#include "old.h" /* * mobility * 1 for each potential move */ bheur1() { return(-wheur1()); } /* * opening 'goodies' * 10 for each minor piece out * -10 for blocking kq pawns */ bheur2() { int i, mt; i = 0; if(game > 2) return(i); mt = amp[-1]; if(mt == 2 || mt == 3) i =+ 30; if(mt == 0) i =- 20; i =+ 9*((board[1] != 2)+ (board[6] != 2)); i =+ 8*((board[2] != 3)+ (board[5] != 3)); /* * -10 for blocked central pawns */ if(board[11]==1 && board[11+8]!=0) i =- 10; if(board[12]==1 && board[12+8]!=0) i =- 10; return(i); } /* * ability to castle * 22 for both flags * 20 for one flag */ bheur3() { int i; i = 0; /* * queenside ability */ if(flag&020 && board[8]==1 && board[9]==1 && board[10]==1) i =+ 20; /* * kingside ability */ if(flag&010 && board[13]==1 && board[14]==1 && board[15]==1) i =+ 20; /* * if both */ if(i == 40) i = 22; /* * if castled, * keep pawns in */ if(bkpos==2) if(board[10]==1 && (board[8]==1 || board[8+8]==1) && (board[9]==1 || board[9+8]==1)) i =+ 40; if(bkpos==6) if(board[13]==1 && (board[14]==1 || board[14+8]==1) && (board[15]== -1 || board[15+8]== -1)) i =+ 40; return(i); } /* * prance * a percentage if the * piece on the move * can be driven back * by a smaller piece */ bheur4() { int *p1, *p2, ploc, i; if(amp[-1] != 1) return(0); ploc = amp[-3]; if(board[ploc] == 1) return(0); if(xheur(ploc)) return(0); p1 = lmp; p2 = p1; wagen(); i = 0; while(p2 != lmp) { p2++; wmove(*p2++); i = xheur(ploc); wremove(); if(i) break; } lmp = p1; return(-i); } /* * control * center control * opening * beginning * king control * middle * end */ bheur5() { return(-wheur5()); } /* * mate threat * bad to capture */ bheur6() { int i; *amp++ = -1; i = 0; if(battack(wkpos)) if(mate(2, 0)) i =+ 15; amp--; return(i); }