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Wed Nov 8 10:56:28 MST 2023
J. W. Martin Computer Graphics Software Workshop Report . . . . . . . . . . . . . . . . . 10--13 P. J. W. ten Hagen The Area of Graphics Standardization . . 14--16 W. Strasser Graphics systems . . . . . . . . . . . . 17--19 R. A. Guedj Better human-machine interaction. A tough and unescapable challenge . . . . 20--25
D. A. Duce Gino Users' Group Meeting . . . . . . . 42--46 C. D. Osland Metafiles at Albuquerque . . . . . . . . 47--49 G. Enderle Standardization of Graphics Metafiles 50--57 W. T. Hewitt and R. J. Hubbold and A. C. Arnold Raster Graphics at the University of Manchester . . . . . . . . . . . . . . . 58--70
K. W. Brodlie and G. E. Pfaff Report on the EEC Workshop on Graphics Certification Defining a Device for Certification Miltenberg/Darmstadt, FRG, 25--28 April 1982 . . . . . . . . . . . 88--90 D. S. H. Rosenthal Report on: SIGGRAPH Workshop on Graphics Input Interaction Techniques . . . . . . 91--91 D. A. Duce The EEC Workshop on Formal Specification of Graphics Software Standards . . . . . 92--95 M. Tamminen Hidden Lines using the EXCELL Method . . 96--105 Ivan Herman A Parser Generator for Interactive Command Languages . . . . . . . . . . . 106--115 J. Encarnacao An Approach for CAD-System Simulation 116--123 R. Gnatz Relying on Abstraction to Facilitate Graphics Programming . . . . . . . . . . 124--128 M. A. Sabin A Short Term Step in the Development of $3$D Graphics Standards . . . . . . . . 129--132 K. W. Brodlie and D. L. Fisher and G. G. Tolton and T. W. Lambert The development of the NAG Graphical Supplement . . . . . . . . . . . . . . . 133--142 A. C. Kilgour An Overview of $3$D Graphics . . . . . . 143--152
Anonymous Computer Graphics in Europe . . . . . . 173--174 H. W. Kuhlmann NCGA '82 . . . . . . . . . . . . . . . . 175--175 H. K. Watkins Impressions of the EUROGRAPHICS '82 Exhibition . . . . . . . . . . . . . . . 176--176 R. M. Kidd Impressions of EUROGRAPHICS '82 . . . . 177--178 D. B. Arnold and D. J. Earl and D. Lord and G. P. McKeown and W. J. Milne and A. Norris-Sherborn Experiences in the Use of Colour Raster Graphics at the University of East Anglia . . . . . . . . . . . . . . . . . 185--190 T. Mikami Computer Graphics Applications in Japan 191--193 J. van den Bos Introduction to Man-Computer Communication . . . . . . . . . . . . . 194--203 P. J. W. ten Hagen The Review of GKS Version 7.0, The Finishing Touch . . . . . . . . . . . . 204--212
G. Enderle GKS-implementations. Overview and inquiry . . . . . . . . . . . . . . . . 15--22 K. W. Brodlie and G. E. Pfaff Report on the EEC Workshop on Certification of Graphics Software --- Rixensart, Belgium . . . . . . . . . . . 23--24 S. P. Mudur Graphics related activities at NCSDCT, Bombay . . . . . . . . . . . . . . . . . 25--29 E. A. Edmonds Image Handling --- The Bringing Together of Computer Graphics and Image Processing . . . . . . . . . . . . . . . 30--34 P. R. Cockrell A New General Purpose Method for Large Volume Production of Contour Charts . . 35--47 W. J. Milne Geography Algorithms Project . . . . . . 48--56 M. J. McCullagh Automatic Contouring of Faulted Seismic Data Sets . . . . . . . . . . . . . . . 57--66 D. H. Straayer Graphics Standards: The Pace Quickens 67--75
J. J. Combremont and M. Roch and J. Weber Interactive computer graphics applied to chemistry: experiences and new developments . . . . . . . . . . . . . . 89--96 D. S. H. Rosenthal The GKS Input Facilities and How to Use Them . . . . . . . . . . . . . . . . . . 97--103 A. T. D. Munro SADIST: an Interactive Editor for Structured Analysis . . . . . . . . . . 104--114 J. L. Encarnacao and R. Lindner and M. Mehl and G. Pfaff and W. Strasser A VLSI Implementation of the Graphics Standard GKS . . . . . . . . . . . . . . 115--121 M. Mantyla Set Operations of GWB . . . . . . . . . 122--134 P. A. Koparkar and S. P. Mudur The Development of Programs for the Processing of Parametric Curves . . . . 135--144 H. W. Franke The New Visual Age: The Influence of Computer Graphics on Art and Society . . 145--152 R. Gnatz An Algebraic Approach to the Standardization and the Certification of Graphics Software . . . . . . . . . . . 153--166
P. J. W. ten Hagen Report on the 6th Meeting of ISO/TC97/SC5/WG2 Computer Graphics . . . 189--191 G. Enderle SIGGRAPH '83 Report . . . . . . . . . . 193--195 A. Sweeney and H. K. Watkins Report of EUROGRAPHICS '83, Zagreb, Yugoslavia . . . . . . . . . . . . . . . 200--202 F. R. A. Hopgood and J. Encarnacao and P. J. W. ten Hagen and R. D. Bergeron and W. T. Hewitt and C. D. Osland and D. A. Duce Reports of EUROGRAPHICS '83 Panel Sessions . . . . . . . . . . . . . . . . 203--206 T. Strothotte and B. Funt Raster Display of a Rotating Object Using Parallel Processing . . . . . . . 209--217 F. R. A. Hopgood and C. Prosser Single user workstations . . . . . . . . 219--223 R. J. Haw and R. C. Munchmeyer Geodesic Curves on Patched Polynomial Surfaces . . . . . . . . . . . . . . . . 225--232 K. W. Brodlie and G. Pfaff An Algorithmic Interpretation of the GKS TEXT Primitive . . . . . . . . . . . . . 233--241 L. Kjelldahl A Method for Choosing Tickmarks on a Nonlinear Scale . . . . . . . . . . . . 243--248
R. Diamond Applications of Computer Graphics in Molecular Biology . . . . . . . . . . . 3--11 G. T. Russell and D. M. Lane CAD for Intelligent Activity of an Autonomous Submersible System . . . . . 13--27 H. E. Bez and A. Filipe A New Method of Curve Parameterization with Applications in Computer Aided Design . . . . . . . . . . . . . . . . . 29--34 K. Arya A Functional Approach to Picture Manipulation . . . . . . . . . . . . . . 35--45 P. L. Mills The Systolic Pixel: a Visible Surface Algorithm for VLSI . . . . . . . . . . . 47--59 T. R. Heywood and B. N. Galton and J. Gillett and A. J. Morffew and P. Quarendon and S. J. P. Todd and W. V. Wright The Winchester Graphics System: a Technical Overview . . . . . . . . . . . 61--69 J. Schoenhut and S. Contin Implementation and Comparison of Different Presentation Layer Codings for Efficient Transfer of GKS Metafiles . . 71--78 I. Herman Managing Multiple Context-Frames through GKS . . . . . . . . . . . . . . . . . . 79--82 N. Magnenat-Thalmann and N. Chourot and D. Thalmann Colour Gradation, Shading and Texture Using a Limited Terminal . . . . . . . . 83--90 J. van den Bos and M. van Naelten and W. Teunissen IDECAP: Interactive Pictorial Information System for Demographic and Environmental Planning Applications . . 91--102 J. Barbi\vc and F. Dacar and M. \vSpegel Oriented Geometric Objects in Computer Graphics and Numerical Control . . . . . 103--110 W. T. Hewitt Computer Graphics Forum --- Algorithm Section . . . . . . . . . . . . . . . . 111--114 R. J. Hubbold and I. Page Nicograph '83 Conference Report . . . . 115--116 G. Léon Lastra Report on a Geometric Modelling Course 117--118
S. Turk Computer Graphics Education . . . . . . 139--145 P. J. Willis Colour Graphics and the Fifth Generation Workstation . . . . . . . . . . . . . . 147--152 M. Mac an Airchinnigh The Specification and Implementation of GKS Application Software in ADA . . . . 153--167 G. Enderle Seeheim Workshop on User Interface Management Systems --- First Report . . 169--170 H. J. Strubbe Role, Model, Structure and Construction of a UIMS --- Working Group Report . . . 171--174 G. Enderle The Interface of the UIMS to the Application --- Working Group Report . . 175--179 G. Enderle GKS Implementations Overview --- Second Edition . . . . . . . . . . . . . . . . 181--189 R. M. Kidd EUROGRAPHICS 2nd UK Conference (report) 191--192
D. Arnold and G. Hall and G. Reynolds Proposals for Configurable Models of Graphics Systems . . . . . . . . . . . . 201--208 H. Chiyokura and F. Kimura A New Surface Interpolation Method for Irregular Curve Models . . . . . . . . . 209--218 M. Szilvási-Nagy An Algorithm for Determining the Intersection of Two Simple Polyhedra . . 219--225 Anonymous WG2 --- The ISO Working Group on Computer Graphics . . . . . . . . . . . 227--231 J. R. Gallop Report on the 7th meeting of ISO/TC97/SC5/WG2 --- Computer Graphics 233--238 Anonymous EUROGRAPHICS --- The First Five Years Status and Activities of the European Association for Computer Graphics . . . 239--242
M. Slater GKS in Pascal . . . . . . . . . . . . . 259--267 T. Casciani and B. Falcidieno and G. Fasciolo and C. Pienovi An Algorithm for Constructing a Quadtree from Polygonal Regions . . . . . . . . . 269--274 D. Straayer and J. Maynard Computer graphics, metafile coding efficiency . . . . . . . . . . . . . . . 275--286 J. Schoenhut More on Computer Graphics Metafile Coding Efficiency . . . . . . . . . . . 287--288 Jonathan E. Steinhart Proposal for GKS Output Level 3 Segment Hierarchy and Editing . . . . . . . . . 289--297 W. T. Hewitt PHIGS --- Programmer's Hierarchical Interactive Graphics System . . . . . . 299--300 C. D. Osland and A. H. Francis Metafile Standards . . . . . . . . . . . 301--303 Mark Green Report on Dialogue Specification Tools 305--313 J. Truckenbrod Computer Art . . . . . . . . . . . . . . 315--318 F. R. A. Hopgood SIGGRAPH '84 . . . . . . . . . . . . . . 319--320 D. B. Arnold Report on the ANSC X3H3 Meeting at Carmel, Oct 1st--5th '84 . . . . . . . . 321--322
J. J. van Wijk and F. W. Jansen and W. F. Bronsvoort Some Issues in Designing User Interfaces to $3$D Raster Graphics . . . . . . . . 5--10 Sabine Coquillart Displaying Random Fields . . . . . . . . 11--19 D. Jackel The graphics PARCUM system: a $3$D memory based computer architecture for processing and display of solid models 21--32 Ernst Piller A General-Purpose Multi-Microprocessor Raster Graphics Display System with Anti-Aliasing . . . . . . . . . . . . . 33--41 R. R. Martin and C. Anderson A Proposal for an ALGOL 68 Binding of GKS . . . . . . . . . . . . . . . . . . 43--57 A. Kilgour Report on the CREST Advanced Course on $3$D Computer Graphics University of Glasgow, 27th August --- 7th September, 1984 . . . . . . . . . . . . . . . . . . 59--60 A. Scheller Report on the MICROGRAPHICS Workshop . . 61--62 M. Mac an Airchinnigh Seeheim Workshop on User Interface Management Systems: Report of the Working Group on the User's Conceptual Model . . . . . . . . . . . . . . . . . 63--69
C. Bouville and R. Brusq and J. L. Dubois and I. Marchal Generating High Quality Pictures by Ray-Tracing . . . . . . . . . . . . . . 87--99 R. Lindner A Prefiltering Raster Scan Algorithm . . 101--110 M. L. V. Pitteway and P. M. Olive Filtering Edges by Pixel Integration . . 111--116 Ludwig Stenger HDTV --- a New High Definition Television System . . . . . . . . . . . 117--125 Gerald M. Murch Colour Graphics --- Blessing or Ballyhoo? . . . . . . . . . . . . . . . 127--135 R. J. Haw An Application of Geodesic Curves to Sail Design . . . . . . . . . . . . . . 137--139 B. Reffin Smith Computers and Art . . . . . . . . . . . 141--147 K. W. Brodlie and M. Gobel Report on Workshop on Validation of Graphics Software . . . . . . . . . . . 149--150
Anonymous EUROGRAPHICS (UK) Conference . . . . . . ?? J. Pink EUROGRAPHICS UK Chapter Conference . . . 172--175 Robert Aish $3$D Icons and Architectural CAD . . . . 177--186 Terry D. Westrup and W. Kegel and J. Gras User Interaction with an Environment for Image Processing and Graphics . . . . . 187--202 Philip Willis and David Milford Browsing High Definition Colour Pictures 203--208 P. A. Firby and D. J. Stone Interference in Computer Graphics . . . 209--216 Marion S. Cottingham A Compressed data Structure for Surface Representation . . . . . . . . . . . . . 217--228 T. H. Gossling and S. T. S. Stokes APEX and STRETCH: a practical form for the conic arc . . . . . . . . . . . . . 229--237 C. J. Nicol Modelling Solids in Four Dimensions . . 239--244 I. Herman and J. Reviczky A General Device Driver for GKS . . . . 245--250 D. A. Duce Concerning the Specification of User Interfaces . . . . . . . . . . . . . . . 251--258 D. R. Gibson and D. A. Duce GKS Graphics and Text Processing . . . . 259--270
Gary S. Goldman Micro-Based CAD: a Production Tool for Manufacturing Engineering . . . . . . . 287--300 M. D. Prince A survey of electronics R and D in the USA . . . . . . . . . . . . . . . . . . 301--318 S. Ansaldi and K. De Floriani and B. Falcidieno An Edge-Face Relational Scheme for Boundary Representations . . . . . . . . 319--332 D. A. Duce and E. V. C. Fielding Better Understanding Through Formal Specification . . . . . . . . . . . . . 333--348 David B. Arnold and Gillian Hall and Graham J. Reynolds GKS Programming in a PHIGS Environment 349--358 Leila de Floriani and Giuliana Dettori An Interpolant with Tension Defined over Triangles . . . . . . . . . . . . . . . 359--362 Dao-Ning Ying and Xing Feng Arbitrary Area Filling in a Fast Procedure . . . . . . . . . . . . . . . 363--370 Olov Fahlander Moving Picture Synthesis at Linköping University . . . . . . . . . . . . . . . 371--374 K. Reumann and G. Griebel and K. Mildenstein Manufacturing Models of Biomedical Objects via CAD/CAM and GKS . . . . . . 375--382 Peter R. Bono Report of the Timberline Meeting of ISO TC97/SC21/WG2 `Computer Graphics' . . . 383--386 Madeleine Sparks Graphics language bindings --- the what and why . . . . . . . . . . . . . . . . 387--392 D. S. Greenaway EUROGRAPHICS '85 --- a Personal View . . 399--406 A. J. Matthew Polygonal Clipping of Polylines . . . . 407--414
John G. Cleary and Brian M. Wyvill and Graham M. Birtwistle and Reddy Vatti Multiprocessor Ray Tracing . . . . . . . 3--12 A. L. Thomas Overlap Operations and Raster Graphics 13--32 Michael S. Parsons Generating Lines Using Quadgraph Patterns . . . . . . . . . . . . . . . . 33--39 W. Hübner and Z. I. Markov GKS Based Graphics Programming in Prolog 41--50 S. Cavaliere and M. Fantini and A. Turtur Text, images and graphics management system for editorial environment . . . . 51--56 Den Denham High Performance Colour Displays for Computer Graphics . . . . . . . . . . . 57--63 Roy Joosten Integration of Town Planning, Landscaping and $3$D Architecture: Results and Future Enhancements since CAMP '83 . . . . . . . . . . . . . . . . 65--69 A. Mumford Loughborough Workshop Report: Scientific Software based on GKS . . . . . . . . . 71--72
I. Navazo and D. Ayala and P. Brunet A Geometric Modeller Based on the Exact Octtree Representation of Polyhedra . . 91--104 Yogesh N. Shinde and S. P. Mudur Algorithms for Handling the Fill Area Primitive of GKS . . . . . . . . . . . . 105--117 H. Schumann and A. Kotzauer A Method of Displaying Transformed Picture Rectangles Using GKS Raster Functions . . . . . . . . . . . . . . . 119--123 A. Chryssafis Anti-Aliasing of Computer-Generated Images: a Picture Independent Approach 125--129 Stephen Bright and Susan Laflin Shading of Solid Voxel Models . . . . . 131--137 Anonymous EUROGRAPHICS (UK) Conference . . . . . . 151--157 (or 131--157??) Graham J. Reynolds A Token Based Graphics System . . . . . 139--145 R. Morrison and A. L. Florianis and A. Dearle and M. P. Atkinson An Integrated Graphics Programming Environment . . . . . . . . . . . . . . 147--157
H. R. Arabnia and M. A. Oliver Fast Operations on Raster Images with SIMD Machine Architectures . . . . . . . 179--188 H. Müller Image Generation by Space Sweep . . . . 189--195 M. Szilvasi-Nagy Two Algorithms for Decomposing a Polyhedron into Convex Parts . . . . . . 197--201 C. A. Pickover A Monte Carlo Approach for $ \epsilon $ Placement in Fractal-Dimension Calculations for Waveform Graphs . . . . 203--209 Ron Poet and E. James Milner-White Displaying Relevant Features of Protein Molecules . . . . . . . . . . . . . . . 211--215 Mary B. Kelly First Time Classroom Computer Graphics 217--220 A. J. Matthew EUROGRAPHICS UK 1986 Glasgow Conference 225--232 J. Owen Computer Graphics and CAD Literature --- a Keyword-Indexed Bibliography . . . . . 233--263
S. S. Abi-Ezzi The Priority Tree, a HL/HSR Approach for PHIGS . . . . . . . . . . . . . . . . . 283--289 T. H. Gossling Beyond Hershey: a Representation of Fonts for Computer Graphics . . . . . . 291--295 Kavi Arya A Functional Approach to Animation . . . 297--311 C. A. Pickover Biomorphs: Computer Displays of Biological Forms Generated from Mathematical Feedback Loops . . . . . . 313--316 Kaining Gu and Zesheng Tang and Jiaguang Sun Reconstruction of $3$D Objects from Orthographic Projections . . . . . . . . 317--323 Malcolm Sabin A Survey of Contouring Methods . . . . . 325--339 D. Thalmann and N. Magnenat-Thalmann Artificial Intelligence in Three-Dimensional Computer Animation . . 341--348 D. A. Duce Teaching Workshop --- December 1985 . . 349--352 T. M. Morrow EUROGRAPHICS '86 --- a Personal View . . 353--354 F. R. A. Hopgood and D. A. Duce Ausgraph '86 . . . . . . . . . . . . . . 355--356
H. R. Arabnia and M. A. Oliver Arbitrary Rotation of Raster Images with SIMD Machine Architectures . . . . . . . 3--11 F. R. Belch An Economic High Performance Pixel Memory with $3$-D Solids Capability . . 13--25 C. A. Pickover Graphics, Bifurcation, Order and Chaos 26--33 P. J. Willis Visual Simulation of Atmospheric Haze 35--41 Richard Williams Preserving the Area of Regions . . . . . 43--48 J. E. Richards Filling Complex Polygons by Region-Fill Methods on Raster Graphics Terminals . . 49--54 K. Robinson ACM SIGGRAPH '86, Dallas, Texas, 18--22 August . . . . . . . . . . . . . . . . . 55--62
S. C. Marsh and R. L. Grimsdale Using Abstract Data Types to Define Large-Scale World Models for Image Generation Systems . . . . . . . . . . . 77--85 Ken Brodlie and Lofton Henderson and Anne Mumford The CGM --- a Metafile for GKS? . . . . 87--90 L. Moltedo and A. Noferini An Implementer's View of CGM in GKS Environment . . . . . . . . . . . . . . 91--101 W. R. Franklin and V. Akman A Simple and Efficient Haloed Line Algorithm for Hidden Line Elimination 103--109 Howard K. Watkins Graphics in Reservoir Simulation . . . . 111--117 Anonymous Eurographics (UK) Annual Conference . . 111--155 Balbir S. Barn and Philip Willis Graphical Interaction Management . . . . 119--124 Geoff Watters and Philip Willis UltraPaint: a New Approach to a Painting System . . . . . . . . . . . . . . . . . 125--132 Philip Willis and Geoff Watters Scan Converting Extruded Lines at Ultra High Definition . . . . . . . . . . . . 133--140 Manjula Patel and Roger J. Hubbold A Scanline Method for Solid Model Display . . . . . . . . . . . . . . . . 141--150 Ramzan Mohamed An Experiment in Algorithm Animation using SMALLTALK on a Macintosh . . . . . 151--155
Owen M. Densmore and David S. H. Rosenthal A User-Interface Toolkit in Object-Oriented PostScript . . . . . . . 171--179 Jan van den Bos RasterCalc: Calculus for Operations on Graphics Colour Rasters . . . . . . . . 181--193 Ivan Herman and Janos Reviczky New Methods for Improving the GKS Fill Area Output Primitive . . . . . . . . . 195--201 D. Krishnan and L. M. Patnaik Systolic architecture for Boolean Operations on Polygons and Polyhedra . . 203--210 J. E. Richards Some Aspects of Binding GKS to C++ . . . 211--218 V. Milanese ADA and NIL: Two Concurrent Languages for GKS . . . . . . . . . . . . . . . . 219--233 Jon Owen Computer Graphics and CAD Literature: a Keyword-Indexed Biography . . . . . . . 235--254
Aart Bijl Making Drawings Talk: Pictures in Minds and Machines . . . . . . . . . . . . . . 289--298 Fopke Klok Evaluation of Standard Graphics Packages 299--307 J. E. Dubois and P. Cayzergues and G. Georgoulis Graphic Acquisition and Retrieval of Stereochemical Information . . . . . . . 309--316 J. P. Gourret and J. Paille Irregular Polygon Fill Using Contour Encoding . . . . . . . . . . . . . . . . 317--325 Tadashi Naruse and Masaharu Yoshida and Tokiichiro Takahashi and Seiichiro Naito Sight --- a Dedicated Computer Graphics Machine . . . . . . . . . . . . . . . . 327--334 F. Richard Graphical Analysis of Complex O.D.E. Solutions . . . . . . . . . . . . . . . 335--341 Vaclav Skala An Intersecting Modification to the Bresenham Algorithm for Hidden-Line Solution . . . . . . . . . . . . . . . . 343--347 R. van Liere and P. J. W. ten Hagen Logical Input Devices and Interaction 349--357 H. Waldschmidt An Editor for Constructing Graphics with \TeX . . . . . . . . . . . . . . . . . . 359--364 T. Howard A View of Eurographics '87 . . . . . . . 365--366 Anonymous GKS Review Workshop . . . . . . . . . . 367--369
Miente Bakker Adding Name Sets and Workstation Filters to GKS: a Future Extension . . . . . . . 3--7 V. Milanese A Prolog Environment for GKS-Based Graphics . . . . . . . . . . . . . . . . 9--20 F. Neelamkavil and L. Beare Techniques for Animation on Microcomputers . . . . . . . . . . . . . 21--27 J. Rangel-Mondragon and S. J. Abas Computer Generation of Penrose Tilings 29--37 W. Roberts and M. Slater and K. Drake and A. Simmins and A. Davison and P. Williams First Impressions of NeWS . . . . . . . 39--57 R. Carr and J. Pink Report on the ``CGM in the Real World'' Workshop (NBS, Washington) . . . . . . . 59--60 U. Claussen The Second Eurographics Workshop on Graphics Hardware . . . . . . . . . . . 61--61
Guy Fontenier and Pascal Gros Architectures of Graphic Processors for Interactive $2$D Graphics . . . . . . . 79--89 D. Bland and T. Bonnet The Use of Digital Signal Processors in Computer Graphics . . . . . . . . . . . 91--96 Anonymous 6th Annual EUROGRAPHICS (UK) Conference 91--134 Luis A. Pineda and Ewan Klein and John Lee GRAFLOG: Understanding Drawings through Natural Language . . . . . . . . . . . . 97--103 Kevin W. Waite Modelling Natural Branching Structures 105--115 C. A. Wood and P. D. Gray and A. C. Kilgour Experience with Chisl, a Configurable Hierarchical Interface Specification Language . . . . . . . . . . . . . . . . 117--127 John F. S. Yau and Neil D. Duffy A Texture Mapping Approach to $3$-D Facial Image Synthesis . . . . . . . . . 129--134 K. M. Crennell Report on the Third Alvey Vision Conference, Cambridge, September 1987 135--137
P. J. Willis and G. W. Watters Colour Raster Operations . . . . . . . . 151--159 Jean-François F. Dufourd Construction of Interactive Programs in Computer Graphics . . . . . . . . . . . 161--176 A. M. Day Planar Convex Hull Algorithms in Theory and Practice . . . . . . . . . . . . . . 177--193 Michel Roch and Jacques Weber and Christian Pellegrini $3$D Images of Molecular Properties by Triangulation of Contour Lines . . . . . 195--201 V. Milanese A Proposal for a Distributed Model of GKS Based on Prolog . . . . . . . . . . 203--213 Jon Owen Computer Graphics and Computer-Aided Design Literature: a Keyword-Indexed Bibliography for the Year 1987 . . . . . 215--226 A. Mumford Integrating at NCGA . . . . . . . . . . 229--230 Anonymous Eurographics Workshop on Conformance Testing of the Computer Graphics Interface (CGI) . . . . . . . . . . . . 231--232
Kadi Bouatouch Theoretical Developments on Polygonal Approximation of Parametric Surfaces for Ray Tracing . . . . . . . . . . . . . . 257--264 I. Herman and J. Reviczky Some remarks on the modelling clip problem . . . . . . . . . . . . . . . . 265--271 Aydin Kaya and Bulent Ozguc Continuous Processing of Images through User Sketched Functional Blocks . . . . 273--280 Xavier Pueyo and Daniela Tost A Survey of Computer Animation . . . . . 281--300 Bengt-Olaf Schneider A Processor for an Object-Oriented Rendering System . . . . . . . . . . . . 301--310 H. J. Schouten and P. J. W. ten Hagen Dialogue Cell Resource Model and Basic Dialogue Cells . . . . . . . . . . . . . 311--322 Mel Slater A Top Down Method for Interactive Drawing . . . . . . . . . . . . . . . . 323--329 Theoharis Theoharis and Ian Page Incremental Polygon Rendering on a SIMD Processor Array . . . . . . . . . . . . 331--341 G. L. Lastra and E. N. Rüdinger A Note on Random Thresholding for Colour Synthesis . . . . . . . . . . . . . . . 343--346 Jürgen Bettels and Peter R. Bono and Eileen McGinnis and Joachim Rix Guidelines for Determining When to Use GKS and When to Use PHIGS . . . . . . . 347--354 H. K. Watkins Report on the Eurographics '88 Conference . . . . . . . . . . . . . . . 359--360 E. Blake Report on the Third Eurographics Workshop on Graphics Hardware . . . . . 361--362 H.-P. Seidel Report on the International Conference ``Theory and Practice of Geometric Modelling'' . . . . . . . . . . . . . . 363--363
H. R. Arabnia and M. A. Oliver A Transputer Network for Fast Operations on Digitised Images . . . . . . . . . . 3--11 D. B. Arnold and M. R. Hinds On Implementing Parallel GKS . . . . . . 13--19 Laszlo Neumann and Attila Neumann Photosimulation: Interreflection with Arbitrary Reflectance Models and Illuminations . . . . . . . . . . . . . 21--34 Pierre van Berkel SIAS: Strokes Interpreted Animated Sequences . . . . . . . . . . . . . . . 35--47 K. M. Wyrwas and W. T. Hewitt A Survey of GKS and PHIGS Implementations . . . . . . . . . . . . 49--59 V. Suzjevic Report of the Third International Conference on Computer Graphics, Yugoslavia . . . . . . . . . . . . . . . 60--60
A. L. Lakshminarasimhan and Mandayam Srivas A Framework for Functional Specification and Transformation of Hidden Surface Elimination Algorithms . . . . . . . . . 75--98 Michael S. Parsons Image Representations using Miranda Laws 99--106 Theoharis Theoharis and Ian Page Two Parallel Methods for Polygon Clipping . . . . . . . . . . . . . . . . 107--114 Nadia Magnenat-Thalmann and Daniel Thalmann The Problematics of Human Prototyping and Animation . . . . . . . . . . . . . 115--123 A. M. Mumford The CGM Today and Tomorrow . . . . . . . 125--128 T. H. Gossling The Line-Picture Attribute . . . . . . . 129--132 Nigel W. John and Philip J. Willis The Controller animation system . . . . 133--138 J.-R. Perez-Cazares and R. Rannou Developing an Animated Local Network Simulator . . . . . . . . . . . . . . . 139--142 Michael Plummer and David Penna Mass Market Applications for Real Time $3$D Graphics . . . . . . . . . . . . . 143--150 Stephen Rush and Wendy J. Milne Using a Transputer Ring to Transform Raster Images . . . . . . . . . . . . . 151--158 F. J. Smith and S. Leitch The Incremental Display of a Single-Valued Curve . . . . . . . . . . 159--165
Rumen D. Andreev Algorithm for Clipping Arbitrary Polygons . . . . . . . . . . . . . . . . 183--191 Xiangping Chen and Daoning Ying Polygon Triangulation Algorithm as a Powerful Core Processor of PLAN-I . . . 193--198 B. W. Heal Hidden octree node removal as a pipeline process . . . . . . . . . . . . . . . . 199--206 Wolfgang Hübner and Manuel de Lancastre Towards an Object-Oriented Interaction Model for Graphics User Interfaces . . . 207--217 Gergely Krammer Notes on the Mathematics of the PHIGS Viewing Pipeline . . . . . . . . . . . . 219--226 A. Paoluzzi and M. Rosina and R. Scopigno A Parallel HW/SW Environment for Image Synthesis . . . . . . . . . . . . . . . 227--236 M. Zachrisen Yet another Remark on the Modelling Clip Problem . . . . . . . . . . . . . . . . 237--238 Jochem Poller and Stefan Noll and Joachim Rix Migration of GKS/GKS-3D and PHIGS Discussed under the View of the Computer Graphics Reference Model . . . . . . . . 239--248 Jon Owen Computer Graphics and Computer-Aided Design Literature: a Keyword-Indexed Bibliography for the Year 1988 . . . . . 249--261 T. L. J. Howard An Annotated PHIGS Bibliography . . . . 262--265 D. A. Duce EUROGRAPHICS UK Chapter Conference --- CGM Demonstration . . . . . . . . . . . 266--266 R. S. S. Pieters Kwiers Report on the Third EUROGRAPHICS Workshop on Intelligent CAD . . . . . . 267--268
Chakib Bennis and Andre Gagalowicz $2$-D Macroscopic texture synthesis . . 291--300 Ivan Herman On the Projective Invariant Representation of Conics in Computer Graphics . . . . . . . . . . . . . . . . 301--314 A. A. M. Kuijk and E. H. Blake Faster Phong Shading via Angular Interpolation . . . . . . . . . . . . . 315--324 D. Thomas and Arun N. Netravali and D. S. Fox Anti-aliased Ray Tracing with Covers . . 325--336 Manjula Patel A Method for the Representation, Evaluation and Display of CSG Models in PHIGS and PHIGS+ . . . . . . . . . . . . 337--345 G. Hegron and P. Palamidese and D. Thalmann Motion control of animation, simulation and visualization . . . . . . . . . . . 347--352 L. Kjelldahl Doctoral Theses in Computer Graphics . . 353--358 J. Owen Book Reviews . . . . . . . . . . . . . . 359--360 David Arnold Report on the EUROGRAPHICS '89 Conference . . . . . . . . . . . . . . . 361--366 U. Claussen Report on the Fourth EUROGRAPHICS Workshop on Graphics Hardware . . . . . 367--368 F. W. Jansen What's new? --- Report on SIGGRAPH '89 369--369 M. van Emmerik Report on the International conference on CAD and CG, Beijing, China . . . . . 370--370
Miente Bakker Parametric surfaces in PHIGS PLUS. A new chance for patterning and hatching? . . 3--8 Janez Barbi\vc and Marjan \vSpegel Language for Description of Geometric Configurations . . . . . . . . . . . . . 9--13 D. A. Duce and R. van Liere and P. J. W. ten Hagen An Approach to Hierarchical Input Devices . . . . . . . . . . . . . . . . 15--26 Charles X. Durand and Daniel Faguy Rational Zoom of Bit Maps Using B-Spline Interpolation in Computerized $2$-D Animation . . . . . . . . . . . . . . . 27--37 Vitaliano Milanese KA$ \Delta $MO$ \Sigma $: a Clausal Language for CAD Modeling Systems with Morphological Constraints . . . . . . . 39--51 Martin Prime and D. Faguy User Interface Management Systems. A Current Product Review . . . . . . . . . 53--76
Allan Davison and Mel Slater and Mark Smith Graphics object management in the X Window System . . . . . . . . . . . . . 93--99 Josef Hübl and Ivan Herman Modelling Clip: Some More Results . . . 101--107 Anthony C. Cook and Christopher B. Jones A Prolog Rule-Based System for Cartographic Name Placement . . . . . . 109--126 Alastair N. Horn IFSs and interactive image synthesis . . 127--137 T. L. J. Howard TopDraw: a Structure Network Visualiser for PHIGS . . . . . . . . . . . . . . . 139--147 Thierry Pun and Edwin Blake Relationships between Image Synthesis and Analysis: Towards Unification? . . . 149--163 W. T. Hewitt Curves for Computer Graphics Standards --- Workshop Report . . . . . . . . . . 165--169
Jan van den Bos and Chris Laffra Project DIGIS --- Building Interactive Applications by Direct Manipulation . . 181--193 J. D. Bovey A Browser for Large Directed Graphs . . 195--204 B. W. Heal Node Partitioning in an Octree Display Pipeline . . . . . . . . . . . . . . . . 205--211 M. Visvalingam and J. D. Whyatt The Douglas--Peucker Algorithm for Line Simplification: Re-evaluation through Visualization . . . . . . . . . . . . . 213--228 Greg Rogers and Kelvin Sung and William Kubitz Combining Graphics and Windowing Standards in the XGKS System . . . . . . 229--237 J. Zamorano Flores and F. Pérez Costoya and J. Carretero Pérez and L. M. Gomez Henriquez and A. Pérez Ambite Using GKS Concurrently: a Practical Solution . . . . . . . . . . . . . . . . 239--244 Salim S. Abi-Ezzi and Michael J. Wozny Factoring a Homogeneous Transformation for a more Efficient Graphics Pipeline 245--255 Jon Owen Computer graphics and computer-aided design literature: a keyword-indexed bibliography for the year 1989 . . . . . 257--267 Lars Kjelldahl Doctoral Theses in Computer Graphics . . 269--271 Anne Mumford Report of the Eurographics UK Conference 273--273 D. A. Duce Yugraph '90 . . . . . . . . . . . . . . 275--276 K. W. Brodlie Workshop Report --- Future Developments in Computer Graphics Teaching. Eurographics Workshop, University of Leeds, Easter 1989 . . . . . . . . . . . 277--281 Farhad Arbab Report on the Fourth Eurographics Workshop on Intelligent CAD . . . . . . 283--284 Daan Otten Report on the First Eurographics Workshop on Object-Oriented Graphics . . 285--286 C. E. Vandoni and D. A. Duce Revisions to the EUROGRAPHICS Bye-laws 295--296
A. M. Day The Implementation of a $2$D Convex Hull Algorithm using Perturbation . . . . . . 309--316 Michael French GosiP: a GKS-3D shell for PHIGS . . . . 317--326 Huw Jones Dürer, Gaskets and Barnsley's Chaos Game 327--332 Yevgeni P. Kuzmin An Efficient Circle-Drawing Algorithm 333--336 T. A. Theoharis and A. R. L. Travis and N. E. Wiseman $3$D Display: Synthetic Image Generation and Visual Effect Simulation . . . . . . 337--348 Jintong Wu Simulating Natural Light . . . . . . . . 349--353 Maarten J. G. M. van Emmerik A Direct Manipulation Technique for Specifying $3$D Object Transformations with a $2$D Input Device . . . . . . . . 355--361 J. Owen Book Reviews . . . . . . . . . . . . . . 363--364 P. Kent and R. D. Bergeron Report on EUROGRAPHICS'90 . . . . . . . 365--370 Y. Le Lous Report on the First EUROGRAPHICS Workshop on Visualization in Scientific Computing . . . . . . . . . . . . . . . 371--372 G. Hegron Report on the First EUROGRAPHICS Workshop on Animation and Simulation . . 373--374 S. Daun Report on the EUROGRAPHICS Workshop on Relation of PDLs and Graphics Systems 375--376 K. Bouatouch Report on the EUROGRAPHICS Workshop on Photosimulation, Realism and Physics in Computer Graphics . . . . . . . . . . . 377--378 P. F. Lister Report on the Fifth EUROGRAPHICS Workshop on Graphics Hardware . . . . . 379--380 D. A. Duce Report on the EUROGRAPHICS Workshop on User Interface Management Systems . . . 381--384 D. Arnold and D. Duce and D. Sutcliffe Report on the EUROGRAPHICS/ARGOSI Workshop on Graphics and Networking . . 385--387 P. ten Hagen and J. Schönhut EUROPE'92 --- The Computer Graphics Market: Challenge and Opportunity. A R&D Institute's View of a Workshop Held in Darmstadt in December 1989 . . . . . . . 388--388 A. Maeder Report on AUSGRAPH'90, the Australian Graphics Conference . . . . . . . . . . 389--389
Stephen J. Adelson and Jeffrey B. Bentley and In Seok Chong and Larry F. Hodges and Joseph Winograd Simultaneous Generation of Stereoscopic Views . . . . . . . . . . . . . . . . . 3--10 Ljiljana B. Damnjanovic The Formal Specification of Level 1a of GKS . . . . . . . . . . . . . . . . . . 11--25 Jan Hardenbergh and James Michener Integrating PHIGS and User Interface Systems . . . . . . . . . . . . . . . . 27--36 F. Neelamkavil and O. Mullarney A Methodology and Tool Set for Supporting the Development of Graphical User Interfaces . . . . . . . . . . . . 37--47 Philip Willis and Andrew Hunter A Picture Archive Browser . . . . . . . 49--59 Miente Bakker Triangle Sets in PHIGS PLUS: a Valuable Link with Finite Element Modeling . . . 61--65 Mieczys\law Szyszkowicz Block Iterations in the Complex Plane 67--70 Lars Kjelldahl Doctoral Theses in Computer Graphics . . 71--74 João Duarte Dunha 3rd Portuguese Computer Graphics Conference . . . . . . . . . . . . . . . 75--75
R. R. Martin and M. M. Anguh Quadtrees, Transforms and Image Coding 91--96 Andrew Hunter and Philip Willis Classification of Quad-encoding Techniques . . . . . . . . . . . . . . . 97--112 Len Norton-Wayne Inspection of lace using machine vision 113--119 Robert J. Oddy and Philip J. Willis A Physically Based Colour Model . . . . 121--127 J. W. Patterson and S. G. Hoggar and J. R. Logie Inverse Displacement Mapping . . . . . . 129--139 Mieczys\law Szyszkowicz A Survey of Several Root-Finding Methods in the Complex Plane . . . . . . . . . . 141--144 L. Richard Speer A Cross-Indexed Guide to the Ray Tracing Literature . . . . . . . . . . . . . . . 145--174 Toby Howard Book Reviews . . . . . . . . . . . . . . 175--178 Malcolm Austen Report of the 9th Eurographics UK Conference . . . . . . . . . . . . . . . 179--180
Alain Mangen and Nadine Lasudry Search for the Intersection Polygon of any Two Polygons: Application to the Garment Industry . . . . . . . . . . . . 195--208 Dirk Soede and Farhad Arbab and Ivan Herman and Paul J. W. ten Hagen The GKS Input Model in \sc Manifold . . 209--224 M. Visvalingam and J. D. Whyatt Cartographic algorithms: problems of implementation and evaluation and the impact of digitising errors . . . . . . 225--235 C. Yao and J. Rokne Fat Curves . . . . . . . . . . . . . . . 237--248 Miente Bakker At last an ISO C binding of GKS . . . . 249--254 Mieczys\law Szyszkowicz Computer Art from Numerical Methods . . 255--259 L. Kjelldahl A Short Report from the Eurographics Multimedia Workshop, 18--19 April, 1991, held in Stockholm . . . . . . . . . . . 260--260 Frits H. Post and Andrea J. S. Hin Report on the Second Eurographics Workshop on Visualization in Scientific Computing . . . . . . . . . . . . . . . 261--264 Toby Howard Book Reviews . . . . . . . . . . . . . . 265--269 Lars Kjelldahl Doctoral Theses in Computer Graphics . . 270--272 Anonymous Eurographics '92 . . . . . . . . . . . . 273--273 Anonymous ARGOST Workshop on Distributed Window Systems . . . . . . . . . . . . . . . . 274--274
Jari Ojala and Kenji Inoue and Ken Sasaki and Masaharu Takano Development of an Intelligent Wheelchair Using Computer Graphics Animation and Simulation . . . . . . . . . . . . . . . 285--295 Neelam Bhalla and S. Balasundaram Object-Oriented Data Modelling for Graphics Databases: a Declarative Approach . . . . . . . . . . . . . . . . 297--308 Philip Fong and Hans-Peter P. Seidel Control Points for Multivariate B-Spline Surfaces over Arbitrary Triangulations 309--317 Patrice S\'eébold and Karine Slowinski The Shortest Way to Draw a Connected Picture . . . . . . . . . . . . . . . . 319--327 C. Pickover From Math Comes Beauty: Monkey Curves, Spirals, and Saddles . . . . . . . . . . 329--331 Cliff Pickover Million-Point Sculptures . . . . . . . . 333--336 Toby Howard Book Reviews . . . . . . . . . . . . . . 337--342 Lars Kjelldahl Doctoral Theses in Computer Graphics . . 343--344 Toby Howard and Judith R. Brown Eurographics '91: Vienna, Austria --- 2--6 September 1991 . . . . . . . . . . 345--352 Frederik W. Jansen Report on the Second Eurographics Workshop on Rendering, Barcelona, 13--15 May 1991 . . . . . . . . . . . . . . . . 353--355 R. Veltkamp Report on the Second EUROGRAPHICS Workshop on Object-Oriented Graphics . . 357--358 D. A. Duce Report on the EUROGRAPHICS Workshop on Formal Methods in Computer Graphics . . 359--361 A. A. M. Kuijk Report on the Sixth Eurographics Workshop on Graphics Hardware . . . . . 363--364 Gérad Hégron Report on the Second Eurographics Workshop on Animation and Simulation . . 365--366 David Arnold EUROGRAPHICS '92: Cambridge, England --- 7--11 September 1992 . . . . . . . . . . 367--372
S. Dulli and V. Milanese A graphic programming environment based on KA Delta MO Sigma . . . . . . . . . . 3--16 D. A. Duce and L. B. Damnjanovic Formal specification in the revision of GKS: an illustrative example . . . . . . 17--30 P. F. Lopes and M. R. Gomes A computer model for pinscreen simulation: a new animation paradigm . . 31--42 S. J. Abas and A. Salman Geometric and group-theoretic methods for computer graphic studies of Islamic symmetric patterns . . . . . . . . . . . 43--53 B. Urban and T. Haberstroh Ray tracing and graphics standards . . . 55--60 Bennan Wang and Shi Yin The fractal nature of an ecological model . . . . . . . . . . . . . . . . . 61--64 J. Owen Computer graphics literature: a keyword-indexed bibliography for the year 1990 . . . . . . . . . . . . . . . 65--75
R. C. Veltkamp Survey of continuities of curves and surfaces . . . . . . . . . . . . . . . . 93--112 L. Sastry User interface management systems for engineering applications . . . . . . . . 113--129 M. Slater and K. Drake and A. Davison and E. Kordakis and A. Billyard and E. Miranda A statistical comparison of two hidden surface techniques: the scan-line and $z$-buffer algorithms . . . . . . . . . 131--138 F. Ascani and L. Moltedo PHIFI: a PHIGS interactive system for the visualization of scalar and vector fields . . . . . . . . . . . . . . . . . 139--149 N. Anantakrishnan and L. A. Piegl Integer de Casteljau algorithm for rasterizing NURBS curves . . . . . . . . 151--162 T. Horvath and G. Marton and P. Risztics and L. Szirmay-Kalos Ray coherence between a sphere and a convex polyhedron . . . . . . . . . . . 163--172
B. A. Barsky Geometric continuity: basic theory and applications . . . . . . . . . . . . . . C459 A. Bouras and B. Shariat and D. Vandorpe A simple description of complex curves C425--C433 M. Chen and P. Townsend and C. Y. Wang A development environment for constructing graph-based editing tools C345--C355 Y. Chrysanthou and M. Slater Computing dynamic changes to BSP trees C321--C332 D. R. Clark InterHyper MultiOOP using ClothesPEG: an assessment of the multimedia morass . . C461 T. Cockshott and J. Patterson and D. England Modelling the texture of paint . . . . . C217--C226, C476 V. de Mey and C. Breiteneder and L. Dami and S. Gibbs and D. Tsichritzis Visual composition and multimedia . . . C9--C22 I. A. Essa and S. Sclaroff and A. Pentland A unified approach for physical and geometric modeling for graphics and animation . . . . . . . . . . . . . . . C129--C138, C470--C471 G. P. Faconti and N. Zani and F. Paterno' The input model of standard graphics systems revisited by formal specification . . . . . . . . . . . . . C237--C251 B. Falcidieno and O. Ratto Two-manifold cell-decomposition of $r$-sets . . . . . . . . . . . . . . . . C391--C404 W. Felger and F. Schroder The visualization input pipeline-enabling semantic interaction in scientific visualization . . . . . . C139--C151 Khun Yee Fung and T. M. Nicholl and A. K. Dewdney A run-length slice line drawing algorithm without division operations C267--C277 (or C267--277??) E. Groller Fractals and solid modeling . . . . . . C415--C424, C484--C485 G. V. Guimaraes Baranoski The parametric differential method: an alternative to the calculation of form factors . . . . . . . . . . . . . . . . C193--C204, C474 W. Hall and D. Simmons An open model for hypermedia and its application to geographical information systems . . . . . . . . . . . . . . . . C1--C7 A. Haritsis and D. Gillies and C. William Realistic generation and real time animation of images of the human colon C367--C379, C482 P. S. Heckbert Radiosity in flatland . . . . . . . . . C181--C192, C474 E. J. Holden and G. G. Roy The graphical translation of English text into Signed English in the hand sign translator system . . . . . . . . . C357--C366 Y. H. Hsu and Y. S. Kuo HAGI, a high-level application/graphics interface . . . . . . . . . . . . . . . C71--C80 D. Kalra and A. H. Barr Modeling with time and events in computer animation . . . . . . . . . . . C45--C58 P. Kalra and A. Mangili and N. M. Thalmann and D. Thalmann Simulation of facial muscle actions based on rational free form deformations C59--C69, C466 T. King Pandora: an experiment in distributed multimedia . . . . . . . . . . . . . . . C23--C34 Eng-Kiat Koh and D. D. Hearn Fast generation and surface structuring methods for terrain and other natural phenomena . . . . . . . . . . . . . . . C169--C180, C472--C473 A. J. F. Kok and F. W. Jansen Adaptive sampling of area light sources in ray tracing including diffuse interreflection . . . . . . . . . . . . C289--C298, C479 G. Krammer A line clipping algorithm and its analysis . . . . . . . . . . . . . . . . C253--C266 M. A. Krokos and M. Slater Interactive shape control of interpolating B-splines . . . . . . . . C435--C447 T. Kuhme and M. Schneider-Hufschmidt SX/Tools --- an open design environment for adaptable multimedia user interfaces C93--C105 E. Languenou and K. Bouatouch and P. Tellier An adaptive discretization method for radiosity . . . . . . . . . . . . . . . C205--C216, C475 Wing Hung Lau and N. Wiseman Accurate image generation and interactive image editing with the A-buffer . . . . . . . . . . . . . . . . C279--C288 Lizhuang Ma and Youdong Liang and Qunsheng Peng Equidistant smoothing of polyhedra with arbitrary topologies . . . . . . . . . . C405--C414 P. Nehlig and D. Ghazanfarpour Affine texture mapping and antialiasing using integer arithmetic . . . . . . . . C227--C236, C477 T. Oshima and S. Yuasa and K. Sakanoshita and Y. Ogata A CAD system for color design of a car C381--C390, C483 J. W. Patterson and G. Cockton Composing hierarchically structured images . . . . . . . . . . . . . . . . . C311--C320 L. A. Pineda Reference, synthesis and constraint satisfaction . . . . . . . . . . . . . . C333--C344 G. Sakas and R. Westermann A functional approach to the visual simulation of gaseous turbulence . . . . C107--C117, C467--C468 M. Shinya and A. Fournier Stochastic motion-motion under the influence of wind . . . . . . . . . . . C119--C128, C469 P. Siltanen and C. Woodward Normal orientation methods for $3$D offset curves, sweep surfaces and skinning . . . . . . . . . . . . . . . . C449--C457 K. Sung Area sampling buffer: tracing rays with Z-buffer hardware . . . . . . . . . . . C299--C310, C480--C481 P. Willis and R. Oddy Rendering NURB regions for $2$D animation . . . . . . . . . . . . . . . C35--C44, C465 R. Yagel and A. Kaufman Template-based volume viewing . . . . . C153--C167 T. Z.-Y. Zhou and W. J. Kubitz An object-oriented view of the user interface . . . . . . . . . . . . . . . C81--C92
Ronan Boulic and Daniel Thalmann Combined direct and inverse kinematic control for articulated figure motion editing . . . . . . . . . . . . . . . . 189--202 Michael Gervautz Consistent schemes for addressing surfaces when ray tracing transparent CSG objects . . . . . . . . . . . . . . 203--211 M. D. J. McNeill and B. C. Shah and M.-P. Hebert and P. F. Lister and R. L. Grimsdale Performance of space subdivision techniques in ray tracing . . . . . . . 213--220 Jonathan P. Bowen X: Why Z? . . . . . . . . . . . . . . . 221--234 Ari Rappoport An efficient adaptive algorithm for constructing the convex differences tree of a simple polygon . . . . . . . . . . 235--240 J. D. Day A new two dimensional line clipping algorithm for small windows . . . . . . 241--245 J. Owen Computer graphics and computer-aided design literature: a keyword-indexed bibliography for the year 1991 . . . . . 247--259
Kaihuai Qin and Jiaguang Sun and Xuefu Wang Representing conics using NURBS of degree two . . . . . . . . . . . . . . . 285--291 J. C. Highfield and H. E. Bez Hidden surface elimination on parallel processors . . . . . . . . . . . . . . . 293--307 A. Santos A cooperative architecture for hypermedia editing --- CoMEdiA . . . . . 309--322 X. Chen and P. Lienhardt Modelling and programming evolutions of surfaces . . . . . . . . . . . . . . . . 323--341
D. A. Duce and F. Paterno A formal specification of a graphics system in the framework of the Computer Graphics Reference Model . . . . . . . . 3--20 Yong-Kui Liu The generation of circular arcs on hexagonal grids . . . . . . . . . . . . 21--26 Yong-Kui Liu The generation of straight lines on hexagonal grids . . . . . . . . . . . . 27--31 K. W. Chung and H. S. Y. Chan Symmetrical patterns from dynamics . . . 33--40 C. A. Pickover and L. Rudolph Electronic kaleidoscopes for the mind 41--46 B. M. Collins Data visualization: a keyword bibliography . . . . . . . . . . . . . . 47--73
J. M. Van Campenhout and R. Lasure PRIP-a parallel raster image processor 95--104 S. Y. Hsu and L. R. Chow and H. C. Liu A new approach for the generation of circles . . . . . . . . . . . . . . . . 105--109 A. Della Ventura and P. Ongaro and R. Schettini Pictorial editing by shape matching techniques . . . . . . . . . . . . . . . 111--122 D. C. Sutcliffe and J. R. Gallop and R. Maybury and R. A. Day and D. A. Duce and G. J. Reynolds The ARGOSI classification scheme for graphics and networking applications . . 123--130 S. N. Pattanaik and S. P. Mudur The potential equation and importance in illumination computations . . . . . . . 131--136 W. Wang and G. G. Grinstein A survey of $3$D solid reconstruction from $2$D projection line drawings . . . 137--158 J. Hubl A note on $3$D-clip optimisation . . . . 159--160
M. Abellanas and J. Garcia and G. Hernandez and F. Hurtado and O. Serra and J. Urrutia Updating polygonizations . . . . . . . . C143--C152 F. Arbab and I. Herman and G. J. Reynolds An object model for multimedia programming . . . . . . . . . . . . . . C101--C113 N. I. Badler Graphical behaviors and animated agents C513 Hujun Bao and Qunsheng Peng A progressive radiosity algorithm for scenes containing curved surfaces . . . C399--C408 R. Barr GIS-product or function? . . . . . . . . C510 P. Blasi and B. Le Saec and C. Schlick A rendering algorithm for discrete volume density objects . . . . . . . . . C201--C210 M. Bordegoni and M. Hemmje A dynamic gesture language and graphical feedback for interaction in a $3$D user interface . . . . . . . . . . . . . . . C1--C11 C. Busch and M. H. Gross Interactive neural network texture analysis and visualization for surface reconstruction in medical imaging . . . C49--C60 P. Cignoni and C. Montani and R. Perego and R. Scopigno Parallel $3$D Delaunay triangulation . . C129--C142 D. Cohen and A. Shaked Photo-realistic imaging of digital terrains . . . . . . . . . . . . . . . . C363--C373 P. Coltelli and G. Faconti and F. Marfori On the application of quantization and dithering techniques to history of arts C351--C362 A. Daldegan and N. M. Thalmann and T. Kurihara and D. Thalmann An integrated system for modeling, animating and rendering hair . . . . . . C211--C221 L. B. Damnjanovic and D. A. Duce and S. K. Robinson GKS-9x: some implementation considerations . . . . . . . . . . . . . C295--C313 H. de Bruin and P. Bouwman and J. van den Bos DIGIS-a graphical user interface design environment for nonprogrammers . . . . . C13--C24 L. De Floriani and D. Mirra and E. Puppo Extracting contour lines from a hierarchical surface model . . . . . . . C249--C260 S. Donikian and G. Hegron A declarative design method for $3$D scene sketch modeling . . . . . . . . . C223--C236 G. Drettakis and E. Fiume Accurate and consistent reconstruction of illumination functions using structured sampling . . . . . . . . . . C273--C284 D. J. Duke and M. D. Harrison Abstract interaction objects . . . . . . C25--C36 Mingxian Fa and T. Fernando and P. M. Dew Direct $3$D manipulation techniques for interactive constraint-based solid modelling . . . . . . . . . . . . . . . C237--C248 P. Furtado and J. C. Teixeira Storage support for multidimensional discrete data in multimedia databases C89--C100 M. J. Gerald-Yamasaki Cooperative visualization of computational fluid dynamics . . . . . . C497--C508 B. Guo Nonsplitting macro patches for implicit cubic spline surfaces . . . . . . . . . C433--C445 H. Hagen and St. Hahmann and G.-P. Bonneau Variational surface design and surface interrogation . . . . . . . . . . . . . C447--C459 G. Knittel Verve-voxel engine for real-time visualization and examination . . . . . C37--C48 R. Koch Automatic reconstruction of buildings from stereoscopic image sequences . . . C339--C350 T. Laakko and M. Mantyla Introducing blending operations in feature models . . . . . . . . . . . . . C165--C176 H. Maurel and Y. Duthen and R. Caubet A $4$D ray tracing . . . . . . . . . . . C285--C294 S. Michelin and G. Maffeis and D. Arques and J. C. Grossetie Form factor calculation: a new expression with implementations on a parallel T.Node computer . . . . . . . . C421--C432 H. P. Moreton and C. H. Sequin Scale-invariant minimum-cost curves: fair and robust design implements . . . C473--C484 G. M. Nielson and A. Kaufman and F. Post Data visualization . . . . . . . . . . . C509 H.-G. Pagendarm and B. Walter A prototype of a cooperative visualization workplace for the aerodynamicist . . . . . . . . . . . . . C485--C496 J. W. Patterson Fast spheres . . . . . . . . . . . . . . C61--C71 N. Pla-Garcia Boolean operations and spatial complexity of face octrees . . . . . . . C153--C164 G. G. Robertson Information visualization using $3$D interactive animation . . . . . . . . . C512 G. Saka and F. Schroder and H.-J. Koppert Pseudo-satellite film using fractal clouds to enhance animated weather forecasting . . . . . . . . . . . . . . C329--C338 V. Samara DaScript3D: integrating $3$D graphics in a page description language . . . . . . C315--C327 H. Samet Geographic information systems . . . . . C511 A. Santos and B. Tritsch Using multimedia to support cooperative editing . . . . . . . . . . . . . . . . C73--C87 M. Sbert An integral geometry based method for fast form-factor computation . . . . . . C409--C420 F. J. Seron and J. J. Torrens and J. A. Magallon Quality control of an interpolation method for discontinuous parametric surfaces . . . . . . . . . . . . . . . . C461--C471 L. A. Shirman and S. S. Abi-Ezzi The cone of normals technique for fast processing of curved patches . . . . . . C261--C272 K. Tadamura and E. Nakamae and K. Kaneda and M. Baba and H. Yamashita and T. Nishita Modeling of skylight and rendering of outdoor scenes . . . . . . . . . . . . . C189--C200 R. C. Veltkamp $3$D computational morphology . . . . . C115--C127 F. Yamaguchi and M. Niizeki A new paradigm for geometric processing C177--C188 P. Roudier and B. Peroche and M. Perrin Landscapes synthesis achieved through erosion and deposition process simulation . . . . . . . . . . . . . . . 375--383 T. Nishita and E. Nakamae A new radiosity approach using area sampling for parametric patches . . . . 385--398
Jizhou Sun and L. Q. Zou and R. L. Grimsdale The determination of form-factors by lookup table . . . . . . . . . . . . . . 191--198 I. Gargantini and H. H. Atkinson Ray tracing an octree: numerical evaluation of the first intersection . . 199--210 S. Tokumasu and I. Harashima and N. Nakajima Spanning a $ C^1 $-surface over a given wireframe . . . . . . . . . . . . . . . 211--218 M. Wainer and Ting Tan A library for developing PHIGS programming tools in a PEX environment 219--229 J. Owen Computer graphics and computer-aided design literature: a keyword-indexed bibliography for the year 1992 . . . . . 231--242
L. Moltedo and S. Morigi ANIMA: an interactive tool for scientific data animation . . . . . . . 277--288 A. G. Voloboj The method of dynamic palette construction in realistic visualization systems . . . . . . . . . . . . . . . . 289--296 P. A. Brivio and D. Marini A fractal method for digital elevation model construction and its application to a mountain region . . . . . . . . . . 297--309 J. C. Torres and B. Clares Graphic objects: a mathematical abstract model for computer graphics . . . . . . 311--327 A. Ng and M. Slater A multiprocessor implementation of radiosity . . . . . . . . . . . . . . . 329--342
R. Endl and M. Sommer Classification of ray-generators in uniform subdivisions and octrees for ray tracing . . . . . . . . . . . . . . . . 3--19 A. R. Clare and A. M. Day Experiments in the parallel computation of $3$D convex hulls . . . . . . . . . . 21--36 A. R. Dixon and G. H. Kirby and D. P. M. Wills A data structure for artificial terrain generation . . . . . . . . . . . . . . . 37--47 M. Kuroda and S. Furukawa and F. Kimura Controllable locality in $ C^2 $ interpolating curves by B2-splines/S-splines . . . . . . . . . . 49--55 M. Holton Strands, gravity and botanical tree imagery . . . . . . . . . . . . . . . . 57--67 W. Leister Computer generated copper plates . . . . 69--77
E. P. Lafortune and Y. D. Willems A Theoretical Framework for Physically Based Rendering . . . . . . . . . . . . 97--107 R. R. Lewis Making Shaders More Physically Plausible 109--120 C. Schlick A Survey of Shading and Reflectance Models . . . . . . . . . . . . . . . . . 121--131 G. Simiakakis and A. M. Day Five-dimensional Adaptive Subdivision for Ray Tracing . . . . . . . . . . . . 133--140 P. Schröder and S. J. Gortler and M. F. Cohen and P. Hanrahan Wavelet Projections for Radiosity . . . 141--151 C. Gotsman Constant-Time Filtering by Singular Value Decomposition . . . . . . . . . . 153--163
S. S. Abi-Ezzi and S. Subramaniam Fast Dynamic Tessellation of Trimmed NURBS Surfaces . . . . . . . . . . . . . C/107--C/126 A. Agrawal and A. A. G. Requicha A Paradigm for the Robust Design of Algorithms for Geometric Modeling . . . C/33--C/44 M. Akeo and H. Hashimoto and T. Kobayashi and T. Shibusawa Computer Graphics System for Reproducing Three-dimensional Shape from Idea Sketch C/477--C/488 N. Arad Designing and Implementing a Grid-Distortion Mapping Based on Variational Principles . . . . . . . . . C/259--C/270 V. Branco and A. Costa and F. Nunes Ferreira Sketching $3$D Models with $2$D Interaction Devices . . . . . . . . . . C/489--C/502 B. P. Buttenfield Multimedia and Proactive Graphics in GIS C/513 P. Cignoni and C. Montani and R. Scopigno MagicSphere: an Insight Tool for $3$D Data Visualization . . . . . . . . . . . C/317--C/328 A. M. Day and S. M. Turner and D. B. Arnold Improved Visualisation of Marine Data: Algae and Acid Rain . . . . . . . . . . C/361--C/370 P. M. Deville and S. Merzouk and D. Cazier and J. C. Paul Spectral Data Modeling for a Lighting Application . . . . . . . . . . . . . . C/97--C/106 A. R. Dixon and G. H. Kirby and D. P. M. Wills Towards Context Dependent Interpolation of Digital Elevation Models . . . . . . C/23--C/32 Y. Dobashi and K. Kaneda and T. Nakashima and H. Yamashita and T. Nishita and K. Tadamura Skylight for Interior Lighting Design C/85--C/96 D. A. Duce and D. J. Duke and P. J. W. ten Hagen and G. J. Reynolds PREMO --- An Initial Approach to a Formal Definition . . . . . . . . . . . C/393--C/406 M. Feda and W. Purgathofer A Median Cut Algorithm for Efficient Sampling of Radiosity Functions . . . . C/433--C/442 A. Fournier and J. Buchanan Chebyshev Polynomials for Boxing and Intersections of Parametric Curves and Surfaces . . . . . . . . . . . . . . . . C/127--C/142 T. Frühauf Raycasting of Nonregularly Structured Volume Data . . . . . . . . . . . . . . C/293--C/303 C. Giertse and A. Lucas $3$D visualization for $2$D GIS: an analysis of the users' needs and a review of techniques . . . . . . . . . . C/1--C/12 C. Giertsen and A. Lucas $3$D Visualization for $2$D GIS: an Analysis of the Users' Needs and a Review of Techniques . . . . . . . . . . C/01 K. C. Graf and M. Suter and J. Hagger and D. Nuesch Computer Graphics and Remote Sensing --- a Synthesis for Environmental Planning and Civil Engineering . . . . . . . . . C/13--C/22 G. Greiner Variational Design and Fairing of Spline Surfaces . . . . . . . . . . . . . . . . C/143--C/154 B. Hausmann and H.-P. Seidel Visualization of Regular Polytopes in Three and Four Dimensions . . . . . . . C/305--C/316 T. L. Hilton and P. K. Egbert Vector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically Based $3$D Particle Systems and Soft Objects . . . . . . . . . . . . C/329--C/338 C. T. Howie and E. H. Blake The Mesh Propagation Algorithm for Isosurface Construction . . . . . . . . C/65--C/74 M. W. Jones and Min Chen A New Approach to the Construction of Surfaces from Contour Data . . . . . . . C/75--C/84 C. Machover Yes\ldots There are Still too many Unsolved Problems in Computer Graphics! C/515 P. W. Nehlig and D. A. Duce GKS-9x: The Design Output Primitive, an Approach to a Specification . . . . . . C/381--C/392 T. Nishita and E. Nakamae A Method for Displaying Metaballs by using Bézier Clipping . . . . . . . . . . C/271--C/280 F. Paterno and A. Leonardi A Semantics-Based Approach for the Design and Implementation of Interaction Objects . . . . . . . . . . . . . . . . C/195--C/204 S. N. Pattanaik and K. Bouatouch Fast Wavelet Radiosity Method . . . . . C/407--C/420 M. Paulin and J.-P. Jessel Adaptive Mesh Generation for Progressive Radiosity: a Ray-tracing Based Algorithm C/421--C/432 T. Pudet Real Time Fitting of Hand-Sketched Pressure Brushstrokes . . . . . . . . . C/205--C/220 P. Ris and D. Arques Parallel Ray Tracing Based upon a Multilevel Topological Knowledge Acquisition of the Scene . . . . . . . . C/221--C/232 R. P. Ronfard and J. R. Rossignac Triangulating Multiply-Connected Polygons: a Simple, yet Efficient Algorithm . . . . . . . . . . . . . . . C/281--C/292 J. Rossignac and A. Kaul AGRELs and BIPs: Metamorphosis as a Bézier Curve in the Space of Polyhedra C/179--C/184 R. M. Sanso and D. Thalmann A Hand Control and Automatic Grasping System for Synthetic Actors . . . . . . C/167--C/177 R. Schleich and M. J. Dürst Beyond WYSIWYG: Display of Hidden Information in Graphics Editors . . . . C/185--C/194 C. Schlick An Inexpensive BRDF Model for Physically-Based Rendering . . . . . . . C/233--C/246 H.-P Seidel Splines in Computer Graphics and CAD/CIM C/514 Ph. Slusallek and Th. Pflaum and H.-P. Seidel Implementing RenderMan --- Practice, Problems and Enhancements . . . . . . . C/443--C/454 T. Strothotte and B. Preim and A. Raab and J. Schumann and D. R. Forsey How to Render Frames and Influence People . . . . . . . . . . . . . . . . . C/455--C/466 K. Sugihara A Robust and Consistent Algorithm for Intersecting Convex Polyhedra . . . . . C/45--C/54 Behnam Tabatabai and Emanuela A. Sessarego and Harald F. Mayer Volume Rendering on Non-Regular Grids C/247--C/258 T. Tanaka and T. Takahashi Cross Scan Buffer and its applications C/467--C/476 J. C. Torres and B. Clares A Formal Approach to the Specification of Graphic Object Functions . . . . . . C/371--C/380 P. R. van Nieuwenhuizen and O. Kiewiet and W. F. Bronsvoort An Integrated Line Tracking and Vectorization Algorithm . . . . . . . . C/349--C/359 T. van Walsum and F. H. Post Selective Visualization of Vector Fields C/339--C/347 P. Volino and N. M. Thalmann Efficient Self-Collision Detection on Smoothly Discretized Surface Animations using Geometrical Shape Regularity . . . C/155--C/166 Jiann-Rong Wu and Ming Ouhyoung Reducing the Latency in Head-Mounted Displays by a Novel Prediction Method using Grey System Theory . . . . . . . . C/503--C/512 N. Yoshida and M. Shiokawa and F. Yamaguchi Solid Modeling Based on a New Paradigm C/55--C/64
N. Pla-Garcia Recovering a Smooth Boundary Representation from an Edge Quadtree and from a Face Octree . . . . . . . . . . . 189--198 F. Paterno and I. Campari and R. Scopigno The Design and Specification of a Visual Language: An Example for Customising Geographic Information Systems Functionalities . . . . . . . . . . . . 199--210 R. Schettini Deriving spectral reflectance functions of computer- simulated object colours 211--217 Yong-Kui Liu An All-Integer Algorithm for Drawing Anti-aliased Straight Lines . . . . . . 219--221 Y. P. Kuzmin Ray Traversal of Spatial Structures . . 223--227 M. Preston and W. T. Hewitt Animation using NURBS . . . . . . . . . 229--241 P. Palamidese and A. Crise Animations to Represent Multivariate Data . . . . . . . . . . . . . . . . . . 243--248 A. Mikheev and M. Nozik and J. Rubinstein Computation of offset curves by the Huygens principle . . . . . . . . . . . 249--252 J. Owen Computer Graphics and Computer-Aided Design Literature: a Keyword-Indexed Bibliography for the Year 1993 . . . . . 253--266
C. M. Ng and D. W. Bustard A New Real Time Geometric Transformation Matrix and its Efficient VLSI Implementation . . . . . . . . . . . . . 285--292 I. D. Benest A Schematic Entry Drawing Capability in a Linearised Hypermedia System . . . . . 293--303 G. Kurtenbach and T. P. Moran and W. Buxton Contextual Animation of Gestural Commands . . . . . . . . . . . . . . . . 305--314 Sang Mah and T. W. Calvert and W. Havens A Constraint-Based Reasoning Framework for Behavioural Animation . . . . . . . 315--324 D. Meyers Multiresolution Tiling . . . . . . . . . 325--340
Hans Peter Nielsen Line Clipping Using Semi-Homogeneous Coordinates . . . . . . . . . . . . . . 3--16 Chandrasekhar Narayanaswami Efficient Parallel Gouraud Shading and Linear Interpolation over Triangles . . 17--24 Gershon Elber Symbolic and Numeric Computation in Curve Interrogation . . . . . . . . . . 25--34 Nur Arad and Daniel Reisfeld Image Warping Using Few Anchor Points and Radial Functions . . . . . . . . . . 35--46 Eugene Fiume Isometric Piecewise Polynomial Curves 47--58 Walid G. Aref and Hanan Samet An Algorithm for Perspective Viewing of Objects Represented by Octrees . . . . . 59--66 L. Kjelldahl Doctoral Theses . . . . . . . . . . . . 67
Anthony Steed and Mel Slater $3$D Interaction with the Desktop Bat 97--104 I. J. Palmer and R. L. Grimsdale Collision Detection for Animation using Sphere-Trees . . . . . . . . . . . . . . 105--116 M. Patel Colouration Issues in Computer Generated Facial Animation . . . . . . . . . . . . 117--126 Stefan Röll and Axel Haase and Markus von Kienlin Fast Generation of Leakproof Surfaces from Well-Defined Objects by a Modified Marching Cubes Algorithm . . . . . . . . 127--138 Pavel Zemcik and Alan Chalmers Optimised CSG Tree Evaluation for Space Subdivision . . . . . . . . . . . . . . 139--146 P. W. Nehlig and J.-P. Reveilles Fractals and Quasi-Affine Transformations . . . . . . . . . . . . 147--158 (or 147--157??) Anonymous EUROGRAPHICS '95 Maastricht, Call for Participation . . . . . . . . . . . . . 164 Anonymous Fifth EUROGRAPHICS Workshop on Programming Paradigms in Graphics . . . 167 Anonymous Sixth EUROGRAPHICS Workshop on Animation and Simulation . . . . . . . . . . . . . 169 Anonymous Cover Competition . . . . . . . . . . . 171 Anonymous Join Now! . . . . . . . . . . . . . . . 176 Anonymous Network Service . . . . . . . . . . . . 177
K. H. Ahlers and A. Kramer and D. E. Breen and P.-Y. Chevalier and C. Crampton and E. Rose and M. Tuceryan and R. T. Whitaker and D. Greer Distributed Augmented Reality for Collaborative Design Applications . . . C/3--C/14 D. Arques and S. Michelin A New Radiosity Approach for Regular Objects: Application to Ruled Surfaces C/299--C/310 J.-F. Balaguer and E. Gobbetti Sketching $3$D Animations . . . . . . . C/241--C/258 S. Bandi and D. Thalmann An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies . . . C/259--C/270 Hujun Bao and Jianguo Ying and Qunsheng Peng Shading with Curve Light Sources . . . . C/217--C/227 S. Benford and D. Snowdon and C. Greenhalgh and R. Ingram and L. Knox and C. Brown VR-VIBE: a Virtual Environment for Co-operative Information Retrieval . . . C/349--C/360 Eric Bittar and Nicolas Tsingos and Marie-Paule Gascuel Automatic Reconstruction of Unstructured $3$D Data: Combining Medial Axis and Implicit Surfaces . . . . . . . . . . . C/457--C/468 R. Boulic and T. Capin and Z. Huang and P. Kalra and B. Lintermann and N. Magnenat-Thalmann and L. Moccozet and T. Molet and I. Pandzic and K. Saar and A. Schmitt and J. Shen and D. Thalmann The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters . . . . . . . . . . . . . . . C/337--C/348 Fred P. Brooks, Jr. Realizing Virtual Worlds . . . . . . . . C/481 E. Burton Thoughtful Drawings: a Computational Model of the Cognitive Nature of Children's Drawing . . . . . . . . . . . C/159--C/170 Chr Busch and M. Eberle Morphological Operations for Color-Coded Images . . . . . . . . . . . . . . . . . C/193--C/204 Wenli Cai and Tianzhou Chen and Jiaoying Ski Rendering of Surface and Volume Details in Volume Data . . . . . . . . . . . . . C/421--C/430 Robert Cailliau The state of the World-Wide Web . . . . C/395 F. Cazals and G. Drettakis and C. Puech Filtering, Clustering and Hierarchy Construction: a New Solution for Ray-Tracing Complex Scenes . . . . . . . C/371--C/382 D. Cohen-Or and S. Fleishman An Incremental Alignment Algorithm for Parallel Volume Rendering . . . . . . . C/123--C/133 D. Cohen-Or and A. Shaked Visibility and Dead-Zones in Digital Terrain Maps . . . . . . . . . . . . . . C/171--C/180 Michael F. Cohen Optimization in the Design of Shape and Motion . . . . . . . . . . . . . . . . . C/1 Wen-Kai Dai and Zen-Chung Shih and Ruei-Chuan Chang Synthesizing feather textures in Galliformes . . . . . . . . . . . . . . C/407--C/420 Y. Dobashi and K. Kaneda and H. Nakatani and H. Yamashita and T. Nishita A Quick Rendering Method Using Basis Functions for Interactive Lighting Design . . . . . . . . . . . . . . . . . C/229--C/240 D. J. Duke Reasoning About Gestural Interaction . . C/55--C/66 M. Haindl and B. De Ruiter The MADE Help System . . . . . . . . . . C/149--C/157 J. Hesser and R. Männer and G. Knittel and W. Strasser and H. Pfister and A. Kaufman Three Architectures for Volume Rendering C/111--C/122 J. K. Johnstone and J. P. Williams A Rational Model of the Surface Swept by a Curve . . . . . . . . . . . . . . . . C/77--C/88 M. King Syntax Channelling and Other Issues affecting Innovation in the Graphical User Interface . . . . . . . . . . . . . C/43--C/54 A. Kolb and H. Pottmann and H.-P. Seidel Fair Surface Reconstruction Using Quadratic Functionals . . . . . . . . . C/469--C/479 Rung-Huei Liang and Ming Ouhyoung A Real-time Continuous Alphabetic Sign Language to Speech Conversion VR System C/67--C/76 L. Lippert and M. H. Gross Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps C/431--C/443 M. Maruya Generating a Texture Map from Object-Surface Texture Data . . . . . . C/397--C/405 T. Mazuryk and M. Gervautz Two-Step Prediction and Image Deflection for Exact Head Tracking in Virtual Environments . . . . . . . . . . . . . . C/29--C/41 R. Mencl A Graph-Based Approach to Surface Reconstruction . . . . . . . . . . . . . C/445--C/456 H. Noser and D. Thalmann Synthetic Vision and Audition for Digital Actors . . . . . . . . . . . . . C/325--C/336 R. Pfeifle and H.-P. Seidel Spherical Triangular B-Splines with Application to Data Fitting . . . . . . C/89--C/96 Ph. Slusallek and Th. Pflaum and H.-P. Seidel Using Procedural RenderMan Shaders for Global Illumination . . . . . . . . . . C/311--C/324 S. Sona Snibbe A Direct Manipulation Interface for $3$D Computer Animation . . . . . . . . . . . C/271--C/283 N. Stolte and R. Caubet Discrete Ray-Tracing of Huge Voxel Spaces . . . . . . . . . . . . . . . . . C/383--C/394 S. Takahashi and T. Ikeda and Y. Shinagawa and T. L. Kunii and M. Ueda Algorithms for Extracting Correct Critical Points and Constructing Topological Graphs from Discrete Geographical Elevation Data . . . . . . C/181--C/192 T. Tanaka and T. Takahashi Fast Shadowing Algorithm for Linear Light Sources . . . . . . . . . . . . . C/205--C/216 J. E. A. Van Hintum and G. J. Reynolds A multimedia constraint system (or: do we have it MADE) . . . . . . . . . . . . C/135--C/148 F. Van Reeth and K. Coninx and S. De Backer and E. Flerackers Realizing $3$D visual programming environments within a virtual environment . . . . . . . . . . . . . . C/361--C/370 R. C. Veltkamp and W. Wesselink Modeling $3$D Curves of Minimal Energy C/97--C/110 R. T. Whitaker and C. Crampton and D. E. Breen and M. Tuceryan and E. Rose Object Calibration for Augmented Reality C/15--C/27 Yizhou Yu and Qunsheng Peng Multiresolution B-Spline Radiosity . . . C/285--C/298
V. V. Savchenko and A. A. Pasko and O. G. Okunev and T. L. Kunii Function Representation of Solids Reconstructed from Scattered Surface Points and Contours . . . . . . . . . . 181--188 M. J. Keates and R. J. Hubbold Interactive Ray Tracing on a Virtual Shared-Memory Parallel Computer . . . . 189--202 J.-M. Dischler and D. Ghazanfarpour A Geometrical Based Method for Highly Complex Structured Textures Generation 203--215 P. Morer and A. M. Garcia-Alonso and J. Flaquer Optimization of a Priority List Algorithm for $3$-D Rendering of Buildings . . . . . . . . . . . . . . . 217--227 Wing Hung Lau and N. Wiseman The Compositing Buffer: a Flexible Method for Image Generation and Image Editing . . . . . . . . . . . . . . . . 229--238 Anonymous EUROGRAPHICS '96, Call for Participation 247 Anonymous Cover Competition . . . . . . . . . . . 251 Anonymous Join Now! . . . . . . . . . . . . . . . 257 Anonymous Network Services . . . . . . . . . . . . 258
J. R. Logie and J. W. Patterson Inverse Displacement Mapping in the General Case . . . . . . . . . . . . . . 261--273 Yevgeny P. Kuzmin Bresenham's Line Generation Algorithm with Built-in Clipping . . . . . . . . . 275--280 Robert Juan-Arinyo Domain Extension of Isothetic Polyhedra with Minimal CSG Representation . . . . 281--293 Jon Owen Computer graphics and computer-aided design literature: a keyword-indexed bibliography for the year 1994 . . . . . 295--306 Anonymous EUROGRAPHICS '96, Call for Participation 313 Anonymous Cover Competition . . . . . . . . . . . 316 Anonymous 7th EUROGRAPHICS Workshop on Rendering 317 Anonymous EUROGRAPHICS '98 --- Call for Offers to Host EG '98 . . . . . . . . . . . . . . 318 Anonymous EUROGRAPHICS '95 Maastricht . . . . . . 323 Anonymous Gunter Enderle Award . . . . . . . . . . 325 Anonymous EUROGRAPHICS UK '95 . . . . . . . . . . 327 Anonymous 1st EUROGRAPHICS International Workshop on Implicit Surfaces . . . . . . . . . . 329 Anonymous 6th EUROGRAPHICS Workshop on Rendering 331 Anonymous 10th EUROGRAPHICS Workshop on Computer Graphics Hardware . . . . . . . . . . . 333 Anonymous SIGGRAPH '95, Los Angeles . . . . . . . 335 R. Heinze A Method for Displaying Metaballs by using Bézier Clipping . . . . . . . . . . 337 Anonymous General Assembly Minutes . . . . . . . . 339 Anonymous Auditor's Report . . . . . . . . . . . . 344 Anonymous EUROGRAPHICS UK Chapter 14th AGM . . . . 345 Anonymous Join Now! . . . . . . . . . . . . . . . 347 Anonymous Network Service . . . . . . . . . . . . 348
Anonymous Refereed Papers . . . . . . . . . . . . ?? Wayne L. Wooten and Jessica K. Hodgins Animation of Human Diving . . . . . . . 3--13 Ron Pfeifle and Hans-Peter Seidel Fitting Triangular B-Splines to Functional Scattered Data . . . . . . . 15--23 Alexis Lamouret and Marie-Paule Gascuel Scripting Interactive Physically-Based Motions with Relative Paths and Synchronization . . . . . . . . . . . . 25--34 Michael D. McCool Accelerated Evaluation of Box Splines via a Parallel Inverse FFT . . . . . . . 35--45 Maria-Elena Algorri and Francis Schmitt Surface Reconstruction from Unstructured $3$D Data . . . . . . . . . . . . . . . 47--60 Vaclav Skala An efficient algorithm for line clipping by convex and non-convex polyhedra in $ E^3 $ . . . . . . . . . . . . . . . . . 61--68 Anonymous Eurographics '96, Call for Participation 75 Anonymous 11th EG Workshop on Graphics Hardware 79 Anonymous Cover Competition . . . . . . . . . . . 87 Anonymous 5th EG Workshop on Programming Paradigms in Graphics . . . . . . . . . . . . . . 89 Anonymous Join Now! . . . . . . . . . . . . . . . 93 Anonymous Network Services . . . . . . . . . . . . 94
R. L. Grimsdale and C. W. Chang The Layout Design Language: a Technique for Generating Layout Plans . . . . . . 97--106 Martin J. Turner and Neil E. Wiseman Efficient Lossless Image Contour Coding 107--117 Patrick Callet Pertinent Data for Modelling Pigmented Materials in Realistic Rendering . . . . 119--127 Martin Rumpf and Alfred Schmidt and Kunibert G. Siebert Functions Defining Arbitrary Meshes --- a Flexible Interface between Numerical Data and Visualization Routines . . . . 129--141 M. Bercovier and O. Volpin Energy Duality Methods for Piecewise Bézier Curve Construction . . . . . . . . 143--154 I. J. Grimstead and R. R. Martin Incremental Line Labelling for Sketch Input of Solid Models . . . . . . . . . 155--166 Anonymous Eurographics '96, Call for Participation 171 Anonymous Eurographics UK '97 Conference . . . . . 175 Anonymous Cover Competition . . . . . . . . . . . 183 Anonymous Join Now! . . . . . . . . . . . . . . . 185 Anonymous Network Service . . . . . . . . . . . . 187--187
Maria-Elena Algorri and Francis Schmitt Mesh Simplification . . . . . . . . . . C77--C86 C. Andujar and D. Ayala and P. Brunet and R. Joan-Arinyo and J. Sole Automatic Generation of Multiresolution Boundary Representations . . . . . . . . C87--C96, C463--C464 Anonymous European Association for Computer Graphics 17th Annual Conference and Exhibition. EUROGRAPHICS '96 . . . . . . ?? Gill Barequet and Bernard Chazelle and Leonidas J. Guibas and Joseph S. B. Mitchell and Ayellet Tal BOXTREE: a Hierarchical Representation for Surfaces in $3$D . . . . . . . . . . C387--C396, C484 M. O. Berger and C. Chevrier and G. Simon Compositing Computer and Video Image Sequences: Robust Algorithms for the Reconstruction of the Camera Parameters C23--C32, C457--C458 P. Beylot and F. Gingins and P. Kalra and N. Magnenat Thalmann and W. Maurel and D. Thalmann and J. Fasel $3$D Interactive Topological Modeling using Visible Human Dataset . . . . . . C33--C44, C459--C460 Kadi Bouatouch and S. N. Pattanaik and Eric Zeghers Computation of higher order illumination with a non- deterministic approach . . . C327--C337, C480 David E. Breen and Ross T. Whitaker and Eric Rose and Mihran Tuceryan Interactive Occlusion and Automatic Object Placement for Augmented Reality C11--C22 Morten Bro-Nielsen and Stephane Cotin Real-time Volumetric Deformable Models for Surgery Simulation using Finite Elements and Condensation . . . . . . . C57--C66, C461 John W. Buchanan Special Effects with Half-toning . . . . C97--C108 Benoit Crespin and Carole Blanc and Christophe Schlick Implicit Sweep Objects . . . . . . . . . C165--C174, C468 Yoshinori Dobashi and Kazufumi Kaneda and Hideo Yamashita and Tomoyuki Nishita Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design . . . . . . . . . . C109--C118, C465--C466 L. Miguel Encarnacao and Jürgen Fechter and Thomas Grunert and Wolfgang Strasser A platform for user-tailored interaction development in $2$D, $3$D, and VR . . . C433--C442 François Faure An Energy-Based Approach for Contact Force Computation . . . . . . . . . . . C357--C366 E. Galin and S. Akkouche Blob Metamorphosis based on Minkowski Sums . . . . . . . . . . . . . . . . . . C143--C153, C467 Djamchid Ghazanfarpour and Jean-Michel M. Dischler Generation of $3$D Texture Using Multiple $2$D Models Analysis . . . . . C311--C323, C478--C479 Guenther Greiner and Joachim Loos and Wieger Wesselink Data Dependent Thin Plate Energy and its Use in Interactive Surface Modeling . . C175--C185, C469 Helmut Haase Symbiosis of Virtual Reality and Scientific Visualization System . . . . C443--C451, C486 Michael B. Haley and Edwin H. Blake Incremental Volume Rendering Using Hierarchical Compression . . . . . . . . C45--C55 Masatake Higashi and Hideo Tsutamori and Mamoru Hosaka Generation of Smooth Surfaces by Controlling Curvature Variation . . . . C187--C196 Merlin Hughes and Anselmo A. Lastra and Edward Saxe Simplification of Global-Illumination Meshes . . . . . . . . . . . . . . . . . C339--C345, C481--C482 D. Hutchinson and F. Lin and W. T. Hewitt Surface Graph Sketching . . . . . . . . C301--C310, C477 Konrad F. Karner and Heinz Mayer and Michael Gervautz An Image based Measurement System for Anisotropic Reflection . . . . . . . . . C119--C128 Leif Kobbelt Interpolatory Subdivision on Open Quadrilateral Nets with Arbitrary Topology . . . . . . . . . . . . . . . . C409--C420, C485 Timo Laakko and Martti Mantyla Incremental constraint modelling in a feature modelling system . . . . . . . . C367--C376 Franz Madritsch and Michael Gervautz CCD-camera based optical beacon tracking for virtual and augmented reality . . . C207--C216 Ouhyoung Ming and Yung-Yu Chuang and Rung-Huei Liang Reusable Radiosity Objects . . . . . . . C347--C356, C483 S. Munch and M. Stangenberg Intelligent Control for Haptic Displays C217--C226 J. M. Oliva and M. Perrin and S. Coquillart $3$D Reconstruction of Complex Polyhedral Shapes from Contours using a Simplified Generalized Voronoi Diagram C397--C408 Rachel Orti and Stephane Riviere and Fredo Durand and Claude Puech Radiosity for Dynamic Scenes in Flatland with the Visibility Complex . . . . . . C237--C248 François Poulet and Michel Lucas Modelling Megalithic Sites . . . . . . . C279--C288 Martin Preston and Terry Hewitt Integrating Computer Animation and Multimedia . . . . . . . . . . . . . . . C377--C386 E. Promayon and P. Baconnier and C. Puech Physically-Based Deformations Constrained in Displacements and Volume C155--C164 V. Ranjan and A. Fournier Matching and Interpolation of Shapes using Unions of Circles . . . . . . . . C129--C142 Remi Ronfard and Jarek Rossignac Full-range Approximation of Triangulated Polyhedra . . . . . . . . . . . . . . . C67--C76, C462 Germot Schaufler and Wolfgang Sturzlinger A Three-Dimensional Image Cache for Virtual Reality . . . . . . . . . . . . C227--C235, C471--C472 Dieter Schmalstieg and Michael Gervautz Demand-Driven Geometry Transmission for Distributed Virtual Environments . . . . C421--C432 Ariel Shamir and Ari Rappoport Extraction of Typographic Elements from Outline Representations of Fonts . . . . C259--C268, C473--C474 Jean-Paul P. Smets-Solanes Vector Field Based Texture Mapping of Animated Implicit Objects . . . . . . . C289--C300, C475--C476 Oded Sudarsky and Craig Gotsman Output-Sensitive Visibility Algorithms for Dynamic Scenes with Applications to Virtual Reality . . . . . . . . . . . . C249--C258 Russell Turner and Enrico Gobbetti and Ian Soboroff Head-Tracked Stereo Viewing with Two-Handed $3$D Interaction for Animated Character Construction . . . . . . . . . C197--C206, C470 Chems Eddine Zair and Eric Tosan Fractal Modeling using Free Form Techniques . . . . . . . . . . . . . . . C269--C278 Y. Zakai and A. Rappoport Three-Dimensional Modeling and Effects on Still Images . . . . . . . . . . . . C3--C10, C455--C456 S. T. Bryson Opportunities and Challenges in Virtual Reality Applications . . . . . . . . . . 1--1 Yaron Zakai and Ari Rappoport Three-dimensional modeling and effects on still images . . . . . . . . . . . . 3--10 Stefan Muench and Martin Stangenberg Intelligent control for haptic displays 217--226 V. Watson $3$D, Interactive, Scientific Expeditions on the World Wide Web and Remote, Collaborative Visualization over the Internet . . . . . . . . . . . . . . 325--325 Ming Ouhyoung and Yung-Yu Chuang and Rung-Huei Liang Reusable radiosity objects . . . . . . . 347--356 T. Laako and M. Mantyla Incremental Constraint Modelling in a Feature Modelling System . . . . . . . . 367--376 D. Salesin Image Editing, Image Querying, and Video Clip Art: Three Multiresolution Applications in Computer Graphics . . . 452--452 Anonymous Colour Section . . . . . . . . . . . . . 453
M. Reddy SCROOGE: Perceptually-Driven Polygon Reduction . . . . . . . . . . . . . . . 191--203 Raja P. K. Banerjee and Jarek R. Rossignac Topologically exact evaluation of polyhedra defined in CSG with loose primitives . . . . . . . . . . . . . . . 205--217 M. Daniel Using a Convex Pyramid to Bound Surface Normal Vectors . . . . . . . . . . . . . 219--227 Sandeep Kochhar and Jim Hall A Unified, Object-Oriented Graphics System and Software Architecture for Visualising CAD/CAM Presentations . . . 229--248 T. F. Wiegand Interactive Rendering of CSG Models . . 249--261 Antonio Palacios and Lee M. Gross and Alyn P. Rockwood Dynamics and Chaos: The Spherical Pendulum . . . . . . . . . . . . . . . . 263--270 Anonymous Eurographics '97 . . . . . . . . . . . . 277 Anonymous Eurographics UK '97 Conference . . . . . 278 Anonymous A Mancunian View of the 14th EG UK Conference . . . . . . . . . . . . . . . 279 Anonymous 15th AGM Report . . . . . . . . . . . . 281 Anonymous Join Now! . . . . . . . . . . . . . . . 283
Luiz Henrique de Figueiredo and Jorge Stolfi Adaptive enumeration of implicit surfaces with affine arithmetic . . . . 287--296 S. Gibson and R. J. Hubbold Efficient hierarchical refinement and clustering for radiosity in complex environments . . . . . . . . . . . . . . 297--310 Mark W. Jones The production of volume data from triangular meshes using voxelisation . . 311--318 Mathieu Desbrun and Nicolas Tsingos and Marie-Paule Gascuel Adaptive sampling of implicit surfaces for interactive modelling and animation 319--325 Luiz Velho and Jonas Gomes Approximate conversion of parametric to implicit surfaces . . . . . . . . . . . 327--337
Mark de Berg Trends and Developments in Computational Geometry . . . . . . . . . . . . . . . . 3--30 Jules Bloomenthal Bulge Elimination in Convolutional Surfaces . . . . . . . . . . . . . . . . 31--41 Irena Notkin and Craig Gotsman Parallel Progressive Ray-tracing . . . . 43--55 Henrik Wann Jensen Rendering Caustics on Non-Lambertian Surfaces . . . . . . . . . . . . . . . . 57--64 Parag Havaldar and Mi-Suen Lee and Gérard Medioni Synthesizing Novel Views from Unregistered $2$-D Images . . . . . . . 65--73 Anonymous Eurographics '97 . . . . . . . . . . . . 85--85 Anonymous 1998 Cover competition . . . . . . . . . 86--86 Anonymous Join Now! . . . . . . . . . . . . . . . 87--87 Anonymous Network Service . . . . . . . . . . . . 88--88 Anonymous Book Reviews . . . . . . . . . . . . . . ?? Anonymous EG Eurographics '97: Annual Conference of the European Association for Computer Graphics . . . . . . . . . . . . . . . . ?? Anonymous EG Network Service . . . . . . . . . . . ?? Anonymous Prize Competition: 1998 Cover Photograph ?? Günther Greiner Calendar of Events . . . . . . . . . . . ?? Hans-Peter Seidel and Sabine Coquillart Editorial . . . . . . . . . . . . . . . ??
John C. Hart Implicit Representations of Rough Surfaces . . . . . . . . . . . . . . . . 91--99 Chengfu Yao and Jon G. Rokne Applying Rounding-Up Integral Linear Interpolation to the Scan-Conversion of Filled Polygons . . . . . . . . . . . . 101--106 Erin Shaw Hierarchical Radiosity for Dynamic Environments . . . . . . . . . . . . . . 107--118 Borut \vZalik and Gordon Clapworthy and \vCrtomir Oblon\vsek An Efficient Code-Based Voxel-Traversing Algorithm . . . . . . . . . . . . . . . 119--128 S. Gibson and R. J. Hubbold Perceptually-Driven Radiosity . . . . . 129--141 Anonymous Image Credit to G. Elber . . . . . . . . 141 Anonymous 1998 Cover competition . . . . . . . . . 154 Anonymous Join Now! . . . . . . . . . . . . . . . 155 Anonymous Network Service . . . . . . . . . . . . 156 Anonymous Book Reviews . . . . . . . . . . . . . . ?? Anonymous 1998 Cover Competition . . . . . . . . . ?? Anonymous Calender of Events . . . . . . . . . . . ?? Sabine Coquillart and Hans-Peter Seidel Editorial . . . . . . . . . . . . . . . ?? Jon G. Rokne Applying Rounding-Up Integral Linear Interpolation to the Scan-Conversion of Filled Polygons . . . . . . . . . . . . ??
Eric Andr\`es and Philippe Nehlig and Jean Françon Tunnel-Free Supercover $3$D Polygons and Polyhedra . . . . . . . . . . . . . . . ?? Eric Andres and Philippe Nehlig and Jean Francon Tunnel-Free Supercover $3$D Polygons and Polyhedra . . . . . . . . . . . . . . . C3--C13 Fabrice Aubert and Dominique Bechmann Animation by Deformation of Space--time Objects . . . . . . . . . . . . . . . . C57--C66 Gladimir V. G. Baranoski and Jon G. Rokne An Algorithmic Reflectance and Transmittance Model for Plant Tissue . . C141--C150 J.-M. Dischler and D. Ghazanfarpour A Procedural Description of Geometric Textures by Spectral and Spatial Analysis of Profiles . . . . . . . . . . C129--C141 Henry Fuchs Building Telepresence Systems: Translating Science Fiction Ideas into Reality . . . . . . . . . . . . . . . . C189 Ajeetkumar Gaddipatti and Raghu Machiraju and Roni Yagel Steering Image Generation with Wavelet Based Perceptual Metric . . . . . . . . C241--C251 Samory Kakez and Vania Conan and Pascal Bisson Virtually Documented Environments: a New Interface Paradigm for Task-oriented Access to Information . . . . . . . . . C319--C327 Roman Kazinnik and Gershon Elber Orthogonal Decomposition of Non-Uniform Bspline Spaces using Wavelets . . . . . C27--C38 Leif Kobbelt and Marc Stamminger and Hans-Peter Seidel Using Subdivision on Hierarchical Data to Reconstruct Radiosity Distribution C347--C355 Taku Komura and Yoshihisa Shinagawa and Tosiyasu L. Kunii A Muscle-based Feed-forward Controller of the Human Body . . . . . . . . . . . C165 Taku Komura and Yoshihisa Shinagawa and Tosiyasu L. Kunii Muscle-based feed-forward controller of the human body . . . . . . . . . . . . . C165--C176 S. Krishnan and M. Gopi and D. Manocha and M. Mine Interactive Boundary Computation of Boolean Combinations of Sculptured Solids . . . . . . . . . . . . . . . . . C67--C78 Shigeru Kuriyama and Keihachiro Tachibana Polyhedral Surface Modeling with a Diffusion System . . . . . . . . . . . . C39--C46 Paul Lalonde and Alain Fournier Generating Reflected Directions from BRDF Data . . . . . . . . . . . . . . . C293--C300 Frederick W. B. Li and Rynson W. H. Lau and Mark Green Interactive Rendering of Deforming NURBS Surfaces . . . . . . . . . . . . . . . . C47--C56 L. Lippert and M. H. Gross and C. Kurmann Compression Domain Volume Rendering for Distributed Environments . . . . . . . . C95--C107 Céline Loscos Interactive High-Quality Soft Shadows in Scenes with Moving Objects . . . . . . . ?? Celine Loscos and George Drettakis Interactive High-Quality Soft Shadows in Scenes with Moving Objects . . . . . . . C219--C230 Yair Mann and Daniel Cohen-Or Selective Pixel Transmission for Navigating in Remote Virtual Environments . . . . . . . . . . . . . . C201--C206 Ashton E. W. Mason and Edwin H. Blake Automatic Hierarchical Level of Detail Optimization in Computer Animation . . . C191--C199 Hiroyuki Nakamura and Masatake Higashi and Mamoru Hosaka Robust Computation of Intersection Graph between Two Solids . . . . . . . . . . . C79--C88 László Neumann and Attila Neumann and Philippe Bekaert Radiosity with Well Distributed Ray Sets C261--C269 Tomoyuki Nishita and Hiroshi Iwasaki and Yoshinori Dobashi and Eihachiro Nakamae A Modeling and Rendering Method for Snow by Using Metaballs . . . . . . . . . . . C357--C364 Igor Sunday Pandzic and Elwin Lee and Nadia Magnenat Thalmann and Tolga K. Capin and Daniel Thalmann A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments . . . . . . . . . . C177--C188 Jörg Peters and Ahmad Nasri Computing Volumes of Solids Enclosed by Recursive Subdivision Surfaces . . . . . C89--C94 Peter Robinson and Dan Sheppard and Richard Watts and Robert Harding and Steve Lay A Framework for Interacting with Paper C329--C334 Jarek Rossignac Finally Everyone Can Work With Highly Complex $3$D Models . . . . . . . . . . C1 I. Ari Sadarjoen and Frits H. Post Deformable Surface Techniques for Field Visualization . . . . . . . . . . . . . C109--C116 Mateu Sbert Optimal Source Selection in Shooting Random Walk Monte Carlo Radiosity . . . C301--C308 François Sillion and George Drettakis and Benoit Bodelet Efficient Impostor Manipulation for Real-Time Visualization of Urban Scenery C207--C218 François X. Sillion A Million Polygons, a Million Pixels: Which is Heavier? . . . . . . . . . . . C370 Jos Stam Stochastic Dynamics: Simulating the Effects of Turbulence on Flexible Structures . . . . . . . . . . . . . . . C159--C164 Marc Stamminger and Philipp Slusallek and Hans-Peter Seidel Bounded Radiosity --- Illumination on General Surfaces and Clusters . . . . . C309--C317 Zsolt Szalavári and Michael Gervautz The Personal Interaction Panel --- a Two-Handed Interface for Augmented Reality . . . . . . . . . . . . . . . . C335--C346 László Szirmay-Kalos and Tibor Fóris and László Neumann and Balázs Csébfalvi An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Method . . . C271--C281 Toshimitsu Tanaka and Tokiichiro Takahashi Fast Analytic Shading and Shadowing for Area Light Sources . . . . . . . . . . . C231--C240 Toshimitsu Tanaka and Noboru Ohnishi Painting-like Image Emphasis based on Human Vision Systems . . . . . . . . . . C253--C260 Grit Thuermer and Charles A. Wüthrich Normal computation for discrete surfaces in 3D space . . . . . . . . . . . . . . C15--C26 Grit Thürmer and Charles A. Wüthrich Normal Computation for Discrete Surfaces in $3$D Space . . . . . . . . . . . . . C15 Marcelo Walter and Alain Fournier Growing and Animating Polygonal Models of Animals . . . . . . . . . . . . . . . C151--C158 LiFeng Wang and David Botta and Chris Ellefson and Alain Fournier Modelling the Garden of Perfect Brightness . . . . . . . . . . . . . . . C365--C369 Rüdiger Westermann and Thomas Ertl A Multiscale Approach to Integrated Volume Segmentation and Rendering . . . C117--C127 Yizhou Yu and Hong Wu A Rendering Equation for Specular Transfers and Its Integration into Global Illumination . . . . . . . . . . C283--C292
D. Wang and I. Herman and G. J. Reynolds The Open Inventor Toolkit and the PREMO Standard . . . . . . . . . . . . . . . . 159--175 Baining Guo and Jai Menon and Brian Willette Surface Reconstruction Using Alpha Shapes . . . . . . . . . . . . . . . . . 177--190 Tzvetomir Ivanov Vassilev Interactive Sculpting with Deformable Nonuniform B-Splines . . . . . . . . . . 191--199 D. Jack\`el and B. Walter Modeling and Rendering of the Atmosphere Using Mie-Scattering . . . . . . . . . . 201--210 Michiel van de Panne From Footprints to Animation . . . . . . 211--223 Toby Howard Book Reviews . . . . . . . . . . . . . . 225 Anonymous Eurographics'98 . . . . . . . . . . . . 233 Anonymous 8th EG Workshop on Visualization in Scientific Computing . . . . . . . . . . 235 Anonymous 4th EG Workshop on Graphics and Visualization Education . . . . . . . . 237 Anonymous EG UK '97 Conference . . . . . . . . . . 239 Anonymous EG UK 16th Annual General Meeting . . . 241 Anonymous Network Services . . . . . . . . . . . . 244 Anonymous Calendar of Events . . . . . . . . . . . ?? Anonymous Eighth Eurographics Workshop on Visualization in Scientific Computing: Boulogne-sur-Mer, France, April 28--30, 1997 . . . . . . . . . . . . . . . . . . ?? Anonymous Eurographics UK Chapter 16th Annual General Meeting: University of East Anglia, Norwich, March 25, 1997 . . . . ?? Anonymous Fifteenth Annual Conference Eurographics UK '97: University of East Anglia, Norwich, March 24--26, 1997 . . . . . . ?? Anonymous Fourth Eurographics Workshop on Graphics and Visualization Education (GVE): Poitiers, France, August 24--25, 1996 ?? Anonymous Join Now! . . . . . . . . . . . . . . . 243 Sabine Coquillart and Hans-Peter Seidel Editorial . . . . . . . . . . . . . . . ?? Michiel van de Panne From Footprints to Animation . . . . . . ??
Nur Arad and Gershon Elber Isometric Texture Mapping for Free-form Surfaces . . . . . . . . . . . . . . . . 247--256 Jim X. Chen Multiple Segment Line Scan-conversion 257--268 Chris Hand A Survey of $3$D Interaction Techniques 269--281 Eric Ferley and Marie-Paule Cani-Gascuel and Dominique Attali Skeletal Reconstruction of Branching Shapes . . . . . . . . . . . . . . . . . 283--293 Angela Roesch and Matthias Ruhl and Dietmar Saupe Interactive visualization of implicit surfaces with singularities . . . . . . 295--306 Anonymous Auditor's Report . . . . . . . . . . . . ?? Anonymous Book Reviews . . . . . . . . . . . . . . ?? Anonymous Calendar of Events . . . . . . . . . . . ?? Anonymous Eurographics '97 Awards . . . . . . . . ?? Anonymous Eurographics '97: Budapest, Hungary, September 4--8, 1997 . . . . . . . . . . ?? Anonymous Eurographics '98 . . . . . . . . . . . . ?? Anonymous Eurographics '98: call for contributions ?? Anonymous Eurographics 1998 Cover Competition . . ?? Anonymous 5th EG Workshop on DSV-IS: call for participation . . . . . . . . . . . . . ?? Anonymous 9th EG Workshop on Rendering: call for participation . . . . . . . . . . . . . ?? Anonymous General Assembly minutes . . . . . . . . ?? Anonymous Impressions of SIGGRAPH '97: Los Angeles, August 3rd--8th 1997 . . . . . ?? Anonymous Join Now! . . . . . . . . . . . . . . . ?? Anonymous Network Service . . . . . . . . . . . . ?? Sabine Coquillart and Hans-Peter Seidel Editorial . . . . . . . . . . . . . . . ?? Angela Rösch and Matthias Ruhl and Dietmar Saupe Interactive Visualization of Implicit Surfaces with Singularities . . . . . . ??
Gilles Rougeron and Bernard Péroche Color Fidelity in Computer Graphics: a Survey . . . . . . . . . . . . . . . . . 3 Martin Fischer An Algorithm for Dynamic Color Management . . . . . . . . . . . . . . . 17 Jon Genetti and Dan Gordon and Glen Williams Adaptive Supersampling in Object Space Using Pyramidal Rays . . . . . . . . . . 29 A. James and A. M. Day The Priority Face Determination Tree for Hidden Surface Removal . . . . . . . . . 55 Bernd Lintermann and Oliver Deussen A Modelling Method and User Interface for Creating Plants . . . . . . . . . . 73 Anonymous Eurographics '98 announcement . . . . . 89 Anonymous Eurographics '98: Call for Short Presentations . . . . . . . . . . . . . 91 Anonymous 9th EG Workshop on Rendering --- Call for Participation . . . . . . . . . . . 93 Anonymous 9th Eurographics Workshop on Visualization in Scientific Computing 95 Anonymous 2nd EG Workshop on Parallel Graphics and Visualization --- Call for Contributions 97 Anonymous 5th Eurographics Workshop on Design, Specification and Verification of Interactive Systems, DSV-IS '98: Modelling and Design . . . . . . . . . . 99 Anonymous 8th EG Workshop on Rendering . . . . . . 101 Anonymous 8th EG Workshop on Computer Animation and Simulation . . . . . . . . . . . . . 103 Anonymous Siggraph/EG Workshop on Graphics Hardware . . . . . . . . . . . . . . . . 105 Anonymous 6th EG Workshop on Programming Paradigms in Graphics (WPPG97) . . . . . . . . . . 107 Anonymous Join Now! . . . . . . . . . . . . . . . 109 Anonymous Network Service . . . . . . . . . . . . 110 Anonymous Book Reviews . . . . . . . . . . . . . . ?? Anonymous Calendar of Events . . . . . . . . . . . ?? Anonymous Eurographics '98: Discovering New Realities . . . . . . . . . . . . . . . ?? Anonymous 2nd Eurographics Workshop on Parallel Graphics & Visualization: Call for Contributions . . . . . . . . . . . . . ?? Anonymous 9th Eurographics Workshop on Rendering: Call for Participation . . . . . . . . . ?? Farhad Arbab and Philipp Slusallek Sixth Eurographics Workshop on Programming Paradigms in Graphics (WPPG97) . . . . . . . . . . . . . . . . ?? Sabine Coquillart and Hans-Peter Seidel Editorial . . . . . . . . . . . . . . . ?? Julie Dorsey and Philipp Slusallek 8th Eurographics Workshop on Rendering ?? Bengt-Olaf Schneider Siggraph/Eurographics Workshop on Graphics Hardware . . . . . . . . . . . ?? Daniel Thalmann and Michiel van de Panne 8th Eurographics Workshop on Computer Animation and Simulation . . . . . . . . ??
Anonymous Book Reviews . . . . . . . . . . . . . . ?? Anonymous Join Now! . . . . . . . . . . . . . . . ?? Anonymous Network Service . . . . . . . . . . . . ?? P. Cignoni and C. Rocchini and R. Scopigno Metro: Measuring Error on Simplified Surfaces . . . . . . . . . . . . . . . . ?? Sabine Coquillart and Hans-Peter Seidel Editorial . . . . . . . . . . . . . . . ?? D. A. Duce Ninth Eurographics Workshop on Visualization in Scientific Computing, Blaubeuren, Germany, April 20--22 1998 ?? Günther Greiner Calendar of Events . . . . . . . . . . . ?? Ivan Herman and Maylis Delest and Guy Melancon Tree Visualisation and Navigation Clues for Information Visualisation . . . . . ?? P. Markopoulos and P. Johnson Fifth Eurographics Workshop on Design Specification and Verification of Interactive Systems, Abingdon, UK, June 3--5 1998 . . . . . . . . . . . . . . . ?? Jon McCormack and Andrei Sherstyuk Creating and Rendering Convolution Surfaces . . . . . . . . . . . . . . . . ?? Russell Turner and Enrico Gobbetti Interactive Construction and Animation of Layered Elastically Deformable Characters . . . . . . . . . . . . . . . ?? B. C. Vemuri and Y. Cao and L. Chen Fast Collision Detection Algorithms with Applications to Particle Flow . . . . . ??
Z. Ai Molecular Dynamics Simulation in Virtual Environments . . . . . . . . . . . . . . ?? Anonymous Author Index . . . . . . . . . . . . . . ?? Anonymous Colour Illustrations . . . . . . . . . . ?? Srikanth Bandi and Daniel Thalmann Space Discretization for Efficient Human Navigation . . . . . . . . . . . . . . . ?? Hujun Bao and Qunsheng Peng Interactive $3$D Morphing . . . . . . . ?? John W. Buchanan Simulating Wood Using a Voxel Approach ?? J. M. Buhmann and D. W. Fellner and M. Held and J. Ketterer and J. Puzicha Dithered Color Quantization . . . . . . ?? Wenli Cai and Georgios Sakas Maximum Intensity Projection Using Splatting in Sheared Object Space . . . ?? Daniel Cohen-Or and Gadi Fibich and Dan Halperin and Eyal Zadicario Conservative Visibility and Strong Occlusion for Viewspace Partitioning of Densely Occluded Scenes . . . . . . . . ?? Andries van Dam Frontiers in User-Computer Interaction ?? J. M. Dischler and D. Ghazanfarpour and R. Freydier Anisotropic Solid Texture Synthesis Using Orthogonal $2$D Views . . . . . . ?? Roman Durikovic and Kazufumi Kaneda and Hideo Yamashita Animation of Biological Organ Growth Based on $L$-systems . . . . . . . . . . ?? José Encarnação Anno 2010 --- Remembering Our Future: Challenges and Frontiers of Human-Media Technology as the Kernel for Human-Centered Computing . . . . . . . . ?? F. Nunes Ferreira and Martin Göbel Preface . . . . . . . . . . . . . . . . ?? James D. Foley The Convergence of Graphics and Imaging ?? Cindy Grimm and Matthew Ayers A Framework for Synchronized Editing of Multiple Curve Representations . . . . . ?? Roberto Grosso and Thomas Ertl Progressive Iso-Surface Extraction from Hierarchical $3$D Meshes . . . . . . . . ?? P. Howlett and W. T. Hewitt Mass-Spring Simulation using Adaptive Non-Active Points . . . . . . . . . . . ?? Frank Jardillier and Eric Languénou Screen-Space Constraints for Camera Movements: the Virtual Cameraman . . . . ?? Rolf M. Koch and Albert A. Bosshard Emotion Editing using Finite Elements ?? S. Krishnan and M. Gopi and M. Lin and D. Manocha and A. Pattekar Rapid and Accurate Contact Determination between Spline Models using ShellTrees ?? Tong-Yee Lee and Young-Ching Lin and Y. N. Sun and Leeween Lin Fast Feature-Based Metamorphosis and Operator Design . . . . . . . . . . . . ?? J. Loos and Ph. Slusallek and H.-P. Seidel Using Wavefront Tracing for the Visualization and Optimization of Progressive Lenses . . . . . . . . . . . ?? Tain-chi Lu and Chuanwen Chiang and Ming-tang Lin and Chungnan Lee A Collaborative Scene Editor for VRML Worlds . . . . . . . . . . . . . . . . . ?? I. Martín and X. Pueyo and D. Tost A Two-Pass Hardware-Based Method for Hierarchical Radiosity . . . . . . . . . ?? M. Meißner and B. Eberhardt The Art of Knitted Fabrics, Realistic & Physically Based Modelling of Knitted Patterns . . . . . . . . . . . . . . . . ?? László Neumann and Kresimir Matkovic and Werner Purgathofer Perception Based Color Image Difference ?? Eric Paquette and Pierre Poulin and George Drettakis A Light Hierarchy for Fast Rendering of Scenes with Many Lights . . . . . . . . ?? Tae-Joon Park and Sung Yong Shin and Seungyong Lee Optical Flow Rendering . . . . . . . . . ?? Tim Poston and Tien-Tsin Wong and Pheng-Ann Heng Multiresolution Isosurface Extraction with Adaptive Skeleton Climbing . . . . ?? I. Poupyrev and T. Ichikawa and S. Weghorst and M. Billinghurst Egocentric Object Manipulation in Virtual Environments: Empirical Evaluation of Interaction Techniques . . ?? S. H. Martin Roth and Markus H. Gross and Silvio Turello and Friedrich R. Carls A Bernstein--Bézier Based Approach to Soft Tissue Simulation . . . . . . . . . ?? Peter-Pike J. Sloan and David M. Weinstein and J. Dean Brederson Importance Driven Texture Coordinate Optimization . . . . . . . . . . . . . . ?? M. Stamminger and H. Schirmacher and Ph. Slusallek and H.-P. Seidel Getting Rid of Links in Hierarchical Radiosity . . . . . . . . . . . . . . . ?? L. Streit and J. Buchanan Importance Driven Halftoning . . . . . . ?? Holger Theisel and Matthias Kreuseler An Enhanced Spring Model for Information Visualization . . . . . . . . . . . . . ?? Yigang Wang and Hujun Bao and Qunsheng Peng Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification . . . . ?? Henrik Weimer and Joe Warren Subdivision Schemes for Thin Plate Splines . . . . . . . . . . . . . . . . ?? Jacques Zaninetti and Xavier Serpaggi and Bernard Péroche A Vector Approach for Global Illumination in Ray Tracing . . . . . . ?? J. M. Zheng and K. W. Chan and I. Gibson A New Approach for Direct Manipulation of Free-Form Curve . . . . . . . . . . . ?? Qing-hong Zhu and Yan Chen and Arie Kaufman Real-time Biomechanically-based Muscle Volume Deformation using FEM . . . . . . ??
Anonymous Announcements . . . . . . . . . . . . . ?? Anonymous Announcements . . . . . . . . . . . . . ?? Anonymous 1998 Annual Index . . . . . . . . . . . ?? Anonymous Book Reviews . . . . . . . . . . . . . . ?? Anonymous Calendar of Events . . . . . . . . . . . ?? Anonymous Calendar of Events . . . . . . . . . . . ?? Anonymous Event Reports . . . . . . . . . . . . . ?? Anonymous Eurographics Reports . . . . . . . . . . ?? L. Brun and C. Secroun A Fast Algorithm for Inverse Colormap Computation . . . . . . . . . . . . . . ?? Sabine Coquillart and Hans-Peter Seidel Editorial . . . . . . . . . . . . . . . ?? D. A. Duce and D. Giorgetti and C. S. Cooper and J. R. Gallop and I. J. Johnson and K. Robinson and C. D. Seelig Reference Models for Distributed Cooperative Visualization . . . . . . . ?? D. J. Duke and I. Herman Programming Paradigms in an Object-Oriented Multimedia Standard . . ?? Nicolas Holzschuch and François Sillion An Exhaustive Error-Bounding Algorithm for Hierarchical Radiosity . . . . . . . ?? László Neumann and Kre\vsimir Matkovi\'c and Attila Neumann and Werner Purgathofer Incident Light Metering in Computer Graphics . . . . . . . . . . . . . . . . ??
Anonymous Announcements . . . . . . . . . . . . . ?? Anonymous Eurographics . . . . . . . . . . . . . . ?? Anonymous Event Reports . . . . . . . . . . . . . ?? Jim X. Chen and Xusheng Wang Approximate Line Scan-Conversion and Antialiasing . . . . . . . . . . . . . . ?? Sabine Coquillart and Hans-Peter Seidel Editorial . . . . . . . . . . . . . . . ?? Reynald Dumont and Kadi Bouatouch and Philippe Gosselin A Progressive Algorithm for Three Point Transport . . . . . . . . . . . . . . . ?? P. Hall Nonphotorealistic Rendering by $Q$-mapping . . . . . . . . . . . . . . ?? K. C. Hui and Z. H. Jiang Tetrahedra Based Adaptive Polygonization of Implicit Surface Patches . . . . . . ?? Insung Ihm and Sanghun Park Wavelet-Based $3$D Compression Scheme for Interactive Visualization of Very Large Volume Data . . . . . . . . . . . ?? Robert W. Sumner and James F. O'Brien and Jessica K. Hodgins Animating Sand, Mud, and Snow . . . . . ??
Anonymous Book Reviews . . . . . . . . . . . . . . ?? Anonymous Calendar of Events . . . . . . . . . . . ?? Anonymous Erratum . . . . . . . . . . . . . . . . ?? Anonymous Eurographics . . . . . . . . . . . . . . ?? Anonymous Event Reports . . . . . . . . . . . . . ?? Sabine Coquillart and Hans-Peter Seidel Editorial . . . . . . . . . . . . . . . ?? Adrian Leu and Min Chen Modelling and Rendering Graphics Scenes Composed of Multiple Volumetric Datasets ?? Faramarz F. Samavati and Richard H. Bartels Multiresolution Curve and Surface Representation: Reversing Subdivision Rules by Least-Squares Data Fitting . . ?? Guillermo Savransky and Dan Dimerman and Craig Gotsman Modeling and Rendering Escher-Like Impossible Scenes . . . . . . . . . . . ?? Andrei Sherstyuk Fast Ray Tracing of Implicit Surfaces ?? Russell Turner and Song Li and Enrico Gobbetti Metis --- An Object-Oriented Toolkit for Constructing Virtual Reality Applications . . . . . . . . . . . . . . ?? Remco C. Veltkamp Generic Geometric Programming in the Computational Geometry Algorithms Library . . . . . . . . . . . . . . . . ?? Brian Wyvill and Andrew Guy and Eric Galin Extending the CSG Tree. Warping, Blending and Boolean Operations in an Implicit Surface Modeling System . . . . ??
Anonymous A Practical Analysis of Clustering Strategies for Hierarchical Radiosity (Supplementary material) . . . . . . . . ?? Daniel Bielser and Volker A. Maiwald and Markus H. Gross Interactive Cuts through $3$-Dimensional Soft Tissue . . . . . . . . . . . . . . ?? Christophe Bordeux and Ronan Boulic and Daniel Thalmann An Efficient and Flexible Perception Pipeline for Autonomous Agents . . . . . ?? V. Boyer and J. J. Bourdin Fast Lines: a Span by Span Method . . . ?? Wenli Cai and Georgios Sakas Data Intermixing and Multi-volume Rendering . . . . . . . . . . . . . . . ?? João Comba and James T. Klosowski and Nelson Max and Joseph S. B. Mitchell and Cláudio T. Silva and Peter L. Williams Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids . . . . . . . . . . . . . . . . . ?? G. M. Cortelazzo and L. Lucchese A New Method of Image Mosaicking and Its Application to Cultural Heritage Representation . . . . . . . . . . . . . ?? Xavier Decoret and François Sillion and Gernot Schaufler and Julie Dorsey Multi-layered impostors for accelerated rendering . . . . . . . . . . . . . . . ?? Jihad El-Sana and Amitabh Varshney Generalized View-Dependent Simplification . . . . . . . . . . . . . ?? Gershon Elber Interactive Line Art Rendering of Freeform Surfaces . . . . . . . . . . . ?? L. M. Encarnação and O. Bimber and D. Schmalstieg and S. D. Chandler A Translucent Sketchpad for the Virtual Table Exploring Motion-based Gesture Recognition . . . . . . . . . . . . . . ?? Nathalie Farenc and Ronan Boulic and Daniel Thalmann An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context . . . . . . . . . . . . . . . . ?? Miquel Feixas and Esteve del Acebo and Philippe Bekaert and Mateu Sbert An Information Theory Framework for the Analysis of Scene Complexity . . . . . . ?? M. Fontana and F. Giannini and M. Meirana A Free Form Feature Taxonomy . . . . . . ?? M. Froumentin and P. Willis An Efficient $ 2 \frac {1}{2}D $ Rendering and Compositing System . . . . ?? Andrew Glassner Active Storytelling . . . . . . . . . . ?? J. Hamel and T. Strothotte Capturing and Re-Using Rendition Styles for Non-Photorealistic Rendering . . . . ?? Jean-Marc Hasenfratz and Cyrille Damez and François Sillion and George Drettakis A Practical Analysis of Clustering Strategies for Hierarchical Radiosity ?? Leif P. Kobbelt and Jens Vorsatz and Ulf Labsik and Hans-Peter Seidel A Shrink Wrapping Approach to Remeshing Polygonal Surfaces . . . . . . . . . . . ?? Seungyong Lee Interactive Multiresolution Editing of Arbitrary Meshes . . . . . . . . . . . . ?? Marc A. Levoy The Digital Michelangelo Project . . . . ?? David Liebowitz and Antonio Criminisi and Andrew Zisserman Creating Architectural Models from Images . . . . . . . . . . . . . . . . . ?? B. Lutz and M. Weintke Virtual Dunhuang Art Cave: a Cave within a CAVE . . . . . . . . . . . . . . . . . ?? Kenji Matsushita and Toyohisa Kaneko Efficient and Handy Texture Mapping on $3$D Surfaces . . . . . . . . . . . . . ?? Jon May Perceptual Principles and Computer Graphics . . . . . . . . . . . . . . . . ?? S. Mizunoy and M. Okadayy and J. Toriwakiy An Interactive Designing System with Virtual Sculpting and Virtual Woodcut Printing . . . . . . . . . . . . . . . . ?? Donald D. Nelson and Elaine Cohen Interactive Mechanical Design Variation for Haptics and CAD . . . . . . . . . . ?? Peter J. Neugebauer and Konrad Klein Texturing $3$D Models of Real World Objects from Multiple Unregistered Photographic Views . . . . . . . . . . . ?? László Neumann and Attila Neumannn and László Szirmay-Kalos Compact Metallic Reflectance Models . . ?? Hartmut Schirmacher and Wolfgang Heidrich and Hans-Peter Seidel Adaptive Acquisition of Lumigraphs from Synthetic Scenes . . . . . . . . . . . . ?? Shamus Smith and David Duke and Mieke Massink The Hybrid World of Virtual Environments ?? Ingo Soetebier and Ralf Dörner and Norbert Braun Seamless Integration of Databases in VR for Constructing Virtual Environments ?? Mario Costa Sousa and John W. Buchanan Computer-Generated Graphite Pencil Rendering of $3$D Polygonal Models . . . ?? Frank Suykens and Yves D. Willems Weighted Multipass Methods for Global Illumination . . . . . . . . . . . . . . ?? László Szirmay-Kalos Stochastic Iteration for Non-diffuse Global Illumination . . . . . . . . . . ?? Ayellet Tal and Gershon Elber Image Morphing with Feature Preserving Texture . . . . . . . . . . . . . . . . ?? O. Veryovka and J. Buchanan Comprehensive Halftoning of $3$D Scenes ?? J. Vollmer and R. Mencl and H. Müller Improved Laplacian Smoothing of Noisy Surface Meshes . . . . . . . . . . . . . ?? A. Wilson and E. Larsen and D. Manocha and M. C. Lin Partitioning and Handling Massive Models for Interactive Collision Detection . . ?? Peter Wonka and Dieter Schmalstieg Occluder Shadows for Fast Walkthroughs of Urban Environments . . . . . . . . . ?? Jacques Zaninetti and Pierre Boy and Bernard Peroche An Adaptive Method for Area Light Sources and Daylight in Ray Tracing . . ??
Anonymous Announcements . . . . . . . . . . . . . ?? Anonymous Book Reviews . . . . . . . . . . . . . . ?? Anonymous Eurographics . . . . . . . . . . . . . . ?? Anonymous Event Reports . . . . . . . . . . . . . ?? M. Bercovier and O. Volpin $ G^1 $ Hierarchical Bézier Surface over Arbitrary Meshes . . . . . . . . . . . . ?? Sabine Coquillart and Hans-Peter Seidel Editorial . . . . . . . . . . . . . . . ?? Laurent Grisoni and Carole Blanc and Christophe Schlick Hermitian B-Splines . . . . . . . . . . ?? Daniel Meneveaux and Kadi Bouatouch Synchronisation and Load Balancing for Parallel Hierarchical Radiosity of Complex Scenes on a Heterogeneous Computer Network . . . . . . . . . . . . ?? László Neumann and Attila Neumann and László Szirmay-Kalos Reflectance Models with Fast Importance Sampling . . . . . . . . . . . . . . . . ?? Wencheng Wang and Enhua Wu Adaptable Splatting for Irregular Volume Rendering . . . . . . . . . . . . . . . ??
Anonymous Book Reviews . . . . . . . . . . . . . . ?? Anonymous Eurographics . . . . . . . . . . . . . . ?? Anonymous Event Reports . . . . . . . . . . . . . ?? Min-Hyung Choi and James F. Cremer Geometrically-Aware Interactive Object Manipulation . . . . . . . . . . . . . . ?? Sabine Coquillart and David Duke Editorial . . . . . . . . . . . . . . . ?? P. De Neve and K. Denecker and W. Philips and I. Lemahieu An Advanced Color Representation for Lossy Compression of CMYK Prepress Images . . . . . . . . . . . . . . . . . ?? Mario Costa Sousa and John W. Buchanan Observational Models of Graphite Pencil Materials . . . . . . . . . . . . . . . ?? Marc Stamminger and Annette Scheel and Xavier Granier and Frederic Perez-Cazorla and George Drettakis and François Sillion Efficient Glossy Global Illumination with Interactive Viewing . . . . . . . . ?? Oleg Veryovka and John Buchanan Texture-based Dither Matrices . . . . . ??
Sabine Coquillart and David Duke Editorial . . . . . . . . . . . . . . . ?? David Duce Carla Vandoni --- a Remarkable Lady . . ?? Shachar Fleishman and Daniel Cohen-Or and Dani Lischinski Automatic Camera Placement for Image-Based Modeling . . . . . . . . . . ?? Amela Sadagic and Mel Slater Dynamic Polygon Visibility Ordering for Head-Slaved Viewing in Virtual Environments . . . . . . . . . . . . . . ?? Roger Hubbold and Martin Keates Real-Time Simulation of a Stretcher Evacuation in a Large-Scale Virtual Environment . . . . . . . . . . . . . . ?? Robert R. Lewis and Alain Fournier Wavelet Radiative Transfer and Surface Interaction . . . . . . . . . . . . . . ?? A. James and A. M. Day Conflict Neutralization on Binary Space Partitioning . . . . . . . . . . . . . . ?? C. Ureña Computation of Irradiance from Triangles by Adaptive Sampling . . . . . . . . . . ?? N. Noé and B. Péroche Hierarchical Reconstruction of BRDFs using Locally Supported Functions . . . ?? Anonymous Book Reviews . . . . . . . . . . . . . . ?? Anonymous Eurographics . . . . . . . . . . . . . . ??
Marc Alexa and Wolfgang Müller Representing Animations by Principal Components . . . . . . . . . . . . . . . ?? Carlos Andújar and Carlos Saona-Vázquez and Isabel Navazo and Pere Brunet Integrating Occlusion Culling and Levels of Detail through Hardly-Visible Sets ?? Anonymous Colour Section . . . . . . . . . . . . . ?? G. Ashraf and K. C. Wong Generating Consistent Motion Transition via Decoupled Framespace Interpolation ?? Marco Attene and Michela Spagnuolo Automatic surface reconstruction from point sets in space . . . . . . . . . . ?? George Baciu and Sai Keung Wong The Impulse Graph: a New Dynamic Structure For Global Collisions . . . . ?? T. Bebie and H. Bieri A Video-Based $3$D-Reconstruction of Soccer Games . . . . . . . . . . . . . . ?? Oliver Benedens and Christoph Busch Towards Blind Detection of Robust Watermarks in Polygonal Models . . . . . ?? Fausto Bernardini and James T. Klosowski and Jihad El-Sana Directional Discretized Occluders for Accelerated Occlusion Culling . . . . . ?? Oliver Bimber and L. Miguel Encarnação and Dieter Schmalstieg Augmented Reality with Back-Projection Systems using Transflective Surfaces . . ?? Wenli Cai and Stefan Walter and Grigorios Karangelis and Georgios Sakas Collaborative Virtual Simulation Environment for Radiotherapy Treatment Planning . . . . . . . . . . . . . . . . ?? Yao-Xun Chang and Zen-Chung Shih Physically-Based Patination for Underground Objects . . . . . . . . . . ?? François Cuny and Laurent Alonso and Nicolas Holzschuch A Novel Approach Makes Higher Order Wavelets Really Efficient for Radiosity ?? Revital Dafner and Daniel Cohen-Or and Yossi Matias Context-based Space Filling Curves . . . ?? Oliver Deussen and Stefan Hiller and Cornelius van Overveld and Thomas Strothotte Floating Points: a Method for Computing Stipple Drawings . . . . . . . . . . . . ?? John Dingliana and Carol O'Sullivan Graceful Degradation of Collision Handling in Physically Based Animation ?? Feng Dong and Meleagros Krokos and Gordon Clapworthy Fast Volume Rendering and Data Classification Using Multiresolution in Min-Max Octrees . . . . . . . . . . . . ?? Haixia Du and Hong Qin Direct Manipulation and Interactive Sculpting of PDE Surfaces . . . . . . . ?? Jihad El-Sana and Yi-Jen Chiang External Memory View-Dependent Simplification . . . . . . . . . . . . . ?? G. Faconti and M. Massink and M. Bordegoni and F. De Angelis and S. Booth Haptic Cues for Image Disambiguation . . ?? Torsten Fröhlich and Marcus Roth Integration of Multidimensional Interaction Devices in Real-Time Computer Graphics Applications . . . . . ?? Max Froumentin and Frédéric Labrosse and Philip Willis A Vector-based Representation for Image Warping . . . . . . . . . . . . . . . . ?? Marco Gaiani and Marcello Balzani and Federico Uccelli Reshaping the Coliseum in Rome: an Integrated Data Capture and Modeling Method at Heritage Sites . . . . . . . . ?? Fabio Ganovelli and Paolo Cignoni and Claudio Montani and Roberto Scopigno A Multiresolution Model for Soft Objects Supporting Interactive Cuts and Lacerations . . . . . . . . . . . . . . ?? M. Gopiy and S. Krishnan and C. T. Silva Surface Reconstruction based on Lower Dimensional Localized Delaunay Triangulation . . . . . . . . . . . . . ?? V. Havran and J. Bittner LCTS: Ray Shooting using Longest Common Traversal Sequences . . . . . . . . . . ?? Jean Claude Iehl and Bernard Péroche An Adaptive Spectral Rendering with a Perceptual Control . . . . . . . . . . . ?? Denis V. Ivanov and Yevgeniy P. Kuzmin Color Distribution --- a New Approach to Texture Compression . . . . . . . . . . ?? W. F. H. Jiménez and C. Esperança and A. A. F. Oliveira Efficient Algorithms for Computing Conservative Portal Visibility Information . . . . . . . . . . . . . . ?? Bruno Jobard and Wilfrid Lefer Unsteady Flow Visualization by Animating Evenly-Spaced Streamlines . . . . . . . ?? Tae-hoon Kim and Jehee Lee and Sung Yong Shin Robust Motion Watermarking based on Multiresolution Analysis . . . . . . . . ?? Leif P. Kobbelt and Mario Botsch An Interactive Approach to Point Cloud Triangulation . . . . . . . . . . . . . ?? Leif P. Kobbelt and Thilo Bareuther and Hans-Peter Seidel Multiresolution Shape Deformations for Meshes with Dynamic Vertex Connectivity ?? U. Labsik and G. Greiner Interpolatory $ \surd 3 $-Subdivision ?? Zhiqiang Lao and Ling Li Video-based Approach to Human Animation ?? WonSook Lee and Jin Gu and Nadia Magnenat-Thalmann Generating Animatable $3$D Virtual Humans from Photographs . . . . . . . . ?? Xiangyang Li and Dongming Lu and Yunhe Pan Virtual Dunhuang Mural Restoration System in Collaborative Network Environment . . . . . . . . . . . . . . ?? Jerome Maillot Real Time Local Approximation of Deformations using Rotations . . . . . . ?? Patrick Min and Thomas Funkhouser Priority-Driven Acoustic Modeling for Virtual Environments . . . . . . . . . . ?? S. Mizuno and T. Kasaura and T. Okouchi and S. Yamamoto and M. Okada and J. Toriwaki Automatic Generation of Virtual Woodblocks and Multicolor Woodblock Printing . . . . . . . . . . . . . . . . ?? Jean-Sébastien Monzani and Paolo Baerlocher and Ronan Boulic and Daniel Thalmann Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting . . . . . . . . . . . . . . ?? Lukas Mroz and Helwig Hauser and Eduard Gröller Interactive High-Quality Maximum Intensity Projection . . . . . . . . . . ?? Kerstin Müller and Sven Havemann Subdivision Surface Tesselation on the Fly using a versatile Mesh Data Structure . . . . . . . . . . . . . . . ?? Jean-Christophe Nebel Realistic Collision Avoidance of Upper Limbs Based on Neuroscience Models . . . ?? László Neumann and Balázs Csébfalvi and Andreas König and Eduard Gröller Gradient Estimation in Volume Data using $4$D Linear Regression . . . . . . . . . ?? Marcin J. Rudolf and Jacek Raczkowski Modeling the Motion of Dense Smoke in the Wind Field . . . . . . . . . . . . . ?? A. Scheel and M. Stamminger and H.-P. Seidel Tone Reproduction for Interactive Walkthroughs . . . . . . . . . . . . . . ?? Shamus P. Smith and David J. Duke Binding Virtual Environments to Toolkit Capabilities . . . . . . . . . . . . . . ?? Seyoon Tak and Oh-young Song and Hyeong-Seok Ko Motion Balance Filtering . . . . . . . . ?? M. Tariniy and P. Cignoniz and C. Rocchinix and R. Scopigno Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces . . . ?? Gwenola Thomas and Stéphane Donikian Modelling virtual cities dedicated to behavioural animation . . . . . . . . . ?? I. Yoon and U. Neumann Web-Based Remote Rendering with IBRAC (Image-Based Rendering Acceleration and Compression) . . . . . . . . . . . . . . ?? Bob Zeleznik and Loring Holden and Michael Capps and Howard Abrams and Tim Miller Scene-Graph-As-Bus: Collaboration between Heterogeneous Stand-alone $3$-D Graphical Applications . . . . . . . . . ??
Sabine Coquillart and David Duke Editorial . . . . . . . . . . . . . . . ?? Luiz Velho and Jonas Gomes Variable Resolution $4$-$k$ Meshes: Concepts and Applications . . . . . . . ?? Gordon Müller and Stephan Schäfer and W. Dieter Fellner Automatic Creation of Object Hierarchies for Radiosity Clustering . . . . . . . . ?? R. Victor Klassen Filtered Jitter . . . . . . . . . . . . ?? Luc Emering and Ronan Boulic and Tom Molet and Daniel Thalmann Versatile Tuning of Humanoid Agent Activity . . . . . . . . . . . . . . . . ?? Uwe Schneider A Hybrid Approach for Stroke-Based Letterform Composition Including Outline-Based Methods . . . . . . . . . ?? Eric Galin and Antoine Leclercq and Samir Akkouche Morphing the BlobTree . . . . . . . . . ?? Jon May Perceptual Principles and Computer Graphics . . . . . . . . . . . . . . . . ?? Min Chen and John V. Tucker Constructive Volume Geometry . . . . . . ?? Anonymous Announcements . . . . . . . . . . . . . ?? Anonymous Event Reports . . . . . . . . . . . . . ?? Anonymous Eurographics . . . . . . . . . . . . . . ??
Anonymous Editorial . . . . . . . . . . . . . . . ?? E. Fiume Alain Fournier, 1943--2000: an Appreciation . . . . . . . . . . . . . . ?? Andreas Schilling Antialiasing of Environment Maps . . . . ?? Michael Doggett and Anders Kugler and Wolfgang Straßer Displacement Mapping using Scan Conversion Hardware Architectures . . . ?? David R. Nadeau and Jon D. Genetti and Steve Napear and Bernard Pailthorpe and Carter Emmart and Erik Wesselak and Dennis Davidson Visualizing Stars and Emission Nebulas ?? Ahmad H. Nasri and Brian Wyvill A Recursive Subdivision Algorithm for Piecewise Circular Spline . . . . . . . ?? Jordi Esteve and Pere Brunet and Alvar Vinacua Multiresolution for Algebraic Curves and Surfaces using Wavelets . . . . . . . . ?? A. James and A. M. Day Erratum: Conflict Neutralization on Binary Space Partitioning . . . . . . . ?? Huw Jones and Phil Willis The John Lansdown Award . . . . . . . . ?? Anonymous Eurographics . . . . . . . . . . . . . . ??
Anonymous Editorial . . . . . . . . . . . . . . . ?? Samir Akkouche and Eric Galin Adaptive Implicit Surface Polygonization Using Marching Triangles . . . . . . . . ?? Jeffrey Smith and Andrew Witkin and David Baraff Fast and Controllable Simulation of the Shattering of Brittle Objects . . . . . ?? Martin Isenburg Triangle Strip Compression . . . . . . . ?? Grit Thürmer Smoothing Normal Vectors on Discrete Surfaces While Preserving Slope Discontinuities . . . . . . . . . . . . ?? Xinguo Liu and Hujun Bao and PhengAnn Heng and TienTsin Wong and Qunsheng Peng Constrained Fairing for Meshes . . . . . ?? Ken Brodlie and Jason Wood Recent Advances in Volume Visualization ?? Normand Bri\`ere and Pierre Poulin Adaptive Representation of Specular Light . . . . . . . . . . . . . . . . . ?? L. Nonato and R. Minghim and M. C. F. Oliveira and G. Tavares A Novel Approach for Delaunay $3$D Reconstruction with a Comparative Analysis in the Light of Applications ?? Anonymous Eurographics . . . . . . . . . . . . . . ??
H. Rushmeier Rendering: Input and Output . . . . . . ?? Chris Hecker Why Games Will Be the Preeminent Art Form of the 21$^{\rm st}$ Century . . . ?? Markus Gross Are Points the Better Graphics Primitives? . . . . . . . . . . . . . . ?? J. R. T. Lane and V. Lalioti Reflective Interaction in Virtual Environments . . . . . . . . . . . . . . ?? Oliver G. Staadt and Martin Näf and Edouard Lamboray and Stephan Würmlin JAPE: a Prototyping System for Collaborative Virtual Environments . . . ?? Eyal Teler and Dani Lischinski Streaming of Complex $3$D Scenes for Remote Walkthroughs . . . . . . . . . . ?? Petr Felkel and Mario Bruckschwaiger and Rainer Wegenkittl Implementation and Complexity of the Watershed-from-Markers Algorithm Computed as a Minimal Cost Forest . . . ?? David E. Breen and Sean Mauch and Ross T. Whitaker and Jia Mao $3$D Metamorphosis Between Different Types of Geometric Models . . . . . . . ?? Ky Giang Nguyen and Dietmar Saupe Rapid High Quality Compression of Volume Data for Visualization . . . . . . . . . ?? A. Kunimatsu and Y. Watanabe and H. Fujii and T. Saito and K. Hiwada and T. Takahashi and H. Ueki Fast simulation and rendering techniques for fluid objects . . . . . . . . . . . ?? Roman Durikovic Animation of Soap Bubble Dynamics, Cluster Formation and Collision . . . . ?? Mark J. Harris and Anselmo Lastra Real-Time Cloud Rendering . . . . . . . ?? Holly Rushmeier and Laurent Balmelli and Fausto Bernardini Horizon Map Capture . . . . . . . . . . ?? Ilya Eckstein and Vitaly Surazhsky and Craig Gotsman Texture Mapping with Hard Constraints ?? Yuya Iwakiri and Toyohisa Kaneko PC-based Real-time Texture Painting on Real World Objects . . . . . . . . . . . ?? David Bourguignon and Marie-Paule Cani and George Drettakis Drawing for Illustration and Annotation in $3$D . . . . . . . . . . . . . . . . ?? Der-Lor Way and Zen-Chung Shih The Synthesis of Rock Textures in Chinese Landscape Painting . . . . . . . ?? Hyung Woo Kang and Soon Hyoung Pyo and Ken-ichi Anjyo and Sung Yong Shin Tour Into the Picture using a Vanishing Line and its Extension to Panoramic Images . . . . . . . . . . . . . . . . . ?? Jörg Haber and Karol Myszkowski and Hitoshi Yamauchi and Hans-Peter Seidel Perceptually Guided Corrective Splatting ?? Ingo Wald and Philipp Slusallek and Carsten Benthin and Markus Wagner Interactive Rendering with Coherent Ray Tracing . . . . . . . . . . . . . . . . ?? Hartmut Schirmacher and Li Ming and Hans-Peter Seidel On-the-Fly Processing of Generalized Lumigraphs . . . . . . . . . . . . . . . ?? Nicolas Halper and Ralf Helbing and Thomas Strothotte A Camera Engine for Computer Games: Managing the Trade-Off Between Constraint Satisfaction and Frame Coherence . . . . . . . . . . . . . . . ?? Bert Freudenberg and Maic Masuch and Thomas Strothotte Walk-Through Illustrations: Frame-Coherent Pen-and-Ink Style in a Game Engine . . . . . . . . . . . . . . ?? Masaki Oshita and Akifumi Makinouchi A Dynamic Motion Control Technique for Human-like Articulated Figures . . . . . ?? Simon Gibson and Toby Howard and Roger Hubbold Flexible Image-Based Photometric Reconstruction using Virtual Light Sources . . . . . . . . . . . . . . . . ?? Ram Shacked and Dani Lischinski Automatic Lighting Design using a Perceptual Quality Metric . . . . . . . ?? Sergey Ershov and Konstantin Kolchin and Karol Myszkowski Rendering Pearlescent Appearance Based On Paint-Composition Modelling . . . . . ?? Charles F. Rose III and Peter-Pike J. Sloan and Michael F. Cohen Artist-Directed Inverse-Kinematics Using Radial Basis Function Interpolation . . ?? Yoshifumi Kitamura and Tomohiko Higashi and Takayuki Iida and Fumio Kishino Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis . . . . . . ?? T. Vassilev and B. Spanlang and Y. Chrysanthou Fast Cloth Animation on Walking Avatars ?? Xavier Granier and George Drettakis Incremental Updates for Rapid Glossy Global Illumination . . . . . . . . . . ?? Xavier Serpaggi and Bernard Péroche An Adaptive Method for Indirect Illumination Using Light Vectors . . . . ?? László Szirmay-Kalos and Ferenc Csonka and György Antal Global Illumination as a Combination of Continuous Random Walk and Finite-Element Based Iteration . . . . . ?? C. Rocchini and P. Cignoni and C. Montani and P. Pingi and R. Scopigno A low cost $3$D scanner based on structured light . . . . . . . . . . . . ?? Jean-Sébastien Monzani and Angela Caicedo and Daniel Thalmann Integrating Behavioural Animation Techniques . . . . . . . . . . . . . . . ?? Michael Hauth and Olaf Etzmuss A High Performance Solver for the Animation of Deformable Objects using Advanced Numerical Methods . . . . . . . ?? Sunil Hadap and Nadia Magnenat-Thalmann Modeling Dynamic Hair as a Continuum . . ?? L.-M. Reissell and Dinesh K. Pai Modeling Stochastic Dynamical Systems for Interactive Simulation . . . . . . . ?? Xunlei Wu and Michael S. Downes and Tolga Goktekin and Frank Tendick Adaptive Nonlinear Finite Elements for Deformable Body Simulation Using Dynamic Progressive Meshes . . . . . . . . . . . ?? Satoshi Tanaka and Akihiro Shibata and Hiroaki Yamamoto and Hisakiyo Kotsuru Generalized Stochastic Sampling Method for Visualization and Investigation of Implicit Surfaces . . . . . . . . . . . ?? Yutaka Ohtake and Alexander G. Belyaev Mesh Optimization for Polygonized Isosurfaces . . . . . . . . . . . . . . ?? B. Mora and J. P. Jessel and R. Caubet Visualization of Isosurfaces with Parametric Cubes . . . . . . . . . . . . ?? Kouki Watanabe and Alexander G. Belyaev Detection of Salient Curvature Features on Polygonal Surfaces . . . . . . . . . ?? J. Vorsatz and C. Rössl and L. P. Kobbelt and H.-P. Seidel Feature Sensitive Remeshing . . . . . . ?? Mario Botsch and Leif Kobbelt Resampling Feature and Blend Regions in Polygonal Meshes for Surface Anti-Aliasing . . . . . . . . . . . . . ?? Peter Wonka and Michael Wimmer and François X. Sillion Instant Visibility . . . . . . . . . . . ?? S. H. Martin Roth and Patrick Diezi and Markus H. Gross Ray Tracing Triangular Bézier Patches . . ?? Pere Brunet and Isabel Navazo and Jarek Rossignac and Carlos Saona-Vázquez Hoops: $3$D Curves as Conservative Occluders for Cell-Visibility . . . . . ?? Rüdiger Westermann and Christof Rezk-Salama Real-Time Volume Deformations . . . . . ?? Balázs Csébfalvi and Lukas Mroz and Helwig Hauser and Andreas König and Eduard Gröler Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering . . ?? X. Tricoche and G. Scheuermann and H. Hagen Tensor Topology Tracking: a Visualization Method for Time-Dependent $2$D Symmetric Tensor Fields . . . . . . ?? Jérôme Maillot and Jos Stam A Unified Subdivision Scheme for Polygonal Modeling . . . . . . . . . . . ?? Pierre Alliez and Mathieu Desbrun Valence-Driven Connectivity Encoding for $3$D Meshes . . . . . . . . . . . . . . ?? Jean-Daniel Boissonnat and Frédéric Cazals Coarse-to-fine surface simplification with geometric guarantees . . . . . . . ?? Stephen A. Ehmann and Ming C. Lin Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition . . . . . . . . . . . . . ?? D. Ivanov and Ye. Kuzmin Spatial Patches --- a Primitive for $3$D Model Representation . . . . . . . . . . ?? Katja Bühler Linear Interval Estimations for Parametric Objects Theory and Application . . . . . . . . . . . . . . ??
David Duke and Roberto Scopigno Editorial . . . . . . . . . . . . . . . ?? Ming-Shing Su and Ming-Tat Ko and Kuo-Young Cheng Control of Feature-point-driven Facial Animation Using a Hypothetical Face . . ?? Simon Premoze and Michael Ashikhmin Rendering Natural Waters . . . . . . . . ?? Steffi Beckhaus and Felix Ritter and Thomas Strothotte Guided Exploration with Dynamic Potential Fields: the Cubical Path System . . . . . . . . . . . . . . . . . ?? Ann McNamara Visual Perception in Realistic Image Synthesis . . . . . . . . . . . . . . . ?? Wolfgang Heidrich Interactive Display of Global Illumination Solutions for Non-diffuse Environments --- a Survey . . . . . . . ?? D. B. Arnold and A. M. Day and V. Jennings and A. Courtenay and D. A. Duce Haptic Device Control --- Will it Fit Standardized Input Models? . . . . . . . ?? Ella Barkan and Dan Gordon CP3: Robust, Output-sensitive Display of Convex Polyhedra in Scanline Mode . . . ?? Domingo Martín and Juan Carlos Torres Rendering Silhouettes with Virtual Lights . . . . . . . . . . . . . . . . . ?? M. Meißner and D. Bartz and R. Günther and W. Straßer Visibility Driven Rasterization . . . . ?? Anonymous Eurographics . . . . . . . . . . . . . . ??
Bernd Lutz Note on Cover Image . . . . . . . . . . ?? David Duke and Roberto Scopigno Editorial . . . . . . . . . . . . . . . ?? M. Denecker and P. De Neve and S. Van Assche and R. Van de Walle and I. Lemahieu and W. Philips Psychovisual Evaluation of Lossy CMYK Image Compression for Printing Applications . . . . . . . . . . . . . . ?? Holger Theisel Exact Isosurfaces for Marching Cubes . . ?? Dongliang Zhang and Matthew M. F. Yuen A Coherence-based Collision Detection Method for Dressed Human Simulation . . ?? David Duce and Ivan Herman and Bob Hopgood Web $2$D Graphics File Formats . . . . . ?? Neeharika Adabala and Swami Manohar Techniques for Realistic Visualization of Fluids: a Survey . . . . . . . . . . ?? Anonymous Event Reports . . . . . . . . . . . . . ?? Anonymous Event Reports . . . . . . . . . . . . . ?? Anonymous Eurographics . . . . . . . . . . . . . . ??
David Duke and Roberto Scopigno Editorial . . . . . . . . . . . . . . . 98--98 Tatiana Surazhsky and Gershon Elber Artistic Surface Rendering Using Layout of Text . . . . . . . . . . . . . . . . 99--110 Guangzheng Fei and Kangying Cai and Baining Guo and Enhua Wu An Adaptive Sampling Scheme for Out-of-Core Simplification . . . . . . . 111--119 Faramarz F. Samavati and Nezam Mahdavi-Amiri and Richard H. Bartels Multiresolution Surfaces having Arbitrary Topologies by a Reverse Doo Subdivision Method . . . . . . . . . . . 121--136 A. Bogomjakov and C. Gotsman Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes . . . . . . . . . . . 137--148 Fausto Bernardini and Holly Rushmeier The $3$D Model Acquisition Pipeline . . 149--172 Marc Alexa Recent Advances in Mesh Morphing . . . . 173--196 Anonymous Book Reviews . . . . . . . . . . . . . . 197--201 Anonymous Event Reports . . . . . . . . . . . . . 203--206 Anonymous Eurographics . . . . . . . . . . . . . . 207--208
Mathieu Desbrun and Mark Meyer and Pierre Alliez Intrinsic Parameterizations of Surface Meshes . . . . . . . . . . . . . . . . . 209--218 Shymon Shlafman and Ayellet Tal and Sagi Katz Metamorphosis of Polyhedral Surfaces using Decomposition . . . . . . . . . . 219--228 Yunjin Lee and Seungyong Lee Geometric Snakes for Triangular Meshes 229--238 D. Martín and J. D. Fekete and J. C. Torres Flattening $3$D objects using silhouettes . . . . . . . . . . . . . . 239--248 Tobias Isenberg and Nick Halper and Thomas Strothotte Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes . . . . . . . . . . . 249--258 Shigeo Takahashi and Naoya Ohta and Hiroko Nakamura and Yuriko Takeshima and Issei Fujishiro Modeling Surperspective Projection of Landscapes for Geographical Guide-Map Generation . . . . . . . . . . . . . . . 259--268 Sigal Ar and Gil Montag and Ayellet Tal Deferred, Self-Organizing BSP Trees . . 269--278 Stéphane Redon and Abderrahmane Kheddary and Sabine Coquillart Fast Continuous Collision Detection between Rigid Bodies . . . . . . . . . . 279--288 Éric Marchand and François Chaumette Virtual Visual Servoing: a framework for real-time augmented reality . . . . . . 289--298 Songhua Xu and Min Tang and Francis Lau and Yunhe Pan A Solid Model Based Virtual Hairy Brush 299--308 Holger Winnemöller and Shaun Bangay Geometric Approximations Towards Free Specular Comic Shading . . . . . . . . . 309--316 Joachim Diepstraten and Daniel Weiskopf and Thomas Ertl Transparency in Interactive Technical Illustrations . . . . . . . . . . . . . 317--326 Frederic Cordier and Nadia Magnenat-Thalmann Real-time Animation of Dressed Virtual Humans . . . . . . . . . . . . . . . . . 327--336 Sageev Oore and Demetri Terzopoulos and Geoffrey Hinton Local Physical Models for Interactive Character Animation . . . . . . . . . . 337--346 Dinesh K. Pai STRANDS: Interactive Simulation of Thin Solids using Cosserat Models . . . . . . 347--352 Vincent Scheib and Jörg Haber and Ming C. Lin and Hans-Peter Seidel Efficient Fitting and Rendering of Large Scattered Data Sets Using Subdivision Surfaces . . . . . . . . . . . . . . . . 353--362 Joachim Giesen and Matthias John Surface reconstruction based on a dynamical system . . . . . . . . . . . . 363--372 Ryutarou Ohbuchi and Akio Mukaiyama and Shigeo Takahashi A Frequency-Domain Approach to Watermarking $3$D Shapes . . . . . . . . 373--382 Haeyoung Lee and Pierre Alliez and Mathieu Desbrun Angle-Analyzer: a Triangle-Quad Mesh Codec . . . . . . . . . . . . . . . . . 383--392 Bruce Walter and Sumanta N. Pattanaik and Donald P. Greenberg Using Perceptual Texture Masking for Efficient Image Synthesis . . . . . . . 393--399 Jean-Michel Dischler and Karl Maritaud and Bruno Lévy and Djamchid Ghazanfarpour Texture Particles . . . . . . . . . . . 401--410 Laurent Balmelli and Gabriel Taubin and Fausto Bernardini Space-Optimized Texture Maps . . . . . . 411--420 Dongho Kim and James K. Hahn Projective Texture Mapping with Full Panorama . . . . . . . . . . . . . . . . 421--430 Jörg Ayasse and Heinrich Müller Sculpturing on Discrete Displacement Fields . . . . . . . . . . . . . . . . . 431--440 Andrew S. Winter and Min Chen Image-Swept Volumes . . . . . . . . . . 441--450 Valerio Pascucci Slow Growing Subdivision (SGS) in Any Dimension: Towards Removing the Curse of Dimensionality . . . . . . . . . . . . . 451--460 Liu Ren and Hanspeter Pfister and Matthias Zwicker Object Space EWA Surface Splatting: a Hardware Accelerated Approach to High Quality Point Rendering . . . . . . . . 461--470 Eduardo Hidalgo and Roger J. Hubbold Hybrid Geometric --- Image Based Rendering . . . . . . . . . . . . . . . 471--482 Michael Wand and Wolfgang Straßer Multi-Resolution Rendering of Complex Animated Scenes . . . . . . . . . . . . 483--491 Dana Cobzas and Keith Yerex and Martin Jägersand Dynamic Textures for Image-based Rendering of Fine-Scale $3$D Structure and Animation of Non-rigid Motion . . . 493--502 Hiroto Matsuoka and Tatsuto Takeuchi and Hitoshi Kitazawa and Akira Onozawa Representation of Pseudo Inter-reflection and Transparency by Considering Characteristics of Human Vision . . . . . . . . . . . . . . . . . 503--509 Sung Chun Lee and Soon Ki Jung and Ram Nevatia Automatic Integration of Facade Textures into $3$D Building Models with a Projective Geometry Based Line Clustering . . . . . . . . . . . . . . . 511--519 Jianning Wang and Manuel M. Oliveira Improved Scene Reconstruction from Range Images . . . . . . . . . . . . . . . . . 521--530 Csaba Kelemen and László Szirmay-Kalos and György Antal and Ferenc Csonka A Simple and Robust Mutation Strategy for the Metropolis Light Transport Algorithm . . . . . . . . . . . . . . . 531--540 Heinrich Hey and Werner Purgathofer Advanced Radiance Estimation For Photon Map Global Illumination . . . . . . . . 541--546 Annette Scheel and Marc Stamminger and Hans-Peter Seidel Grid Based Final Gather for Radiosity on Complex Clustered Scenes . . . . . . . . 547--556 Thomas Kollig and Alexander Keller Efficient Multidimensional Sampling . . 557--564 Katja Daubert and Hans-Peter Seidel Hardware-Based Volumetric Knit-Wear . . 575--584 Olga Karpenko and John F. Hughes and Ramesh Raskar Free-form sketching with variational implicit surfaces . . . . . . . . . . . 585--594 Holger Theisel Designing $2$D Vector Fields of Arbitrary Topology . . . . . . . . . . . 595--604 Udeepta Bordoloi and Han-Wei Shen Hardware Accelerated Interactive Vector Field Visualization: a level of detail approach . . . . . . . . . . . . . . . . 605--614 Anonymous Color Section . . . . . . . . . . . . . 615--656 Lisa Streit and Wolfgang Heidrich A Biologically-Parameterized Feather Model . . . . . . . . . . . . . . . . . 665--674 Thomas Ertl Interactive Visualization with Programmable Graphics Hardware . . . . . ?? Roberto Scopigno $3$D Scanning Technology: Capabilities and Issues . . . . . . . . . . . . . . . ?? Demetri Terzopoulos Artificial Animals and Humans: From Physics to Intelligence . . . . . . . . ??
David Duke and Roberto Scopigno Editorial . . . . . . . . . . . . . . . 659--659 Willem F. Bronsvoort and Rafael Bidarra and Alex Noort Feature Model Visualization . . . . . . 661--673 Freek Reinders and I. Ari Sadarjoen and Benjamin Vrolijk and Frits H. Post Vortex Tracking and Visualisation in a Flow Past a Tapered Cylinder . . . . . . 675--682 Y. Q. Huang and Y. K. Liu An Algorithm for Line Clipping Against a Polygon Based on Shearing Transformation 683--688 Masayuki Hisada and Alexander G. Belyaev and Tosiyasu L. Kunii A Skeleton-based Approach for Detection of Perceptually Salient Features on Polygonal Surfaces . . . . . . . . . . . 689--700 Kei Iwasaki and Yoshinori Dobashi and Tomoyuki Nishita An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware . . . . . . . . . . . 701--711 M. D. J. McNeill and H. Sayers and S. Wilson and P. Mc Kevitt A Spoken Dialogue System for Navigation in Non-Immersive Virtual Environments 713--723 Noel O'Hara Hierarchical Impostors for the Flocking Algorithm in $3$D . . . . . . . . . . . 723--731 C. O'Sullivan and J. Cassell and H. Vilhjálmsson and J. Dingliana and S. Dobbyn and B. McNamee and C. Peters and T. Giang Levels of Detail for Crowds and Groups 733--741 C. Peters and C. O'Sullivan Synthetic Vision and Memory for Autonomous Virtual Humans . . . . . . . 743--752 Franco Tecchia and Celine Loscos and Yiorgos Chrysanthou Visualizing Crowds in Real-Time . . . . 753--765 Branislav Ulicny and Daniel Thalmann Towards Interactive Real-Time Crowd Behavior Simulation . . . . . . . . . . 767--775 Ivan Herman and Daniel Dardailler SVG Linearization and Accessibility . . 777--786 Alesandro Cecconi and Martin Galanda Adaptive Zooming in Web Cartography . . 787--799 Tatiana Surazhsky and Gershon Elber Erratum: Artistic Surface Rendering Using Layout of Text . . . . . . . . . . 801--802 Anonymous Event Reports . . . . . . . . . . . . . 803--815 Anonymous Eurographics . . . . . . . . . . . . . . 816--832
David Duke and Roberto Scopigno Editorial . . . . . . . . . . . . . . . 3--4 J. P. Molina Massó and P. González López Automatic Hybrid Hierarchy Creation: a Cost-model Based Approach . . . . . . . 5--13 Ku-Jin Kim and In-Kwon Lee The Perspective Silhouette of a Canal Surface . . . . . . . . . . . . . . . . 15--22 L. Barthe and N. A. Dodgson and M. A. Sabin and B. Wyvill and V. Gaildrat Two-dimensional Potential Fields for Advanced Implicit Modeling Operators . . 23--33 Richard Southern and James Gain Creation and Control of Real-time Continuous Level of Detail on Programmable Graphics Hardware . . . . . 35--48 Zsófia Ruttkay and Han Noot and Paul ten Hagen Emotion Disc and Emotion Squares: Tools to Explore the Facial Expression Space 49--53 Cyrille Damez and Kirill Dmitriev and Karol Myszkowski State of the Art Review: State of the Art in Global Illumination for Interactive Applications and High-quality Animations . . . . . . . . 55--77 Jos Stam and Charles Loop Quad/Triangle Subdivision . . . . . . . 79--85 Ahmad H. Nasri Interpolating an Unlimited Number of Curves Meeting at Extraordinary Points on Subdivision Surfaces . . . . . . . . 87--97 Craig Gotsman On the Optimality of Valence-based Connectivity Coding . . . . . . . . . . 99--102 Anonymous Join Now! . . . . . . . . . . . . . . . 103--103 Anonymous EG Network Service . . . . . . . . . . . 104--104
Anonymous Editorial . . . . . . . . . . . . . . . 106--106 Nikos Platis and Theoharis Theoharis Progressive Hulls for Intersection Applications . . . . . . . . . . . . . . 107--116 S. D. Laycock and A. M. Day Recent Developments and Applications of Haptic Devices . . . . . . . . . . . . . 117--132 Peter Kipfer and Frank Reck and Günther Greiner Local Exact Particle Tracing on Unstructured Grids . . . . . . . . . . . 133--142 P.-C. Hsu and C. Lee The Scale Method for Blending Operations in Functionally-Based Constructive Geometry . . . . . . . . . . . . . . . . 143--158 Yu Zhang and Edmond C. Prakash and Eric Sung Efficient Modeling of An Anatomy-Based Face and Fast $3$D Facial Expression Synthesis . . . . . . . . . . . . . . . 159--169 Luiz Henrique de Figueiredo and Jorge Stolfi and Luiz Velho Approximating Parametric Curves With Strip Trees Using Affine Arithmetic . . 171--179 Stephan Würmlin and Edouard Lamboray and Oliver G. Staadt and Markus H. Gross $3$D Video Recorder: a System for Recording and Playing Free-Viewpoint Video . . . . . . . . . . . . . . . . . 181--193 Hendrik P. A. Lensch and Michael Goesele and Philippe Bekaert and Jan Kautz and Marcus A. Magnor and Jochen Lang and Hans-Peter Seidel Interactive Rendering of Translucent Objects . . . . . . . . . . . . . . . . 195--205 Ruigang Yang and Greg Welch and Gary Bishop Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware . . . . . . . . . . . . . . . . 207--216 Anonymous Announcement . . . . . . . . . . . . . . 217--217 Erik Reinhard Fourth Eurographics Workshop on Parallel Graphics and Visualisation . . . . . . . 218--219 Anonymous Computer Graphics Professionals . . . . 221--221 Anonymous Computer Graphics Forum . . . . . . . . 222--222
Ding-Yun Chen and Xiao-Pei Tian and Yu-Te Shen and Ming Ouhyoung On Visual Similarity Based $3$D Model Retrieval . . . . . . . . . . . . . . . 223--232 P. C. Hsu and C. Lee Field Functions for Blending Range Controls on Soft Objects . . . . . . . . 233--242 Xueying Qin and Eihachiro Nakamae and Katsumi Tadamura and Yasuo Nagai Fast Photo-Realistic Rendering of Trees in Daylight . . . . . . . . . . . . . . 243--252 Jeong-Mo Hong and Chang-Hun Kim Animation of Bubbles in Liquid . . . . . 253--262 D. Pritchard and W. Heidrich Cloth Motion Capture . . . . . . . . . . 263--271 Stephan Bischoff and Leif Kobbelt Sub-Voxel Topology Control for Level-Set Surfaces . . . . . . . . . . . . . . . . 273--280 Mark Pauly and Richard Keiser and Markus Gross Multi-scale Feature Extraction on Point-Sampled Surfaces . . . . . . . . . 281--289 I. Navazo and J. Rossignac and J. Jou and R. Shariff ShieldTester: Cell-to-Cell Visibility Test for Surface Occluders . . . . . . . 291--302 D. Haumont and O. Debeir and F. Sillion Volumetric cell-and-portal generation 303--312 Marcelo Kallmann and Amaury Aubel and Tolga Abaci and Daniel Thalmann Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping . . . . . . . . . . . . . . . . 313--322 C. Niederberger and M. Gross Hierarchical and Heterogeneous Reactive Agents for Real-Time Applications . . . 323--331 H. Theisel and Ch. Rössl and H.-P. Seidel Compression of $2$D Vector Fields Under Guaranteed Topology Preservation . . . . 333--342 Lawrence Ibarria and Peter Lindstrom and Jarek Rossignac and Andrzej Szymczak Out-of-core compression and decompression of large $n$-dimensional scalar fields . . . . . . . . . . . . . 343--348 Ziv Bar-Joseph and Daniel Cohen-Or Hierarchical Context-based Pixel Ordering . . . . . . . . . . . . . . . . 349--358 D. J. Duke and P. J. Barnard and N. Halper and M. Mellin Rendering and Affect . . . . . . . . . . 359--368 Mario Costa Sousa and Kevin Foster and Brian Wyvill and Faramarz Samavati Precise Ink Drawing of $3$D Models . . . 369--379 Mario Costa Sousa and Przemys\law Prusinkiewicz A Few Good Lines: Suggestive Drawing of $3$D Models . . . . . . . . . . . . . . 381--390 Tsunemi Takahashi and Hiroko Fujii and Atsushi Kunimatsu and Kazuhiro Hiwada and Takahiro Saito and Ken Tanaka and Heihachi Ueki Realistic Animation of Fluid with Splash and Foam . . . . . . . . . . . . . . . . 391--400 Simon Prem\vzoe and Tolga Tasdizen and James Bigler and Aaron Lefohn and Ross T. Whitaker Particle-Based Simulation of Fluids . . 401--410 Yosuke Bando and Bing-Yu Chen and Tomoyuki Nishita Animating Hair with Loosely Connected Particles . . . . . . . . . . . . . . . 411--418 F. Drago and K. Myszkowski and T. Annen and N. Chiba Adaptive Logarithmic Mapping For Displaying High Contrast Scenes . . . . 419--426 David Gavilan Ruiz and Hiroki Takahashi and Masayuki Nakajima Image Categorization using Color Blobs in a Mobile Environment . . . . . . . . 427--432 Stefan Brabec and Hans-Peter Seidel Shadow Volumes on Programmable Graphics Hardware . . . . . . . . . . . . . . . . 433--440 Markus Denny Solving Geometric Optimization Problems using Graphics Hardware . . . . . . . . 441--451 M. Gluth and R. Klein Automatic texture atlas generation from trimmed NURBS models . . . . . . . . . . 453--461 Frank Suykens and Karl Berge and Ares Lagae and Philip Dutré Interactive Rendering with Bidirectional Texture Functions . . . . . . . . . . . 463--472 Hendrik P. A. Lensch and Jochen Lang and Asla M. Sá and Hans-Peter Seidel Planned Sampling of Spatially Varying BRDFs . . . . . . . . . . . . . . . . . 473--482 Mario Botsch and Leif Kobbelt Multiresolution Surface Representation Based on Displacement Volumes . . . . . 483--491 Yi-Jen Chiang and Xiang Lu Progressive Simplification of Tetrahedral Meshes Preserving All Isosurface Topologies . . . . . . . . . 493--504 P. Cignoni and F. Ganovelli and E. Gobbetti and F. Marton and F. Ponchio and R. Scopigno BDAM --- Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization . . . . . . . . . . . . . 505--514 Stefan Hiller and Heino Hellwig and Oliver Deussen Beyond Stippling --- Methods for Distributing Objects on the Plane . . . 515--522 J. Diepstraten and D. Weiskopf and T. Ertl Interactive Cutaway Illustrations . . . 523--532 Songhua Xu and Francis C. M. Lau and Feng Tang and Yunhe Pan Advanced Design for a Realistic Virtual Brush . . . . . . . . . . . . . . . . . 533--542 Per H. Christensen and David M. Laur and Julia Fong and Wayne L. Wooten and Dana Batali Ray Differentials and Multiresolution Geometry Caching for Distribution Ray Tracing in Complex Scenes . . . . . . . 543--552 Kerstin Müller and Torsten Techmann and Dieter Fellner Adaptive Ray Tracing of Subdivision Surfaces . . . . . . . . . . . . . . . . 553--562 Enrico Gobbetti and Leonardo Span\`o and Marco Agus Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments . . . . . . . . . . . . . . 563--572 J.-F. Evers-Senne and R. Koch Image Based Interactive Rendering with View Dependent Geometry . . . . . . . . 573--582 N. Tarrin and S. Coquillart and S. Hasegawa and L. Bouguila and M. Sato The Stringed Haptic Workbench: a New Haptic Workbench Solution . . . . . . . 583--589 Frédéric Boudon and Przemys\law Prusinkiewicz and Pavol Federl and Christophe Godin and Rados\law Karwowski Interactive Design of Bonsai Tree Models 591--599 Kei Iwasaki and Yoshinori Dobashi and Tomoyuki Nishita A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces . . . . . . . . . . . . . . . . 601--609 M. Wand and W. Straßer Real-Time Caustics . . . . . . . . . . . 611--620 Carsten Benthin and Ingo Wald and Philipp Slusallek A Scalable Approach to Interactive Global Illumination . . . . . . . . . . 621--630 Sumedha Kshirsagar and Nadia Magnenat-Thalmann Visyllable Based Speech Animation . . . 631--639 V. Blanz and C. Basso and T. Poggio and T. Vetter Reanimating Faces in Images and Video 641--650 Thomas Rieger and Norbert Braun Narrative Use of Sign Language by a Virtual Character for the Hearing Impaired . . . . . . . . . . . . . . . . 651--660 Chandrajit Bajaj Volumetric Filtering, Modeling and Visualization for Nano-Medicine . . . . ?? Leif Kobbelt Freeform Shape Representations for Efficient Geometry Processing . . . . . ?? Werner Purgathofer Open Issues in Photo-realistic Rendering ?? Ding-Yun Chen and Xiao-Pei Tian and Yu-Te Shen and Ming Ouhyoung Modelling: On Visual Similarity Based $3$D Model Retrieval . . . . . . . . . . 223--232 P. C. Hsu and C. Lee Modelling: Field Functions for Blending Range Controls on Soft Objects . . . . . 233--242 Xueying Qin and Eihachiro Nakamae and Katsumi Tadamura and Yasuo Nagai Rendering and Animating Nature: Fast Photo-Realistic Rendering of Trees in Daylight . . . . . . . . . . . . . . . . 243--252 Jeong-Mo Hong and Chang-Hun Kim Rendering and Animating Nature: Animation of Bubbles in Liquid . . . . . 253--262 D. Pritchard and W. Heidrich Capture and Segmentation: Cloth Motion Capture . . . . . . . . . . . . . . . . 263--271 Stephan Bischoff and Leif Kobbelt Capture and Segmentation: Sub-Voxel Topology Control for Level-Set Surfaces 273--280 Mark Pauly and Richard Keiser and Markus Gross Capture and Segmentation: Multi-scale Feature Extraction on Point-Sampled Surfaces . . . . . . . . . . . . . . . . 281--289 I. Navazo and J. Rossignac and J. Jou and R. Shariff Visibility: ShieldTester: Cell-to-Cell Visibility Test for Surface Occluders 291--302 D. Haumont and O. Debeir and F. Sillion Visibility: Volumetric cell-and-portal generation . . . . . . . . . . . . . . . 303--312 Marcelo Kallmann and Amaury Aubel and Tolga Abaci and Daniel Thalmann Collision and Motion: Planning Collision-Free Reaching Motions for Interactive Object Manipulation and Grasping . . . . . . . . . . . . . . . . 313--322 C. Niederberger and M. Gross Collision and Motion: Hierarchical and Heterogeneous Reactive Agents for Real-Time Applications . . . . . . . . . 323--331 H. Theisel and Ch. Rössl and H.-P. Seidel Compression: Compression of $2$D Vector Fields Under Guaranteed Topology Preservation . . . . . . . . . . . . . . 333--342 Lawrence Ibarria and Peter Lindstrom and Jarek Rossignac and Andrzej Szymczak Compression: Out-of-core compression and decompression of large $n$-dimensional scalar fields . . . . . . . . . . . . . 343--348 Ziv Bar-Joseph and Daniel Cohen-Or Compression: Hierarchical Context-based Pixel Ordering . . . . . . . . . . . . . 349--358 D. J. Duke and P. J. Barnard and N. Halper and M. Mellin Non-photorealistic Rendering: Rendering and Affect . . . . . . . . . . . . . . . 359--368 Mario Costa Sousa and Kevin Foster and Brian Wyvill and Faramarz Samavati Non-photorealistic Rendering: Precise Ink Drawing of $3$D Models . . . . . . . 369--379 Mario Costa Sousa and Przemys\law Prusinkiewicz Non-photorealistic Rendering: a Few Good Lines: Suggestive Drawing of $3$D Models 381--390 Tsunemi Takahashi and Hiroko Fujii and Atsushi Kunimatsu and Kazuhiro Hiwada and Takahiro Saito and Ken Tanaka and Heihachi Ueki Animation of Fluids and Hair: Realistic Animation of Fluid with Splash and Foam 391--400 Simon Prem\vzoe and Tolga Tasdizen and James Bigler and Aaron Lefohn and Ross T. Whitaker Animation of Fluids and Hair: Particle-Based Simulation of Fluids . . 401--410 Yosuke Bando and Bing-Yu Chen and Tomoyuki Nishita Animation of Fluids and Hair: Animating Hair with Loosely Connected Particles 411--418 F. Drago and K. Myszkowski and T. Annen and N. Chiba Image Quantization: Adaptive Logarithmic Mapping For Displaying High Contrast Scenes . . . . . . . . . . . . . . . . . 419--426 David Gavilan Ruiz and Hiroki Takahashi and Masayuki Nakajima Image Quantization: Image Categorization using Color Blobs in a Mobile Environment . . . . . . . . . . . . . . 427--432 Stefan Brabec and Hans-Peter Seidel Hardware-based Graphics: Shadow Volumes on Programmable Graphics Hardware . . . 433--440 Markus Denny Hardware-based Graphics: Solving Geometric Optimization Problems using Graphics Hardware . . . . . . . . . . . 441--451 M. Guthe and R. Klein Textures and BRDFs: Automatic texture atlas generation from trimmed NURBS models . . . . . . . . . . . . . . . . . 453--461 Frank Suykens and Karl Berge vom and Ares Lagae and Philip Dutré Textures and BRDFs: Interactive Rendering with Bidirectional Texture Functions . . . . . . . . . . . . . . . 463--472 Hendrik P. A. Lensch and Jochen Lang and Asla M. Sá and Hans-Peter Seidel Textures and BRDFs: Planned Sampling of Spatially Varying BRDFs . . . . . . . . 473--482 Mario Botsch and Leif Kobbelt Meshes: Multiresolution Surface Representation Based on Displacement Volumes . . . . . . . . . . . . . . . . 483--491 Yi-Jen Chiang and Xiang Lu Meshes: Progressive Simplification of Tetrahedral Meshes Preserving All Isosurface Topologies . . . . . . . . . 493--504 P. Cignoni and F. Ganovelli and E. Gobbetti and F. Marton and F. Ponchio and R. Scopigno Meshes: BDAM --- Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization . . . . . . . . . 505--514 Stefan Hiller and Heino Hellwig and Oliver Deussen Non-photorealistic Rendering and Painting: Beyond Stippling --- Methods for Distributing Objects on the Plane 515--522 J. Diepstraten and D. Weiskopf and T. Ertl Non-photorealistic Rendering and Painting: Interactive Cutaway Illustrations . . . . . . . . . . . . . 523--532 Songhua Xu and Francis C. M. Lau and Feng Tang and Yunhe Pan Non-photorealistic Rendering and Painting: Advanced Design for a Realistic Virtual Brush . . . . . . . . 533--542 Per H. Christensen and David M. Laur and Julia Fong and Wayne L. Wooten and Dana Batali Photorealism: Ray Differentials and Multiresolution Geometry Caching for Distribution Ray Tracing in Complex Scenes . . . . . . . . . . . . . . . . . 543--552 Kerstin Müller and Torsten Techmann and Dieter Fellner Photorealism: Adaptive Ray Tracing of Subdivision Surfaces . . . . . . . . . . 553--562 Enrico Gobbetti and Leonardo Span\`o and Marco Agus Photorealism: Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments . . . . . . . . 563--572 J.-F. Evers-Senne and R. Koch Practice and Experience: Image Based Interactive Rendering with View Dependent Geometry . . . . . . . . . . . 573--582 N. Tarrin and S. Coquillart and S. Hasegawa and L. Bouguila and M. Sato Practice and Experience: The Stringed Haptic Workbench: a New Haptic Workbench Solution . . . . . . . . . . . . . . . . 583--589 Frédéric Boudon and Przemys\law Prusinkiewicz and Pavol Federl and Christophe Godin and Rados\law Karwowski Practice and Experience: Interactive Design of Bonsai Tree Models . . . . . . 591--599 Kei Iwasaki and Yoshinori Dobashi and Tomoyuki Nishita Global Illumination: a Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces . . . . . 601--609 M. Wand and W. Straßer Global Illumination: Real-Time Caustics 611--620 Carsten Benthin and Ingo Wald and Philipp Slusallek Global Illumination: a Scalable Approach to Interactive Global Illumination . . . 621--630 Sumedha Kshirsagar and Nadia Magnenat-Thalmann Faces and Speech: Visyllable Based Speech Animation . . . . . . . . . . . . 631--639 V. Blanz and C. Basso and T. Poggio and T. Vetter Faces and Speech: Reanimating Faces in Images and Video . . . . . . . . . . . . 641--650 Thomas Rieger and Norbert Braun Faces and Speech: Narrative Use of Sign Language by a Virtual Character for the Hearing Impaired . . . . . . . . . . . . 651--660 Chandrajit Bajaj Invited Presentation: Volumetric Filtering, Modeling and Visualization for Nano-Medicine . . . . . . . . . . . xvii--xvii Leif Kobbelt Invited Presentation: Freeform Shape Representations for Efficient Geometry Processing . . . . . . . . . . . . . . . xviii--xviii Werner Purgathofer Invited Presentation: Open Issues in Photo-realistic Rendering . . . . . . . xix--xix
V. Vinayagamoorthy and M. Garau and A. Steed and M. Slater An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience . . . . . . . . 1--11 D. Borro and A. García-Alonso and L. Matey Approximation of Optimal Voxel Size for Collision Detection in Maintainability Simulations within Massive Virtual Environments . . . . . . . . . . . . . . 13--23 C. Vilbrandt and G. Pasko and A. Pasko and P.-A. Fayolle and T. Vilbrandt and J. R. Goodwin and J. M. Goodwin and T. L. Kunii Cultural Heritage Preservation Using Constructive Shape Modeling . . . . . . 25--41 F. Castro and M. Sbert and L. Neumann Fast Multipath Radiosity using Hierarchical Subscenes . . . . . . . . . 43--53 Q. Li and D. Wills and R. Phillips and W. J. Viant and J. G. Griffiths and J. Ward Implicit Fitting Using Radial Basis Functions with Ellipsoid Constraint . . 55--69 Chiew-Lan Tai and Hongxin Zhang and Jacky Chun-Kin Fong Prototype Modeling from Sketched Silhouettes based on Convolution Surfaces . . . . . . . . . . . . . . . . 71--83 Jan Kautz States of the Art Review: Hardware Lighting and Shading: a Survey . . . . . 85--112 Andreas Kunz Reports: $ 7^{th} $ International Workshop on Immersive Projection Technology and $ 9^{th} $ Eurographics Workshop on Virtual Environments: Zurich, Switzerland, 22--23 May, 2003 113--114 SCA 2003 Chairs Reports: Second Annual Symposium on Computer Animation (SCA 2003): San Diego, California, 26--27 July 2003 . . 115--116 David Duce and Juan Carlos Torres Reports: Eurographics 2003: Granada, Spain, 1--5 September 2003 . . . . . . . 117--118 Leif Kobbelt and Peter Schöder and Hugues Hoppe Reports: Symposium on Geometry Processing: Aachen, Germany, 23--25 June 2003 . . . . . . . . . . . . . . . . . . 119--120 Issei Fujishiro and Klaus Mueller and Arie Kaufman Reports: Volume Graphics 2003: Tokyo, Japan, 7--8 July 2003 . . . . . . . . . 121--122 Ares Lagae and Vincent Masselus and Philip Dutre Reports: Eurographics Symposium on Rendering 2003: (14th Eurographics Workshop on Rendering) Leuven, Belgium, 25--27 June 2003 . . . . . . . . . . . . 123--123 Anonymous Eurographics: CGForum 2004 Cover Image: ``Blue Cones'' by Csaba Kelemen . . . . 124--125 Anonymous Eurographics: Join Now! . . . . . . . . 126--126 Anonymous Eurographics: Network Service . . . . . 127--127 Anonymous Editorial . . . . . . . . . . . . . . . i--i
David Duke and Roberto Scopigno Editorial: Computer Graphics Forum . . . 128--128 Cyrille Damez and Nicolas Holzschuch and François X. Sillion Space--time Hierarchical Radiosity with Clustering and Higher-Order Wavelets . . 129--141 A. Formella and K. Müller A Viewpoint-Dependent Approach to Ray Trace Free-Form Surfaces . . . . . . . . 143--155 F. Hurtado and M. Noy and J.-M. Robert and V. Sacristán and S. Skiena Visualizing Objects with Mirrors . . . . 157--166 Y. K. Liu and B. \vZalik and H. Yang An Integer One-Pass Algorithm for Voxel Traversal . . . . . . . . . . . . . . . 167--172 D. Strnad and N. Guid Modeling Trees with Hypertextures . . . 173--187 Dan Su and Philip Willis Image Interpolation by Pixel-Level Data-Dependent Triangulation . . . . . . 189--201 Robert S. Laramee and Helwig Hauser and Helmut Doleisch and Benjamin Vrolijk and Frits H. Post and Daniel Weiskopf State of the Art Reviews: The State of the Art in Flow Visualization: Dense and Texture-Based Techniques . . . . . . . . 203--221 K. W. Brodlie and D. A. Duce and J. R. Gallop and J. P. R. B. Walton and J. D. Wood State of the Art Reviews: Distributed and Collaborative Visualization . . . . 223--251
Henry Fuchs Invited Presentations: Immersive Integration of Physical and Virtual Environments . . . . . . . . . . . . . . 268--268 Mathieu Desbrun Invited Presentations: Applied Geometry: Discrete Differential Calculus for Graphics . . . . . . . . . . . . . . . . 269--269 Philip Dutré Invited Presentations: Image-based Relighting, and Computer Vision . . . . 270--270 Jukka Arvo and Mika Hirvikorpi and Joonas Tyystjärvi Real-time Illumination and Shadows: Approximate Soft Shadows win an Image-Space Flood-Fill Algorithm . . . . 271--279 Chunhui Mei and Jiaoying Shi and Fuli Wu Real-time Illumination and Shadows: Rendering with Spherical Radiance Transport Maps . . . . . . . . . . . . . 281--290 Mateu Sbert and László Szécsi and László Szirmay-Kalos Real-time Illumination and Shadows: Real-time Light Animation . . . . . . . 291--299 Amit Shesh and Baoquan Chen Shape modelling: SMARTPAPER: an Interactive and User Friendly Sketching System . . . . . . . . . . . . . . . . . 301--310 Jian. J. Zhang and L. H. You Shape modelling: Fast Surface Modelling Using a 6th Order PDE . . . . . . . . . 311--320 Sebti Foufou and Lionel Garnier Shape modelling: Dupin Cyclide Blends Between Quadric Surfaces for Shape Modeling . . . . . . . . . . . . . . . . 321--330 Aravind Krishnaswamy and Gladimir V. G. Baranoski Natural Phenomena and Aging: a Biophysically-Based Spectral Model of Light Interaction with Human Skin . . . 331--340 Brett Desbenoit and Eric Galin and Samir Akkouche Natural Phenomena and Aging: Simulating and modeling lichen growth . . . . . . . 341--350 Callum Galbraith and Lars Mündermann and Brian Wyvill Natural Phenomena and Aging: Implicit Visualization and Inverse Modeling of Growing Trees . . . . . . . . . . . . . 351--360 Carles Bosch and Xavier Pueyo and Stéphane Mérillou and Djamchid Ghazanfarpour Natural Phenomena and Aging: a Physically-Based Model for Rendering Realistic Scratches . . . . . . . . . . 361--370 M. Gopi and David Eppstein Geometry Processing: Single-Strip Triangulation of Manifolds with Arbitrary Topology . . . . . . . . . . . 371--379 Sébastien Valette and Jean-Marc Chassery Geometry Processing: Approximated Centroidal Voronoi Diagrams for Uniform Polygonal Mesh Coarsening . . . . . . . 381--389 Klaus Hildebrandt and Konrad Polthier Geometry Processing: Anisotropic Filtering of Non-Linear Surface Features 391--400 C. Andujar and P. Brunet and A. Chica and I. Navazo and J. Rossignac and A. Vinacua Geometry Processing: Computing Maximal Tiles and Application to Impostor-Based Simplification . . . . . . . . . . . . . 401--410 Parag Chaudhuri and Prem Kalra and Subhashis Banerjee Stylized Animation and Rendering: a System for View-Dependent Animation . . 411--420 Johannes Zander and Tobias Isenberg and Stefan Schlechtweg and Thomas Strothotte Stylized Animation and Rendering: High Quality Hatching . . . . . . . . . . . . 421--430 Daisuke Tasaki and Shinji Mizuno and Minoru Okada Stylized Animation and Rendering: Virtual Drypoint by a Model-driven Strategy . . . . . . . . . . . . . . . . 431--440 Shuzhen Wang and Wolfgang Heidrich Image Calibration and Matching: The Design of an Inexpensive Very High Resolution Scan Camera System . . . . . 441--450 Ramesh Raskar and Jeroen van Baar and Thomas Willwacher and Srinivas Rao Image Calibration and Matching: Quadric Transfer for Immersive Curved Screen Displays . . . . . . . . . . . . . . . . 451--460 Eric Bourque and Gregory Dudek Image Calibration and Matching: Procedural Texture Matching and Transformation . . . . . . . . . . . . . 461--468 Tino Weinkauf and Holger Theisel and Hans-Christian Hege and Hans-Peter Seidel Scientific Visualization: Topological Construction and Visualization of Higher Order $3$D Vector Fields . . . . . . . . 469--478 D. Weiskopf Scientific Visualization: Dye Advection Without the Blur: a Level-Set Approach for Texture-Based Visualization of Unsteady Flow . . . . . . . . . . . . . 479--488 Benjamin Mora and David S. Evert Scientific Visualization: Instant Volumetric Understanding with Order-Independent Volume Rendering . . . 489--497 C. Andújar and P. Vázquez and M. Fairén Navigation and Crowd Behaviour in Virtual Environments: Way-Finder: guided tours through complex walkthrough models 499--508 Fabrice Lamarche and Stéphane Donikian Navigation and Crowd Behaviour in Virtual Environments: Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments . . . . . . . . . . . . . . 509--518 Mankyu Sung and Michael Gleicher and Stephen Chenney Navigation and Crowd Behaviour in Virtual Environments: Scalable behaviors for crowd simulation . . . . . . . . . . 519--528 S. Hasegawa and M. Sato Simulation with Haptics and Sound: Real-time Rigid Body Simulation for Haptic Interactions Based on Contact Volume of Polygonal Objects . . . . . . 529--538 Yoshinori Dobashi and Tsuyoshi Yamamoto and Tomoyuki Nishita Simulation with Haptics and Sound: Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation . . . . . . . . . . . . 539--545 Jeffrey L. Schoner and Jochen Lang and Hans-Peter Seidel Simulation with Haptics and Sound: Measurement-Based Interactive Simulation of Viscoelastic Solids . . . . . . . . . 547--556 Avneesh Sud and Miguel A. Otaduy and Dinesh Manocha Distance Fields and Collision Detection: DiFi: Fast $3$D Distance Field Computation Using Graphics Hardware . . 557--566 Jan Klein and Gabriel Zachmann Distance Fields and Collision Detection: Point Cloud Collision Detection . . . . 567--576 Xiaobin Wu and Jörg Peters Distance Fields and Collision Detection: Interference Detection for Subdivision Surfaces . . . . . . . . . . . . . . . . 577--584 László Szécsi and Mateu Sbert and László Szirmay-Kalos Sampling for Global Illumination: Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping . . 585--593 Ingo Waldyz and Johannes Günthery and Philipp Slusalleky Sampling for Global Illumination: Balancing Considered Harmful --- Faster Photon Mapping using the Voxel Volume Heuristic --- . . . . . . . . . . . . . 595--603 Jean-Philippe Farrugia and Bernard Péroche Sampling for Global Illumination: a Progressive Rendering Algorithm Using an Adaptive Perceptually Based Image Metric 605--614 Ji\vrí Bittner and Michael Wimmer and Harald Piringer and Werner Purgathofer GPU-based Rendering: Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful . . . . . . . . . . 615--624 Daniel Weiskopf and Tobias Schafhitzel and Thomas Ertl GPU-based Rendering: GPU-Based Nonlinear Ray Tracing . . . . . . . . . . . . . . 625--633 Ming Li and Marcus Magnor and Hans-Peter Seidel GPU-based Rendering: Hardware-Accelerated Rendering of Photo Hulls . . . . . . . . . . . . . . . . . 635--642 Jainhua Wu and Leif Kobbelt Point-based Techniques: Optimized Sub-Sampling of Point Sets for Surface Splatting . . . . . . . . . . . . . . . 643--652 Gaël Guennebaud and Lo\"\ic Barthe and Mathias Paulin Point-based Techniques: Deferred Splatting . . . . . . . . . . . . . . . 653--660 Sören Grimm and Stefan Bruckner and Armin Kanitsar and Eduard Gröller Point-based Techniques: VOTS: VOlume doTS as a Point-Based Representation of Volumetric Data . . . . . . . . . . . . 661--668 Volker Blanz and Kristina Scherbaum and Thomas Vetter and Hans-Peter Seidel Retargeting and Animating Faces: Exchanging Faces in Images . . . . . . . 669--676 Yang Wang and Xiaolei Huang and Chan-Su Lee and Song Zhang and Zhiguo Li and Dimitris Samaras and Dimitris Metaxas and Ahmed Elgammal and Peisen Huang Retargeting and Animating Faces: High Resolution Acquisition, Learning and Transfer of Dynamic 3-D Facial Expressions . . . . . . . . . . . . . . 677--686 Kyunggun Na and Moonryul Jung Retargeting and Animating Faces: Hierarchical Retargetting of Fine Facial Motions . . . . . . . . . . . . . . . . 687--695
Chandrajit Bajaj and Insung Ihm and Jungki Min and Jinsang Oh SIMD Optimization of Linear Expressions for Programmable Graphics Hardware . . . 697--714 Haitao Zhang and Feng Qiu and Arie Kaufman Fast Hybrid Approach for Texturing Point Models . . . . . . . . . . . . . . . . . 715--725 S. Schein and G. Elber Placement of Deformable Objects . . . . 727--739 M. Platings and A. M. Day Compression of Large-Scale Terrain Data for Real-Time Visualization Using a Tiled Quad Tree . . . . . . . . . . . . 741--759 Roland Schregle and Jan Wienold Physical Validation of Global Illumination Methods: Measurement and Error Analysis . . . . . . . . . . . . . 761--781 Giuseppe Patan\`e and Michela Spagnuolo and Bianca Falcidieno Para-Graph: Graph-Based Parameterization of Triangle Meshes with Arbitrary Genus 783--797 Raquel Urtasun and Pascal Glardon and Ronan Boulic and Daniel Thalmann and Pascal Fua Style-Based Motion Synthesis . . . . . . 799--812 M. B. Vieira and P. P. Martins Jr. and A. A. Araújo and M. Cord and S. Philipp-Foliguet Smooth Surface Reconstruction Using Tensor Fields as Structuring Elements 813--823 Antônio W. Vieira and Thomas Lewiner and Luiz Velho and Hélio Lopes and Geovan Tavares Stellar Mesh Simplification Using Probabilistic Optimization . . . . . . . 825--838 S. D. Laycock and R. G. Laycock and G. Ryder and J. Juarez-Comboni and C. Montes de Oca Reports: SIGGRAPH 2004: Los Angeles, California, 8--12 August 2004 . . . . . 839--840 Ronan Boulic and Dinesh K. Pai and Norman Badler and Mathieu Desbrun and Lionel Reveret Reports: ACM/EG Symposium on Computer Animation 2004 . . . . . . . . . . . . . 841--841 Roberto Scopigno and Denis Zorin and Pierre Alliez and Jean-Daniel Boissonnat Reports: Second Symposium on Geometry Processing: Nice, France, 8--10 June 2004 . . . . . . . . . . . . . . . . . . 842--842 Mark Ollila Reports: Eurographics Symposium on Rendering: Norrköping, Sweden, 21--23 June 2004 . . . . . . . . . . . . . . . 843--843 Richard Keiser Reports: EG/IEEE Symposium on Point-Based Graphics: Zurich, Switzerland, 2--4 June 2004 . . . . . . 844--844 Michael Doggett and Anselmo Lastra Reports: Graphics Hardware 2004: Grenoble, France, 29--30 August 2004 . . 845--845 Anonymous Eurographics: New Eurographics Fellows 846--847 Anonymous Eurographics: 25th EUROGRAPHICS General Assembly: Grenoble, France, 4 September 2004 . . . . . . . . . . . . . . . . . . 848--852 Anonymous Eurographics: Report of the Statutory Auditors to the General Meeting of the Members of Eurographics Association Geneva . . . . . . . . . . . . . . . . . 853--853 Anonymous Index: Author Index Volume 23 (2004) . . 854--858 David Duke and Roberto Scopigno Editorial . . . . . . . . . . . . . . . i--i
Pere Brunet and Phil Willis and Hans-Peter Seidel Editorial of the EG Chairs: EG Editorial 1--1 G. Li and W. Ma and H. Bao A New Interpolatory Subdivision for Quadrilateral Meshes . . . . . . . . . . 3--16 Feng Dong and Hai Lin and Gordon Clapworthy Cutting and Pasting Irregularly Shaped Patches for Texture Synthesis . . . . . 17--26 Dave Rudolf and David Mould and Eric Neufeld A Bidirectional Deposition Model of Wax Crayons . . . . . . . . . . . . . . . . 27--39 Tom Mertens and Jan Kautz and Philippe Bekaert and Frank Van Reeth and Hans-Peter Seidel Efficient Rendering of Local Subsurface Scattering . . . . . . . . . . . . . . . 41--49 Koichi Onoue and Tomoyuki Nishita An Interactive Deformation System for Granular Material . . . . . . . . . . . 51--60 M. Teschner and S. Kimmerle and B. Heidelberger and G. Zachmann and L. Raghupathi and A. Fuhrmann and M.-P. Cani and F. Faure and N. Magnenat-Thalmann and W. Strasser and P. Volino State of the Art Reviews: Collision Detection for Deformable Objects . . . . 61--81 G. Müller and J. Meseth and M. Sattler and R. Sarlette and R. Klein State of the Art Reviews: Acquisition, Synthesis, and Rendering of Bidirectional Texture Functions . . . . 83--109 Dirk Bartz State of the Art Reviews: Virtual Endoscopy in Research and Clinical Practice . . . . . . . . . . . . . . . . 111--126 Anonymous Reports: Eurographics Awards Programme 127--129 Alan Chalmers and David Arnold Reports: VAST2003 5--7 November 2003 . . 130--131 Co-Chairs Oliver Deussen and Charles Hanson and Daniel Keim and Dietmar Saupe Reports: Vissym04 . . . . . . . . . . . 132--132 Bruno Raffin Reports: 2004 Eurographics Symposium on Parallel Graphics and Visualization . . 133--133 Anonymous Eurographics: CGForum 2005 Cover Image: ``CrowdBrush'' by Branislav Ulicny, Pablo De Heras Ciechomski and Mireille Clavien . . . . . . . . . . . . . . . . 134--135 Anonymous Editorial: EG Editorial . . . . . . . . i--i
Stefan Schlechtweg and Tobias Germer and Thomas Strothotte RenderBots --- Multi-Agent Systems for Direct Image Generation . . . . . . . . 137--148 Aditi Majumder and M. Gopi Modeling Color Properties of Tiled Displays . . . . . . . . . . . . . . . . 149--163 Nicholas A. Diakopoulos and Peter D. Stephenson Anti-Aliased Lines Using Run-Masks . . . 165--172 Frederic Cordier and Nadia Magnenat-Thalmann A Data-Driven Approach for Real-Time Clothes Simulation . . . . . . . . . . . 173--183 Masanori Kakimoto and Kaoru Matsuoka and Tomoyuki Nishita and Takeshi Naemura and Hiroshi Harashima Glare Generation Based on Wave Optics 185--193 Scott Schaefer and Joe Warren Dual Marching Cubes: Primal Contouring of Dual Grids . . . . . . . . . . . . . 195--201 G. Ryder and A. M. Day State of the Art Reviews: Survey of Real-Time Rendering Techniques for Crowds . . . . . . . . . . . . . . . . . 203--215 Ken Brodlie and John Brooke and Min Chen and David Chisnall and Ade Fewings and Chris Hughes and Nigel W. John and Mark W. Jones and Mark Riding and Nicolas Roard State of the Art Reviews: Visual Supercomputing: Technologies, Applications and Challenges . . . . . . 217--245 David Duke and Roberto Scopigno Editorial . . . . . . . . . . . . . . . i--i
Marc Christie and Jean-Marie Normand Interaction: a Semantic Space Partitioning Approach to Virtual Camera Composition . . . . . . . . . . . . . . 247--256 Joe Laszlo and Michael Neff and Karan Singh Interaction: Predictive Feedback for Interactive Control of Physics-based Characters . . . . . . . . . . . . . . . 257--265 K. Foster and P. Jepp and B. Wyvill and M. C. Sousa and C. Galbraith and J. A. Jorge Interaction: Pen-and-Ink for BlobTree Implicit Models . . . . . . . . . . . . 267--276 Jianhua Wu Leif Kobbelt Geometry I: Structure Recovery via Hybrid Variational Surface Approximation 277--284 Florian Steinke and Bernhard Schölkopf and Volker Blanz Geometry I: Support Vector Machines for $3$D Shape Processing . . . . . . . . . 285--294 ByungMoon Kim and Jarek Rossignac Geometry I: GeoFilter: Geometric Selection of Mesh Filter Parameters . . 295--302 Markus Hadwiger and Christian Sigg and Henning Scharsach and Khatja Bühler and Markus Gross Rendering I: Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces 303--312 Samuli Laine and Timo Aila Rendering I: Hierarchical Penumbra Casting . . . . . . . . . . . . . . . . 313--322 Vlastimil Havran and Robert Herzog and Hans-Peter Seidel Rendering I: Fast Final Gathering via Reverse Photon Mapping . . . . . . . . . 323--332 Chunhui Mei and Voicu Popescu and Elisha Sacks Rendering I: The Occlusion Camera . . . 335--342 R. Kulpa and F. Multon and B. Arnaldi Animation: Morphology-independent representation of motions for interactive human-like animation . . . . 343--351 Hyun-Chul Lee and In-Kwon Lee Animation: Automatic Synchronization of Background Music and Motion in Computer Animation . . . . . . . . . . . . . . . 353--361 L. Kavan and J. \vZára Animation: Fast Collision Detection for Skeletally Deformable Models . . . . . . 363--372 Zheng Guo and Kok Cheong Wong Animation: Skinning With Deformable Chunks . . . . . . . . . . . . . . . . . 373--381 James A. Paterson and David Claus and Andrew W. Fitzgibbon Rendering II: BRDF and geometry capture from extended inhomogeneous samples using flash photography . . . . . . . . 383--391 Xavier Décoret Rendering II: $N$-Buffers for efficient depth map query . . . . . . . . . . . . 393--400 Mi\los\law Smyk and Shin-ichi Kinuwaki and Roman \Dbarurikovi\vc and Karol Myszkowski Rendering II: Temporally Coherent Irradiance Caching for High Quality Animation Rendering . . . . . . . . . . 401--412 Alfie Abdul-Rahman and Min Chen Rendering II: Spectral Volume Rendering based on the Kubelka-Munk Theory . . . . 413--422 Karl Rasche and Robert Geist and James Westall Image and Video Processing: Re-coloring Images for Gamuts of Lower Dimension . . 423--432 Holger Winnemöller and Ankit Mohan and Jack Tumblin and Bruce Gooch Image and Video Processing: Light Waving: Estimating Light Positions From Photographs Alone . . . . . . . . . . . 433--438 Volker Scholz and Timo Stich and Michael Keckeisen and Markus Wacker and Marcus Magnor Image and Video Processing: Garment Motion Capture Using Color-Coded Patterns . . . . . . . . . . . . . . . . 439--447 B. P. Tiddeman and M. R. Stirrat and D. I. Perrett Image and Video Processing: Towards Realism in Facial Image Transformation: Results of a Wavelet MRF Method . . . . 449--456 Pablo Diaz-Gutierrez and M. Gopi and Renato Pajarola Geometry II: Hierarchyless Simplification, Stripification and Compression of Triangulated Two-Manifolds . . . . . . . . . . . . . 457--467 Felix Kälberer and Konrad Polthier and Ulrich Reitebuch and Max Wardetzky Geometry II: FreeLence --- Coding with Free Valences . . . . . . . . . . . . . 469--478 M. Marinov and L. Kobbelt Geometry II: Automatic Generation of Structure Preserving Multiresolution Models . . . . . . . . . . . . . . . . . 479--486 Makoto Okabe and Shigeru Owada and Takeo Igarash Modelling Nature: Interactive Design of Botanical Trees using Freehand Sketches and Example-based Editing . . . . . . . 487--496 L. Streit and P. Federl and M. C. Sousa Modelling Nature: Modelling Plant Variation Through Growth . . . . . . . . 497--506 S. Behrendt and C. Colditz and O. Franzke and J. Kopf and O. Deussen Modelling Nature: Realistic real-time rendering of landscapes using billboard clouds . . . . . . . . . . . . . . . . . 507--516 Paolo Pingi and Andrea Fasano and Paolo Cignoni and Claudio Montani and Roberto Scopigno Geometry III: Exploiting the scanning sequence for automatic registration of large sets of range maps . . . . . . . . 517--526 Stephan Bischoff and Leif Kobbelt Geometry III: Structure Preserving CAD Model Repair . . . . . . . . . . . . . . 527--536 Chien.-Chang Ho and Fu-Che Wu and Bing-Yu Chen and Yung-Yu Chuang and Ming Ouhyoung Geometry III: Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data . . . . . . 537--545 Justin Hensley and Thorsten Scheuermann and Greg Coombe and Montek Singh and Anselmo Lastra Texture: Fast Summed-Area Table Generation and its Applications . . . . 547--555 Marco Tarini and Paolo Cignoni Texture: Pinchmaps: textures with customizable discontinuities . . . . . . 557--568 A. Nicoll and J. Meseth and G. Müller and R. Klein Texture: Fractional Fourier Texture Masks: Guiding Near-Regular Texture Synthesis . . . . . . . . . . . . . . . 569--579 Dan Julius and Vladislav Kraevoy and Alla Sheffer Geometry IV: D-Charts: Quasi-Developable Mesh Segmentation . . . . . . . . . . . 581--590 Chung-Ming Wang and Yu-Ming Cheng Geometry IV: an Efficient Information Hiding Algorithm for Polygon Models . . 591--600 Rhaleb Zayer and Christian Rössl and Zachi Karni and Hans-Peter Seidel Geometry IV: Harmonic Guidance for Surface Deformation . . . . . . . . . . 601--609 Mario Botsch and Leif Kobbelt Geometry IV: Real-Time Shape Editing using Radial Basis Functions . . . . . . 611--621 J. Hamill and R. McDonnell and S. Dobbyn and C. O'Sullivan Perception: Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings . . . . . . . . . . 623--633 Grzegorz Krawczyk and Karol Myszkowski and Hans-Peter Seidel Perception: Lightness Perception in Tone Reproduction for High Dynamic Range Images . . . . . . . . . . . . . . . . . 635--645 Vidya Setlur and Conrad Albrecht-Buehler and Amy A. Gooch and Sam Rossoff and Bruce Gooch Perception: Semanticons: Visual Metaphors as File Icons . . . . . . . . 647--656 G. Guennebaud and L. Barthe and M. Paulin Points: Interpolatory Refinement for Real-Time Processing of Point-Based Geometry . . . . . . . . . . . . . . . . 657--666 Martin Wicke and Denis Steinemann and Markus Gross Points: Efficient Animation of Point-Sampled Thin Shells . . . . . . . 667--676 Bart Adams and Richard Keiser and Mark Pauly and Leonidas J. Guibas and Markus Gross and Philip Dutré Points: Efficient Raytracing of Deforming Point-Sampled Surfaces . . . . 677--684 Jens Krüger and Rüdiger Westermann GPU & Hardware: GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments 685--693 László Szirmay-Kalos and Barnabás Aszódi and István Lazányi and Mátyás Premecz GPU & Hardware: Approximate Ray-Tracing on the GPU with Distance Impostors . . . 695--704 Daniel Cotting and Remo Ziegler and Markus Gross and Henry Fuchs GPU & Hardware: Adaptive Instant Displays: Continuously Calibrated Projections Using Per-Pixel Light Control . . . . . . . . . . . . . . . . 705--714 Steve Collins Invited Presentations: Kinematics, Dynamics, Biomechanics: Evolution of Autonomy in Game Animation . . . . . . . xx--xx Rob Cook Invited Presentations: Movie Making at Pixar: a Collaboration of Art and Technology . . . . . . . . . . . . . . . xix--xix Pat Hanrahan Invited Presentations: Realistic or Abstract Imagery: The Future of Computer Graphics? . . . . . . . . . . . . . . . xxi--xxi
Carlos E. Scheidegger and João L. D. Comba and Rudnei D. Da Cunha Practical CFD Simulations on Programmable Graphics Hardware using SMAC . . . . . . . . . . . . . . . . . . 715--728 Siome Goldenstein and Christian Vogler and Luiz Velho Adaptive Deformable Models for Graphics and Vision . . . . . . . . . . . . . . . 729--741 A. Wojde\l and L. J. M. Rothkrantz Parametric Generation of Facial Expressions Based on FACS . . . . . . . 743--757 Jianhui Zhao and Ling Li and Kwoh Chee Keong $3$D Posture Reconstruction and Human Animation from $2$D Feature Points . . . 759--771 Gustavo Patow and Xavier Pueyo A Survey of Inverse Surface Design From Light Transport Behavior Specification 773--789 Jordi Esteve and Pere Brunet and \`Alvar Vinacua Approximation of a Variable Density Cloud of Points by Shrinking a Discrete Membrane . . . . . . . . . . . . . . . . 791--807 K. W. Brodlie and M. R. Asim and K. Unsworth Constrained Visualization Using the Shepard Interpolation Family . . . . . . 809--820 Ken Museth and David E. Breen and Ross T. Whitaker and Sean Mauch and David Johnson Algorithms for Interactive Editing of Level Set Models . . . . . . . . . . . . 821--841 Jon Hasselgren and Tomas Akenine-Möller and Samuli Laine A Family of Inexpensive Sampling Schemes 843--848 S. D. Laycock and R. G. Laycock and A. M. Day Reports: Siggraph 2005 Los Angeles, California, 31st July--4th August 2005 849--850 Anonymous Eurographics: 26th EUROGRAPHICS General Assembly . . . . . . . . . . . . . . . . 851--857 Anonymous Eurographics: New EUROGRAPHICS Fellows 858--859 Anonymous Eurographics: Report of the Statutory Auditors to the General Meeting of the Members of Eurographics Association Geneva . . . . . . . . . . . . . . . . . 860--860 Anonymous Index: Author Index Volume 24 (2005) . . ii--vi David Duke and Roberto Scopigno Editorial . . . . . . . . . . . . . . . i--i
Phil Willis Obituaries: In Memoriam: Professor Dick Grimsdale 1929--2005 . . . . . . . . . . 1--2 David Duce Obituaries: In Memoriam: Jürgen Schönhut 3--4 A. Artusi and C. Gatta and D. Marini and W. Purgathofer and A. Rizzi Speed-up Technique for a Local Automatic Colour Equalization Model . . . . . . . 5--14 Xiao-Hua Cai and Yun-Tao Jia and Xi Wang and Shi-Min Hu and Ralph R. Martin Rendering Soft Shadows using Multilayered Shadow Fins . . . . . . . . 15--28 Katrien Jacobs and Céline Loscos Classification of Illumination Methods for Mixed Reality . . . . . . . . . . . 29--51 Juan José Jiménez and Francisco R. Feito and Rafael J. Segura and Carlos J. Ogáyar Particle Oriented Collision Detection using Simplicial Coverings and Tetra-Trees . . . . . . . . . . . . . . 53--68 R. G. Laycock and A. M. Day Image Registration in a Coarse Three-Dimensional Virtual Environment 69--82 S. Laine and T. Aila A Weighted Error Metric and Optimization Method for Antialiasing Patterns . . . . 83--94 E. Martí and D. Gil and C. Juli\`a A PBL Experience in the Teaching of Computer Graphics . . . . . . . . . . . 95--103 J. Zara Virtual Reality Course --- a Natural Enrichment of Computer Graphics Classes 105--112 F. P. Vidal and F. Bello and K. W. Brodlie and N. W. John and D. Gould and R. Phillips and N. J. Avis State of the Art Review: Principles and Applications of Computer Graphics in Medicine . . . . . . . . . . . . . . . . 113--137 Baoquan Chen Reports: 2nd Eurographics Workshop on Sketch-Based Interfaces and Modeling Trinity College Dublin, Ireland, August 28--29, 2005 \path=http://www.eg.org/sbm/= . . . . . 139--140 Oliver Deussen Konstanz Reports: 16th Eurographics Workshop on Rendering Konstanz, Germany, 29th June--1st July 2005 . . . . . . . . . . 141--141 Mark Mudge and Nick Ryan and Roberto Scopigno Reports: VAST 2005 November 7--11, Pisa, Italy . . . . . . . . . . . . . . . . . 142--142 Anonymous Reports: 4th International Workshop on Volume Graphics . . . . . . . . . . . . 143--143 Eric Galin and Pierre Poulin Reports: Eurographics Symposium on Natural Phenomena . . . . . . . . . . . 144--144 László Neumann and Mateu Sbert and Bruce Gooch and Werner Purgathofer Reports: Computational Aesthetics 2005 Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging Girona, Spain, 18--20 May 2005 . . . . . . . . . . . . . . . . . . 145--146 Anonymous Eurographics: CGForum 2006 Cover Image ``Charles VI, Holy Roman Emperor'' by Mario Sorman, Christopher Zach, Lukas Zebedin and Konrad Karner . . . . . . . 147--148 David Duke and Roberto Scopigno Editorial . . . . . . . . . . . . . . . i--i
D. Fradin and D. Meneveaux and P. Lienhardt A Hierarchical Topology-Based Model for Handling Complex Indoor Scenes . . . . . 149--162 Manuel N. Gamito and Steve C. Maddock Anti-aliasing with Stratified B-Spline Filters of Arbitrary Degree . . . . . . 163--172 J. Mahovsky and B. Wyvill Memory-Conserving Bounding Volume Hierarchies with Coherent Raytracing . . 173--182 Stavros G. Papageorgiou and Nikos A. Aspragathos Transformation and Normal Vector Calculation of Parametrically Defined Surfaces Based on Dual Vectors and Screw Theory: Application to Phong's Shading Model . . . . . . . . . . . . . . . . . 183--195 Oliver Matias van Kaick and Hélio Pedrini A Comparative Evaluation of Metrics for Fast Mesh Simplification . . . . . . . . 197--210 Samuel Atlan and Michael Garland Interactive Multiresolution Editing and Display of Large Terrains . . . . . . . 211--223 Yang Liu and George Chen and Nelson Max and Christian Hofsetz and Peter McGuinness Undersampled Light Field Rendering by a Plane Sweep . . . . . . . . . . . . . . 225--236 Christiane Ulbricht and Alexander Wilkie and Werner Purgathofer State of the Art Review: Verification of Physically Based Rendering Algorithms 237--255 Mathieu Desbrun Reports: Third Eurographics Symposium on Geometry Processing (in cooperation with ACM SIGGRAPH): Vienna, Austria, July 4--6, 2005 . . . . . . . . . . . . . . . 257--257 Andreas Neumann Reports: SVG.Open 2005 Conference . . . 258--259 Anonymous Errata . . . . . . . . . . . . . . . . . 261--261 David Duke and Roberto Scopigno Editorial . . . . . . . . . . . . . . . i--i
U. H. Augsdörfer and N. A. Dodgson and M. A. Sabin Geometry: Tuning Subdivision by Minimising Gaussian Curvature Variation Near Extraordinary Vertices . . . . . . 263--272 Matt Olson and Hao Zhang Geometry: Silhouette Extraction in Hough Space . . . . . . . . . . . . . . . . . 273--282 Zhongping Ji and Ligang Liu and Zhonggui Chen and Guojin Wang Geometry: Easy Mesh Cutting . . . . . . 283--291 David Roger and Nicolas Holzschuch Rendering: Accurate Specular Reflections in Real-Time . . . . . . . . . . . . . . 293--302 Jaakko Lehtinen and Samuli Laine and Timo Aila Rendering: an Improved Physically-Based Soft Shadow Volume Algorithm . . . . . . 303--312 Voicu Popescu and Chunhui Mei and Jordan Dauble and Elisha Sacks Rendering: Reflected-Scene Impostors for Realistic Reflections at Interactive Rates . . . . . . . . . . . . . . . . . 313--322 Junho Kim and Sungyul Choe and Seungyong Lee Geometry Compression and Decompression: Multiresolution Random Accessible Mesh Compression . . . . . . . . . . . . . . 323--331 E. Gobbetti and F. Marton and P. Cignoni and M. Di Benedetto and F. Ganovelli Geometry Compression and Decompression: C-BDAM --- Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering 333--342 Chih-Chun Chen and Jung-Hong Chuang Geometry Compression and Decompression: Texture Adaptation for Progressive Meshes . . . . . . . . . . . . . . . . . 343--350 Shaohua Fan and Stephen Chenney and Bo Hu and Kam-Wah Tsui and Yu-chi Lai Photorealistic and Image Based Rendering: Optimizing Control Variate Estimators for Rendering . . . . . . . . 351--357 Michael W. Y. Lam and Gladimir V. G. Baranoski Photorealistic and Image Based Rendering: a Predictive Light Transport Model for the Human Iris . . . . . . . . 359--368 Gero Müller and Ralf Sarlette and Reinhard Klein Photorealistic and Image Based Rendering: Data-driven Local Coordinate Systems for Image-Based Rendering . . . 369--378 P. Jenke and M. Wand and M. Bokeloh and A. Schilling and W. Straßer Geometry Reconstruction: Bayesian Point Cloud Reconstruction . . . . . . . . . . 379--388 Andrei Sharf and Thomas Lewiner and Ariel Shamir and Leif Kobbelt and Daniel Cohen--Or Geometry Reconstruction: Competing Fronts for Coarse--to--Fine Surface Reconstruction . . . . . . . . . . . . . 389--398 Tamy Boubekeur and Wolfgang Heidrich and Xavier Granier and Christophe Schlick Geometry Reconstruction: Volume-Surface Trees . . . . . . . . . . . . . . . . . 399--406 M. Johnson and G. J. Brostow and J. Shotton and O. Arandjelovic and V. Kwatra and R. Cipolla Images and Tone Mapping: Semantic Photo Synthesis . . . . . . . . . . . . . . . 407--413 Akiko Yoshida and Rafa\l Mantiuk and Karol Myszkowski and Hans-Peter Seidel Images and Tone Mapping: Analysis of Reproducing Real-World Appearance on Displays of Varying Dynamic Range . . . 415--426 Kaleigh Smith and Grzegorz Krawczyk and Karol Myszkowski and Hans-Peter Seidel Images and Tone Mapping: Beyond Tone Mapping: Enhanced Depiction of Tone Mapped HDR Images . . . . . . . . . . . 427--438 Taehyun Rhee and J. P. Lewis and Ulrich Neumann Animation: Real-Time Weighted Pose-Space Deformation on the GPU . . . . . . . . . 439--448 Takaaki Shiratori and Atsushi Nakazawa and Katsushi Ikeuchi Animation: Dancing-to-Music Character Animation . . . . . . . . . . . . . . . 449--458 Rachel Heck and Lucas Kovar and Michael Gleicher Animation: Splicing Upper-Body Actions with Locomotion . . . . . . . . . . . . 459--466 J. Loviscach Deformations: Wrinkling Coarse Meshes on the GPU . . . . . . . . . . . . . . . . 467--476 William Baxter and Ken-ichi Anjyo Deformations: Latent Doodle Space . . . 477--485 Seung-Hyun Yoon and Myung-Soo Kim Deformations: Sweep-based Freeform Deformations . . . . . . . . . . . . . . 487--496 Alexander Greß and Michael Guthe and Reinhard Klein Animation Rendering: GPU-based Collision Detection for Deformable Parameterized Surfaces . . . . . . . . . . . . . . . . 497--506 Sung-Eui Yoon and Dinesh Manocha Animation Rendering: Cache-Efficient Layouts of Bounding Volume Hierarchies 507--516 Johannes Günther and Heiko Friedrich and Ingo Wald and Hans-Peter Seidel and Philipp Slusallek Animation Rendering: Ray Tracing Animated Scenes using Motion Decomposition . . . . . . . . . . . . . 517--525 John Schreiner and Carlos E. Scheidegger and Shachar Fleishman and Cláudio T. Silva Mesh Processing: Direct (Re)Meshing for Efficient Surface Processing . . . . . . 527--536 Martin Marinov and Leif Kobbelt Mesh Processing: a Robust Two-Step Procedure for Quad-Dominant Remeshing 537--546 Eitan Grinspun and Yotam Gingold and Jason Reisman and Denis Zorin Mesh Processing: Computing discrete shape operators on general meshes . . . 547--556 Philip Willis Matting and Compositing: Projective Alpha Colour . . . . . . . . . . . . . . 557--566 Yu Guan and Wei Chen and Xiao Liang and Zi'ang Ding and Qunsheng Peng Matting and Compositing: Easy Matting --- a Stroke Based Approach for Continuous Image Matting . . . . . . . . 567--576 Mark Grundland and Rahul Vohra and Gareth P. Williams and Neil A. Dodgson Matting and Compositing: Cross Dissolve Without Cross Fade: Preserving Contrast, Color and Salience in Image Compositing 577--586 Yun Jang and Ralf P. Botchen and Andreas Lauser and David S. Ebert and Kelly P. Gaither and Thomas Ertl Visualization: Enhancing the Interactive Visualization of Procedurally Encoded Multifield Data with Ellipsoidal Basis Functions . . . . . . . . . . . . . . . 587--596 Christof Rezk-Salama and Andreas Kolb Visualization: Opacity Peeling for Direct Volume Rendering . . . . . . . . 597--606 T. Weinkauf and H. Theisel and H.-C. Hege and H.-P. Seidel Visualization: Topological Structures in Two-Parameter-Dependent $2$D Vector Fields . . . . . . . . . . . . . . . . . 607--616 T. Ijiri and S. Owada and T. Igarashi Modelling I: Seamless Integration of Initial Sketching and Subsequent Detail Editing in Flower Modeling . . . . . . . 617--624 Philippe Decaudin and Dan Julius and Jamie Wither and Laurence Boissieux and Alla Sheffer and Marie-Paule Cani Modelling I: Virtual Garments: a Fully Geometric Approach for Clothing Design 625--634 C. Walder and B. Schölkopf and O. Chapelle Modelling I: Implicit Surface Modelling with a Globally Regularised Basis of Compact Support . . . . . . . . . . . . 635--644 V. Blanz and I. Albrecht and J. Haber and H.-P. Seidel Modelling II: Creating Face Models from Vague Mental Images . . . . . . . . . . 645--654 Gleb Bahmutov and Voicu Popescu and Mihai Mudure Modelling II: Efficient Large Scale Acquisition of Building Interiors . . . 655--662 Pascal Barla and Simon Breslav and Joëlle Thollot and François Sillion and Lee Markosian Modelling II: Stroke Pattern Analysis and Synthesis . . . . . . . . . . . . . 663--671 Herbert Edelsbrunner Invited Presentations: a Primer on Topological Persistence . . . . . . . . xvii--xvii Reinhard Klein Invited Presentations: Data Preparation for Real-time High Quality Rendering of Complex Models . . . . . . . . . . . . . xviii--xviii Jos Stam Invited Presentations: Towards a Unified Dynamical Solver for Computer Graphics xix--xix
Maria Andréia and Formico Rodrigues Guest Editorial: Selected Papers from the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI' 2005) . . . . . . . . . . . . . . . . . 673--674 L. Tonietto and M. Walter and C. R. Jung A Randomized Approach for Patch-based Texture Synthesis using Wavelets . . . . 675--684 Thomas Lewiner and Marcos Craizer and Hélio Lopes and Sinésio Pesco and Luiz Velho and Esdras Medeiros GEncode: Geometry-driven compression for General Meshes . . . . . . . . . . . . . 685--695 J. E. Gain and W. Straßer AFRIGRAPH: Computer Graphics in Africa 697--698 Dirk Staneker and Dirk Bartz and Straßer Wolfgang Occlusion-Driven Scene Sorting for Efficient Culling . . . . . . . . . . . 699--708 Bruce Merry and Patrick Marais and James Gain Compression of Dense and Regular Point Clouds . . . . . . . . . . . . . . . . . 709--716 A. Adamson and M. Alexa Anisotropic Point Set Surfaces . . . . . 717--724 Lionel Atty and Nicolas Holzschuch and Marc Lapierre and Jean-Marc Hasenfratz and Charles Hansen and François X. Sillion Soft Shadow Maps: Efficient Sampling of Light Source Visibility . . . . . . . . 725--741 Cristina Neacsu and Karen Daniels Translational Covering of Closed Planar Cubic B-Spline Curves . . . . . . . . . 743--757 Huiying Xu and Yinlong Sun Compact Representation of Spectral BRDFs Using Fourier Transform and Spherical Harmonic Expansion . . . . . . . . . . . 759--775 Raanan Fattal and Dani Lischinski Pose Controlled Physically Based Motion 777--787 Olga Sorkine State of the Art Reviews: Differential Representations for Mesh Processing . . 789--807 Andrew Nealen and Matthias Müller and Richard Keiser and Eddy Boxerman and Mark Carlson State of the Art Reviews: Physically Based Deformable Models in Computer Graphics . . . . . . . . . . . . . . . . 809--836 Jacob Barhak Reports: GRAPP 2006 International Conference on Computer Graphics Theory and Applications . . . . . . . . . . . . 837--837 Luis Paulo Santos Reports: 2006 Eurographics Symposium on Parallel Graphics and Visualization . . 838--838 Alla Sheffer and Konrad Polthier Reports: Symposium on Geometry Processing 2006: Cagliari, Italy, June 26--28 2006 . . . . . . . . . . . . . . 839--839 Judy Brown and Werner Hansmann Reports: Education Programme at Eurographics 2006 . . . . . . . . . . . 840--841 David Duce Reports: The John Lansdown Award 2006 842--843 Anonymous Eurographics: 27th EUROGRAPHICS General Assembly . . . . . . . . . . . . . . . . 844--849 Anonymous Eurographics: New EUROGRAPHICS Fellows 850--851 Anonymous Eurographics: Report of the Statutory Auditors to the General Meeting of the Members of Eurographics Association Geneva . . . . . . . . . . . . . . . . . 852--852 Anonymous Index: Author Index Volume 25 (2006) . . 853--857 David Duke and Roberto Scopigno Editorial . . . . . . . . . . . . . . . i--i
Guillaume Lavoué and Florent Dupont and Atilla Baskurt A framework for quad/triangle subdivision surface fitting: Application to mechanical objects . . . . . . . . . 1--14 Tianshu Zhou and Jim X. Chen and Mark Pullen Accurate Depth of Field Simulation in Real Time . . . . . . . . . . . . . . . 15--23 K. C. Hui and A. H. C. Lee and Y. H. Lai Accelerating Refractive Rendering of Transparent Objects . . . . . . . . . . 24--33 Hongbo Fu and Oscar Kin-Chung Au and Chiew-Lan Tai Effective Derivation of Similarity Transformations for Implicit Laplacian Mesh Editing . . . . . . . . . . . . . . 34--45 Markus Giegl and Michael Wimmer Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions . . . . . . . . . . . . . . 46--49 S. D. Laycock and A. M. Day A Survey of Haptic Rendering Techniques 50--65 Romain Soulié and Stéphane Mérillou and Olivier Terraz and Djamchid Ghazanfarpour Modeling and Rendering of Heterogeneous Granular Materials: Granite Application 66--79 John D. Owens and David Luebke and Naga Govindaraju and Mark Harris and Jens Krüger and Aaron E. Lefohn and Timothy J. Purcell State of the Art Review: a Survey of General-Purpose Computation on Graphics Hardware . . . . . . . . . . . . . . . . 80--113 Roger Hubbold and Joaquim Jorge and Ming Lin Reports: 12$^{th}$ Eurographics Symposium on Virtual Environments . . . 114--115 Norishige Chiba and Eric Galin Reports: 2nd EG workshop on Natural Phenomena September 5th, 2007 Vienna (Austria) . . . . . . . . . . . . . . . 116--116 R. G. Laycock and S. D. Laycock and G. Ryder and A. M. Day Reports: Siggraph 2006 Boston, Massachusetts, 30th July--3rd August 2006 . . . . . . . . . . . . . . . . . . 117--118 Werner Purgathofer Reports: EUROGRAPHICS'2006 4 --- 8 September, 2006 Vienna, Austria . . . . 119--122 Anonymous Eurographics: Eurographics Honorary Fellowship . . . . . . . . . . . . . . . 123--124 Anonymous Eurographics: Eurographics Honorary Fellowship . . . . . . . . . . . . . . . 125--126 Anonymous Eurographics: Eurographics Fellow . . . 127--128 Anonymous Eurographics: CGForum 2007 Cover Image ``Trillion Triangle Terrain'' by Andreas Dietrich, Gerd Marmitt and Philipp Slusallek . . . . . . . . . . . . . . . 129--130 Editors David Duke and Roberto Scopigno Editorial . . . . . . . . . . . . . . . i--i
M. Sabha and P. Peers and P. Dutré Texture Synthesis using Exact Neighborhood Matching . . . . . . . . . 131--142 P.-P. Vázquez Automatic Light Source Placement for Maximum Visual Information Recovery . . 143--156 Q. Li Smooth Piecewise Polynomial Blending Operations for Implicit Shapes . . . . . 157--171 M. Servin and C. Lacoursi\`ere Massless Cable for Real-time Simulation 172--184 G. Li and W. Ma A Method for Constructing Interpolatory Subdivision Schemes and Blending Subdivisions . . . . . . . . . . . . . . 185--201 E. Eisemann and X. Décoret On Exact Error Bounds for View-Dependent Simplification . . . . . . . . . . . . . 202--213 R. Schnabel and R. Wahl and R. Klein Efficient RANSAC for Point-Cloud Shape Detection . . . . . . . . . . . . . . . 214--226 J.-P. Pons and J.-D. Boissonnat A Lagrangian Approach to Dynamic Interfaces through Kinetic Triangulation of the Ambient Space . . . . . . . . . . 227--239 Anonymous Reports: EG2008 --- Call for Papers . . 240--240 Anonymous Reports: Eurographics Symposium on Rendering Nicosia, Cyprus, June 26--28, 2006 . . . . . . . . . . . . . . . . . . 241--241 Editors David Duke and Roberto Scopigno Editorial . . . . . . . . . . . . . . . i--i
Nico Galoppo and Miguel A. Otaduy and Serhat Tekin and Markus Gross and Ming C. Lin Skinning and Mesh Deformation: Soft Articulated Characters with Fast Contact Handling . . . . . . . . . . . . . . . . 243--253 Shin Yoshizawa and Alexander Belyaev and Hans-Peter Seidel Skinning and Mesh Deformation: Skeleton-based Variational Mesh Deformations . . . . . . . . . . . . . . 255--264 Ofir Weber and Olga Sorkine and Yaron Lipman and Craig Gotsman Skinning and Mesh Deformation: Context-Aware Skeletal Shape Deformation 265--274 Basile Sauvage and Stefanie Hahmann and Georges-Pierre Bonneau Skinning and Mesh Deformation: Volume Preservation of Multiresolution Meshes 275--283 K. Scherbaum and M. Sunkel and H.-P. Seidel and V. Blanz Faces: Prediction of Individual Non-Linear Aging Trajectories of Faces 285--294 Ig-Jae Kim and Hyeong-Seok Ko Faces: $3$D Lip-Synch Generation with Data-Faithful Machine Learning . . . . . 295--301 Soh Masuko and Junichi Hoshino Faces: Head-eye Animation Corresponding to a Conversation for CG Characters . . 303--312 L. H. You and X. S. Yang and M. Pachulski and Jian J. Zhang Modeling and Segmentation: Boundary Constrained Swept Surfaces for Modelling and Animation . . . . . . . . . . . . . 313--322 Andrei Sharf and Thomas Lewiner and Ariel Shamir and Leif Kobbelt Modeling and Segmentation: On-the-fly Curve-skeleton Computation for $3$D Shapes . . . . . . . . . . . . . . . . . 323--328 Lin Lu and Yi-King Choi and Wenping Wang and Myung-Soo Kim Modeling and Segmentation: Variational $3$D Shape Segmentation for Bounding Volume Computation . . . . . . . . . . . 329--338 Mario Botsch and Mark Pauly and Martin Wicke and Markus Gross Deformation: Adaptive Space Deformations Based on Rigid Cells . . . . . . . . . . 339--347 Min Gyu Choi and Seung Yong Woo and Hyeong-Seok Ko Deformation: Real-Time Simulation of Thin Shells . . . . . . . . . . . . . . 349--354 Martin Wicke and Mario Botsch and Markus Gross Deformation: a Finite Element Method on Convex Polyhedra . . . . . . . . . . . . 355--364 Pengbo Bo and Wenping Wang Surfaces: Geodesic-Controlled Developable Surfaces for Modeling Paper Bending . . . . . . . . . . . . . . . . 365--374 Felix Kälberer and Matthias Nieser and Konrad Polthier Surfaces: QuadCover --- Surface Parameterization using Branched Coverings . . . . . . . . . . . . . . . 375--384 Rong Liu and Hao Zhang Surfaces: Mesh Segmentation via Spectral Embedding and Contour Analysis . . . . . 385--394 Maxim Shevtsov and Alexei Soupikov and Alexander Kapustin Ray Tracing: Highly Parallel Fast KD-tree Construction for Interactive Ray Tracing of Dynamic Scenes . . . . . . . 395--404 P. Cignoni and M. Di Benedetto and F. Ganovelli and E. Gobbetti and F. Marton and R. Scopigno Ray Tracing: Ray-Casted BlockMaps for Large Urban Models Visualization . . . . 405--413 Stefan Popov and Johannes Günther and Hans-Peter Seidel and Philipp Slusallek Ray Tracing: Stackless KD-Tree Traversal for High Performance GPU Ray Tracing . . 415--424 B. Segovia and J. C. Iehl and B. Péroche Global Illumination (1): Metropolis Instant Radiosity . . . . . . . . . . . 425--434 Remo Ziegler and Simon Bucheli and Lukas Ahrenberg and Marcus Magnor and Markus Gross Global Illumination (1): a Bidirectional Light Field --- Hologram Transform . . . 435--446 Martin Fuchs and Hendrik P. A. Lensch and Volker Blanz and Hans-Peter Seidel Global Illumination (1): Superresolution Reflectance Fields: Synthesizing images for intermediate light directions . . . 447--456 V. Mihalef and D. Metaxas and M. Sussman Fluid and Motion Capture: Textured Liquids based on the Marker Level Set 457--466 Markus Schlattmann and Ferenc Kahlesz and Ralf Sarlette and Reinhard Klein Fluid and Motion Capture: Markerless 4 gestures 6 DOF real-time visual tracking of the human hand with automatic initialization . . . . . . . . . . . . . 467--476 Qian Yu and Qing Li and Zhigang Deng Fluid and Motion Capture: Online Motion Capture Marker Labeling for Multiple Interacting Articulated Targets . . . . 477--483 Minghao Pan and Rui Wang Xinguo Liu and Qunsheng Peng and Hujun Bao Global Illumination (2): Precomputed Radiance Transfer Field for Rendering Interreflections in Dynamic Scenes . . . 485--493 Paul Green and Jan Kautz and Frédo Durand Global Illumination (2): Efficient Reflectance and Visibility Approximations for Environment Map Rendering . . . . . . . . . . . . . . . 495--502 Robert Herzog and Vlastimil Havran and Shinichi Kinuwaki and Karol Myszkowski and Hans-Peter Seidel Global Illumination (2): Global Illumination using Photon Ray Splatting 503--513 Michael Schwarz and Marc Stamminger Shadows and Visibility: Bitmask Soft Shadows . . . . . . . . . . . . . . . . 515--524 Gaël Guennebaud and Lo\"\ic Barthe and Mathias Paulin Shadows and Visibility: High-Quality Adaptive Soft Shadow Mapping . . . . . . 525--533 Elmar Eisemann and Xavier Décoret Shadows and Visibility: Visibility Sampling on GPU and Applications . . . . 535--544 Kun Xu and Yue Gao and Yong Li and Tao Ju and Shi-Min Hu Material and Image Based Rendering: Real-time homogeneous translucent material editing . . . . . . . . . . . . 545--552 C. Andújar and J. Boo and P. Brunet and M. Fairén and I. Navazo and P. Vázquez and \`A. Vinacua Material and Image Based Rendering: Omni-directional Relief Impostors . . . 553--560 Michael Waschbüsch and Stephan Würmlin and Markus Gross Material and Image Based Rendering: $3$D Video Billboard Clouds . . . . . . . . . 561--569 Soonmin Bae and Frédo Durand Imaging (1): Defocus Magnification . . . 571--579 Grzegorz Krawczyk and Karol Myszkowski and Hans-Peter Seidel Imaging (1): Contrast Restoration by Adaptive Countershading . . . . . . . . 581--590 J. Telleen and A. Sullivan and J. Yee and O. Wang and P. Gunawardane and I. Collins and J. Davis Imaging (1): Synthetic Shutter Speed Imaging . . . . . . . . . . . . . . . . 591--598 J. Assa and L. Wolf Image and Color: Diorama Construction From a Single Image . . . . . . . . . . 599--608 Songhua Xu and Haisheng Tan and Xiantao Jiao and Francis C. M. Lau and Yunhe Pan Image and Color: a Generic Pigment Model for Digital Painting . . . . . . . . . . 609--618 Tae-hoon Kim and Jongwoo Ahn and Min Gyu Choi Image and Color: Image Dequantization: Restoration of Quantized Colors . . . . 619--626 Masanori Kakimoto and Tomoaki Tatsukawa and Yukiteru Mukai and Tomoyuki Nishita Imaging (2): Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses . . . . . 627--636 Nico Pietroni and Miguel A. Otaduy and Bernd Bickel and Fabio Ganovelli and Markus Gross Imaging (2): Texturing Internal Surfaces from a Few Cross Sections . . . . . . . 637--644 M. Kraus and M. Strengert Imaging (2): Depth-of-Field Rendering by Pyramidal Image Processing . . . . . . . 645--654 Alon Lerner and Yiorgos Chrysanthou and Dani Lischinski Crowds and Animation: Crowds by Example 655--664 Sébastien Paris and Julien Pettré and Stéphane Donikian Crowds and Animation: Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach . . . 665--674 Michael Neff and Irene Albrecht and Hans-Peter Seidel Crowds and Animation: Layered Performance Animation with Correlation Maps . . . . . . . . . . . . . . . . . . 675--684 Daniel Cotting and Markus Gross Interaction, VR, and Visualization: Interactive Visual Workspaces with Dynamic Foveal Areas and Adaptive Composite Interfaces . . . . . . . . . . 685--694 Gerwin De Haan and René Molenaar and Michal Koutek and Frits H. Post Interaction, VR, and Visualization: Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems . . . . . . . . . . . . . . . . 695--704 Wei Chen and Aidong Lu and David S. Ebert Interaction, VR, and Visualization: Shape-aware Volume Illustration . . . . 705--714 S. Bruckner and M. E. Gröller Interaction, VR, and Visualization: Style Transfer Functions for Illustrative Volume Rendering . . . . . 715--724 Henrik Wann Jensen Invited Talks: Reverse Engineering Nature . . . . . . . . . . . . . . . . . xvii--xvii Radim \vSára Invited Talks: What can Computer Graphics expect from $3$D Computer Vision? . . . . . . . . . . . . . . . . xix--xix Ben Sawyer Invited Talks: Serious Games: Broadening Games Impact Beyond Entertainment . . . xviii--xviii
S. Beckhaus and K. J. Blom Teaching, Exploring, Learning---Developing Tutorials for In-Class Teaching and Self-Learning . . 725--736 T. A. Davis Graphics-Based Learning in First-Year Computer Science . . . . . . . . . . . . 737--742 G. V. G. Baranoski and J. G. Rokne Rendering Plasma Phenomena: Applications and Challenges . . . . . . . . . . . . . 743--768 A. Coelho and M. Bessa and A. Augusto Sousa and F. Nunes Ferreira Expeditious Modelling of Virtual Urban Environments with Geospatial L-systems 769--782 L. Rodríguez and I. Navazo and \`A. Vinacua Data-driven Tetrahedral Mesh Subdivision 783--793 S. Battiato and G. Di Blasi and G. M. Farinella and G. Gallo Digital Mosaic Frameworks --- An Overview . . . . . . . . . . . . . . . . 794--812 P. Marais and J. Gain and D. Shreiner Distance-Ranked Connectivity Compression of Triangle Meshes . . . . . . . . . . . 813--823 M. Chen and C. Correa and S. Islam and M. W. Jones and P.-Y. Shen and D. Silver and S. J. Walton and P. J. Willis Manipulating, Deforming and Animating Sampled Object Representations . . . . . 824--852 W. B. Langdon Book Review . . . . . . . . . . . . . . 853--853 M. Callieri Book Review: \booktitleOpenGL Shading Language by Randi J. Rost . . . . . . . 853--854 George Drettakis Reports: Outstanding Technical Contributions Award 2007 . . . . . . . . 855--855 Mario Botsch Reports: Young Researcher Award 2007 . . 856--856 Jan Kautz Reports: Young Researcher Award 2007 . . 857--857 David Duce Reports: The John Lansdown Award 2007 858--859 Anonymous Reports: 28th EUROGRAPHICS General Assembly . . . . . . . . . . . . . . . . 860--866 Anonymous Reports: New EUROGRAPHICS Fellows . . . 867--868 Anonymous Reports: Report of the Statutory Auditors to the General Meeting of the Members of Eurographics Association Geneva . . . . . . . . . . . . . . . . . 869--869 Anonymous Reports: CGF Reviewers . . . . . . . . . 870--870 Anonymous Index: Index . . . . . . . . . . . . . . 871--876 Anonymous Erratum . . . . . . . . . . . . . . . . 877--877 David Duke and Roberto Scopigno Editorial . . . . . . . . . . . . . . . i--i
C. Dyken and M. Reimers and J. Seland Real-Time GPU Silhouette Refinement using Adaptively Blended Bézier Patches 1--12 E. Eisemann and X. Décoret Occlusion Textures for Plausible Soft Shadows . . . . . . . . . . . . . . . . 13--23 R. Marroquim and A. Maximo and R. Farias and C. Esperança Volume and Isosurface Rendering with GPU-Accelerated Cell Projection . . . . 24--35 A. Chica and J. Williams and C. Andujar and P. Brunet and I. Navazo and J. Rossignac and A. Vinacua Pressing: Smooth Isosurfaces with Flats from Binary Grids . . . . . . . . . . . 36--46 Gilles Valette and Stéphanie Prévost and Laurent Lucas and Joël Léonard A Dynamic Model of Cracks Development Based on a $3$D Discrete Shrinkage Volume Propagation . . . . . . . . . . . 47--62 Ron J. Balsys and K. G. Suffern and Huw Jones Point-Based Rendering of Non-Manifold Surfaces . . . . . . . . . . . . . . . . 63--72 Y. K. Liu and H. Y. Song and B. \vZalik A General Multi-step Algorithm for Voxel Traversing Along a Line . . . . . . . . 73--80 Sangwon Lee and David Feng and Cindy Grimm and Bruce Gooch A Sketch-Based User Interface for Reconstructing Architectural Drawings 81--90 C. Hofsetz and N. Max and R. Bastos Object-Space Visibility Ordering for Point-Based and Volume Rendering . . . . 91--101 T. Boubekeur and C. Schlick A Flexible Kernel for Adaptive Mesh Refinement on GPU . . . . . . . . . . . 102--113 Ares Lagae and Philip Dutré A Comparison of Methods for Generating Poisson Disk Distributions . . . . . . . 114--129 Adam Moerschell and John D. Owens Distributed Texture Memory in a Multi-GPU Environment . . . . . . . . . 130--151 Johannes Mezger and Bernhard Thomaszewski and Simon Pabst and Wolfgang Strasser Report: CGForum 2008 Cover Image . . . . 152--153
L. Liu and C. Bajaj and J. O. Deasy and D. A. Low and T. Ju Scanning and Reconstruction: Surface Reconstruction From Non-parallel Curve Networks . . . . . . . . . . . . . . . . 155--163 Darko Pavi\'c and Leif Kobbelt Scanning and Reconstruction: High-Resolution Volumetric Computation of Offset Surfaces with Feature Preservation . . . . . . . . . . . . . . 165--174 Alexander Bogomjakov and Craig Gotsman Scanning and Reconstruction: Reduced Depth and Visual Hulls of Complex $3$D Scenes . . . . . . . . . . . . . . . . . 175--182 Robert Herzog and Shinichi Kinuwaki and Karol Myszkowski and Hans-Peter Seidel Perception for Rendering and Animation: Render2MPEG: a Perception-based Framework Towards Integrating Rendering and Video Compression . . . . . . . . . 183--192 Kaleigh Smith and Pierre-Edouard Landes and Joëlle Thollot and Karol Myszkowski Perception for Rendering and Animation: Apparent Greyscale: a Simple and Fast Conversion to Perceptually Accurate Images and Video . . . . . . . . . . . . 193--200 P. S. A. Reitsma and J. Andrews and N. S. Pollard Perception for Rendering and Animation: Effect of Character Animacy and Preparatory Motion on Perceptual Magnitude of Errors in Ballistic Motion 201--210 Remo Ziegler and Simone Croci and Markus Gross Occlusion and Volume Rendering: Lighting and Occlusion in a Wave-Based Framework 211--220 Oliver Mattausch and Ji\vrí Bittner and Michael Wimmer Occlusion and Volume Rendering: CHC++: Coherent Hierarchical Culling Revisited 221--230 Marco Agus and Enrico Gobbetti and José Antonio Iglesias Guiti\`an and Fabio Marton and Giovanni Pintore Occlusion and Volume Rendering: GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display . . . 231--240 Michael Eigensatz and Robert W. Sumner and Mark Pauly Geometry Processing: Curvature-Domain Shape Processing . . . . . . . . . . . . 241--250 B. Vallet and B. Lévy Geometry Processing: Spectral Geometry Processing with Manifold Harmonics . . . 251--260 D. Brunner and G. Brunnett Geometry Processing: Fast Force Field Approximation and its Application to Skeletonization of Discrete $3$D Objects 261--270 Oliver Wang and James Davis and Erika Chuang and Ian Rickard and Krystle De Mesa and Chirag Dave Video and Relighting: Video Relighting Using Infrared Illumination . . . . . . 271--279 C. Hermans and C. Vanaken and T. Mertens and F. Van Reeth and P. Bekaert Video and Relighting: Augmented Panoramic Video . . . . . . . . . . . . 281--290 Massimiliano Corsini and Marco Callieri and Paolo Cignoni Video and Relighting: Stereo Light Probe 291--300 Ryan Schmidt and Karan Singh and Ravin Balakrishnan Interactive and Sketch-based Techniques: Sketching and Composing Widgets for $3$D Manipulation . . . . . . . . . . . . . . 301--310 Eric Bruneton and Fabrice Neyret Interactive and Sketch-based Techniques: Real-Time Rendering and Editing of Vector-based Terrains . . . . . . . . . 311--320 Ryan Schmidt and Karan Singh Interactive and Sketch-based Techniques: Sketch-Based Procedural Surface Modeling and Compositing Using Surface Trees . . 321--330 Thomas Kalbe and Frank Zeilfelder GPU Rendering and Ray-Casting: Hardware-Accelerated, High-Quality Rendering Based on Trivariate Splines Approximating Volume Data . . . . . . . 331--340 Zhe Fan and Feng Qiu and Arie E. Kaufman GPU Rendering and Ray-Casting: Zippy: a Framework for Computation and Visualization on a GPU Cluster . . . . . 341--350 Yoshihiro Kanamori and Zoltan Szego and Tomoyuki Nishita GPU Rendering and Ray-Casting: GPU-based Fast Ray Casting for a Large Number of Metaballs . . . . . . . . . . . . . . . 351--360 Martin Reimers and Johan Seland GPU Rendering and Ray-Casting: Ray Casting Algebraic Surfaces using the Frustum Form . . . . . . . . . . . . . . 361--370 M. Da Silva and Y. Abe and J. Popovi\'c Character Animation: Simulation of Human Motion Data using Short-Horizon Model-Predictive Control . . . . . . . . 371--380 Eunjung Ju and Jehee Lee Character Animation: Expressive Facial Gestures From Motion Capture Data . . . 381--388 Edilson De Aguiar and Christian Theobalt and Sebastian Thrun and Hans-Peter Seidel Character Animation: Automatic Conversion of Mesh Animations into Skeleton-based Animations . . . . . . . 389--397 Yuri Pekelny and Craig Gotsman Character Animation: Articulated Object Reconstruction and Markerless Motion Capture from Depth Video . . . . . . . . 399--408 M. Eisemann and B. De Decker and M. Magnor and P. Bekaert and E. De Aguiar and N. Ahmed and C. Theobalt and A. Sellent Textures and Arrangements: Floating Textures . . . . . . . . . . . . . . . . 409--418 C. Eisenacher and S. Lefebvre and M. Stamminger Textures and Arrangements: Texture Synthesis From Photographs . . . . . . . 419--428 Takashi Ijiri and Radomír Mêch and Takeo Igarashi and Gavin Miller Textures and Arrangements: an Example-based Procedural System for Element Arrangement . . . . . . . . . . 429--436 Florian Steinke and Matthias Hein and Jan Peters and Bernhard Schölkopf Parameterization and Transformations: Manifold-valued Thin-Plate Splines with Applications in Computer Graphics . . . 437--448 Mirela Ben-Chen and Craig Gotsman and Guy Bunin Parameterization and Transformations: Conformal Flattening by Curvature Prescription and Metric Scaling . . . . 449--458 Torsten Langer and Hans-Peter Seidel Parameterization and Transformations: Higher Order Barycentric Coordinates . . 459--466 Doyub Kim and Oh-young Song and Hyeong-Seok Ko Fluids and Simulation: a Semi-Lagrangian CIP Fluid Solver without Dimensional Splitting . . . . . . . . . . . . . . . 467--475 Yoshinori Dobashi and Yasuhiro Matsuda and Tsuyoshi Yamamoto and Tomoyuki Nishita Fluids and Simulation: a Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects . . . . . . . . . . . . . . . . 477--486 Vivek Kwatra and Philippos Mordohai and Rahul Narain and Sashi Kumar Penta and Mark Carlsonk and Marc Pollefeys and Ming C. Lin Fluids and Simulation: Fluid in Video: Augmenting Real Video with Simulated Fluids . . . . . . . . . . . . . . . . . 487--496 Jonas Spillmann and Matthias Teschner Fluids and Simulation: an Adaptive Contact Model for the Robust Simulation of Knots . . . . . . . . . . . . . . . . 497--506 Adam Arbree and Bruce Walter and Kavita Bala Rendering and Simplification: Single-pass Scalable Subsurface Rendering with Lightcuts . . . . . . . . 507--516 Chih-Wen Chang and Wen-Chieh Lin and Tan-Chi Ho and Tsung-Shian Huang and Jung-Hong Chuang Rendering and Simplification: Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling . . . 517--526 Martin Rump and Gero Müller and Ralf Sarlette and Dirk Koch and Reinhard Klein Rendering and Simplification: Photo-realistic Rendering of Metallic Car Paint from Image-Based Measurements 527--536 Amit Shesh and Baoquan Chen Rendering and Simplification: Efficient and Dynamic Simplification of Line Drawings . . . . . . . . . . . . . . . . 537--545 Diego Gutierrez and Francisco J. Seron and Adolfo Munoz and Oscar Anson Rendering Volume Effects: Visualizing Underwater Ocean Optics . . . . . . . . 547--556 Wojciech Jarosz and Matthias Zwicker and Henrik Wann Jensen Rendering Volume Effects: The Beam Radiance Estimate for Volumetric Photon Mapping . . . . . . . . . . . . . . . . 557--566 Timo Ropinski and Jennis Meyer-Spradow and Stefan Diepenbrock and Jörg Mensmann and Klaus Hinrichs Rendering Volume Effects: Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding . . . . . . 567--576 Yael Shor and Dani Lischinski Imaging and Warping: The Shadow Meets the Mask: Pyramid-Based Shadow Removal 577--586 Joachim Böttger and Martin Preiser and Michael Balzer and Oliver Deussen Imaging and Warping: Detail-In-Context Visualization for Satellite Imagery . . 587--596 Andrew Adams and Natasha Gelfand and Kari Pulli Imaging and Warping: Viewfinder Alignment . . . . . . . . . . . . . . . 597--606 Daniel Hubball and Min Chen and Phil W. Grant Image-Based Techniques: Image-based Aging Using Evolutionary Computing . . . 607--616 Su Xuey and Jiaping Wang and Xin Tong and Qionghai Dai and Baining Guo Image-Based Techniques: Image-based Material Weathering . . . . . . . . . . 617--626 Minh Hoai Nguyen and Jean-François Lalonde and Alexei A. Efros and Fernando De la Torre Image-Based Techniques: Image-based Shaving . . . . . . . . . . . . . . . . 627--635 Alexander Bogomjakov and Craig Gotsman and Martin Isenburg Points and Meshes: Distortion-Free Steganography for Polygonal Meshes . . . 637--642 U. Castellani and M. Cristani and S. Fantoni and V. Murino Points and Meshes: Sparse points matching by combining $3$D mesh saliency with statistical descriptors . . . . . . 643--652 Gaël Guennebaud and Marcel Germann and Markus Gross Points and Meshes: Dynamic Sampling and Rendering of Algebraic Point Set Surfaces . . . . . . . . . . . . . . . . 653--662 Vincent Forest and Lo\"\ic Barthe and Mathias Paulin Shadows and Lighting: Accurate Shadows by Depth Complexity Sampling . . . . . . 663--674 Cem Yuksel and John Keyser Shadows and Lighting: Deep Opacity Maps 675--680 Petrik Clarberg and Tomas Akenine-Möllery Shadows and Lighting: Practical Product Importance Sampling for Direct Illumination . . . . . . . . . . . . . . 681--690 Min H. Kim and Jan Kautz Imaging and Projectors: Characterization for High Dynamic Range Imaging . . . . . 691--697 Rafa\l Mantiuk and Hans-Peter Seidel Imaging and Projectors: Modeling a Generic Tone-mapping Operator . . . . . 699--708 Ankit Mohan and Ramesh Raskar and Jack Tumblin Imaging and Projectors: Agile Spectrum Imaging: Programmable Wavelength Modulation for Cameras and Projectors 709--717 Anonymous Invited Talks: Frontmatter . . . . . . . i--xxii
Nicolas Cuntz and Andreas Kolb and Robert Strzodka and Daniel Weiskopf Flow Advection and Geometry Processing: Particle Level Set Advection for the Interactive Visualization of Unsteady $3$D Flow . . . . . . . . . . . . . . . 719--726 Guo-Shi Li and Xavier Tricoche and Charles Hansen Flow Advection and Geometry Processing: Physically-based Dye Advection for Flow Visualization . . . . . . . . . . . . . 727--734 J. Sahner and B. Weber and S. Prohaska and H. Lamecker Flow Advection and Geometry Processing: Extraction Of Feature Lines On Surface Meshes Based On Discrete Morse Theory 735--742 Martijn Wijffelaars and Roel Vliegen and Jarke J. Van Wijk and Erik-Jan Van Der Linden Visualization Tools: Generating Color Palettes using Intuitive Parameters . . 743--750 Lyn Bartram and Miao Yao Visualization Tools: Animating Causal Overlays . . . . . . . . . . . . . . . . 751--758 Danny Holten and Jarke J. Van Wijk Visualization Tools: Visual Comparison of Hierarchically Organized Data . . . . 759--766 H. Jänicke and M. Böttinger and X. Tricoche and G. Scheuermann Multivariate Visualization: Automatic Detection and Visualization of Distinctive Structures in $3$D Unsteady Multi-fields . . . . . . . . . . . . . . 767--774 Philipp Muigg and Johannes Kehrer and Steffen Oeltze and Harald Piringer and Helmut Doleisch and Bernhard Preim and Helwig Hauser Multivariate Visualization: a Four-level Focus+Context Approach to Interactive Visual Analysis of Temporal Features in Large Scientific Data . . . . . . . . . 775--782 Robert Sisneros and C. Ryan Johnson and Jian Huang Multivariate Visualization: Concurrent Viewing of Multiple Attribute-Specific Subspaces . . . . . . . . . . . . . . . 783--790 Sundaresan Raman and Rephael Wenger Meshes and Volumes: Quality Isosurface Mesh Generation Using an Extended Marching Cubes Lookup Table . . . . . . 791--798 B. Chang and D. Cha and I. Ihm Meshes and Volumes: Computing Local Signed Distance Fields for Large Polygonal Models . . . . . . . . . . . . 799--806 C. Buchart and D. Borro and A. Amundarain Meshes and Volumes: GPU Local Triangulation: an interpolating surface reconstruction algorithm . . . . . . . . 807--814 A. N. M. Imroz Choudhury and Kristin C. Potter and Steven G. Parker Software Visualization: Interactive Visualization for Memory Reference Traces . . . . . . . . . . . . . . . . . 815--822 M. Burch and S. Diehl Software Visualization: TimeRadarTrees: Visualizing Dynamic Compound Digraphs 823--830 Alexandru Telea and David Auber Software Visualization: Code Flows: Visualizing Structural Evolution of Source Code . . . . . . . . . . . . . . 831--838 C. Rezk-Salama and S. Todt and A. Kolb Illustrative and Realistic Volume Rendering: Raycasting of Light Field Galleries from Volumetric Data . . . . . 839--846 Peter Rautek and Stefan Bruckner and M. Eduard Gröller Illustrative and Realistic Volume Rendering: Interaction-Dependent Semantics for Illustrative Volume Rendering . . . . . . . . . . . . . . . 847--854 W. M. Jainek and S. Born and D. Bartz and W. Straßer and J. Fischer Illustrative and Realistic Volume Rendering: Illustrative Hybrid Visualization and Exploration of Anatomical and Functional Brain Data . . 855--862 D. F. Keefe and T. M. O'Brien and D. B. Baier and S. M. Gatesy and E. L. Brainerd and D. H. Laidlaw Visualization Applications in Life Sciences: Exploratory Visualization of Animal Kinematics Using Instantaneous Helical Axes . . . . . . . . . . . . . . 863--870 Kishore Mosaliganti and Raghu Machiraju and Kun Huang and Gustavo Leone Visualization Applications in Life Sciences: Geometry-driven Visualization of Microscopic Structures in Biology . . 871--878 Firdaus Janoos and Boonthanome Nouansengsy and Xiaoyin Xu and Raghu Machiraju and Stephen T. C. Wong Visualization Applications in Life Sciences: Classification and Uncertainty Visualization of Dendritic Spines from Optical Microscopy Imaging . . . . . . . 879--886 M. A. Westenberg and S. A. F. T. Van Hijum and O. P. Kuipers and J. B. T. M. Roerdink Visualization Applications in Life Sciences: Visualizing Genome Expression and Regulatory Network Dynamics in Genomic and Metabolic Context . . . . . 887--894 Ming Hao and Daniel A. Keim and Umeshwar Dayal and Daniela Oelke and Chantal Tremblay Visual Analytics: Density Displays for Data Stream Monitoring . . . . . . . . . 895--902 Thomas Butkiewicz and Remco Chang and Zachary Wartell and William Ribarsky Visual Analytics: Visual Analysis and Semantic Exploration of Urban LIDAR Change Detection . . . . . . . . . . . . 903--910 T. May and J. Kohlhammer Visual Analytics: Towards closing the analysis gap: Visual generation of decision supporting schemes from raw data . . . . . . . . . . . . . . . . . . 911--918 Xiaoyu Wang and Erin Miller and Kathleen Smarick and William Ribarsky and Remco Chang Visual Analytics: Investigative Visual Analysis of Global Terrorism . . . . . . 919--926 Hartmut Ziegler and Daniel A. Keim Visualization Applications: COPERNICUS: Context-Preserving Engine for Route Navigation with Interactive User-modifiable Scaling . . . . . . . . 927--934 Katrin Bidmon and Sebastian Grottel and Fabian Bös and Jürgen Pleiss and Thomas Ertl Visualization Applications: Visual Abstractions of Solvent Pathlines near Protein Cavities . . . . . . . . . . . . 935--942 Jens Bellmann and Frank Michel and Eduard Deines and Martin Hering-Bertram and Jan Mohring and Hans Hagen Visualization Applications: Sound Tracing: Rendering Listener Specific Acoustic Room Properties . . . . . . . . 943--950 M. Streit and M. Kalkusch and K. Kashofer and D. Schmalstieg Graph Visualization: Navigation and Exploration of Interconnected Pathways 951--958 O. Gilson and N. Silva and P. W. Grant and M. Chen Graph Visualization: From Web Data to Visualization via Ontology Mapping . . . 959--966 A. Johannes Pretorius and Jarke J. Van Wijk Graph Visualization: Visual Inspection of Multivariate Graphs . . . . . . . . . 967--974 F. Van Ham and M. Wattenberg Graph Visualization: Centrality Based Visualization of Small World Graphs . . 975--982 Tobias Isenberg and Maarten H. Everts and Jens Grubert and Sheelagh Carpendale User Studies and User Interaction: Interactive Exploratory Visualization of $2$D Vector Fields . . . . . . . . . . . 983--990 Joel P. Martin and J. Edward Swan II and Robert J. Moorhead II and Zhanping Liu and Shangshu Cai User Studies and User Interaction: Results of a User Study on $2$D Hurricane Visualization . . . . . . . . 991--998 Alark Joshi and Penny Rheingans User Studies and User Interaction: Evaluation of illustration-inspired techniques for time-varying data visualization . . . . . . . . . . . . . 999--1006 Christoph Garth and Alexander Wiebel and Xavier Tricoche and Ken Joy and Gerik Scheuermann Flow Feature Extraction: Lagrangian Visualization of Flow-Embedded Surface Structures . . . . . . . . . . . . . . . 1007--1014 J. C. Anderson and C. Garth and M. A. Duchaineau and K. I. Joy Flow Feature Extraction: Discrete Multi-Material Interface Reconstruction for Volume Fraction Data . . . . . . . . 1015--1022 T. Schafhitzel and J. E. Vollrath and J. P. Gois and D. Weiskopf and A. Castelo and T. Ertl Flow Feature Extraction: Topology-Preserving $ \lambda_2 $-based Vortex Core Line Detection for Flow Visualization . . . . . . . . . . . . . 1023--1030 K. T. McDonnell and K. Mueller Parallel Coordinates: Illustrative Parallel Coordinates . . . . . . . . . . 1031--1038 J. Johansson and M. Cooper Parallel Coordinates: a Screen Space Quality Method for Data Abstraction . . 1039--1046 Hong Zhou and Xiaoru Yuan and Huamin Qu and Weiwei Cui and Baoquan Chen Parallel Coordinates: Visual Clustering in Parallel Coordinates . . . . . . . . 1047--1054 Christian Rieder and Felix Ritter and Matthias Raspe and Heinz-Otto Peitgen Visualization for Neurology: Interactive Visualization of Multimodal Volume Data for Neurosurgical Tumor Treatment . . . 1055--1062 T. Schultz and N. Sauber and A. Anwander and H. Theisel and H.-P. Seidel Visualization for Neurology: Virtual Klingler Dissection: Putting Fibers into Context . . . . . . . . . . . . . . . . 1063--1070 Weri Chen and Song Zhang and Stephfan Correia and David S. Ebert Visualization for Neurology: Abstractive Representation and Exploration of Hierarchically Clustered Diffusion Tensor Fiber Tracts . . . . . . . . . . 1071--1078
Eric Bruneton and Fabrice Neyret Participating Media: Precomputed Atmospheric Scattering . . . . . . . . . 1079--1086 Wojciech Jarosz and Matthias Zwicker and Henrik Wann Jensen Participating Media: Irradiance Gradients in the Presence of Participating Media and Occlusions . . . 1087--1096 Vincent Pegoraro and Ingo Wald and Steven G. Parker Participating Media: Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media . . . . . . . . . . 1097--1104 Milo\vs Ha\vsan and Edgar Velázquez-Armendáriz and Fabio Pellacini and Kavita Bala Global Illumination: Tensor Clustering for Rendering Many-Light Animations . . 1105--1114 David Cline and Daniel Adams and Parris Egbert Global Illumination: Table-driven Adaptive Importance Sampling . . . . . . 1115--1123 Petrik Clarberg and Tomas Akenine-Möller Local Illumination: Exploiting Visibility Correlation in Direct Illumination . . . . . . . . . . . . . . 1125--1136 Dhruv Mahajan and Yu-Ting Tseng and Ravi Ramamoorthi Local Illumination: an Analysis of the In-Out BRDF Factorization for View-Dependent Relighting . . . . . . . 1137--1145 Jaroslav K\vrivánek and Mark Colbert Local Illumination: Real-time Shading with Filtered Importance Sampling . . . 1147--1154 Brent Burley and Dylan Lacewell Textures: Ptex: Per-Face Texture Mapping for Production Rendering . . . . . . . . 1155--1164 Yue Dong and Sylvain Lefebvre and Xin Tong and George Drettakis Textures: Lazy Solid Texture Synthesis 1165--1174 Daniel Scherzer and Michael Wimmer Real Time: Frame Sequential Interpolation for Discrete Level-of-Detail Rendering . . . . . . . 1175--1181 Lei Yang and Pedro V. Sander and Jason Lawrence Real Time: Geometry-Aware Framebuffer Level of Detail . . . . . . . . . . . . 1183--1188 K. Boulanger and K. Bouatouch and S. Pattanaik Real Time: Rendering Trees with Indirect Lighting in Real Time . . . . . . . . . 1189--1198 Elmar Eisemann and Holger Winnemöller and John C. Hart and David Salesin Artistic Rendering: Stylized Vector Art from $3$D Models with Region Support . . 1199--1207 Dongyeon Kim and Minjung Son and Yunjin Lee and Henry Kang and Seungyong Lee Artistic Rendering: Feature-guided Image Stippling . . . . . . . . . . . . . . . 1209--1216 Juraj Obert and Jaroslav K\vrrivánek and Fabio Pellacini and Daniel Sýkora and Sumanta Pattanaik Artistic Rendering: iCheat: a Representation for Artistic Control of Indirect Cinematic Lighting . . . . . . 1217--1223 H. Dammertz and J. Hanika and A. Keller Ray Tracing 1: Shallow Bounding Volume Hierarchies for Fast SIMD Ray Tracing of Incoherent Rays . . . . . . . . . . . . 1225--1233 Ares Lagae and Philip Dutré Ray Tracing 1: Compact, Fast and Robust Grids for Ray Tracing . . . . . . . . . 1235--1244 Christian Fuchs and Michael Heinz and Marc Levoy and Hans-Peter Seidel and Hendrik P. A. Lensch Computational Imaging: Combining Confocal Imaging and Descattering . . . 1245--1253 Y. Li and E. Adelson and A. Agarwala Computational Imaging: ScribbleBoost: Adding Classification to Edge-Aware Interpolation of Local Image and Video Adjustments . . . . . . . . . . . . . . 1255--1264 P. Didyk and R. Mantiuk and M. Hein and H. P. Seidel Computational Imaging: Enhancement of Bright Video Features for HDR Displays 1265--1274 John Snydre and Derek Nowrouzezahrai Soft Shadows and Light Fields: Fast Soft Self-Shadowing on Dynamic Height Fields 1275--1283 Erik Sintorn and Elmar Eisemann and Ulf Assarsson Soft Shadows and Light Fields: Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps . . . . . . . . . 1285--1292 J. Unger and S. Gustavson and P. Larsson and A. Ynnerman Soft Shadows and Light Fields: Free Form Incident Light Fields . . . . . . . . . 1293--1301 Ares Lagae and Philip Dutré Ray Tracing 2: Accelerating Ray Tracing using Constrained Tetrahedralizations 1303--1312 Christian Lauterbach and Sung-eui Yoon and Ming Tang and Dinesh Manocha Ray Tracing 2: ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models . . . . . . . . . . . . . . . . . 1313--1321
Marco Attene and Michela Mortara and Michela Spagnuolo and Bianca Falcidieno Tetrahedra: Hierarchical Convex Approximation of $3$D Shapes for Fast Region Selection . . . . . . . . . . . . 1323--1332 Mohammed Mostefa Mesmoudi and Leila De Floriani and Umberto Port Tetrahedra: Discrete Distortion in Triangulated 3-Manifolds . . . . . . . . 1333--1340 Maks Ovsjanikov and Jian Sun and Leonidas Guibas Shape Properties: Local and Global: Global Intrinsic Symmetries of Shapes 1341--1348 Fernando De Goes and Siome Goldenstein and Luiz Velho Shape Properties: Local and Global: a Hierarchical Segmentation of Articulated Bodies . . . . . . . . . . . . . . . . . 1349--1356 A. F. El Ouafdi and D. Ziou and H. Krim Shape Properties: Local and Global: a smart stochastic approach for manifolds smoothing . . . . . . . . . . . . . . . 1357--1364 A. Myles and T. Ni and J. Peters Smooth Surfaces: Fast Parallel Construction of Smooth Surfaces from Meshes with Tri/Quad/Pent Facets . . . . 1365--1372 Charles Loop and Scott Schaefer Smooth Surfaces: $ G^2 $ Tensor Product Splines over Extraordinary Vertices . . 1373--1382 Ruotian Ling and Wenping Wang and Dongming Yan Smooth Surfaces: Fitting Sharp Features with Loop Subdivision Surfaces . . . . . 1383--1391 Ramsay Dyer and Hao Zhang and Torsten Möller Sampling and Reconstructing Surfaces: Surface sampling and the intrinsic Voronoi diagram . . . . . . . . . . . . 1393--1402 Pooran Memari and Jean-Daniel Boissonnat Sampling and Reconstructing Surfaces: Provably Good $2$D Shape Reconstruction from Unorganized Cross-Sections . . . . 1403--1410 J. Manson and G. Petrova and S. Schaefer Sampling and Reconstructing Surfaces: Streaming Surface Reconstruction Using Wavelets . . . . . . . . . . . . . . . . 1411--1420 Hao Li and Robert W. Sumner and Mark Pauly Registering Deforming Surfaces I: Global Correspondence Optimization for Non-Rigid Registration of Depth Scans 1421--1430 H. Zhang and A. Sheffer and D. Cohen-Or and Q. Zhou and O. Van Kaick and A. Tagliasacchi Registering Deforming Surfaces I: Deformation-Driven Shape Correspondence 1431--1439 Tillmann Steinbrecher and Maik Gerth Registering Deforming Surfaces I: Dental Inlay and Onlay Construction by Iterative Laplacian Surface Editing . . 1441--1447 Qi-Xing Huang and Bart Adams and Martin Wicke and Leonidas J. Guibas Registering Deforming Surfaces II: Non-Rigid Registration Under Isometric Deformations . . . . . . . . . . . . . . 1449--1457 Will Chang and Matthias Zwicker Registering Deforming Surfaces II: Automatic Registration for Articulated Shapes . . . . . . . . . . . . . . . . . 1459--1468 Jochen Süßmuth and Marco Winter and Günther Greiner Registering Deforming Surfaces II: Reconstructing Animated Meshes from Time-Varying Point Clouds . . . . . . . 1469--1476 David Eppstein and Michael T. Goodrich and Ethan Kim and Rasmus Tamstorf Parameterization and Quad Tiling: Motorcycle Graphs: Canonical Quad Mesh Partitioning . . . . . . . . . . . . . . 1477--1486 Patrick Mullen and Yiying Tong and Pierre Alliez and Mathieu Desbrun Parameterization and Quad Tiling: Spectral Conformal Parameterization . . 1487--1494 Ligang Liu and Lei Zhang and Yin Xu and Craig Gotsman and Steven J. Gortler Parameterization and Quad Tiling: a Local/Global Approach to Mesh Parameterization . . . . . . . . . . . . 1495--1504 M. S. Floater and C. Schulz Bases and Coordinates: Pointwise radial minimization: Hermite interpolation on arbitrary domains . . . . . . . . . . . 1505--1512 K. Hormann and N. Sukumar Bases and Coordinates: Maximum Entropy Coordinates for Arbitrary Polytopes . . 1513--1520 Sebastian Martin and Peter Kaufmann and Mario Botsch and Martin Wicke and Markus Gross Bases and Coordinates: Polyhedral Finite Elements Using Harmonic Basis Functions 1521--1529
I. Kolingerov\`a Computational Geometry Education for Computer Graphics Students . . . . . . . 1531--1538 Ariel Shamir A survey on Mesh Segmentation Techniques 1539--1556 Rener Castro and Thomas Lewiner and Hélio Lopes and Geovan Tavares and Alex Bordignon Statistical optimization of octree searches . . . . . . . . . . . . . . . . 1557--1566 László Szirmay-Kalos and Tamás Umenhoffer Displacement Mapping on the GPU --- State of the Art . . . . . . . . . . . . 1567--1592 Marek Van\vco and Bernd Hamann and Guido Brunnett Surface Reconstruction from Unorganized Point Data with Quadrics . . . . . . . . 1593--1606 Yinlong Sun and Qiqi Wang Interference Shaders of Thin Films . . . 1607--1631 Roel Martínez and Mateu Sbert and László Szirmay-Kalos Improving Multipath Radiosity with Bundles of Parallel Lines . . . . . . . 1632--1646 Tilo Ochotta and Dietmar Saupe Image-Based Surface Compression . . . . 1647--1663 J. Munkberg and P. Clarberg and J. Hasselgren and T. Akenine-Möller Practical HDR Texture Compression . . . 1664--1676 Ji-yong Kwon and In-Kwon Lee Exaggerating Character Motions Using Sub-Joint Hierarchy . . . . . . . . . . 1677--1686 Gerd Marmitt and Heiko Friedrich and Philipp Slusallek State of the Art Review: Efficient CPU-based Volume Ray Tracing Techniques 1687--1709 Anonymous Auditor's Reports: New EUROGRAPHICS Fellows . . . . . . . . . . . . . . . . xi--xiv Anonymous Reports: Computational Aesthetics 2008 i--i Anonymous Reports: Computational Aesthetics 2009 Call for papers . . . . . . . . . . . . ii--ii Anonymous Reports: 29th EUROGRAPHICS General Assembly . . . . . . . . . . . . . . . . iii--x
Yuru Pei and Hongbin Zha and Zhongbiao Yuan Skull, Face, and Knits: The Craniofacial Reconstruction from the Local Structural Diversity of Skulls . . . . . . . . . . 1711--1718 M. Dellepiane and N. Pietroni and N. Tsingos and M. Asselot and R. Scopigno Skull, Face, and Knits: Reconstructing head models from photographs for individualized 3D-audio processing . . . 1719--1727 S. F. Wang and S. H. Lai Skull, Face, and Knits: Reconstructing $3$D Shape, Albedo and Illumination from a Single Face Image . . . . . . . . . . 1729--1736 Yuki Igarashi and Takeo Igarashi and Hiromasa Suzuki Skull, Face, and Knits: Knitting a $3$D Model . . . . . . . . . . . . . . . . . 1737--1743 M. \vCadík Image Editing: Perceptual Evaluation of Color-to-Grayscale Image Conversions . . 1745--1754 Chunxiao Liu and Yingzhen Yang and Qunsheng Peng and Jin Wang and Wei Chen Image Editing: Distortion Optimization based Image Completion from a Large Displacement View . . . . . . . . . . . 1755--1764 Chung-Lin Wen and Chang-Hsi Hsieh and Bing-Yu Chen and Ming Ouhyoung Image Editing: Example-based Multiple Local Color Transfer by Strokes . . . . 1765--1772 Henry Kang and Seungyong Lee Image Editing: Shape-simplifying Image Abstraction . . . . . . . . . . . . . . 1773--1780 Timo Stich and Christian Linz and Georgia Albuquerque and Marcus Magnor Moving Images: View and Time Interpolation in Image Space . . . . . . 1781--1787 Yanlin Weng and Xiaohan Shi and Hujun Bao and Jun Zhang Moving Images: Sketching MLS Image Deformations On the GPU . . . . . . . . 1789--1796 Yi-Fei Zhang and Shi-Min Hu and Ralph R. Martin Moving Images: Shrinkability Maps for Content-Aware Video Resizing . . . . . . 1797--1804 Bing-Yu Chen and Ken-Yi Lee and Wei-Ting Huang and Jong-Shan Lin Moving Images: Capturing Intention-based Full-Frame Video Stabilization . . . . . 1805--1814 Hui Zhang and Guiming Qin and Kaihuai Qin and Hanqiu Sun Subdivision and Segmentation: a Biorthogonal Wavelet Approach based on Dual Subdivision . . . . . . . . . . . . 1815--1822 Zhongxian Chen and Xiaonan Luo and Le Tan and Binghong Ye and Jiapeng Chen Subdivision and Segmentation: Progressive Interpolation based on Catmull--Clark Subdivision Surfaces . . 1823--1827 Zhuo Shi and Shujin Lin and Xiaonan Luo and Renhong Wang Subdivision and Segmentation: Interpolatory and Mixed Loop Schemes . . 1829--1835 Dennie Reniers and Alexandru Telea Subdivision and Segmentation: Patch-type Segmentation of Voxel Shapes using Simplified Surface Skeletons . . . . . . 1837--1844 Dennie Reniers and Alexandru Telea Subdivision and Segmentation: Part-type Segmentation of Articulated Voxel-Shapes using the Junction Rule . . . . . . . . 1845--1852 Sebastian Möser and Patrick Degener and Roland Wahl and Reinhard Klein Non-photorealistic Rendering: Context Aware Terrain Visualization for Wayfinding and Navigation . . . . . . . 1853--1860 Daychyi Ku and Shengfeng Qin and David K. Wright and Cuixia Ma Non-photorealistic Rendering: Online Personalised Non-photorealistic Rendering Technique for $3$D Geometry from Incremental Sketching . . . . . . . 1861--1868 Jong-Chul Yoon and In-Kwon Lee and Henry Kang Non-photorealistic Rendering: a Hidden-picture Puzzles Generator . . . . 1869--1877 Songhua Xu and Hao Jiang and Tao Jin and Francis C. M. Lau and Yunhe Pan Non-photorealistic Rendering: Automatic Facsimile of Chinese Calligraphic Writings . . . . . . . . . . . . . . . . 1879--1886 Witawat Rungjiratananon and Zoltan Szego and Yoshihiro Kanamori and Tomoyuki Nishita Animation: Real-time Animation of Sand-Water Interaction . . . . . . . . . 1887--1893 Roland Angst and Nils Thuerey and Mario Botsch and Markus Gross Animation: Robust and Efficient Wave Simulations on Deforming Meshes . . . . 1895--1900 Juntao Ye Animation: Simulating Inextensible Cloth Using Impulses . . . . . . . . . . . . . 1901--1907 Masaki Oshita Animation: Smart Motion Synthesis . . . 1909--1918 Damien Rohmer and Stefanie Hahmann and Marie-Paule Cani Animation: Local Volume Preservation for Skinned Characters . . . . . . . . . . . 1919--1927 Ying-Chieh Chen and Chun-Fa Chang Rendering: a Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping . . . . . . . . . . 1929--1936 C. Bosch and X. Pueyo and S. Mérillou and D. Ghazanfarpour Rendering: a Resolution Independent Approach for the Accurate Rendering of Grooved Surfaces . . . . . . . . . . . . 1937--1944 Zhong Ren and Kun Zhou and Stephen Lin and Baining Guo Rendering: Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media 1945--1953 Sungkil Lee and Gerard Jounghyun Kim and Seungmoon Choi Rendering: Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers . . . . . . . . . . . . 1955--1962 B. C. Budge and J. C. Anderson and K. I. Joy Illumination: Caustic Forecasting: Unbiased Estimation of Caustic Lighting for Global Illumination . . . . . . . . 1963--1970 J. Brouillat and P. Gautron and K. Bouatouch Illumination: Photon-driven Irradiance Cache . . . . . . . . . . . . . . . . . 1971--1978 Arne Schmitz and Markus Tavenrath and Leif Kobbelt Illumination: Interactive Global Illumination for Deformable Geometry in CUDA . . . . . . . . . . . . . . . . . . 1979--1986 Xuan Yu and Rui Wang and Jingyi Yu Illumination: Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD . . . . . . . . . . . 1987--1996
Verónica Costa Orvalho and Ernesto Zacur and Antonio Susin Transferring the Rig and Animations from a Character to Different Face Models . . 1997--2012 Albert Mas and Ignacio Martín and Gustavo Patow Compression and Importance Sampling of Near-Field Light Sources . . . . . . . . 2013--2027 Christopher Dyken and Gernot Ziegler and Christian Theobalt and Hans-Peter Seidel High-speed Marching Cubes using HistoPyramids . . . . . . . . . . . . . 2028--2039 T. Morvan and M. Reimers and E. Samset High Performance GPU-based Proximity Queries using Distance Fields . . . . . 2040--2052 Rodrigo De Toledo and Bin Wang and Bruno Lévy Geometry Textures and Applications . . . 2053--2065 Matthew J. Leotta and Austin Vandergon and Gabriel Taubin $3$D Slit Scanning with Planar Constraints . . . . . . . . . . . . . . 2066--2080 S. Todt and C. Rezk-Salama and A. Kolb and K.-D. Kuhnert GPU-Based Spherical Light Field Rendering with Per-Fragment Depth Correction . . . . . . . . . . . . . . . 2081--2095 Z. Deng and U. Neumann Expressive Speech Animation Synthesis with Phoneme-Level Controls . . . . . . 2096--2113 L. Schjòth and J. Sporring and O. Fogh Olsen Diffusion Based Photon Mapping . . . . . 2114--2127 D. Chen and F. Dong Adaptive Surface Texture Synthesis Using Round-Shaped Neighbourhoods . . . . . . 2128--2142 Amit Shesh and Baoquan Chen Peek-in-the-Pic: Flying Through Architectural Scenes From a Single Image 2143--2153 P. Guerrero and S. Jeschke and M. Wimmer Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights . . . . . . . . . . . . 2154--2168 G. Zotti Selected papers from the EG 2007 Cultural Heritage Track: Tangible Heritage: Production of Astrolabes on a Laser Engraver . . . . . . . . . . . . . 2169--2177 M. Dellepiane and M. Callieri and F. Ponchio and R. Scopigno Selected papers from the EG 2007 Cultural Heritage Track: Mapping Highly Detailed Colour Information on Extremely Dense $3$D Models: The Case of David's Restoration . . . . . . . . . . . . . . 2178--2187 David Arnold Selected papers from the EG 2007 Cultural Heritage Track: Cultural Heritage As a Vehicle for Basic Research in Computing Science: Pasteur's Quadrant and a Use-Inspired Basic Research Agenda 2188--2196 Marc Christie and Patrick Olivier and Jean-Marie Normand State of the Art Reviews: Camera Control in Computer Graphics . . . . . . . . . . 2197--2218 Oliver Bimber and Daisuke Iwai and Gordon Wetzstein and Anselm Grundhöfer State of the Art Reviews: The Visual Computing of Projector-Camera Systems 2219--2245 Daniel Weiskopf Report: 2008 Eurographics Symposium on Parallel Graphics and Visualization . . 2246--2246 Anonymous Book Review . . . . . . . . . . . . . . 2247--2247
Qin Gu and Jingliang Peng and Zhigang Deng Compression of Human Motion Capture Data Using Motion Pattern Indexing . . . . . 1--12 Francesco Banterle and Patrick Ledda and Kurt Debattista and Marina Bloj and Alessandro Artusi and Alan Chalmers A Psychophysical Evaluation of Inverse Tone Mapping Techniques . . . . . . . . 13--25 A. Knoll and Y. Hijazi and A. Kensler and M. Schott and C. Hansen and H. Hagen Fast Ray Tracing of Arbitrary Implicit Surfaces with Interval and Affine Arithmetic . . . . . . . . . . . . . . . 26--40 Julien Tierny and Jean-Philippe Vandeborre and Mohamed Daoudi Partial $3$D Shape Retrieval by Reeb Pattern Unfolding . . . . . . . . . . . 41--55 Kristin Potter and Amy Gooch and Bruce Gooch and Peter Willemsen and Joe Kniss and Richard Riesenfeld and Peter Shirley Resolution Independent NPR-Style $3$D Line Textures . . . . . . . . . . . . . 56--66 Christian Dick and Jens Schneider and Rüdiger Westermann Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain Rendering . . . . . . . . . . . . . . . 67--83 M. Olson and H. Zhang Tangential Distance Fields for Mesh Silhouette Problems . . . . . . . . . . 84--100 Michael Guthe and Gero Müller and Martin Schneider and Reinhard Klein BTF-CIELab: a Perceptual Difference Measure for Quality Assessment and Compression of BTFs . . . . . . . . . . 101--113 Wei Chen and Xiao Liang and Ross Maciejewski and David S. Ebert Shape Context Preserving Deformation of $2$D Anatomical Illustrations . . . . . 114--126 F. Liu and J. Wang and S. Zhu and M. Gleicher and Y. Gong Visual-Quality Optimizing Super Resolution . . . . . . . . . . . . . . . 127--140 S. Frank and A. Kaufman Out-of-Core and Dynamic Programming for Data Distribution on a Volume Visualization Cluster . . . . . . . . . 141--153 D. Cline and A. Razdan and P. Wonka A Comparison of Tabular PDF Inversion Methods . . . . . . . . . . . . . . . . 154--160 T. Mertens and J. Kautz and F. Van Reeth Exposure Fusion: a Simple and Practical Alternative to High Dynamic Range Photography . . . . . . . . . . . . . . 161--171 Ben Spencer and Mark W. Jones Report: CGForum 2009 Cover Image . . . . 172--172 Roberto Scopigno and Eduard Gröller Editorial . . . . . . . . . . . . . . . i--i
Tunç Ozan Aydin and Karol Myszkowski and Hans-Peter Seidel Human Perception and Green Graphics: Predicting Display Visibility Under Dynamically Changing Lighting Conditions 173--182 T. Ritschel and M. Ihrke and J. R. Frisvad and J. Coppens and K. Myszkowski and H.-P. Seidel Human Perception and Green Graphics: Temporal Glare: Real-Time Dynamic Simulation of the Scattering in the Human Eye . . . . . . . . . . . . . . . 183--192 R. Mantiuk and R. Mantiuk and A. Tomaszewska and W. Heidrich Human Perception and Green Graphics: Color correction for tone mapping . . . 193--202 Johnson Chuang and Daniel Weiskopf and Torsten Möller Human Perception and Green Graphics: Energy Aware Color Sets . . . . . . . . 203--211 Toon Lenaerts and Philip Dutré Fluids and Beyond: Mixing Fluids and Granular Materials . . . . . . . . . . . 213--218 P. Kri\vstof and B. Bene\vs and J. K\vrivánek and O. \vSt'ava Fluids and Beyond: Hydraulic Erosion Using Smoothed Particle Hydrodynamics 219--228 Viorel Mihalef and Dimitris Metaxas and Mark Sussman Fluids and Beyond: Simulation of two-phase flow with sub-scale droplet and bubble effects . . . . . . . . . . . 229--238 Qizhi Yu and Fabrice Neyret and Eric Bruneton and Nicolas Holzschuch Fluids and Beyond: Scalable real-time animation of rivers . . . . . . . . . . 239--248 Derek Nowrouzezahrai and Evangelos Kalogerakis and Eugene Fiume Shadows and Global Illumination: Shadowing Dynamic Scenes with Arbitrary BRDFs . . . . . . . . . . . . . . . . . 249--258 Robert Herzog and Karol Myszkowski and Hans-Peter Seidel Shadows and Global Illumination: Anisotropic Radiance-Cache Splatting for Efficiently Computing High-Quality Global Illumination with Lightcuts . . . 259--268 Rui Wang and Oskar Åkerlund Shadows and Global Illumination: Bidirectional Importance Sampling for Unstructured Direct Illumination . . . . 269--278 Hironori Mitake and Kazuyuki Asano and Takafumi Aoki and Salvati Marc and Makoto Sato and Shoichi Hasegawa Motion Synthesis: Physics-driven Multi Dimensional Keyframe Animation for Artist-directable Interactive Character 279--287 P. G. Kry and L. Reveret and F. Faure and M.-P. Cani Motion Synthesis: Modal Locomotion: Animating Virtual Characters with Natural Vibrations . . . . . . . . . . . 289--298 Edmond S. L. Ho and Taku Komura Motion Synthesis: Character Motion Synthesis by Topology Coordinates . . . 299--308 Chris Wyman and Greg Nichols Caustics and Scattering: Adaptive Caustic Maps Using Deferred Shading . . 309--318 B. Spencer and M. W. Jones Caustics and Scattering: Into the Blue: Better Caustics through Photon Relaxation . . . . . . . . . . . . . . . 319--328 Vincent Pegoraro and Steven G. Parker Caustics and Scattering: an Analytical Solution to Single Scattering in Homogeneous Participating Media . . . . 329--335 N. Hasler and C. Stoll and M. Sunkel and B. Rosenhahn and H.-P. Seidel Motion Compression: a Statistical Model of Human Pose and Body Shape . . . . . . 337--346 Eric Landreneau and Scott Schaefer Motion Compression: Simplification of Articulated Meshes . . . . . . . . . . . 347--353 M. Tournier and X. Wu and N. Courty and E. Arnaud and L. Revéret Motion Compression: Motion Compression using Principal Geodesics Analysis . . . 355--364 Michael Schwarz and Marc Stamminger GPU: Fast GPU-based Adaptive Tessellation with CUDA . . . . . . . . . 365--374 C. Lauterbach and M. Garland and S. Sengupta and D. Luebke and D. Manocha GPU: Fast BVH Construction on GPUs . . . 375--384 Brian Budge and Tony Bernardin and Jeff A. Stuart and Shubhabrata Sengupta and Kenneth I. Joy and John D. Owens GPU: Out-of-core Data Management for Path Tracing on Hybrid Resources . . . . 385--396 Rong Liu and Hao Zhang and Ariel Shamir and Daniel Cohen-Or Shape Analysis and Helices: a Part-aware Surface Metric for Shape Analysis . . . 397--406 Qi-Xing Huang and Martin Wicke and Bart Adams and Leonidas Guibas Shape Analysis and Helices: Shape Decomposition using Modal Analysis . . . 407--416 Florence Bertails Shape Analysis and Helices: Linear Time Super-Helices . . . . . . . . . . . . . 417--426 T. Popa and Q. Zhou and D. Bradley and V. Kraevoy and H. Fu and A. Sheffer and W. Heidrich Captured Models: Wrinkling Captured Garments Using Space--time Data-Driven Deformation . . . . . . . . . . . . . . 427--435 Daniel G. Aliaga and Mikhail J. Atallah Captured Models: Genuinity Signatures: Designing Signatures for Verifying $3$D Object Genuinity . . . . . . . . . . . . 437--446 W. Chang and M. Zwicker Captured Models: Range Scan Registration Using Reduced Deformable Models . . . . 447--456 A. Peytavie and E. Galin and J. Grosjean and S. Merillou Interactive Cities and Terrain: Arches: a Framework for Modeling Complex Terrains . . . . . . . . . . . . . . . . 457--467 Marcio Cabral and Sylvain Lefebvre and Carsten Dachsbacher and George Drettakis Interactive Cities and Terrain: Structure-Preserving Reshape for Textured Architectural Scenes . . . . . 469--480 Basil Weber and Pascal Müller and Peter Wonka and Markus Gross Interactive Cities and Terrain: Interactive Geometric Simulation of $4$D Cities . . . . . . . . . . . . . . . . . 481--492 A. C. Öztireli and G. Guennebaud and M. Gross Model Reconstruction: Feature Preserving Point Set Surfaces based on Non-Linear Kernel Regression . . . . . . . . . . . 493--501 Ruwen Schnabel and Patrick Degener and Reinhard Klein Model Reconstruction: Completion and Reconstruction with Primitive Shapes . . 503--512 Roland Ruiters and Reinhard Klein Model Reconstruction: Heightfield and spatially varying BRDF Reconstruction for Materials with Interreflections . . 513--522 Ralf Habel and Alexander Kusternig and Michael Wimmer All about Trees: Physically Guided Animation of Trees . . . . . . . . . . . 523--532 Julien Diener and Mathieu Rodriguez and Lionel Baboud and Lionel Reveret All about Trees: Wind projection basis for real-time animation of trees . . . . 533--540 J. Wither and F. Boudon and M.-P. Cani and C. Godin All about Trees: Structure from silhouettes: a new paradigm for fast sketch-based design of trees . . . . . . 541--550 Michael Eigensatz and Mark Pauly Deformations: Positional, Metric, and Curvature Control for Constraint-Based Surface Deformation . . . . . . . . . . 551--558 Miguel A. Otaduy and Rasmus Tamstorf and Denis Steinemann and Markus Gross Deformations: Implicit Contact Handling for Deformable Objects . . . . . . . . . 559--568 Bernhard Thomaszewski and Simon Pabst and Wolfgang Straßer Deformations: Continuum-based Strain Limiting . . . . . . . . . . . . . . . . 569--576 Wojciech Jarosz and Nathan A. Carr and Henrik Wann Jensen The Joy of Math and Cartoon Drawing: Importance Sampling Spherical Harmonics 577--586 Ofir Weber and Mirela Ben-Chen and Craig Gotsman The Joy of Math and Cartoon Drawing: Complex Barycentric Coordinates with Applications to Planar Shape Deformation 587--597 Daniel Sýkora and John Dingliana and Steven Collins The Joy of Math and Cartoon Drawing: LazyBrush: Flexible Painting Tool for Hand-drawn Cartoons . . . . . . . . . . 599--608 Pradeep Sen and Soheil Darabi Computational Photography and Image Manipulation: Compressive Dual Photography . . . . . . . . . . . . . . 609--618 Cosmin Ancuti and Codruta Orniana Ancuti and Philippe Bekaert Computational Photography and Image Manipulation: Deblurring by Matching . . 619--628 L. Shapira and A. Shamir and D. Cohen-Or Computational Photography and Image Manipulation: Image Appearance Exploration by Model-Based Navigation 629--638 Shigeo Takahashi and Kenichi Yoshida and Taesoo Kwon and Kang Hoon Lee and Jehee Lee and Sung Yong Shin Virtual Humans: Spectral-Based Group Formation Control . . . . . . . . . . . 639--648 F. Lamarche Virtual Humans: TopoPlan: a topological path planner for real time human navigation under floor and ceiling constraints . . . . . . . . . . . . . . 649--658 Michael Banf and Volker Blanz Virtual Humans: Example-Based Rendering of Eye Movements . . . . . . . . . . . . 659--666 Jianye Lu and Julie Dorsey and Holly Rushmeier Textures and Video: Dominant Texture and Diffusion Distance Manifolds . . . . . . 667--676 Makoto Okabe and Ken Anjyo and Takeo Igarashi and Hans-Peter Seidel Textures and Video: Animating Pictures of Fluid using Video Examples . . . . . 677--686 Per Wennersten and Jacob Ström Textures and Video: Table-based Alpha Compression . . . . . . . . . . . . . . 687--695 M. Bokeloh and A. Berner and M. Wand and H.-P. Seidel and A. Schilling Symmetry Detection and Intelligent Galleries: Symmetry Detection Using Feature Lines . . . . . . . . . . . . . 697--706 Yi-Ting Yeh and Radomír M\vech Symmetry Detection and Intelligent Galleries: Detecting Symmetries and Curvilinear Arrangements in Vector Art 707--716 Thales Vieira and Alex Bordignon and Adelailson Peixoto and Geovan Tavares and Hélio Lopes and Luiz Velho and Thomas Lewiner Symmetry Detection and Intelligent Galleries: Learning good views through intelligent galleries . . . . . . . . . 717--726 Anonymous Invited Talks: Frontmatter . . . . . . . i--xix
John C. Anderson and Luke J. Gosink and Mark A. Duchaineau and Kenneth I. Joy Functions: Interactive Visualization of Function Fields by Range-Space Segmentation . . . . . . . . . . . . . . 727--734 Konstantin Poelke and Konrad Polthier Functions: Lifted Domain Coloring . . . 735--742 Sven Bachthaler and Daniel Weiskopf Scatterplots: Efficient and Adaptive Rendering of $2$-D Continuous Scatterplots . . . . . . . . . . . . . . 743--750 Harald Sanftmann and Daniel Weiskopf Scatterplots: Illuminated $3$D Scatterplots . . . . . . . . . . . . . . 751--758 Hong Zhou and Weiwei Cui and Huamin Qu and Yingcai Wu and Xiaoru Yuan and Wei Zhuo Scatterplots: Splatting the Lines in Parallel Coordinates . . . . . . . . . . 759--766 Dong Hyun Jeong and Caroline Ziemkiewicz and Brian Fisher and William Ribarsky and Remco Chang Scatterplots: iPCA: an Interactive System for PCA-based Visual Analytics 767--774 Stefan Bruckner and M. Eduard Gröller Volume Rendering: Instant Volume Visualization using Maximum Intensity Difference Accumulation . . . . . . . . 775--782 Yuyan Song and Wei Chen and Ross Maciejewski and Kelly P. Gaither and David S. Ebertt Volume Rendering: Bivariate Transfer Functions on Unstructured Grids . . . . 783--790 Jonathan Woodring and Han-Wei Shen Volume Rendering: Semi-Automatic Time-Series Transfer Functions via Temporal Clustering and Sequencing . . . 791--798 Stef Busking and Charl P. Botha and Frits H. Post Volume Rendering: Direct Visualization of Deformation in Volumes . . . . . . . 799--806 Frank Grave and Thomas Müller and Carsten Dachsbacher and Günter Wunner Multidimensional Data: The Gödel Engine --- An interactive approach to visualization in general relativity . . 807--814 Edward Grundy and Mark W. Jones and Robert S. Laramee and Rory P. Wilson and Emily L. C. Shepard Multidimensional Data: Visualisation of Sensor Data from Animal Movement . . . . 815--822 Tran Van Long and Lars Linsen Multidimensional Data: MultiClusterTree: Interactive Visual Exploration of Hierarchical Clusters in Multidimensional Multivariate Data . . . 823--830 Mike Sips and Boris Neubert and John P. Lewis and Pat Hanrahan Multidimensional Data: Selecting good views of high-dimensional data using class consistency . . . . . . . . . . . 831--838 B. Liu and G. J. Clapworthy and F. Dong Volume Rendering & Hardware Acceleration: Accelerating Volume Raycasting using Proxy Spheres . . . . . . . . . . . . . 839--846 Stefan Lindholm and Patric Ljung and Markus Hadwiger and Anders Ynnerman Volume Rendering & Hardware Acceleration: Fused Multi-Volume DVR using Binary Space Partitioning . . . . . . . . . . . 847--854 Mathias Schott and Vincent Pegoraro and Charles Hansen and Kévin Boulanger and Kadi Bouatouch Volume Rendering & Hardware Acceleration: a Directional Occlusion Shading Model for Interactive Direct Volume Rendering 855--862 Christoph Petz and Jens Kasten and Steffen Prohaska and Hans-Christian Hege Flow Visualization: Hierarchical Vortex Regions in Swirling Flow . . . . . . . . 863--870 Dominic Schneider and Alexander Wiebel and Gerik Scheuermann Flow Visualization: Smooth Stream Surfaces of Fourth Order Precision . . . 871--878 Harald Obermaier and Martin Hering-Bertram and Jörg Kuhnert and Hans Hagen Flow Visualization: Volume Deformations in Grid-Less Flow Simulations . . . . . 879--886 Zhicheng Yan and Wei Chen and Aidong Lu and David S. Ebert Biomedical Visualization: Context-aware Volume Modeling of Skeletal Muscles . . 887--894 Mathias Neugebauer and Rocco Gasteiger and Oliver Beuing and Volker Diehl and Martin Skalej and Bernhard Preim Biomedical Visualization: Map Displays for the Analysis of Scalar Data on Cerebral Aneurysm Surfaces . . . . . . . 895--902 Firdaus Janoos and Boonthanome Nouanesengsy and Raghu Machiraju and Han Wei Shen and Steffen Sammet and Michael Knopp and István Á. Mórocz Biomedical Visualization: Visual Analysis of Brain Activity from fMRI Data . . . . . . . . . . . . . . . . . . 903--910 Caroline Ziemkiewicz and Robert Kosara User Studies and Interaction: Preconceptions and Individual Differences in Understanding Visual Metaphors . . . . . . . . . . . . . . . 911--918 Colin Swindells and Melanie Tory and Rebecca Dreezer User Studies and Interaction: Comparing Parameter Manipulation with Mouse, Pen, and Slider User Interfaces . . . . . . . 919--926 Enrico Bertini and Maurizio Rigamonti and Denis Lalanne User Studies and Interaction: Extended Excentric Labeling . . . . . . . . . . . 927--934 Songhua Xu and Wenxia Yang and Francis C. M. Lau Applications: a Visualization Based Approach for Digital Signature Authentication . . . . . . . . . . . . . 935--942 Insoo Woo and Sung Ye Kim and Ross Maciejewski and David S. Ebert and Timothy D. Ropp and Krystal Thomas Applications: SDViz: a Context-Preserving Interactive Visualization System for Technical Diagrams . . . . . . . . . . . . . . . . 943--950 Dandan Huang and Melanie Tory and Sheryl Staub-French and Rachel Pottinger Applications: Visualization Techniques for Schedule Comparison . . . . . . . . 951--958 Niels Willems and Huub Van De Wetering and Jarke J. Van Wijk Applications: Visualization of vessel movements . . . . . . . . . . . . . . . 959--966 Paolo Simonetto and David Auber and Daniel Archambault Graph Visualization: Fully Automatic Visualisation of Overlapping Sets . . . 967--974 Martin Greilich and Michael Burch and Stephan Diehl Graph Visualization: Visualizing the Evolution of Compound Digraphs with TimeArcTrees . . . . . . . . . . . . . . 975--982 Danny Holten and Jarke J. Van Wijk Graph Visualization: Force-Directed Edge Bundling for Graph Visualization . . . . 983--990 Tim Dwyer Graph Visualization: Scalable, Versatile and Simple Constrained Graph Layout . . 991--998 Paul Rosenthal and Lars Linsen Geometry & Reconstruction: Enclosing Surfaces for Point Clusters Using $3$D Discrete Voronoi Diagrams . . . . . . . 999--1006 Erald Vuçini and Torsten Möller and M. Eduard Gröller Geometry & Reconstruction: On Visualization and Reconstruction from Non-Uniform Point Sets using B-splines 1007--1014 A. Entezari and M. Mirzargar and L. Kalantari Geometry & Reconstruction: Quasi-interpolation on the Body Centered Cubic Lattice . . . . . . . . . . . . . 1015--1022 Bernhard Finkbeiner and Usman R. Alim and Dimitri Van De Ville and Torsten Möller Geometry & Reconstruction: High-Quality Volumetric Reconstruction on Optimal Lattices for Computed Tomography . . . . 1023--1030 Petra Isenberg and Danyel Fisher Text Visualization: Collaborative Brushing and Linking for Co-located Visual Analytics of Document Collections 1031--1038 Christopher Collins and Sheelagh Carpendale and Gerald Penn Text Visualization: DocuBurst: Visualizing Document Content using Language Structure . . . . . . . . . . . 1039--1046 Joshua Albrecht and Rebecca Hwa and G. Elisabeta Marai Text Visualization: The Chinese Room: Visualization and Interaction to Understand and Correct Ambiguous Machine Translation . . . . . . . . . . . . . . 1047--1054
László Szirmay-Kalos and László Szécsi Rendering I: Deterministic Importance Sampling with Error Diffusion . . . . . 1055--1064 Andrea Weidlich and Alexander Wilkie Rendering I: Anomalous Dispersion in Predictive Rendering . . . . . . . . . . 1065--1072 S. Kniep and S. Häring and M. Magnor Rendering I: Efficient and Accurate Rendering of Complex Light Sources . . . 1073--1081 Johannes Kopf and Dani Lischinski and Oliver Deussen and Daniel Cohen-Or and Michael Cohen Images and Textures: Locally Adapted Projections to Reduce Panorama Distortions . . . . . . . . . . . . . . 1083--1089 H. Winnemöller and A. Orzan and L. Boissieux and J. Thollot Images and Textures: Texture Design and Draping in $2$D Images . . . . . . . . . 1091--1099 Alexander Wilkie and Andrea Weidlich Images and Textures: a Robust Illumination Estimate for Chromatic Adaptation in Rendered Images . . . . . 1101--1109 Vincent Forest and Lo\"\ic Barthe and Gaël Guennebaud and Mathias Paulin Shadows: Soft Textured Shadow Volume . . 1111--1120 Baoguang Yang and Jieqing Feng and Gaël Guennebaud and Xinguo Liu Shadows: Packet-based Hierarchal Soft Shadow Mapping . . . . . . . . . . . . . 1121--1130 Derek Nowrouzezahrai and John Snyder Real Time Global Illumination: Fast Global Illumination on Dynamic Height Fields . . . . . . . . . . . . . . . . . 1131--1139 Greg Nichols and Jeremy Shopf and Chris Wyman Real Time Global Illumination: Hierarchical Image-Space Radiosity for Interactive Global Illumination . . . . 1141--1149 B. Fabianowski and J. Dingliana Real Time Global Illumination: Interactive Global Photon Mapping . . . 1151--1159 Abhijeet Ghosh and Tongbo Chen and Pieter Peers and Cyrus A. Wilson and Paul Debevec Appearance Measurement and Rendering: Estimating Specular Roughness and Anisotropy from Second Order Spherical Gradient Illumination . . . . . . . . . 1161--1170 Nicolas Bonneel and Sylvain Paris and Michiel Van De Panne and Frédo Durand and George Drettakis Appearance Measurement and Rendering: Single Photo Estimation of Hair Appearance . . . . . . . . . . . . . . . 1171--1180 Roland Ruiters and Reinhard Klein Appearance Measurement and Rendering: BTF Compression via Sparse Tensor Decomposition . . . . . . . . . . . . . 1181--1188 Václav Gassenbauer and Jaroslav K\vrivánek and Kadi Bouatouch Rendering II: Spatial Directional Radiance Caching . . . . . . . . . . . . 1189--1198 Kirill Garanzha Rendering II: The Use of Precomputed Triangle Clusters for Accelerated Ray Tracing in Dynamic Scenes . . . . . . . 1199--1206 H. Lee and C. H. Lee and K. Yoon Important Points and NPR: Motion based Painterly Rendering . . . . . . . . . . 1207--1215 D. Cline and S. Jeschke and K. White and A. Razdan and P. Wonka Important Points and NPR: Dart Throwing on Surfaces . . . . . . . . . . . . . . 1217--1226 Hongzhi Wu and Julie Dorsey and Holly Rushmeier Important Points and NPR: Characteristic Point Maps . . . . . . . . . . . . . . . 1227--1236 Anish Chandak and Lakulish Antani and Micah Taylor and Dinesh Manocha Visibility and Particles: FastV: From-point Visibility Culling on Complex Models . . . . . . . . . . . . . . . . . 1237--1246 Deukhyun Cha and Sungjin Son and Insung Ihm Visibility and Particles: GPU-Assisted High Quality Particle Rendering . . . . 1247--1255
Z. Karni and D. Freedman and C. Gotsman Modeling and Sculpting: Energy-Based Image Deformation . . . . . . . . . . . 1257--1268 Gilbert Bernstein and Don Fussell Modeling and Sculpting: Fast, Exact, Linear Booleans . . . . . . . . . . . . 1269--1278 R. M. Rustamov and Y. Lipman and T. Funkhouser Modeling and Sculpting: Interior Distance Using Barycentric Coordinates 1279--1288 Kenneth Weiss and Leila De Floriani Hierarchies and Compression: Diamond Hierarchies of Arbitrary Dimension . . . 1289--1300 Sébastien Valette and Raphaëlle Chaine and Rémy Prost Hierarchies and Compression: Progressive Lossless Mesh Compression Via Incremental Parametric Refinement . . . 1301--1310 Clement Courbet and Celine Hudelot Hierarchies and Compression: Random Accessible Hierarchical Mesh Compression for Interactive Visualization . . . . . 1311--1318 Fatemeh Abbasinejad and Yong Joo Kil and Andrei Sharf and Nina Amenta Reconstruction --- Irregular Sampling: Rotating Scans for Systematic Error Removal . . . . . . . . . . . . . . . . 1319--1326 Gill Barequet and Amir Vaxman Reconstruction --- Irregular Sampling: Reconstruction of Multi-Label Domains from Partial Planar Cross-Sections . . . 1327--1337 Yukie Nagai and Yutaka Ohtake and Hiromasa Suzuki Reconstruction --- Irregular Sampling: Smoothing of Partition of Unity Implicit Surfaces for Noise Robust Surface Reconstruction . . . . . . . . . . . . . 1339--1348 O. Aichholzer and F. Aurenhammer and B. Kornberger and S. Plantinga and G. Rote and A. Sturm and G. Vegter Reconstruction --- Regular Sampling: Recovering Structure from $r$-Sampled Objects . . . . . . . . . . . . . . . . 1349--1360 Bardia Sadri Reconstruction --- Regular Sampling: Manifold Homotopy via the Flow Complex 1361--1370 Tamal K. Dey and Kuiyu Li and Edgar A. Ramos and Rephael Wenger Reconstruction --- Regular Sampling: Isotopic Reconstruction of Surfaces with Boundaries . . . . . . . . . . . . . . . 1371--1382 Jian Sun and Maks Ovsjanikov and Leonidas Guibas Shape Analysis: a Concise and Provably Informative Multi-Scale Signature Based on Heat Diffusion . . . . . . . . . . . 1383--1392 Frédéric Chazal and David Cohen-Steiner and Leonidas J. Guibas and Facundo Mémoli and Steve Y. Oudot Shape Analysis: Gromov-Hausdorff Stable Signatures for Shapes using Persistence 1393--1403 K. G\kebal and J. A. Bærentzen and H. Aanæs and R. Larsen Shape Analysis: Shape Analysis Using the Auto Diffusion Function . . . . . . . . 1405--1413 P. Simari and D. Nowrouzezahrai and E. Kalogerakis and K. Singh Meshing --- Non-Simplex: Multi-objective shape segmentation and labeling . . . . 1415--1425 Joel Daniels II and Claudio T. Silva and Elaine Cohen Meshing --- Non-Simplex: Semi-regular Quadrilateral-only Remeshing from Simplified Base Domains . . . . . . . . 1427--1435 Joel Daniels II and Claudio T. Silva and Elaine Cohen Meshing --- Non-Simplex: Localized Quadrilateral Coarsening . . . . . . . . 1437--1444 Dong-Ming Yan and Bruno Lévy and Yang Liu and Feng Sun and Wenping Wang Meshing --- Simplex: Isotropic Remeshing with Fast and Exact Computation of Restricted Voronoi Diagram . . . . . . . 1445--1454 Dobrina Boltcheva and Mariette Yvinec and Jean-Daniel Boissonnat Meshing-Simplex: Feature preserving Delaunay mesh generation from $3$D multi-material images . . . . . . . . . 1455--1464 Pedro Machado Manhães de Castro and Jane Tournois and Pierre Alliez and Olivier Devillers Meshing-Simplex: Filtering Relocations on a Delaunay Triangulation . . . . . . 1465--1474 Ming Chuang and Linjie Luo and Benedict J. Brown and Szymon Rusinkiewicz and Michael Kazhdan Differentials: Estimating the Laplace--Beltrami Operator by Restricting $3$D Functions . . . . . . . 1475--1484 F. Chazal and D. Cohen-Steiner and A. Lieutier and B. Thibert Differentials: Stability of Curvature Measures . . . . . . . . . . . . . . . . 1485--1496 Chuanjiang Luo and Issam Safa and Yusu Wang Differentials: Approximating Gradients for Meshes and Point Clouds via Diffusion Metric . . . . . . . . . . . . 1497--1508 F. Chazal and A. Lieutier and N. Montana Edges: Discrete Critical Values: a General Framework for Silhouettes Computation . . . . . . . . . . . . . . 1509--1518 T. Weinkauf and D. Günther Edges: Separatrix Persistence: Extraction of Salient Edges on Surfaces Using Topological Methods . . . . . . . 1519--1528
L. Vá\vsa and V. Skala COBRA: Compression of the Basis for PCA Represented Animations . . . . . . . . . 1529--1540 Ljiljana Skrba and Lionel Reveret and Franck Hétroy and Marie-Paule Cani and Carol O'Sullivan Animating Quadrupeds: Methods and Applications . . . . . . . . . . . . . . 1541--1560 M. Wolter and I. Assenmacher and B. Hentschel and M. Schirski and T. Kuhlen A Time Model for Time-Varying Visualization . . . . . . . . . . . . . 1561--1571 H. Wang and W. Ma Biorthogonal Wavelets Based on Interpolatory Subdivision . . . . . . . 1572--1585 László Szirmay-Kalos and Tamás Umenhoffer and Gustavo Patow and László Szécsi and Mateu Sbert Specular Effects on the GPU: State of the Art . . . . . . . . . . . . . . . . 1586--1617 Benjamin Spencer and Robert S. Laramee and Guoning Chen and Eugene Zhang Evenly Spaced Streamlines for Surfaces: an Image-Based Approach . . . . . . . . 1618--1631 Volker Scholz and Sascha El-Abed and Hans-Peter Seidel and Marcus Magnor Editing Object Behaviour in Video Sequences . . . . . . . . . . . . . . . 1632--1643 A. Nasri and M. Sabin and Z. Yasseen Filling $N$-Sided Regions by Quad Meshes for Subdivision Surfaces . . . . . . . . 1644--1658 N. Ray and B. Lévy and H. Wang and G. Turk and B. Vallet Material Space Texturing . . . . . . . . 1659--1669 R. Fuchs and H. Hauser Visualization of Multi-Variate Scientific Data . . . . . . . . . . . . 1670--1690 Ingo Wald and William R. Mark and Johannes Günther and Solomon Boulos and Thiago Ize and Warren Hunt and Steven G. Parker and Peter Shirley State of the Art in Ray Tracing Animated Scenes . . . . . . . . . . . . . . . . . 1691--1722 G. Domik and R. Scateni Reports: Education Programme at Eurographics 2009 . . . . . . . . . . . 1723--1724 João Comba and Weiskopf Daniel and Kurt Debattista Reports: 2009 Eurographics Symposium on Parallel Graphics and Visualization . . 1725--1725 Anonymous Reports: 30th EUROGRAPHICS General Assembly . . . . . . . . . . . . . . . . 1726--1731 Anonymous Reports: New EUROGRAPHICS Fellows . . . 1733--1734
A. Van Den Hengely and D. Sale and A. R. Dick Image-Based Modeling and Rendering: SecondSkin: An interactive method for appearance transfer . . . . . . . . . . 1735--1744 Zilong Dong and Lei Jiang and Guofeng Zhang and Qing Wang and Hujun Bao Image-Based Modeling and Rendering: Live Video Montage with a Rotating Camera . . 1745--1753 Massimiliano Corsini and Matteo Dellepiane and Federico Ponchio and Roberto Scopigno Image-Based Modeling and Rendering: Image-to-Geometry Registration: a Mutual Information Method exploiting Illumination-related Geometric Properties . . . . . . . . . . . . . . . 1755--1764 Martin Habbecke and Leif Kobbelt Image-Based Modeling and Rendering: an Intuitive Interface for Interactive High Quality Image-Based Modeling . . . . . . 1765--1772 Myung Geol Choi and Eunjung Ju and Jung-Woo Chang and Jehee Lee and Young J. Kim Data Structure and Collision Detection: Linkless Octree Using Multi-Level Perfect Hashing . . . . . . . . . . . . 1773--1780 Rafael P. Torchelsen and Francisco Pinto and Rui Bastos and João L. D. Comba Data Structure and Collision Detection: Approximate on-Surface Distance Computation using Quasi-Developable Charts . . . . . . . . . . . . . . . . . 1781--1789 Duksu Kim and Jae-Pil Heo and Jaehyuk Huh and John Kim and Sung-eui Yoon Data Structure and Collision Detection: HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs 1791--1800 A. Peytavie and E. Galin and J. Grosjean and S. Merillou Modeling and Deformation: Procedural Generation of Rock Piles using Aperiodic Tiling . . . . . . . . . . . . . . . . . 1801--1809 Cheng-Hung Lo and Chih-Hsing Chu Modeling and Deformation: Affective Modelling: Profiling Geometrical Models with Human Emotional Responses . . . . . 1811--1820 Takashi Ijiri and Kenshi Takayama and Hideo Yokota and Takeo Igarashi Modeling and Deformation: ProcDef: Local-to-global Deformation for Skeleton-free Character Animation . . . 1821--1828 Hyun Joon Shin and Yunjin Lee Animation: Expression Synthesis and Transfer in Parameter Spaces . . . . . . 1829--1835 Napaporn Metaaphanon and Yosuke Bando and Bing-Yu Chen and Tomoyuki Nishita Animation: Simulation of Tearing Cloth with Frayed Edges . . . . . . . . . . . 1837--1844 Yue Gao and Chen-Feng Li and Shi-Min Hu and Brian A. Barsky Animation: Simulating Gaseous Fluids with Low and High Speeds . . . . . . . . 1845--1852 Jong-Chul Yoon and Hyeong Ryeol Kam and Jeong-Mo Hong and Shin Jin Kang and Chang-Hun Kim Animation: Procedural Synthesis using Vortex Particle Method for Fluid Simulation . . . . . . . . . . . . . . . 1853--1859 Syed Z. Masood and Jiejie Zhu and Marshall F. Tappen Image Editing: Automatic Correction of Saturated Regions in Photographs using Cross-Channel Correlation . . . . . . . 1861--1869 Kun Xu and Jiaping Wang and Xin Tong and Shi-Min Hu and Baining Guo Image Editing: Edit Propagation on Bidirectional Texture Functions . . . . 1871--1877 Xuezhong Xiao and Lizhuang Ma Image Editing: Gradient-Preserving Color Transfer . . . . . . . . . . . . . . . . 1879--1886 Qi-xing Huang and Radomir Mech and Nathan Carr Image Restructuring: Optimizing Structure Preserving Embedded Deformation for Resizing Images and Vector Art . . . . . . . . . . . . . . . 1887--1896 Guo-Xin Zhang and Ming-Ming Cheng and Shi-Min Hu and Ralph R. Martin Image Restructuring: a Shape-Preserving Approach to Image Resizing . . . . . . . 1897--1906 Yiming Liu and Jiaping Wang and Su Xue and Xin Tong and Sing Bing Kang and Baining Guo Image Restructuring: Texture Splicing 1907--1915 Qiang Dai and Jiaping Wang and Yiming Liu and John Snyder and Enhua Wu and Baining Guo Rendering and Appearance Modeling: The Dual-microfacet Model for Capturing Thin Transparent Slabs . . . . . . . . . . . 1917--1925 Minghao Pan and Rui Wang and Weifeng Chen and Kun Zhou and Hujun Bao Rendering and Appearance Modeling: Fast, Sub-pixel Antialiased Shadow Maps . . . 1927--1934 Yonghao Yue and Kei Iwasaki and Bing-Yu Chen and Yoshinori Dobashi and Tomoyuki Nishita Rendering and Appearance Modeling: Interactive Rendering of Interior Scenes with Dynamic Environment Illumination 1935--1944 Sabrina Dammertz and Holger Dammertz and Alexander Keller and Hendrik P. A. Lensch Rendering and Appearance Modeling: Textures on Rank-1 Lattices . . . . . . 1945--1954 Jan Eric Kyprianidis and Henry Kang and Jürgen Döllner Abstraction and Design: Image and Video Abstraction by Anisotropic Kuwahara Filtering . . . . . . . . . . . . . . . 1955--1963 Yuki Igarashi and Takeo Igarashi and Hiromasa Suzuki Abstraction and Design: Interactive Cover Design Considering Physical Constraints . . . . . . . . . . . . . . 1965--1973 Fernando J. Wong and Shigeo Takahashi Abstraction and Design: Flow-Based Automatic Generation of Hybrid Picture Mazes . . . . . . . . . . . . . . . . . 1975--1984 Bao Li and Ruwen Schnabel and Shiyao Jin and Reinhard Klein Digital Geometry Processing: Variational Surface Approximation and Model Selection . . . . . . . . . . . . . . . 1985--1994 Lotan Kaplansky and Ayellet Tal Digital Geometry Processing: Mesh Segmentation Refinement . . . . . . . . 1995--2003 Yong-Liang Yang and Ren Guo and Feng Luo and Shi-Min Hu and Xianfeng Gu Digital Geometry Processing: Generalized Discrete Ricci Flow . . . . . . . . . . 2005--2014 P. Diaz-Gutierrez and D. Eppstein and M. Gopi Digital Geometry Processing: Curvature Aware Fundamental Cycles . . . . . . . . 2015--2024
F. Ganovelli and M. Corsini eNVyMyCar: a Multiplayer Car Racing Game for Teaching Computer Graphics . . . . . 2025--2032 I. Cheng and A. Basu Interactive Graphics for Computer Adaptive Testing . . . . . . . . . . . . 2033--2045 A. Mas and I. Martín and G. Patow Fast Inverse Reflector Design (FIRD) . . 2046--2056 M. Escrivá and J. Blasco and F. Abad and E. Camahort and R. Vivó Autostereoscopic Rendering of Multiple Light Fields . . . . . . . . . . . . . . 2057--2067 T. Germer and M. Schwarz Procedural Arrangement of Furniture for Real-Time Walkthroughs . . . . . . . . . 2068--2078 Philippe Decaudin and Fabrice Neyret Volumetric Billboards . . . . . . . . . 2079--2089 A. Hornung and L. Kobbelt Interactive Pixel-Accurate Free Viewpoint Rendering from Images with Silhouette Aware Sampling . . . . . . . 2090--2103 Junfa Liu and Yiqiang Chen and Chunyan Miao and Jinjing Xie and Charles X. Ling and Xingyu Gao and Wen Gao Semi-Supervised Learning in Reconstructed Manifold Space for $3$D Caricature Generation . . . . . . . . . 2104--2116 P. Dubla and K. Debattista and A. Chalmers Adaptive Interleaved Sampling for Interactive High-Fidelity Rendering . . 2117--2130 D. Bhagvat and S. Jeschke and D. Cline and P. Wonka GPU Rendering of Relief Mapped Conical Frusta . . . . . . . . . . . . . . . . . 2131--2139 T. H. J. M. Peeters and A. Vilanova and B. M. ter Haar Romeny Interactive Fibre Structure Visualization of the Heart . . . . . . . 2140--2150 B. Liu and G. J. Clapworthy and F. Dong Fast Isosurface Rendering on a GPU by Cell Rasterization . . . . . . . . . . . 2151--2164 N. Cuntz and A. Pritzkau and A. Kolb Time-Adaptive Lines for the Interactive Visualization of Unsteady Flow Data Sets 2165--2175 P. Karnick and S. Jeschke and D. Cline and A. Razdan and E. Wentz and P. Wonka A Shape Grammar for Developing Glyph-based Visualizations . . . . . . . 2176--2188 N. Menzel and M. Guthe g-BRDFs: an Intuitive and Editable BTF Representation . . . . . . . . . . . . . 2189--2200 M. Gauthier and P. Poulin Geometry Images of Arbitrary Genus in the Spherical Domain . . . . . . . . . . 2201--2215 K. Debattista and P. Dubla and F. Banterle and L. P. Santos and A. Chalmers Instant Caching for Interactive Global Illumination . . . . . . . . . . . . . . 2216--2228 G. Gilet and J. M. Dischler A Framework for Interactive Hypertexture Modelling . . . . . . . . . . . . . . . 2229--2243 D. Pavi\'c and U. Ceumern and L. Kobbelt GIzMOs: Genuine Image Mosaics with Adaptive Tiling . . . . . . . . . . . . 2244--2254 C. Dyken and M. Reimers and J. Seland Semi-Uniform Adaptive Patch Tessellation 2255--2263 J. J. Jiménez and F. R. Feito and R. J. Segura Robust and Optimized Algorithms for the Point-in-Polygon Inclusion Test without Pre-processing . . . . . . . . . . . . . 2264--2274 P. Labatut and J.-P. Pons and R. Keriven Robust and Efficient Surface Reconstruction From Range Data . . . . . 2275--2290 K. Ponto and M. Seracini and F. Kuester Wipe-Off: an Intuitive Interface for Exploring Ultra-Large Multi-Spectral Data Sets for Cultural Heritage Diagnostics . . . . . . . . . . . . . . 2291--2301 Stefan Zickler and Manuela Veloso Tactics-Based Behavioural Planning for Goal-Driven Rigid Body Control . . . . . 2302--2314 Jonathan Brouillat and Christian Bouville and Brad Loos and Charles Hansen and Kadi Bouatouch A Bayesian Monte Carlo Approach to Global Illumination . . . . . . . . . . 2315--2329 Shinya Kitaoka and Yoshifumi Kitamura and Fumio Kishino Replica Exchange Light Transport . . . . 2330--2342 Francesco Banterle and Kurt Debattista and Alessandro Artusi and Sumanta Pattanaik and Karol Myszkowski and Patrick Ledda and Alan Chalmers High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content . . . . . . . . . . . . . . 2343--2367 Linh Ha and Jens Krüger and Cláudio T. Silva Fast Four-Way Parallel Radix Sorting on GPUs . . . . . . . . . . . . . . . . . . 2368--2378 T. Larsson and T. Akenine-Möller Bounding Volume Hierarchies of Slab Cut Balls . . . . . . . . . . . . . . . . . 2379--2395 Anonymous Erratum . . . . . . . . . . . . . . . . 2396--2396