. Unger and
S. Gustavson and
P. Larsson and
A. Ynnerman Soft Shadows and Light Fields: Free Form
Incident Light Fields . . . . . . . . . 1293--1301
Ares Lagae and
Philip Dutré Ray Tracing 2: Accelerating Ray Tracing
using Constrained Tetrahedralizations 1303--1312
Christian Lauterbach and
Sung-eui Yoon and
Ming Tang and
Dinesh Manocha Ray Tracing 2: ReduceM: Interactive and
Memory Efficient Ray Tracing of Large
Models . . . . . . . . . . . . . . . . . 1313--1321
Marco Attene and
Michela Mortara and
Michela Spagnuolo and
Bianca Falcidieno Tetrahedra: Hierarchical Convex
Approximation of $3$D Shapes for Fast
Region Selection . . . . . . . . . . . . 1323--1332
Mohammed Mostefa Mesmoudi and
Leila De Floriani and
Umberto Port Tetrahedra: Discrete Distortion in
Triangulated 3-Manifolds . . . . . . . . 1333--1340
Maks Ovsjanikov and
Jian Sun and
Leonidas Guibas Shape Properties: Local and Global:
Global Intrinsic Symmetries of Shapes 1341--1348
Fernando De Goes and
Siome Goldenstein and
Luiz Velho Shape Properties: Local and Global: a
Hierarchical Segmentation of Articulated
Bodies . . . . . . . . . . . . . . . . . 1349--1356
A. F. El Ouafdi and
D. Ziou and
H. Krim Shape Properties: Local and Global: a
smart stochastic approach for manifolds
smoothing . . . . . . . . . . . . . . . 1357--1364
A. Myles and
T. Ni and
J. Peters Smooth Surfaces: Fast Parallel
Construction of Smooth Surfaces from
Meshes with Tri/Quad/Pent Facets . . . . 1365--1372
Charles Loop and
Scott Schaefer Smooth Surfaces: $ G^2 $ Tensor Product
Splines over Extraordinary Vertices . . 1373--1382
Ruotian Ling and
Wenping Wang and
Dongming Yan Smooth Surfaces: Fitting Sharp Features
with Loop Subdivision Surfaces . . . . . 1383--1391
Ramsay Dyer and
Hao Zhang and
Torsten Möller Sampling and Reconstructing Surfaces:
Surface sampling and the intrinsic
Voronoi diagram . . . . . . . . . . . . 1393--1402
Pooran Memari and
Jean-Daniel Boissonnat Sampling and Reconstructing Surfaces:
Provably Good $2$D Shape Reconstruction
from Unorganized Cross-Sections . . . . 1403--1410
J. Manson and
G. Petrova and
S. Schaefer Sampling and Reconstructing Surfaces:
Streaming Surface Reconstruction Using
Wavelets . . . . . . . . . . . . . . . . 1411--1420
Hao Li and
Robert W. Sumner and
Mark Pauly Registering Deforming Surfaces I: Global
Correspondence Optimization for
Non-Rigid Registration of Depth Scans 1421--1430
H. Zhang and
A. Sheffer and
D. Cohen-Or and
Q. Zhou and
O. Van Kaick and
A. Tagliasacchi Registering Deforming Surfaces I:
Deformation-Driven Shape Correspondence 1431--1439
Tillmann Steinbrecher and
Maik Gerth Registering Deforming Surfaces I: Dental
Inlay and Onlay Construction by
Iterative Laplacian Surface Editing . . 1441--1447
Qi-Xing Huang and
Bart Adams and
Martin Wicke and
Leonidas J. Guibas Registering Deforming Surfaces II:
Non-Rigid Registration Under Isometric
Deformations . . . . . . . . . . . . . . 1449--1457
Will Chang and
Matthias Zwicker Registering Deforming Surfaces II:
Automatic Registration for Articulated
Shapes . . . . . . . . . . . . . . . . . 1459--1468
Jochen Süßmuth and
Marco Winter and
Günther Greiner Registering Deforming Surfaces II:
Reconstructing Animated Meshes from
Time-Varying Point Clouds . . . . . . . 1469--1476
David Eppstein and
Michael T. Goodrich and
Ethan Kim and
Rasmus Tamstorf Parameterization and Quad Tiling:
Motorcycle Graphs: Canonical Quad Mesh
Partitioning . . . . . . . . . . . . . . 1477--1486
Patrick Mullen and
Yiying Tong and
Pierre Alliez and
Mathieu Desbrun Parameterization and Quad Tiling:
Spectral Conformal Parameterization . . 1487--1494
Ligang Liu and
Lei Zhang and
Yin Xu and
Craig Gotsman and
Steven J. Gortler Parameterization and Quad Tiling: a
Local/Global Approach to Mesh
Parameterization . . . . . . . . . . . . 1495--1504
M. S. Floater and
C. Schulz Bases and Coordinates: Pointwise radial
minimization: Hermite interpolation on
arbitrary domains . . . . . . . . . . . 1505--1512
K. Hormann and
N. Sukumar Bases and Coordinates: Maximum Entropy
Coordinates for Arbitrary Polytopes . . 1513--1520
Sebastian Martin and
Peter Kaufmann and
Mario Botsch and
Martin Wicke and
Markus Gross Bases and Coordinates: Polyhedral Finite
Elements Using Harmonic Basis Functions 1521--1529
I. Kolingerov\`a Computational Geometry Education for
Computer Graphics Students . . . . . . . 1531--1538
Ariel Shamir A survey on Mesh Segmentation Techniques 1539--1556
Rener Castro and
Thomas Lewiner and
Hélio Lopes and
Geovan Tavares and
Alex Bordignon Statistical optimization of octree
searches . . . . . . . . . . . . . . . . 1557--1566
László Szirmay-Kalos and
Tamás Umenhoffer Displacement Mapping on the GPU ---
State of the Art . . . . . . . . . . . . 1567--1592
Marek Van\vco and
Bernd Hamann and
Guido Brunnett Surface Reconstruction from Unorganized
Point Data with Quadrics . . . . . . . . 1593--1606
Yinlong Sun and
Qiqi Wang Interference Shaders of Thin Films . . . 1607--1631
Roel Martínez and
Mateu Sbert and
László Szirmay-Kalos Improving Multipath Radiosity with
Bundles of Parallel Lines . . . . . . . 1632--1646
Tilo Ochotta and
Dietmar Saupe Image-Based Surface Compression . . . . 1647--1663
J. Munkberg and
P. Clarberg and
J. Hasselgren and
T. Akenine-Möller Practical HDR Texture Compression . . . 1664--1676
Ji-yong Kwon and
In-Kwon Lee Exaggerating Character Motions Using
Sub-Joint Hierarchy . . . . . . . . . . 1677--1686
Gerd Marmitt and
Heiko Friedrich and
Philipp Slusallek State of the Art Review: Efficient
CPU-based Volume Ray Tracing Techniques 1687--1709
Anonymous Auditor's Reports: New EUROGRAPHICS
Fellows . . . . . . . . . . . . . . . . xi--xiv
Anonymous Reports: Computational Aesthetics 2008 i--i
Anonymous Reports: Computational Aesthetics 2009
Call for papers . . . . . . . . . . . . ii--ii
Anonymous Reports: 29th EUROGRAPHICS General
Assembly . . . . . . . . . . . . . . . . iii--x
Yuru Pei and
Hongbin Zha and
Zhongbiao Yuan Skull, Face, and Knits: The Craniofacial
Reconstruction from the Local Structural
Diversity of Skulls . . . . . . . . . . 1711--1718
M. Dellepiane and
N. Pietroni and
N. Tsingos and
M. Asselot and
R. Scopigno Skull, Face, and Knits: Reconstructing
head models from photographs for
individualized 3D-audio processing . . . 1719--1727
S. F. Wang and
S. H. Lai Skull, Face, and Knits: Reconstructing
$3$D Shape, Albedo and Illumination from
a Single Face Image . . . . . . . . . . 1729--1736
Yuki Igarashi and
Takeo Igarashi and
Hiromasa Suzuki Skull, Face, and Knits: Knitting a $3$D
Model . . . . . . . . . . . . . . . . . 1737--1743
M. \vCadík Image Editing: Perceptual Evaluation of
Color-to-Grayscale Image Conversions . . 1745--1754
Chunxiao Liu and
Yingzhen Yang and
Qunsheng Peng and
Jin Wang and
Wei Chen Image Editing: Distortion Optimization
based Image Completion from a Large
Displacement View . . . . . . . . . . . 1755--1764
Chung-Lin Wen and
Chang-Hsi Hsieh and
Bing-Yu Chen and
Ming Ouhyoung Image Editing: Example-based Multiple
Local Color Transfer by Strokes . . . . 1765--1772
Henry Kang and
Seungyong Lee Image Editing: Shape-simplifying Image
Abstraction . . . . . . . . . . . . . . 1773--1780
Timo Stich and
Christian Linz and
Georgia Albuquerque and
Marcus Magnor Moving Images: View and Time
Interpolation in Image Space . . . . . . 1781--1787
Yanlin Weng and
Xiaohan Shi and
Hujun Bao and
Jun Zhang Moving Images: Sketching MLS Image
Deformations On the GPU . . . . . . . . 1789--1796
Yi-Fei Zhang and
Shi-Min Hu and
Ralph R. Martin Moving Images: Shrinkability Maps for
Content-Aware Video Resizing . . . . . . 1797--1804
Bing-Yu Chen and
Ken-Yi Lee and
Wei-Ting Huang and
Jong-Shan Lin Moving Images: Capturing Intention-based
Full-Frame Video Stabilization . . . . . 1805--1814
Hui Zhang and
Guiming Qin and
Kaihuai Qin and
Hanqiu Sun Subdivision and Segmentation: a
Biorthogonal Wavelet Approach based on
Dual Subdivision . . . . . . . . . . . . 1815--1822
Zhongxian Chen and
Xiaonan Luo and
Le Tan and
Binghong Ye and
Jiapeng Chen Subdivision and Segmentation:
Progressive Interpolation based on
Catmull--Clark Subdivision Surfaces . . 1823--1827
Zhuo Shi and
Shujin Lin and
Xiaonan Luo and
Renhong Wang Subdivision and Segmentation:
Interpolatory and Mixed Loop Schemes . . 1829--1835
Dennie Reniers and
Alexandru Telea Subdivision and Segmentation: Patch-type
Segmentation of Voxel Shapes using
Simplified Surface Skeletons . . . . . . 1837--1844
Dennie Reniers and
Alexandru Telea Subdivision and Segmentation: Part-type
Segmentation of Articulated Voxel-Shapes
using the Junction Rule . . . . . . . . 1845--1852
Sebastian Möser and
Patrick Degener and
Roland Wahl and
Reinhard Klein Non-photorealistic Rendering: Context
Aware Terrain Visualization for
Wayfinding and Navigation . . . . . . . 1853--1860
Daychyi Ku and
Shengfeng Qin and
David K. Wright and
Cuixia Ma Non-photorealistic Rendering: Online
Personalised Non-photorealistic
Rendering Technique for $3$D Geometry
from Incremental Sketching . . . . . . . 1861--1868
Jong-Chul Yoon and
In-Kwon Lee and
Henry Kang Non-photorealistic Rendering: a
Hidden-picture Puzzles Generator . . . . 1869--1877
Songhua Xu and
Hao Jiang and
Tao Jin and
Francis C. M. Lau and
Yunhe Pan Non-photorealistic Rendering: Automatic
Facsimile of Chinese Calligraphic
Writings . . . . . . . . . . . . . . . . 1879--1886
Witawat Rungjiratananon and
Zoltan Szego and
Yoshihiro Kanamori and
Tomoyuki Nishita Animation: Real-time Animation of
Sand-Water Interaction . . . . . . . . . 1887--1893
Roland Angst and
Nils Thuerey and
Mario Botsch and
Markus Gross Animation: Robust and Efficient Wave
Simulations on Deforming Meshes . . . . 1895--1900
Juntao Ye Animation: Simulating Inextensible Cloth
Using Impulses . . . . . . . . . . . . . 1901--1907
Masaki Oshita Animation: Smart Motion Synthesis . . . 1909--1918
Damien Rohmer and
Stefanie Hahmann and
Marie-Paule Cani Animation: Local Volume Preservation for
Skinned Characters . . . . . . . . . . . 1919--1927
Ying-Chieh Chen and
Chun-Fa Chang Rendering: a Prism-Free Method for
Silhouette Rendering in Inverse
Displacement Mapping . . . . . . . . . . 1929--1936
C. Bosch and
X. Pueyo and
S. Mérillou and
D. Ghazanfarpour Rendering: a Resolution Independent
Approach for the Accurate Rendering of
Grooved Surfaces . . . . . . . . . . . . 1937--1944
Zhong Ren and
Kun Zhou and
Stephen Lin and
Baining Guo Rendering: Gradient-based Interpolation
and Sampling for Real-time Rendering of
Inhomogeneous, Single-scattering Media 1945--1953
Sungkil Lee and
Gerard Jounghyun Kim and
Seungmoon Choi Rendering: Real-Time Depth-of-Field
Rendering Using Point Splatting on
Per-Pixel Layers . . . . . . . . . . . . 1955--1962
B. C. Budge and
J. C. Anderson and
K. I. Joy Illumination: Caustic Forecasting:
Unbiased Estimation of Caustic Lighting
for Global Illumination . . . . . . . . 1963--1970
J. Brouillat and
P. Gautron and
K. Bouatouch Illumination: Photon-driven Irradiance
Cache . . . . . . . . . . . . . . . . . 1971--1978
Arne Schmitz and
Markus Tavenrath and
Leif Kobbelt Illumination: Interactive Global
Illumination for Deformable Geometry in
CUDA . . . . . . . . . . . . . . . . . . 1979--1986
Xuan Yu and
Rui Wang and
Jingyi Yu Illumination: Interactive Glossy
Reflections using GPU-based Ray Tracing
with Adaptive LOD . . . . . . . . . . . 1987--1996
Verónica Costa Orvalho and
Ernesto Zacur and
Antonio Susin Transferring the Rig and Animations from
a Character to Different Face Models . . 1997--2012
Albert Mas and
Ignacio Martín and
Gustavo Patow Compression and Importance Sampling of
Near-Field Light Sources . . . . . . . . 2013--2027
Christopher Dyken and
Gernot Ziegler and
Christian Theobalt and
Hans-Peter Seidel High-speed Marching Cubes using
HistoPyramids . . . . . . . . . . . . . 2028--2039
T. Morvan and
M. Reimers and
E. Samset High Performance GPU-based Proximity
Queries using Distance Fields . . . . . 2040--2052
Rodrigo De Toledo and
Bin Wang and
Bruno Lévy Geometry Textures and Applications . . . 2053--2065
Matthew J. Leotta and
Austin Vandergon and
Gabriel Taubin $3$D Slit Scanning with Planar
Constraints . . . . . . . . . . . . . . 2066--2080
S. Todt and
C. Rezk-Salama and
A. Kolb and
K.-D. Kuhnert GPU-Based Spherical Light Field
Rendering with Per-Fragment Depth
Correction . . . . . . . . . . . . . . . 2081--2095
Z. Deng and
U. Neumann Expressive Speech Animation Synthesis
with Phoneme-Level Controls . . . . . . 2096--2113
L. Schjòth and
J. Sporring and
O. Fogh Olsen Diffusion Based Photon Mapping . . . . . 2114--2127
D. Chen and
F. Dong Adaptive Surface Texture Synthesis Using
Round-Shaped Neighbourhoods . . . . . . 2128--2142
Amit Shesh and
Baoquan Chen Peek-in-the-Pic: Flying Through
Architectural Scenes From a Single Image 2143--2153
P. Guerrero and
S. Jeschke and
M. Wimmer Real-Time Indirect Illumination and Soft
Shadows in Dynamic Scenes Using
Spherical Lights . . . . . . . . . . . . 2154--2168
G. Zotti Selected papers from the EG 2007
Cultural Heritage Track: Tangible
Heritage: Production of Astrolabes on a
Laser Engraver . . . . . . . . . . . . . 2169--2177
M. Dellepiane and
M. Callieri and
F. Ponchio and
R. Scopigno Selected papers from the EG 2007
Cultural Heritage Track: Mapping Highly
Detailed Colour Information on Extremely
Dense $3$D Models: The Case of David's
Restoration . . . . . . . . . . . . . . 2178--2187
David Arnold Selected papers from the EG 2007
Cultural Heritage Track: Cultural
Heritage As a Vehicle for Basic Research
in Computing Science: Pasteur's Quadrant
and a Use-Inspired Basic Research Agenda 2188--2196
Marc Christie and
Patrick Olivier and
Jean-Marie Normand State of the Art Reviews: Camera Control
in Computer Graphics . . . . . . . . . . 2197--2218
Oliver Bimber and
Daisuke Iwai and
Gordon Wetzstein and
Anselm Grundhöfer State of the Art Reviews: The Visual
Computing of Projector-Camera Systems 2219--2245
Daniel Weiskopf Report: 2008 Eurographics Symposium on
Parallel Graphics and Visualization . . 2246--2246
Anonymous Book Review . . . . . . . . . . . . . . 2247--2247
Qin Gu and
Jingliang Peng and
Zhigang Deng Compression of Human Motion Capture Data
Using Motion Pattern Indexing . . . . . 1--12
Francesco Banterle and
Patrick Ledda and
Kurt Debattista and
Marina Bloj and
Alessandro Artusi and
Alan Chalmers A Psychophysical Evaluation of Inverse
Tone Mapping Techniques . . . . . . . . 13--25
A. Knoll and
Y. Hijazi and
A. Kensler and
M. Schott and
C. Hansen and
H. Hagen Fast Ray Tracing of Arbitrary Implicit
Surfaces with Interval and Affine
Arithmetic . . . . . . . . . . . . . . . 26--40
Julien Tierny and
Jean-Philippe Vandeborre and
Mohamed Daoudi Partial $3$D Shape Retrieval by Reeb
Pattern Unfolding . . . . . . . . . . . 41--55
Kristin Potter and
Amy Gooch and
Bruce Gooch and
Peter Willemsen and
Joe Kniss and
Richard Riesenfeld and
Peter Shirley Resolution Independent NPR-Style $3$D
Line Textures . . . . . . . . . . . . . 56--66
Christian Dick and
Jens Schneider and
Rüdiger Westermann Efficient Geometry Compression for
GPU-based Decoding in Realtime Terrain
Rendering . . . . . . . . . . . . . . . 67--83
M. Olson and
H. Zhang Tangential Distance Fields for Mesh
Silhouette Problems . . . . . . . . . . 84--100
Michael Guthe and
Gero Müller and
Martin Schneider and
Reinhard Klein BTF-CIELab: a Perceptual Difference
Measure for Quality Assessment and
Compression of BTFs . . . . . . . . . . 101--113
Wei Chen and
Xiao Liang and
Ross Maciejewski and
David S. Ebert Shape Context Preserving Deformation of
$2$D Anatomical Illustrations . . . . . 114--126
F. Liu and
J. Wang and
S. Zhu and
M. Gleicher and
Y. Gong Visual-Quality Optimizing Super
Resolution . . . . . . . . . . . . . . . 127--140
S. Frank and
A. Kaufman Out-of-Core and Dynamic Programming for
Data Distribution on a Volume
Visualization Cluster . . . . . . . . . 141--153
D. Cline and
A. Razdan and
P. Wonka A Comparison of Tabular PDF Inversion
Methods . . . . . . . . . . . . . . . . 154--160
T. Mertens and
J. Kautz and
F. Van Reeth Exposure Fusion: a Simple and Practical
Alternative to High Dynamic Range
Photography . . . . . . . . . . . . . . 161--171
Ben Spencer and
Mark W. Jones Report: CGForum 2009 Cover Image . . . . 172--172
Roberto Scopigno and
Eduard Gröller Editorial . . . . . . . . . . . . . . . i--i
Tunç Ozan Aydin and
Karol Myszkowski and
Hans-Peter Seidel Human Perception and Green Graphics:
Predicting Display Visibility Under
Dynamically Changing Lighting Conditions 173--182
T. Ritschel and
M. Ihrke and
J. R. Frisvad and
J. Coppens and
K. Myszkowski and
H.-P. Seidel Human Perception and Green Graphics:
Temporal Glare: Real-Time Dynamic
Simulation of the Scattering in the
Human Eye . . . . . . . . . . . . . . . 183--192
R. Mantiuk and
R. Mantiuk and
A. Tomaszewska and
W. Heidrich Human Perception and Green Graphics:
Color correction for tone mapping . . . 193--202
Johnson Chuang and
Daniel Weiskopf and
Torsten Möller Human Perception and Green Graphics:
Energy Aware Color Sets . . . . . . . . 203--211
Toon Lenaerts and
Philip Dutré Fluids and Beyond: Mixing Fluids and
Granular Materials . . . . . . . . . . . 213--218
P. Kri\vstof and
B. Bene\vs and
J. K\vrivánek and
O. \vSt'ava Fluids and Beyond: Hydraulic Erosion
Using Smoothed Particle Hydrodynamics 219--228
Viorel Mihalef and
Dimitris Metaxas and
Mark Sussman Fluids and Beyond: Simulation of
two-phase flow with sub-scale droplet
and bubble effects . . . . . . . . . . . 229--238
Qizhi Yu and
Fabrice Neyret and
Eric Bruneton and
Nicolas Holzschuch Fluids and Beyond: Scalable real-time
animation of rivers . . . . . . . . . . 239--248
Derek Nowrouzezahrai and
Evangelos Kalogerakis and
Eugene Fiume Shadows and Global Illumination:
Shadowing Dynamic Scenes with Arbitrary
BRDFs . . . . . . . . . . . . . . . . . 249--258
Robert Herzog and
Karol Myszkowski and
Hans-Peter Seidel Shadows and Global Illumination:
Anisotropic Radiance-Cache Splatting for
Efficiently Computing High-Quality
Global Illumination with Lightcuts . . . 259--268
Rui Wang and
Oskar Åkerlund Shadows and Global Illumination:
Bidirectional Importance Sampling for
Unstructured Direct Illumination . . . . 269--278
Hironori Mitake and
Kazuyuki Asano and
Takafumi Aoki and
Salvati Marc and
Makoto Sato and
Shoichi Hasegawa Motion Synthesis: Physics-driven Multi
Dimensional Keyframe Animation for
Artist-directable Interactive Character 279--287
P. G. Kry and
L. Reveret and
F. Faure and
M.-P. Cani Motion Synthesis: Modal Locomotion:
Animating Virtual Characters with
Natural Vibrations . . . . . . . . . . . 289--298
Edmond S. L. Ho and
Taku Komura Motion Synthesis: Character Motion
Synthesis by Topology Coordinates . . . 299--308
Chris Wyman and
Greg Nichols Caustics and Scattering: Adaptive
Caustic Maps Using Deferred Shading . . 309--318
B. Spencer and
M. W. Jones Caustics and Scattering: Into the Blue:
Better Caustics through Photon
Relaxation . . . . . . . . . . . . . . . 319--328
Vincent Pegoraro and
Steven G. Parker Caustics and Scattering: an Analytical
Solution to Single Scattering in
Homogeneous Participating Media . . . . 329--335
N. Hasler and
C. Stoll and
M. Sunkel and
B. Rosenhahn and
H.-P. Seidel Motion Compression: a Statistical Model
of Human Pose and Body Shape . . . . . . 337--346
Eric Landreneau and
Scott Schaefer Motion Compression: Simplification of
Articulated Meshes . . . . . . . . . . . 347--353
M. Tournier and
X. Wu and
N. Courty and
E. Arnaud and
L. Revéret Motion Compression: Motion Compression
using Principal Geodesics Analysis . . . 355--364
Michael Schwarz and
Marc Stamminger GPU: Fast GPU-based Adaptive
Tessellation with CUDA . . . . . . . . . 365--374
C. Lauterbach and
M. Garland and
S. Sengupta and
D. Luebke and
D. Manocha GPU: Fast BVH Construction on GPUs . . . 375--384
Brian Budge and
Tony Bernardin and
Jeff A. Stuart and
Shubhabrata Sengupta and
Kenneth I. Joy and
John D. Owens GPU: Out-of-core Data Management for
Path Tracing on Hybrid Resources . . . . 385--396
Rong Liu and
Hao Zhang and
Ariel Shamir and
Daniel Cohen-Or Shape Analysis and Helices: a Part-aware
Surface Metric for Shape Analysis . . . 397--406
Qi-Xing Huang and
Martin Wicke and
Bart Adams and
Leonidas Guibas Shape Analysis and Helices: Shape
Decomposition using Modal Analysis . . . 407--416
Florence Bertails Shape Analysis and Helices: Linear Time
Super-Helices . . . . . . . . . . . . . 417--426
T. Popa and
Q. Zhou and
D. Bradley and
V. Kraevoy and
H. Fu and
A. Sheffer and
W. Heidrich Captured Models: Wrinkling Captured
Garments Using Space--time Data-Driven
Deformation . . . . . . . . . . . . . . 427--435
Daniel G. Aliaga and
Mikhail J. Atallah Captured Models: Genuinity Signatures:
Designing Signatures for Verifying $3$D
Object Genuinity . . . . . . . . . . . . 437--446
W. Chang and
M. Zwicker Captured Models: Range Scan Registration
Using Reduced Deformable Models . . . . 447--456
A. Peytavie and
E. Galin and
J. Grosjean and
S. Merillou Interactive Cities and Terrain: Arches:
a Framework for Modeling Complex
Terrains . . . . . . . . . . . . . . . . 457--467
Marcio Cabral and
Sylvain Lefebvre and
Carsten Dachsbacher and
George Drettakis Interactive Cities and Terrain:
Structure-Preserving Reshape for
Textured Architectural Scenes . . . . . 469--480
Basil Weber and
Pascal Müller and
Peter Wonka and
Markus Gross Interactive Cities and Terrain:
Interactive Geometric Simulation of $4$D
Cities . . . . . . . . . . . . . . . . . 481--492
A. C. Öztireli and
G. Guennebaud and
M. Gross Model Reconstruction: Feature Preserving
Point Set Surfaces based on Non-Linear
Kernel Regression . . . . . . . . . . . 493--501
Ruwen Schnabel and
Patrick Degener and
Reinhard Klein Model Reconstruction: Completion and
Reconstruction with Primitive Shapes . . 503--512
Roland Ruiters and
Reinhard Klein Model Reconstruction: Heightfield and
spatially varying BRDF Reconstruction
for Materials with Interreflections . . 513--522
Ralf Habel and
Alexander Kusternig and
Michael Wimmer All about Trees: Physically Guided
Animation of Trees . . . . . . . . . . . 523--532
Julien Diener and
Mathieu Rodriguez and
Lionel Baboud and
Lionel Reveret All about Trees: Wind projection basis
for real-time animation of trees . . . . 533--540
J. Wither and
F. Boudon and
M.-P. Cani and
C. Godin All about Trees: Structure from
silhouettes: a new paradigm for fast
sketch-based design of trees . . . . . . 541--550
Michael Eigensatz and
Mark Pauly Deformations: Positional, Metric, and
Curvature Control for Constraint-Based
Surface Deformation . . . . . . . . . . 551--558
Miguel A. Otaduy and
Rasmus Tamstorf and
Denis Steinemann and
Markus Gross Deformations: Implicit Contact Handling
for Deformable Objects . . . . . . . . . 559--568
Bernhard Thomaszewski and
Simon Pabst and
Wolfgang Straßer Deformations: Continuum-based Strain
Limiting . . . . . . . . . . . . . . . . 569--576
Wojciech Jarosz and
Nathan A. Carr and
Henrik Wann Jensen The Joy of Math and Cartoon Drawing:
Importance Sampling Spherical Harmonics 577--586
Ofir Weber and
Mirela Ben-Chen and
Craig Gotsman The Joy of Math and Cartoon Drawing:
Complex Barycentric Coordinates with
Applications to Planar Shape Deformation 587--597
Daniel Sýkora and
John Dingliana and
Steven Collins The Joy of Math and Cartoon Drawing:
LazyBrush: Flexible Painting Tool for
Hand-drawn Cartoons . . . . . . . . . . 599--608
Pradeep Sen and
Soheil Darabi Computational Photography and Image
Manipulation: Compressive Dual
Photography . . . . . . . . . . . . . . 609--618
Cosmin Ancuti and
Codruta Orniana Ancuti and
Philippe Bekaert Computational Photography and Image
Manipulation: Deblurring by Matching . . 619--628
L. Shapira and
A. Shamir and
D. Cohen-Or Computational Photography and Image
Manipulation: Image Appearance
Exploration by Model-Based Navigation 629--638
Shigeo Takahashi and
Kenichi Yoshida and
Taesoo Kwon and
Kang Hoon Lee and
Jehee Lee and
Sung Yong Shin Virtual Humans: Spectral-Based Group
Formation Control . . . . . . . . . . . 639--648
F. Lamarche Virtual Humans: TopoPlan: a topological
path planner for real time human
navigation under floor and ceiling
constraints . . . . . . . . . . . . . . 649--658
Michael Banf and
Volker Blanz Virtual Humans: Example-Based Rendering
of Eye Movements . . . . . . . . . . . . 659--666
Jianye Lu and
Julie Dorsey and
Holly Rushmeier Textures and Video: Dominant Texture and
Diffusion Distance Manifolds . . . . . . 667--676
Makoto Okabe and
Ken Anjyo and
Takeo Igarashi and
Hans-Peter Seidel Textures and Video: Animating Pictures
of Fluid using Video Examples . . . . . 677--686
Per Wennersten and
Jacob Ström Textures and Video: Table-based Alpha
Compression . . . . . . . . . . . . . . 687--695
M. Bokeloh and
A. Berner and
M. Wand and
H.-P. Seidel and
A. Schilling Symmetry Detection and Intelligent
Galleries: Symmetry Detection Using
Feature Lines . . . . . . . . . . . . . 697--706
Yi-Ting Yeh and
Radomír M\vech Symmetry Detection and Intelligent
Galleries: Detecting Symmetries and
Curvilinear Arrangements in Vector Art 707--716
Thales Vieira and
Alex Bordignon and
Adelailson Peixoto and
Geovan Tavares and
Hélio Lopes and
Luiz Velho and
Thomas Lewiner Symmetry Detection and Intelligent
Galleries: Learning good views through
intelligent galleries . . . . . . . . . 717--726
Anonymous Invited Talks: Frontmatter . . . . . . . i--xix
John C. Anderson and
Luke J. Gosink and
Mark A. Duchaineau and
Kenneth I. Joy Functions: Interactive Visualization of
Function Fields by Range-Space
Segmentation . . . . . . . . . . . . . . 727--734
Konstantin Poelke and
Konrad Polthier Functions: Lifted Domain Coloring . . . 735--742
Sven Bachthaler and
Daniel Weiskopf Scatterplots: Efficient and Adaptive
Rendering of $2$-D Continuous
Scatterplots . . . . . . . . . . . . . . 743--750
Harald Sanftmann and
Daniel Weiskopf Scatterplots: Illuminated $3$D
Scatterplots . . . . . . . . . . . . . . 751--758
Hong Zhou and
Weiwei Cui and
Huamin Qu and
Yingcai Wu and
Xiaoru Yuan and
Wei Zhuo Scatterplots: Splatting the Lines in
Parallel Coordinates . . . . . . . . . . 759--766
Dong Hyun Jeong and
Caroline Ziemkiewicz and
Brian Fisher and
William Ribarsky and
Remco Chang Scatterplots: iPCA: an Interactive
System for PCA-based Visual Analytics 767--774
Stefan Bruckner and
M. Eduard Gröller Volume Rendering: Instant Volume
Visualization using Maximum Intensity
Difference Accumulation . . . . . . . . 775--782
Yuyan Song and
Wei Chen and
Ross Maciejewski and
Kelly P. Gaither and
David S. Ebertt Volume Rendering: Bivariate Transfer
Functions on Unstructured Grids . . . . 783--790
Jonathan Woodring and
Han-Wei Shen Volume Rendering: Semi-Automatic
Time-Series Transfer Functions via
Temporal Clustering and Sequencing . . . 791--798
Stef Busking and
Charl P. Botha and
Frits H. Post Volume Rendering: Direct Visualization
of Deformation in Volumes . . . . . . . 799--806
Frank Grave and
Thomas Müller and
Carsten Dachsbacher and
Günter Wunner Multidimensional Data: The Gödel Engine
--- An interactive approach to
visualization in general relativity . . 807--814
Edward Grundy and
Mark W. Jones and
Robert S. Laramee and
Rory P. Wilson and
Emily L. C. Shepard Multidimensional Data: Visualisation of
Sensor Data from Animal Movement . . . . 815--822
Tran Van Long and
Lars Linsen Multidimensional Data: MultiClusterTree:
Interactive Visual Exploration of
Hierarchical Clusters in
Multidimensional Multivariate Data . . . 823--830
Mike Sips and
Boris Neubert and
John P. Lewis and
Pat Hanrahan Multidimensional Data: Selecting good
views of high-dimensional data using
class consistency . . . . . . . . . . . 831--838
B. Liu and
G. J. Clapworthy and
F. Dong Volume Rendering & Hardware Acceleration:
Accelerating Volume Raycasting using
Proxy Spheres . . . . . . . . . . . . . 839--846
Stefan Lindholm and
Patric Ljung and
Markus Hadwiger and
Anders Ynnerman Volume Rendering & Hardware Acceleration:
Fused Multi-Volume DVR using Binary
Space Partitioning . . . . . . . . . . . 847--854
Mathias Schott and
Vincent Pegoraro and
Charles Hansen and
Kévin Boulanger and
Kadi Bouatouch Volume Rendering & Hardware Acceleration:
a Directional Occlusion Shading Model
for Interactive Direct Volume Rendering 855--862
Christoph Petz and
Jens Kasten and
Steffen Prohaska and
Hans-Christian Hege Flow Visualization: Hierarchical Vortex
Regions in Swirling Flow . . . . . . . . 863--870
Dominic Schneider and
Alexander Wiebel and
Gerik Scheuermann Flow Visualization: Smooth Stream
Surfaces of Fourth Order Precision . . . 871--878
Harald Obermaier and
Martin Hering-Bertram and
Jörg Kuhnert and
Hans Hagen Flow Visualization: Volume Deformations
in Grid-Less Flow Simulations . . . . . 879--886
Zhicheng Yan and
Wei Chen and
Aidong Lu and
David S. Ebert Biomedical Visualization: Context-aware
Volume Modeling of Skeletal Muscles . . 887--894
Mathias Neugebauer and
Rocco Gasteiger and
Oliver Beuing and
Volker Diehl and
Martin Skalej and
Bernhard Preim Biomedical Visualization: Map Displays
for the Analysis of Scalar Data on
Cerebral Aneurysm Surfaces . . . . . . . 895--902
Firdaus Janoos and
Boonthanome Nouanesengsy and
Raghu Machiraju and
Han Wei Shen and
Steffen Sammet and
Michael Knopp and
István Á. Mórocz Biomedical Visualization: Visual
Analysis of Brain Activity from fMRI
Data . . . . . . . . . . . . . . . . . . 903--910
Caroline Ziemkiewicz and
Robert Kosara User Studies and Interaction:
Preconceptions and Individual
Differences in Understanding Visual
Metaphors . . . . . . . . . . . . . . . 911--918
Colin Swindells and
Melanie Tory and
Rebecca Dreezer User Studies and Interaction: Comparing
Parameter Manipulation with Mouse, Pen,
and Slider User Interfaces . . . . . . . 919--926
Enrico Bertini and
Maurizio Rigamonti and
Denis Lalanne User Studies and Interaction: Extended
Excentric Labeling . . . . . . . . . . . 927--934
Songhua Xu and
Wenxia Yang and
Francis C. M. Lau Applications: a Visualization Based
Approach for Digital Signature
Authentication . . . . . . . . . . . . . 935--942
Insoo Woo and
Sung Ye Kim and
Ross Maciejewski and
David S. Ebert and
Timothy D. Ropp and
Krystal Thomas Applications: SDViz: a
Context-Preserving Interactive
Visualization System for Technical
Diagrams . . . . . . . . . . . . . . . . 943--950
Dandan Huang and
Melanie Tory and
Sheryl Staub-French and
Rachel Pottinger Applications: Visualization Techniques
for Schedule Comparison . . . . . . . . 951--958
Niels Willems and
Huub Van De Wetering and
Jarke J. Van Wijk Applications: Visualization of vessel
movements . . . . . . . . . . . . . . . 959--966
Paolo Simonetto and
David Auber and
Daniel Archambault Graph Visualization: Fully Automatic
Visualisation of Overlapping Sets . . . 967--974
Martin Greilich and
Michael Burch and
Stephan Diehl Graph Visualization: Visualizing the
Evolution of Compound Digraphs with
TimeArcTrees . . . . . . . . . . . . . . 975--982
Danny Holten and
Jarke J. Van Wijk Graph Visualization: Force-Directed Edge
Bundling for Graph Visualization . . . . 983--990
Tim Dwyer Graph Visualization: Scalable, Versatile
and Simple Constrained Graph Layout . . 991--998
Paul Rosenthal and
Lars Linsen Geometry & Reconstruction: Enclosing
Surfaces for Point Clusters Using $3$D
Discrete Voronoi Diagrams . . . . . . . 999--1006
Erald Vuçini and
Torsten Möller and
M. Eduard Gröller Geometry & Reconstruction: On
Visualization and Reconstruction from
Non-Uniform Point Sets using B-splines 1007--1014
A. Entezari and
M. Mirzargar and
L. Kalantari Geometry & Reconstruction:
Quasi-interpolation on the Body Centered
Cubic Lattice . . . . . . . . . . . . . 1015--1022
Bernhard Finkbeiner and
Usman R. Alim and
Dimitri Van De Ville and
Torsten Möller Geometry & Reconstruction: High-Quality
Volumetric Reconstruction on Optimal
Lattices for Computed Tomography . . . . 1023--1030
Petra Isenberg and
Danyel Fisher Text Visualization: Collaborative
Brushing and Linking for Co-located
Visual Analytics of Document Collections 1031--1038
Christopher Collins and
Sheelagh Carpendale and
Gerald Penn Text Visualization: DocuBurst:
Visualizing Document Content using
Language Structure . . . . . . . . . . . 1039--1046
Joshua Albrecht and
Rebecca Hwa and
G. Elisabeta Marai Text Visualization: The Chinese Room:
Visualization and Interaction to
Understand and Correct Ambiguous Machine
Translation . . . . . . . . . . . . . . 1047--1054
László Szirmay-Kalos and
László Szécsi Rendering I: Deterministic Importance
Sampling with Error Diffusion . . . . . 1055--1064
Andrea Weidlich and
Alexander Wilkie Rendering I: Anomalous Dispersion in
Predictive Rendering . . . . . . . . . . 1065--1072
S. Kniep and
S. Häring and
M. Magnor Rendering I: Efficient and Accurate
Rendering of Complex Light Sources . . . 1073--1081
Johannes Kopf and
Dani Lischinski and
Oliver Deussen and
Daniel Cohen-Or and
Michael Cohen Images and Textures: Locally Adapted
Projections to Reduce Panorama
Distortions . . . . . . . . . . . . . . 1083--1089
H. Winnemöller and
A. Orzan and
L. Boissieux and
J. Thollot Images and Textures: Texture Design and
Draping in $2$D Images . . . . . . . . . 1091--1099
Alexander Wilkie and
Andrea Weidlich Images and Textures: a Robust
Illumination Estimate for Chromatic
Adaptation in Rendered Images . . . . . 1101--1109
Vincent Forest and
Lo\"\ic Barthe and
Gaël Guennebaud and
Mathias Paulin Shadows: Soft Textured Shadow Volume . . 1111--1120
Baoguang Yang and
Jieqing Feng and
Gaël Guennebaud and
Xinguo Liu Shadows: Packet-based Hierarchal Soft
Shadow Mapping . . . . . . . . . . . . . 1121--1130
Derek Nowrouzezahrai and
John Snyder Real Time Global Illumination: Fast
Global Illumination on Dynamic Height
Fields . . . . . . . . . . . . . . . . . 1131--1139
Greg Nichols and
Jeremy Shopf and
Chris Wyman Real Time Global Illumination:
Hierarchical Image-Space Radiosity for
Interactive Global Illumination . . . . 1141--1149
B. Fabianowski and
J. Dingliana Real Time Global Illumination:
Interactive Global Photon Mapping . . . 1151--1159
Abhijeet Ghosh and
Tongbo Chen and
Pieter Peers and
Cyrus A. Wilson and
Paul Debevec Appearance Measurement and Rendering:
Estimating Specular Roughness and
Anisotropy from Second Order Spherical
Gradient Illumination . . . . . . . . . 1161--1170
Nicolas Bonneel and
Sylvain Paris and
Michiel Van De Panne and
Frédo Durand and
George Drettakis Appearance Measurement and Rendering:
Single Photo Estimation of Hair
Appearance . . . . . . . . . . . . . . . 1171--1180
Roland Ruiters and
Reinhard Klein Appearance Measurement and Rendering:
BTF Compression via Sparse Tensor
Decomposition . . . . . . . . . . . . . 1181--1188
Václav Gassenbauer and
Jaroslav K\vrivánek and
Kadi Bouatouch Rendering II: Spatial Directional
Radiance Caching . . . . . . . . . . . . 1189--1198
Kirill Garanzha Rendering II: The Use of Precomputed
Triangle Clusters for Accelerated Ray
Tracing in Dynamic Scenes . . . . . . . 1199--1206
H. Lee and
C. H. Lee and
K. Yoon Important Points and NPR: Motion based
Painterly Rendering . . . . . . . . . . 1207--1215
D. Cline and
S. Jeschke and
K. White and
A. Razdan and
P. Wonka Important Points and NPR: Dart Throwing
on Surfaces . . . . . . . . . . . . . . 1217--1226
Hongzhi Wu and
Julie Dorsey and
Holly Rushmeier Important Points and NPR: Characteristic
Point Maps . . . . . . . . . . . . . . . 1227--1236
Anish Chandak and
Lakulish Antani and
Micah Taylor and
Dinesh Manocha Visibility and Particles: FastV:
From-point Visibility Culling on Complex
Models . . . . . . . . . . . . . . . . . 1237--1246
Deukhyun Cha and
Sungjin Son and
Insung Ihm Visibility and Particles: GPU-Assisted
High Quality Particle Rendering . . . . 1247--1255
Z. Karni and
D. Freedman and
C. Gotsman Modeling and Sculpting: Energy-Based
Image Deformation . . . . . . . . . . . 1257--1268
Gilbert Bernstein and
Don Fussell Modeling and Sculpting: Fast, Exact,
Linear Booleans . . . . . . . . . . . . 1269--1278
R. M. Rustamov and
Y. Lipman and
T. Funkhouser Modeling and Sculpting: Interior
Distance Using Barycentric Coordinates 1279--1288
Kenneth Weiss and
Leila De Floriani Hierarchies and Compression: Diamond
Hierarchies of Arbitrary Dimension . . . 1289--1300
Sébastien Valette and
Raphaëlle Chaine and
Rémy Prost Hierarchies and Compression: Progressive
Lossless Mesh Compression Via
Incremental Parametric Refinement . . . 1301--1310
Clement Courbet and
Celine Hudelot Hierarchies and Compression: Random
Accessible Hierarchical Mesh Compression
for Interactive Visualization . . . . . 1311--1318
Fatemeh Abbasinejad and
Yong Joo Kil and
Andrei Sharf and
Nina Amenta Reconstruction --- Irregular Sampling:
Rotating Scans for Systematic Error
Removal . . . . . . . . . . . . . . . . 1319--1326
Gill Barequet and
Amir Vaxman Reconstruction --- Irregular Sampling:
Reconstruction of Multi-Label Domains
from Partial Planar Cross-Sections . . . 1327--1337
Yukie Nagai and
Yutaka Ohtake and
Hiromasa Suzuki Reconstruction --- Irregular Sampling:
Smoothing of Partition of Unity Implicit
Surfaces for Noise Robust Surface
Reconstruction . . . . . . . . . . . . . 1339--1348
O. Aichholzer and
F. Aurenhammer and
B. Kornberger and
S. Plantinga and
G. Rote and
A. Sturm and
G. Vegter Reconstruction --- Regular Sampling:
Recovering Structure from $r$-Sampled
Objects . . . . . . . . . . . . . . . . 1349--1360
Bardia Sadri Reconstruction --- Regular Sampling:
Manifold Homotopy via the Flow Complex 1361--1370
Tamal K. Dey and
Kuiyu Li and
Edgar A. Ramos and
Rephael Wenger Reconstruction --- Regular Sampling:
Isotopic Reconstruction of Surfaces with
Boundaries . . . . . . . . . . . . . . . 1371--1382
Jian Sun and
Maks Ovsjanikov and
Leonidas Guibas Shape Analysis: a Concise and Provably
Informative Multi-Scale Signature Based
on Heat Diffusion . . . . . . . . . . . 1383--1392
Frédéric Chazal and
David Cohen-Steiner and
Leonidas J. Guibas and
Facundo Mémoli and
Steve Y. Oudot Shape Analysis: Gromov-Hausdorff Stable
Signatures for Shapes using Persistence 1393--1403
K. G\kebal and
J. A. Bærentzen and
H. Aanæs and
R. Larsen Shape Analysis: Shape Analysis Using the
Auto Diffusion Function . . . . . . . . 1405--1413
P. Simari and
D. Nowrouzezahrai and
E. Kalogerakis and
K. Singh Meshing --- Non-Simplex: Multi-objective
shape segmentation and labeling . . . . 1415--1425
Joel Daniels II and
Claudio T. Silva and
Elaine Cohen Meshing --- Non-Simplex: Semi-regular
Quadrilateral-only Remeshing from
Simplified Base Domains . . . . . . . . 1427--1435
Joel Daniels II and
Claudio T. Silva and
Elaine Cohen Meshing --- Non-Simplex: Localized
Quadrilateral Coarsening . . . . . . . . 1437--1444
Dong-Ming Yan and
Bruno Lévy and
Yang Liu and
Feng Sun and
Wenping Wang Meshing --- Simplex: Isotropic Remeshing
with Fast and Exact Computation of
Restricted Voronoi Diagram . . . . . . . 1445--1454
Dobrina Boltcheva and
Mariette Yvinec and
Jean-Daniel Boissonnat Meshing-Simplex: Feature preserving
Delaunay mesh generation from $3$D
multi-material images . . . . . . . . . 1455--1464
Pedro Machado Manhães de Castro and
Jane Tournois and
Pierre Alliez and
Olivier Devillers Meshing-Simplex: Filtering Relocations
on a Delaunay Triangulation . . . . . . 1465--1474
Ming Chuang and
Linjie Luo and
Benedict J. Brown and
Szymon Rusinkiewicz and
Michael Kazhdan Differentials: Estimating the
Laplace--Beltrami Operator by
Restricting $3$D Functions . . . . . . . 1475--1484
F. Chazal and
D. Cohen-Steiner and
A. Lieutier and
B. Thibert Differentials: Stability of Curvature
Measures . . . . . . . . . . . . . . . . 1485--1496
Chuanjiang Luo and
Issam Safa and
Yusu Wang Differentials: Approximating Gradients
for Meshes and Point Clouds via
Diffusion Metric . . . . . . . . . . . . 1497--1508
F. Chazal and
A. Lieutier and
N. Montana Edges: Discrete Critical Values: a
General Framework for Silhouettes
Computation . . . . . . . . . . . . . . 1509--1518
T. Weinkauf and
D. Günther Edges: Separatrix Persistence:
Extraction of Salient Edges on Surfaces
Using Topological Methods . . . . . . . 1519--1528
L. Vá\vsa and
V. Skala COBRA: Compression of the Basis for PCA
Represented Animations . . . . . . . . . 1529--1540
Ljiljana Skrba and
Lionel Reveret and
Franck Hétroy and
Marie-Paule Cani and
Carol O'Sullivan Animating Quadrupeds: Methods and
Applications . . . . . . . . . . . . . . 1541--1560
M. Wolter and
I. Assenmacher and
B. Hentschel and
M. Schirski and
T. Kuhlen A Time Model for Time-Varying
Visualization . . . . . . . . . . . . . 1561--1571
H. Wang and
W. Ma Biorthogonal Wavelets Based on
Interpolatory Subdivision . . . . . . . 1572--1585
László Szirmay-Kalos and
Tamás Umenhoffer and
Gustavo Patow and
László Szécsi and
Mateu Sbert Specular Effects on the GPU: State of
the Art . . . . . . . . . . . . . . . . 1586--1617
Benjamin Spencer and
Robert S. Laramee and
Guoning Chen and
Eugene Zhang Evenly Spaced Streamlines for Surfaces:
an Image-Based Approach . . . . . . . . 1618--1631
Volker Scholz and
Sascha El-Abed and
Hans-Peter Seidel and
Marcus Magnor Editing Object Behaviour in Video
Sequences . . . . . . . . . . . . . . . 1632--1643
A. Nasri and
M. Sabin and
Z. Yasseen Filling $N$-Sided Regions by Quad Meshes
for Subdivision Surfaces . . . . . . . . 1644--1658
N. Ray and
B. Lévy and
H. Wang and
G. Turk and
B. Vallet Material Space Texturing . . . . . . . . 1659--1669
R. Fuchs and
H. Hauser Visualization of Multi-Variate
Scientific Data . . . . . . . . . . . . 1670--1690
Ingo Wald and
William R. Mark and
Johannes Günther and
Solomon Boulos and
Thiago Ize and
Warren Hunt and
Steven G. Parker and
Peter Shirley State of the Art in Ray Tracing Animated
Scenes . . . . . . . . . . . . . . . . . 1691--1722
G. Domik and
R. Scateni Reports: Education Programme at
Eurographics 2009 . . . . . . . . . . . 1723--1724
João Comba and
Weiskopf Daniel and
Kurt Debattista Reports: 2009 Eurographics Symposium on
Parallel Graphics and Visualization . . 1725--1725
Anonymous Reports: 30th EUROGRAPHICS General
Assembly . . . . . . . . . . . . . . . . 1726--1731
Anonymous Reports: New EUROGRAPHICS Fellows . . . 1733--1734
A. Van Den Hengely and
D. Sale and
A. R. Dick Image-Based Modeling and Rendering:
SecondSkin: An interactive method for
appearance transfer . . . . . . . . . . 1735--1744
Zilong Dong and
Lei Jiang and
Guofeng Zhang and
Qing Wang and
Hujun Bao Image-Based Modeling and Rendering: Live
Video Montage with a Rotating Camera . . 1745--1753
Massimiliano Corsini and
Matteo Dellepiane and
Federico Ponchio and
Roberto Scopigno Image-Based Modeling and Rendering:
Image-to-Geometry Registration: a Mutual
Information Method exploiting
Illumination-related Geometric
Properties . . . . . . . . . . . . . . . 1755--1764
Martin Habbecke and
Leif Kobbelt Image-Based Modeling and Rendering: an
Intuitive Interface for Interactive High
Quality Image-Based Modeling . . . . . . 1765--1772
Myung Geol Choi and
Eunjung Ju and
Jung-Woo Chang and
Jehee Lee and
Young J. Kim Data Structure and Collision Detection:
Linkless Octree Using Multi-Level
Perfect Hashing . . . . . . . . . . . . 1773--1780
Rafael P. Torchelsen and
Francisco Pinto and
Rui Bastos and
João L. D. Comba Data Structure and Collision Detection:
Approximate on-Surface Distance
Computation using Quasi-Developable
Charts . . . . . . . . . . . . . . . . . 1781--1789
Duksu Kim and
Jae-Pil Heo and
Jaehyuk Huh and
John Kim and
Sung-eui Yoon Data Structure and Collision Detection:
HPCCD: Hybrid Parallel Continuous
Collision Detection using CPUs and GPUs 1791--1800
A. Peytavie and
E. Galin and
J. Grosjean and
S. Merillou Modeling and Deformation: Procedural
Generation of Rock Piles using Aperiodic
Tiling . . . . . . . . . . . . . . . . . 1801--1809
Cheng-Hung Lo and
Chih-Hsing Chu Modeling and Deformation: Affective
Modelling: Profiling Geometrical Models
with Human Emotional Responses . . . . . 1811--1820
Takashi Ijiri and
Kenshi Takayama and
Hideo Yokota and
Takeo Igarashi Modeling and Deformation: ProcDef:
Local-to-global Deformation for
Skeleton-free Character Animation . . . 1821--1828
Hyun Joon Shin and
Yunjin Lee Animation: Expression Synthesis and
Transfer in Parameter Spaces . . . . . . 1829--1835
Napaporn Metaaphanon and
Yosuke Bando and
Bing-Yu Chen and
Tomoyuki Nishita Animation: Simulation of Tearing Cloth
with Frayed Edges . . . . . . . . . . . 1837--1844
Yue Gao and
Chen-Feng Li and
Shi-Min Hu and
Brian A. Barsky Animation: Simulating Gaseous Fluids
with Low and High Speeds . . . . . . . . 1845--1852
Jong-Chul Yoon and
Hyeong Ryeol Kam and
Jeong-Mo Hong and
Shin Jin Kang and
Chang-Hun Kim Animation: Procedural Synthesis using
Vortex Particle Method for Fluid
Simulation . . . . . . . . . . . . . . . 1853--1859
Syed Z. Masood and
Jiejie Zhu and
Marshall F. Tappen Image Editing: Automatic Correction of
Saturated Regions in Photographs using
Cross-Channel Correlation . . . . . . . 1861--1869
Kun Xu and
Jiaping Wang and
Xin Tong and
Shi-Min Hu and
Baining Guo Image Editing: Edit Propagation on
Bidirectional Texture Functions . . . . 1871--1877
Xuezhong Xiao and
Lizhuang Ma Image Editing: Gradient-Preserving Color
Transfer . . . . . . . . . . . . . . . . 1879--1886
Qi-xing Huang and
Radomir Mech and
Nathan Carr Image Restructuring: Optimizing
Structure Preserving Embedded
Deformation for Resizing Images and
Vector Art . . . . . . . . . . . . . . . 1887--1896
Guo-Xin Zhang and
Ming-Ming Cheng and
Shi-Min Hu and
Ralph R. Martin Image Restructuring: a Shape-Preserving
Approach to Image Resizing . . . . . . . 1897--1906
Yiming Liu and
Jiaping Wang and
Su Xue and
Xin Tong and
Sing Bing Kang and
Baining Guo Image Restructuring: Texture Splicing 1907--1915
Qiang Dai and
Jiaping Wang and
Yiming Liu and
John Snyder and
Enhua Wu and
Baining Guo Rendering and Appearance Modeling: The
Dual-microfacet Model for Capturing Thin
Transparent Slabs . . . . . . . . . . . 1917--1925
Minghao Pan and
Rui Wang and
Weifeng Chen and
Kun Zhou and
Hujun Bao Rendering and Appearance Modeling: Fast,
Sub-pixel Antialiased Shadow Maps . . . 1927--1934
Yonghao Yue and
Kei Iwasaki and
Bing-Yu Chen and
Yoshinori Dobashi and
Tomoyuki Nishita Rendering and Appearance Modeling:
Interactive Rendering of Interior Scenes
with Dynamic Environment Illumination 1935--1944
Sabrina Dammertz and
Holger Dammertz and
Alexander Keller and
Hendrik P. A. Lensch Rendering and Appearance Modeling:
Textures on Rank-1 Lattices . . . . . . 1945--1954
Jan Eric Kyprianidis and
Henry Kang and
Jürgen Döllner Abstraction and Design: Image and Video
Abstraction by Anisotropic Kuwahara
Filtering . . . . . . . . . . . . . . . 1955--1963
Yuki Igarashi and
Takeo Igarashi and
Hiromasa Suzuki Abstraction and Design: Interactive
Cover Design Considering Physical
Constraints . . . . . . . . . . . . . . 1965--1973
Fernando J. Wong and
Shigeo Takahashi Abstraction and Design: Flow-Based
Automatic Generation of Hybrid Picture
Mazes . . . . . . . . . . . . . . . . . 1975--1984
Bao Li and
Ruwen Schnabel and
Shiyao Jin and
Reinhard Klein Digital Geometry Processing: Variational
Surface Approximation and Model
Selection . . . . . . . . . . . . . . . 1985--1994
Lotan Kaplansky and
Ayellet Tal Digital Geometry Processing: Mesh
Segmentation Refinement . . . . . . . . 1995--2003
Yong-Liang Yang and
Ren Guo and
Feng Luo and
Shi-Min Hu and
Xianfeng Gu Digital Geometry Processing: Generalized
Discrete Ricci Flow . . . . . . . . . . 2005--2014
P. Diaz-Gutierrez and
D. Eppstein and
M. Gopi Digital Geometry Processing: Curvature
Aware Fundamental Cycles . . . . . . . . 2015--2024
F. Ganovelli and
M. Corsini eNVyMyCar: a Multiplayer Car Racing Game
for Teaching Computer Graphics . . . . . 2025--2032
I. Cheng and
A. Basu Interactive Graphics for Computer
Adaptive Testing . . . . . . . . . . . . 2033--2045
A. Mas and
I. Martín and
G. Patow Fast Inverse Reflector Design (FIRD) . . 2046--2056
M. Escrivá and
J. Blasco and
F. Abad and
E. Camahort and
R. Vivó Autostereoscopic Rendering of Multiple
Light Fields . . . . . . . . . . . . . . 2057--2067
T. Germer and
M. Schwarz Procedural Arrangement of Furniture for
Real-Time Walkthroughs . . . . . . . . . 2068--2078
Philippe Decaudin and
Fabrice Neyret Volumetric Billboards . . . . . . . . . 2079--2089
A. Hornung and
L. Kobbelt Interactive Pixel-Accurate Free
Viewpoint Rendering from Images with
Silhouette Aware Sampling . . . . . . . 2090--2103
Junfa Liu and
Yiqiang Chen and
Chunyan Miao and
Jinjing Xie and
Charles X. Ling and
Xingyu Gao and
Wen Gao Semi-Supervised Learning in
Reconstructed Manifold Space for $3$D
Caricature Generation . . . . . . . . . 2104--2116
P. Dubla and
K. Debattista and
A. Chalmers Adaptive Interleaved Sampling for
Interactive High-Fidelity Rendering . . 2117--2130
D. Bhagvat and
S. Jeschke and
D. Cline and
P. Wonka GPU Rendering of Relief Mapped Conical
Frusta . . . . . . . . . . . . . . . . . 2131--2139
T. H. J. M. Peeters and
A. Vilanova and
B. M. ter Haar Romeny Interactive Fibre Structure
Visualization of the Heart . . . . . . . 2140--2150
B. Liu and
G. J. Clapworthy and
F. Dong Fast Isosurface Rendering on a GPU by
Cell Rasterization . . . . . . . . . . . 2151--2164
N. Cuntz and
A. Pritzkau and
A. Kolb Time-Adaptive Lines for the Interactive
Visualization of Unsteady Flow Data Sets 2165--2175
P. Karnick and
S. Jeschke and
D. Cline and
A. Razdan and
E. Wentz and
P. Wonka A Shape Grammar for Developing
Glyph-based Visualizations . . . . . . . 2176--2188
N. Menzel and
M. Guthe g-BRDFs: an Intuitive and Editable BTF
Representation . . . . . . . . . . . . . 2189--2200
M. Gauthier and
P. Poulin Geometry Images of Arbitrary Genus in
the Spherical Domain . . . . . . . . . . 2201--2215
K. Debattista and
P. Dubla and
F. Banterle and
L. P. Santos and
A. Chalmers Instant Caching for Interactive Global
Illumination . . . . . . . . . . . . . . 2216--2228
G. Gilet and
J. M. Dischler A Framework for Interactive Hypertexture
Modelling . . . . . . . . . . . . . . . 2229--2243
D. Pavi\'c and
U. Ceumern and
L. Kobbelt GIzMOs: Genuine Image Mosaics with
Adaptive Tiling . . . . . . . . . . . . 2244--2254
C. Dyken and
M. Reimers and
J. Seland Semi-Uniform Adaptive Patch Tessellation 2255--2263
J. J. Jiménez and
F. R. Feito and
R. J. Segura Robust and Optimized Algorithms for the
Point-in-Polygon Inclusion Test without
Pre-processing . . . . . . . . . . . . . 2264--2274
P. Labatut and
J.-P. Pons and
R. Keriven Robust and Efficient Surface
Reconstruction From Range Data . . . . . 2275--2290
K. Ponto and
M. Seracini and
F. Kuester Wipe-Off: an Intuitive Interface for
Exploring Ultra-Large Multi-Spectral
Data Sets for Cultural Heritage
Diagnostics . . . . . . . . . . . . . . 2291--2301
Stefan Zickler and
Manuela Veloso Tactics-Based Behavioural Planning for
Goal-Driven Rigid Body Control . . . . . 2302--2314
Jonathan Brouillat and
Christian Bouville and
Brad Loos and
Charles Hansen and
Kadi Bouatouch A Bayesian Monte Carlo Approach to
Global Illumination . . . . . . . . . . 2315--2329
Shinya Kitaoka and
Yoshifumi Kitamura and
Fumio Kishino Replica Exchange Light Transport . . . . 2330--2342
Francesco Banterle and
Kurt Debattista and
Alessandro Artusi and
Sumanta Pattanaik and
Karol Myszkowski and
Patrick Ledda and
Alan Chalmers High Dynamic Range Imaging and Low
Dynamic Range Expansion for Generating
HDR Content . . . . . . . . . . . . . . 2343--2367
Linh Ha and
Jens Krüger and
Cláudio T. Silva Fast Four-Way Parallel Radix Sorting on
GPUs . . . . . . . . . . . . . . . . . . 2368--2378
T. Larsson and
T. Akenine-Möller Bounding Volume Hierarchies of Slab Cut
Balls . . . . . . . . . . . . . . . . . 2379--2395
Anonymous Erratum . . . . . . . . . . . . . . . . 2396--2396