/* sqrt returns the square root of its floating point argument. Newton's method. calls frexp */ #include int errno; double frexp(); double sqrt(arg) double arg; { double x, temp; int exp; int i; if(arg <= 0.) { if(arg < 0.) errno = EDOM; return(0.); } x = frexp(arg,&exp); while(x < 0.5) { x *= 2; exp--; } /* * NOTE * this wont work on 1's comp */ if(exp & 1) { x *= 2; exp--; } temp = 0.5*(1.0+x); while(exp > 60) { temp *= (1L<<30); exp -= 60; } while(exp < -60) { temp /= (1L<<30); exp += 60; } if(exp >= 0) temp *= 1L << (exp/2); else temp /= 1L << (-exp/2); for(i=0; i<=4; i++) temp = 0.5*(temp + arg/temp); return(temp); }