// planes.asy settings.outformat="pdf"; settings.tex="pdflatex"; settings.prc = true; settings.render = 0; import "../../../asy/jh.asy" as jh; import graph3; projection default_projection = orthographic(3,1.5,0.5,up=Z); currentprojection = default_projection; currentlight = nolight; size3(0,5cm,0,keepAspect=true); // Make y=5cm tall // Define surfaces real rotation_degs = 30; path3 xy_edge = (0,0,0)--(3,0,0)--(3,4,0)--(0,4,0)--cycle; surface xy = surface(xy_edge); transform3 p_t = shift((0,2,0))*rotate(rotation_degs, X)*shift((0,-2,0)); path3 p_edge = p_t*xy_edge; surface p = p_t*xy; // Draw surfaces draw(xy, surfacepen=figure_material); draw(xy_edge, boundary_pen); draw(p, surfacepen=figure_material); draw(p_edge, boundary_pen); // Draw the line of intersection draw((0,2,0)--(3,2,0), boundary_pen); // Normal vectors path3 n = (0,0,0)--(0,0,1.5); path3 n_xy = shift((3,2,0))*n; path3 n_p = p_t*shift((3,2,0))*n; draw(n_xy, HIGHLIGHT_COLOR, Arrow3(DefaultHead2)); draw(n_p, HIGHLIGHT_COLOR, Arrow3(DefaultHead2)); // Arc showing angle between normals triple v1 = (0,0,0.4); // Radius of the arc triple v2 = rotate(rotation_degs,X)*(v1); path3 n_angle_arc = arc(O, v1, v2); draw("$\theta$", shift((3,2,0))*n_angle_arc, HIGHLIGHT_COLOR, Arrow3(DefaultHead2)); // Angle between normals draw("$\theta$", shift((3,2,0))*rotate(-90,X)*n_angle_arc, HIGHLIGHT_COLOR, Arrow3(DefaultHead2)); // Angle between planes